Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 22:19:26 Player: jam Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (2052) 2052 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 6421 Bonus ------- Follower Combat Kills 99 Cogmind --------- Core Integrity 0/850 Matter 177/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Large Storage Unit Heavy Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Gravity Neutralizer Active Sensor Suite Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Gatling Laser Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Medium Treads Improved Melee Analysis Suite Flak Gun [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Reactive Plating Device Weapon Cycler Storage Large Storage Unit Processor Melee Analysis Suite Protection Medium Reactive Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Slots Evolved 8 | . . . 2 . . 4 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 5 | . . . 1 . . 2 . . 2 Weapon . | . . . . . . . . . . Parts Attached 108 | 9 6 8 2 2 1 12 . 34 34 Power 19 | 2 1 2 . . 1 2 . 5 6 Engine 12 | 2 . 1 . . 1 1 . 2 5 Core 7 | . 1 1 . . . 1 . 3 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 3 . 1 . 2 . 10 11 Treads 16 | 2 . . . . . . . 3 11 Leg 6 | . . 3 . 1 . 1 . 1 . Wheel 4 | . . . . . . . . 4 . Hover 3 | . . . . . . 1 . 2 . Flight . | . . . . . . . . . . Utility 36 | 2 2 1 2 . . 5 . 11 13 Device 13 | 1 . . . . . 3 . 3 6 Storage 4 | 1 2 . . . . . . 1 . Processor 7 | . . 1 1 . . . . 4 1 Hackware . | . . . . . . . . . . Protection 12 | . . . 1 . . 2 . 3 6 Artifact . | . . . . . . . . . . Weapon 24 | 3 3 2 . 1 . 3 . 8 4 Energy Gun 9 | 1 1 . . 1 . 1 . 3 2 Energy Cannon 2 | . 2 . . . . . . . . Ballistic Gun 4 | 2 . . . . . . . 1 1 Ballistic Cannon 4 | . . 1 . . . 2 . 1 . Launcher 3 | . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . 2 . 2 3 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 42 | . 3 . . 1 . 2 5 14 17 Power 8 | . 1 . . . . . 1 2 4 Propulsion 14 | . . . . . . . 1 6 7 Utility 9 | . 1 . . . . 2 2 1 3 Weapon 11 | . 1 . . 1 . . 1 5 3 Highest Loss Streak 13 | . 3 . . 1 . 2 5 12 13 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 2 7 14 13 12 14 13 13 6 4 Power 2 | . 1 3 4 4 4 3 3 . . Propulsion 1 | 1 2 1 1 1 3 1 1 . 2 Utility 3 | . 1 5 5 4 4 4 3 3 . Weapon 2 | . 2 3 3 2 3 4 6 1 . Tool/Special . | . . . . . . . . . . Unused Backups 23 | . 1 5 . . . 2 5 7 3 Power 3 | . . 2 . . . . . 1 . Propulsion 4 | . . . . . . 1 . 3 . Utility 10 | . 1 1 . . . . 3 2 3 Weapon 6 | . . 2 . . . 1 2 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 97 99 98 99 100 98 91 85 81 Engine 7 | . 10 2 . . 9 14 13 7 10 Core 4 | . 3 11 11 11 1 . . 5 . Treads 11 | . 28 1 . . . . . 14 24 Leg 14 | . . 26 33 33 33 29 26 1 . Wheel 1 | . . . . . . . . 5 . Device 7 | . 8 . . . . 10 21 9 16 Storage 7 | . 17 14 11 11 11 7 7 2 . Processor 7 | . . 13 13 11 11 3 . 8 3 Protection 9 | . . . 7 10 11 14 5 11 14 Energy Gun 5 | . 3 2 . 2 11 6 . 6 4 Energy Cannon 2 | . 7 . . 4 11 2 . . . Ballistic Gun 3 | . 16 . . . . . . 4 1 Ballistic Cannon 3 | . . 11 11 8 . 3 7 1 . Impact Weapon 2 | . . 13 11 6 . 1 6 . . Peak Build Rating 84 | 7 11 24 29 29 25 44 40 46 84 Average Rating 34 | 5 7 22 28 27 25 37 35 39 61 On Entrance 16 | . 