Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.09 @ 18:17:58 Player: Maelyn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2443) 2443 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 6768 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 64 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Cesium-ion Thruster Improved Heat Sink Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Superbattery Compact Matter Pod Advanced Visual Processing Unit Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Cesium-ion Thruster Improved Heat Sink Improved Heat Sink Medium Storage Unit Medium Matter Pod Advanced Visual Processing Unit Core Analyzer Reactive Plating EM Disruption Field Hacking Suite System Restoration Module Minigun Minigun Grenade Launcher [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 62 | 7 3 6 2 5 19 10 3 7 Power 10 | 1 . 1 1 1 4 2 . . Engine 5 | 1 . 1 1 1 . 1 . . Core 5 | . . . . . 4 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . 2 . . 7 3 . 2 Treads 2 | 2 . . . . . . . . Leg 14 | . . 2 . . 7 3 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 1 1 1 1 3 3 2 4 Device 3 | 1 . 1 . . . . . 1 Storage 7 | 1 1 . 1 1 1 1 1 . Processor 3 | . . . . . 1 . . 2 Hackware . | . . . . . . . . . Protection 5 | . . . . . 1 2 1 1 Artifact . | . . . . . . . . . Weapon 18 | 2 2 2 . 3 5 2 1 1 Energy Gun 5 | . . . . 1 3 . . 1 Energy Cannon 2 | . . 2 . . . . . . Ballistic Gun 6 | 2 2 . . . 2 . . . Ballistic Cannon 4 | . . . . 1 . 2 1 . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 36 | . . 4 . 1 10 1 10 10 Power 6 | . . 1 . . 3 1 1 . Propulsion 12 | . . 1 . . 5 . 4 2 Utility 11 | . . 1 . 1 1 . 2 6 Weapon 7 | . . 1 . . 1 . 3 2 Highest Loss Streak 10 | . . 3 . 1 7 1 6 10 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 3 8 13 11 11 13 14 10 5 Power 1 | . 1 2 3 3 4 . . . Propulsion 1 | 1 2 2 1 1 . 1 2 1 Utility 4 | . . 2 4 4 6 9 7 4 Weapon 3 | . 4 6 3 2 2 3 . . Tool/Special . | . . . . . . . . . Unused Backups 14 | . . . 3 3 2 1 2 3 Power 2 | . . . . . 1 1 . . Propulsion 1 | . . . . . . . . 1 Utility 8 | . . . 1 3 . . 2 2 Weapon 3 | . . . 2 . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 100 98 86 99 86 40 Engine 9 | . 14 14 14 14 1 1 6 . Core 1 | . . . . . 6 5 . . Treads 7 | . 28 19 . . . . . . Leg 19 | . . 8 28 28 26 29 24 8 Device 7 | . 14 13 14 3 . . . . Storage 18 | . 14 14 14 22 26 24 15 13 Processor 2 | . . . . . 1 7 7 7 Protection 5 | . . . . . 5 12 17 4 Energy Gun 1 | . . . . 6 5 . . . Energy Cannon 8 | . . 8 28 17 4 . . . Ballistic Gun 10 | . 28 19 . . 1 7 9 3 Ballistic Cannon 2 | . . . . . 6 7 3 . Peak Build Rating 51 | 7 8 14 21 18 34 51 49 32 Average Rating 23 | 4 7 10 18 16 29 47 36 17 On Entrance 18 | . 7 8 14 18 18 33 48 16 Avg Prop Armor Cover (%) 5 | . . . . . 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 56 | 13 50 52 56 38 46 49 45 25 Greatest Support 65 | 40 40 40 25 25 50 65 65 30 Greatest Overweight (x) 14 | . 1 2 2 1 14 1 7 5 Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 15 15 15 15 10 Average Capacity 15 | 7 16 20 15 15 15 15 10 10 Most Carried 18 | 5 11 18 17 15 15 15 13 10 Average Carried 12 | 3 8 15 13 12 13 14 10 5 Final Capacity 20 | 8 20 20 15 15 15 15 10 10 Final Carried 17 | 4 11 17 12 14 15 12 9 3 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 2343 | 109 165 351 100 56 540 637 319 66 Remotely . | . . . . . . . . . Salvage Created 2620 | 16 325 359 . 