Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 15:42:13

Player: Bross

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (2681)     2681
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (582)                582
              TOTAL SCORE: 7023

 Bonus
-------
High Alert Combat Kills    282
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     223/300
Energy                     296/300
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Battery
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
           Mini Assault Cannon
>               --- INVENTORY (15) ---
          Heavy Deuterium Engine
                Coolant Injector
          Large Matter Pod (150)
  High-capacity Matter Pod (200)
                Kinecellerator
       Improved Shield Generator
                System Restoration Module
                System Restoration Module
                Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Potential Leg
>          --- UTILITY ----------
  Improved Cooling System
           Coolant Injector
     Large Storage Unit
  Hardened Medium Armor Plating
  Improved Shield Generator
           Hacking Suite
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Deuterium Engine
     Light Deuterium Engine
     Heavy Deuterium Engine
  Improved Carbon-fiber Leg
  Improved Heat Sink
  Improved Heat Sink
  Improved Cooling System
    Medium Storage Unit
     Large Battery
     Large Matter Pod
           Kinecellerator
     Heavy Ion Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
           Gauss Cannon
[Rating: 56]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             61   | 6   3   .   3   2   17  6   24  
  Power                    11   | 1   1   .   .   1   2   1   5   
    Engine                 10   | 1   1   .   .   1   2   1   4   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   .   1   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   .   2   .   1   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  29   | 1   2   .   1   .   9   3   13  
    Device                 10   | .   .   .   .   .   2   2   6   
    Storage                8    | 1   1   .   1   .   2   .   3   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             9    | .   1   .   .   .   4   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   .   .   1   5   .   5   
    Energy Gun             1    | .   .   .   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   1   4   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 25   | .   .   .   .   .   6   .   19  
  Power                    6    | .   .   .   .   .   1   .   5   
  Propulsion               6    | .   .   .   .   .   1   .   5   
  Utility                  11   | .   .   .   .   .   4   .   7   
  Weapon                   2    | .   .   .   .   .   .   .   2   
  Highest Loss Streak      13   | .   .   .   .   .   3   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  100 100 100 88  96  85  
  Engine                   8    | .   14  14  14  14  8   7   5   
  Leg                      23   | .   28  28  28  28  18  29  22  
  Device                   10   | .   .   .   .   .   13  19  12  
  Storage                  12   | .   14  14  14  14  18  14  9   
  Processor                1    | .   .   .   .   .   .   .   4   
  Hackware                 3    | .   .   .   .   .   .   7   7   
  Protection               9    | .   13  14  14  14  12  .   6   
  Ballistic Gun            7    | .   28  28  28  24  .   .   .   
  Ballistic Cannon         9    | .   .   .   .   4   12  15  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  19  19  29  36  63  60  62  
  Greatest Support         84   | 20  20  20  60  60  60  84  84  
  Greatest Overweight (x)  8    | 2   .   .   .   .   1   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  
  Average Capacity         14   | 7   9   10  11  15  15  15  15  
  Most Carried             15   | 5   7   7   11  15  15  15  15  
  Average Carried          12   | 2   6   7   9   11  14  14  13  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  
  Final Carried            15   | 2   7   7   11  14  15  15  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           2857 | 229  69   .    262  144  589  34   1530 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1937 | .    69   .    .    55   551  .    1262 
  Parts                    103  | .    11   .    .    5    28   .    59   
Haulers Intercepted        3    | .    .    .    .    .    3    .    .    
Recyclers Shooed           8    | 1    .    .    .    .    .    .    7    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  54   | .   4   .   .   3   16  .   31  
  Guns                     8    | .   4   .   .   3   1   .   .   
  Cannons                  44   | .   .   .   .   .   14  .   30  
  AOE                      1    | .   .   .   .   .   1   .   .   
