Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.16 @ 20:49:59 Player: Tubby Watkins Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (29) 145 Value Destroyed (1175) 1175 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 5383 Bonus ------- Follower Combat Kills 103 Cogmind --------- Core Integrity 862/1000 Matter 7/300 Energy 147/290 System Corruption 1% Temperature Cool (0) Movement Walking (122) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Fusion Compressor > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Recalibrator Field Recycling Unit > --- WEAPON (3) ------- Hypervelocity Gauss Rifle KE Penetrator Ripper > --- INVENTORY (15) --- Deuterium Engine Light Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Medium Storage Unit Heavy Laser Heavy Assault Rifle High-powered Shotgun Flak Gun Flak Gun Advanced EMP Blaster Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Recalibrator Field Recycling Unit > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator Ripper > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Medium Storage Unit Heavy Laser Heavy Assault Rifle High-powered Shotgun Flak Gun Flak Gun Advanced EMP Blaster Rocket Launcher Mining Laser [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Slots Evolved 10 | . . . . . 6 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 6 | . . . . . 3 1 2 Weapon 1 | . . . . . 1 . . Parts Attached 49 | 6 1 3 4 5 24 3 3 Power 6 | 1 . 1 . . 2 2 . Engine 3 | 1 . . . . 1 1 . Core 3 | . . 1 . . 1 1 . Reactor . | . . . . . . . . Propulsion 14 | 2 . . . 2 10 . . Treads 7 | 2 . . . . 5 . . Leg 7 | . . . . 2 5 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 1 1 1 1 8 . 2 Device 7 | . 1 1 . . 3 . 2 Storage 4 | 1 . . 1 . 2 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . . . . 1 3 . . Artifact . | . . . . . . . . Weapon 14 | 2 . 1 3 2 4 1 1 Energy Gun 1 | . . 1 . . . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 9 | 2 . . 2 . 3 1 1 Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 5 | . . . . . 4 . 1 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 2 . 1 Weapon 1 | . . . . . 1 . . Highest Loss Streak 4 | . . . . . 4 . 1 To Critical Strikes . | . . . . . . . . Average Backups 9 | 1 5 7 7 6 12 14 14 Power . | . . . . . 1 1 2 Propulsion 2 | 1 2 2 1 1 2 4 4 Utility 1 | . . 1 2 2 2 1 1 Weapon 4 | . 2 3 3 3 5 7 7 Tool/Special . | . . . . . . . . Unused Backups 18 | . . 2 4 . 1 1 10 Power 3 | . . . 1 . 1 . 1 Propulsion 3 | . . . . . . . 3 Utility 4 | . . . 2 . . 1 1 Weapon 8 | . . 2 1 . . . 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 98 100 95 99 92 92 84 Engine 2 | . 14 1 . . 3 7 5 Core 9 | . . 12 14 14 3 3 5 Treads 12 | . 28 28 28 . 14 . . Leg 14 | . . . . 27 13 26 23 Device 9 | . 12 14 9 1 12 13 13 Storage 11 | . 14 14 14 14 7 6 5 Protection 8 | . . . . 12 13 13 11 Energy Gun 2 | . . 10 9 . . . . Energy Cannon 4 | . . . . 12 2 . . Ballistic Gun 11 | . 28 17 9 6 11 13 11 Ballistic Cannon 3 | . . . . 9 1 . . Slashing Weapon 1 | . . . . . 5 6 5 Peak Build Rating 62 | 6 7 13 14 14 47 55 62 Average Rating 21 | 4 6 11 12 11 34 51 58 On Entrance 19 | . 6 7 13 14 11 47 55 Avg Prop Armor Cover (%) 8 | . . . . . 8 . . Naked Turns . | . . . . . . . . Heaviest Build 65 | 12 13 16 18 25 49 56 65 Greatest Support 88 | 40 40 40 40 40 88 74 74 Greatest Overweight (x) 2 | . . . . 1 2 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 35 | 8 8 8 35 8 15 15 15 Average Capacity 10 | 7 8 8 8 8 14 15 15 Most Carried 15 | 3 7 8 8 8 15 15 15 Average Carried 9 | 1 5 7 7 6 12 14 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 Final Carried 15 | 3 7 8 8 7 15 15 15 Class Distribution -------------------- 39% | Mutant 35% | Scavenger-Mutant 21% | Commander-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Matter Collected 1134 | 260 . 124 141 115 217 . 