19 897 732 231 41 Parts 160 | 5 30 22 . . 51 41 10 1 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 4 | . 1 . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 52 | . 6 10 . 1 15 14 5 1 Guns 29 | . 6 8 . . 6 3 5 1 Cannons 20 | . . 2 . 1 9 8 . . AOE 3 | . . . . . . 3 . . Classes Destroyed 14 | 1 5 . . 1 5 2 . . Worker 5 | . 1 1 . 1 . 2 . . Builder 4 | . . . . . 3 1 . . Tunneler 3 | 1 2 . . . . . . . Hauler 1 | . . . . . . 1 . . Recycler 4 | . . . . . 2 2 . . Operator 2 | . 2 . . . . . . . Watcher 7 | . 3 . . . 1 3 . . Swarmer 9 | . 3 3 . . 1 . 2 . Grunt 29 | . 3 7 . . 7 10 2 . Brawler 2 | . . . . . 1 1 . . Sentry 7 | . . . . . 5 1 1 . Demolisher 1 | . . . . 1 . . . . Hunter 3 | . . . . . 1 1 . 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 5 | 1 4 4 . 2 5 5 5 1 Combat Bots Only 5 | . 3 3 . 1 3 4 5 1 Max Kills in Single Turn 3 | 1 2 1 . 1 1 3 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . . . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 617 | . 23 56 . 5 145 171 141 76 Missed 228 | . 12 9 . 2 45 78 58 24 Hits 389 | . 11 47 . 3 100 93 83 52 Melee 4 | . . . . . . . . 4 Projectile 385 | . 11 47 . 3 100 93 83 48 AOE 6 | . . . . 6 . . . . Critical Strikes 7 | . . 1 . . 1 4 1 . Actively Blocked 1 | . . . . . . 1 . . Damage Taken 5523 | . 120 579 . 299 1462 1126 1045 892 Core 1205 | . 12 101 . 92 292 136 248 324 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 113 | . . . . . . 47 34 32 Core Remaining (%) 54 | 100 . . . 18 46 . . . Volleys Fired 248 | 3 40 26 . 6 74 59 22 18 Largest 2 | 2 2 2 . 2 2 2 2 1 Hottest 121 | 40 40 80 . 90 121 80 50 50 Shots Fired 448 | 6 80 51 . 12 130 119 32 18 Gun 258 | 6 80 47 . . 39 42 26 18 Cannon 184 | . . 4 . 6 91 77 6 . Launcher 6 | . . . . 6 . . . . Special . | . . . . . . . . . Kinetic 363 | 6 80 47 . . 65 119 32 14 Thermal 66 | . . 4 . 6 56 . . . Explosive 6 | . . . . 6 . . . . Electromagnetic 13 | . . . . . 9 . . 4 Robot Hit Streak 11 | 2 8 11 . 1 9 7 6 9 Robot Miss Streak 6 | 3 3 3 . 2 6 5 3 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . 1 1 . . . . 3 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 251 | 2 49 36 . 2 72 54 21 15 Core Hits 128 | 2 20 17 . 7 34 32 9 7 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . 1 . . 6 4 . . Destroy 1 | . . 1 . . . . . . Blast 10 | . . . . . 6 4 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5842 | 28 635 495 . 98 1576 2361 409 240 Guns 2441 | 28 635 436 . . 420 372 318 232 Cannons 2491 | . . 54 . 35 1150 1161 91 . Explosions 864 | . . . . 59 . 805 . . Melee . | . . . . . . . . . Ramming 46 | . . 5 . 4 6 23 . 8 Kinetic 4111 | 28 635 436 . . 901 1533 409 169 Thermal 1467 | . . 54 . 35 573 805 . . Explosive 59 | . . . . 59 . . . . Electromagnetic 159 | . . . . . 96 . . 63 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . 1 1 1 1 . 2 2 17 Average Corruption 1 | . 1 1 1 1 . 2 2 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 41 | . 4 6 7 7 . 3 9 5 Message Errors 9 | . . 2 2 1 . . 2 2 Matter Fused 11 | . 2 . 2 3 . 1 2 1 Heat Flow Errors 3 | . . 1 1 1 . . . . Energy Discharges 7 | . 2 1 1 1 . . 2 . Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 5 | . . 1 . 1 . 1 1 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 160 | . . . . . . 160 . . Projectiles 25 | . . . . . . 25 . . Explosions 135 | . . . . . . 