Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.25 @ 15:38:50 Player: btmk16 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (28) 5600 Robots Destroyed (115) 575 Value Destroyed (3858) 3858 Prototype IDs (37) 740 Alien Tech Used (2) 400 Bonus (4054) 4054 TOTAL SCORE: 18227 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 1897 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 148 Friendly Fire -322 Cogmind --------- Core Integrity 0/1150 Matter 282/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Advanced Drone Bay (2/2) Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Neutrino-Fusion Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal-Centrium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] > --- WEAPON ----------- High-powered Kinetic HMG Construct/C High-powered Kinetic Mass Construct/C Phasing Sabre > --- INVENTORY -------- Advanced Cryofiber Web Experimental Heat Sink Improved Cooling System Matter Compressor Enhanced Optical Array Advanced Targeting Computer Precision Matter Filter Advanced Transmission Jammer Reaction Control System Experimental Focal Shield Advanced Shield Generator Advanced System Shield Experimental System Shield Drone Bay Z-Drone Bay Advanced Drone Bay Bomb Factory No. 2 Transdimensional Reconstructor [Rating: 138] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Improved VTOL Module Treads Light Treads Leg Constructs Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Backup Laser III Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . Utility 6 | . . 1 . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 133 | 7 1 13 3 24 14 5 1 . 2 4 1 11 5 . 6 1 9 1 4 2 2 6 2 2 1 1 3 2 Power 5 | 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Engine 4 | 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 32 | 2 . 3 1 9 4 . 1 . . . . 1 . . . . 2 . 4 1 . 3 . 1 . . . . Treads 15 | 2 . 3 1 7 . . . . . . . . . . . . . . . . . 1 . 1 . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . Flight 12 | . . . . 1 4 . 1 . . . . 1 . . . . . . 2 1 . 2 . . . . . . Utility 56 | 2 1 3 . 8 5 1 . . . 3 1 10 2 . 4 . 5 1 . . 1 3 2 . 1 . 3 . Device 20 | 1 . . . 1 2 . . . . . . 7 . . 1 . 1 . . . . 3 1 . . . 3 . Storage 4 | 1 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Processor 9 | . . . . . 1 . . . . 1 . 1 1 . 3 . 1 . . . . . . . 1 . . . Hackware 6 | . . . . 1 1 1 . . . . . 1 1 . . . 1 . . . . . . . . . . . Protection 17 | . . 3 . 6 . . . . . 2 1 1 . . . . 1 1 . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 . 6 2 6 3 4 . . 2 1 . . 3 . 2 1 2 . . 1 1 . . 1 . 1 . 2 Energy Gun 6 | 1 . 1 . . . . . . . . . . . . 2 . . . . 1 . . . 1 . . . . Energy Cannon 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 2 . 1 . 2 . . 1 . . . 2 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . 1 2 1 1 . . . 1 . . . . . . 1 . . . 1 . . . . . . . Slashing Weapon 8 | . . . . . 2 1 . . 1 . . . 1 . . . . . . . . . . . . 1 . 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . . . . . . . . 1 . . . . . . 3 . . . . 2 1 Corrupted Parts 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . System Corruption 12 | . . . 6 . . . . . . . . . 6 . . . . . . . . . . . . . . . Parts Lost 41 | . . 2 . 3 . 1 . . . . 2 2 8 1 . . 2 1 . 1 . 2 . . . . . 16 Power 5 | . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . 2 Propulsion 10 | . . 1 . . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . . . 5 Utility 19 | . . 1 . 2 . 1 . . . . 1 2 2 1 . . 1 1 . . . 1 . . . . . 6 Weapon 7 | . . . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . 3 Highest Loss Streak 6 | . . 1 . 1 . 1 . . . . 2 1 5 1 . . 1 1 . 1 . 1 . . . . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 88 100 91 83 91 92 92 92 86 92 92 81 72 84 86 77 80 80 73 79 81 76 67 68 68 68 54 Engine 2 | . 14 11 11 7 1 . . . . . . 3 2 . 5 6 1 . . . . . . . . . . . Core 1 | . . . . . 4 7 7 7 7 6 6 2 2 . . . 2 . . . . 1 5 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 5 5 5 5 3 . 3 5 5 5 4 Treads 8 | . 28 28 33 24 . . . . . . . . . 5 . . 1 . . . . 3 5 9 8 5 5 1 Leg 1 | . . . . . . . . . . . . 1 . . 6 6 1 . . . . . . . . . . 3 Hover 1 | . . . . . . . . . . . . 2 5 . . . 3 11 11 5 5 1 . . . . . . Flight 8 | . . . . . 27 30 30 30 30 25 26 22 14 13 13 13 11 11 9 15 17 17 11 . . . . . Device 10 | . 14 11 11 11 9 8 7 7 7 6 6 15 14 13 15 13 8 5 5 5 5 8 11 10 10 10 10 9 Storage 4 | . 14 11 11 9 5 . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 5 4 Processor 14 | . . . . . . 7 7 7 7 8 13 12 14 19 20 26 23 23 23 23 23 23 23 21 21 21 21 19 Hackware 4 | . . . . 4 14 21 23 23 23 20 20 11 11 13 8 6 2 . . . . . . . . . . . Protection 3 | . . 4 11 16 5 . . . . 5 5 6 . . . . 2 4 5 1 3 1 . . . . . . Energy Gun 1 | . 