Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 22:45:29

Player: ZarZap

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1412)     1412
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (63)                 63
              TOTAL SCORE: 3615

 Bonus
-------
High Alert Combat Kills    63

 Cogmind 
---------
Core Integrity             391/550
Matter                     275/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (200) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
                Titanium Leg
                Titanium Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Terrain Scan Processor
       Advanced Targeting Computer
>               --- WEAPON (3) -------
          Heavy Particle Gun
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Titanium Leg
                Titanium Leg
                Wheel
                Wheel
                Wheel
        Compact Wheel
                Terrain Scanner
                Power Shielding

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Terrain Scan Processor
       Advanced Targeting Computer
>               --- WEAPON -----------
          Heavy Particle Gun
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Titanium Leg
                Titanium Leg
                Wheel
                Wheel
                Wheel
        Compact Wheel
                Terrain Scanner
                Power Shielding
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Terrain Scan Processor
  Device                   Actuator Array
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             52   | 2   10  24  .   16  
  Power                    4    | .   .   3   .   1   
    Engine                 2    | .   .   2   .   .   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 2   6   7   .   10  
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | .   3   .   .   3   
    Wheel                  19   | 2   3   7   .   7   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | .   2   8   .   2   
    Device                 3    | .   .   3   .   .   
    Storage                2    | .   1   1   .   .   
    Processor              4    | .   .   3   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | .   2   6   .   3   
    Energy Gun             3    | .   .   1   .   2   
    Energy Cannon          4    | .   1   2   .   1   
    Ballistic Gun          4    | .   1   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 12   | .   1   3   .   8   
  Power                    1    | .   .   1   .   .   
  Propulsion               5    | .   1   1   .   3   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      5    | .   1   2   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   86  95  98  87  
  Engine                   5    | .   6   4   11  3   
  Core                     2    | .   .   4   .   5   
  Leg                      1    | .   4   .   .   .   
  Wheel                    22   | .   23  20  22  23  
  Device                   4    | .   .   11  .   .   
  Storage                  11   | .   14  11  11  9   
  Processor                13   | .   .   19  22  15  
  Protection               6    | .   8   2   9   8   
  Energy Gun               3    | .   1   4   .   9   
  Energy Cannon            10   | .   12  9   11  7   
  Ballistic Gun            9    | .   14  7   11  4   
Peak Build Rating          23   | 6   7   21  17  23  
  Average Rating           14   | 5   6   16  16  19  
  On Entrance              10   | 6   6   7   17  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             58   | 13  30  57  55  58  
  Greatest Support         48   | 20  26  28  28  48  
  Greatest Overweight (x)  4    | .   2   4   1   3   
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  
  Average Capacity         17   | 8   13  17  20  20  
  Most Carried             18   | 6   14  18  18  17  
  Average Carried          13   | 5   7   15  18  13  
  Final Capacity           20   | 8   15  20  20  20  
  Final Carried            18   | 2   14  18  18  12  