135 . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . 6 4 . . Impact . | . . . . . . . . . Kinetic 9 | . . . . . 6 3 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . 1 . . 1 . . . Targets Rammed 11 | . . 2 . 1 2 3 . 3 Kicked 9 | . . 1 . 1 1 3 . 3 Crushed . | . . . . . . . . . Highest Temperature 707 | . . 192 69 204 707 111 314 . Average Temperature 135 | . . 49 38 96 208 21 60 . Received Heat Transfer 2241 | . 60 306 . . 621 285 582 387 Effects 35 | . . . . . 35 . . . Shutdowns 3 | . . . . . 3 . . . Energy Bleed 3 | . . . . . 3 . . . Interference 2 | . . . . . 2 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 5 | . . . . . 5 . . . Damage (minor) 3 | . . . . . 3 . . . Damage (major) 17 | . . . . . 17 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 . . 2 1 . . Heat Transferred 1782 | . . 111 . 74 1147 450 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Maximum Alert Level 2 | . . . . . . 2 . . Low Security (%) 89 | 100 100 100 . 100 100 53 . . Level 1 9 | . . . . . . 40 . . Level 2 1 | . . . . . . 6 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 418 | 5 134 85 . 35 142 418 . . Initial 32 | . . . . . . 32 . . Average 58 | . 32 18 . 1 62 163 . . Influence Increases 1769 | 5 228 300 . 67 445 594 100 30 Destroy 0b10 Robot/C 1080 | . 120 220 . 40 300 280 100 20 Destroy 0b10 Robot/NC 130 | 5 40 5 . 5 30 45 . . Destroy Leader 256 | . 36 40 . 10 82 78 . 10 Allied During Kill 6 | . . 5 . 1 . . . . Disable Machine 150 | . . . . . 15 135 . . Destroy Structure 57 | . 2 . . 11 3 41 . . Lose Combat Pursuer 90 | . 30 30 . . 15 15 . . Influence Decreases 1769 | 5 228 300 . 67 372 309 458 30 Entered New Map 174 | . . . . . . 41 133 . Time Decay 1403 | 5 228 280 . 45 272 258 295 20 Lost Part 180 | . . 20 . 10 100 10 30 10 Lost Ally 12 | . . . . 12 . . . . Squads Dispatched 15 | . 2 1 . . 5 7 . . Investigation . | . . . . . . . . . Extermination 2 | . . . . . . 2 . . Reinforcement 9 | . 2 . . . 2 5 . . Assault 1 | . . 1 . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 5 | . 3 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 16 14 . 3 27 23 6 6 Peak Tracking Total 5 | . 5 4 . 2 4 3 4 4 Tactical Retreats 5 | . 1 2 . . 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 3 | . 1 . . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 10 | . . . . . 1 9 . . Max in Single Turn 9 | . . . . . 1 9 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 3 | . . . 1 1 . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . . . 1 1 . 1 . . Successful 3 | . . . 1 1 . 1 . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . 4 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . 1 1 . . . . Open Door 1 | . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . Scan Component 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 1 . . . . Highest-Rated Group 31 | . . 31 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . 6 . 14 . . . . Total Damage 211 | . . 85 . 126 . . . . Kills 3 | . . 1 . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Active Infowar (turns) 4105 | 9 828 1024 . . 83 1138 918 105 Optics 2244 | . . . . . 83 1138 918 105 Seismic 1861 | 9 828 1024 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 6968 | 86 828 1499 1065 654 674 1138 918 106 Spaces Moved 3514 | 45 327 570 526 326 233 764 685 38 Core 34 | 10 . . . . 7 . 8 9 Treads 758 | 35 327 396 . . . . . . Legs 2722 | . . 