Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 15:11:54 Player: H0-R5E Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (165) 825 Value Destroyed (6221) 6221 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2282) 2282 TOTAL SCORE: 16068 Bonus ------- High Alert Combat Kills 552 Follower Combat Kills 991 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Friendly Fire -61 Cogmind --------- Core Integrity 843/1000 Matter 286/300 Energy 6/100 System Corruption 3% Temperature Cool (32) Movement Walking (100) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg FC-FC Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Improved Cooling System Large Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced System Shield System Restoration Module > --- WEAPON (3) ------- Variable Charge Gun Hypervelocity Coil Gun Thermal Neutron Construct/G > --- INVENTORY (15) --- Matter Compressor (250) Advanced Terrain Scanner Encrypted Comm Array Remote Force Field Authchip [R/NC] Component Analysis Suite Hacking Drone Bay (1/1) Bomb Factory No. 2 Tesla Rifle Improved Datajack Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Nuclear Core Momentum-Nuclear Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg FC-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Compact Battery 0b10 Decoder Chip [Skirmisher] Core Analyzer Remote Force Field Advanced System Shield > --- WEAPON ----------- Tesla Rifle Tesla Rifle Hypervelocity Coil Gun > --- INVENTORY -------- Matter Compressor Encrypted Comm Array EM Disruption Field Authchip [R/NC] Component Analysis Suite System Restoration Module System Restoration Module Hacking Drone Bay Bomb Factory No. 2 Tesla Rifle Variable Charge Gun Improved Datajack Molecular Deconstructor [Rating: 97] Favorites ----------- Power Constructs Engine Constructs Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Constructs Energy Gun Improved Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Constructs Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 4 . . . . . . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . . . . . . . 1 Utility 6 | . . 2 . . . 1 . . . . . . 2 . . . . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Parts Attached 221 | 7 6 24 21 22 3 34 1 8 3 9 3 9 21 9 6 . 9 26 Power 15 | 1 2 1 3 . . . . 1 . . . 2 3 . . . 2 . Engine 10 | 1 2 1 3 . . . . . . . . 1 2 . . . . . Core 5 | . . . . . . . . 1 . . . 1 1 . . . 2 . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 41 | 2 2 5 5 3 1 9 . 1 1 1 . . 3 2 . . 2 4 Treads . | . . . . . . . . . . . . . . . . . . . Leg 36 | 2 2 5 3 3 1 9 . 1 1 1 . . . 2 . . 2 4 Wheel 3 | . . . . . . . . . . . . . 3 . . . . . Hover 2 | . . . 2 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 90 | 2 1 5 7 6 1 19 1 2 2 1 2 3 11 7 6 . 3 11 Device 58 | 1 . 3 3 4 1 13 1 . 1 . 2 1 6 5 6 . 3 8 Storage 5 | 1 . . . . . 2 . . . . . . . 1 . . . 1 Processor 6 | . . 1 1 . . 1 . . . . . . 2 . . . . 1 Hackware 6 | . 1 . 1 . . 2 . 1 . . . . . . . . . 1 Protection 15 | . . 1 2 2 . 1 . 1 1 1 . 2 3 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 1 13 6 13 1 6 . 4 . 7 1 4 4 . . . 2 11 Energy Gun 35 | 2 . 9 4 7 1 3 . 2 . 2 . . . . . . . 5 Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 8 | . . . . . . . . . . 1 . 1 . . . . 2 4 Ballistic Cannon 2 | . . . . . . 1 . . . 1 . . . . . . . . Launcher 10 | . . 2 1 2 . 1 . . . 2 . 1 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 1 . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 14 | . . 2 1 4 . 1 . 2 . . . 1 1 . . . . 2 Unidentified Prototypes 7 | . . . 4 . . 1 . 2 . . . . . . . . . . Corrupted Parts 2 | . . . . . . 1 . . . . . 1 . . . . . . System Corruption 2 | . . . . . . 1 . . . . . 1 . . . . . . Parts Lost 52 | . . 6 1 2 . 12 1 2 . 1 . 9 2 2 . . 8 6 Power 12 | . . 1 . . . 3 . . . 1 . 4 . . . . 1 2 Propulsion 11 | . . 2 . . . 2 1 1 . . . 2 1 . . . 1 1 Utility 14 | . . 1 1 2 . 1 . 1 . . . 1 1 1 . . 2 3 Weapon 15 | . . 2 . . . 6 . . . . . 2 . 1 . . 4 . Highest Loss Streak 7 | . . 5 1 1 . 7 1 1 . 1 . 3 1 1 . . 3 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 95 99 99 92 73 76 85 83 81 84 60 70 86 83 86 70 90 Engine 5 | . 14 10 11 11 11 5 7 7 7 6 . 1 4 2 . . 1 4 Core 3 | . . . . . . 4 . 6 7 . 7 1 2 6 6 6 4 4 Leg 18 | . 28 21 22 22 22 17 23 22 14 21 23 9 3 9 19 20 17 21 Device 14 | . 12 14 12 20 11 13 15 8 7 7 13 11 10 18 15 26 22 17 Storage 8 | . 14 11 11 11 11 7 7 7 7 7 7 7 6 7 7 6 6 8 Processor 6 | . . 