Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.30 @ 19:59:35 Player: Symyn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2123) 2123 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-66) -66 TOTAL SCORE: 4617 Bonus ------- Friendly Fire -66 Cogmind --------- Core Integrity 272/550 Matter 181/300 Energy 340/340 System Corruption 1% Temperature Cool (384) Movement Treading (220) Ox3 Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Armor Integrity Analyzer Kinecellerator Hardened Light Armor Plating > --- WEAPON (3) ------- Minigun Improved Light Cannon > --- INVENTORY (12) --- Ion Engine Light Ion Engine Thermal Converter Improved Signal Interpreter Transmission Jammer Heavy Laser Heavy Laser Advanced EMP Blaster Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Armor Integrity Analyzer Improved ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Minigun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Thermal Converter Improved Signal Interpreter Kinecellerator Transmission Jammer Heavy Laser Heavy Laser Improved Light Cannon Advanced EMP Blaster Heavy Missile Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Light Armor Plating Device Heat Sink Storage Medium Matter Pod Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 1 | . . 1 . . . Parts Attached 95 | 6 5 19 20 33 12 Power 21 | 1 1 3 5 8 3 Engine 19 | 1 1 3 5 7 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 21 | 2 2 2 6 4 5 Treads 7 | 2 2 . . . 3 Leg 4 | . . 2 . 2 . Wheel 10 | . . . 6 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 1 4 3 9 2 Device 5 | . . . 1 3 1 Storage 3 | 1 . 1 . 1 . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 10 | . 1 3 . 5 1 Artifact . | . . . . . . Weapon 33 | 2 1 10 6 12 2 Energy Gun 7 | . 1 2 1 3 . Energy Cannon . | . . . . . . Ballistic Gun 18 | 2 . 5 4 6 1 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . 1 . 2 . Special Weapon 2 | . . . 1 1 . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 3 | . . 1 . 1 1 Parts Lost 34 | . . 5 16 8 5 Power 9 | . . 1 4 4 . Propulsion 6 | . . . 3 1 2 Utility 4 | . . 1 2 . 1 Weapon 15 | . . 3 7 3 2 Highest Loss Streak 10 | . . 2 10 2 2 Average Slot Usage (%) 87 | . 91 91 77 91 90 Engine 16 | . 14 17 18 14 15 Treads 9 | . 28 18 1 . 5 Leg 3 | . . 3 3 6 . Wheel 6 | . . . 13 10 8 Device 2 | . . . 2 6 7 Storage 9 | . 14 10 8 6 9 Processor 3 | . . . 1 11 9 Protection 9 | . 5 10 8 9 7 Energy Gun 5 | . 6 8 . 8 . Ballistic Gun 17 | . 21 18 17 14 22 Launcher 1 | . . 2 . 1 1 Naked Turns 6 | . . . 6 . . Heaviest Build 60 | 10 13 32 26 58 60 Greatest Support 46 | 40 46 46 32 32 32 Greatest Overweight (x) 19 | 2 . 2 1 4 19 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 12 | 6 6 6 4 12 12 Average Capacity 6 | 5 6 5 4 9 12 Most Carried 12 | 3 6 6 4 12 12 Average Carried 5 | . 2 4 3 8 11 Final Capacity 12 | 6 6 4 4 12 12 Final Carried 12 | . 5 3 4 12 9 Class Distribution -------------------- 49% | Mutant 18% | Scavenger-Mutant 11% | Scavenger-Tank 9% | Scavenger-Gunner 5% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 2008 | 267 118 499 398 456 270 Remotely . | . . . . . . Salvage Created 2704 | 63 299 795 233 1041 273 Parts 174 | 3 23 60 11 55 22 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 68 | . 9 17 12 23 7 Guns 55 | . 9 9 12 20 5 Cannons 2 | . . . . . 2 AOE 11 | . . 8 . 3 . Classes Destroyed 13 | 1 3 6 2 1 . Worker 3 | . . 2 . 1 . Builder 4 | . 1 . . 1 2 Tunneler 1 | . . . . 1 . Recycler 4 | 1 1 . . 2 . Operator 1 | . . 1 . . . Watcher 3 | . . 2 . 1 . Swarmer 22 | . 6 . 4 9 3 Grunt 22 | . 3 11 . 8 . Brawler 2 | . . 1 . . 1 Duelist 4 | . . 1 1 1 1 Sentry 11 | . . 4 . 5 2 Demolisher 2 | . . . 2 . . Assembled 5 | . . . 5 . . Best Kill Streak 6 | 1 5 3 4 6 4 Combat Bots Only 6 | . 3 3 4 6 4 Max Kills in Single Turn 3 | 1 2 3 1 3 1 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . 2 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 4470 | . 