Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.16 @ 20:23:43

Player: Kek

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (65)      325
Value Destroyed (1952)     1952
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4568

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             118/550
Matter                     162/300
Energy                     280/280
System Corruption          10%
Temperature                Cool (151)
Movement                   Walking (185) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Titanium Leg
>          --- UTILITY (5) ------
           Cryofiber Web
    Medium Storage Unit
     Large Storage Unit
     Heavy Armor Plating
>          --- WEAPON (3) -------
           Beam Rifle
           Shock Bomb Launcher
           Rocket Launcher
>          --- INVENTORY (14) ---
     Light Fission Core
           Aluminum Leg
  Improved Aluminum Leg
     Small Storage Unit
           Recoil Stabilizer
  Improved ECM Suite
  Improved Propulsion Shielding
  Improved Propulsion Shielding

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
           Cryofiber Web
    Medium Storage Unit
     Large Storage Unit
     Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Laser
  Enhanced Autogun
           Rocket Launcher
>          --- INVENTORY --------
     Light Fission Core
           Aluminum Leg
  Improved Aluminum Leg
     Small Storage Unit
           Recoil Stabilizer
  Improved ECM Suite
  Improved Propulsion Shielding
  Improved Propulsion Shielding
           Beam Rifle
           Shock Bomb Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     Improved Light Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Slots Evolved              5    | .   1   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   1   1   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             39   | 7   7   5   .   .   .   20  
  Power                    5    | 1   1   2   .   .   .   1   
    Engine                 5    | 1   1   2   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               5    | 2   1   .   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   1   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 2   3   1   .   .   .   8   
    Device                 2    | .   1   .   .   .   .   1   
    Storage                3    | 1   .   .   .   .   .   2   
    Processor              3    | .   2   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | 1   .   .   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   2   .   .   .   9   
    Energy Gun             6    | 1   1   .   .   .   .   4   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               4    | .   .   1   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   1   
Parts Lost                 14   | .   .   .   .   .   .   14  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   6    | .   .   .   .   .   .   6   
  Highest Loss Streak      7    | .   .   .   .   .   .   7   
Average Slot Usage (%)     95   | .   97  95  100 100 100 89  
  Engine                   11   | .   12  10  10  10  10  12  
  Leg                      19   | .   25  20  20  20  20  15  
  Device                   5    | .   2   10  10  10  10  1   
  Storage                  10   | .   12  10  10  10  10  11  
  Processor                13   | .   10  16  20  20  20  9   
  Protection               6    | .   9   .   .   .   .   12  
  Energy Gun               6    | .   11  3   .   .   .   8   
  Energy Cannon            4    | .   .   6   10  10  10  1   
  Ballistic Cannon         7    | .   11  10  10  10  10  2   
  Launcher                 6    | .   .   9   10  10  10  8   
  Slashing Weapon          1    | .   .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             62   | 17  21  28  28  28  28  62  
  Greatest Support         27   | 20  20  20  20  20  20  27  
  Greatest Overweight (x)  4    | 4   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   
Largest Inventory Capacity 14   | 8   8   8   8   8   8   14  
  Average Capacity         9    | 7   8   8   8   8   8   11  
  Most Carried             10   | 8   8   7   8   8   8   10  
  Average Carried          6    | 5   7   6   7   7   7   5   
  Final Capacity           14   | 8   8   8   8   8   8   14  
  Final Carried            8    | 7   7   7   8   7   8   8   

 Class Distribution 
--------------------
 57% | Hacker-Mutant
 36% | Hacker-Skirmisher
  5% | Hacker-Tank

