Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.04 @ 23:58:55 Player: ILikeGoodFood Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (2221) 2221 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (913) 913 TOTAL SCORE: 8349 Bonus ------- Follower Combat Kills 371 Met Imprinter 300 Was Imprinted 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Phasing AFG > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Antimatter Reactor Light Antimatter Reactor Improved Cooling System Small Storage Unit Sensor Array Recoil Nullifier Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit Experimental Sensor Array Recoil Nullifier Kinecellerator Weapon Cycler Hacking Suite > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Coil Gun KE Penetrator > --- INVENTORY -------- Light Deuterium Engine Light Antimatter Reactor Improved Cooling System Small Storage Unit Sensor Array Recoil Nullifier Phasing AFG Coil Gun Mining Laser [Rating: 94] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Flamer Energy Gun Tesla Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Slots Evolved 12 | . . 2 . . . 6 2 . 2 Power 2 | . . . . . . 1 1 . . Propulsion 2 | . . . . . . 2 . . . Utility 6 | . . 2 . . . 2 1 . 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 74 | 6 5 11 5 9 4 6 11 8 9 Power 11 | 1 1 2 1 1 . . 1 4 . Engine 7 | 1 1 1 1 . . . . 3 . Core 3 | . . 1 . . . . 1 1 . Reactor 1 | . . . . 1 . . . . . Propulsion 16 | 2 2 2 3 . 1 . 4 1 1 Treads 5 | . . . . . . . 4 1 . Leg 10 | 2 2 2 3 . 1 . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 19 | 1 1 3 . 1 2 4 3 1 3 Device 14 | . . 2 . 1 2 3 3 1 2 Storage 2 | 1 . . . . . . . . 1 Processor 1 | . . 1 . . . . . . . Hackware 1 | . . . . . . 1 . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 1 4 1 7 1 2 3 2 5 Energy Gun 4 | 1 . 2 . . . . . 1 . Energy Cannon 2 | . . 1 . . . . 1 . . Ballistic Gun 14 | 1 . 1 . 4 1 2 1 1 3 Ballistic Cannon 2 | . 1 . . . . . 1 . . Launcher . | . . . . . . . . . . Special Weapon 6 | . . . 1 3 . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 2 1 . . Parts Lost 31 | . . 4 2 . . . 3 3 19 Power 6 | . . . 1 . . . 1 1 3 Propulsion 6 | . . 2 1 . . . . . 3 Utility 8 | . . 1 . . . . . . 7 Weapon 11 | . . 1 . . . . 2 2 6 Highest Loss Streak 19 | . . 4 1 . . . 3 2 19 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 97 94 98 99 91 75 81 85 77 Engine 2 | . 14 7 9 . . . . 2 8 Core 2 | . . 3 . . . . 4 6 4 Reactor 5 | . . . . 10 11 6 2 . . Treads 5 | . . . . . . . 14 17 10 Leg 14 | . 28 21 21 22 22 13 1 . . Device 22 | . . 11 22 22 25 24 28 29 24 Storage 8 | . 14 11 11 11 11 6 5 5 5 Processor 4 | . . 11 11 10 . . . . . Hackware 1 | . . . . . . 4 5 5 4 Protection 1 | . 11 6 . . . . . . . Energy Cannon 2 | . . . 11 3 . . 1 5 4 Ballistic Gun 8 | . 14 11 10 7 11 12 5 4 6 Ballistic Cannon 2 | . 12 6 . . . . 4 2 . Special Weapon 5 | . . . . 11 11 6 2 . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 11 17 20 19 25 28 34 47 71 92 Greatest Support 120 | 20 26 26 30 30 35 35 110 120 120 Greatest Overweight (x) 30 | . 4 5 1 . . . 2 . 30 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 15 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 13 Most Carried 9 | 4 7 6 8 8 8 8 8 8 9 Average Carried 7 | 1 5 4 6 7 8 6 7 6 7 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 15 Final Carried 8 | 3 6 6 8 8 8 7 7 8 7 Class Distribution -------------------- 48% | Scavenger-Mutant 21% | Mutant 17% | Scavenger-Gunner 7% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Matter Collected 1870 | 228 11 347 116 34 111 . 462 369 192 Remotely . | . . . . . . . . . . Salvage Created 2913 | . 49 481 410 . 24 . 381 898 670 Parts 129 | . 3 28 14 . 2 . 12 40 30 Haulers Intercepted 3 | . 1 1 . . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Combat Hostiles Destroyed 42 | . . 11 8 . 1 . 7 8 7 Guns 15 | . . 7 1 . 1 . 3 1 2 Cannons 24 | . . 4 7 . . . 4 5 4 Classes Destroyed 15 | . 