Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 23:23:48

Player: Mr Goldstein

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1825)               1825
              TOTAL SCORE: 5425

 Bonus
-------
Pacifist                   1325
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     109/300
Energy                     79/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Reaction Control System

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Advanced Recalibrator
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
               (None)
[Rating: 8]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Advanced Recalibrator
  Device                   Advanced Recalibrator
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   2   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             2    | .   .   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   2   
    Device                 2    | .   .   .   .   .   .   .   .   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     1    | .   .   .   .   .   .   .   .   4   
  Device                   1    | .   .   .   .   .   .   .   .   4   
Naked Turns                412  | .   42  43  55  6   17  149 58  42  
Heaviest Build             1    | .   .   .   .   .   .   .   .   1   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             2    | .   .   .   .   .   .   .   2   1   
  Average Carried          .    | .   .   .   .   .   .   .   1   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            2    | .   .   .   .   .   .   .   2   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Mutant | -6/Factory
 Mutant | -6/Waste
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-----------                Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Matter Collected           7    | .   .   .   7   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Damage Taken               1697 | .   166 170 214 .   262 555 175 155 
  Core                     1677 | .   166 170 214 .   262 555 175 135 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   
Core Remaining (%)         62   | 100 33  57  61  .   62  .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   
  Core Hits                2    | .   1   .   .   .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           23   | .   17  .   .   .   .   5   .   1   
  Guns                     .    | .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  23   | .   17  .   .   .   .   5   .   1   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         12   | .   2   .   .   .   .   .   7   12  
  Average Corruption       8    | .   2   .   .   .   .   .   7   9   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
  Effects                  5    | .   .   .   .   .   .   .   .   5   
    Message Errors         3    | .   .   .   .   .   .   .   .   3   
    Energy Discharges      2    | .   .   .   .   .   .   .   .   2   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      9    | .   7   .   .   .   .   2   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   
  Rammed                   6    | .   4   .   .   .   .   1   .   1   
Targets Rammed             6    | .   4   .   .   .   .   1   .   1   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   303  | .   .   87  18  .   .   132 .   66  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Peak Influence             217  | .   23  32  73  32  37  153 68  217 
  Initial                  53   | .   .   9   13  32  22  18  53  47  
  Average                  62   | .   6   13  38  32  32  69  62  104 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 100 100 100 100 100 92  
  Level 1                  1    | .   .   .   .   .   .   .   .   7   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   5   .   1   .   .   .   
  Investigation            6    | .   .   1   5   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Distress Signals           3    | .   1   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              62   | .   10  11  5   .   6   12  6   12  
  Peak Tracking Total      12   | .   10  12  7   .   6   6   6   8   
  Tactical Retreats        5    | .   .   .   .   .   .   3   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Traps Triggered            7    | .   2   .   1   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Machines Accessed          12   | .   2   1   5   1   .   3   .   .   
  Terminals                12   | .   2   1   5   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   3   4   12  1   .   8   .   .   
  Successful               4    | .   1   1   .   1   .   1   .   .   
  Failed                   24   | .   2   3   12  .   .   7   .   .   
    Catastrophic           9    | .   1   1   6   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   2   4   11  .   .   8   .   .   
  Terminals                28   | .   3   4   12  1   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   1   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   1   5   .   .   3   .   .   
  Full Trace Events        6    | .   1   1   4   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------------              Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Turns Passed               522  | 10  42  43  55  6   17  149 58  142 
Spaces Moved               1017 | 21  76  85  109 12  33  296 111 274 
  Core                     1017 | 21  76  85  109 12  33  296 111 274 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   24  14  20  1   36  9   78  10  
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   1   .   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Was Fac 
