Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 23:17:54

Player: siona

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (127)     635
Value Destroyed (4934)     4934
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 11889

 Bonus
-------
High Alert Combat Kills    49
Follower Combat Kills      151

 Cogmind 
---------
Core Integrity             0/1300
Matter                     174/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
  Improved Heat Sink
           Melee Analysis Suite
           Wave Gun
   Compact Tesla Bomb Launcher

 Peak State 
------------
>           --- POWER ------------
            Fission Core
            Neutrino Core
>           --- PROPULSION -------
     Medium Treads
    Armored Medium Treads
    Armored Medium Treads
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
   Advanced Heat Sink
   Improved Coolant Injector
   Advanced Transmission Jammer
    Layered Medium Armor Plating
  Makeshift Kinetic Plating
   Improved Powered Armor
   Advanced Thermal Shield
>           --- WEAPON -----------
            Field Laser
            Plasma Rifle
            Plasma Rifle
            Spear
>           --- INVENTORY --------
  Makeshift Power Source
      Light Angular Momentum Engine
   Improved Heat Sink
            Melee Analysis Suite
   Improved Transmission Jammer
[Rating: 96]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Xenon Bombardment Thruster
Utility                    Machine Analyzer
  Device                   Advanced Thermal Shield
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Powered Armor
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   .   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   1   .   .   .   1   .   .   1   .   
  Utility                  5    | .   .   1   .   1   .   .   .   2   .   .   .   1   .   
  Weapon                   4    | .   .   .   .   1   .   .   .   .   1   .   .   .   2   
Parts Attached             180  | 6   2   12  7   27  3   7   .   27  5   20  8   36  20  
  Power                    26   | 1   1   1   1   2   .   .   .   4   2   2   3   7   2   
    Engine                 13   | 1   1   1   1   2   .   .   .   4   1   .   1   .   1   
    Core                   10   | .   .   .   .   .   .   .   .   .   1   2   2   5   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               65   | 2   .   4   3   12  2   3   .   11  2   2   2   9   13  
    Treads                 17   | 2   .   1   .   .   .   .   .   4   .   2   2   .   6   
    Leg                    33   | .   .   3   3   12  2   2   .   7   2   .   .   2   .   
    Wheel                  8    | .   .   .   .   .   .   1   .   .   .   .   .   7   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  34   | 1   1   1   .   5   .   1   .   5   1   8   1   9   1   
    Device                 18   | .   .   .   .   2   .   1   .   2   1   4   .   8   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   1   .   .   .   1   .   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             9    | .   .   1   .   2   .   .   .   1   .   3   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   .   6   3   8   1   3   .   7   .   8   2   11  4   
    Energy Gun             9    | .   .   .   .   .   1   .   .   .   .   2   .   6   .   
    Energy Cannon          10   | .   .   .   .   2   .   1   .   2   .   1   .   2   2   
    Ballistic Gun          15   | 2   .   5   2   2   .   .   .   .   .   2   .   2   .   
    Ballistic Cannon       10   | .   .   1   .   2   .   .   .   4   .   2   .   1   .   
    Launcher               4    | .   .   .   1   1   .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   1   .   1   .   1   .   1   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Parts Lost                 116  | .   1   3   1   18  .   7   .   15  .   20  1   39  11  
  Power                    15   | .   1   .   .   1   .   1   .   2   .   3   .   6   1   
  Propulsion               46   | .   .   2   .   7   .   4   .   6   .   6   .   12  9   
  Utility                  26   | .   .   .   1   3   .   .   .   4   .   5   .   13  .   
  Weapon                   29   | .   .   1   .   7   .   2   .   3   .   6   1   8   1   
  Highest Loss Streak      20   | .   1   2   1   4   .   5   .   8   .   8   1   20  6   
  To Critical Strikes      3    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     73   | .   88  90  96  83  82  73  69  63  82  68  73  77  16  
  Engine                   4    | .   13  11  11  8   7   4   .   4   11  4   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   3   6   8   .   
  Treads                   5    | .   28  6   .   .   .   .   .   6   .   3   12  9   2   
  Leg                      12   | .   .   22  33  23  30  23  15  10  29  9   .   4   .   
  Device                   7    | .   .   .   .   3   7   9   15  4   5   5   11  22  .   
