Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 02:04:08 Player: Not Alex Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (2764) 2764 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (982) 982 TOTAL SCORE: 7471 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 286 Met Imprinter 300 Was Imprinted 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 490/490 System Corruption 0% Temperature Cool (12) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Makeshift System Shield > --- WEAPON (3) ------- Makeshift Hammer Great Axe > --- INVENTORY (15) --- Armored Treads Armored Treads Heat Sink Compact Matter Pod (150) System Shield Relay Coupler [Hunter] (13) Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite Makeshift System Shield > --- WEAPON ----------- Makeshift Laser Makeshift Hammer Great Axe > --- INVENTORY -------- Armored Treads Armored Treads Heat Sink Compact Matter Pod System Shield Relay Coupler [Hunter] Heavy Ion Cannon [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Makeshift Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . . 1 . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 4 . . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 78 | 6 2 . . 2 38 9 10 2 9 Power 13 | 1 . . . . 5 3 . 2 2 Engine 8 | 1 . . . . 2 1 . 2 2 Core 5 | . . . . . 3 2 . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 . . . . 8 . 2 . 2 Treads 10 | 2 . . . . 4 . 2 . 2 Leg 4 | . . . . . 4 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 1 . . . 14 1 1 . 1 Device 4 | . . . . . 4 . . . . Storage 3 | 1 1 . . . 1 . . . . Processor 5 | . . . . . 4 . 1 . . Hackware 2 | . . . . . 1 . . . 1 Protection 5 | . . . . . 4 1 . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 1 . . 2 11 5 7 . 4 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | 2 . . . 2 6 4 2 . 1 Ballistic Cannon 4 | . . . . . 2 . 2 . . Launcher 7 | . 1 . . . 3 1 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 34 | . . . . 1 9 5 8 . 11 Power 7 | . . . . . 1 3 1 . 2 Propulsion 5 | . . . . . 2 . 1 . 2 Utility 10 | . . . . 1 4 1 1 . 3 Weapon 12 | . . . . . 2 1 5 . 4 Highest Loss Streak 7 | . . . . 1 2 3 7 . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 100 87 97 99 80 92 97 Engine 7 | . 14 14 14 14 4 6 . 7 14 Core 3 | . . . . . 4 6 1 . . Treads 14 | . 28 28 28 28 11 15 13 15 14 Leg 2 | . . . . . 6 . . . . Device 5 | . . . . . 12 6 . . . Storage 8 | . 26 28 28 16 8 7 7 7 7 Processor 22 | . . . . . 22 23 28 30 28 Hackware 4 | . . . . . 1 7 7 7 8 Protection 2 | . . . . . 6 . 1 . . Ballistic Gun 10 | . 24 14 14 26 13 15 1 . . Ballistic Cannon 3 | . . . . . 3 1 5 7 2 Launcher 4 | . 3 14 14 1 . 5 5 7 4 Slashing Weapon 2 | . . . . . . . 5 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 14 16 16 16 17 32 45 38 48 52 Greatest Support 42 | 40 40 40 40 40 40 40 42 42 42 Greatest Overweight (x) 3 | 2 . . . . 3 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 8 8 15 15 15 15 Most Carried 14 | 4 6 6 7 8 11 14 10 10 12 Average Carried 8 | 2 4 6 6 7 7 11 6 8 9 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Final Carried 11 | 4 6 6 7 8 11 10 6 9 7 Class Distribution -------------------- 53% | Scavenger-Mutant 22% | Skirmisher 13% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 2560 | 251 221 . . 44 1106 309 248 64 317 Remotely . | . . . . . . . . . . Salvage Created 2664 | . 291 . . 77 1442 381 245 . 228 Parts 151 | . 13 . . 2 99 20 9 . 8 Haulers Intercepted 2 | . . . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 3 . 14 Prevented 4 | . . . . . . . . . 