7 10 24 27 25 25 40 2 1 Avg Prop Armor Cover (%) 3 | . . . . . . 5 . 2 3 Naked Turns 123 | . . . . . . . 6 77 40 Heaviest Build 82 | 15 56 42 45 45 39 59 58 82 60 Greatest Support 128 | 40 40 40 40 40 40 50 45 70 128 Greatest Overweight (x) 8 | . 1 1 1 1 . 1 8 8 2 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 10 5 Average Capacity 11 | 7 19 15 15 15 15 15 14 7 5 Most Carried 15 | 5 15 15 14 14 14 15 13 10 5 Average Carried 9 | 2 7 14 13 12 14 13 12 6 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 15 15 13 14 14 13 5 4 3 Class Distribution -------------------- 83% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Matter Collected 2238 | 205 174 361 51 178 . 129 . 825 315 Remotely . | . . . . . . . . . . Salvage Created 2634 | 27 302 264 89 371 . 54 . 967 560 Parts 142 | 4 19 11 5 19 . 5 . 50 29 Haulers Intercepted 5 | . 1 . 1 1 . 1 . 1 . Recyclers Shooed 3 | . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Combat Hostiles Destroyed 39 | . 6 7 1 4 . . . 11 10 Melee 6 | . . . . . . . . . 6 Guns 18 | . 3 3 . 1 . . . 7 4 Cannons 13 | . 3 4 1 3 . . . 2 . AOE 2 | . . . . . . . . 2 . Classes Destroyed 16 | 1 5 . 1 1 . . . 6 2 Worker 5 | . 1 . . . . . . 3 1 Builder 1 | . . . . . . . . 1 . Tunneler 2 | 1 . 1 . . . . . . . Hauler 5 | . 1 . 1 1 . 1 . 1 . Recycler 4 | . . . . 2 . . . 2 . Mechanic 2 | . . . . . . . . 2 . Operator 1 | . . . . . . . . 1 . Watcher 3 | . 1 . . 1 . . . . 1 Swarmer 2 | . 2 . . . . . . . . Grunt 23 | . 4 7 . 2 . . . 6 4 Duelist 1 | . . . . . . . . . 1 Sentry 6 | . . . 1 2 . . . 1 2 Specialist 1 | . . . . . . . . 1 . Hunter 2 | . . . . . . . . 1 1 Programmer 3 | . . . . . . . . 2 1 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 4 | 1 3 2 2 3 . 1 . 4 3 Combat Bots Only 3 | . 2 2 1 2 . . . 2 3 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Hostile Shots Fired 742 | . 47 38 2 21 . 99 5 135 395 Missed 203 | . 13 13 1 7 . 31 1 48 89 Hits 539 | . 34 25 1 14 . 68 4 87 306 Melee 8 | . . . . . . . 4 . 4 Projectile 531 | . 34 25 1 14 . 68 . 87 302 Critical Strikes 13 | . . . . . . . 3 4 6 Actively Blocked 5 | . . . . . . . . . 5 Damage Taken 8570 | . 497 327 18 196 . 543 183 2049 4757 Core 1633 | . 49 38 . 55 . 26 139 472 854 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 116 | . . . . . . . . . 116 Ignored by Resistances 160 | . . . . . . . . 160 . Regen/Repaired (Parts) 244 | . . . . . . 132 . 112 . Core Remaining (%) 65 | 100 . 65 . . 86 . . 9 . Volleys Fired 194 | 1 22 23 3 25 . 11 2 63 44 Largest 2 | 2 2 1 1 2 . 2 1 2 2 Hottest 125 | 40 125 65 48 125 . 125 40 95 108 Shots Fired 297 | 2 42 23 3 34 . 22 1 111 59 Gun 193 | 2 22 6 . 5 . 8 . 91 59 Cannon 97 | . 20 17 3 29 . 14 1 13 . Launcher 7 | . . . . . . . . 7 . Special . | . . . . . . . . . . Kinetic 155 | 2 20 17 3 19 . 14 1 55 24 Thermal 86 | . 22 6 . 15 . 8 . . 35 Explosive 6 | . . . . . . . . 6 . Electromagnetic 50 | . . . . . . . . 50 . Robot Hit Streak 23 | 1 5 6 2 8 . 16 . 16 23 Robot Miss Streak 11 | 1 4 4 1 4 . 2 1 3 11 Penetration Max 1 | . . 1 1 1 . . . 1 . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 238 | 1 22 18 2 16 . 18 . 84 77 Core Hits 142 | 1 13 8 2 8 . 4 . 46 60 Critical Kills 8 | . . 3 1 4 . . . . . Critical Parts Destroyed 3 | . . 1 . 2 . . . . . Critical Strikes 13 | . . 4 1 6 . . . . 2 Destroy 11 | . . 