277 Remotely . | . . . . . . . . Salvage Created 1193 | . . 127 255 232 242 . 337 Parts 63 | . . 7 18 12 12 . 14 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 6 | . . . . . . . 6 Retrieved Matter 24 | . . . . . . . 24 Parts Self-Destructed 5 | . . . 5 . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Combat Hostiles Destroyed 26 | . . 3 9 5 5 . 4 Melee 3 | . . . . . 1 . 2 Guns 14 | . . 3 3 2 4 . 2 Cannons 2 | . . . . 2 . . . AOE 6 | . . . 6 . . . . Classes Destroyed 9 | . . 1 3 3 1 . 1 Recycler 1 | . . . . . . . 1 Turret 2 | . . . 2 . . . . Swarmer 4 | . . . 4 . . . . Grunt 6 | . . 3 . . . . 3 Protector 1 | . . . . 1 . . . Sentry 6 | . . . . 3 3 . . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . 1 1 . 1 Subdweller 5 | . . . 5 . . . . Best Kill Streak 6 | . . 2 6 3 1 . 2 Combat Bots Only 4 | . . 2 4 3 1 . 2 Max Kills in Single Turn 2 | . . 1 2 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Hostile Shots Fired 328 | . . 25 57 17 182 . 47 Missed 129 | . . 9 26 5 70 . 19 Hits 199 | . . 16 31 12 112 . 28 Projectile 199 | . . 16 31 12 112 . 28 Critical Strikes 3 | . . 2 . . 1 . . Part Disruptions 2 | . . . . 1 1 . . Damage Taken 2242 | . . 223 276 183 1008 . 552 Core 326 | . . 13 75 15 85 . 138 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 55 | . . . . . 55 . . Core Remaining (%) 86 | 100 . . . 58 87 100 . Volleys Fired 87 | . . 14 15 9 29 . 20 Largest 3 | . . 2 2 2 3 . 2 Hottest 133 | . . 40 58 110 133 . 66 Shots Fired 149 | . . 28 24 16 41 . 40 Gun 124 | . . 28 17 6 33 . 40 Cannon 18 | . . . . 10 8 . . Launcher 7 | . . . 7 . . . . Special . | . . . . . . . . Kinetic 130 | . . 28 17 8 37 . 40 Thermal 12 | . . . . 8 4 . . Explosive 7 | . . . 7 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . . 6 7 15 10 . 7 Robot Miss Streak 9 | . . 3 2 1 9 . 9 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 126 | . . 19 15 13 38 . 41 Core Hits 88 | . . 8 16 4 31 . 29 Critical Kills 3 | . . . . 1 1 . 1 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 8 | . . . . 1 2 . 5 Meltdown 1 | . . . . 1 . . . Destroy 5 | . . . . . 1 . 4 Sever 2 | . . . . . 1 . 1 Melee Attacks 22 | . . . . . 8 . 14 Impact . | . . . . . . . . Slashing 22 | . . . . . 8 . 14 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2760 | . . 235 585 350 732 . 858 Guns 1439 | . . 235 184 121 407 . 492 Cannons 315 | . . . . 229 86 . . Explosions 401 | . . . 401 . . . . Melee 605 | . . . . . 239 . 366 Ramming . | . . . . . . . . Kinetic 1488 | . . 235 184 138 439 . 492 Thermal 266 | . . . . 212 54 . . Explosive 401 | . . . 401 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 605 | . . . . . 239 . 366 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 1 3 . 1 Average Corruption 1 | . . . . 1 2 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . 3 5 . . Message Errors 1 | . . . . . 1 . . Matter Fused 2 | . . . . . 2 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . 3 1 . . Overload Shots . | . . . . . . . . Overflow Damage 55 | . . . . 19 . . 36 Projectiles 19 | . . . . 19 . . . Explosions . | . . . . . . . . Melee 36 | . . . . . . . 36 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 77 | . . . 41 . 36 . . Shots 2 | . . . 1 . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 289 | . . 28 13 289 205 . . Average Temperature 72 | . . 10 6 101 85 . . Received Heat Transfer 687 | . . 165 162 18 198 . 144 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 324 | . . . . 250 74 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 83 | . 14 40 . 83 49 . 45 Initial 82 | . . . . 82 . . . Average 6 | . . 2 . 8 7 . 12 Influence Increases 856 | . 14 84 210 116 240 . 192 Destroy 0b10 Robot/C 500 | . . 60 120 100 140 . 80 Destroy 0b10 Robot/NC 10 | . . . . 5 . . 5 Destroy Leader 100 | . . 20 . . 60 . 20 Allied During Kill 18 | . . . . 8 10 . . Successful Hack 29 | . 