4 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 67 | . 8 . . 2 37 6 8 . 6 Melee 1 | . . . . . . . 1 . . Guns 33 | . 2 . . 1 22 6 . . 2 Cannons 9 | . . . . . 5 . 4 . . AOE 24 | . 6 . . 1 10 . 3 . 4 Classes Destroyed 14 | . 2 . . 1 9 2 . . . Worker 6 | . 2 . . . 4 . . . . Builder 2 | . . . . . 2 . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 2 | . . . . . 2 . . . . Recycler 2 | . . . . . 2 . . . . Operator 1 | . . . . . . 1 . . . Watcher 4 | . . . . . 3 1 . . . Swarmer 18 | . . . . . 13 . 3 . 2 Grunt 30 | . 8 . . 1 16 1 . . 4 Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . . . . 1 2 . . . Sentry 6 | . . . . . 5 1 . . . Specialist 2 | . . . . . 2 . . . . Programmer 3 | . . . . . . 2 1 . . Thug 1 | . . . . . . . 1 . . Butcher 3 | . . . . . . . 3 . . Best Kill Streak 8 | . 8 . . 1 8 2 4 . 4 Combat Bots Only 8 | . 6 . . 1 8 2 4 . 4 Max Kills in Single Turn 5 | . 2 . . 1 5 1 3 . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . . 1 3 . 3 . 2 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Hostile Shots Fired 427 | . 43 . . 8 157 84 39 . 96 Missed 109 | . 8 . . . 45 29 4 . 23 Damage Taken 5660 | . 460 . . 168 1583 963 855 . 1631 Core 1020 | . 85 . . 27 178 110 209 . 411 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 . . . 55 67 . . . . Volleys Fired 192 | . 17 . . 9 94 30 11 . 31 Largest 3 | . 2 . . 2 2 3 2 . 2 Hottest 86 | . 50 . . 53 69 79 67 . 86 Shots Fired 379 | . 34 . . 18 188 74 16 . 49 Gun 307 | . 28 . . 16 145 71 5 . 42 Cannon 47 | . . . . . 35 . 10 . 2 Launcher 25 | . 6 . . 2 8 3 1 . 5 Special . | . . . . . . . . . . Kinetic 325 | . 28 . . 16 180 71 15 . 15 Thermal 29 | . . . . . . . . . 29 Explosive 25 | . 6 . . 2 8 3 1 . 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 7 . . 12 15 10 9 . 8 Robot Miss Streak 8 | . 2 . . 1 8 3 6 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 249 | . 24 . . 15 119 48 13 . 30 Core Hits 183 | . 21 . . 4 111 19 16 . 12 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 . . . Critical Strikes 9 | . 1 . . . 1 1 1 . 5 Burn 5 | . . . . . . . . . 5 Destroy 3 | . 1 . . . 1 1 . . . Blast 1 | . . . . . . . 1 . . Melee Attacks 2 | . . . . . . . 2 . . Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6808 | . 698 . . 328 3211 948 556 . 1067 Guns 3268 | . 258 . . 193 1506 800 51 . 460 Cannons 833 | . . . . . 544 . 264 . 25 Explosions 2640 | . 440 . . 135 1161 148 174 . 582 Melee 67 | . . . . . . . 67 . . Ramming . | . . . . . . . . . . Kinetic 3820 | . 258 . . 193 2050 800 315 . 204 Thermal 640 | . . . . . 359 . . . 281 Explosive 2281 | . 440 . . 135 802 148 174 . 582 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 67 | . . . . . . . 67 . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 2 . 3 4 4 . Average Corruption 3 | . . . . 2 . 2 3 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . 3 . 1 5 1 . Message Errors 2 | . . . . 1 . . 1 . . Matter Fused 2 | . . . . 1 . . 1 . . Heat Flow Errors 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 3 . . Data Loss (major) 1 | . . . . 1 . . . . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 69 | . . . . . 46 15 . . 8 Projectiles . | . . . . . . . . . . Explosions 69 | . . . . . 46 15 . . 8 Melee . | . . . . . . . . . . Knockbacks 20 | . . . . . 12 . 7 . 1 Impact . | . . . . . . . . . . Kinetic 18 | . . . . . 10 . 7 . 1 Secondary 2 | . . . . . 2 . . . . Self-Inflicted Damage 109 | . . . . . 18 . . . 91 Shots 5 | . . . . . 2 . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 481 | . 20 . . 18 158 61 18 259 481 Average Temperature 91 | . 