Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.12 @ 19:23:14 Player: Icarus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4653) 4653 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1132) 1132 TOTAL SCORE: 10590 Bonus ------- High Alert Combat Kills 332 Follower Combat Kills 872 Friendly Fire -72 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 582/600 System Corruption 15% Temperature Cool (21) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Energy Well > --- WEAPON (4) ------- Hypervelocity Gauss Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Improved Transmission Jammer ECM Suite Layered Light Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster Proton Cannon KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Hardened Light Armor Plating Shock Absorption System Improved Recalibrator Heavy Battle Rifle Battle Cannon [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 3 | . . 1 1 . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 1 . 2 1 . . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 153 | 9 13 24 21 17 23 28 3 15 Power 39 | 2 1 7 8 5 4 8 . 4 Engine 24 | 2 1 7 7 3 3 1 . . Core 15 | . . . 1 2 1 7 . 4 Reactor . | . . . . . . . . . Propulsion 39 | 4 5 8 3 2 7 5 . 5 Treads 3 | . . 3 . . . . . . Leg 29 | 2 2 5 1 2 7 5 . 5 Wheel 5 | 2 1 . 2 . . . . . Hover . | . . . . . . . . . Flight 2 | . 2 . . . . . . . Utility 31 | 1 1 3 3 7 7 5 1 3 Device 14 | . . . 1 3 5 4 . 1 Storage 6 | 1 1 1 1 1 1 . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 11 | . . 2 1 3 1 1 1 2 Artifact . | . . . . . . . . . Weapon 44 | 2 6 6 7 3 5 10 2 3 Energy Gun 12 | 2 1 . 2 1 2 2 2 . Energy Cannon 8 | . . 3 1 2 . 2 . . Ballistic Gun 15 | . 1 1 2 . 3 6 . 2 Ballistic Cannon 2 | . . . 1 . . . . 1 Launcher 5 | . 2 2 1 . . . . . Special Weapon 2 | . 2 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 67 | 1 9 2 10 5 7 12 . 21 Power 21 | . 2 . 3 3 3 5 . 5 Propulsion 12 | . 2 1 2 2 . . . 5 Utility 9 | . 1 . 1 . . 2 . 5 Weapon 25 | 1 4 1 4 . 4 5 . 6 Highest Loss Streak 11 | 1 7 1 4 5 3 4 . 11 Average Slot Usage (%) 87 | . 78 79 85 87 96 97 88 82 Engine 13 | . 13 21 21 13 9 13 . . Core 5 | . . . 3 6 8 6 11 14 Treads 1 | . . 7 . . . . . . Leg 13 | . 12 10 15 . 19 16 17 15 Wheel 1 | . 4 . . 6 . . . . Device 11 | . . . 3 14 19 17 19 15 Storage 12 | . 16 11 12 14 13 11 11 9 Protection 4 | . . 5 4 6 6 4 2 4 Energy Gun 4 | . 10 . . 5 5 4 6 8 Energy Cannon 6 | . . 9 9 6 2 4 5 3 Ballistic Gun 6 | . 7 4 4 1 9 11 9 4 Ballistic Cannon 1 | . . . 2 7 . . . . Launcher 2 | . 4 6 6 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 84 | 13 16 49 65 60 54 71 66 84 Greatest Support 56 | 32 20 40 30 30 51 56 56 56 Greatest Overweight (x) 16 | 1 1 12 13 16 1 1 1 6 Average Overweight (x) 1 | . . . 1 3 . . 1 . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 Average Capacity 8 | 5 6 6 10 10 10 10 10 8 Most Carried 10 | 6 6 9 10 9 10 10 10 10 Average Carried 6 | 3 3 5 7 6 7 8 8 7 Final Capacity 10 | 6 6 10 10 10 10 10 10 4 Final Carried 9 | 6 5 9 8 6 9 9 9 . Class Distribution -------------------- 48% | Mutant 31% | Scavenger-Tank 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 3054 | 285 53 459 527 246 529 504 156 295 Remotely . | . . . . . . . . . Salvage Created 5007 | . 153 853 954 389 1103 791 183 581 Parts 295 | . 13 65 69 16 60 41 . 31 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 100 | . 8 20 22 9 18 13 1 9 Guns 45 | . 5 1 1 7 13 10 1 7 Cannons 42 | . . 14 16 2 5 3 . 2 AOE 12 | . 3 4 5 . . . . . Classes Destroyed 17 | . 2 8 5 . 1 . 1 . Worker 3 | . . 2 . . 1 . . . Builder 4 | . . 1 2 . 1 . . . Tunneler 2 | . . . 