Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.29 @ 10:57:47 Player: TheSlyFawkes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (487) 487 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1597 Bonus ------- None Cogmind --------- Core Integrity 386/400 Matter 300/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Treading (200) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (4) ------- Medium Laser Light Assault Rifle > --- INVENTORY (12) --- Light Ion Engine Improved Ion Engine Hover Unit Improved Signal Interpreter Weapon Shielding Medium Armor Plating Shield Generator Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Medium Laser Medium Laser Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Signal Interpreter Weapon Shielding Medium Armor Plating Shield Generator [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 25 | 6 16 3 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 3 | 2 1 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 1 | . 1 . Utility 4 | 1 3 . Device . | . . . Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 13 | 2 9 2 Energy Gun 7 | 1 5 1 Energy Cannon . | . . . Ballistic Gun 3 | 1 2 . Ballistic Cannon 1 | . 1 . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 5 | . 5 . Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 4 | . 4 . Highest Loss Streak 2 | . 2 . Average Slot Usage (%) 90 | . 91 87 Engine 13 | . 14 11 Treads 21 | . 23 11 Storage 13 | . 14 11 Processor 12 | . 12 11 Energy Gun 11 | . 9 21 Ballistic Gun 12 | . 12 11 Ballistic Cannon 1 | . 1 . Launcher 3 | . 2 10 Naked Turns . | . . . Heaviest Build 48 | 11 41 48 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 2 | 1 2 2 Average Overweight (x) . | . . 2 Largest Inventory Capacity 12 | 6 12 12 Average Capacity 9 | 4 8 12 Most Carried 10 | 4 10 7 Average Carried 5 | 2 5 6 Final Capacity 12 | 6 12 12 Final Carried 8 | 2 8 7 Class Distribution -------------------- 82% | Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 596 | 234 246 116 Remotely . | . . . Salvage Created 481 | . 362 119 Parts 37 | . 27 10 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 15 | . 13 2 Guns 13 | . 11 2 AOE 2 | . 2 . Classes Destroyed 6 | . 5 1 Worker 1 | . 1 . Operator 2 | . 1 1 Watcher 4 | . 3 1 Swarmer 6 | . 6 . Grunt 8 | . 7 1 Sentry 1 | . . 1 Best Kill Streak 6 | . 6 1 Combat Bots Only 5 | . 5 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 785 | . 689 96 Core 122 | . 108 14 Absorbed by Shields . | . . . Core Remaining (%) 78 | 100 56 . Volleys Fired 72 | . 64 8 Largest 4 | . 2 4 Hottest 150 | . 80 150 Shots Fired 144 | . 119 25 Gun 130 | . 106 24 Cannon 5 | . 5 . Launcher 9 | . 8 1 Special . | . . . Kinetic 62 | . 54 8 Thermal 73 | . 57 16 Explosive 9 | . 8 1 Electromagnetic . | . . . Robot Hit Streak 15 | . 15 11 Robot Miss Streak 7 | . 7 1 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 92 | . 75 17 Core Hits 39 | . 31 8 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1552 | . 1357 195 Guns 831 | . 654 177 Cannons 53 | . 53 . Explosions 668 | . 650 18 Melee . | . . . Ramming . | . . . Kinetic 323 | . 284 39 Thermal 561 | . 423 138 Explosive 668 | . 650 18 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 45 | . 45 . Projectiles 4 | . 4 . Explosions 41 | . 41 . Melee . | . . . Knockbacks 1 | . 1 . Impact . | . . . Kinetic 1 | . 1 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 303 | . 162 303 Average Temperature 67 | . 56 111 Received Heat Transfer 267 | . 225 42 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1357 | . 950 407 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 147 | . 147 107 Initial 5 | . . 5 Average 62 | . 63 68 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 30 4 Peak Tracking Total 3 | . 3 1 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 8 1 Terminals 7 | . 7 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 26 | . 23 3 Successful 12 | . 11 1 Failed 14 | . 12 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 22 | . 22 . Fabricators . | . . . Repair Stations 3 | . . 3 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 10 | . 10 . Prototype ID Bank 3 | . 3 . Emergency Access Points 1 | . 1 . Terminal Index 1 | . 1 . Alert Level 3 | . 3 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . . 1 Scan Component 1 | . . 1 Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 7 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2490 | 69 2000 421 Spaces Moved 1273 | 48 1032 193 Core 19 | 19 . . Treads 1254 | 29 1032 193 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 200 Average Speed 170 | 119 167 200 Slowest Speed 200 | 160 200 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 3 96 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 35 | . 24 11 Melee . | . . . Projectile . | . . . AOE 35 | . 24 11 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1464 | 58 1193 213 Wait 46 | . 46 . Move 1271 | 47 1031 193 Hop . | . . . Pick Up 31 | 4 23 4 Fast Attach 7 | 5 2 . Attach 9 | 1 6 2 Detach . | . . . Swap 9 | . 8 1 Drop 19 | 1 13 5 Fire 72 | . 64 8 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Discovered new exit (range 6) 333 | -10/Materials | Build established: Mutant 908 | -10/Materials | Discovered new exit (range 16) 1620 | -10/Materials | Discovered new exit (range 15) 2070 | -10/Materials | Entered another Materials area 2070 | -9/Materials | Evolved 2 slots: Weapon x2 2364 | -9/Materials | Build established: Gunner 2491 | -9/Materials | Self-destructed Last Messages --------------- Acquired 10 matter. Connecting with Repair Station... Current location identified: Materials >>Scan(Lgt. Treads) Scanning Lgt. Treads... Ready to Repair: Lgt. Treads Rating: 1 Time: 26 O-16 Technician destroyed. Acquired 1 matter. Dropped Ion Engine. Acquired Imp. Ion Engine. Acquired Hover Unit. Dropped Grenade Launcher. Dropped Med. Laser. R-06 Scavenger collects Grenade Launcher. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). 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