202 845 1177 1327 919 Core 685 | . 27 130 250 184 94 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 89 . 5 . . Volleys Fired 256 | 7 25 59 57 78 30 Largest 3 | 1 2 3 3 3 2 Hottest 135 | 20 60 102 100 135 64 Shots Fired 444 | 7 50 116 80 132 59 Gun 420 | 7 50 105 79 129 50 Cannon 9 | . . . . . 9 Launcher 14 | . . 11 . 3 . Special 1 | . . . 1 . . Kinetic 371 | 7 46 77 79 103 59 Thermal 20 | . . 12 1 7 . Explosive 14 | . . 11 . 3 . Electromagnetic 39 | . 4 16 . 19 . Robot Hit Streak 29 | 7 13 29 24 28 24 Robot Miss Streak 3 | . 2 2 2 2 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 1 . 3 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 345 | 7 42 80 64 106 46 Core Hits 169 | 3 19 42 31 53 21 Critical Hits 2 | . . . 1 1 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5014 | 59 435 1484 683 1888 465 Guns 3691 | 59 383 806 654 1488 301 Cannons 164 | . . . . . 164 Explosions 1103 | . 52 651 . 400 . Melee . | . . . . . . Ramming 32 | . . 27 5 . . Kinetic 3328 | 59 346 632 654 1172 465 Thermal 476 | . . 156 24 296 . Explosive 688 | . . 537 . 151 . Electromagnetic 490 | . 89 132 . 269 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . 1 Average Corruption 1 | . . . 1 . 1 Corruption Purged . | . . . . . . Effects 3 | . . . 2 . 1 Message Errors 2 | . . . 2 . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 66 | . . 43 . 23 . Projectiles . | . . . . . . Explosions 66 | . . 43 . 23 . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 288 | . 34 173 2 79 . Shots 8 | . 1 5 . 2 . Rammed 4 | . . 2 2 . . Targets Rammed 4 | . . 2 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 402 | . 59 135 94 135 402 Average Temperature 40 | . 26 36 19 37 71 Received Heat Transfer 1192 | . 24 318 193 495 162 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 561 | . . 150 50 361 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 351 | 5 250 314 100 351 236 Average Influence 120 | 3 146 129 53 173 144 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 83 | 100 75 90 100 60 85 Level 1 16 | . 25 9 . 40 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 4 . 5 2 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 5 | . . 4 . 1 . Assault . | . . . . . . Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 10 | . 1 2 3 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 11 26 22 41 11 Peak Tracking Total 8 | . 5 3 4 8 4 Tactical Retreats 7 | . . . 2 4 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 4 | . . . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 6 | . 1 2 . 3 . Max in Single Turn 2 | . 1 2 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 9 | . 2 2 . 5 . Terminals 5 | . 2 1 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 1 . 2 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 26 | . 6 6 . 14 . Successful 23 | . 6 5 . 12 . Failed 3 | . . 1 . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 16 | . 6 3 . 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . . 3 . 5 . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 14 | . 6 2 . 6 . Record 8 | . 4 2 . 2 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . 1 . . 1 . Alert Level 1 | . . . . 1 . Disarm Traps 1 | . 1 . . . . Recall Investigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . . 3 . 4 . Recycle Component 1 | . . 1 . . . Report Inventory 2 | . . 1 . 1 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 3 | . . 1 . 2 . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 1 . 3 . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 21 | . . 10 . 11 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 127 | . . . 127 . . Kills 6 | . . . 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 3801 | 93 464 1074 1002 950 218 Spaces Moved 2276 | 52 237 561 804 546 76 Core 40 | 19 . . 19 . 2 Treads 651 | 33 237 370 . . 11 Legs 563 | . . 191 192 180 . Wheels 1022 | . . . 