Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 23:51:32

Player: mehbruh

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (67)      335
Value Destroyed (2540)     2540
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1521)               1521
              TOTAL SCORE: 7536

 Bonus
-------
High Alert Combat Kills    128
Follower Combat Kills      362
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -169

 Cogmind 
---------
Core Integrity             263/550
Matter                     299/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (163)
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
                Spread Laser
                Spread Laser
>               --- INVENTORY (20) ---
                Deuterium Engine
          Light Nuclear Core
          Light Treads
        Armored Treads
       Advanced Treads
                Wheel
       Improved Heat Sink
          Large Storage Unit
                Spread Laser
                Shotgun
                Shotgun
       Enhanced Autogun
       Enhanced Autogun
       Improved Datajack
                Field Lobotomy Kit (3)
                Katana

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
                Spread Laser
                Field Lobotomy Kit
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
        Armored Treads
                Wheel
       Improved Heat Sink
          Large Storage Unit
                Spread Laser
                Spread Laser
                Shotgun
                Shotgun
   High-powered Shotgun
       Enhanced Autogun
       Enhanced Autogun
       Improved Datajack
                Katana
[Rating: 37]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            High-powered Shotgun
  Special Weapon           Field Lobotomy Kit
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   .   3   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             64   | 8   12  .   .   1   6   13  15  9   
  Power                    5    | 1   1   .   .   1   .   1   1   .   
    Engine                 5    | 1   1   .   .   1   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 4   4   .   .   .   2   2   1   4   
    Treads                 12   | 2   2   .   .   .   1   2   1   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   2   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   3   .   .   .   1   5   6   2   
    Device                 7    | .   .   .   .   .   .   2   3   2   
    Storage                3    | 1   1   .   .   .   .   .   1   .   
    Processor              2    | .   1   .   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   2   1   .   
    Protection             3    | .   1   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   4   .   .   .   3   5   7   3   
    Energy Gun             8    | 1   1   .   .   .   2   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   3   .   .   .   1   1   4   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   3   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   1   .   
Parts Lost                 15   | .   3   .   .   1   1   3   3   4   
  Power                    3    | .   1   .   .   1   .   1   .   .   
  Propulsion               5    | .   2   .   .   .   .   1   .   2   
  Utility                  4    | .   .   .   .   .   .   1   2   1   
  Weapon                   3    | .   .   .   .   .   1   .   1   1   
  Highest Loss Streak      2    | .   1   .   .   1   1   2   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 100 99  79  90  99  99  
  Engine                   10   | .   14  14  14  13  9   9   9   9   
  Treads                   26   | .   24  28  28  28  25  27  27  26  
  Wheel                    1    | .   3   .   .   .   1   .   .   .   
  Device                   6    | .   .   .   .   .   .   7   11  17  
  Storage                  10   | .   14  14  14  14  9   9   9   9   
  Processor                10   | .   13  14  14  14  9   9   8   9   
  Hackware                 3    | .   .   .   .   .   .   2   9   9   
  Protection               3    | .   .   .   .   .   7   8   6   .   
  Energy Gun               11   | .   14  14  14  14  9   8   9   13  
  Ballistic Gun            9    | .   13  14  14  14  9   7   8   4   
Peak Build Rating          37   | 6   10  11  12  12  20  31  37  31  
  Average Rating           19   | 3   8   10  11  11  17  24  27  29  
  On Entrance              14   | .   6   10  11  12  12  20  27  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 12  30  29  29  29  32  35  61  56  
  Greatest Support         62   | 40  40  40  40  40  62  62  62  62  
  Greatest Overweight (x)  2    | 1   1   .   .   .   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  20  
  Average Capacity         15   | 6   14  15  15  15  15  15  15  20  
  Most Carried             20   | 5   14  15  15  15  15  15  20  20  
  Average Carried          13   | 2   9   13  14  15  14  13  14  18  
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  
  Final Carried            20   | 4   13  15  15  15  15  13  20  16  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Matter Collected           1364 | 219 295 12  .   22  47  258 338 173 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2204 | .   485 24  .   43  47  492 658 455 
  Parts                    121  | .   23  5   .   12  3   25  30  23  
Haulers Intercepted        7    | .   2   .   .   .   1   .   4   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  57   | .   11  3   .   3   .   11  13  16  
  Guns                     56   | .   11  3   .   3   .   10  13  16  
Classes Destroyed          9    | .   3   .   .   1   .   3   2   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   1   .   4   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   
  Swarmer                  15   | .   3   3   .   3   .   3   .   3   
  Grunt                    31   | .   8   .   .   .   .   6   6   11  
  Duelist                  4    | .   .   .   .   .   .   1   2   1   
  Sentry                   4    | .   .   .   .   .   .   1   2   1   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   3   .   