14 4 . 1 . . 10 Disable Machine 30 | . . . . . 15 . 15 Destroy Structure 4 | . . . . 2 . . 2 Lose Combat Pursuer 165 | . . . 90 . 15 . 60 Influence Decreases 817 | . 14 84 38 288 240 . 153 Entered New Map 90 | . . . . 90 . . . Time Decay 677 | . 14 84 38 198 190 . 153 Lost Part 1 | . . . . . 1 . . Lost Ally 49 | . . . . . 49 . . Squads Dispatched 13 | . 1 . . . 7 . 5 Investigation 2 | . 1 . . . . . 1 Extermination 2 | . . . . . 1 . 1 Reinforcement 3 | . . . . . 3 . . Assault . | . . . . . . . . Garrison 6 | . . . . . 3 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 45 | . . 4 12 5 15 . 9 Peak Tracking Total 3 | . . 2 3 1 2 . 3 Tactical Retreats 6 | . . . 1 . 1 . 4 Traps | -11 -10 -10 -10 -9 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Machines Disabled 6 | . . . 4 . 1 . 1 Max in Single Turn 2 | . . . 2 . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Machines Accessed 9 | . 2 1 . 4 . 1 1 Terminals 6 | . 2 1 . 2 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 2 . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 3 2 . 14 . 2 3 Successful 17 | . 2 2 . 10 . 1 2 Failed 7 | . 1 . . 4 . 1 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 3 2 . 4 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 13 | . . . . 10 . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 2 . 2 . 1 . Record 3 | . 1 1 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 10 | . . . . 8 . . 2 Recycle Component 3 | . . . . 2 . . 1 Process 1 | . . . . 1 . . . Report Inventory 2 | . . . . 2 . . . Retrieve Matter 2 | . . . . 1 . . 1 Retrieve Components 2 | . . . . 2 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 1 . 1 . 1 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 3 | . . . . 2 . . 1 Recycled Matter 8 | . . . . 8 . . . Retrieved Matter 8 | . . . . 8 . . . Retrieved Components 1 | . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . 4 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 39 | . . . . 39 39 . . Highest-Rated Ally 15 | . . . . 15 15 . . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . . 6 22 . . Total Damage 357 | . . . . 108 249 . . Kills 4 | . . . . 1 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Active Infowar (turns) 786 | . 183 281 . . 322 . . Optics 322 | . . . . . 322 . . Structural 464 | . 183 281 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Turns Passed 5000 | 90 198 1069 406 1575 1018 148 496 Spaces Moved 2574 | 50 121 630 217 795 485 117 159 Core 1 | 1 . . . . . . . Treads 1277 | 49 121 630 217 3 257 . . Legs 1296 | . . . . 792 228 117 159 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 122 122 Average Speed 159 | 157 160 160 160 178 149 122 122 Slowest Speed 260 | 160 160 160 160 190 260 122 122 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 25 98 19 89 13 2 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . . . 52 2 . . 1 Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 52 | . . . 52 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Total 3287 | 58 126 665 255 935 724 121 403 Wait 435 | . . 13 2 62 163 . 195 Move 2567 | 49 120 629 216 794 484 116 159 Hop . | . . . . . . . . Pick Up 33 | 3 5 3 8 4 6 . 4 Fast Attach 24 | 6 . . 3 1 11 1 2 Attach 8 | . 1 . 1 1 5 . . Detach 6 | . . . . . 6 . . Swap 21 | . . 3 2 4 9 2 1 Drop 24 | . . 3 8 4 3 2 4 Fire 87 | . . 14 15 9 29 . 20 Melee 22 | . . . . . 8 . 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire 56 | . . . . 