1 2 5 . 3 7 7 7 7 7 7 14 10 6 6 6 9 Hackware 1 | . 1 11 8 . . . . 1 . . . . . . . . . 2 Protection 3 | . . 3 9 6 15 2 . 4 6 7 1 . 3 2 5 . . . Energy Gun 7 | . 27 18 19 12 15 12 . 6 7 7 . . . . . . 2 7 Energy Cannon 1 | . . . . . . 3 7 1 . . . 2 6 6 6 6 2 . Ballistic Gun 2 | . . . . . . . . . . 6 11 4 3 2 . . 2 5 Ballistic Cannon 2 | . . . . . . 1 7 7 7 6 7 4 . . 6 6 1 . Slashing Weapon 1 | . . . . . . . . . . . 3 4 3 6 6 6 . . Special Melee Weapon 1 | . . . 1 8 6 . . 1 7 . . 1 . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 13 17 24 27 30 25 45 38 52 48 51 53 53 62 63 79 52 52 59 Greatest Support 80 | 20 20 20 26 26 33 46 45 47 38 55 55 55 29 38 57 57 58 80 Greatest Overweight (x) 15 | 1 . 1 2 1 . 10 . 1 2 1 . 15 12 5 1 . 1 1 Average Overweight (x) . | . . . . . . . . . 1 . . 2 3 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 8 8 8 8 8 13 12 15 15 15 15 15 15 15 15 15 15 15 Average Carried 11 | . 5 7 8 7 6 6 10 14 14 14 14 14 14 14 14 15 14 14 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 7 8 8 8 5 10 12 15 15 15 15 15 15 14 15 15 14 13 Scrap Engine Consumption 108 | . . . . . 9 30 . 9 3 6 5 3 13 13 3 . 4 10 Constructs Created 14 | . . . . . . 5 1 . . 1 . . 2 1 . . 2 2 Constructs Modified 24 | . . . . . . 4 2 3 . 4 2 1 . 5 1 . 1 1 Class Distribution -------------------- 51% | Mutant 22% | Scavenger-Mutant 12% | Gunner 6% | Construct 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Construct | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4023 | 270 11 315 201 343 30 375 4 186 17 320 46 157 209 460 271 . 408 400 Remotely 10 | . . . . . . . . . . . . . 10 . . . . . Salvage Created 6963 | 172 342 620 560 314 170 1083 293 331 . 295 . 370 528 567 179 . 269 870 Parts 351 | 12 18 52 36 28 6 42 4 20 . 16 . 19 31 19 1 . 8 39 Haulers Intercepted 7 | . 1 2 3 . . . . 1 . . . . . . . . . . Recyclers Shooed 8 | . 1 3 . . 2 . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . . . 7 . 16 . 14 . . 19 . Prevented 12 | . . . . . . . . . 3 4 . 1 . . 4 . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 126 | . 8 20 9 15 1 20 1 5 . 8 . 9 4 12 . . 4 10 Melee 3 | . . . . . . . . . . . . 1 1 1 . . . . Guns 63 | . 8 15 7 11 1 10 . 2 . 1 . 3 . 1 . . . 4 Cannons 27 | . . . . . . 8 1 3 . 1 . 4 . 6 . . 4 . AOE 31 | . . 5 2 3 . 2 . . . 6 . 1 3 4 . . . 5 Classes Destroyed 18 | 2 5 1 1 . . 2 1 . . . . 2 1 2 . . . 1 Worker 4 | . . . 2 . . . . 1 . . . . 1 . . . . . Builder 2 | . . . . . . . . . . . . . 1 . . . . 1 Tunneler 5 | 4 . . . . . . . . . . . . 1 . . . . . Hauler 7 | . 1 2 3 . . . . 1 . . . . . . . . . . Recycler 8 | 1 . . . . 2 1 . . . . . . 2 . . . . 2 Mechanic 2 | . . . . . . . . . . . . . . . . . . 2 Operator 2 | . 1 . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . . Watcher 9 | . 1 3 1 . . 1 . . . . . . 2 . . . . 1 Swarmer 38 | . 3 10 . 11 . . . . . 5 . 4 . 1 . . . 4 Grunt 50 | . 5 6 4 3 . 13 . 2 . 2 . 3 3 5 . . 2 2 Brawler 2 | . . . . . . . . . . . . . . 1 . . 1 . Duelist 2 | . . . . . . . . . . . . 1 . 1 . . . . Sentry 17 | . . 4 5 1 1 2 . . . 1 . . 1 1 . . . 1 Specialist 4 | . . . . . . . . . . . . . . 2 . . . 2 Hunter 5 | . . . . . . 4 . . . . . . . 1 . . . . Programmer 6 | . . . . . . 1 . 3 . . . . . . . . 1 1 Compactor 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 9 | 5 4 9 5 3 2 7 1 2 . 4 . 4 6 4 . . 2 6 Combat Bots Only 8 | . 4 8 2 3 1 7 1 1 . 4 . 4 3 4 . . 2 5 Max Kills in Single Turn 5 | 1 1 2 4 2 1 1 1 1 . 2 . 1 5 2 . . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 1 2 . 1 . . . 2 . 1 3 2 . . . 3 Melee 1 | . . . . . . . . . . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1121 | . 42 128 36 38 2 273 1 28 . 37 . 144 42 92 26 . 100 132 Missed 377 | . 14 41 11 6 . 90 . 14 . 22 . 42 11 39 10 . 32 45 Damage Taken 10262 | . 332 1007 393 322 27 2120 57 236 . 226 . 2023 399 700 52 . 1076 1292 Core 1370 | . 60 192 55 16 . 277 . 35 . 11 . 296 24 139 . . 108 157 Absorbed by Shields 486 | . . . . . . 51 . . . . . 48 . 176 . . 151 60 Redirected to Shielding 396 | . . . . 24 . 83 . 22 . 55 . 107 105 . . . . . Ignored by Resistances 111 | . . . . . . . . . . . . . . . 3 . 16 92 Regen/Repaired (Parts) 1723 | . . 93 . . . 460 . 131 . 80 24 79 489 167 42 . 38 120 Core Remaining (%) 57 | 100 76 . . . 34 . . . . . . 11 . . . . 68 . Volleys Fired 479 | 12 39 58 28 66 5 83 12 19 . 7 1 46 9 30 . . 28 36 Largest 3 | 2 2 2 2 2 2 3 2 3 . 3 1 2 2 2 . . 2 3 Hottest 177 | 100 100 130 116 116 116 177 107 167 . 