2 . . . . . Hauler 1 | . . 1 . . . . . . Recycler 2 | . . 1 . . 1 . . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . . 2 . . . . . . Watcher 10 | . . 2 3 1 3 . . 1 Swarmer 23 | . 6 9 4 . 4 . . . Grunt 43 | . 2 7 7 5 10 5 . 7 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 1 . 1 . . . Protector 1 | . . . 1 . . . . . Sentry 14 | . . 4 6 1 2 . . 1 Hunter 9 | . . . 2 3 . 4 . . Programmer 6 | . . . . . 1 4 . 1 Compactor 1 | . . . . . . . 1 . Best Kill Streak 8 | . 3 4 7 4 8 5 1 5 Combat Bots Only 5 | . 3 4 5 4 3 5 1 5 Max Kills in Single Turn 3 | . 3 3 3 1 2 1 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . 3 2 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 9152 | 162 906 726 1430 527 1358 1907 21 2115 Core 1848 | 26 194 144 222 42 211 374 . 635 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 89 12 64 59 94 75 . . . Volleys Fired 300 | 1 21 63 57 23 57 43 10 25 Largest 4 | 2 2 2 3 3 3 4 4 4 Hottest 263 | 90 200 120 179 188 149 263 258 258 Shots Fired 720 | 2 35 93 118 65 142 163 39 63 Gun 413 | 2 23 20 33 23 115 122 29 46 Cannon 274 | . . 66 71 42 27 41 10 17 Launcher 23 | . 2 7 14 . . . . . Special 10 | . 10 . . . . . . . Kinetic 330 | . 15 20 45 27 90 86 19 28 Thermal 253 | 1 10 35 32 25 52 66 10 22 Explosive 23 | . 2 7 14 . . . . . Electromagnetic 114 | 1 8 31 27 13 . 11 10 13 Robot Hit Streak 59 | 2 10 14 20 26 59 19 7 13 Robot Miss Streak 4 | . 2 2 2 2 4 2 2 2 Penetration Max 2 | . . . . . 1 1 . 2 Secondary Targets 5 | . . . . . 5 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 545 | 2 19 67 90 58 113 117 29 50 Core Hits 251 | . 10 37 50 27 64 35 5 23 Critical Hits 12 | . . . 1 1 2 . 3 5 Critical Kills 7 | . . . 1 1 1 . . 4 Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11871 | 22 328 1964 2253 1110 2339 2050 598 1207 Guns 6224 | 22 201 117 368 548 1969 1522 584 893 Cannons 4027 | . . 1043 1242 562 350 510 14 306 Explosions 1574 | . 127 804 643 . . . . . Melee . | . . . . . . . . . Ramming 46 | . . . . . 20 18 . 8 Kinetic 4549 | . 144 117 604 322 1286 1182 397 497 Thermal 3809 | 12 87 453 388 516 1033 694 187 439 Explosive 1440 | . 40 757 643 . . . . . Electromagnetic 2027 | 10 57 637 618 272 . 156 14 263 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 5 . . . 1 5 5 15 Average Corruption 4 | . 4 . . . 1 3 5 6 Corruption Purged . | . . . . . . . . . Effects 55 | . 4 . . . 2 22 10 17 Message Errors 6 | . 1 . . . . 3 . 2 Matter Fused 10 | . . . . . . 4 4 2 Heat Flow Errors 5 | . . . . . . 2 . 3 Energy Discharges 7 | . 1 . . . 1 1 1 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 10 | . 1 . . . . 5 1 3 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . 1 . . . . . . . Targeting Errors 8 | . . . . . 1 3 2 2 Weapon Failures 6 | . . . . . . 4 1 1 Overload Shots 1 | . . . . . . 1 . . Overflow Damage 143 | . . 44 44 33 . 22 . . Projectiles 109 | . . 35 19 33 . 22 . . Explosions 34 | . . 9 25 . . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . . 2 5 4 1 . . Impact 1 | . . . . . . 1 . . Kinetic 10 | . . . 2 5 3 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 240 | . 60 81 95 . 2 . . 2 Shots 11 | . 2 4 5 . . . . . Rammed 2 | . . . . . 1 . . 1 Targets Rammed 6 | . . . . . 2 2 . 2 Kicked 4 | . . . . . 1 2 . 1 Crushed . | . . . . . . . . . Highest Temperature 618 | 30 194 548 577 468 279 592 288 618 Average Temperature 157 | 17 71 157 149 178 73 150 91 281 Received Heat Transfer 2469 | . 78 213 450 270 477 225 . 756 Effects 108 | . . 15 24 8 1 12 1 47 Shutdowns 46 | . . 7 9 3 . 8 . 19 Energy Bleed 12 | . . 1 3 . 1 . 1 6 Interference 9 | . . . 7 . . . . 2 Matter Decay 6 | . . 1 1 . . 1 . 