2 2 3 . 1 . 2 3 2 Worker 2 | . . . . . . . 2 . . Builder 2 | . . . . . . . . 2 . Tunneler 1 | . . . . . . . . . 1 Hauler 3 | . 1 1 . . . . . 1 . Recycler 4 | . . . 1 . . . 1 1 1 Operator 1 | . . . . . . . . 1 . Watcher 4 | . 1 1 . . . . . 1 1 Swarmer 6 | . . . . . 1 . 5 . . Grunt 22 | . . 10 6 . . . . 3 3 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 4 | . . 1 . . . . . 3 . Hunter 4 | . . . . . . . 2 . 2 Programmer 2 | . . . . . . . . . 2 Behemoth 2 | . . . . . . . . 2 . Best Kill Streak 4 | . 1 3 4 . 1 . 4 3 3 Combat Bots Only 4 | . . 3 3 . 1 . 4 2 2 Max Kills in Single Turn 2 | . 1 1 1 . 1 . 2 1 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Damage Taken 6150 | . . 900 328 . 145 . 781 1096 2900 Core 1682 | . . 155 72 . 28 . 124 136 1167 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 100 . . . 36 100 . 74 . Volleys Fired 186 | . 6 48 23 12 5 . 27 38 27 Largest 4 | . 2 2 2 1 2 . 3 3 4 Hottest 296 | . 55 88 100 100 103 . 170 196 296 Shots Fired 413 | . 12 95 45 12 6 . 61 104 78 Gun 243 | . 6 75 22 . 5 . 30 49 56 Cannon 150 | . 6 20 22 . . . 27 55 20 Launcher . | . . . . . . . . . . Special 20 | . . . 1 12 1 . 4 . 2 Kinetic 253 | . 12 68 22 . 5 . 57 53 36 Thermal 127 | . . 27 23 12 1 . 4 38 22 Explosive . | . . . . . . . . . . Electromagnetic 33 | . . . . . . . . 13 20 Robot Hit Streak 15 | . 6 12 10 . 2 . 5 15 12 Robot Miss Streak 3 | . 1 3 3 . 3 . 3 2 3 Penetration Max 2 | . . . . . . . 2 . 1 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 258 | . 9 71 27 . 2 . 28 73 48 Core Hits 107 | . 5 27 11 . 1 . 15 27 21 Critical Kills 3 | . . . . . . . 1 1 1 Critical Parts Destroyed 2 | . . . . . . . 1 . 1 Critical Strikes 16 | . 1 1 . . . . 8 4 2 Burn 1 | . . . . . . . 1 . . Meltdown 2 | . . . . . . . . 1 1 Destroy 3 | . . . . . . . 2 . 1 Blast 9 | . 1 1 . . . . 5 2 . Corrupt 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6049 | . 99 972 530 . 48 . 653 2266 1481 Guns 2895 | . 47 695 158 . 48 . 163 844 940 Cannons 3105 | . 52 277 372 . . . 466 1422 516 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 1 | . . . . . . . . . 1 Kinetic 3231 | . 99 690 158 . 48 . 629 979 628 Thermal 2260 | . . 282 372 . . . 24 1042 540 Explosive . | . . . . . . . . . . Electromagnetic 557 | . . . . . . . . 245 312 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . . . 5 4 Message Errors 3 | . . . . . . . . 3 . Matter Fused 2 | . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 32 | . . . 6 . . . 14 12 . Projectiles 32 | . . . 6 . . . 14 12 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 10 | . . 2 . . . . 7 1 . Impact . | . . . . . . . . . . Kinetic 10 | . . 2 . . . . 7 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 537 | . 26 210 24 . 3 . . 366 537 Average Temperature 129 | . 13 93 11 . 2 . . 134 214 Received Heat Transfer 1136 | . . 477 138 . . . 18 168 335 Effects 5 | . . 1 . . . . . . 4 Energy Bleed 2 | . . 1 . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . 2 1 Parts Melted 13 | . . 1 1 . . . 1 5 5 Heat Transferred 3980 | . . 644 666 . . . 320 1550 800 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Peak Influence 255 | . 57 199 255 . . 16 144 155 199 Initial 47 | . . 24 47 . . 11 7 1 18 Average 78 | . 28 87 154 . . 15 76 78 121 Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 97 | 100 100 100 69 . . 100 100 100 100 Level 1 2 | . . . 30 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 2 . . . . . 2 2 Investigation 2 | . . . . . . . . 1 1 Extermination . | . . . . . . . . . . Reinforcement 4 | . . 2 . . . . . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Distress Signals 5 | . . 1 . . . . . 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 78 | . 3 17 9 . 6 . 9 17 17 Peak Tracking Total 5 | . 2 4 3 . 3 1 5 4 5 Tactical Retreats 6 | . . 1 2 . . . 1 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Machines Disabled 5 | . . 1 . 1 . . 2 . 