167 48 120 133 146 . . 155 173 Shots Fired 827 | 24 77 93 50 87 6 164 24 38 . 13 1 63 16 39 . . 46 86 Gun 601 | 24 76 87 47 82 6 116 . 18 . 6 . 21 6 9 . . 17 86 Cannon 196 | . . . . . . 44 24 20 . 3 1 41 9 25 . . 29 . Launcher 29 | . . 6 3 5 . 4 . . . 4 . 1 1 5 . . . . Special 1 | . 1 . . . . . . . . . . . . . . . . . Kinetic 178 | . . . . . . 23 12 17 . 3 1 42 6 12 . . 29 33 Thermal 504 | 24 77 87 22 22 1 133 12 19 . 3 . 20 9 22 . . 17 36 Explosive 24 | . . 6 3 5 . 4 . . . . . . 1 5 . . . . Electromagnetic 121 | . . . 25 60 5 4 . 2 . 7 . 1 . . . . . 17 Robot Hit Streak 19 | 6 19 11 15 8 4 11 5 6 . 3 . 5 8 7 . . 12 9 Robot Miss Streak 7 | 2 4 6 2 5 1 4 2 2 . 2 . 4 1 3 . . 7 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 558 | 16 53 67 39 49 7 98 15 28 2 5 . 30 16 36 5 . 33 59 Core Hits 346 | 6 20 67 21 25 3 48 6 13 . 10 . 15 14 35 1 . 33 29 Critical Kills 2 | . . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 29 | 4 6 1 5 1 . 5 . . . . . 2 . 1 . . . 4 Burn 21 | 4 6 1 4 1 . 5 . . . . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . . . . . 3 Blast 2 | . . . . . . . . . . . . 2 . . . . . . Corrupt 2 | . . . 1 . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . 1 . . . . Melee Attacks 71 | . . 1 1 21 2 . . 2 2 . 11 4 11 5 5 . . 6 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . . . 11 2 10 5 5 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 37 | . . 1 1 20 2 . . 2 2 . . . 3 . . . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15134 | 215 684 1530 959 1122 128 2491 410 569 . 519 . 945 1107 1564 360 . 753 1778 Guns 6745 | 215 674 939 744 610 128 1462 . 185 . 82 . 194 87 148 . . 194 1083 Cannons 3313 | . . . . . . 628 410 384 . 26 . 530 160 616 . . 559 . Explosions 4184 | . . 590 214 512 . 396 . . . 411 . 151 511 709 . . . 690 Melee 870 | . . . . . . . . . . . . 70 349 91 360 . . . Ramming 22 | . 10 1 1 . . 5 . . . . . . . . . . . 5 Kinetic 2457 | . . . . . . 334 263 338 . 26 . 553 87 185 . . 415 256 Thermal 7388 | 215 674 939 308 210 15 1668 147 223 . 212 . 242 416 579 . . 338 1202 Explosive 2676 | . . 590 214 512 . 396 . . . . . . 255 709 . . . . Electromagnetic 1721 | . . . 436 400 113 88 . 8 . 281 . 80 . . . . . 315 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 870 | . . . . . . . . . . . . 70 349 91 360 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . 2 1 2 2 2 2 . 1 1 . . 1 . 1 1 . . 3 Average Corruption 1 | . 2 1 2 2 2 1 . 1 1 . . 1 . 1 1 . . 1 Corruption Purged 6 | . . . . . . 3 . . 1 . . . . . 1 . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 54 | . 5 3 10 18 4 . . 2 2 . . 4 . 2 1 . . 3 Message Errors 17 | . 3 1 3 7 2 . . . . . . 1 . . . . . . Matter Fused 8 | . 2 . 1 2 . . . . 1 . . . . 1 . . . 1 Heat Flow Errors 9 | . . . 1 6 1 . . . . . . . . . 1 . . . Energy Discharges 5 | . . 1 1 . 1 . . . . . . 1 . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 7 | . . . 1 2 . . . 2 . . . 1 . 1 . . . . Data Loss (major) 6 | . . 1 3 . . . . . 1 . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 499 | . . 56 . . . . . . . 2 . 15 68 14 203 . 2 139 Projectiles 33 | . . . . . . . . . . . . 7 16 8 . . 2 . Explosions 203 | . . 56 . . . . . . . 2 . . . 6 . . . 139 Melee 263 | . . . . . . . . . . . . 8 52 . 203 . . . Knockbacks 16 | . . . . . . 2 . 5 . . . 4 . 1 . . 4 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . 2 . 5 . . . 4 . 1 . . 4 . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 371 | . . . . . . . . . . 104 . . 99 87 . . . 81 Shots 9 | . . . . . . . . . . 3 . . 2 2 . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 2 1 1 . . 2 . 1 . . . . . . . . . 2 Kicked 9 | . 2 1 1 . . 2 . 1 . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 633 | 195 213 192 260 196 187 633 216 245 . 192 2 222 104 217 211 . 301 346 Average Temperature 86 | 81 76 52 64 53 48 150 91 90 . 82 1 56 44 69 110 . 90 93 Received Heat Transfer 2371 | . 180 384 141 45 9 618 . 36 . 12 . 411 96 116 9 . 87 227 Effects 13 | . . . . . . 8 . . . . . . . . . . 3 2 Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . Interference 4 | . . . . . . 1 . . . . . . . . . . 3 . Short Circuit 2 | . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . Damage (major) 4 | . . . . . . 4 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . . . 1 Parts Fried 9 | . . . 3 3 . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 18 | 4 5 3 . . . 3 . . . . . . . 3 . . . . Heat Transferred 11575 | 925 2442 1792 1036 554 37 1913 . . . 