Classes Destroyed          13   | .   1   .   .   .   7   1   4   
  Worker                   5    | .   .   .   .   .   2   .   3   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   .   .   3   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   3   
  Mechanic                 2    | .   .   .   .   .   1   .   1   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   .   .   1   .   2   
  Swarmer                  12   | .   4   .   .   3   2   .   3   
  Grunt                    18   | .   .   .   .   .   9   .   9   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   .   .   .   4   .   12  
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               6    | .   .   .   .   .   .   .   6   
Best Kill Streak           10   | .   2   .   .   3   7   1   10  
  Combat Bots Only         5    | .   2   .   .   3   5   .   3   
Max Kills in Single Turn   5    | .   1   .   .   2   5   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        719  | .    13   .    .    8    95   .    603  
  Missed                   247  | .    1    .    .    2    29   .    215  
Damage Taken               4750 | .    93   .    .    54   1137 .    3466 
  Core                     815  | .    23   .    .    16   70   .    706  
  Absorbed by Shields      687  | .    .    .    .    .    .    .    687  
  Regen/Repaired (Parts)   300  | .    .    .    .    .    259  .    41   
Core Remaining (%)         90   | 100  .    .    .    84   87   .    .    
Volleys Fired              208  | 2    8    .    .    3    47   4    144  
  Largest                  2    | 2    2    .    .    2    2    2    2    
  Hottest                  113  | 40   40   .    .    40   104  96   113  
Shots Fired                374  | 4    16   .    .    6    94   8    246  
  Gun                      39   | 4    16   .    .    6    13   .    .    
  Cannon                   335  | .    .    .    .    .    81   8    246  
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  340  | 4    16   .    .    6    81   8    225  
  Thermal                  34   | .    .    .    .    .    13   .    21   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | 2    3    .    .    9    23   2    21   
  Robot Miss Streak        6    | 1    1    .    .    .    5    1    6    
  Penetration Max          1    | .    .    .    .    .    1    .    1    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           230  | 3    9    .    .    6    65   5    142  
  Core Hits                94   | .    5    .    .    3    28   2    56   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         27   | .    .    .    .    .    10   1    16   
    Blast                  27   | .    .    .    .    .    10   1    16   
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7956 | 31   89   .    .    68   2430 135  5203 
  Guns                     305  | 31   89   .    .    68   117  .    .    
  Cannons                  6545 | .    .    .    .    .    1623 135  4787 
  Explosions               1007 | .    .    .    .    .    685  .    322  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  99   | .    .    .    .    .    5    .    94   
  Kinetic                  6348 | 31   89   .    .    68   1623 135  4402 
  Thermal                  1058 | .    .    .    .    .    673  .    385  
  Explosive                451  | .    .    .    .    .    129  .    322  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        5    | .    .    .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    .    16   
    Message Errors         4    | .    .    .    .    .    .    .    4    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    4    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            191  | .    .    .    .    .    106  8    77   
  Projectiles              92   | .    .    .    .    .    21   8    63   
  Explosions               99   | .    .    .    .    .    85   .    14   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 52   | .    .    .    .    .    19   3    30   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  50   | .    .    .    .    .    19   3    28   
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      251  | .    .    .    .    .    191  .    60   
  Shots                    4    | .    .    .    .    .    3    .    1    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             14   | .    .    .    .    .    1    .    13   
  Kicked                   13   | .    .    .    .    .    1    .    12   
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        420  | .    12   .    .    6    420  .    258  
  Average Temperature      80   | .    5    .    .    4    175  .    74   
  Received Heat Transfer   1362 | .    .    .    .    .    405  .    957  
  Effects                  6    | .    .    .    .    .    6    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Damage (major)         4    | .    .    .    .    .    4    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             2    | .    .    .    .    .    1    .    1    
  Heat Transferred         1214 | .    .    .    .    .    696  .    518  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Peak Influence             724  | .   150 58  .   70  524 237 724 
  Initial                  186  | .   .   58  .   .   .   186 16  
  Average                  279  | .   61  58  .   56  208 165 412 
Maximum Alert Level        3    | .   .   .   .   .   2   1   3   
  Low Security (%)         49   | 100 100 100 .   100 50  47  32  
  Level 1                  15   | .   .   .   .   .   29  52  5   
  Level 2                  30   | .   .   .   .   .   19  .   52  
  Level 3                  4    | .   .   .   .   .   .   .   9   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   1   2   .   11  
  Investigation            1    | .   .   .   .   1   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   5   
