Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.28 @ 23:48:15 // Halloween2019/Abominations Player: GammaGradiation Result: Destroyed by Lesser Abomination with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (1707) 1707 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 5874 Bonus ------- Follower Combat Kills 187 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Heat Sink Medium Storage Unit Great Maul Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Improved Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Shock Rifle High-powered Shock Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced EMP Blaster Grenade Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 7 | . . . 2 1 2 2 Weapon 1 | . . 1 . . . . Parts Attached 60 | 6 8 8 12 12 10 4 Power 5 | 1 1 1 . 1 1 . Engine 5 | 1 1 1 . 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 2 3 . 3 3 2 Treads . | . . . . . . . Leg 11 | 2 2 3 . 3 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . . 2 2 Utility 17 | 1 2 . 6 5 3 . Device 6 | . 1 . 4 1 . . Storage 3 | 1 1 . . 1 . . Processor 5 | . . . 1 2 2 . Hackware . | . . . . . . . Protection 3 | . . . 1 1 1 . Artifact . | . . . . . . . Weapon 23 | 2 3 4 6 3 3 2 Energy Gun 14 | 1 2 4 4 1 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . 1 . . Ballistic Cannon . | . . . . . . . Launcher 6 | . 1 . 2 1 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . Parts Lost 36 | . 4 8 1 7 12 4 Power 4 | . . 1 . 1 2 . Propulsion 13 | . 2 2 . 3 3 3 Utility 5 | . 1 . . 1 3 . Weapon 14 | . 1 5 1 2 4 1 Highest Loss Streak 8 | . 3 5 1 4 8 1 Average Slot Usage (%) 66 | . 94 77 96 80 58 2 Engine 6 | . 14 10 9 6 3 . Leg 16 | . 24 22 27 18 13 . Device 4 | . 8 . 5 6 4 . Storage 9 | . 17 22 18 7 4 . Processor 4 | . . . 7 5 9 . Protection 5 | . . . 3 14 9 . Energy Gun 9 | . 13 11 17 12 4 . Ballistic Gun 5 | . 14 11 7 4 2 . Naked Turns 341 | . . . . . 63 278 Heaviest Build 59 | 11 18 18 31 39 59 5 Greatest Support 40 | 20 20 30 30 40 35 20 Greatest Overweight (x) 4 | . 4 3 1 3 2 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 14 | 6 8 8 8 14 10 4 Average Capacity 7 | 5 6 8 8 9 8 4 Most Carried 10 | 6 8 8 8 10 9 4 Average Carried 6 | 3 5 6 7 8 5 3 Final Capacity 10 | 6 8 8 8 10 4 4 Final Carried 9 | 6 8 8 8 9 4 4 Class Distribution -------------------- 44% | Scavenger-Mutant 36% | Mutant 14% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1235 | 260 170 102 154 209 262 78 Remotely . | . . . . . . . Salvage Created 1690 | . 586 148 241 459 256 . Parts 75 | . 20 13 8 29 5 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 29 | . 11 3 4 7 4 . Guns 21 | . 9 3 3 6 . . AOE 7 | . 2 . . 1 4 . Classes Destroyed 7 | . 3 2 . . 2 . Recycler 1 | . 1 . . . . . Watcher 1 | . . 1 . . . . Grunt 13 | . 8 . 2 2 1 . Sentry 3 | . . 1 1 1 . . Hunter 2 | . . . . . 2 . Abomination 11 | . 3 2 1 4 1 . Anomaly 1 | . . . . . 1 . Best Kill Streak 6 | . 6 2 1 2 3 . Combat Bots Only 3 | . 3 2 1 2 3 . Max Kills in Single Turn 2 | . 1 1 1 1 2 . Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5853 | . 609 614 440 1346 1534 1310 Core 1766 | . 160 66 58 168 297 1017 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 36 83 89 76 65 . Volleys Fired 148 | . 32 19 16 46 35 . Largest 3 | . 2 3 3 3 3 . Hottest 165 | . 85 125 165 165 133 . Shots Fired 281 | . 61 46 46 86 42 . Gun 251 | . 59 46 46 86 14 . Cannon . | . . . . . . . Launcher 30 | . 2 . . . 28 . Special . | . . . . . . . Kinetic 105 | . 30 19 13 37 6 . Thermal 68 | . 29 14 21 4 . . Explosive 25 | . 2 . . . 23 . Electromagnetic 83 | . . 13 12 45 13 . Robot Hit Streak 14 | . 11 7 13 12 14 . Robot Miss Streak 5 | . 5 2 3 2 4 . Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 207 | . 36 40 31 69 31 . Core Hits 89 | . 23 14 11 25 16 . Critical Hits 3 | . . . . 3 . . Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3592 | . 696 382 542 717 1255 . Guns 2188 | . 