150 . 200 400 900 . . 500 726 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . 4 . 1 . . . . . 3 Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1586 | 25 174 312 359 1586 781 507 176 257 . . . . 946 . . . . 1213 Initial 1002 | . 16 . 55 233 713 377 171 123 . . . . 900 . . . . 1002 Average 486 | 10 95 181 137 760 743 408 171 173 . . . . 833 . . . . 1013 Maximum Alert Level 4 | . . 1 1 4 3 2 . 1 . . . . 3 . . . . 4 Low Security (%) 31 | 100 100 45 75 . . . 100 77 . . . . . . . . . . Level 1 19 | . . 54 24 21 . 39 . 22 . . . . . . . . . . Level 2 18 | . . . . 39 . 60 . . . . . . 15 . . . . . Level 3 24 | . . . . 11 100 . . . . . . . 84 . . . . 96 Level 4 5 | . . . . 27 . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 3 2 . . 10 . 3 . . . . 1 . . . . 2 Investigation 11 | . . 2 1 . . 5 . 2 . . . . 1 . . . . . Extermination 3 | . . . . . . 1 . 1 . . . . . . . . . 1 Reinforcement 5 | . 1 1 1 . . 1 . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . 1 . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 5 | . . 1 2 . . . . . . . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 238 | . 17 29 16 40 1 26 6 8 1 8 . 16 6 16 3 . 17 28 Peak Tracking Total 16 | . 5 9 3 5 1 5 5 3 1 4 . 5 4 4 3 . 5 16 Tactical Retreats 12 | . . . . 3 . 1 . . . 1 . 1 . 3 2 . 1 . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 7 | . 1 . 1 1 . 2 . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 115 | . . 24 . 74 . . . 17 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . 2 . 4 . . . . . . . . . . . . . . Reprogrammed 2 | . . . . 1 . . . 1 . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . 3 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . 5 . . . Triggered 5 | . . . . . . . . . 1 . . . . 1 3 . . . Fabricated Traps 5 | . . . . . . . . . . . . . . . 5 . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 21 | . . 1 2 5 . . . 2 . . . . 5 1 . . . 5 Max in Single Turn 4 | . . 1 1 1 . . . 1 . . . . 4 1 . . . 3 Garrison Relay 4 | . . . . 4 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 66 | . 7 8 12 4 5 8 . 7 1 1 1 . 3 . 1 4 . 4 Terminals 39 | . 5 6 9 4 4 6 . 3 . . . . 1 . . . . 1 Fabricators 4 | . . . . . . 1 . 3 . . . . . . . . . . Repair Stations 5 | . 1 1 . . . . . . . . . . 2 . . . . 1 Recycling Units 6 | . 1 1 2 . 1 . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . . . . . . . . 1 Total Hacks 223 | . 27 27 32 13 23 21 . 13 1 1 9 . 8 . 1 30 . 17 Successful 137 | . 19 18 18 4 14 6 . 9 1 1 9 . . . 1 30 . 7 Failed 85 | . 7 9 14 9 9 15 . 4 . . . . 8 . . . . 10 Catastrophic 12 | . . . 1 . . 5 . 1 . . . . 2 . . . . 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 84 | . 17 13 12 5 14 9 . 5 . . . . 4 1 . . . 4 Terminals 126 | . 21 19 28 13 16 17 . 6 . . . . 4 . . . . 2 Fabricators 7 | . . . . . . 2 . 5 . . . . . . . . . . Repair Stations 20 | . 2 4 . . . . . . . . . . 4 . . . . 10 Recycling Units 21 | . 4 4 3 . 7 . . . . . . . . . . . . 3 Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . Garrison Access 5 | . . . 1 . . 2 . . . . . . . . . . . 2 Terminal Hacks 86 | . 12 9 11 2 6 2 . 2 1 1 9 . . . 1 30 . . Record 12 | . . . . . . . . . . 1 . . . . . 11 . . Part Schematic 20 | . . . . . 1 . . . . . 9 . . . . 10 . . Robot Schematic 7 | . 1 . . . . . . . . . . . . . . 6 . . Robot Analysis 7 | . 6 1 . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 3 1 . . 2 . . . . . . . . . . 3 . . Open Door 8 | . . . 5 1 . . . . 1 . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . . 1 . . 1 . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Machine Index 1 | . . 1 . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 1 1 . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 2 2 . . . . . . . . . . . . . . . Locate Traps 3 | . . 1 1 . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . 3 . . . . . . . . . . Load Schematic 2 | . . . . . . 1 . 1 . . . . . . . . . . Build 3 | . . . . . . 1 . 2 . . . . . . . . . . Repair Station Hacks 8 | . . 4 . . . . . . . . . . . . . . . 4 Scan Component 4 | . . 2 . . . . . . . . . . . . . . . 2 Repair 4 | . . 2 . . . . . . . . . . . . . . . 2 Recycling Unit Hacks 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Retrieve Components 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 33 | . 6 5 5 2 7 2 . 3 . . . . . . . . . 3 Terminals 24 | . 4 5 4 2 3 2 . 3 . . . . . . . . . 1 Track 3 | . . 1 1 . . . . . . . . . . . . . . 1 Assimilate 2 | . 