Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.16 @ 20:23:43 Player: Kek Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1952) 1952 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4568 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 118/550 Matter 162/300 Energy 280/280 System Corruption 10% Temperature Cool (151) Movement Walking (185) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (2) --- Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Cryofiber Web Medium Storage Unit Large Storage Unit Heavy Armor Plating > --- WEAPON (3) ------- Beam Rifle Shock Bomb Launcher Rocket Launcher > --- INVENTORY (14) --- Light Fission Core Aluminum Leg Improved Aluminum Leg Small Storage Unit Recoil Stabilizer Improved ECM Suite Improved Propulsion Shielding Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Enhanced Autogun Rocket Launcher > --- INVENTORY -------- Light Fission Core Aluminum Leg Improved Aluminum Leg Small Storage Unit Recoil Stabilizer Improved ECM Suite Improved Propulsion Shielding Improved Propulsion Shielding Beam Rifle Shock Bomb Launcher [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Slots Evolved 5 | . 1 2 . . . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 3 | . 1 1 . . . 1 Weapon 1 | . . 1 . . . . Parts Attached 39 | 7 7 5 . . . 20 Power 5 | 1 1 2 . . . 1 Engine 5 | 1 1 2 . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 1 . . . . 2 Treads . | . . . . . . . Leg 5 | 2 1 . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 3 1 . . . 8 Device 2 | . 1 . . . . 1 Storage 3 | 1 . . . . . 2 Processor 3 | . 2 1 . . . . Hackware . | . . . . . . . Protection 6 | 1 . . . . . 5 Artifact . | . . . . . . . Weapon 15 | 2 2 2 . . . 9 Energy Gun 6 | 1 1 . . . . 4 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . . 1 . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 14 | . . . . . . 14 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . . . . . . 5 Weapon 6 | . . . . . . 6 Highest Loss Streak 7 | . . . . . . 7 Average Slot Usage (%) 95 | . 97 95 100 100 100 89 Engine 11 | . 12 10 10 10 10 12 Leg 19 | . 25 20 20 20 20 15 Device 5 | . 2 10 10 10 10 1 Storage 10 | . 12 10 10 10 10 11 Processor 13 | . 10 16 20 20 20 9 Protection 6 | . 9 . . . . 12 Energy Gun 6 | . 11 3 . . . 8 Energy Cannon 4 | . . 6 10 10 10 1 Ballistic Cannon 7 | . 11 10 10 10 10 2 Launcher 6 | . . 9 10 10 10 8 Slashing Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 62 | 17 21 28 28 28 28 62 Greatest Support 27 | 20 20 20 20 20 20 27 Greatest Overweight (x) 4 | 4 1 1 1 1 1 2 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 14 | 8 8 8 8 8 8 14 Average Capacity 9 | 7 8 8 8 8 8 11 Most Carried 10 | 8 8 7 8 8 8 10 Average Carried 6 | 5 7 6 7 7 7 5 Final Capacity 14 | 8 8 8 8 8 8 14 Final Carried 8 | 7 7 7 8 7 8 8 Class Distribution -------------------- 57% | Hacker-Mutant 36% | Hacker-Skirmisher 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -9/Exiles Hacker-Skirmisher | -8/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Matter Collected 1188 | 226 180 181 . . 108 493 Remotely . | . . . . . . . Salvage Created 1941 | . 335 536 . . 229 841 Parts 134 | . 31 41 . . 16 46 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 45 | . 7 12 . . 6 20 Melee 4 | . . . . . . 4 Guns 12 | . 3 2 . . . 7 Cannons 12 | . 3 6 . . 3 . AOE 17 | . 1 4 . . 3 9 Classes Destroyed 13 | . 7 2 . . 1 3 Worker 3 | . 1 . . . 1 1 Builder 3 | . 1 . . . 1 1 Tunneler 1 | . . . . . . 1 Hauler 2 | . 1 1 . . . . Recycler 2 | . 1 . . . . 1 Operator 2 | . . 1 . . . 1 Watcher 7 | . 3 1 . . . 3 Swarmer 11 | . 4 2 . . . 5 Grunt 19 | . 3 4 . . 5 7 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . . . . 1 Sentry 10 | . . 6 . . . 4 Hunter 2 | . . . . . . 2 Best Kill Streak 8 | . 8 3 . . 3 6 Combat Bots Only 6 | . 4 2 . . 3 6 Max Kills in Single Turn 3 | . 3 2 . . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . . 1 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Damage Taken 2726 | . 180 235 . . 75 2236 Core 491 | . 21 33 . . 