  Storage                  1    | .   14  11  11  2   .   .   .   .   .   .   .   .   .   
  Processor                11   | .   3   11  11  16  15  15  15  16  17  15  2   .   2   
  Protection               4    | .   .   7   7   4   .   .   .   .   5   1   20  9   .   
  Energy Gun               1    | .   .   .   .   .   5   5   .   .   .   .   5   6   .   
  Energy Cannon            3    | .   .   .   .   5   7   7   .   1   5   4   .   1   1   
  Ballistic Gun            5    | .   28  21  21  7   .   .   .   .   .   4   5   3   .   
  Ballistic Cannon         4    | .   .   .   .   9   .   .   .   8   5   7   .   1   .   
  Slashing Weapon          1    | .   .   .   .   .   7   4   7   5   .   .   2   .   .   
Peak Build Rating          96   | 6   9   14  15  29  28  28  21  53  57  73  80  96  57  
  Average Rating           42   | 4   6   11  14  19  27  24  21  35  54  53  66  78  24  
  On Entrance              26   | .   6   9   14  14  22  28  21  21  51  54  48  73  3   
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             72   | 12  14  22  21  32  20  24  6   45  42  57  70  72  12  
  Greatest Support         82   | 40  40  40  30  43  50  50  12  45  75  75  82  82  62  
  Greatest Overweight (x)  15   | .   .   .   .   2   .   2   .   2   .   15  1   5   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 4   5   8   8   8   3   3   3   5   5   5   4   5   5   
  Average Carried          3    | 2   4   5   7   4   2   2   3   2   4   3   3   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 4   5   8   8   4   2   3   3   5   4   3   4   5   5   

 Class Distribution 
--------------------
 20% | Mutant
 19% | Tank
 15% | Scavenger-Mutant
 12% | Scavenger-Tank
 11% | Scavenger-Skirmisher
  9% | Scavenger-Assassin
  8% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
 Scavenger-Skirmisher | -8/Materials
   Scavenger-Assassin | -7/Factory
   Scavenger-Assassin | -7/Lower Caves
   Scavenger-Assassin | -7/Lower Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -5/Factory
                 Tank | -5/Upper Caves
      Derelict-Mutant | -5/Upper Caves
       Scavenger-Tank | -4/Factory
               Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  
Matter Collected           4284 | 231  196  304  96   1079 .    113  .    302  .    1040 196  703  24   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5442 | .    301  341  39   1303 .    251  .    583  .    783  65   1746 30   
  Parts                    251  | .    20   27   5    75   .    7    .    22   .    25   2    66   2    
Haulers Intercepted        2    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           7    | .    .    1    .    .    .    .    .    .    .    .    .    6    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    5    1    .    .    23   2    .    .    
  Prevented                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  94   | .   8   7   4   24  .   4   .   11  .   16  1   19  .   
  Melee                    13   | .   .   .   .   1   .   2   .   7   .   .   .   3   .   
  Guns                     33   | .   8   7   1   8   .   1   .   .   .   2   1   5   .   
  Cannons                  41   | .   .   .   .   12  .   1   .   4   .   14  .   10  .   
  AOE                      6    | .   .   .   3   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   4   4   .   4   .   1   .   1   .   1   .   .   .   
  Worker                   6    | .   1   .   .   2   .   .   .   .   .   .   .   3   .   
  Builder                  7    | .   .   .   .   3   .   .   .   .   .   .   .   3   1   
  Hauler                   2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Recycler                 6    | .   .   1   .   1   .   .   .   .   .   .   .   4   .   
  Mechanic                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   1   .   4   .   .   .   .   .   .   .   2   .   
  Swarmer                  18   | .   3   3   4   2   .   .   .   .   .   6   .   .   .   
  Grunt                    51   | .   5   2   .   17  .   3   .   8   .   7   1   8   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   2   .   2   .   .   .   2   .   1   .   3   .   
  Hunter                   3    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Programmer               9    | .   .   .   .   .   .   1   .   .   .   2   .   6   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           6    | .   6   3   4   4   .   2   .   2   .   4   1   5   1   
  Combat Bots Only         5    | .   5   3   4   3   .   2   .   2   .   4   1   5   .   