1 . . . . . . 1 . . . . . . . . . . Botnet 18 | . 3 3 3 2 3 2 . 2 . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 1 . 4 . . . . . . . . . . . . 2 Monitor 1 | . . . . . 1 . . . . . . . . . . . . . Reject 4 | . 1 . 1 . 1 . . . . . . . . . . . . 1 Recyclers 3 | . 1 . . . 1 . . . . . . . . . . . . 1 Mask 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 7 7 6 4 5 7 . 7 . . . . 3 . . . . 4 Full Trace Events 17 | . 2 4 1 1 1 5 . 2 . . . . 1 . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . 1 . . . . . . . . . 4 . . . . 6 . . Robots Built 2 | . . . . . . 1 . 1 . . . . . . . . . . Authchips 1 | . . . . . . 1 . . . . . . . . . . . . Time 67 | . . . . . . 27 . 40 . . . . . . . . . . Total Robot Build Rating 2 | . . . . . . 1 . 1 . . . . . . . . . . Part Schematics Acquired 35 | . . . . . 1 . . . . . 24 . . . . 10 . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 56 | . . . . . . . . 56 . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . . . . . Parts Repaired 4 | . . 2 . . . . . . . . . . . . . . . 2 Time 152 | . . 52 . . . . . . . . . . . . . . . 100 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 9 . 2 . 1 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . 1 1 . 2 . . . 1 . . 1 1 . . . . 3 Non-combat 9 | . . 1 1 . 2 . . . 1 . . . 1 . . . . 3 Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 13 | . . 1 1 . 2 . . . 2 . . . 1 . . . . 6 parse_system 3 | . . . . . . . . . 2 . . . . . . . . 1 no_distress 2 | . . . . . . . . . . . . . . . . . . 2 find_chute 2 | . . . . . . . . . . . . . 1 . . . . 1 find_recycling 6 | . . 1 1 . 2 . . . . . . . . . . . . 2 Manual 1 | . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 21 | . . . . 17 . . . 4 . . . . . . . . . . Machine Destruction 17 | . . . . 17 . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . 9 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 16 | . 1 . 1 9 . 1 . 2 . . . 1 . . . . 1 . Largest Group 6 | . 1 1 1 6 . 1 . 2 . . . 1 . . . . 1 1 Highest-Rated Group 127 | . 10 10 100 127 . 14 . 40 . . . 80 . . . . 96 96 Highest-Rated Ally 100 | . 10 10 100 39 . 14 . 26 . . . 80 . . . . 96 96 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . 1 . . . . . Pyro 1 | . . . . . . . . . . . . . 1 . . . . . Total Orders 40 | . . 10 . 24 . 6 . . . . . . . . . . . . STAY 13 | . . 5 . 6 . 2 . . . . . . . . . . . . ROAM 3 | . . . . 2 . 1 . . . . . . . . . . . . FOLLOW 14 | . . 5 . 8 . 1 . . . . . . . . . . . . AID 2 | . . . . . . 2 . . . . . . . . . . . . EXPLORE 7 | . . . . 7 . . . . . . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . . . . . Ally Attacks 179 | . . . 15 119 . . . . . . . 10 . . . . 24 11 Total Damage 3624 | . . . 457 1843 . . . . . . . 152 . . . . 844 328 Kills 42 | . . . 4 26 . . . . . . . 1 . . . . 10 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 7 | . 6 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . . 1 1 1 2 . 3 1 . . . Drone Launches 13 | . . . 6 7 . . . . . . . . . . . . . . Drone Recoveries 7 | . . . . 7 . . . . . . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . . . 13 . . . . 10 Items 13 | . . . . . . . . . . . . . 13 . . . . . Patrols 8 | . . . . . . . . . . . . . . . . . . 8 Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 12506 | 119 604 619 762 1372 229 1028 136 639 585 533 1129 855 657 800 802 94 765 778 Spaces Moved 6677 | 58 355 248 334 540 172 528 81 407 302 345 894 295 298 444 501 78 419 378 Core 98 | 6 . . . . . 8 . . . . . 54 30 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 6055 | 52 355 248 333 540 172 520 81 407 302 345 894 241 . 189 501 78 419 378 Wheels 523 | . . . . . . . . . . . . . 268 255 . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 116 106 185 121 121 121 95 105 121 121 120 105 Average Speed 145 | 114 120 134 184 173 120 129 119 125 190 133 121 219 173 149 149 121 136 125 Slowest Speed 800 | 120 120 190 190 190 120 550 120 185 270 200 121 800 650 335 191 121 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 63 31 56 69 43 16 74 14 52 55 83 49 10 71 53 69 58 13 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . 1 . 1 . . 1 . 1 . . Known Exits Taken 6 | . . 1 1 . 1 . . 1 . 1 . . 1 . . . . . Unknown Exits Taken 9 | 1 1 . . . . . . . 1 . 1 1 . 1 1 1 1 . Scrap Searched 16 | . . . . . . . . . 1 4 3 1 . 5 2 . . . Spaces Dug 7 | . 1 . . . . 2 . . . . . . 3 1 . . . . Terrain Destroyed 282 | . 1 27 48 . . 17 . 2 . 19 . 14 27 67 . . 7 53 Melee 4 | . . . . . . . . . . . . . 