3 Short Circuit 8 | . . 4 2 . . . . 2 Damage (minor) 7 | . . 1 . 1 . 2 . 3 Damage (major) 16 | . . . . 4 . . . 12 Damage (core) 4 | . . 1 2 . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 6 | . . 1 4 . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . 3 . . 3 3 . . Heat Transferred 7285 | 37 50 901 851 1175 2091 1144 333 703 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 794 | . 124 490 623 297 263 141 145 794 Initial 190 | . . 44 163 190 18 66 37 . Average 169 | . 48 300 433 160 159 65 84 483 Maximum Alert Level 3 | . . 2 2 1 1 . . 3 Low Security (%) 66 | 100 100 22 8 69 66 100 100 5 Level 1 18 | . . 63 17 30 33 . . 19 Level 2 14 | . . 14 73 . . . . 65 Level 3 . | . . . . . . . . 10 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 1 3 3 3 5 4 . 9 Investigation 9 | . 1 1 . 1 1 2 . 3 Extermination 5 | . . . . 1 1 2 . 1 Reinforcement 9 | . . 2 2 1 3 . . 1 Assault 2 | . . . 1 . . . . 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 4 | . . 1 1 . . 1 . 1 Communications Jammed 42 | . . . . . 22 . . 20 Distress Signals 36 | . . . . . 16 . . 20 Times Spotted 189 | 2 12 41 32 10 25 21 4 42 Peak Tracking Total 12 | 2 5 4 8 4 5 5 2 12 Tactical Retreats 18 | . . 7 . . 2 4 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 6 | . 2 . . . . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 19 | . 1 4 2 . 2 7 . 3 Max in Single Turn 2 | . 1 1 1 . 1 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 21 | . . 7 5 1 3 2 . 3 Terminals 11 | . . 4 2 . 2 1 . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . 1 1 . . . . 1 Recycling Units 2 | . . . 2 . . . . . Scanalyzers 4 | . . 2 . 1 . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . . 24 11 4 11 8 . 20 Successful 51 | . . 17 8 1 8 6 . 11 Failed 26 | . . 7 3 3 3 2 . 8 Catastrophic 3 | . . 1 . . 1 1 . . Database Lockouts 1 | . . . . . . . . 1 Manual . | . . . . . . . . . Terminals 48 | . . 14 4 . 10 3 . 17 Fabricators 1 | . . . . . 1 . . . Repair Stations 7 | . . 2 2 . . . . 3 Recycling Units 5 | . . . 5 . . . . . Scanalyzers 17 | . . 8 . 4 . 5 . . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . . 9 3 . 7 1 . 10 Record 20 | . . 3 1 . 7 1 . 8 Prototype ID Bank 1 | . . 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . . 1 Machine Index 1 | . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 3 | . . . 2 . . . . 1 Scan Component 2 | . . . 1 . . . . 1 Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . Report Inventory 2 | . . . 2 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 14 | . . 8 . 1 . 5 . . Insert Component 8 | . . 4 . 1 . 3 . . Analyze 6 | . . 4 . . . 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . 3 3 1 3 2 . 3 Full Trace Events 9 | . . 2 . 1 1 2 . 3 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . 1 . . . Matter 285 | . . . . . 285 . . . Time 76 | . . . . . 76 . . . Total Robot Build Rating 5 | . . . . . 5 . . . Part Schematics Acquired 5 | . . 3 . . . 2 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . Parts Scanalyzed 6 | . . 3 . 1 . 2 . . Part Schematics Acquired 5 | . . 3 . . . 2 . . Parts Damaged 2 | . . 1 . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies 21 | . . . . . 1 . 20 . Largest Group 19 | . . . . . 1 . 19 13 Highest-Rated Group 714 | . . . . . 18 . 714 527 Highest-Rated Ally 50 | . . . . . 18 . 50 50 Total Orders 1 | . . . . . 1 . . . FOLLOW 1 | . . . . . 1 . . . Ally Attacks 222 | . . . . . . . 138 84 Total Damage 8876 | . . . . . . . 5608 3268 Kills 30 | . . . . . . . 9 21 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 8343 | 2271 317 1004 1028 901 981 911 403 527 Spaces Moved 3403 | 494 174 474 473 389 443 443 238 275 Core 115 | 17 11 18 10 48 . . . 