Best Kill Streak           6    | .   4   3   .   3   1   3   3   6   
  Combat Bots Only         6    | .   4   3   .   3   .   3   2   6   
Max Kills in Single Turn   2    | .   1   2   .   2   1   1   2   2   
  Gunslinging              1    | .   .   1   .   1   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        267  | .    75   8    .    7    .    61   49   67   
  Missed                   69   | .    16   .    .    2    .    21   10   20   
Damage Taken               2859 | .    656  68   .    40   .    590  691  814  
  Core                     450  | .    144  9    .    10   .    29   117  141  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   61   | .    61   .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    34   .    .    .    .    
Volleys Fired              179  | .    45   3    .    3    2    33   50   43   
  Largest                  2    | .    2    2    .    2    2    2    2    2    
  Hottest                  130  | .    88   88   .    88   90   80   90   130  
Shots Fired                355  | .    90   6    .    6    4    66   98   85   
  Gun                      353  | .    90   6    .    6    4    66   96   85   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    2    .    
  Kinetic                  157  | .    45   3    .    3    2    33   48   23   
  Thermal                  196  | .    45   3    .    3    2    33   48   62   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    14   10   .    4    7    17   15   14   
  Robot Miss Streak        7    | .    3    4    .    6    2    3    4    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        15   | .    1    1    .    1    .    4    1    7    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    1    1    1    
Shots Hit Robots           287  | .    62   5    .    4    3    54   84   75   
  Core Hits                245  | .    29   8    .    6    4    17   74   107  
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    
  Critical Strikes         5    | .    3    .    .    .    .    1    1    .    
    Burn                   4    | .    3    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    
Melee Attacks              12   | .    .    .    .    .    .    12   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    7    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4789 | .    865  78   .    56   63   823  1562 1342 
  Guns                     4675 | .    835  78   .    43   63   823  1491 1342 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               62   | .    .    .    .    .    .    .    62   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  52   | .    30   .    .    13   .    .    9    .    
  Kinetic                  2254 | .    482  46   .    11   18   418  877  402  
  Thermal                  2421 | .    353  32   .    32   45   405  614  940  
  Explosive                62   | .    .    .    .    .    .    .    62   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    6    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    4    .    .    1    .    .    2    .    
Targets Rammed             7    | .    4    .    .    1    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        223  | .    223  81   .    24   65   124  6    110  
  Average Temperature      53   | .    70   41   .    10   37   31   3    53   
  Received Heat Transfer   1119 | .    282  .    .    .    .    288  153  396  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    3    .    .    .    .    .    1    1    
  Heat Transferred         3899 | .    1136 45   .    35   50   713  750  1170 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Peak Influence             673  | .   212 70  .   79  41  511 466 673 
  Initial                  248  | .   .   .   .   .   30  20  248 150 
  Average                  203  | .   45  67  .   73  32  295 214 446 
Maximum Alert Level        2    | .   1   .   .   .   .   2   2   2   
  Low Security (%)         53   | 100 96  100 .   100 100 16  43  8   
  Level 1                  28   | .   3   .   .   .   .   59  44  27  
  Level 2                  18   | .   .   .   .   .   .   23  12  64  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           7    | .   3   .   .   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   21  3   .   3   .   15  25  20  
  Peak Tracking Total      7    | .   7   3   .   3   .   4   4   4   
  Tactical Retreats        5    | .   1   .   .   .   .   .   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            2    | .   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         37   | .   .   .   .   .   .   37  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   
  Reprogrammed             8    | .   4   .   .   .   .   4   .   .   