3 1 . . . . Projectile 35 | . 1 . . . . 5 . 2 . 1 . 9 2 4 . . 6 5 AOE 242 | . . 27 48 . . 12 . . . 18 . 5 22 62 . . . 48 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 8594 | 83 453 434 425 872 189 724 95 504 312 407 925 440 402 533 546 77 567 606 Wait 830 | 4 42 65 22 138 1 46 . 32 4 40 4 81 53 37 19 . 100 142 Move 6661 | 57 354 247 334 539 171 528 80 406 301 344 893 294 297 443 500 77 418 378 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 83 | 3 5 8 . 4 2 13 2 10 1 1 6 3 6 2 6 . 5 6 Fast Attach 76 | 7 . 6 14 2 . 11 . 4 . 4 . 2 7 4 . . 4 11 Attach 33 | . . 4 . 3 1 2 . 2 1 1 . 1 5 . 4 . 3 6 Detach 8 | . . . 1 . . 3 . 1 . 1 . . . 1 . . . 1 Swap 113 | . 6 14 7 18 2 21 1 2 2 4 3 6 9 5 2 . 2 9 Drop 107 | . 5 6 14 6 5 15 . 8 1 5 7 3 5 6 5 . 7 9 Fire 479 | 12 39 58 28 66 5 83 12 19 . 7 1 46 9 30 . . 28 36 Melee 71 | . . 1 1 21 2 . . 2 2 . 11 4 11 5 5 . . 6 Ram . | . . . . . . . . . . . . . . . . . . . Kick 9 | . 2 1 1 . . 2 . 1 . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . . . . Trap 120 | . . 24 . 74 . . . 17 . . . . . . 5 . . . Miscellaneous 3 | . . . 3 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / Upp / Ext x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 8) 501 | -10/Materials | Discovered new exit (range 8) 586 | -10/Materials | Discovered new exit (range 7) 679 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Central database locked down 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Accompanied by 1 ally 724 | -9/Materials | Evolved 2 slots: Utility x2 837 | -9/Materials | Destroyed 7 combat bots 906 | -9/Materials | Lost 5 parts (2n1u2w) 1100 | -9/Materials | Repaired Aluminum Leg 1128 | -9/Materials | Repaired Grenade Launcher 1151 | -9/Materials | Identified exit to Mines 1151 | -9/Materials | Identified exit to Storage 1177 | -9/Materials | Build established: Scavenger-Mutant 1238 | -9/Materials | Destroyed 8 combat bots 1343 | -9/Materials | Entered Storage 1489 | -9/Storage | Core integrity fell below 50% 1832 | -9/Storage | Met 01-MTF 2048 | -9/Storage | Build established: Mutant 2105 | -9/Storage | Identified exit to Garrison 2105 | -9/Storage | Entered Garrison 2105 | -9/Garrison | Accompanied by 7 allies (01-MTF) 2110 | -9/Garrison | 01-MTF left 2149 | -9/Garrison | Triggered checkpoint 2151 | -9/Garrison | Triggered checkpoint 2401 | -9/Garrison | Garrison Relay disabled 2489 | -9/Garrison | Triggered checkpoint 2716 | -9/Garrison | Build established: Commander-Mutant 2849 | -9/Garrison | Lost 4 allies 2927 | -9/Garrison | Triggered checkpoint 2943 | -9/Garrison | Triggered checkpoint 2963 | -9/Garrison | Triggered checkpoint 3002 | -9/Garrison | Triggered checkpoint 3054 | -9/Garrison | Discovered new exit (range 20) 3067 | -9/Garrison | Triggered checkpoint 3146 | -9/Garrison | Garrison Relay disabled 3181 | -9/Garrison | Garrison Relay disabled 3274 | -9/Garrison | Build established: Mutant 3274 | -9/Garrison | Lost 3 allies 3410 | -9/Garrison | Lost 3 allies 3412 | -9/Garrison | Garrison Relay disabled 3463 | -9/Garrison | Discovered new exit (range 10) 3477 | -9/Garrison | Entered Recycling 3480 | -9/Recycling | Found Scrap Engine 3659 | -9/Recycling | Identified exit to Factory 3706 | -9/Recycling | Entered Factory 3706 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4107 | -7/Factory | Lost 7 parts (1p2n1u3w) 4265 | -7/Factory | Fabricated M-13 Machinist? 4485 | -7/Factory | Build established: Scavenger-Mutant 4497 | -7/Factory | Garrison activated, responded to threat 4588 | -7/Factory | Destroyed 7 combat bots 4734 | -7/Factory | Sucked down chute 4734 | -7/Factory | Entered Waste 4757 | -7/Waste | Spotted C-40 Crusher 4763 | -7/Waste | Spotted C-40 Crusher 4766 | -7/Waste | Spotted C-40 Crusher 4774 | -7/Waste | Destroyed C-40 Crusher 4783 | -7/Waste | Crushed by Compactor (1 part destroyed) 4804 | -7/Waste | Spotted C-40 Crusher 4809 | -7/Waste | Spotted C-40 Crusher 4845 | -7/Waste | Spotted C-40 Crusher 4852 | -7/Waste | Discovered new exit (range 10) 4870 | -7/Waste | Entered Factory 4902 | -7/Factory | Identified exit to DSF 5077 | -7/Factory | Fabricated Cld. Gravmag System (x1) 5199 | -7/Factory | Fabricated M-13 Machinist? 