  Reinforcement            5    | .   1   .   .   .   2   .   2   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Distress Signals           8    | .   1   .   .   .   3   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              82   | .   6   .   .   2   23  1   50  
  Peak Tracking Total      7    | .   3   .   .   2   7   1   5   
  Tactical Retreats        10   | .   1   .   .   .   4   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Disabled          18   | .   .   .   .   .   8   1   9   
  Max in Single Turn       6    | .   .   .   .   .   6   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Accessed          11   | .   .   .   1   1   4   .   5   
  Terminals                6    | .   .   .   .   .   2   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                27   | .   .   .   1   1   12  .   13  
  Successful               18   | .   .   .   1   1   10  .   6   
  Failed                   9    | .   .   .   .   .   2   .   7   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   1   .   .   .   3   
  Terminals                12   | .   .   .   .   .   3   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   7   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   1   1   2   .   4   
  Open Door                2    | .   .   .   .   1   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   2   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   6   .   2   
  Scan Component           4    | .   .   .   .   .   3   .   1   
  Repair                   4    | .   .   .   .   .   3   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   2   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   3   .   1   
  Time                     154  | .   .   .   .   .   132 .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               6338 | 76   283  57   857  487  1268 580  2730 
Spaces Moved               4014 | 49   201  48   783  494  879  341  1219 
  Core                     137  | 21   .    .    .    .    .    .    116  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3877 | 28   201  48   783  494  879  341  1103 
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   90   90   112  112  
  Average Speed            115  | 106  120  120  108  90   92   112  148  
  Slowest Speed            450  | 150  120  120  120  90   170  112  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 6    34   13   93   79   57   8    76   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          170  | .    .    .    .    .    66   1    103  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               103  | .    .    .    .    .    25   1    77   
  AOE                      67   | .    .    .    .    .    41   .    26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      5323 | 70   227  47   791  532  1243 531  1882 
  Wait                     942  | 2    10   .    .    21   277  170  462  
  Move                     4007 | 48   200  47   782  493  878  340  1219 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  65   | 10   6    .    5    8    17   6    13   
  Fast Attach              5    | .    .    .    .    .    2    2    1    
  Attach                   32   | 6    1    .    .    .    10   2    13   
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     24   | .    2    .    3    2    5    2    10   
  Drop                     26   | 2    .    .    1    5    6    5    7    
  Fire                     208  | 2    8    .    .    3    47   4    144  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     13   | .    .    .    .    .    1    .    12   
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 8)
  302 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Entered Mines
  361 | -10/Mines     | Assembled infested the area
  411 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  412 | -10/Mines     | Discovered new exit (range 5)
  417 | -10/Mines     | Entered Exiles
  441 | -10/Exiles    | Discovered new exit (range 15)
  479 | -10/Exiles    | Met 8R-AWN
  500 | -10/Exiles    | Met EX-HEX
  596 | -10/Exiles    | Met EX-BIN
  611 | -10/Exiles    | Aligned with FarCom system
  612 | -10/Exiles    | Given EX-Vault access code
  653 | -10/Exiles    | Opened EX-Vault
  665 | -10/Exiles    | Found Potential Leg
  667 | -10/Exiles    | Found Potential Leg
  695 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  734 | -10/Exiles    | Met EX-DEC
  779 | -10/Exiles    | Visited The Gauntlet
 1133 | -10/Exiles    | Discovered new exit (range 14)
 1274 | -10/Exiles    | Left Exiles lab with Potential Leg
 1274 | -10/Exiles    | Entered Mines
 1338 | -9/Mines      | Found a hidden stash of uninstalled traps
 1516 | -9/Mines      | Discovered new exit (range 13)
 1536 | -9/Mines      | Learned location of Storage (-7)
 1595 | -9/Mines      | Discovered new exit (range 8)
 1606 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1761 | -9/Mines      | Entered Materials
 1761 | -8/Materials  | Evolved 4 slots: Utility x4
 2851 | -8/Materials  | Lost 3 parts (1n2u)
 2890 | -8/Materials  | Discovered new exit (range 15)
 2925 | -8/Materials  | Repaired Gauss Cannon
 2969 | -8/Materials  | Repaired Gauss Cannon
 3021 | -8/Materials  | Repaired Gauss Cannon
 3029 | -8/Materials  | Entered Factory
 3029 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3594 | -7/Factory    | Discovered new exit (range 13)
 3609 | -7/Factory    | Entered Storage
 4118 | -7/Storage    | Identified exit to Recycling
 4813 | -7/Storage    | Repaired Kinecellerator
 5207 | -7/Storage    | Garrison activated, responded to threat
 5609 | -7/Storage    | First assault squad dispatched
 5748 | -7/Storage    | Core integrity fell below 50%
 5781 | -7/Storage    | Core integrity fell below 20%
 5807 | -7/Storage    | Lost 13 parts (4p4n3u2w)
 6339 | -7/Storage    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05893_ R-06 Scavenger collects Particle Gun.