  Reused                   4    | .   1   .   .   .   .   3   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   4   .   .   
  Triggered                4    | .   1   .   .   .   .   3   .   .   
Most Traps Carried         5    | .   .   5   5   4   4   4   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          4    | .   .   .   .   .   .   2   2   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          24   | .   9   .   1   1   1   3   8   1   
  Terminals                20   | .   8   .   .   1   .   3   7   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                65   | .   30  .   1   3   2   5   22  2   
  Successful               40   | .   18  .   1   1   1   .   18  1   
  Failed                   25   | .   12  .   .   2   1   5   4   1   
    Catastrophic           6    | .   1   .   .   .   .   3   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   21  .   1   .   .   .   19  .   
  Terminals                59   | .   28  .   .   3   .   5   21  2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   1   .   
Terminal Hacks             17   | .   7   .   1   1   .   .   7   1   
  Robot Analysis           4    | .   2   .   .   .   .   .   2   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   2   .   
  Locate Traps             4    | .   1   .   .   .   .   .   3   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         19   | .   9   .   .   .   .   .   10  .   
  Terminals                19   | .   9   .   .   .   .   .   10  .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   
    Botnet                 7    | .   4   .   .   .   .   .   3   .   
    Skim                   11   | .   5   .   .   .   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   9   .   .   .   1   3   6   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   
  Time                     18   | .   18  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   2   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   2   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   8   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   8   .   .   
  Attached                 2    | .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               6    | .   .   .   .   .   .   5   1   .   
  Largest Group            3    | .   .   .   .   .   .   3   1   1   
  Highest-Rated Group      90   | .   .   .   .   .   .   72  90  90  
  Highest-Rated Ally       90   | .   .   .   .   .   .   24  90  90  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               48   | .   .   .   .   .   .   17  9   22  
  Total Damage             1529 | .   .   .   .   .   .   378 410 741 
  Kills                    14   | .   .   .   .   .   .   3   5   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   
Field Lobotomies           1    | .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       4    | .   2   .   .   .   .   .   2   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               6284 | 65   1635 138  336  180  303  1263 1388 976  
Spaces Moved               3246 | 40   749  77   210  105  190  693  668  514  
  Core                     5    | 5    .    .    .    .    .    .    .    .    
  Treads                   2897 | 20   453  77   210  105  157  693  668  514  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   344  | 15   296  .    .    .    33   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   105  160  160  160  110  155  155  155  
  Average Speed            152  | 121  141  160  160  160  147  155  155  160  
  Slowest Speed            240  | 160  240  160  160  160  155  155  155  163  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    98   23   61   36   18   67   67   59   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    .    .    .    .    1    .    
  Known Exits Taken        4    | .    1    1    .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          12   | .    .    .    .    .    .    .    12   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      12   | .    .    .    .    .    .    .    12   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      4238 | 53   1232 87   211  110  211  829  926  579  
  Wait                     598  | .    398  .    .    1    3    23   161  12   
  Move                     3237 | 39   748  76   209  104  189  691  667  514  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  55   | 6    16   5    1    .    4    8    15   .    
  Fast Attach              21   | 4    3    .    .    1    5    2    6    .    
  Attach                   20   | 2    6    .    .    .    2    4    2    4    
  Detach                   3    | .    2    .    .    .    .    .    1    .    
  Swap                     24   | 2    3    .    .    .    .    7    7    5    
  Drop                     40   | .    7    3    1    .    6    7    15   1    
  Fire                     179  | .    45   3    .    3    2    33   50   43   
  Melee                    12   | .    .    .    .    .    .    12   .    .    