5278 | -7/Factory | P-70 Sage assimilated allied Machinist 4b 5301 | -7/Factory | Build established: Mutant 5346 | -7/Factory | Identified exit to Lower Caves 5509 | -7/Factory | Entered Lower Caves 5522 | -7/Lower Caves | Met a Warlord Commander 5523 | -7/Lower Caves | Learned location of Warlord (-5) 5524 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5534 | -7/Lower Caves | Found Encrypted Comm Array 5573 | -7/Lower Caves | Learned Factory stockpile data 6049 | -7/Lower Caves | Discovered new exit (range 7) 6094 | -7/Lower Caves | Entered another Lower Caves area 6395 | -7/Lower Caves | Build established: Gunner 6510 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6587 | -7/Lower Caves | Identified exit to Zion 6627 | -7/Lower Caves | Entered Zion 6780 | -7/Zion | Given the Hacking Drone Bay 6782 | -7/Zion | Found Prototype Device 6836 | -7/Zion | Identified Hacking Drone Bay 6837 | -7/Zion | Discovered new exit (range 13) 7035 | -7/Zion | Found Prototype Device 7066 | -7/Zion | Received a hallucinogenic algorithm 7120 | -7/Zion | Identified Bomb Factory No. 2 7486 | -7/Zion | Build established: Construct 7756 | -7/Zion | Entered Proximity Caves 7782 | -6/Proximity Caves | Spotter reported a threat 7810 | -6/Proximity Caves | Learned location of 1 exit from Factory 7884 | -6/Proximity Caves | Spotter reported a threat 7908 | -6/Proximity Caves | Spotted B-75 Beast 7944 | -6/Proximity Caves | Core integrity fell below 50% 7951 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7959 | -6/Proximity Caves | Spotter reported a threat 7967 | -6/Proximity Caves | Spotter reported a threat 7967 | -6/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 7997 | -6/Proximity Caves | Lost 3 parts (2p1n) 8020 | -6/Proximity Caves | Spotter reported a threat 8100 | -6/Proximity Caves | Spotter reported a threat 8105 | -6/Proximity Caves | Spotter reported a threat 8158 | -6/Proximity Caves | Spotter reported a threat 8243 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 8252 | -6/Proximity Caves | Build established: Mutant 8258 | -6/Proximity Caves | Core integrity fell below 20% 8399 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 8449 | -6/Proximity Caves | Spotter reported a threat 8575 | -6/Proximity Caves | Discovered new exit (range 7) 8611 | -6/Proximity Caves | Entered Factory 8611 | -6/Factory | Evolved 2 slots: Utility x2 8612 | -6/Factory | Identified exit to Lower Caves 8961 | -6/Factory | Search patrols dispatched 8982 | -6/Factory | Discovered exit to Lower Caves (range 16) 9218 | -6/Factory | Joined by Warlord Pyro squad 9268 | -6/Factory | Entered Lower Caves 9333 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9344 | -6/Lower Caves | Found Prototype Special Weapon 9346 | -6/Lower Caves | Identified Molecular Deconstructor 9428 | -6/Lower Caves | Learned Factory terminal intel 9684 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 9793 | -6/Lower Caves | Learned location of 1 exit from Factory 9910 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10032 | -6/Lower Caves | Discovered new exit (range 16) 10035 | -6/Lower Caves | Encountered a Warlord checkpoint 10068 | -6/Lower Caves | Entered another Lower Caves area 10075 | -6/Lower Caves | Encountered a Warlord checkpoint 10148 | -6/Lower Caves | Spotted B-75 Beast 10183 | -6/Lower Caves | Discovered new exit (range 8) 10231 | -6/Lower Caves | Build established: Scavenger-Mutant 10539 | -6/Lower Caves | Build established: Mutant 10819 | -6/Lower Caves | Learned location of 1 exit from Factory 10831 | -6/Lower Caves | Discovered new exit (range 12) 10870 | -6/Lower Caves | Entered Data Miner 10870 | -6/Data Miner | Discovered new exit (range 7) 10893 | -6/Data Miner | Met Data Miner 10926 | -6/Data Miner | Learned location of Section 7 (-3) 10926 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10937 | -6/Data Miner | Received God Mode back door access code from Data Miner 10964 | -6/Data Miner | Entered Proximity Caves 11051 | -5/Proximity Caves | Spotter reported a threat 11176 | -5/Proximity Caves | Spotter reported a threat 11213 | -5/Proximity Caves | Spotter reported a threat 11249 | -5/Proximity Caves | Ambushed by research squad 11266 | -5/Proximity Caves | Spotter reported a threat 11283 | -5/Proximity Caves | Escorted by Enhanced Grunt 11302 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 11441 | -5/Proximity Caves | Lost 3 parts (1u2w) 11462 | -5/Proximity Caves | Spotter reported a threat 11470 | -5/Proximity Caves | Spotted B-75 Beast 11617 | -5/Proximity Caves | Spotter reported a threat 11661 | -5/Proximity Caves | Discovered