05899_ R-06 Scavenger collects Imp. Heat Sink.
05902_ Acquired 68 matter.
05905_ R-06 Scavenger collects Lgt. Treads.
05907_ Slammed into R-06 Scavenger.
05907_ Destabilizing: System interference.
05907_ Mni. Assault Cannon temporarily disabled.
05909_ R-06 Scavenger collects Aluminum Leg.
06154_ K-01 Serf cleans the Terminal. <x2>
06277_ ALERT: Rogue bot located, Programmers
  report to Storage Zone 5R.
06315_ P-60 Hacker knocked back. <x3>
06323_ K-01 Serf destroyed.
06324_ Cld. Ion Engine destroyed.
06327_ P-60 Hacker knocked back.
06329_ System corrupted: Component data lost.
06333_ P-60 Hacker knocked back.
06334_ P-60 Hacker resets A-02 Transporter,
  system corruption cleaned.
06336_ P-60 Hacker knocked back.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ????????????????????????#####?????????????????? |
|    ????????????????????????#"""#?????????????????? |
|    ?????????????????????####"Y"####??????????????? |
|    ?????????????????????#    !!   #??????????????? |
|    ?????????????????????#   !!    #??????????????? |
|    ?????????????????????#         ##?????????????? |
|    ???????????>????????##         ;##??????####### |
|    ????????????????????#  ""    % #%#??????#       |
|    ??######??""""#?????## """""   # #??????#       |
|    ??#""""#?##  ######### """"    ###?????## " "   |
|    ??#""R"###T  ###### ##         #???????#  "T"   |
|    ###"" "##"#  ### #########;#####???????## """   |
|    #         #  #     !   %#      #???????#"   |   |
|    #         /  +       %  ;p     #???????#####+## |
|              #  #a     u  %;%    *############   # |
|              #  #        @ ;%%  !%=r               |
|    #         #  #          #      ########+###   # |
|              #  #          #    !%#|# #?#!% ###### |
|              #  #          #  !  %## ##?#!  #????? |
|    ###########  ############   ##+#######   #????? |
|    #  %     ##  ###??#######   #=%      #/[ ###### |
|    #  %%  % #    ##???????##   #    %   #   +      |
|    #   ""  %+  T ##???????##   #% """   # ! #    # |
|    #   """ %# "" #?????????#   #  %/"   #   #    # |
|    #        #    #?????????#   # "!%"   #####    # |
|    #   """  ##  ##?????????#   #%" /"   #???#    # |
|    #   """  ##  #??????????+   +%"!!"   #???#    # |
|    #   """  ##  #??????????#   # """"   #???#    # |
|    #        ##  #??????????#   #        #???# #### |
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|    ?     !*??#  #??????????#   ###   ########+##?? |
|    ? """ !*  #  #??????????#   #?#   #         #?? |
|    ? """ *[  +  #??????????#   ###   #  """"   #?? |
|    ? """     #  #??????????# ^ ##"   #  "[ "   #?? |
|    ?     [ ??#  #??????????# ^ ##"   #  "]="   #?? |
|    ?#####????#  #??????????#   ##"   +  "![    #?? |
|    ###########  #??????????+   ##T   #  "]="   #?? |
|    #        ##  #??????????#   ##"   #  """"   #?? |
|    # """    ##  #??????????#   ##"   #         #?? |
|    # """    ##  ##?????????#   ##"   ###########?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          16
Energy Capacity            490
Matter Stores              500
Matter Capacity            650
Sight Range                16
Terrain Scan Density       10
Armor Coverage             900
Evasion (%)                57
Targeting Accuracy         8
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Cld. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpRainbowFlail
  Manual?         0
Play Time         01:58:14
  Cumulative      11.9 hours
  Start           2024.04.17 @ 18:21:58
  End             2024.04.19 @ 15:42:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8901e730-f119-4e1e-8264-dde8138550da