14 7 . . . . . . . . . 7 6 . 5 . . . 1 1 3 . . . . . . . Ballistic Gun 2 | . 14 13 11 3 . . . . . . . . . . . . . 1 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 6 10 10 10 3 Impact Weapon 2 | . . . 7 11 4 6 7 7 7 6 6 1 . . . . 3 2 . . 1 5 . . . . . . Slashing Weapon 2 | . . . . . 4 6 7 7 7 6 6 1 4 6 6 6 1 . . . . . . . . 3 5 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 5 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 13 28 36 35 51 44 16 12 12 12 20 20 29 27 6 11 10 62 61 67 65 59 59 62 83 79 80 80 78 Greatest Support 217 | 40 40 60 68 68 28 20 20 20 20 20 36 36 53 53 38 10 109 64 75 61 61 135 142 217 199 124 124 148 Greatest Overweight (x) 2 | . . . . 1 1 . . . . 1 . 1 2 . . . 1 . 1 1 . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 14 | 7 10 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 12 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 11 11 18 20 20 20 20 20 20 20 20 20 Average Carried 13 | 4 6 11 14 14 5 5 4 5 5 4 5 4 4 4 4 5 6 10 14 18 19 19 19 19 19 20 19 19 Final Capacity 20 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 14 15 15 5 5 5 5 5 5 5 5 4 5 5 5 11 10 18 20 20 20 20 20 20 20 20 5 Scrap Engine Consumption 198 | . . . . . 13 1 . . 1 2 14 19 8 4 . 3 48 3 22 . 1 23 2 21 2 6 4 1 Constructs Created 8 | . . . . . . . . . . 1 1 2 . . . . 1 1 . . . . 1 1 . . . . Constructs Modified 74 | . . . . . . . . . . . . 8 6 1 1 . 19 . 16 . . 7 1 10 2 1 1 1 Class Distribution -------------------- 23% | Mutant 22% | Construct 13% | Scavenger-Mutant 10% | Assassin 8% | Hacker-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Waste Skirmisher | -6/Factory Hacker-Assassin | -6/Lower Caves Hacker-Scout | -6/Lower Caves Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Assassin | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Assassin | -3/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Matter Collected 3130 | 282 3 273 141 247 135 130 10 . 5 . 91 162 134 9 42 28 139 . . 309 49 60 68 330 190 18 152 123 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5134 | 103 29 429 89 921 81 96 70 . 116 8 . 246 140 . . 50 498 . 135 249 . 97 57 573 634 53 325 135 Parts 206 | 4 1 43 3 29 5 9 6 . 5 2 . 8 4 . . 1 24 . 7 2 . 2 6 25 10 2 3 5 Haulers Intercepted 7 | . . 1 . 2 1 . . . . . . . . . . . 2 . 1 . . . . . . . . . Recyclers Shooed 5 | 1 . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . 9 11 . 11 . . . 2 2 4 . . . . 1 . . 6 . 2 2 2 5 Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 78 | . . 15 3 14 . 6 1 . 5 . . 1 5 . . . 2 . . . . 2 4 12 2 1 . 5 Melee 14 | . . . . 6 . . 1 . 1 . . . . . . . 2 . . . . 2 . . . . . 2 Guns 19 | . . 15 1 . . . . . . . . 1 2 . . . . . . . . . . . . . . . Cannons 18 | . . . . 1 . . . . . . . . . . . . . . . . . . 4 7 2 1 . 3 AOE 24 | . . . 2 4 . 6 . . 4 . . . 3 . . . . . . . . . . 5 . . . . Classes Destroyed 16 | 2 1 5 1 2 . . 1 . . . . . . . . 1 1 . . . . 1 . 1 . . . . Worker 5 | . . 3 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Builder 5 | . . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . 1 . 2 1 . . . . . . . . . . . 2 . 1 . . . . . . . . . Recycler 7 | 1 . . . 4 . . . . . . . 1 . . . . . . . . . . . 1 . . . . Operator 3 | . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 7 | . 1 . . 1 1 . . . . . . . . . . . 2 . 1 . . . . 1 . . . . Swarmer 39 | . . 13 . 7 . 6 . . 4 . . . . . . . . . . . . 1 4 4 . . . . Grunt 17 | . . . 3 4 . . . . . . . . 4 . . . 1 . . . . . . 4 . . . 1 Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 6 | . . 2 . 2 . . . . . . . . 1 . . . 1 . . . . . . . . . . . Hunter 9 | . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . 2 2 . . 2 Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | 2 1 10 2 4 1 6 1 . 5 1 . 1 5 . . . 3 . 1 . . 2 4 7 2 1 . 2 Combat Bots Only 7 | . . 7 2 4 . 6 1 . 5 . . 1 5 . . . 1 . . . . 2 4 6 2 1 . 2 Max Kills in Single Turn 4 | 1 1 2 2 2 1 2 1 . 3 1 . 1 1 . . 1 1 . 1 . . 1 1 4 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 2 . 2 . . 3 . . . 1 . . . . . . . . . . 4 . . . . Melee 1 | . . . . 1 . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Damage Taken 10851 | . . 654 56 1126 94 102 . . 129 168 102 388 996 170 . . 424 55 305 139 . 443 190 702 393 . . 4215 Core 1944 | . . 45 . 136 7 4 . . 84 23 12 11 199 47 . . 48 . 61 19 . 89 27 36 29 . . 1067 Absorbed by Shields 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Reduced by Siege Mode 185 | . . . . . . . . . . . . . . . . . . . . . . . . 73 73 . . 39 Regen/Repaired (Parts) 1847 | . . . . . 196 12 . . 59 . 104 124 38 94 35 192 37 49 84 . . 272 . 211 174 23 143 . Core Remaining (%) 84 | 100 100 . 88 75 . . . . 86 . . . . . . 65 . . . . . . 