Max Kills in Single Turn   3    | .   1   1   3   2   .   1   .   1   .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   1   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  
Hostile Shots Fired        1527  | .    69   50   18   193  .    115  .    172  .    169  49   424  268  
  Missed                   496   | .    20   10   7    58   .    51   .    40   .    53   11   129  117  
Damage Taken               17497 | .    507  432  315  2211 .    782  .    2346 .    2410 473  5282 2739 
  Core                     4235  | .    66   41   67   305  .    231  .    635  .    691  31   850  1318 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  112   | .    .    .    .    .    .    .    .    .    .    .    87   25   .    
  Ignored by Resistances   1312  | .    .    .    .    .    .    .    .    83   .    320  26   883  .    
Core Remaining (%)         54    | 100  73   .    73   44   .    .    67   25   .    .    27   26   .    
Volleys Fired              359   | .    34   34   4    97   .    9    .    14   .    77   9    78   3    
  Largest                  4     | .    2    2    2    3    .    3    .    3    .    4    2    4    1    
  Hottest                  234   | .    40   46   53   174  .    218  .    181  .    214  102  234  88   
Shots Fired                797   | .    68   65   8    233  .    15   .    31   .    160  19   195  3    
  Gun                      445   | .    68   65   6    95   .    9    .    .    .    59   19   124  .    
  Cannon                   343   | .    .    .    .    133  .    6    .    31   .    101  .    71   1    
  Launcher                 9     | .    .    .    2    5    .    .    .    .    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  573   | .    68   65   6    199  .    .    .    19   .    126  9    81   .    
  Thermal                  180   | .    .    .    .    17   .    12   .    12   .    32   10   97   .    
  Explosive                7     | .    .    .    2    5    .    .    .    .    .    .    .    .    .    
  Electromagnetic          37    | .    .    .    .    12   .    3    .    .    .    2    .    17   3    
  Robot Hit Streak         15    | .    11   15   1    10   .    6    .    15   .    10   3    7    4    
  Robot Miss Streak        7     | .    4    4    3    7    .    3    .    3    .    5    1    6    .    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4     | .    3    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           520   | .    46   34   2    134  .    22   .    68   .    83   7    121  3    
  Core Hits                233   | .    18   16   4    67   .    8    .    22   .    33   3    60   2    
  Critical Kills           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         35    | .    1    .    .    6    .    1    .    8    .    4    1    14   .    
    Burn                   7     | .    .    .    .    .    .    .    .    .    .    .    1    6    .    
    Destroy                3     | .    1    .    .    2    .    .    .    .    .    .    .    .    .    
    Blast                  16    | .    .    .    .    4    .    .    .    2    .    4    .    6    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    1    .    5    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              96    | .    .    .    .    3    .    16   .    54   .    1    4    18   .    
  Impact                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Slashing                 73    | .    .    .    .    3    .    16   .    52   .    1    1    .    .    
  Piercing                 21    | .    .    .    .    .    .    .    .    .    .    .    3    18   .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Damage Inflicted           13766 | .    574  460  234  2836 .    633  .    2137 .    2376 141  4049 326  
  Guns                     5010  | .    574  460  28   1009 .    194  .    .    .    912  141  1692 .    
  Cannons                  5265  | .    .    .    .    1482 .    98   .    640  .    1464 .    1539 42   
  Explosions               1029  | .    .    .    206  274  .    .    .    .    .    .    .    285  264  
  Melee                    2415  | .    .    .    .    63   .    341  .    1497 .    .    .    514  .    
  Ramming                  47    | .    .    .    .    8    .    .    .    .    .    .    .    19   20   
  Kinetic                  7046  | .    574  460  28   2128 .    .    .    450  .    1948 44   1414 .    
  Thermal                  2869  | .    .    .    .    225  .    287  .    190  .    416  97   1654 .    
  Explosive                480   | .    .    .    206  274  .    .    .    .    .    .    .    .    .    
  Electromagnetic          909   | .    .    .    .    138  .    5    .    .    .    12   .    448  306  
  Impact                   28    | .    .    .    .    .    .    .    .    28   .    .    .    .    .    
  Slashing                 1873  | .    .    .    .    63   .    341  .    1469 .    .    .    .    .    
  Piercing                 514   | .    .    .    .    .    .    .    .    .    .    .    .    514  .    
Highest Corruption         21    | .    .    .    .    4    .    2    2    .    .    7    7    21   .    