174 526 326 226 764 677 29 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 190 190 120 120 122 120 Average Speed 173 | 135 215 246 200 190 180 121 124 141 Slowest Speed 750 | 160 240 260 260 190 750 193 400 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 46 99 78 78 23 23 86 11 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . 1 . . 2 1 Spaces Dug 4 | . . . . . . 4 . . Terrain Destroyed 67 | . . . . 19 1 46 1 . Melee . | . . . . . . . . . Projectile 17 | . . . . . 1 15 1 . AOE 50 | . . . . 19 . 31 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 3953 | 65 376 612 542 348 351 863 721 75 Wait 12 | . . . . . . . 6 6 Move 3506 | 44 326 569 525 325 232 763 684 38 Hop . | . . . . . . . . . Pick Up 69 | 11 6 9 5 7 17 10 2 2 Fast Attach 9 | . . . . . 4 3 2 . Attach 33 | 7 . 4 . 1 10 2 1 8 Detach 1 | . . . . . . 1 . . Swap 29 | . 3 2 2 5 6 8 3 . Drop 35 | . 1 . 10 3 6 14 1 . Fire 248 | 3 40 26 . 6 74 59 22 18 Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick 9 | . . 1 . 1 1 3 . 3 Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 12) 812 | -10/Materials | Discovered new exit (range 8) 915 | -10/Materials | Entered Mines 958 | -10/Mines | Met a Derelict bent on vengeance 1131 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1135 | -10/Mines | Found Scrap Suit 1190 | -10/Mines | Discovered new exit (range 10) 1230 | -10/Mines | Learned location of 1 exit from Materials 1340 | -10/Mines | Discovered new exit (range 6) 1388 | -10/Mines | Discovered new exit (range 9) 1776 | -10/Mines | Met a Derelict testing a Signal Generator 1787 | -10/Mines | Found Signal Generator 1974 | -10/Mines | Lost 3 parts (1n1u1w) 2403 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2403 | -10/Mines | Discovered new exit (range 5) 2414 | -10/Mines | Entered Exiles 2414 | -10/Exiles | Accompanied by 1 ally 2480 | -10/Exiles | Met 8R-AWN 2527 | -10/Exiles | Met EX-HEX 2683 | -10/Exiles | Met EX-DEC 2732 | -10/Exiles | Visited The Gauntlet 2854 | -10/Exiles | Met EX-BIN 2892 | -10/Exiles | Aligned with FarCom system 2894 | -10/Exiles | Given EX-Vault access code 2942 | -10/Exiles | Opened EX-Vault 2968 | -10/Exiles | Found Superbattery 2973 | -10/Exiles | Found AWS/Autocannon 3010 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3249 | -10/Exiles | Discovered new exit (range 14) 3458 | -10/Exiles | Discovered new exit (range 14) 3479 | -10/Exiles | Left Exiles lab with Superbattery 3479 | -10/Exiles | Entered Mines 3479 | -9/Mines | Accompanied by 1 ally 3518 | -9/Mines | Assembled infested the area 3523 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3662 | -9/Mines | Core integrity fell below 50% 3953 | -9/Mines | Learned Materials stockpile data 3961 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3977 | -9/Mines | Core integrity fell below 20% 4122 | -9/Mines | Discovered new exit (range 5) 4133 | -9/Mines | Entered Materials 4133 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4134 | -8/Materials | Identified exit to Factory 4409 | -8/Materials | Garrison activated, responded to threat 4615 | -8/Materials | Lost 7 parts (2p3n1u1w) 4705 | -8/Materials | Core integrity fell below 50% 4776 | -8/Materials | Discovered exit to Factory (range 19) 4807 | -8/Materials | Entered Factory 4807 | -7/Factory | Evolved 2 slots: Utility x2 5753 | -7/Factory | Discovered