526 382 506 660 114 . Cannons . | . . . . . . . Explosions 1395 | . 170 . 36 57 1132 . Melee . | . . . . . . . Ramming 9 | . . . . . 9 . Kinetic 895 | . 181 184 102 383 45 . Thermal 933 | . 345 154 275 91 68 . Explosive 909 | . 170 . . . 739 . Electromagnetic 846 | . . 44 165 243 394 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 4 . 5 2 5 Average Corruption 3 | . . 3 . 3 2 4 Corruption Purged . | . . . . . . . Effects 15 | . . 4 . 7 1 3 Message Errors 3 | . . 1 . 1 1 . Matter Fused 2 | . . . . 2 . . Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 4 | . . 3 . . . 1 Data Loss (major) 1 | . . . . 1 . . Targeting Errors 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 47 | . . . . . 47 . Projectiles . | . . . . . . . Explosions 41 | . . . . . 41 . Melee 6 | . . . . . 6 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 119 | . 10 . . . 109 . Shots 8 | . 2 . . . 6 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 366 | . 264 316 362 366 242 190 Average Temperature 133 | . 98 171 168 137 65 108 Received Heat Transfer 1707 | . 303 258 144 480 306 216 Effects 10 | . 1 3 4 2 . . Energy Bleed 4 | . 1 2 1 . . . Interference 3 | . . . 2 1 . . Matter Decay 3 | . . 1 1 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 4 | . . . 1 1 2 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1366 | . 711 119 400 86 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 319 | . 172 61 319 224 60 63 Average Influence 71 | . 67 19 176 103 26 26 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 88 | 100 100 100 46 84 100 100 Level 1 11 | . . . 53 15 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 68 | . 3 1 6 18 20 20 Investigation 17 | . 2 . 1 5 6 3 Extermination . | . . . . . . . Reinforcement 21 | . 1 1 1 6 5 7 Assault 12 | . . . 2 2 2 6 Garrison 18 | . . . 2 5 7 4 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 7 | . . . . 3 1 3 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 26 | . 1 6 4 3 4 8 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 14 18 7 10 18 40 Peak Tracking Total 13 | . 4 7 2 3 9 13 Tactical Retreats 18 | . 3 2 1 . 3 9 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 1 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 2 | . . . 1 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Garrison Access 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 13 | . 2 1 1 1 5 3 Terminals 11 | . 2 1 . 1 4 3 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 35 | . 5 4 2 3 15 6 Successful 14 | . 4 1 1 1 4 3 Failed 21 | . 1 3 1 2 11 3 Catastrophic 6 | . . . . . 4 2 Database Lockouts . | . . . . . . . Manual 15 | . . 4 . 2 7 2 Terminals 31 | . 5 4 . 3 13 6 Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 8 | . 4 . . 1 . 3 Record 1 | . . . . . . 1 Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . . . . . . 1 Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 13 | . . 5 . . 8 . Terminals 3 | . . 1 . . 2 . Botnet 3 | . . 1 . . 2 . Fabricators 1 | . . . . . 1 . Report 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 1 1 1 5 2 Full Trace Events 7 | . . . . 1 4 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 1 | . . . . . . 1 Programmers 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 12 | . . . . 6 6 . Largest Group 6 | . . . . 3 6 . Highest-Rated Group 186 | . . . . 93 186 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 132 | . . . . 83 49 . Total Damage 2023 | . . . . 1066 957 . Kills 10 | . . . . 5 5 . Allies Corrupted 2 | . . . . 2 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 2652 | 58 325 257 376 702 464 470 Spaces Moved 2199 | 40 162 123 240 335 380 919 Core 685 | 6 4 3 . . 124 548 Treads . | . . . . . . . Legs 1067 | 34 158 120 240 335 180 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 447 | . . . . . 