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
 Hacker-Skirmisher | -9/Materials
 Hacker-Skirmisher | -9/Mines
 Hacker-Skirmisher | -9/Exiles
 Hacker-Skirmisher | -8/Mines
     Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Exi Min Mat 
Matter Collected           1188 | 226 180 181 .   .   108 493 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1941 | .   335 536 .   .   229 841 
  Parts                    134  | .   31  41  .   .   16  46  
Haulers Intercepted        2    | .   1   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  45   | .   7   12  .   .   6   20  
  Melee                    4    | .   .   .   .   .   .   4   
  Guns                     12   | .   3   2   .   .   .   7   
  Cannons                  12   | .   3   6   .   .   3   .   
  AOE                      17   | .   1   4   .   .   3   9   
Classes Destroyed          13   | .   7   2   .   .   1   3   
  Worker                   3    | .   1   .   .   .   1   1   
  Builder                  3    | .   1   .   .   .   1   1   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Hauler                   2    | .   1   1   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   1   
  Operator                 2    | .   .   1   .   .   .   1   
  Watcher                  7    | .   3   1   .   .   .   3   
  Swarmer                  11   | .   4   2   .   .   .   5   
  Grunt                    19   | .   3   4   .   .   5   7   
  Brawler                  2    | .   .   .   .   .   1   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   10   | .   .   6   .   .   .   4   
  Hunter                   2    | .   .   .   .   .   .   2   
Best Kill Streak           8    | .   8   3   .   .   3   6   
  Combat Bots Only         6    | .   4   2   .   .   3   6   
Max Kills in Single Turn   3    | .   3   2   .   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   1   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Damage Taken               2726 | .    180  235  .    .    75   2236 
  Core                     491  | .    21   33   .    .    5    432  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  91   .    .    .    90   .    
Volleys Fired              136  | .    19   23   .    .    14   80   
  Largest                  3    | .    2    2    .    .    2    3    
  Hottest                  138  | .    84   107  .    .    107  138  
Shots Fired                217  | .    38   39   .    .    21   119  
  Gun                      92   | .    19   4    .    .    .    69   
  Cannon                   67   | .    19   28   .    .    14   6    
  Launcher                 58   | .    .    7    .    .    7    44   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  47   | .    19   16   .    .    7    5    
  Thermal                  82   | .    .    12   .    .    7    63   
  Explosive                49   | .    .    7    .    .    7    35   
  Electromagnetic          39   | .    19   4    .    .    .    16   
  Robot Hit Streak         28   | .    16   16   .    .    13   28   
  Robot Miss Streak        2    | .    1    1    .    .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           158  | .    31   19   .    .    18   90   
  Core Hits                106  | .    18   20   .    .    18   50   
  Critical Hits            4    | .    .    3    .    .    1    .    
  Critical Kills           3    | .    .    3    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
Melee Attacks              16   | .    .    .    .    .    .    16   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    .    .    16   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5030 | .    761  609  .    .    708  2952 
  Guns                     1171 | .    321  26   .    .    .    824  
  Cannons                  900  | .    265  337  .    .    230  68   
  Explosions               2412 | .    175  240  .    .    478  1519 
  Melee                    534  | .    .    .    .    .    .    534  
  Ramming                  13   | .    .    6    .    .    .    7    
  Kinetic                  571  | .    265  132  .    .    106  68   
  Thermal                  1280 | .    175  205  .    .    180  720  
  Explosive                1897 | .    .    240  .    .    422  1235 
  Electromagnetic          735  | .    321  26   .    .    .    388  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 534  | .    .    .    .    .    .    534  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    10   
  Average Corruption       9    | .    .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    .    36   
    Message Errors         6    | .    .    .    .    .    .    6    
    Matter Fused           5    | .    .    .    .    .    .    5    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      4    | .    .    .    .    .    .    4    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 3    | .    .    .    .    .    .    3    
    Misdirections          2    | .    .    .    .    .    .    2    
    Targeting Errors       8    | .    .    .    .    .    .    8    
    Weapon Failures        4    | .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            84   | .    .    .    .    .    23   61   
  Projectiles              24   | .    .    .    .    .    23   1    
  Explosions               36   | .    .    .    .    .    .    36   
  Melee                    24   | .    .    .    .    .    .    24   
Knockbacks                 7    | .    5    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    5    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    31   13   .    .    18   60   
  Shots                    6    | .    1    1    .    .    2    2    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    1    .    .    .    1    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        310  | .    153  147  .    .    102  310  
  Average Temperature      61   | .    50   36   .    .    47   74   
  Received Heat Transfer   792  | .    57   105  .    .    54   576  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         2383 | .    100  370  .    .    272  1641 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Peak Influence             413  | .   152 266 73  .   196 413 
  Initial                  73   | .   .   2   73  .   .   .   
  Average                  78   | .   40  120 73  .   44  99  
Maximum Alert Level        2    | .   .   1   .   .   .   2   
  Low Security (%)         88   | 100 100 73  100 .   100 83  
  Level 1                  11   | .   .   26  .   .   .   15  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   .   1   6   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Distress Signals           9    | .   3   .   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              82   | .   14  22  .   .   7   39  