new exit (range 6) 5945 | -7/Factory | Entered Lower Caves 6070 | -7/Lower Caves | Encountered a Warlord checkpoint 6277 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6334 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6736 | -7/Lower Caves | Spotted B-75 Beast 6822 | -7/Lower Caves | Learned Factory security intel 6844 | -7/Lower Caves | Core integrity fell below 50% 6854 | -7/Lower Caves | Discovered new exit (range 4) 6863 | -7/Lower Caves | Entered another Lower Caves area 6874 | -7/Lower Caves | Lost 6 parts (3n1u2w) 6923 | -7/Lower Caves | System corruption reached 10% 6926 | -7/Lower Caves | Core integrity fell below 20% 6969 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06925_ System corrupted by crushing effect (+3). 06925_ Knocked back. 06925_ Kicked G-47 Trooper out of the way. 06926_ Carbon-fiber Leg destroyed. 06931_ Searching scrap... 06931_ Found Arm. Huge Wheel. 06931_ Found Riot Gun. 06931_ Found Com. Wheel. 06931_ Found Mak. Leg. 06931_ Found 55 Matter. 06932_ Acquired 25 matter. 06933_ Acquired Riot Gun. 06939_ B-48 Gladiator shuts down. 06941_ Destroyed Imp. Heat Sink. 06942_ System corrupted: Matter fused (-10). 06948_ Riot Gun destroyed. 06954_ Carbon-fiber Leg destroyed. 06958_ G-47 Trooper overheating. 06960_ AUTAEN15IMXQVNBALO4/UTUTZL= 06968_ G-47 Trooper overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????####??????????????? | | ??????????????????????????????""""#??????????????? | | ??????????????????????????????" 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"#???????????????? | | ????????????????????????????##" "##??????????????? | | ???????????????????????????##"" ""##?????????????? | | ??????????###????????????### #?????????????? | | ??????????# ????????## #??????????????? | | ?????? ###### #???????????????? | | ?????? @ ####???????????????? | | ??????????????## ########???????????? | | ???????????????# ## #????? ????? | | ???????????????# #?# #??? #????? | | ??????????????# #??# #### ??? | | ??????????????# ???# ###???? # ???? | | ?????????????# ###????## ##### #????? | | ????????????# ?????????# ?? | | ???????????# ?????###### #?? | | ??????????# ??????# b##### #?????? | | ??????????# ????????# ##### g #????? ??? | | ??????????# ???????????????#gg #???????? # ??? | | ?????????? ????????????????## %#??????????? ????? | | ????????????????????????????#==#?????????????????? | | ???????????????????????????## #####??????????? ?? | | ???????????????????????????# # ####### ?? | | ???????????????????????##### | | ???????????????????????# # | | ??????????????????????# ## ! ########### # | | ????????????????????# ?## # #???????????????? | | ????????????????????## ???### #???????????????? | | ?????????????????????# ?????# #???????????????? | | ???????????????????? ???##?# #???????????????? | | ??????????????????? ??## ## #???????????????? | | ??????????????????######???# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 1775 Matter Stores 400 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Utility Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlexusRegenerativeRailcannon Manual? 0 Play Time 01:00:47 Cumulative 27.7 hours Start 2026.04.09 @ 17:18:40 End 2026.04.09 @ 18:17:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/TamsynBold Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16d68e64-62f8-4156-8ee7-932065ced678