4 1 6 . . . . . Impale 2 | . . . . . . . . . 2 Melee Attacks 30 | . . 4 . 1 . 1 . . 24 Impact 6 | . . 4 . 1 . 1 . . . Slashing . | . . . . . . . . . . Piercing 24 | . . . . . . . . . 24 Sneak Attacks 2 | . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5733 | 10 363 565 74 390 . 462 . 1948 1921 Guns 2684 | 10 117 96 . 78 . 112 . 1084 1187 Cannons 1424 | . 246 200 74 279 . 294 . 331 . Explosions 511 | . . . . . . . . 511 . Melee 1084 | . . 269 . 33 . 54 . . 728 Ramming 30 | . . . . . . 2 . 22 6 Kinetic 2257 | 10 101 200 74 157 . 294 . 1007 414 Thermal 1594 | . 262 96 . 200 . 112 . 151 773 Explosive 360 | . . . . . . . . 360 . Electromagnetic 408 | . . . . . . . . 408 . Impact 356 | . . 269 . 33 . 54 . . . Slashing . | . . . . . . . . . . Piercing 728 | . . . . . . . . . 728 Highest Corruption 8 | . . . . . . . 7 8 . Average Corruption 7 | . . . . . . . 7 7 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 52 | . . . . . . . 4 48 . Message Errors 14 | . . . . . . . . 14 . Matter Fused 17 | . . . . . . . 3 14 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 6 | . . . . . . . . 6 . Data Loss (minor) 5 | . . . . . . . . 5 . Data Loss (major) 3 | . . . . . . . . 3 . Alerts 3 | . . . . . . . . 3 . Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 209 | . . 123 . 8 . . . 55 23 Projectiles 32 | . . . . . . . . 32 . Explosions 23 | . . . . . . . . 23 . Melee 154 | . . 123 . 8 . . . . 23 Knockbacks 8 | . . 5 . . . . . 3 . Impact 3 | . . 3 . . . . . . . Kinetic 4 | . . 1 . . . . . 3 . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 219 | . . . . . . . . 219 . Shots 4 | . . . . . . . . 4 . Rammed 4 | . . . . . . . . 1 3 Targets Rammed 5 | . . . . . . 1 . 1 3 Kicked 1 | . . . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 617 | . 296 149 36 300 . 536 8 617 533 Average Temperature 150 | . 130 57 18 76 . 243 6 149 232 Received Heat Transfer 1935 | . 240 186 . 69 . 165 . 234 1041 Effects 63 | . 1 . . . . 16 . 28 18 Shutdowns 17 | . . . . . . 7 . 5 5 Energy Bleed 9 | . 1 . . . . . . 4 4 Interference 14 | . . . . . . 3 . 5 6 Matter Decay 3 | . . . . . . . . 2 1 Short Circuit 4 | . . . . . . 1 . 2 1 Damage (minor) 5 | . . . . . . 4 . 1 . Damage (major) 9 | . . . . . . 1 . 8 . Damage (core) 2 | . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Robots Corrupted 2 | . . 1 . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 . Impact Corruptions 6 | . . 5 . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 1 . 3 . . . . 4 Heat Transferred 3366 | . 555 222 . 444 . 222 . 200 1723 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 100 98 100 Level 1 . | . . . . . . . . 1 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 225 | 5 77 84 78 116 7 24 1 225 109 Initial 67 | . . 6 23 32 7 . . . 67 Average 21 | . 23 16 44 51 . 1 . 28 24 Influence Increases 1713 | 5 196 186 85 239 12 33 1 569 387 Destroy 0b10 Robot/C 840 | . 120 140 40 120 . . . 220 200 Destroy 0b10 Robot/NC 115 | 5 15 5 5 20 . 5 . 50 10 Destroy Leader 256 | . 34 30 22 44 . 2 . 62 62 Allied During Kill 19 | . . . 11 8 . . . . . Successful Hack 70 | . 12 . 6 6 12 24 . 10 . Disable Machine 150 | . 15 . . 30 . . . 105 . Destroy Structure 103 | . . 11 1 11 . 2 1 77 . Lose Combat Pursuer 60 | . . . . . . . . 