593 366 63 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 150 50 80 100 Average Speed 131 | 133 160 157 105 127 153 Slowest Speed 1000 | 160 160 180 150 240 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 34 36 96 32 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 182 | . . 120 . 61 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 181 | . . 120 . 61 . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 2720 | 70 276 652 892 703 127 Wait 3 | . . . . . 3 Move 2271 | 51 236 560 803 545 76 Hop . | . . . . . . Pick Up 46 | 6 8 2 3 26 1 Fast Attach 47 | . . 10 18 15 4 Attach 23 | 6 1 1 1 10 4 Detach 1 | . . . . 1 . Swap 25 | . 4 8 1 8 4 Drop 44 | . 2 10 7 20 5 Fire 256 | 7 25 59 57 78 30 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick 1 | . . . 1 . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 16) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1623 | -9/Materials | Discovered new exit (range 7) 1632 | -9/Materials | Entered Mines 1643 | -9/Mines | Received a Mining Laser from a helpful Derelict 1644 | -9/Mines | Discovered new exit (range 10) 1748 | -9/Mines | Assembled infested the area 1753 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1841 | -9/Mines | Lost 4 parts (1p1n2w) 2206 | -9/Mines | Learned location of 1 exit from Materials 2215 | -9/Mines | Found a hidden stash of uninstalled traps 2373 | -9/Mines | Discovered new exit (range 9) 2409 | -9/Mines | Core integrity fell below 50% 2431 | -9/Mines | Core integrity fell below 20% 2461 | -9/Mines | Lost 10 parts (2p2n2u4w) 2634 | -9/Mines | Entered Materials 2634 | -8/Materials | Evolved 2 slots: Utility x2 2635 | -8/Materials | Identified exit to Factory 2894 | -8/Materials | Garrison activated, responded to threat 3401 | -8/Materials | Discovered exit to Factory (range 12) 3489 | -8/Materials | Discovered new exit (range 11) 3584 | -8/Materials | Entered Storage 3685 | -8/Storage | Garrison activated, responded to threat 3801 | -8/Storage | Core integrity fell below 50% 3802 | -8/Storage | Self-destructed Last Messages --------------- K-01 Serf collects debris. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. K-01 Serf collects debris. Lgt. Assault Rifle destroyed. K-01 Serf collects debris. Acquired 40 matter. K-01 Serf collects debris. Lgt. Assault Rifle destroyed. K-01 Serf collects debris. S-10 Pest destroyed. K-01 Serf collects debris. Y-45 Defender emerges from the garrison. S-10 Pest destroyed. K-01 Serf collects debris. S-10 Pest knocked back. K-01 Serf collects debris. U-05 Engineer builds a Door. Power failure, Lgt. Nuclear Core shutdown. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????#####????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #########????????????????? | | ?????# ^ # "** *#????????????????? | | ?????# + * #????????????????? | | ?????# # "*** #????????????????? | | ?????# ##T######????????????????? | | ?????# ####?????????????????????? | | ?????# #????###?????????????????? | | ??#### !!######T###???????????????? | | ??#""" = # #???????????????? | | ??#"G # ![ #???????????????? | | ??#""" # #???????????????? | | ??####YY # !=![##??????????????? | | ?????# # !*=* %#??????????????? | | ?????# ####;;#####??????????????? | | ?????# kk =s=[ # ????????? | | ?????# k %/! u+ #???????? | | ?????# @ %*%= # #???????? | | ?????##+######## ###?? #???????? | | ???????????????? #??????##???????? | | ???????????????? ??????????????? | | ???????????????? ?????????????? | | ???????????????? ????????????? | | ???????????????? ####+???????????? | | ?????????????????##???????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot I Survived The Infestation One Hack Too Far Risk Taker Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TargetingDeliveryActivator Manual? 0 Play Time 01:07:56 Cumulative 2.4 hours Start 2020.06.25 @ 23:12:05 End 2020.06.30 @ 19:59:35 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 25f12b11-11f3-46bd-9462-7e89525add13