  Ram                      2    | .    2    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    2    .    .    1    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    
  Trap                     41   | .    .    .    .    .    .    41   .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 4 exits: Mat x2 / *Exi / Sub)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Build established: Mutant
  460 | -10/Materials | Core integrity fell below 50%
  587 | -10/Materials | Repaired Broken Assault Rifle
  619 | -10/Materials | Discovered new exit (range 3)
  712 | -10/Materials | Discovered new exit (range 12)
  791 | -10/Materials | Discovered new exit (range 3)
 1084 | -10/Materials | Discovered new exit (range 3)
 1281 | -10/Materials | Learned 2 Mines zone layouts
 1350 | -10/Materials | Learned location of 2 exits from Mines
 1411 | -10/Materials | Learned 2 Mines zone layouts
 1464 | -10/Materials | Learned Recycling recycling unit intel
 1508 | -10/Materials | Learned 2 Mines zone layouts
 1568 | -10/Materials | Learned 4 Subcaves zone layouts
 1601 | -10/Materials | Loaded intel: 11 trap records
 1644 | -10/Materials | Identified exit to Materials
 1644 | -10/Materials | Identified exit to Subcaves
 1644 | -10/Materials | Identified exit to Mines
 1701 | -10/Materials | Entered Mines
 1702 | -10/Mines     | Identified exit to Exiles
 1784 | -10/Mines     | Found a hidden stash of uninstalled traps
 1831 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1839 | -10/Mines     | Entered Exiles
 1876 | -10/Exiles    | Met 8R-AWN
 1902 | -10/Exiles    | Met EX-HEX
 1951 | -10/Exiles    | Met EX-BIN
 1969 | -10/Exiles    | Aligned with FarCom system
 1971 | -10/Exiles    | Given EX-Vault access code
 2011 | -10/Exiles    | Opened EX-Vault
 2018 | -10/Exiles    | Found Field Lobotomy Kit
 2051 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2097 | -10/Exiles    | Met EX-DEC
 2156 | -10/Exiles    | Discovered new exit (range 14)
 2175 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 2175 | -10/Exiles    | Entered Mines
 2341 | -9/Mines      | Discovered new exit (range 9)
 2355 | -9/Mines      | Entered Materials
 2355 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2427 | -8/Materials  | Identified exit to Garrison
 2658 | -8/Materials  | Entered Garrison
 2738 | -8/Garrison   | Triggered checkpoint
 2786 | -8/Garrison   | Triggered checkpoint
 2806 | -8/Garrison   | Discovered new exit (range 11)
 2912 | -8/Garrison   | Installed Relay Interface Framework
 2982 | -8/Garrison   | Garrison Relay disabled
 3220 | -8/Garrison   | Discovered new exit (range 6)
 3328 | -8/Garrison   | Triggered checkpoint
 3399 | -8/Garrison   | Discovered new exit (range 13)
 3464 | -8/Garrison   | Triggered checkpoint
 3482 | -8/Garrison   | Garrison Relay disabled
 3614 | -8/Garrison   | Triggered checkpoint
 3753 | -8/Garrison   | Discovered new exit (range 15)
 3921 | -8/Garrison   | Entered Materials
 3965 | -8/Materials  | Build established: Scavenger-Mutant
 4441 | -8/Materials  | Discovered new exit (range 13)
 4936 | -8/Materials  | Learned location of Lower Caves (-6)
 5008 | -8/Materials  | Learned location of 1 exit from Lower Caves
 5020 | -8/Materials  | Discovered new exit (range 11)
 5069 | -8/Materials  | Learned Factory trap positions
 5154 | -8/Materials  | Assimilated H-61 Shepherd with FLK Orb
 5161 | -8/Materials  | Learned location of 1 exit from Lower Caves
 5213 | -8/Materials  | Learned location of 1 exit from Recycling
 5273 | -8/Materials  | Identified exit to Factory
 5273 | -8/Materials  | Identified exit to Garrison
 5309 | -8/Materials  | Entered Garrison
 5309 | -8/Garrison   | Accompanied by 1 ally
 5367 | -8/Garrison   | Triggered checkpoint
 5485 | -8/Garrison   | Discovered exit to Factory (range 13)
 5665 | -8/Garrison   | Triggered checkpoint
 5723 | -8/Garrison   | Discovered exit to Factory (range 15)
 5763 | -8/Garrison   | Triggered checkpoint
 5831 | -8/Garrison   | Triggered checkpoint
 5847 | -8/Garrison   | Discovered new exit (range 5)
 5937 | -8/Garrison   | Triggered checkpoint
 5974 | -8/Garrison   | Core integrity fell below 50%
 5993 | -8/Garrison   | Triggered checkpoint
 6073 | -8/Garrison   | Discovered exit to Factory (range 13)
 6103 | -8/Garrison   | Triggered checkpoint
 6271 | -8/Garrison   | Build established: Mutant
 6285 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
  Trooper.