new exit (range 15) 11709 | -5/Proximity Caves | Build established: Scavenger-Mutant 11729 | -5/Proximity Caves | Entered Factory 11729 | -5/Factory | Accompanied by 1 ally 11729 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11730 | -5/Factory | Identified exit to Extension 11731 | -5/Factory | Identified exit to Factory 11731 | -5/Factory | Identified exit to Upper Caves 11732 | -5/Factory | Loaded intel: 28 terminal locations 12029 | -5/Factory | Search patrols dispatched 12226 | -5/Factory | Repaired Hyp. Coil Gun 12270 | -5/Factory | Repaired System Restoration Module 12329 | -5/Factory | Search patrols dispatched 12495 | -5/Factory | Cargo convoy interrupted 12507 | -5/Factory | Self-destructed Last Messages --------------- 12498_ Momentum-Nuclear Engine destroyed. 12498_ Arm. Scrap Engine damaged due to network destabilization (-7). 12499_ >> DECODED: Patrol location. 12499_ Slug penetrates Wall. 12499_ EM Disruption Field destroyed. 12499_ Slug penetrates Wall. 12499_ U-05 Engineer builds a Wall. 12500_ HV Slug penetrates P-70 Sage. 12500_ HV Slug penetrates U-05 Engineer. 12503_ U-05 Engineer builds a Wall. 12503_ Slug penetrates Wall. 12503_ U-05 Engineer destroyed. 12504_ HV Slug penetrates Wall. 12504_ Destroyed Antigrav System. 12505_ C-30 ARC bursts open, deploying its payload. 12505_ P-70 Sage unfolds itself. 12505_ H-66 Slayer unfolds itself. 12505_ X-72 Disruptor unfolds itself. 12505_ I-47 Archangel unfolds itself. 12507_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????""T""???????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????+ | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????"?"?????????????????????????????????????# | | ?????????"T"????????????????????????????????"????# | | ?????????"""?????????????????????????????????????# | | ??????????????????????????????????????????????? ?# | | ????????????????????????????????????????????#????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#??# | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????????????? #?????#????????? | | ????????????????????#??????""???? #??????? R? | | ????????????????????# ????? ??? #????????????"" | | ????????????????????# ????""???? #??????????????? | | ????????????????????# ???""??? #?????????"??"?? | | ?????????????#??????# ???"??? ???????????????? | | ????????????????????#x ## ??? ????? ###??#???? | | ????????????????????# xp######+##### ?????? | | ????????????????????#ihpp@uuu A ? ??? | | ????????????????????#######h% u ?????? | | ????????????????????????### """ """ """????????? | | ??????????????????????????# """ """ ""?????????? | | ??????????????????????????# %%% """ """ "??????? | | ?????????????????########## ?????? | | ?????????????????# ## ????? | | ?????????????????# """" ## ?????? | | ?????????????????# """" ## ?????? | | ??????????????? ?# """" ## ##???????? | | ?????????????????# """ !#[ #????????? | | ????????????? ???# """ %+% #????????? | | ?????????????????# """=#! #????????? | | ?????????#???????# !!"""=# ##???????? | | ?????????#???????# !==%%=# #### #????????? | | ?????????????????# !!*!=# #????#????????? | | ?????????????????#!%%==!=# ####### #?#???????????? | | ?????????????????###+##### #?????? #?????????????? | | ???#?????????????###[#%### #???????#?????????????? | | ??????#??????????#[# !"#?# #?????????????????????? | | ????????????#????# ! ### #?????????????????????? | | ???????#?????????# ### ####??????????????????? | | ?????????????????# < #?????????????????? | | ????????#????????# ##### #????????????????"?? | | ????#????????????# #???# ##????? ??"????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 26 Energy Capacity 476 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Shock Bomb Launcher | -9/Recycling | Hacked Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Fusion Compressor | -7/Zion | Archive Core Analyzer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Recalibrator | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ M-13 Machinist | x1 | -7/Factory | Authchip Cld. Gravmag System | x1 | -7/Factory | Preloaded M-13 Machinist | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredBackupMallet Manual? 0 Play Time 02:50:31 Cumulative 1128.5 hours Start 2024.07.14 @ 20:10:03 End 2024.07.15 @ 15:11:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 479 Rogue 479 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be92b643-762c-498b-8313-fc7c219565bb