  Average Corruption       5     | .    .    .    .    3    .    1    2    .    .    6    7    6    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  167   | .    .    .    .    26   .    13   3    .    .    64   36   25   .    
    Message Errors         28    | .    .    .    .    3    .    5    .    .    .    13   4    3    .    
    Matter Fused           41    | .    .    .    .    8    .    2    1    .    .    19   8    3    .    
    Heat Flow Errors       21    | .    .    .    .    4    .    .    .    .    .    9    3    5    .    
    Energy Discharges      20    | .    .    .    .    4    .    .    .    .    .    6    8    2    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Data Loss (minor)      22    | .    .    .    .    5    .    4    1    .    .    6    3    3    .    
    Data Loss (major)      15    | .    .    .    .    2    .    2    .    .    .    5    6    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    2    2    1    .    
    Alerts                 4     | .    .    .    .    .    .    .    1    .    .    1    1    1    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    2    1    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            226   | .    .    .    17   .    .    .    .    26   .    65   .    82   36   
  Projectiles              106   | .    .    .    .    .    .    .    .    7    .    65   .    22   12   
  Explosions               101   | .    .    .    17   .    .    .    .    .    .    .    .    60   24   
  Melee                    19    | .    .    .    .    .    .    .    .    19   .    .    .    .    .    
Knockbacks                 29    | .    .    .    .    15   .    .    .    2    .    6    .    6    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    .    14   .    .    .    2    .    6    .    5    .    
  Secondary                2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      175   | .    .    .    60   32   .    .    .    .    .    .    .    69   14   
  Shots                    7     | .    .    .    2    3    .    .    .    .    .    .    .    1    1    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    4    3    
Targets Rammed             10    | .    .    .    .    3    .    .    .    .    .    .    .    4    3    
  Kicked                   3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        662   | .    8    18   5    458  .    368  .    439  .    662  364  195  25   
  Average Temperature      130   | .    2    8    3    103  .    129  .    150  .    200  128  81   15   
  Received Heat Transfer   4731  | .    204  135  33   1134 .    345  .    721  .    771  114  975  299  
  Effects                  41    | .    .    .    .    1    .    2    .    1    .    33   4    .    .    
    Shutdowns              10    | .    .    .    .    .    .    .    .    1    .    8    1    .    .    
    Energy Bleed           6     | .    .    .    .    .    .    1    .    .    .    3    2    .    .    
    Interference           8     | .    .    .    .    .    .    1    .    .    .    7    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Short Circuit          3     | .    .    .    .    1    .    .    .    .    .    2    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             19    | .    .    .    .    .    .    3    .    .    .    1    2    13   .    
  Heat Transferred         5358  | .    .    .    .    333  .    536  .    259  .    555  259  3416 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res 
Peak Influence             504  | .   215 213 279 504 219 .   .   150 59  .   .   501 339 
  Initial                  219  | .   .   14  89  117 219 .   .   1   59  .   .   .   174 
  Average                  183  | .   57  103 181 283 219 .   .   41  59  .   .   225 193 
Maximum Alert Level        2    | .   1   1   1   2   1   .   .   .   .   .   .   2   1   
  Low Security (%)         57   | 100 98  84  66  20  .   .   .   100 100 .   .   46  78  
  Level 1                  37   | .   1   15  33  73  100 .   .   .   .   .   .   39  21  
  Level 2                  5    | .   .   .   .   6   .   .   .   .   .   .   .   14  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   2   .   6   .   .   .   3   .   .   .   5   3   
  Investigation            5    | .   .   1   .   1   .   .   .   2   .   .   .   1   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Reinforcement            11   | .   1   1   .   5   .   .   .   1   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res 
Distress Signals           5    | .   1   .   1   2   .   .   .   .   .   .   .   .   1   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   .   23  .   
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   .   .   23  .   
Times Spotted              192  | .   12  10  9   40  .   12  .   14  .   19  3   38  35  
  Peak Tracking Total      12   | .   5   4   4   5   .   7   .   4   .   5   1   6   12  
  Tactical Retreats        29   | .   1   .   1   7   .   4   .   2   .   2   1   4   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res 
Traps Triggered            9    | .   .   1   1   4   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res 
Machines Disabled          16   | .   .   .   .   6   .   .   .   1   .   .   .   9   .   