76 371 Fastest Speed 40 | 50 120 120 120 120 40 40 Average Speed 91 | 109 123 122 121 157 95 47 Slowest Speed 250 | 120 250 200 150 210 180 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . . 1 7 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 38 19 29 12 19 38 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . . 6 . Terrain Destroyed 60 | . 29 . 2 4 25 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 60 | . 29 . 2 4 25 . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2481 | 51 225 164 283 411 428 919 Wait 39 | . 10 13 5 6 3 2 Move 2176 | 39 161 122 239 333 377 905 Hop 7 | . . . . . 1 6 Pick Up 25 | 6 8 2 4 5 . . Fast Attach 39 | 6 4 6 6 8 5 4 Attach 16 | . 1 2 4 4 5 . Detach 9 | . . . 3 5 . 1 Swap 5 | . 3 . 2 . . . Drop 16 | . 6 . 4 4 1 1 Fire 148 | . 32 19 16 46 35 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 312 | -10/Materials | Lost 3 parts (2n1u) 312 | -10/Materials | Core integrity fell below 50% 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 536 | -9/Materials | Lost 5 parts (1p2n2w) 585 | -9/Materials | Discovered new exit (range 16) 641 | -9/Materials | Entered another Materials area 641 | -8/Materials | Evolved 2 slots: Utility x2 714 | -8/Materials | Identified exit to Garrison 717 | -8/Materials | Garrison activated, responded to threat 928 | -8/Materials | Garrison activated, responded to threat 1012 | -8/Materials | Discovered new exit (range 4) 1017 | -8/Materials | Entered Factory 1017 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1060 | -7/Factory | Garrison activated, responded to threat 1233 | -7/Factory | Garrison activated, responded to threat 1248 | -7/Factory | Build established: Scavenger-Tank 1374 | -7/Factory | Lost 4 parts (1p3n) 1402 | -7/Factory | Garrison activated, responded to threat 1428 | -7/Factory | Discovered new exit (range 3) 1432 | -7/Factory | Identified exit to Lower Caves 1578 | -7/Factory | Build established: Scavenger-Mutant 1602 | -7/Factory | Found Prototype Launcher 1602 | -7/Factory | Identified Rocket Array 1638 | -7/Factory | Discovered new exit (range 8) 1719 | -7/Factory | Entered another Factory area 1719 | -6/Factory | Evolved 2 slots: Utility x2 1738 | -6/Factory | Garrison activated, responded to threat 1752 | -6/Factory | Garrison activated, responded to threat 1787 | -6/Factory | Allied Derelicts emerged from ambush trap array 1820 | -6/Factory | Discovered new exit (range 21) 1899 | -6/Factory | Garrison activated, responded to threat 1991 | -6/Factory | Lost 8 parts (1p2n2u3w) 2087 | -6/Factory | Released all parts (7) 2126 | -6/Factory | Garrison activated, responded to threat 2180 | -6/Factory | Discovered new exit (range 8) 2183 | -6/Factory | Entered another Factory area 2183 | -5/Factory | Evolved 2 slots: Utility x2 2241 | -5/Factory | Spotted B-75 Beast 2278 | -5/Factory | Discovered new exit (range 11) 2289 | -5/Factory | Garrison activated, responded to threat 2312 | -5/Factory | Build established: Mutant 2314 | -5/Factory | Core integrity fell below 50% 2485 | -5/Factory | Core integrity fell below 20% 2621 | -5/Factory | Identified exit to Factory 2653 | -5/Factory | Destroyed by Lesser Abomination with Heavy Laser Last Messages --------------- 02608_ R-10 Processor inserts KE Penetrator into recycling unit. 02621_ Connecting with Terminal... >>Access(Main) Found 4 level access points to Factory: (41,24) (21,175) (111,90) (15,114) Map updated. 02628_ Lesser Abomination destroyed. 02628_ Slug penetrates Subcomponent Replicator. 02628_ Subcomponent Replicator disabled. 02629_ Hungry Anomaly eats Wheel. 02629_ Hungry Anomaly eats Terrain Scanner. 02630_ Hungry Anomaly eats Imp. Weapon Cycler. 02630_ Hungry Anomaly eats Wheel. 02631_ Hungry Anomaly eats Targeting Computer. 02631_ Hungry Anomaly eats Imp. Gravmag System. 02632_ Hungry Anomaly eats Adv. Trap Extractor. 02651_ Slug penetrates Wall. 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