 Class Distribution 
--------------------
 85% | Mutant
  8% | Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           949  | 220  180  427  20   102  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2477 | .    702  1330 129  316  
  Parts                    134  | .    44   72   4    14   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           5    | .    2    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  38   | .   9   22  3   4   
  Guns                     15   | .   2   10  1   2   
  Cannons                  23   | .   7   12  2   2   
Classes Destroyed          10   | .   7   2   1   .   
  Worker                   6    | .   4   1   .   1   
  Builder                  2    | .   1   1   .   .   
  Recycler                 10   | .   3   6   .   1   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    20   | .   6   10  2   2   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   8    | .   .   6   .   2   
Best Kill Streak           9    | .   5   9   3   3   
  Combat Bots Only         5    | .   5   4   3   2   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        238  | .    45   126  11   56   
  Missed                   73   | .    11   45   4    13   
Damage Taken               2311 | .    373  994  141  803  
  Core                     522  | .    82   270  11   159  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  5    | .    5    .    .    .    
Core Remaining (%)         65   | 100  67   .    29   .    
Volleys Fired              151  | .    41   79   10   21   
  Largest                  3    | .    2    2    2    3    
  Hottest                  148  | .    80   110  88   148  
Shots Fired                300  | .    82   152  20   46   
  Gun                      175  | .    41   90   10   34   
  Cannon                   125  | .    41   62   10   12   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  126  | .    41   68   10   7    
  Thermal                  174  | .    41   84   10   39   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    8    13   14   14   
  Robot Miss Streak        4    | .    4    2    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           195  | .    50   102  10   33   
  Core Hits                90   | .    25   47   5    13   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3132 | .    727  1662 166  577  
  Guns                     1376 | .    255  690  41   390  
  Cannons                  1734 | .    472  960  125  177  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  22   | .    .    12   .    10   
  Kinetic                  900  | .    255  555  41   49   
  Thermal                  2210 | .    472  1095 125  518  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            25   | .    14   11   .    .    
  Projectiles              25   | .    14   11   .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    6    .    5    
  Shots                    .    | .    .    .    .    .    
  Rammed                   3    | .    .    2    .    1    
Targets Rammed             3    | .    .    2    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        429  | .    180  429  327  395  
  Average Temperature      116  | .    46   113  182  178  
  Received Heat Transfer   819  | .    108  399  24   288  
  Effects                  6    | .    .    2    2    2    
    Shutdowns              3    | .    .    2    .    1    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    .    .    1    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         4477 | .    999  2220 222  1036 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             588  | .   299 588 314 258 
  Initial                  229  | .   .   41  229 122 
  Average                  227  | .   149 290 240 196 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         35   | 100 57  30  .   45  
  Level 1                  51   | .   42  37  100 54  
  Level 2                  12   | .   .   32  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   3   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   3   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   13  34  3   15  
  Peak Tracking Total      10   | .   6   7   3   10  
  Tactical Retreats        4    | .   .   3   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   1   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1550 | 10  411 623 251 255 
Spaces Moved               880  | 5   258 272 203 142 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     22   | 4   16  .   .   2   
  Wheels                   858  | 1   242 272 203 140 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            80   | 80  80  95  110 98  
  Average Speed            106  | 112 100 105 110 114 
  Slowest Speed            260  | 120 260 150 110 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 2   42  30  46  19  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1208 | 12  328 464 212 192 
  Wait                     83   | .   5   73  .   5   
  Move                     876  | 4   257 271 202 142 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | .   12  8   .   2   
  Fast Attach              8    | .   3   3   .   2   
  Attach                   14   | 2   .   6   .   6   
  Detach                   3    | 2   .   1   .   .   
  Swap                     30   | .   7   15  .   8   
  Drop                     18   | 4   3   6   .   5   
  Fire                     151  | .   41  79  10  21  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   2   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   11 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 9)
  344 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 7)
  422 | -10/Materials | Entered another Materials area
  422 | -9/Materials  | Evolved 2 slots: Utility x2
  895 | -9/Materials  | Core integrity fell below 50%
 1032 | -9/Materials  | Discovered new exit (range 12)
 1045 | -9/Materials  | Entered Mines
 1077 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1263 | -9/Mines      | Discovered new exit (range 6)
 1286 | -9/Mines      | Learned Materials terminal intel
 1296 | -9/Mines      | Entered Materials
 1296 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1297 | -8/Materials  | Loaded intel: 12 terminal locations
 1486 | -8/Materials  | Lost 3 parts (1u2w)
 1551 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01476_ Slammed into U-05 Engineer.
01482_ C-30 ARC bursts open, deploying its payload.
01482_ L-31 Rogue unfolds itself.
01482_ G-47 Trooper unfolds itself. <x2>
01490_ Acquired Titanium Leg.
01501_ R-06 Scavenger collects Aluminum Leg.
01502_ K-01 Serf collects debris.
01504_ R-06 Scavenger collects Lgt. Armor Plating.
01509_ Com. Wheel destroyed.
01514_ Acquired Adv. Targeting Computer.
01516_ Com. Wheel destroyed.
01518_ Critical hit (Burn: +37).
01518_ Beam Rifle destroyed.
01530_ K-01 Serf collects debris.
01531_ Hrd. Light Armor Plating destroyed.
01533_ K-01 Serf suffers critical hit (Blast).
01533_ K-01 Serf destroyed.
01543_ Com. Wheel destroyed.
01545_ Titanium Leg severed.
01547_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       160
Armor Coverage             150
Power Shielding            33
Evasion (%)                44
Targeting Accuracy         8
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityTrapBuckler
  Manual?         0
Play Time         00:17:38
  Cumulative      25.1 hours
  Start           2024.09.20 @ 22:28:04
  End             2024.09.20 @ 22:45:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           98
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          28
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2cb9ae71-aa08-49e5-986f-9e2ecf6de858