05964_ Imp. Heat Sink destroyed.
05968_ G-47 Trooper destroyed.
05968_ Switching to secondary target: G-50
  Soldier.
05971_ Lgt. Treads destroyed.
05980_ G-50 Soldier destroyed.
05993_ Beams of light sweep through the air. An
  alarm sounds.
06073_ EXIT=FOUND: FACTORY
06103_ Beams of light sweep through the air. An
  alarm sounds.
06104_ C-30 ARC bursts open, deploying its
  payload.
06104_ S-10 Pest unfolds itself. <x3>
06107_ S-10 Pest destroyed.
06107_ Switching to secondary target: S-10 Pest.
06107_ S-10 Pest destroyed. <x2>
06118_ Acquired 12 matter.
06146_ Acquired 7 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????  +????????????????????? |
| ?????????????????????????#  #+???????????????????? |
| ??????????######?????????#  #????????????????????? |
| ??????????#    #?????????#  #????????????????????? |
| ??????????#    #?????????#  #????????????????????? |
| ??????+???#    #?????????#  #+???????????????????? |
| ??????????###  #????????Y"  "g???????????????????? |
| ????+???+???#  #?????????"  "g???????????????????? |
| ????????????+  #?????????"  "g???????????????????? |
| ????+???+???#  #?????????#  #????????????????????? |
| ????????????#  #?????????#  #????????????????##### |
| ??????+?????#  ###########  ###########??????#   ^ |
| ????????????#                         #??????#   ^ |
| ????????????#            @            +??????#     |
| ????????????##############  ####+###  #??????#   # |
| ?????????????????????????#  #??????#  #??????#   # |
| ?????????????????????????#  #??????#  #??????#   # |
| ?????????????????????????#  #??????#  #??????+   + |
| ?????????????????????????#  #??# ?##  #??????#   # |
| ?????????????????????????#  +???   +  ###+#+##   # |
| ?????????????????????????#^ #????# #  ##    ##   # |
| ?????????????????????????# ^#?????#"  ##    ##   # |
| ?????????????????????????#  ###+###              # |
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| ????????????????????????????????###  [##  %%##   # |
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| ????????????????????????????????+ =%!       %      |
| ????????????????????????????????#  *  %     *      |
| ????????????????????????????????#                  |
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| ????????????????????????###########   ""    ##   # |
| ????????????????????????# % =%[!             ^ %   |
| ????????????????????????#  =% ==%                  |
| ????????????????????????#  "%#+#*##                |
| ????????????????????????#  #??????##  ##    ##++## |
| ????????????????????????# [#???????#  ##    #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        46

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveInertialBay
  Manual?         0
Play Time         00:41:40
  Cumulative      53.7 hours
  Start           2024.11.13 @ 23:07:19
  End             2024.11.13 @ 23:51:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b867f1ac-ab3b-4d48-8bf7-8b648336f003