Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 09:44:25 Player: NeoBioHazard Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (116) 580 Value Destroyed (3307) 3307 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6249 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Heavy Deuterium Engine Compact Matter Pod (150) High-powered Tractor Beam Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Advanced Targeting Computer Target Analyzer Improved Field Recycling Unit > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Heavy Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Deuterium Engine Light Treads Compact Matter Pod Compact Matter Pod High-powered Tractor Beam Heavy Assault Rifle [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Field Recycling Unit Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 . 2 Weapon 2 | . . 1 1 . Parts Attached 64 | 8 7 20 21 8 Power 7 | 2 1 3 . 1 Engine 7 | 2 1 3 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 1 9 6 3 Treads 9 | . . 5 4 . Leg 12 | 2 1 4 2 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 1 5 3 2 Device 4 | 1 . 1 1 1 Storage 2 | 1 . 1 . . Processor 5 | . 1 1 2 1 Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 23 | 2 4 3 12 2 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 10 | . 4 3 3 . Ballistic Cannon 10 | . . . 9 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 27 | . . 1 9 17 Power 3 | . . . . 3 Propulsion 10 | . . . 5 5 Utility 5 | . . 1 1 3 Weapon 9 | . . . 3 6 Highest Loss Streak 11 | . . 1 5 11 To Critical Strikes . | . . . . . Average Backups 9 | . 3 8 12 8 Power 1 | . 1 1 1 1 Propulsion 1 | . . 1 1 . Utility 2 | . . . 3 3 Weapon 4 | . 1 5 6 2 Tool/Special . | . . . . . Unused Backups 12 | . . 3 3 6 Power 2 | . . . . 2 Propulsion 2 | . . 2 . . Utility 6 | . . . 2 4 Weapon 2 | . . 1 1 . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 100 99 95 91 Engine 9 | . 14 11 9 6 Treads 12 | . . 17 22 . Leg 9 | . 28 4 2 18 Device 4 | . 9 2 3 6 Storage 9 | . 14 11 9 7 Processor 13 | . 4 11 10 21 Protection 3 | . . 8 3 . Energy Gun 1 | . 16 . . . Ballistic Gun 13 | . 11 33 9 1 Ballistic Cannon 17 | . . . 26 26 Peak Build Rating 39 | 9 10 20 34 39 Average Rating 23 | 4 8 16 27 29 On Entrance 12 | . 9 10 20 23 Avg Prop Armor Cover (%) 6 | . . 6 6 6 Naked Turns . | . . . . . Heaviest Build 59 | 15 16 42 57 59 Greatest Support 69 | 20 20 46 69 48 Greatest Overweight (x) 6 | 1 . 1 4 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 7 8 10 15 15 Most Carried 15 | 2 8 11 15 9 Average Carried 9 | . 3 8 12 8 Final Capacity 15 | 8 8 15 15 5 Final Carried 11 | 2 7 11 7 5 Class Distribution -------------------- 80% | Gunner 13% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3282 | 253 83 924 1307 715 Remotely . | . . . . . Salvage Created 3171 | 11 155 1035 1113 857 Parts 216 | 2 12 67 84 51 Haulers Intercepted 8 | . . 3 5 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled 46 | . . . . 46 Retrieved Matter 401 | . . . . 401 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 78 | . 3 24 33 18 Guns 39 | . 3 24 11 1 Cannons 31 | . . . 21 10 AOE 8 | . . . 1 7 Classes Destroyed 14 | 1 2 4 2 5 Worker 10 | . 1 5 . 4 Builder 6 | . . . 4 2 Tunneler 1 | 1 . . . . Hauler 8 | . . 3 5 . Recycler 4 | . . . . 4 Mechanic 2 | . . . . 2 Watcher 7 | . . 2 4 1 Swarmer 22 | . . 7 12 3 Grunt 28 | . 3 13 12 . Protector 1 | . . . . 1 Sentry 11 | . . 4 7 . Specialist 7 | . . . . 7 Hunter 6 | . . . 2 4 Programmer 3 | . . . . 3 Best Kill Streak 11 | 1 2 9 6 11 Combat Bots Only 9 | . 2 6 6 9 Max Kills in Single Turn 5 | 1 1 2 2 5 Gunslinging 1 | . . . 1 . Exploded 4 | . . . 1 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 404 | . 16 50 203 135 Missed 98 | . 