1 Max in Single Turn 1 | . . 1 . 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Machines Accessed 13 | . 3 . . . . 2 2 4 2 Terminals 9 | . 2 . . . . 1 1 4 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . 1 . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . 6 . . . . 3 3 8 4 Successful 14 | . 5 . . . . 1 2 4 2 Failed 10 | . 1 . . . . 2 1 4 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . . . . 1 . . . 7 3 Terminals 17 | . 5 . . . . 1 2 8 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 5 | . 1 . . . . . 1 . 3 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 4 . . . . 1 1 4 1 Record 2 | . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 5 | . . . . . . . 1 4 . Open DSF 2 | . . . . . . 1 . . 1 Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 1 . 1 Report Inventory 3 | . 1 . . . . . 1 . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . . . . 1 1 2 1 Full Trace Events 2 | . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Total Allies 9 | . . . . 4 . . . 5 . Largest Group 4 | . . . . 4 4 3 3 3 . Highest-Rated Group 156 | . . . . 156 156 115 115 93 . Highest-Rated Ally 41 | . . . . 41 41 40 40 31 . Total Orders . | . . . . . . . . . . Ally Attacks 70 | . . . . . 11 . 6 53 . Total Damage 1424 | . . . . . 615 . 42 767 . Kills 10 | . . . . . 5 . 1 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Turns Passed 6108 | 68 331 538 253 1594 1023 236 818 910 337 Spaces Moved 3706 | 48 245 242 137 1224 666 171 422 440 111 Core 15 | 6 1 1 . . . . . . 7 Treads 913 | . . . . . . . 373 440 100 Legs 2774 | 42 244 241 137 1224 666 171 49 . . Wheels . | . . . . . . . . . . Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 163 120 Average Speed 133 | 111 120 121 123 120 120 120 170 165 209 Slowest Speed 1550 | 120 250 300 190 120 120 120 330 166 1550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 47 20 37 92 74 7 8 46 5 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 3 2 . . . . Spaces Dug 1 | . . . 1 . . . . . . Terrain Destroyed 33 | . . . 1 . . . 9 15 8 Melee . | . . . . . . . . . . Projectile 32 | . . . 1 . . . 9 15 7 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Total 4507 | 62 271 399 174 1314 883 203 478 561 162 Wait 438 | . 2 83 5 54 204 21 5 59 5 Move 3697 | 47 244 241 136 1223 665 170 421 439 111 Hop . | . . . . . . . . . . Pick Up 65 | 9 9 11 4 5 1 3 6 10 7 Fast Attach 13 | . . . 1 3 4 . 4 1 . Attach 45 | 6 3 9 3 . . 6 7 4 7 Detach 7 | . . . 1 1 . 2 3 . . Swap 16 | . 2 2 1 6 . . . 3 2 Drop 39 | . 5 5 . 10 4 1 5 7 2 Fire 186 | . 6 48 23 12 5 . 27 38 27 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 5) 332 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 4) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 786 | -9/Materials | Lost 4 parts (2n1u1w) 864 | -9/Materials | Discovered new exit (range 14) 938 | -9/Materials | Entered Mines 950 | -9/Mines | Core integrity fell below 50% 961 | -9/Mines | Met a Derelict bent on vengeance 984 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 988 | -9/Mines | Found Prototype Device 1099 | -9/Mines | Discovered new exit (range 11) 1148 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1191 | -9/Mines | Entered Zion 1264 | -7/Zion | Build established: Scavenger-Mutant 1521 | -7/Zion | Learned 4 Factory zone layouts 1573 | -7/Zion | Given A8's code to call for help 1884 | -7/Zion | Given the Hacking Drone Bay 1884 | -7/Zion | Found Prototype Device 2327 | -7/Zion | Imprinted 2329 | -7/Zion | Declared Zion's savior 2702 | -7/Zion | Found Prototype Device 2702 | -7/Zion | Identified Phasing AFG 2748 | -7/Zion | Discovered new exit (range 14) 2785 | -7/Zion | Entered Proximity Caves 2785 | -6/Proximity Caves | Accompanied by 4 allies 3539 | -6/Proximity Caves | Discovered new exit (range 11) 3642 | -6/Proximity Caves | Build established: Mutant 3808 | -6/Proximity Caves | Entered Factory 3808 | -6/Factory | Accompanied