5 432 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 91 . . . 90 . Volleys Fired 136 | . 19 23 . . 14 80 Largest 3 | . 2 2 . . 2 3 Hottest 138 | . 84 107 . . 107 138 Shots Fired 217 | . 38 39 . . 21 119 Gun 92 | . 19 4 . . . 69 Cannon 67 | . 19 28 . . 14 6 Launcher 58 | . . 7 . . 7 44 Special . | . . . . . . . Kinetic 47 | . 19 16 . . 7 5 Thermal 82 | . . 12 . . 7 63 Explosive 49 | . . 7 . . 7 35 Electromagnetic 39 | . 19 4 . . . 16 Robot Hit Streak 28 | . 16 16 . . 13 28 Robot Miss Streak 2 | . 1 1 . . 1 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 158 | . 31 19 . . 18 90 Core Hits 106 | . 18 20 . . 18 50 Critical Hits 4 | . . 3 . . 1 . Critical Kills 3 | . . 3 . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 16 | . . . . . . 16 Impact . | . . . . . . . Slashing 16 | . . . . . . 16 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5030 | . 761 609 . . 708 2952 Guns 1171 | . 321 26 . . . 824 Cannons 900 | . 265 337 . . 230 68 Explosions 2412 | . 175 240 . . 478 1519 Melee 534 | . . . . . . 534 Ramming 13 | . . 6 . . . 7 Kinetic 571 | . 265 132 . . 106 68 Thermal 1280 | . 175 205 . . 180 720 Explosive 1897 | . . 240 . . 422 1235 Electromagnetic 735 | . 321 26 . . . 388 Impact . | . . . . . . . Slashing 534 | . . . . . . 534 Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Effects 36 | . . . . . . 36 Message Errors 6 | . . . . . . 6 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . . . . 4 Misfires 1 | . . . . . . 1 Alerts 3 | . . . . . . 3 Misdirections 2 | . . . . . . 2 Targeting Errors 8 | . . . . . . 8 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 84 | . . . . . 23 61 Projectiles 24 | . . . . . 23 1 Explosions 36 | . . . . . . 36 Melee 24 | . . . . . . 24 Knockbacks 7 | . 5 . . . 2 . Impact . | . . . . . . . Kinetic 7 | . 5 . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 122 | . 31 13 . . 18 60 Shots 6 | . 1 1 . . 2 2 Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . 1 . . . 1 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 310 | . 153 147 . . 102 310 Average Temperature 61 | . 50 36 . . 47 74 Received Heat Transfer 792 | . 57 105 . . 54 576 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2383 | . 100 370 . . 272 1641 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Peak Influence 413 | . 152 266 73 . 196 413 Initial 73 | . . 2 73 . . . Average 78 | . 40 120 73 . 44 99 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 88 | 100 100 73 100 . 100 83 Level 1 11 | . . 26 . . . 15 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 . . 1 6 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 . . 1 3 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Distress Signals 9 | . 3 . . . . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 14 22 . . 7 39 Peak Tracking Total 6 | . 5 3 . . 3 6 Tactical Retreats 6 | . 1 1 . . . 4 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Traps Triggered 5 | . 3 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 8 | . . . . . . 8 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Machines Disabled 11 | . . 1 . . 1 9 Max in Single Turn 2 | . . 1 . . 1 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Machines Accessed 13 | . 7 3 . 1 . 2 Terminals 10 | . 6 2 . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 14 5 . 3 . 6 Successful 21 | . 10 5 . 3 . 3 Failed 7 | . 4 . . . . 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 21 | . 12 3 . . . 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 8 3 . 3 . 3 Record 4 | . 1 . . 3 . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . . 1 . . . . Alert Level 2 | . 1 1 . . . . Locate Traps 2 | . 2 . . . . . Reprogram Traps 2 | . . . . . . 2 Dispatch Records 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . . . 1 Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Turns Passed 4891 | 134 1088 772 127 770 401 1599 Spaces Moved 2847 | 80 706 429 84 511 237 800 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 2832 | 65 706 429 84 511 237 800 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 Average Speed 146 | 142 125 146 150 150 150 163 Slowest Speed 250 | 250 150 150 150 150 150 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 4 | . . . . . . 