45 15 Active Sensor Use 100 | . . . . . . . . . 100 Influence Decreases 1698 | 5 180 142 67 298 31 33 1 431 510 Entered New Map 176 | . . 10 37 46 12 . . . 71 Time Decay 1168 | 5 150 132 30 202 19 31 1 291 307 Lost Part 308 | . 30 . . 10 . 2 . 140 126 Lost Ally 40 | . . . . 40 . . . . . Purge Threat 6 | . . . . . . . . . 6 Squads Dispatched 17 | . . 1 . . . 1 . 10 5 Investigation 2 | . . 1 . . . . . . 1 Extermination 5 | . . . . . . 1 . 2 2 Reinforcement 9 | . . . . . . . . 7 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 1 1 Active Scanning Responses 1 | . . . . . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Distress Signals 6 | . 1 . 1 2 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 11 7 1 8 . 4 6 28 27 Peak Tracking Total 11 | . 6 2 1 2 . 2 6 5 11 Tactical Retreats 4 | . . . . . . . . 3 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Traps Triggered 7 | . 1 . . 1 . 1 . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Machines Disabled 12 | . 3 . . 2 . . . 7 . Max in Single Turn 4 | . 2 . . 1 . . . 4 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Machines Accessed 26 | . 3 1 1 2 9 4 . 4 2 Terminals 15 | . 2 . 1 2 6 2 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . 2 . Recycling Units 4 | . . . . . 3 . . 1 . Scanalyzers 2 | . . . . . . 1 . 1 . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 68 | . 8 1 3 8 20 8 . 14 6 Successful 28 | . 3 1 1 2 9 2 . 8 2 Failed 40 | . 5 . 2 6 11 6 . 6 4 Catastrophic 7 | . 1 . . 2 1 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 29 | . 6 . 2 10 5 1 . . 5 Terminals 40 | . 6 . 3 8 15 2 . . 6 Fabricators . | . . . . . . . . . . Repair Stations 11 | . 2 . . . . . . 9 . Recycling Units 6 | . . . . . 5 . . 1 . Scanalyzers 8 | . . . . . . 4 . 4 . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 16 | . 3 1 1 2 7 . . . 2 Record 3 | . . . . . 2 . . . 1 Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 4 | . 1 . 1 1 1 . . . . Scanalyzer Index 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . 1 Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . . . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . 5 . Scan Component 3 | . . . . . . . . 3 . Repair 2 | . . . . . . . . 2 . Recycling Unit Hacks 2 | . . . . . 2 . . . . Retrieve Components 2 | . . . . . 2 . . . . Scanalyzer 5 | . . . . . . 2 . 3 . Retrieve Study 5 | . . . . . . 2 . 3 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 2 . 1 3 7 4 . 3 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . . . . . 2 . 3 . Parts Repaired 2 | . . . . . . . . 2 . Time 82 | . . . . . . . . 82 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . 3 15 . . . . . Total Damage 181 | . . . 43 138 . . . . . Kills 3 | . . . 1 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Active Infowar (turns) 923 | 4 310 . . . . 445 90 . 74 A.S.S. 73 | . . . . . . . . . 73 Seismic 314 | 4 310 . . . . . . . . ECM 536 | . . . . . . 445 90 . 1 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Turns Passed 5928 | 65 513 729 75 437 708 550 111 1753 987 Spaces Moved 3276 | 30 193 343 35 214 537 284 69 1066 505 Core 249 | 2 . . . . . . 14 157 76 Treads 1250 | 28 193 14 . . . . . 586 429 Legs 1454 | . . 329 35 214 537 284 55 . . Wheels 323 | . . . . . . . . 