Total                      1022 | 20  79  84  108 11  32  297 112 279 
  Wait                     .    | .   .   .   .   .   .   .   .   .   
  Move                     1010 | 20  75  84  108 11  32  296 110 274 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  3    | .   .   .   .   .   .   .   2   1   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   2    | .   .   .   .   .   .   .   .   2   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   .   .   .   .   1   
  Fire                     .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      6    | .   4   .   .   .   .   1   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 13)
   11 | -11/Junkyard  | Entered Materials
   38 | -10/Materials | Identified exit to Materials
   45 | -10/Materials | Core integrity fell below 50%
   53 | -10/Materials | Entered another Materials area
   53 | -9/Materials  | Evolved 2 slots: Utility x2
   87 | -9/Materials  | Identified exit to Mines
   88 | -9/Materials  | Discovered new exit (range 16)
   96 | -9/Materials  | Entered another Materials area
   96 | -8/Materials  | Evolved 2 slots: Utility x2
  148 | -8/Materials  | Discovered new exit (range 7)
  151 | -8/Materials  | Entered Factory
  151 | -7/Factory    | Evolved 2 slots: Utility x2
  157 | -7/Factory    | Identified exit to DSF
  157 | -7/Factory    | Entered DSF
  166 | -7/DSF        | Discovered new exit (range 14)
  171 | -7/DSF        | Additional patrols routed to DSF
  174 | -7/DSF        | Entered Factory
  174 | -6/Factory    | Evolved 2 slots: Utility x2
  272 | -6/Factory    | Core integrity fell below 50%
  305 | -6/Factory    | Build established: Mutant
  317 | -6/Factory    | Spotted B-75 Beast
  323 | -6/Factory    | Sucked down chute
  323 | -6/Factory    | Entered Waste
  338 | -6/Waste      | EMP discharged
  345 | -6/Waste      | Spotted C-40 Crusher
  345 | -6/Waste      | Spotted C-40 Crusher
  350 | -6/Waste      | Spotted C-40 Crusher
  354 | -6/Waste      | Core integrity fell below 20%
  359 | -6/Waste      | Spotted C-40 Crusher
  363 | -6/Waste      | Spotted C-40 Crusher
  369 | -6/Waste      | Spotted C-40 Crusher
  373 | -6/Waste      | Discovered new exit (range 16)
  381 | -6/Waste      | Entered Factory
  449 | -6/Factory    | System corruption reached 10%
  523 | -6/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
00382_ Dropped Broken Adv. Reaction Control System.
00384_ Acquired Broken Adv. Reaction Control System.
00401_ System corrupted: Energy discharge (-17).
00408_ ALERT: All DSF locations entering lockdown mode.
00416_ VW#OQYT7ZWPCH |IL& YK5II:,VDS/GFE
00424_ K-01 Serf cleans the Pressure Siphon.
00426_ K-01 Serf collects debris. <x2>
00448_ Triggered EM Surge Trap.
00448_ The floor emits a surge of raw power.
00448_ System corrupted (+5).
00461_ K-01 Serf cleans the Fusion Modulator.
00462_ Slammed into K-01 Serf.
00471_ #<MJ&6DIQ0,XV 1MJ2&ON2D>129K,BLK
00482_ Adv. Recalibrator destroyed.
00488_ B,ZI|HLCV5AC|LSC,TVYJ%>7TA/
00505_ K-01 Serf cleans the Power Conduit. <x2>
00519_ System corrupted: Energy discharge (-32).
00523_ ALERT: Security rotation in progress.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????    ????????????????? |
| ?????????????????????????????    ????????????????? |
| ?????????????????????????????    ????????????????? |
| ?????????????????????????????    ????????????????? |
| ?????????????????????????????#   ????????????????? |
| ###########??????????????????#   ????????????????? |
|           ????????????????????   ????????????????? |
|           ????????????????????   ????????????????? |
|  """     ?????????????????????   ????????????????? |
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| "" ""  #??????????????????????  #????????????????? |
|        #??????????????????????  #????????????????? |
|        ######?????????????????# #???######???????? |
|             #?????????????????# #???#    #???????? |
|             #?????????????????# #???#    #???????? |
|             #?????????????????# #???#    #???????? |
|             +?????????????????# #???#    #???????? |
|             #?????????????????# #???#    #???????? |
| #######     #?????????######### #???#    #???????? |
| ??????#     ########??#         ##??#    #???????? |
| ??????#    g       ####          ####    #???????? |
| ??????#      g                      +    #???????? |
| ??????+                          #########???????? |
| ??????#                          #???????????????? |
| ??????#                  @########???????????????? |
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| ????????# #??#            #??????????????????????? |
| ????????#+#??#  R         #??????????????????????? |
| ?????????????#  " "       #??????????????????????? |
| ?????????????#  "u"       #??????????????????????? |
| ?????????????+  " "      t#??????????????????????? |
| ?????????????#  " "   k   #??????????????????????? |
| ?????????????#  "k"       #??????????????????????? |
| ?????????????#  " "       #??????????????????????? |
| ?????????????#  " "  " "  #??????????????????????? |
| ?????????????#  " "  "Y"  #??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          5
Energy Capacity            100
Matter Stores              122
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormBeamBoregun
  Manual?         0
Play Time         00:11:42
  Cumulative      89.5 hours
  Start           2023.04.09 @ 23:13:48
  End             2023.04.09 @ 23:23:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          55
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9bc7b6f-4851-4772-a9cd-b8285957eadb