75 . . . . . Volleys Fired 273 | 4 1 53 8 4 . 6 . . 2 . . 15 14 . . . . . 23 1 . . 12 60 29 8 . 33 Largest 2 | 2 2 2 1 2 . 1 . . 1 . . 2 1 . . . . . 1 1 . . 1 2 2 2 . 2 Hottest 148 | 70 70 76 30 138 . 30 . . 36 . . 110 70 . . . . . 81 69 . . 75 148 134 134 . 118 Shots Fired 431 | 8 2 104 9 5 . 6 . . 2 . . 27 14 . . . . . 23 1 2 . 12 93 50 16 . 57 Gun 169 | 8 2 102 5 . . . . . . . . 27 8 . . . . . 14 1 2 . . . . . . . Cannon 240 | . . . . 3 . . . . . . . . . . . . . . 9 . . . 12 93 50 16 . 57 Launcher 22 | . . 2 4 2 . 6 . . 2 . . . 6 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 282 | 4 1 59 5 . . . . . . . . . . . . . . . . . . . . 90 50 16 . 57 Thermal 96 | 4 1 43 . . . . . . . . . 27 8 . . . . . 10 1 2 . . . . . . . Explosive 22 | . . 2 4 2 . 6 . . 2 . . . 6 . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Entropic 15 | . . . . . . . . . . . . . . . . . . . . . . . 12 3 . . . . Phasic 13 | . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . Robot Hit Streak 13 | 6 7 10 6 2 . . . . . . . 7 13 . . . . . . . . . 1 13 9 10 . 11 Robot Miss Streak 7 | . . 7 1 3 . 2 . . 4 . . 1 2 . . . . . 1 2 . . 6 2 1 . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 285 | 6 1 55 8 32 3 . 1 . 2 1 1 21 10 . . 1 17 . 3 5 . 11 4 34 23 1 6 39 Core Hits 151 | 3 1 25 6 8 2 13 1 . 7 . . 8 17 . . 1 7 . 2 1 . 3 4 20 9 1 3 9 Critical Kills 8 | . . . . 3 . . . . . . . . . . . . . . . . . . . 5 . . . . Critical Parts Destroyed 9 | . . . . 4 . . . . . . . . . . . . . . . . . . . 3 . . . 2 Critical Strikes 28 | 1 . 1 . 7 1 . . . . . . . . . . . 1 . 1 . . 2 . 8 2 . . 4 Burn 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 10 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 2 Blast 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Smash 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . . . . . Melee Attacks 233 | . . . 1 40 16 1 2 . 4 4 1 6 . 1 . 1 46 . 17 5 2 21 . 9 14 7 6 29 Impact 63 | . . . 1 40 3 . . . . 4 1 5 . . . . 4 . . . . 5 . . . . . . Slashing 70 | . . . . . 13 1 2 . 4 . . 1 . 1 . 1 6 . . . . . . . . 6 6 29 Piercing 100 | . . . . . . . . . . . . . . . . . 36 . 17 5 2 16 . 9 14 1 . . Sneak Attacks 24 | . . . 1 12 1 . . . . . . 2 . . . 1 5 . 1 . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . 1 . . . . . . . . . . . . 3 . . . . 3 . . . . . . Damage Inflicted 13301 | 76 12 729 352 1934 158 250 31 . 298 47 41 611 803 . . 68 888 . 159 384 . 373 373 2187 1281 62 468 1716 Guns 1392 | 76 12 729 30 . . . . . . . . 407 138 . . . . . . . . . . . . . . . Cannons 3613 | . . . . 26 . . . . . . . . . . . . . . . . . . 373 1356 342 62 . 1454 Explosions 2354 | . . . 252 188 . 250 . . 227 . . . 665 . . . . . . . . . . 772 . . . . Melee 5929 | . . . 70 1720 158 . 31 . 71 47 41 191 . . . 68 888 . 159 384 . 373 . 59 939 . 468 262 Ramming 13 | . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . Kinetic 3649 | 51 . 354 30 . . . . . . . . . . . . . . . . . . . . 1356 342 62 . 1454 Thermal 1531 | 25 12 375 . . . . . . . . . 407 138 . . . . . . . . . . 574 . . . . Explosive 1582 | . . . 252 188 . 250 . . 227 . . . 665 . . . . . . . . . . . . . . . Electromagnetic 224 | . . . . 26 . . . . . . . . . . . . . . . . . . . 198 . . . . Impact 2325 | . . . 70 1720 . . . . . 47 41 191 . . . . 162 . . . . 94 . . . . . . Slashing 1227 | . . . . . 158 . 31 . 71 . . . . . . 68 169 . . . . . . . . . 468 262 Piercing 2377 | . . . . . . . . . . . . . . . . . 557 . 159 384 . 279 . 59 939 . . . Entropic 373 | . . . . . . . . . . . . . . . . . . . . . . . 373 . . . . . Highest Corruption 17 | . . . 6 . 1 1 1 1 1 . . 2 6 6 6 . . 5 7 7 7 7 . 5 5 5 5 17 Average Corruption 5 | . . . 5 . 1 1 1 1 1 . . 1 6 6 6 . . 5 6 7 7 7 . 4 5 5 5 6 Corruption Purged 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 206 | . . . 21 . 2 3 3 . . . . 2 8 7 3 . . . 28 5 7 . . 22 22 21 8 44 Message Errors 55 | . . . 4 . . 1 . . . . . 1 2 . 1 . . . 10 1 3 . . 6 5 6 . 15 Matter Fused 54 | . . . 7 . . 2 1 . . . . . 3 1 . . . . 3 1 2 . . 7 6 7 6 8 Heat Flow Errors 25 | . . . 4 . . . . . . . . 1 1 2 1 . . . 3 . . . . 2 1 2 . 8 Energy Discharges 19 | . . . 2 . . . 1 . . . . . . 2 . . . . 5 . . . . 1 5 2 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 31 | . . . 2 . 2 . 1 . . . . . 1 2 1 . . . 4 2 . . . 5 4 2 1 4 Data Loss (major) 11 | . . . 1 . . . . . . . . . 1 . . . . . 2 1 . . . 1 . 2 1 2 Misfires 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2054 | . . . 54 677 . . . . . 17 . 121 5 . . . 71 . 44 204 . . . 174 445 . 102 140 Projectiles 142 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 140 Explosions 223 | . . . 6 38 . . . . . . . . 5 . . . . . . . . . . 174 . . . . Melee 1689 | . . . 48 639 . . . . . 17 . 121 . . . . 71 . 44 204 . . . . 