  Max in Single Turn       9    | .   .   .   .   1   .   .   .   1   .   .   .   9   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res 
Machines Accessed          9    | .   .   .   2   1   .   1   .   3   .   1   .   1   .   
  Terminals                8    | .   .   .   2   1   .   1   .   3   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   .   .   5   1   .   8   .   7   .   1   .   4   .   
  Successful               16   | .   .   .   3   .   .   8   .   3   .   1   .   1   .   
  Failed                   10   | .   .   .   2   1   .   .   .   4   .   .   .   3   .   
    Catastrophic           2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                25   | .   .   .   5   1   .   8   .   7   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   .   .   3   .   .   8   .   3   .   1   .   1   .   
  Record                   14   | .   .   .   1   .   .   8   .   3   .   1   .   1   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   1   .   1   .   3   .   .   .   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res 
Total Allies               10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   .   51  .   .   .   .   .   .   .   .   .   .   
  Total Damage             456  | .   .   .   456 .   .   .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  
Turns Passed               10651 | 97   527  304  340  1534 135  936  145  703  50   3144 1009 1318 409  
Spaces Moved               5663  | 55   263  132  237  733  108  697  162  369  36   1199 510  653  509  
  Core                     396   | 3    .    .    .    .    .    2    .    6    .    102  .    38   245  
  Treads                   1847  | 52   263  33   .    .    .    .    .    68   .    730  510  120  71   
  Legs                     2603  | .    .    99   237  733  108  601  .    176  36   367  .    246  .    
  Wheels                   624   | .    .    .    .    .    .    94   162  119  .    .    .    249  .    
  Hover                    58    | .    .    .    .    .    .    .    .    .    .    .    .    .    58   
  Flight                   135   | .    .    .    .    .    .    .    .    .    .    .    .    .    135  
  Fastest Speed            37    | 50   160  120  120  120  122  90   90   50   120  120  165  50   37   
  Average Speed            153   | 154  160  130  120  138  122  117  90   127  120  238  188  145  67   
  Slowest Speed            800   | 160  160  160  120  260  122  190  90   260  120  800  240  330  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 5    40   14   52   57   6    64   18   8    2    95   48   22   17   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             6     | .    .    .    .    .    .    2    .    .    .    2    2    .    .    
Spaces Dug                 36    | .    .    .    11   .    .    3    .    3    .    8    5    6    .    
Terrain Destroyed          191   | .    .    .    22   40   .    3    .    4    .    38   5    79   .    
  Melee                    11    | .    .    .    .    .    .    3    .    3    .    1    4    .    .    
  Projectile               85    | .    .    .    .    8    .    .    .    1    .    37   1    38   .    
  AOE                      94    | .    .    .    22   32   .    .    .    .    .    .    .    40   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  
Total                      6728 | 64   300  196  289  1040 110  769  161  489  42   1348 532  827  561  
  Wait                     361  | .    1    14   27   161  .    40   .    24   .    48   .    23   23   
  Move                     5650 | 54   262  131  236  732  107  696  161  368  35   1198 509  652  509  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  30   | 4    1    2    5    8    .    1    .    2    .    2    1    4    .    
  Fast Attach              118  | 6    2    5    .    11   1    5    .    19   1    12   6    31   19   
  Attach                   25   | .    .    3    .    9    2    .    .    3    1    5    1    .    1    
  Detach                   3    | .    .    1    .    .    .    .    .    .    .    .    .    1    1    
  Swap                     37   | .    .    4    7    7    .    2    .    5    3    3    1    5    .    