5 . . 3 31 18 8 145 234 Received Heat Transfer 1900 | . 318 . . 12 540 75 99 . 856 Effects 10 | . . . . . . . . 1 9 Shutdowns 6 | . . . . . . . . . 6 Energy Bleed 3 | . . . . . . . . 1 2 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 1249 | . . . . . 250 . . . 999 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 738 | . 247 96 . 53 738 351 . . . Initial 305 | . . 96 . . 20 305 . . . Average 258 | . 59 96 . 42 397 156 . . . Maximum Alert Level 3 | . 1 . . . 3 1 . . . Low Security (%) 56 | 100 88 100 . 100 33 71 . . . Level 1 15 | . 11 . . . 9 28 . . . Level 2 24 | . . . . . 50 . . . . Level 3 3 | . . . . . 6 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . . . 7 4 . . . Investigation 1 | . . . . . . 1 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . . . . . 3 . . . . Assault 1 | . . . . . 1 . . . . Garrison 5 | . . . . . 3 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 5 | . 1 . . . 3 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 10 . . 2 46 15 8 . 11 Peak Tracking Total 7 | . 5 . . 2 5 7 4 . 7 Tactical Retreats 3 | . . . . . 3 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 3 | . . . . . 2 . . . 1 Max in Single Turn 2 | . . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 4 | . . . . . 2 2 . . . Terminals 4 | . . . . . 2 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . . . . . 5 4 . . . Successful 6 | . . . . . 3 3 . . . Failed 3 | . . . . . 2 1 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 9 | . . . . . 5 4 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . . . . 3 3 . . . Record 3 | . . . . . 2 1 . . . Open DSF 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . . 2 2 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 154 | . . . . . . . . 154 154 Highest-Rated Ally 41 | . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . 27 Total Damage 806 | . . . . . . . . . 806 Kills 9 | . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 6364 | 94 209 124 53 225 1978 1381 347 921 1032 Spaces Moved 2824 | 55 95 78 33 115 894 402 194 560 398 Core 23 | 23 . . . . . . . . . Treads 2500 | 32 95 78 33 115 593 402 194 560 398 Legs 301 | . . . . . 301 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 165 152 152 152 Average Speed 185 | 144 160 160 160 160 172 242 154 163 233 Slowest Speed 330 | 160 160 160 160 160 330 245 165 232 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 5 28 18 8 40 72 15 26 65 48 Regions Visited 9 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 6 | . . . . 2 . . 1 2 1 Spaces Dug 33 | . . . . . . 26 . . 7 Terrain Destroyed 186 | . 29 . . 13 85 26 7 . 26 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 185 | . 29 . . 13 85 26 7 . 25 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total 3581 | 70 118 77 33 141 1142 755 222 569 454 Wait 407 | . 2 . . 10 72 310 2 3 8 Move 2815 | 54 94 77 32 114 893 401 193 559 398 Hop . | . . . . . . . . . . Pick Up 63 | 10 3 . 1 3 25 5 4 5 7 Fast Attach 10 | . . . . . 10 . . . . Attach 41 | 6 1 . . . 9 6 8 2 9 Detach . | . . . . . . . . . . Swap 27 | . 1 . . 2 19 3 2 . . Drop 24 | . . . . 3 20 . . . 1 Fire 192 | . 17 . . 9 94 30 11 . 31 Melee 2 | . . . . . . . 