56 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / DSF) -5/Factory History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 16) 253 | -10/Materials | Met 8R-AWN 289 | -10/Materials | Entered Mines 291 | -10/Mines | Followed 8R-AWN into the Mines 317 | -10/Mines | Build established: Mutant 329 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 447 | -10/Mines | Discovered new exit (range 3) 639 | -10/Mines | Discovered new exit (range 5) 671 | -10/Mines | Discovered new exit (range 9) 929 | -10/Mines | Discovered new exit (range 6) 1011 | -10/Mines | Learned Materials non-interactive machine intel 1084 | -10/Mines | Learned location of Storage (-9) 1211 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1358 | -10/Mines | Entered Subcaves 1359 | -10/Subcaves | Approached by a straggling Scientist 1708 | -10/Subcaves | Discovered new exit (range 10) 1764 | -10/Subcaves | Entered Recycling 1765 | -9/Recycling | Met a Zionite searching for Scraptown 1940 | -9/Recycling | Discovered new exit (range 9) 2256 | -9/Recycling | Build established: Scavenger-Mutant 2625 | -9/Recycling | Build established: Commander-Mutant 3339 | -9/Recycling | Entered Factory 3339 | -7/Factory | Accompanied by 4 allies 3339 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3386 | -7/Factory | Discovered new exit (range 6) 3554 | -7/Factory | Garrison activated, responded to threat 3597 | -7/Factory | Lost 3 allies 3627 | -7/Factory | Lost 4 parts (1n2u1w) 3882 | -7/Factory | Build established: Scavenger-Mutant 4338 | -7/Factory | Discovered new exit (range 13) 4357 | -7/Factory | Entered another Factory area 4357 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4447 | -6/Factory | Discovered new exit (range 12) 4448 | -6/Factory | Identified exit to DSF 4505 | -6/Factory | Entered another Factory area 4505 | -5/Factory | Evolved 2 slots: Utility x2 4594 | -5/Factory | Garrison activated, responded to threat 5001 | -5/Factory | Self-destructed Last Messages --------------- 04983_ Subcomponent Replicator disabled. 04986_ HV Slug penetrates P-70 Sage. 04986_ HV Slug penetrates Wall. 04986_ Slug penetrates P-70 Sage. 04989_ HV Slug penetrates P-70 Sage. 04989_ HV Slug penetrates Wall. 04989_ Slug penetrates P-70 Sage. 04992_ HV Slug penetrates P-70 Sage. 04992_ P-70 Sage suffers critical hit (Destroy). 04992_ Destroyed Tesla Rifle. 04992_ HV Slug penetrates Wall. 04992_ Slug penetrates P-70 Sage. 04992_ P-70 Sage destroyed. 04995_ HV Slug penetrates P-70 Sage. 04995_ HV Slug penetrates Wall. 04995_ Slug penetrates P-70 Sage. 04998_ HV Slug penetrates P-70 Sage. 04998_ HV Slug penetrates Wall. 04998_ Slug penetrates Wall. 04999_ Wall collapses. Map ----- +----------------------------------------------------+ | ?????############ """"" #/ ## ^ "Y" # | | ????? # """"" ###+####### [ """ # | | ????? # """ + =+ # | | ????? # ### ################# | | ?????? # #?# #???????????????? | | ???????? # #?# #???????????????? | | ??????????# # #?# #???????????????? | | ??????????# ###+#######+#### #####???????????? | | ??????????# #???????????? | | ??????????# # !??????? | | ??????????# + " ??????? | | ??????????# #???????????? | | ??????????# #???????????? | | ??????????# ###########+######## #???????????? | | ??????????# #????# #? #???????????? | | ??????????#######????# #??#???????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ????????????????????## #??????????????? | | ?????????????????????; """ """ #??????????????? | | ?????????????????????#!=""" """ #??????????????? | | ?????????????????????#=%""" """ #??????????????? | | ?????????????????????# p! " "" #??????????????? | | ?????????????????????# " "" #??????????????? | | ?????????????????????# @ +??????????????? | | ?????????????????????#########+####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 36 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Follow The Leader Overwhelming Spot Them First Challenges ------------ None Game ------ Seed MissileRapidMiniperforator Manual? 0 Play Time 01:03:09 Cumulative 7.1 hours Start 2026.01.15 @ 20:37:11 End 2026.01.16 @ 20:49:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/X11 Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e8beeb9-1a3f-4975-babc-578a9f3b779e