  Drop                     43   | .    .    2    10   9    .    .    .    4    2    2    1    11   2    
  Fire                     359  | .    34   34   4    97   .    9    .    14   .    77   9    78   3    
  Melee                    92   | .    .    .    .    3    .    16   .    50   .    1    4    18   .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    .    4    3    
  Kick                     3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: *Res x2)
-3/Research

 History 
---------
  Turn | Location       | Event
    40 | -11/Scrapyard  | Discovered new exit (range 16)
    98 | -11/Scrapyard  | Entered Materials
   308 | -10/Materials  | Build established: Mutant
   599 | -10/Materials  | Discovered new exit (range 16)
   625 | -10/Materials  | Entered another Materials area
   625 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   895 | -9/Materials   | Discovered new exit (range 5)
   929 | -9/Materials   | Entered Storage
   961 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  1024 | -9/Storage     | Lost 3 allies
  1064 | -9/Storage     | Lost 5 allies
  1244 | -9/Storage     | Discovered new exit (range 16)
  1269 | -9/Storage     | Entered Materials
  1269 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1460 | -8/Materials   | Lost 3 parts (2n1w)
  1718 | -8/Materials   | Build established: Scavenger-Skirmisher
  2214 | -8/Materials   | Build established: Scavenger-Tank
  2300 | -8/Materials   | Lost 4 parts (1n1u2w)
  2723 | -8/Materials   | Lost 3 parts (1p1n1w)
  2784 | -8/Materials   | Discovered new exit (range 16)
  2788 | -8/Materials   | Core integrity fell below 50%
  2803 | -8/Materials   | Entered Factory
  2803 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  2924 | -7/Factory     | Discovered new exit (range 11)
  2938 | -7/Factory     | Entered Lower Caves
  3229 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  3244 | -7/Lower Caves | Build established: Scavenger-Skirmisher
  3550 | -7/Lower Caves | Attracted the attention of an 0b10 base
  3555 | -7/Lower Caves | Learned location of Armory (-4)
  3555 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts
  3555 | -7/Lower Caves | Learned Research stockpile data
  3555 | -7/Lower Caves | Learned Research terminal intel
  3555 | -7/Lower Caves | Learned Armory terminal intel
  3555 | -7/Lower Caves | Learned Armory garrison access intel
  3568 | -7/Lower Caves | Build established: Scavenger-Assassin
  3610 | -7/Lower Caves | Lost 5 parts (1p3n1w)
  3869 | -7/Lower Caves | Discovered new exit (range 6)
  3872 | -7/Lower Caves | Learned Factory security intel
  3874 | -7/Lower Caves | Entered another Lower Caves area
  4010 | -7/Lower Caves | Discovered new exit (range 11)
  4019 | -7/Lower Caves | Entered Factory
  4019 | -6/Factory     | Evolved 2 slots: Utility x2
  4207 | -6/Factory     | Lost 8 parts (4n2u2w)
  4212 | -6/Factory     | Core integrity fell below 50%
  4656 | -6/Factory     | Lost 4 parts (2p1n1w)
  4703 | -6/Factory     | Discovered new exit (range 5)
  4722 | -6/Factory     | Entered another Factory area
  4722 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  4759 | -5/Factory     | Discovered new exit (range 11)
  4772 | -5/Factory     | Entered Upper Caves
  4953 | -5/Upper Caves | Learned location of 1 exit from Factory
  4985 | -5/Upper Caves | Build established: Scavenger-Mutant
  5228 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  5335 | -5/Upper Caves | Lost 8 parts (1p3n3u1w)
  5683 | -5/Upper Caves | Learned Factory trap positions
  5781 | -5/Upper Caves | Lost 3 parts (1n2w)
  6054 | -5/Upper Caves | Build established: Tank
  7556 | -5/Upper Caves | Core integrity fell below 50%
  7605 | -5/Upper Caves | Lost 8 parts (2p2n1u3w)
  7647 | -5/Upper Caves | Discovered new exit (range 15)
  7784 | -5/Upper Caves | Found Unknown Protection
  7784 | -5/Upper Caves | Identified Imp. Powered Armor
  7869 | -5/Upper Caves | Build established: Mutant
  7916 | -5/Upper Caves | Entered another Upper Caves area
  7928 | -5/Upper Caves | Learned location of Warlord (-5)
  8092 | -5/Upper Caves | Spotted B-75 Beast
  8283 | -5/Upper Caves | Found DCF Scrap (14 items)
  8432 | -5/Upper Caves | Discovered new exit (range 3)
  8584 | -5/Upper Caves | Build established: Derelict-Mutant
  8925 | -5/Upper Caves | Entered Factory
  8925 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8926 | -4/Factory     | Identified exit to Research
  8928 | -4/Factory     | Loaded intel: 108 trap records
  9138 | -4/Factory     | Lost 3 parts (2u1w)
  9431 | -4/Factory     | Lost 3 parts (1n1u1w)
  9816 | -4/Factory     | Lost 12 parts (3p3n3u3w)
 10054 | -4/Factory     | System corruption reached 10%
 10205 | -4/Factory     | Core integrity fell below 50%
 10243 | -4/Factory     | Entered Research
 10243 | -3/Research    | Evolved 2 slots: Weapon x2
 10245 | -3/Research    | Loaded intel: 24 terminal locations
 10259 | -3/Research    | Lost 20 parts (3p8n6u3w)
 10423 | -3/Research    | Assembled infested ambush trap array
 10485 | -3/Research    | Lost 5 parts (4n1w)
 10496 | -3/Research    | Spotted B-86 Titan
 10523 | -3/Research    | Build established: Mutant
 10538 | -3/Research    | Found Prototype Launcher
 10538 | -3/Research    | Identified Com. Tesla Bomb Launcher
 10540 | -3/Research    | Found Com. Tesla Bomb Launcher
 10563 | -3/Research    | Core integrity fell below 50%
 10573 | -3/Research    | Core integrity fell below 20%
 10602 | -3/Research    | Lost 6 parts (1p5n)
 10652 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
10563_ Penetrated by Slug.