2 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 364 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 365 | -10/Mines | Discovered new exit (range 5) 396 | -10/Mines | Discovered new exit (range 12) 428 | -10/Mines | Entered Exiles 457 | -10/Exiles | Discovered new exit (range 15) 481 | -10/Exiles | Entered Mines 570 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 629 | -9/Mines | Learned Materials trap positions 692 | -9/Mines | Discovered new exit (range 9) 706 | -9/Mines | Entered Materials 706 | -8/Materials | Evolved 4 slots: Utility x4 707 | -8/Materials | Loaded intel: 16 trap records 1115 | -8/Materials | Build established: Scavenger-Mutant 1405 | -8/Materials | Garrison activated, responded to threat 1491 | -8/Materials | Destroyed 8 combat bots 1906 | -8/Materials | First assault squad dispatched 2370 | -8/Materials | Build established: Scavenger-Skirmisher 2434 | -8/Materials | Discovered new exit (range 11) 2682 | -8/Materials | Identified exit to Factory 2684 | -8/Materials | Entered Factory 2684 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2877 | -7/Factory | Build established: Skirmisher 3939 | -7/Factory | Garrison activated, responded to threat 3982 | -7/Factory | Discovered new exit (range 12) 4063 | -7/Factory | Identified exit to Lower Caves 4065 | -7/Factory | Entered Lower Caves 4097 | -7/Lower Caves | Lost 4 parts (1p1u2w) 4123 | -7/Lower Caves | Ambushed by wild Derelicts 4172 | -7/Lower Caves | Lost 7 parts (1p1n1u4w) 4180 | -7/Lower Caves | Lost 3 allies 4225 | -7/Lower Caves | Learned Factory emergency access door positions 4369 | -7/Lower Caves | Build established: Scavenger-Mutant 4393 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4411 | -7/Lower Caves | Identified exit to Zion 4412 | -7/Lower Caves | Entered Zion 4452 | -7/Zion | System corruption cleaned by Quarantine Array 4942 | -7/Zion | Imprinted 4945 | -7/Zion | Declared Zion's savior 5289 | -7/Zion | Discovered new exit (range 19) 5331 | -7/Zion | Identified exit to Proximity Caves 5333 | -7/Zion | Entered Proximity Caves 5333 | -6/Proximity Caves | Accompanied by 4 allies 5741 | -6/Proximity Caves | Spotter reported a threat 6013 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6021 | -6/Proximity Caves | Core integrity fell below 50% 6056 | -6/Proximity Caves | Lost 3 allies 6122 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 6226 | -6/Proximity Caves | Spotted B-75 Beast 6316 | -6/Proximity Caves | Core integrity fell below 20% 6365 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- G-50 Soldier overheating. Mak. Power Source destroyed. G-50 Soldier destroyed. Barrage Gun destroyed. G-50 Soldier destroyed. Dropped Ripper. Acquired 70 matter. Acquired 16 matter. Acquired 64 matter. Acquired Arm. Treads. Acquired Heat Sink. Acquired Angular Momentum Engine. Acquired 10 matter. The unstable cave ceiling collapses. Mak. Laser destroyed. Critical hit (Meltdown: +330). Overheating: Energy bleed (-88). Hacking Suite destroyed. Imp. Signal Interpreter destroyed. Critical hit (Blast). Map ----- +----------------------------------------------------+ | ????????? ??????# ???# ##???# ##????????????? | | ?????????????????#????## #?### #????????????? | | ???????????????????????# ## #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# # #####???????????? | | ???????????????????????### #?? ????????????? | | ?????????????????????????# #??? ????????????? | | ?????????????????????????# #??? ###########??? | | ?????????????????????????# #???? #"""" """#??? | | ?????????????????????????# ##??? #""T" #??? | | ?????????????????????????# #???# # #??? | | ????????????????????????## ##??# + #??? | | ????????????????????????# #### #" #??? | | ????????????????????????## #" ????? | | ?????????????????????????## #" "?????? | | ??????????????????????????# # ! 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