443 . 102 . Knockbacks 35 | . . . 1 7 . . . . . . . 1 . . . . . . . . . . . 9 2 . . 15 Impact 9 | . . . 1 7 . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . . . . . . . . . . . . . . . 9 2 . . 14 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 98 | . . . . 84 . 8 . . . . . 6 . . . . . . . . . . . . . . . . Shots 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 479 | 27 9 180 274 93 5 5 . . . 4 . 192 150 146 79 . . . 255 29 24 . 280 479 398 212 . 219 Average Temperature 97 | 12 6 66 109 42 2 5 . . . 4 . 63 73 68 57 . . . 84 14 15 . 140 132 154 78 . 41 Received Heat Transfer 1006 | . . 18 21 81 18 12 . . 9 12 . 12 225 . . . 75 . . 100 . 68 . 127 . . . 228 Effects 7 | . . . 1 . . . . . . . . . . . . . . . 3 . . . . 2 1 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Total Turns 98 | . . . . . . . . . . . . . . . . . . . . . . . . 51 18 . . 29 Longest Duration 51 | . . . . . . . . . . . . . . . . . . . . . . . . 51 18 . . 17 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 24 | . . . 2 17 . . . . . . . 4 . . . . . . . . . . . 1 . . . . Impact Corruptions 31 | . . . 2 24 . . . . . 1 . 3 . . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Heat Transferred 2459 | 148 37 1036 . . . . . . . . . 703 185 . . . . . . . . . . 350 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Peak Influence 1185 | 10 28 283 242 332 404 . . . . 243 126 192 . . . . 602 202 1185 . . . . 711 . . . . Initial 197 | . 6 11 109 1 146 . . . . 130 85 9 . . . . . 197 141 . . . . 56 . . . . Average 239 | 2 19 167 83 102 223 . . . . 188 40 91 . . . . 445 198 592 . . . . 312 . . . . Maximum Alert Level 4 | . . 1 1 1 2 . . . . 1 . 1 . . . . 2 1 4 . . . . 3 . . . . Low Security (%) 58 | 100 100 53 72 86 49 . . . . 51 100 99 . . . . 8 56 19 . . . . 57 . . . . Level 1 17 | . . 46 27 13 45 . . . . 48 . . . . . . 12 43 14 . . . . 1 . . . . Level 2 16 | . . . . . 5 . . . . . . . . . . . 78 . 27 . . . . 21 . . . . Level 3 5 | . . . . . . . . . . . . . . . . . . . 26 . . . . 19 . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . 2 1 . . . . . . 3 . 1 . . 3 . 4 . . . . 4 . . . . Investigation 4 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Extermination 4 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . Reinforcement 5 | . . . . 2 . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . Assault 5 | . . . . . . . . . . . . . . 1 . . 1 . 2 . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Distress Signals 7 | . . . . 4 2 . . . . . . . . . . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 313 | . 3 25 3 25 12 7 4 . 12 3 6 8 18 7 . . 38 6 20 10 8 53 4 13 2 . . 26 Peak Tracking Total 14 | . 2 11 3 6 6 3 3 . 9 2 4 2 8 11 . . 9 6 5 7 7 14 4 6 2 . . 12 Tactical Retreats 34 | . . . . 3 2 1 1 . 2 2 1 . 2 1 . . 5 . 1 4 2 1 . 4 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Traps Triggered 12 | . . . 1 3 . . . . . 1 . 3 . . . . 1 . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Disabled 35 | . . . . 1 . . . . . . . 1 . . . . 1 . 17 . . . . 15 . . . . Max in Single Turn 5 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . 5 . . . . Garrison Access 7 | . . . . . . . . . . . . 1 . . . . 3 . 1 . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Accessed 31 | . . 2 1 1 6 . . 3 . 1 . 3 . . . . 4 . 2 . . 1 . 2 . 1 4 . Terminals 8 | . . 2 . 1 3 . . . . 1 . 1 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . 2 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . 1 . . . . 3 . 1 . . . . 2 . . . . Total Hacks 91 | . . 5 1 4 14 . . 22 . 3 . 9 . . . . 7 . 4 . . 1 . 3 . 1 17 . Successful 69 | . . 2 1 4 8 . . 22 . 3 . 3 . . . . 3 . 3 . . 1 . 1 . 1 17 . Failed 22 | . . 3 . . 6 . . . . . . 6 . . . . 4 . 1 . . . . 2 . . . . Catastrophic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 42 | . . 1 . 1 1 . . . . . . 4 . . 1 . 12 . 16 . . . . 6 . . . . Terminals 24 | . . 5 . 4 8 . . . . 3 . 4 . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . 4 . . . . . . 4 . . . . 3 . 3 . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . . 1 . . . . 4 . 1 . . . . 3 . . . . Terminal Hacks 53 | . . 2 1 3 3 . . 22 . 3 . . . . . . . . . . . 1 . . . 1 17 . Record 11 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . 5 . Part Schematic 14 | . . . . . 2 . . 8 . . . . . . . . . . . . . . . . . . 4 . Robot Schematic 6 | . . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 9 | . . 1 . 1 . . . 3 . . . . . . . . . . . . . . . . . . 4 . Open Door 3 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 2 . . . . . . 1 . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . 1 . . . . 3 . 1 . . . . 1 . . . . Seal Access 6 | . . . . . . . . . . . . 1 . . . . 3 . 1 . . . . 1 . . . . Unauthorized Hacks 3 | . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Terminals 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Used 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . 2 . . 4 . . . . . . 2 . . . . 1 . 1 . . . . 1 . . . . Full Trace Events 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Feedback Events 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . Robots Built 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 166 | . . . . . 166 . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 18 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 2 . . 8 . . . . . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Programmers 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total Allies 47 | . . . 1 . 6 . . . 1 . 19 . . . 13 . 3 . 1 . . . . 3 . . . . Largest Group 19 | . . . 1 . 6 6 3 3 3 . 19 11 3 . 13 13 10 . 1 1 . . . 3 . . . . Highest-Rated Group 687 | . . . 31 . 120 120 90 87 96 . 687 389 86 . 523 523 437 . 135 129 . . . 288 . . . . Highest-Rated Ally 135 | . . . 31 . 30 30 30 30 96 . 50 46 38 . 96 96 96 . 135 129 . . . 96 . . . . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . 1 . . . . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 337 | . . . . . 2 . 12 . 13 . 129 53 . . . 1 94 . 13 . . . . 20 . . . . Total Damage 15636 | . . . . . 46 . 290 . 750 . 4471 1789 . . . 10 2611 . 4959 . . . . 710 . . . . Kills 72 | . . . . . 1 . 3 . 3 . 9 12 . . . . 16 . 27 . . . . 1 . . . . Allies Corrupted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 12 | . . . 2 . . . . . 1 . . . 2 . 1 1 . . . 2 1 . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 190 | . . . . . . . . . . . . . . . . . 69 2 59 . . . . 60 . . . . Items 190 | . . . . . . . . . . . . . . . . . 69 2 59 . . . . 60 . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Turns Passed 15467 | 98 209 648 1269 1090 498 392 188 33 101 182 207 792 441 218 873 303 1029 93 976 194 197 581 317 1142 817 881 216 1482 Spaces Moved 13558 | 46 128 284 697 429 962 392 337 82 318 390 351 859 378 286 1015 301 1271 125 1089 353 268 587 321 658 490 493 163 485 Core 82 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Treads 3286 | 43 128 284 697 341 . . . . . . . . 5 35 . . 247 . . . . 245 321 658 282 . . . Legs 827 | . . . . . . . . . . . . . 49 . 225 . 259 . . . . . . . . . . 294 Wheels 1100 | . . . . 88 36 . . . . . . . . . . . . . . . . . . . 208 493 163 112 Hover 1553 | . . . . . . . . . . . . . 184 . . . 455 125 783 . . 6 . . . . . . Flight 6710 | . . . . . 926 392 337 82 318 390 351 859 140 251 790 301 310 . 306 353 268 336 . . . . . . Fastest Speed 26 | 50 160 160 160 115 26 26 26 26 26 26 26 27 78 52 52 52 35 70 43 33 37 32 49 91 114 114 114 50 Average Speed 76 | 152 160 160 160 152 29 26 26 26 26 31 32 66 103 73 64 52 62 70 67 49 37 49 49 119 139 114 114 103 Slowest Speed 240 | 160 160 160 160 240 115 29 26 26 26 99 38 109 192 110 110 52 134 70 124 103 37 132 91 159 159 114 114 171 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 4 27 33 99 31 24 49 42 69 54 11 96 29 48 54 90 54 29 84 28 69 47 63 63 16 65 56 61 70 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 15 | . . . 1 . . . . 1 . . . . 1 . . . . . 8 . . . . . 1 . 3 . Known Exits Taken 20 | . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . 2 . . 3 . . 1 . . . 3 3 1 3 . . . 2 3 . 1 . 2 1 . 2 Spaces Dug 154 | . . 12 . 1 8 9 1 . . 3 . 3 . . . . 23 . 16 . 1 1 . 23 13 13 . 27 Terrain Destroyed 442 | . . 12 36 11 8 38 1 . 21 3 . 5 17 . . . 23 . 34 . 1 1 16 91 46 23 . 55 Melee 87 | . . . . 1 8 1 1 . . 3 . 3 . . . . 23 . 12 . 1 1 . 6 . 7 . 20 Projectile 194 | . . . . . . . . . . . . 2 2 . . . . . 22 . . . 16 55 46 16 . 35 AOE 161 | . . 12 36 10 . 37 . . 21 . . . 15 . . . . . . . . . . 30 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total 17881 | 62 130 377 844 794 1158 670 433 92 326 442 442 1042 409 291 1231 445 1444 130 1285 363 362 851 466 911 550 785 185 1361 Wait 3519 | . . 9 129 276 153 267 92 11 1 40 90 120 13 4 201 142 107 5 130 . 88 232 131 175 13 276 4 810 Move 13526 | 45 127 283 696 428 957 391 336 81 317 388 350 858 377 285 1014 300 1271 124 1088 352 267 586 320 657 489 492 162 485 Hop 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Pick Up 69 | 6 1 10 3 7 5 . 1 . . 1 . 1 . 1 2 . 9 . 9 1 1 3 . 3 2 . 3 . Fast Attach 82 | 7 . 4 1 18 8 1 . . . 2 1 10 3 . 4 1 5 . 1 2 1 4 . 1 . 1 4 3 Attach 19 | . . 1 . 1 5 . . . . 1 . 1 1 . 1 . 1 1 3 . 1 . 1 1 . . . . Detach 17 | . . . . . . . . . . 1 . 3 . . 3 . 2 . 4 2 1 . 1 . . . . . Swap 34 | . 1 8 2 5 1 4 1 . 2 1 . . 1 . 1 . 3 . . . . 2 1 . 1 . . . Drop 96 | . . 9 4 17 14 . 1 . . 3 . 10 . . 5 1 5 . 3 . 1 8 . 5 2 1 6 1 Fire 273 | 4 1 53 8 4 . 6 . . 2 . . 15 14 . . . . . 