10564_ U-05 Engineer builds a Wall.
10564_ Slug penetrates Wall.
10564_ Penetrated by Slug.
10566_ Slammed into U-05 Engineer.
10566_ Slug penetrates Wall. <x2>
10567_ Penetrated by Slug.
10568_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
10570_ Penetrated by Slug.
10570_ K-01 Serf destroyed.
10571_ Imp. Gyrokinetic Inverter destroyed.
10572_ Knocked back.
10573_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
10573_ Penetrated by Slug.
10584_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal R009.
[Achievement: 10k Club]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| """   """"   """"    ######+########?????????????? |
| ""    """    """                   #??????? #????? |
|                                    #??? ?   #????? |
|                                    #???""   #????? |
|                                    #??"""   #????? |
| #############+#################    #??"""   #????? |
| #?????????????????????????????#    #?      =?????? |
| #?????????????????????????????#    #?       ?###+# |
| #?????????????????????????????#    #  """   #      |
| #    ?????????????????????????# ^  #  """   #      |
| +    ?????????????????????????#    +  """  !#      |
| #??????????""?""??????????????+    #        #      |
| #??????????""T""??????????????#    #        #    # |
| ????????????"""???????????????#    #?       #    # |
| ??????????????????????????????#    ##########    # |
| ??????????????????????????????#                  # |
| ??????????????????????????????#                  # |
| ??????????????????????????????#                  # |
| ??????????????????????????????#                  # |
| ??????????????????????????????###############    # |
| ????????????????????????????????????????????#    # |
| ????????????????#+##+########################    # |
| ?????????????####                                # |
| ?????????????+          p    p                   # |
| ????????????????#                                # |
| ????????????????#        @                       # |
| ?????????????????###+###########+#+##########    # |
| ??????????????????????????#            #????#    # |
| ??????????????????????????#            #????#    # |
| ??????????????????????????#       !!!  #????#    # |
| ??????????????????????????#       !!   #????#      |
| ??????????????????????????#       !!   #????#      |
| ??????????????????????????#            #????#    # |
| ??????????????????????????#            #????#    # |
| ??????????????????????????#            #????#    # |
| ??????????????????????????#            #????#    # |
| ??????????????????????????#            #????#    # |
| ??????????????????????????#            #????#    # |
| ??????????????????????????#            #????#    # |
| ??????????????????????????##############????#    # |
| ?????????????????????????????????????#########+#+# |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????#      """""" |
| ?????????????????????????????????????#      """""" |
| ?????????????????????????????????????#      """""" |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????############# |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          80
Energy Generation          41
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Corruption Block           9
Armor Coverage             725
Resistance: KI             10
Resistance: TH             30
Weapon Shielding           66
Evasion (%)                65
Melee Accuracy             6
Recoil Reduction           3
Offensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Just Browsing
Leap Before You Look
The More The Merrier
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              SpectralVampiricGravjet
  Manual?         0
Play Time         01:20:55
  Cumulative      20.7 hours
  Start           2024.10.02 @ 21:57:35
  End             2024.10.02 @ 23:17:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           38
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7cac176-18e7-47ca-92af-7cb55e7777e6