323 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 120 120 105 50 50 50 Average Speed 150 | 152 219 188 190 171 120 169 155 131 144 Slowest Speed 450 | 160 240 190 190 190 120 175 450 450 163 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 5 45 55 5 34 90 10 77 27 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 111 | . . 12 1 11 . 2 1 84 . Melee . | . . . . . . . . . . Projectile 31 | . . 12 1 11 . 2 1 4 . AOE 80 | . . . . . . . . 80 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Total 3939 | 43 241 402 41 248 600 332 70 1320 642 Wait 146 | . . . . . 63 1 . 82 . Move 3268 | 29 192 342 34 213 536 284 68 1065 505 Hop . | . . . . . . . . . . Pick Up 72 | 3 11 9 . 2 . 9 . 26 12 Fast Attach 59 | 8 2 4 . 1 . 3 . 20 21 Attach 46 | . 5 1 3 2 . 7 . 16 12 Detach 8 | 1 2 1 1 . . . . 3 . Swap 24 | 1 3 3 . 2 1 6 . 4 4 Drop 73 | . 4 15 . 2 . 9 . 26 17 Fire 194 | 1 22 23 3 25 . 11 2 63 44 Melee 30 | . . 4 . 1 . 1 . . 24 Ram 1 | . . . . . . . . 1 . Kick 1 | . . . . . . 1 . . . Crush 3 | . . . . . . . . . 3 Escape Stasis 8 | . . . . . . . . 8 . Rewire 6 | . . . . . . . . 6 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 14) 448 | -10/Materials | Lost 3 parts (1p1u1w) 579 | -10/Materials | Entered Mines 584 | -10/Mines | Met a Derelict shopkeep closing up shop 674 | -10/Mines | Assembled infested the area 679 | -10/Mines | Assisted by a Guerilla fighting off Assembled 688 | -10/Mines | Identified exit to Materials 1285 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1308 | -10/Mines | Entered Materials 1308 | -9/Materials | Accompanied by 3 allies 1308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1333 | -9/Materials | Discovered new exit (range 14) 1347 | -9/Materials | Discovered new exit (range 8) 1367 | -9/Materials | Identified exit to Storage 1383 | -9/Materials | Entered Storage 1383 | -9/Storage | Accompanied by 3 allies 1816 | -9/Storage | Used back door to open Recycling access 1816 | -9/Storage | Discovered new exit (range 4) 1820 | -9/Storage | Entered Recycling 1821 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2082 | -9/Recycling | Discovered new exit (range 7) 2528 | -9/Recycling | Entered Factory 2528 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3078 | -7/Factory | Sucked down chute 3078 | -7/Factory | Entered Waste 3093 | -7/Waste | EMP discharged 3097 | -7/Waste | Spotted C-40 Crusher 3103 | -7/Waste | Spotted C-40 Crusher 3116 | -7/Waste | Spotted C-40 Crusher 3125 | -7/Waste | Spotted C-40 Crusher 3159 | -7/Waste | Spotted C-40 Crusher 3168 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3172 | -7/Waste | Discovered new exit (range 16) 3173 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3175 | -7/Waste | Spotted C-40 Crusher 3177 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3180 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3183 | -7/Waste | Released all parts (1) 3189 | -7/Waste | Entered Factory 3211 | -7/Factory | Lost 5 parts (1p1n2u1w) 3445 | -7/Factory | Garrison activated, responded to threat 3565 | -7/Factory | Build established: Scavenger-Mutant 3979 | -7/Factory | Build established: Mutant 4011 | -7/Factory | Repaired Med. Reactive Plating 4517 | -7/Factory | Cargo convoy interrupted 4540 | -7/Factory | Discovered new exit (range 12) 4659 | -7/Factory | Repaired Lgt. Deuterium Engine+ 4894 | -7/Factory | Core integrity fell below 50% 4933 | -7/Factory | Core integrity fell below 20% 4937 | -7/Factory | Released all parts (5) 4942 | -7/Factory | Entered another Factory area 4942 | -6/Factory | Evolved 2 slots: Utility x2 4960 | -6/Factory | Lost 12 parts (2p4n1u5w) 4980 | -6/Factory | Discovered new exit (range 13) 5584 | -6/Factory | Build established: Scavenger-Mutant 5658 | -6/Factory | Found Prototype Device 5658 | -6/Factory | Identified Active Sensor Suite 5902 | -6/Factory | Core integrity fell below 50% 5904 | -6/Factory | Released all parts (3) 5909 | -6/Factory | Core integrity fell below 20% 5929 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05901_ Penetrated by Slug. 05901_ Med. Treads destroyed. 05903_ Lgt. Fission Core destroyed. 05903_ Penetrated by Slug. 05903_ Slug penetrates G-50 Soldier. 05903_ G-50 Soldier suffers critical hit (Destroy). 05903_ Imp. Core Shielding destroyed. 05904_ Released Gravity Neutralizer. 05904_ Released Graphene Brace. 05904_ Released Med. Treads. 05904_ Penetrated by Slug. 05906_ R-10 Processor collects Graphene Brace. 05907_ Penetrated by Slug. 05911_ Acquired Lrg. Storage Unit. 05912_ Slug penetrates Wall. 05915_ Penetrated by Slug. 05916_ Connecting with Terminal... 05917_ Penetrated by Slug. 05926_ Acquired Hvy. Laser. 05927_ Acquired Imp. Medium Treads. Map ----- +----------------------------------------------------+ | #### % ???????????????????????????? | | ## # ???????????????????????????? | | ### """ """? ???????????????????????????? | | %% "%% %"" #?????????????????????????? | | %%% %%% #?????????????????????????? | | % #?????????????????????????? | | !! """ #?????????????????????????? | | !! [[[ """ #?????????????????????????? | | [[[ """ #?????????????????????????? | | [ #?????????????????????????? | | ! % #?????????????????????????? | | % #?????????????????????????? | | ####"#### % #?????????????????????????? | | ## # #?????????????????????????? | | ## # #?????????????????????????? | | ## # #?????????????????????????? | | ## / ! #?????????????????????????? | | ## # ""T"" #?????????????????????????? | | ## # """"" #?????????????????????????? | | ## #########+##############???????????????? | | ############# ! #???????????????? | | #] ! # #???????????????? | | # # """"""""" !#???????????????? | | # """ """" # p ] #???????????????? | | + "R """" # #???????????????? | | # """ """" # ! !@= #???????????????? | | # "" """" # #???????????????? | | # # [= #???????????????? | | ################################???????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 825 Resistance: KI 30 Resistance: EX 25 Core Shielding 30 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Reactive Plating | 59% | -7/Factory Lgt. Deuterium Engine | 70% | -7/Factory Studied --------- Carbon-fiber Leg | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Wheel | -7/Factory | Hacked Arc Projector | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed KineticMiningSource Manual? 0 Play Time 00:57:02 Cumulative 26.5 hours Start 2026.01.10 @ 21:22:21 End 2026.01.10 @ 22:19:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 45 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bfbc615-7ba0-47da-86f3-3cf67567891b