by 3 allies 3808 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3808 | -6/Factory | Identified Exp. Sensor Array 3811 | -6/Factory | Identified Hacking Drone Bay 3852 | -6/Factory | Identified exit to DSF 4024 | -6/Factory | Discovered new exit (range 9) 4044 | -6/Factory | Entered another Factory area 4044 | -5/Factory | Accompanied by 3 allies 4044 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4437 | -5/Factory | Build established: Scavenger-Skirmisher 4485 | -5/Factory | Lost 3 parts (1p2w) 4844 | -5/Factory | Discovered new exit (range 6) 4862 | -5/Factory | Entered Extension 5045 | -5/Extension | Rescued a captive Derelict 5049 | -5/Extension | Build established: Scavenger-Gunner 5108 | -5/Extension | Rescued a captive Derelict 5109 | -5/Extension | Rescued a captive Derelict 5313 | -5/Extension | Spotted B-75 Beast 5462 | -5/Extension | Rescued a captive Derelict 5463 | -5/Extension | Rescued a captive Derelict 5639 | -5/Extension | Destroyed B-75 Beast 5641 | -5/Extension | Spotted B-75 Beast 5672 | -5/Extension | Destroyed B-75 Beast 5739 | -5/Extension | Discovered new exit (range 3) 5772 | -5/Extension | Entered Factory 5772 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6073 | -4/Factory | Core integrity fell below 50% 6088 | -4/Factory | Core integrity fell below 20% 6109 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Penetrated by Slug. Acquired 58 matter. Slug penetrates H-77 Assassin. Cryofiber Web destroyed. Acquired Lgt. Antimatter Reactor. K-01 Serf collects debris. Penetrated by Slug. Antigrav System destroyed. Hacking Suite destroyed. Slug penetrates Reinforced Barrier. Slug penetrates Wall. Acquired 10 matter. Connecting with DSF Access... Slug penetrates Wall. Slug penetrates H-77 Assassin. Penetrated by Slug. Slug penetrates Reinforced Barrier. Slammed into H-77 Assassin. U-05 Engineer builds a Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????# ???#% ###########????? | | ?????????????????????# #### #??????????????? | | ?????????????? ???# #??????????????? | | ???????????????? "" # #??????????????? | | ??????????????? "" + #??????????????? | | ???????????????? """ # #??????????????? | | ?????????????????????+ #??????????????? | | ?????????????????????####+#########??????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# """ #??????????????????? | | ?????????????????????#! """ #??????????????????? | | ?????????????????????# """ #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# """ #??????????????????? | | ?????????????????????# Y" #??????????????????? | | ?????????????????????# """ #??????????????????? | | ?????????????????????# = #??????????????????? | | ?????????????????????###!######??????????????????? | | ???????????????????????#[#???????????????????????? | | ???????????????????????#=#???????????????????????? | | ?????????????????????###%#???????????????????????? | | ?????????????????#######|#???????????????????????? | | ?????????????????+ !=%%u #???????????????????????? | | ?????????????????######!!####????????????????????? | | ?????????????????######*h#T #######??????????????? | | ?????????? !=[@% ???????? | | ?????????? =kh ???????? | | ?????????? ???????? | | ?????????? ###############????????? | | ??????????? #??????????????????????? | | ??????????? #??????????????????????? | | ??????????? #??????????????????????? | | ???????????? ##+###########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 39 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 10 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Med. Treads | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Force Field | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed FocalRestorationMediator Manual? 0 Play Time 01:12:33 Cumulative 38.1 hours Start 2022.12.04 @ 22:35:48 End 2022.12.04 @ 23:58:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 06b3219a-22ae-414d-ad3a-006ec2af088f