23 1 . . 12 60 29 8 . 33 Melee 217 | . . . 1 38 13 1 2 . 4 4 1 5 . 1 . 1 41 . 17 5 2 16 . 9 14 7 6 29 Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . 18 . . . . . . 7 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 823 | -9/Materials | Destroyed 7 combat bots 876 | -9/Materials | Discovered new exit (range 8) 956 | -9/Materials | Entered Mines 1071 | -9/Mines | Discovered new exit (range 7) 1077 | -9/Mines | Received a Mining Laser from a helpful Derelict 1108 | -9/Mines | Build established: Scavenger-Mutant 1134 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1148 | -9/Mines | Learned location of 1 exit from Materials 1179 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1179 | -9/Mines | Discovered new exit (range 5) 1287 | -9/Mines | Assembled infested the area 1292 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1311 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1643 | -9/Mines | Discovered new exit (range 5) 2225 | -9/Mines | Entered Materials 2225 | -8/Materials | Evolved 2 slots: Utility x2 2226 | -8/Materials | Identified exit to Factory 2972 | -8/Materials | Build established: Mutant 3315 | -8/Materials | Entered Factory 3315 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3357 | -7/Factory | Found Scrap Engine 3581 | -7/Factory | Fabricated B-36 Bruiser? 3671 | -7/Factory | Build established: Hacker-Sprinter 3685 | -7/Factory | Repaired Hrd. Light Armor Plating 3694 | -7/Factory | Discovered new exit (range 9) 3757 | -7/Factory | Fabricated L-41 Fighter (x3) 3765 | -7/Factory | Identified exit to Lower Caves 3813 | -7/Factory | Entered Lower Caves 3813 | -7/Lower Caves | Accompanied by 6 allies 3871 | -7/Lower Caves | Spotted B-75 Beast 3891 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3900 | -7/Lower Caves | Identified exit to Data Miner 3910 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3925 | -7/Lower Caves | Discovered new exit (range 12) 3927 | -7/Lower Caves | Identified exit to Lower Caves 4205 | -7/Lower Caves | Entered another Lower Caves area 4205 | -7/Lower Caves | Accompanied by 3 allies 4252 | -7/Lower Caves | Discovered exit to Data Miner (range 10) 4393 | -7/Lower Caves | Entered Data Miner 4393 | -7/Data Miner | Accompanied by 3 allies 4393 | -7/Data Miner | Discovered new exit (range 6) 4398 | -7/Data Miner | Met Data Miner 4403 | -7/Data Miner | Learned location of Section 7 (-2) 4403 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4407 | -7/Data Miner | Received God Mode back door access code from Data Miner 4414 | -7/Data Miner | Identified exit to Proximity Caves 4426 | -7/Data Miner | Entered Proximity Caves 4426 | -6/Proximity Caves | Accompanied by 3 allies 4429 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4478 | -6/Proximity Caves | Learned Factory machine intel 4508 | -6/Proximity Caves | Discovered new exit (range 6) 4527 | -6/Proximity Caves | Identified exit to Factory 4527 | -6/Proximity Caves | Entered Factory 4527 | -6/Factory | Evolved 2 slots: Utility x2 4528 | -6/Factory | Loaded intel: 310 machine locations 4570 | -6/Factory | Identified exit to Factory 4633 | -6/Factory | Spotted B-75 Beast 4709 | -6/Factory | Manually triggered Chute Trap 4709 | -6/Factory | Sucked down chute 4709 | -6/Factory | Entered Waste 4710 | -6/Waste | Met a frightened Derelict 4713 | -6/Waste | Spotted C-40 Crusher 4721 | -6/Waste | Spotted C-40 Crusher 4722 | -6/Waste | Spotted C-40 Crusher 4731 | -6/Waste | Spotted C-40 Crusher 4734 | -6/Waste | Warlord forces began an assault 4758 | -6/Waste | Spotted C-40 Crusher 4760 | -6/Waste | Spotted C-40 Crusher 4760 | -6/Waste | Allies destroyed C-40 Crusher 4766 | -6/Waste | Allies destroyed C-40 Crusher 4772 | -6/Waste | Allies destroyed C-40 Crusher 4777 | -6/Waste | Allies destroyed C-40 Crusher 4783 | -6/Waste | Crushed by Compactor (1 part destroyed) 4785 | -6/Waste | Allies destroyed C-40 Crusher 4845 | -6/Waste | Discovered new exit (range 12) 4856 | -6/Waste | Identified exit to Factory 4916 | -6/Waste | Entered Factory 4916 | -6/Factory | Accompanied by 11 allies 4993 | -6/Factory | Hacking Suite fried by hacking feedback 5256 | -6/Factory | Discovered exit to Factory (range 19) 5370 | -6/Factory | Discovered exit to Factory (range 16) 5632 | -6/Factory | Build established: Skirmisher 5693 | -6/Factory | Discovered new exit (range 12) 5703 | -6/Factory | Identified exit to Lower Caves 5708 | -6/Factory | Entered Lower Caves 5708 | -6/Lower Caves | Accompanied by 3 allies 5756 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5816 | -6/Lower Caves | Lost 5 parts (1n2u2w) 5868 | -6/Lower Caves | Learned location of Zion (-6) 6067 | -6/Lower Caves | Learned 12 Factory zone layouts 6130 | -6/Lower Caves | Discovered new exit (range 17) 6142 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6147 | -6/Lower Caves | Identified exit to Lower Caves 6149 | -6/Lower Caves | Entered another Lower Caves area 6167 | -6/Lower Caves | Discovered exit to Factory (range 16) 6359 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6362 | -6/Lower Caves | Discovered new exit (range 5) 6364 | -6/Lower Caves | Identified exit to Zion 6367 | -6/Lower Caves | Entered Zion 6403 | -6/Zion | Discovered new exit (range 9) 6444 | -6/Zion | System corruption cleaned by Quarantine Array 6541 | -6/Zion | Identified exit to Deep Caves 6629 | -6/Zion | Found Prototype Device 6703 | -6/Zion | Found Prototype Hackware 6713 | -6/Zion | Found Prototype Processor 6713 | -6/Zion | Identified Exp. Terrain Scan Processor 6797 | -6/Zion | Received a hallucinogenic algorithm 6805 | -6/Zion | Given A8's code to call for help 6857 | -6/Zion | Gained Derelict followers 6918 | -6/Zion | Imprinted 6920 | -6/Zion | Declared Zion's savior 6976 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6981 | -6/Zion | Build established: Scout 6983 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7054 | -6/Zion | Identified exit to Proximity Caves 7240 | -6/Zion | Entered Proximity Caves 7240 | -5/Proximity Caves | Accompanied by 13 allies 7543 | -5/Proximity Caves | Entered Factory 7543 | -5/Factory | Accompanied by 10 allies 7543 | -5/Factory | Evolved 2 slots: Propulsion x2 7605 | -5/Factory | Build established: Derelict-Scout 7807 | -5/Factory | Zion Heavy squad teleported in 8013 | -5/Factory | Zion Hover Resupply teleported in 8083 | -5/Factory | Build established: Assassin 8143 | -5/Factory | First assault squad dispatched 8154 | -5/Factory | Discovered new exit (range 12) 8162 | -5/Factory | Identified exit to Factory 8422 | -5/Factory | Build established: Mutant 8440 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8572 | -5/Factory | Sucked down chute 8572 | -5/Factory | Entered Waste 8584 | -5/Waste | Spotted C-40 Crusher 8587 | -5/Waste | EMP discharged 8617 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8624 | -5/Waste | Spotted C-40 Crusher 8624 | -5/Waste | Spotted C-40 Crusher 8628 | -5/Waste | Spotted C-40 Crusher 8640 | -5/Waste | Spotted C-40 Crusher 8642 | -5/Waste | Spotted C-40 Crusher 8658 | -5/Waste | Discovered new exit (range 11) 8665 | -5/Waste | Identified exit to Factory 8665 | -5/Waste | Entered Factory 8711 | -5/Factory | Retrieved Zion intel report: Active Terminals 8844 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8845 | -5/Factory | Zion hero teleported in (99-TNT) 8965 | -5/Factory | First assault squad dispatched 8992 | -5/Factory | Incoming assault squad redirected 9259 | -5/Factory | Discovered exit to Factory (range 4) 9295 | -5/Factory | Zion Recon squad teleported in 9308 | -5/Factory | Spotted B-75 Beast 9317 | -5/Factory | Discovered exit to Factory (range 10) 9321 | -5/Factory | Allies destroyed B-75 Beast 9344 | -5/Factory | Discovered new exit (range 3) 9345 | -5/Factory | Identified exit to Upper Caves 9641 | -5/Factory | Entered Upper Caves 9641 | -5/Upper Caves | Accompanied by 1 ally (99-TNT) 9783 | -5/Upper Caves | Discovered new exit (range 10) 9786 | -5/Upper Caves | Identified exit to Upper Caves 9795 | -5/Upper Caves | Learned Factory terminal intel 9815 | -5/Upper Caves | Learned location of 1 exit from Factory 9835 | -5/Upper Caves | Entered another Upper Caves area 10025 | -5/Upper Caves | Discovered new exit (range 8) 10031 | -5/Upper Caves | Identified exit to Warlord 10032 | -5/Upper Caves | Entered Warlord 10045 | -5/Warlord | System corruption cleaned by Quarantine Array 10072 | -5/Warlord | Visited the Vortex Lab 10088 | -5/Warlord | Warlord's base attacked by MAIN.C 10148 | -5/Warlord | Rebuked by Warlord 10193 | -5/Warlord | Found Prototype Device 10193 | -5/Warlord | Identified Exp. Focal Shield 10196 | -5/Warlord | Found Prototype Device 10196 | -5/Warlord | Identified Exp. Phase Shifter 10438 | -5/Warlord | Warlord forces counterattacked 10485 | -5/Warlord | Spotted Executioner 10490 | -5/Warlord | Spotted B-75 Beast 10492 | -5/Warlord | Spotted Executioner 10543 | -5/Warlord | Spotted B-75 Beast 10544 | -5/Warlord | Spotted B-86 Titan 10601 | -5/Warlord | Spotted B-86 Titan 10603 | -5/Warlord | Spotted Striker 10605 | -5/Warlord | Spotted Striker 10608 | -5/Warlord | Discovered new exit (range 12) 10612 | -5/Warlord | Identified exit to Proximity Caves 10613 | -5/Warlord | Entered Proximity Caves 10634 | -4/Proximity Caves | Learned Research garrison access intel 10916 | -4/Proximity Caves | Discovered exit to Factory (range 12) 10926 | -4/Proximity Caves | Build established: Assassin 10930 | -4/Proximity Caves | Entered Factory 10930 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10931 | -4/Factory | Identified exit to Upper Caves 10932 | -4/Factory | Identified exit to Extension 10933 | -4/Factory | Loaded intel: 28 terminal locations 11206 | -4/Factory | Spotted B-86 Titan 11339 | -4/Factory | Build established: Construct 11372 | -4/Factory | Retrieved Zion intel report: Branch Access 11373 | -4/Factory | Zion Light squad teleported in 12072 | -4/Factory | Entered Upper Caves 12422 | -4/Upper Caves | Learned location of Testing (-3) 12629 | -4/Upper Caves | Spotted B-86 Titan 12722 | -4/Upper Caves | Discovered new exit (range 22) 12745 | -4/Upper Caves | Identified exit to Upper Caves 12889 | -4/Upper Caves | Entered another Upper Caves area 13722 | -4/Upper Caves | Discovered new exit (range 7) 13730 | -4/Upper Caves | Identified exit to Zhirov 13770 | -4/Upper Caves | Entered Zhirov 13770 | -4/Zhirov | Discovered new exit (range 3) 13791 | -4/Zhirov | Met Zhirov 13821 | -4/Zhirov | Found Alien Artifact 13836 | -4/Zhirov | Found Alien Artifact 13836 | -4/Zhirov | Identified Integrated Dissipator 13836 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13945 | -4/Zhirov | Learned location of Quarantine (-2) 13945 | -4/Zhirov | Learned location of Command (-1) 13955 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13985 | -4/Zhirov | Identified exit to Proximity Caves 13986 | -4/Zhirov | Entered Proximity Caves 14519 | -3/Proximity Caves | Lost 4 parts (1p1n2w) 14777 | -3/Proximity Caves | Build established: Assassin 15331 | -3/Proximity Caves | Crushed by falling debris 15331 | -3/Proximity Caves | System corruption reached 10% 15381 | -3/Proximity Caves | Lost 6 parts (1p1n4u) 15418 | -3/Proximity Caves | Core integrity fell below 50% 15440 | -3/Proximity Caves | Identified Transdimensional Reconstructor 15440 | -3/Proximity Caves | Warped through subspace 15441 | -3/Proximity Caves | Core integrity fell below 20% 15459 | -3/Proximity Caves | Lost 6 parts (3n2u1w) 15468 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 15388_ Phasing Sabre destroyed. 15399_ System corrupted: Heat flow error (+152). 15401_ Searching scrap... 15401_ Found Unknown Device. 15401_ Found Hacking Suite. 15401_ Found 14 Matter. 15402_ Acquired 14 matter. 15413_ Arm. Scrap Engine destroyed. 15413_ Scrap Engine core remains intact and functional. 15421_ GMYFX9T TD9 VXPM,WDWU#LH 15421_ Biometal-Centrium Exoskeleton destroyed. 15421_ Biometal-Centrium Exoskeleton core remains intact and functional. 15426_ Biometal-Centrium Exoskeleton destroyed. 15426_ Scrap Engine damaged due to network destabilization (-9). 15427_ Dropped Hcp. Storage Unit. 15428_ Scrap Engine destroyed. 15440_ Acquired Alien Artifact. 15440_ Identified Transdimensional Reconstructor. 15440_ Warped through subspace. 15451_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####???????????# ??????????????? | | ????????????????## ??????????# ##????????????? | | ?????????????? ## ????????? #????????????? | | ??????????????? ????????? #????????????? | | #####??????????? ???????? #?????????????? | | ? ##???????????# ##???### #??????????????? | | ? #???????????# #### #???????????????? | | ?# #######?????? #????????????????? | | ?# ### ##?????? #?????????????????? | | ## ## ##??????# #?????????????????? | | ######## ##### #??????????? | | s ????????? | | ## s s @ ????????? | | #### #### ###### ###???????????????? | | #??# #??# ##?# ??????????? | | ??## #?## #?# # ?????????? | | ??# ### #?## ## ## ### ?????????? | | ### ##??# ### ##?##???? ??????????? | | ##???# #?###?????????? #??????????? | | #??????????????????????????? | | #??????????????????????????? | | #### ########??????????????????????????? | | # ##??#### #????????????????????????????????? | | #####??????### #????????????????????????????????? | | ??????????????###????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 28 Energy Capacity 804 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 450 Resistance: EX 25 Evasion (%) 64 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Smartbomb Launcher | -7/Factory | Hacked Gyrokinetic Inverter | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed IonicUltimateBoosters Manual? 0 Play Time 02:31:49 Cumulative 533.0 hours Start 2022.09.23 @ 16:32:05 End 2022.09.25 @ 15:38:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 593 Rogue 592 Adventurer 0 Explorer 1 Win Type - Total 21 Types 15/0/3/3/0/0/0/0/0 Lore% 81 Gallery% 91 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98922404-458a-4c48-8a6a-5d73e9a63cc1