4 11 46 37 Hits 306 | . 12 39 157 98 Projectile 306 | . 12 39 157 98 Critical Strikes 9 | . . 2 5 2 Damage Taken 5159 | . 169 456 2388 2146 Core 942 | . 38 6 191 707 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 84 98 65 . Volleys Fired 192 | 1 19 56 67 49 Largest 4 | 1 2 3 4 4 Hottest 160 | 50 90 69 160 138 Shots Fired 602 | 1 38 168 245 150 Gun 283 | 1 38 168 72 4 Cannon 317 | . . . 173 144 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 569 | . 8 168 245 148 Thermal 16 | 1 15 . . . Explosive 2 | . . . . 2 Electromagnetic 15 | . 15 . . . Robot Hit Streak 24 | 1 8 21 20 24 Robot Miss Streak 6 | . 3 6 5 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 364 | 1 27 116 130 90 Core Hits 196 | 1 10 62 70 53 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 22 | . 2 3 11 6 Burn 2 | . 2 . . . Destroy 4 | . . 3 1 . Blast 16 | . . . 10 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8820 | 12 349 1787 3343 3329 Guns 2839 | 12 349 1787 630 61 Cannons 4430 | . . . 2507 1923 Explosions 1549 | . . . 206 1343 Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 6969 | . 61 1787 3137 1984 Thermal 175 | 12 163 . . . Explosive 1115 | . . . 206 909 Electromagnetic 559 | . 125 . . 434 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 2 4 Average Corruption 2 | . . . 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . 22 16 Message Errors 10 | . . . 5 5 Matter Fused 9 | . . . 7 2 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 4 | . . . 1 3 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 6 | . . . 3 3 Alerts 1 | . . . 1 . Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 111 | . . . 69 42 Projectiles 103 | . . . 69 34 Explosions 8 | . . . . 8 Melee . | . . . . . Knockbacks 62 | . . . 37 25 Impact . | . . . . . Kinetic 54 | . . . 29 25 Secondary 8 | . . . 8 . Self-Inflicted Damage 175 | . . . 139 36 Shots 3 | . . . 2 1 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 433 | 10 272 155 433 361 Average Temperature 105 | 7 119 43 129 115 Received Heat Transfer 1206 | . 96 198 783 129 Effects 15 | . . . 10 5 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . . 1 Interference 7 | . . . 4 3 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Damage (major) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 1 1 Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 666 | 37 629 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 69 | 100 100 84 31 87 Level 1 26 | . . 15 57 12 Level 2 3 | . . . 10 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 425 | 5 51 327 425 233 Initial 176 | . 3 . 41 176 Average 155 | . 13 150 259 94 Influence Increases 2457 | 5 91 709 1098 554 Destroy 0b10 Robot/C 1540 | . 60 480 660 340 Destroy 0b10 Robot/NC 195 | 5 5 50 65 70 Destroy Leader 400 | . 20 130 178 72 Successful Hack 41 | . 5 4 27 5 Disable Machine 120 | . . . 90 30 Destroy Structure 101 | . 1 . 78 22 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 45 | . . 30 . 15 Influence Decreases 2355 | . 96 610 808 841 Entered New Map 273 | . 2 . 58 213 Time Decay 1527 | . 91 450 508 478 Lost Part 250 | . . 10 90 150 Purge Threat 305 | . 3 150 152 . Squads Dispatched 16 | . 2 3 5 6 Investigation 2 | . . . 2 . Extermination 3 | . . . . 3 Reinforcement 10 | . 2 3 3 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 118 | . 7 37 45 29 Peak Tracking Total 10 | . 2 8 7 10 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . . 6 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 4 4 5 1 Terminals 13 | . 4 3 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 47 | . 9 12 23 3 Successful 19 | . 3 3 12 1 Failed 27 | . 6 9 10 2 Catastrophic 4 | . 2 2 . . Database Lockouts 1 | . . . 1 . Manual 46 | . 9 10 24 3 Terminals 45 | . 