  Peak Tracking Total      6    | .   5   3   .   .   3   6   
  Tactical Retreats        6    | .   1   1   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Traps Triggered            5    | .   3   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             8    | .   .   .   .   .   .   8   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat 
Machines Disabled          11   | .   .   1   .   .   1   9   
  Max in Single Turn       2    | .   .   1   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Machines Accessed          13   | .   7   3   .   1   .   2   
  Terminals                10   | .   6   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                28   | .   14  5   .   3   .   6   
  Successful               21   | .   10  5   .   3   .   3   
  Failed                   7    | .   4   .   .   .   .   3   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   2   
  Terminals                21   | .   12  3   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             17   | .   8   3   .   3   .   3   
  Record                   4    | .   1   .   .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   2   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               4891 | 134  1088 772  127  770  401  1599 
Spaces Moved               2847 | 80   706  429  84   511  237  800  
  Core                     15   | 15   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2832 | 65   706  429  84   511  237  800  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  150  150  
  Average Speed            146  | 142  125  146  150  150  150  163  
  Slowest Speed            250  | 250  150  150  150  150  150  185  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    .    .    4    
Exploration Rate (%)       50   | 6    95   40   23   89   52   51   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 113  | .    .    .    .    .    .    113  
Terrain Destroyed          345  | .    3    49   .    .    46   247  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    3    .    .    .    .    
  AOE                      342  | .    3    46   .    .    46   247  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Total                      3318 | 100 875 535 85  516 262 945 
  Wait                     221  | .   129 70  1   3   11  7   
  Move                     2837 | 79  705 428 83  510 236 796 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 14  8   4   1   1   1   17  
  Fast Attach              1    | .   1   .   .   .   .   .   
  Attach                   34   | 7   5   4   .   .   .   18  
  Detach                   3    | .   .   2   .   .   .   1   
  Swap                     4    | .   1   1   .   .   .   2   
  Drop                     14   | .   7   2   .   2   .   3   
  Fire                     136  | .   19  23  .   .   14  80  
  Melee                    16   | .   .   .   .   .   .   16  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   .   1   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   4   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Identified exit to Materials
   13 | -11/Scrapyard | Discovered exit to Materials (range 16)
  135 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Evolved 1 slot: Utility x1
  308 | -10/Materials | Build established: Hacker-Mutant
  744 | -10/Materials | Identified exit to Materials
  744 | -10/Materials | Discovered exit to Materials (range 14)
  912 | -10/Materials | Identified exit to Mines
  912 | -10/Materials | Discovered exit to Mines (range 9)
 1170 | -10/Materials | Discovered exit to Materials (range 16)
 1223 | -10/Materials | Entered another Materials area
 1223 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1629 | -9/Materials  | Identified exit to Materials
 1629 | -9/Materials  | Discovered exit to Materials (range 14)
 1776 | -9/Materials  | Build established: Hacker-Skirmisher
 1891 | -9/Materials  | Identified exit to Mines
 1891 | -9/Materials  | Discovered exit to Mines (range 12)
 1897 | -9/Materials  | Discovered exit to Mines (range 11)
 1995 | -9/Materials  | Entered Mines
 2022 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2111 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2113 | -9/Mines      | Identified exit to Exiles
 2113 | -9/Mines      | Discovered exit to Exiles (range 5)
 2122 | -9/Mines      | Entered Exiles
 2166 | -9/Exiles     | Met 8R-AWN
 2192 | -9/Exiles     | Met EX-HEX
 2249 | -9/Exiles     | Met EX-DEC
 2310 | -9/Exiles     | Identified exit to Mines
 2310 | -9/Exiles     | Discovered exit to Mines (range 15)
 2419 | -9/Exiles     | Visited The Gauntlet
 2672 | -9/Exiles     | Met EX-BIN
 2892 | -9/Exiles     | Entered Mines
 3228 | -8/Mines      | Discovered exit to Materials (range 8)
 3293 | -8/Mines      | Entered Materials
 3293 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3562 | -8/Materials  | Lost 4 parts (2n1u1w)
 3811 | -8/Materials  | Build established: Hacker-Mutant
 4220 | -8/Materials  | Crushed by falling debris
 4231 | -8/Materials  | Crushed by falling debris
 4236 | -8/Materials  | Crushed by falling debris
 4237 | -8/Materials  | System corruption reached 10%
 4237 | -8/Materials  | Crushed by falling debris
 4238 | -8/Materials  | Core integrity fell below 50%
 4268 | -8/Materials  | Lost 7 parts (1p4u2w)
 4616 | -8/Materials  | Garrison activated, responded to threat
 4892 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04830_ The unstable cave ceiling collapses.
04842_ System corrupted: Matter fused (-10).
04859_ Connecting with Terminal...
>>Traps(Reprogram)
Reprogrammed 3 EMP Traps.
>>Traps(Reprogram)
Reprogrammed 5 Shock Traps.
04865_ System corrupted: Hvy. Laser targeting data glitched.
04865_ Hvy. Laser destroyed.
04880_ G-47 Trooper heat damages Aluminum Leg, Imp. Heat Sink, Lgt.
  Nuclear Core, Aluminum Leg.
04881_ G-47 Trooper overheating.
04882_ G-47 Trooper heat damages Aluminum Leg, Lgt. Nuclear Core.
04882_ Destroyed Aluminum Leg.
04882_ G-47 Trooper overheating.
04883_ G-47 Trooper heat short circuits Imp. Heat Sink.
04884_ Destroyed Lgt. Nuclear Core.
04885_ G-47 Trooper overheating.
04886_ Aluminum Leg melted.
04886_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Resistance: KI             35
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            33
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordDataGenerator
  Manual?         1
Play Time         00:58:11
  Cumulative      13.6 hours
  Start           2021.04.15 @ 19:41:26
  End             2021.04.16 @ 20:23:43
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          19
  Rogue           12
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d38e490-4af6-45be-9def-94cf97db8f63