4 Exploration Rate (%) 50 | 6 95 40 23 89 52 51 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 113 | . . . . . . 113 Terrain Destroyed 345 | . 3 49 . . 46 247 Melee . | . . . . . . . Projectile 3 | . . 3 . . . . AOE 342 | . 3 46 . . 46 247 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Total 3318 | 100 875 535 85 516 262 945 Wait 221 | . 129 70 1 3 11 7 Move 2837 | 79 705 428 83 510 236 796 Hop . | . . . . . . . Pick Up 46 | 14 8 4 1 1 1 17 Fast Attach 1 | . 1 . . . . . Attach 34 | 7 5 4 . . . 18 Detach 3 | . . 2 . . . 1 Swap 4 | . 1 1 . . . 2 Drop 14 | . 7 2 . 2 . 3 Fire 136 | . 19 23 . . 14 80 Melee 16 | . . . . . . 16 Ram . | . . . . . . . Kick 2 | . . 1 . . . 1 Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 135 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 744 | -10/Materials | Identified exit to Materials 744 | -10/Materials | Discovered exit to Materials (range 14) 912 | -10/Materials | Identified exit to Mines 912 | -10/Materials | Discovered exit to Mines (range 9) 1170 | -10/Materials | Discovered exit to Materials (range 16) 1223 | -10/Materials | Entered another Materials area 1223 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1629 | -9/Materials | Identified exit to Materials 1629 | -9/Materials | Discovered exit to Materials (range 14) 1776 | -9/Materials | Build established: Hacker-Skirmisher 1891 | -9/Materials | Identified exit to Mines 1891 | -9/Materials | Discovered exit to Mines (range 12) 1897 | -9/Materials | Discovered exit to Mines (range 11) 1995 | -9/Materials | Entered Mines 2022 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2111 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2113 | -9/Mines | Identified exit to Exiles 2113 | -9/Mines | Discovered exit to Exiles (range 5) 2122 | -9/Mines | Entered Exiles 2166 | -9/Exiles | Met 8R-AWN 2192 | -9/Exiles | Met EX-HEX 2249 | -9/Exiles | Met EX-DEC 2310 | -9/Exiles | Identified exit to Mines 2310 | -9/Exiles | Discovered exit to Mines (range 15) 2419 | -9/Exiles | Visited The Gauntlet 2672 | -9/Exiles | Met EX-BIN 2892 | -9/Exiles | Entered Mines 3228 | -8/Mines | Discovered exit to Materials (range 8) 3293 | -8/Mines | Entered Materials 3293 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3562 | -8/Materials | Lost 4 parts (2n1u1w) 3811 | -8/Materials | Build established: Hacker-Mutant 4220 | -8/Materials | Crushed by falling debris 4231 | -8/Materials | Crushed by falling debris 4236 | -8/Materials | Crushed by falling debris 4237 | -8/Materials | System corruption reached 10% 4237 | -8/Materials | Crushed by falling debris 4238 | -8/Materials | Core integrity fell below 50% 4268 | -8/Materials | Lost 7 parts (1p4u2w) 4616 | -8/Materials | Garrison activated, responded to threat 4892 | -8/Materials | Self-destructed Last Messages --------------- 04830_ The unstable cave ceiling collapses. 04842_ System corrupted: Matter fused (-10). 04859_ Connecting with Terminal... >>Traps(Reprogram) Reprogrammed 3 EMP Traps. >>Traps(Reprogram) Reprogrammed 5 Shock Traps. 04865_ System corrupted: Hvy. Laser targeting data glitched. 04865_ Hvy. Laser destroyed. 04880_ G-47 Trooper heat damages Aluminum Leg, Imp. Heat Sink, Lgt. Nuclear Core, Aluminum Leg. 04881_ G-47 Trooper overheating. 04882_ G-47 Trooper heat damages Aluminum Leg, Lgt. Nuclear Core. 04882_ Destroyed Aluminum Leg. 04882_ G-47 Trooper overheating. 04883_ G-47 Trooper heat short circuits Imp. Heat Sink. 04884_ Destroyed Lgt. Nuclear Core. 04885_ G-47 Trooper overheating. 04886_ Aluminum Leg melted. 04886_ G-47 Trooper destroyed. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordDataGenerator Manual? 1 Play Time 00:58:11 Cumulative 13.6 hours Start 2021.04.15 @ 19:41:26 End 2021.04.16 @ 20:23:43 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 12 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d38e490-4af6-45be-9def-94cf97db8f63