9 10 23 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 13 | . 3 2 8 . Robot Analysis 1 | . . . 1 . Unreport Threat 5 | . 1 1 3 . Locate Traps 7 | . 2 1 4 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . . 4 1 Terminals 5 | . . . 4 1 Botnet 5 | . . . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 4 5 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 415 | 5 228 182 . . Terrain 415 | 5 228 182 . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4438 | 69 325 1192 1429 1423 Spaces Moved 1985 | 42 210 573 603 557 Core 9 | 2 . . . 7 Treads 1001 | . . 466 535 . Legs 975 | 40 210 107 68 550 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 50 Average Speed 177 | 125 120 156 184 218 Slowest Speed 400 | 190 120 240 400 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 49 51 62 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 110 | . . . 83 27 Melee . | . . . . . Projectile 47 | . . . 43 4 AOE 63 | . . . 40 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2451 | 53 244 745 760 649 Wait 151 | 2 2 66 54 27 Move 1981 | 41 209 572 602 557 Hop . | . . . . . Pick Up 25 | 1 4 11 7 2 Fast Attach 18 | 7 . 1 4 6 Attach 12 | . . 2 8 2 Detach . | . . . . . Swap 42 | 1 7 19 11 4 Drop 28 | . 3 18 7 . Fire 192 | 1 19 56 67 49 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 697 | -9/Materials | Discovered new exit (range 9) 1032 | -9/Materials | Build established: Gunner 1537 | -9/Materials | Discovered new exit (range 13) 1587 | -9/Materials | Entered another Materials area 1587 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2121 | -8/Materials | Discovered new exit (range 15) 2676 | -8/Materials | Lost 5 parts (2n1u2w) 2785 | -8/Materials | Central database locked down 2977 | -8/Materials | Discovered new exit (range 16) 3016 | -8/Materials | Entered Factory 3016 | -7/Factory | Evolved 2 slots: Utility x2 4015 | -7/Factory | Cargo convoy interrupted 4071 | -7/Factory | Destroyed 9 combat bots 4391 | -7/Factory | Garrison activated, responded to threat 4405 | -7/Factory | Core integrity fell below 50% 4435 | -7/Factory | Core integrity fell below 20% 4439 | -7/Factory | Released all parts (2) 4439 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04427_ Slug penetrates H-61 Shepherd. 04427_ K-01 Serf collects debris. 04428_ U-05 Engineer builds a Wall. 04429_ Acquired 7 matter. 04429_ Slug penetrates Wall. 04431_ K-01 Serf collects debris. 04433_ U-05 Engineer builds a Wall. 04433_ Penetrated by Slug. 04433_ Targeting Computer destroyed. 04435_ K-01 Serf collects debris. 04436_ Penetrated by Slug. 04439_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4Q. 04439_ K-01 Serf collects debris. 04439_ Slug penetrates U-05 Engineer. 04439_ U-05 Engineer destroyed. 04439_ K-01 Serf destroyed. 04439_ Released Lrg. Storage Unit. 04439_ Released Target Analyzer. 04439_ Acquired 7 matter. 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" " " # #????????????????"" ??????? | | # " " " # #?????????????????? ??????? | | ?/ # #?????????????????????????? | | ?########## #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# ??????????????????????????? | | ?????????? ??????????????????????????? | | ?????????? ??????????????????????????? | | ?????????? ??????????????????????????? | | ?????????? ??????????????????????????? | | ?????????# ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellProjectionLog Manual? 0 Play Time 00:29:30 Cumulative 245.6 hours Start 2026.07.05 @ 09:14:30 End 2026.07.05 @ 09:44:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 400 Rogue 237 Adventurer 15 Explorer 148 Win Type - Total 27 Types 26/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b042cf16-b626-44a3-97ad-4f6b9592e0d4