11 Treads 168 | . . 168 . . . . . . Legs 2609 | 427 73 277 414 30 443 443 238 264 Wheels 472 | 50 62 . 49 311 . . . . Hover . | . . . . . . . . . Flight 39 | . 28 11 . . . . . . Fastest Speed 37 | 50 37 117 100 100 120 120 150 100 Average Speed 151 | 115 110 161 164 193 146 149 150 149 Slowest Speed 850 | 120 120 650 700 850 150 150 150 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . 3 . . . . . . . Exploration Rate (%) 34 | 68 22 42 47 12 12 8 91 9 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 28 | . 28 . . . . . . . Terrain Destroyed 217 | . 40 74 89 2 1 7 1 3 Melee . | . . . . . . . . . Projectile 25 | . 10 . 1 2 1 7 1 3 AOE 192 | . 30 74 88 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 5995 | 2189 243 627 610 480 653 589 260 344 Wait 1961 | 1675 23 31 36 36 101 40 . 19 Move 3394 | 493 171 473 472 388 442 443 237 275 Hop . | . . . . . . . . . Pick Up 125 | 11 10 21 16 12 19 25 5 6 Fast Attach 5 | 1 . 1 . . 2 . . 1 Attach 81 | 5 8 11 13 10 7 17 . 10 Detach 4 | . . 2 2 . . . . . Swap 67 | 3 5 12 8 7 14 11 3 4 Drop 50 | . 3 13 6 4 9 8 5 2 Fire 300 | 1 21 63 57 23 57 43 10 25 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . . . . 2 2 . 2 Crush . | . . . . . . . . . Escape Stasis 2 | . 2 . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 2169 | -11/Scrapyard | Assembled infested the area 2272 | -11/Scrapyard | Entered Materials 2296 | -10/Materials | Build established: Mutant 2406 | -10/Materials | Crushed by falling debris 2407 | -10/Materials | Crushed by falling debris 2420 | -10/Materials | Crushed by falling debris 2451 | -10/Materials | Lost 7 parts (1p2n1u3w) 2499 | -10/Materials | Core integrity fell below 50% 2559 | -10/Materials | Discovered new exit (range 4) 2584 | -10/Materials | Core integrity fell below 20% 2589 | -10/Materials | Entered another Materials area 2589 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3048 | -9/Materials | Build established: Scavenger-Mutant 3179 | -9/Materials | Discovered new exit (range 10) 3493 | -9/Materials | Build established: Mutant 3537 | -9/Materials | Discovered new exit (range 16) 3593 | -9/Materials | Entered another Materials area 3593 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3779 | -8/Materials | Repaired Hvy. Armor Plating 4393 | -8/Materials | First assault squad dispatched 4440 | -8/Materials | Lost 4 parts (2p2w) 4518 | -8/Materials | Lost 3 parts (2n1u) 4604 | -8/Materials | Discovered new exit (range 16) 4621 | -8/Materials | Entered Factory 4621 | -7/Factory | Evolved 2 slots: Utility x2 5063 | -7/Factory | Lost 5 parts (3p2n) 5495 | -7/Factory | Discovered new exit (range 13) 5522 | -7/Factory | Entered another Factory area 5522 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5895 | -6/Factory | Build established: Scavenger-Mutant 5978 | -6/Factory | Lost 3 parts (2p1w) 6206 | -6/Factory | Fabricated M-22 Extractor (x1) 6314 | -6/Factory | Build established: Scavenger-Tank 6481 | -6/Factory | Discovered new exit (range 16) 6503 | -6/Factory | Entered another Factory area 6503 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7107 | -5/Factory | Lost 3 parts (3w) 7293 | -5/Factory | Lost 4 parts (3p1w) 7371 | -5/Factory | Spotted B-75 Beast 7414 | -5/Factory | Sucked down chute 7414 | -5/Factory | Entered Waste 7415 | -5/Waste | Met a frightened Derelict 7468 | -5/Waste | Spotted C-40 Crusher 7515 | -5/Waste | Spotted C-40 Crusher 7528 | -5/Waste | Warlord forces began an assault 7531 | -5/Waste | Allies destroyed C-40 Crusher 7536 | -5/Waste | Destroyed C-40 Crusher 7648 | -5/Waste | Spotted C-40 Crusher 7662 | -5/Waste | Allies destroyed C-40 Crusher 7688 | -5/Waste | Spotted C-40 Crusher 7692 | -5/Waste | Allies destroyed C-40 Crusher 7706 | -5/Waste | Spotted C-40 Crusher 7706 | -5/Waste | Allies destroyed C-40 Crusher 7714 | -5/Waste | Spotted C-40 Crusher 7724 | -5/Waste | Allies destroyed C-40 Crusher 7797 | -5/Waste | Discovered new exit (range 11) 7817 | -5/Waste | Entered Factory 7817 | -5/Factory | Accompanied by 13 allies 7930 | -5/Factory | Garrison activated, responded to threat 8048 | -5/Factory | Central database locked down 8117 | -5/Factory | First assault squad dispatched 8279 | -5/Factory | Core integrity fell below 50% 8289 | -5/Factory | Lost 11 parts (3p1n3u4w) 8336 | -5/Factory | System corruption reached 10% 8340 | -5/Factory | Core integrity fell below 20% 8344 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Carbon-fiber Leg destroyed. Hvy. Battle Rifle destroyed. Mic. Fission Core destroyed. System corrupted: Component data lost. Battle Cannon destroyed. Penetrated by Slug. Imp. Heat Sink destroyed. Imp. Transmission Jammer destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+4). [Achievement: System Compromised] Slug penetrates Wall. Penetrated by Slug. Acquired Hyp. Gauss Rifle. Penetrated by Slug. HV Slug penetrates B-60 Warrior. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. G-50 Soldier destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????# ! #=#???????????? | | ???????????????????????????# # #???????????? | | ???????????????????????????# [ # #???????????? | | ???????????????????????????# #!#???????????? | | ????????????????????????????# =%#???????????? | | ????????????????????????????# =####### | | ????????????????????????????# """ / | | ????????????????????????????# "Y" ####### | | ????????????????????????????+ " " #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# % #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????+ """ #???????????? | | ????????????????????????????# """ ###?????????? | | ????????????????????????????# """ =""#?????????? | | ????????????????????????????# ""#?????????? | | ????????????????????????????# ""#?????????? | | ????????????????????????????# T#?????????? | | ????????????????????????????# ""#?????????? | | ????????????????????????????# """ ""#?????????? | | ???????????????????????###### """" ""#?????????? | | ???????????????????????# [[ # """" =###?????????? | | ???????????????????????# [[ # """"!%#???????????? | | ???????????????????????# @[ # """" #???????????? | | ???????????????????????# b # """" !######??????? | | ???????????????????????# = # ????? | | ???????????????????????#*ggg# ????? | | ???????????????????????#g!ghg ????? | | ???????????????????????# # ###?????? | | ???????????????????????#* h # #???????? | | ???????????????????????###################???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 58 Energy Capacity 1015 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Prc. Matter Filter | -5/Factory | Scanalyzed Imp. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ M-22 Extractor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Curiosity Killed The Cat My Command Is Your Wish Part-time Mechanic Please Form A Line Power Corrupts Serviceable Loadout Significant Disruption System Compromised The More The Merrier Total Silence Unlikely Earthworm Challenges ------------ None Game ------ Seed MassElectronHumpback Manual? 0 Play Time 02:12:40 Cumulative 9.5 hours Start 2021.02.10 @ 15:23:39 End 2021.02.12 @ 19:23:14 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7ea8020-e24e-467f-bec8-46039c203ccb