Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 01:33:09 Player: mcveat Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1746) 1746 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 5816 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 91/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Phase Shifter Improved Core Shielding Phase Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Power Amplifier Medium Storage Unit Improved Core Shielding Improved Core Shielding > --- WEAPON ----------- Proton Cannon Proton Cannon Phase Cannon Phase Cannon > --- INVENTORY -------- Compact Battery Phase Shifter Focal Shield Focal Shield Proton Cannon Proton Cannon Ion Cannon Phase Cannon Phase Cannon Coil Gun [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 3 | . . . . . 1 1 1 Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 1 . 1 Weapon 2 | . . . . . 1 1 . Parts Attached 114 | 7 5 . 3 1 39 11 48 Power 13 | 1 . . . . 6 1 5 Engine 11 | 1 . . . . 6 1 3 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 23 | 2 5 . . . 10 . 6 Treads 3 | . . . . . . . 3 Leg 20 | 2 5 . . . 10 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 . . 2 . 7 2 15 Device 8 | 1 . . . . 1 . 6 Storage 9 | 1 . . 2 . 2 . 4 Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 10 | . . . . . 3 2 5 Artifact . | . . . . . . . . Weapon 50 | 2 . . 1 1 16 8 22 Energy Gun 16 | . . . . . 8 8 . Energy Cannon 21 | . . . . . . . 21 Ballistic Gun 11 | 2 . . 1 . 7 . 1 Ballistic Cannon 2 | . . . . 1 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 33 | . . . . . 6 5 22 Power 8 | . . . . . 1 2 5 Propulsion 6 | . . . . . 1 1 4 Utility 8 | . . . . . 3 . 5 Weapon 11 | . . . . . 1 2 8 Highest Loss Streak 12 | . . . . . 3 3 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 100 96 95 76 Engine 13 | . 14 14 14 14 17 20 3 Core 1 | . . . . . . . 5 Treads 2 | . . . . . . . 6 Leg 20 | . 28 28 28 28 25 21 7 Device 5 | . 14 14 14 14 1 . 3 Storage 11 | . 14 14 14 14 13 7 8 Processor 2 | . . . . . 5 7 . Protection 6 | . . . . . 4 7 12 Energy Gun 9 | . . . . . 13 29 1 Energy Cannon 6 | . . . . . . . 23 Ballistic Gun 9 | . 28 28 28 23 9 . . Ballistic Cannon 1 | . . . . 4 4 . . Peak Build Rating 56 | 9 9 9 10 10 37 41 56 Average Rating 27 | 6 9 9 9 9 22 38 45 On Entrance 13 | . 9 9 9 9 10 36 29 Naked Turns 4 | . . . . . . . 4 Heaviest Build 71 | 14 14 14 49 21 39 43 71 Greatest Support 60 | 20 20 20 20 20 39 39 60 Greatest Overweight (x) 23 | 1 . . 2 1 2 1 23 Average Overweight (x) 1 | . . . . . . 1 4 Largest Inventory Capacity 20 | 8 8 8 20 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 9 Most Carried 10 | 8 8 8 10 10 10 10 10 Average Carried 8 | 5 7 8 8 9 8 8 9 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 8 8 8 9 10 10 7 3 Class Distribution -------------------- 55% | Skirmisher 17% | Mutant 17% | Tank 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 2359 | 350 102 48 16 151 829 133 730 Remotely . | . . . . . . . . Salvage Created 3068 | 144 266 . . 140 794 137 1587 Parts 162 | 12 17 . . 12 44 9 68 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . 2 . . 1 1 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 35 | . 4 . . 1 14 2 14 Guns 15 | . 4 . . 1 8 2 . Cannons 17 | . . . . . 5 . 12 AOE 1 | . . . . . 1 . . Classes Destroyed 12 | 3 1 . . 2 3 1 2 Worker 8 | 2 . . . 2 2 1 1 Builder 3 | . . . . 1 1 1 . Tunneler 2 | 2 . . . . . . . Recycler 12 | 1 1 . . 1 3 . 6 Watcher 2 | . . . . . 1 . 1 Swarmer 6 | . . . . . 6 . . Grunt 18 | . 4 . . . 7 . 7 Brawler 1 | . . . . . . . 1 Sentry 1 | . . . . . 1 . . Hunter 2 | . . . . . . . 2 Programmer 6 | . . . . . . 2 4 Assembled 1 | . . . . 1 . . . Best Kill Streak 5 | 2 5 . . 1 5 2 2 Combat Bots Only 3 | . 2 . . 1 3 1 2 Max Kills in Single Turn 2 | 1 1 . . 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 453 | . 24 . . 6 88 60 275 Missed 119 | . 5 . . 1 17 22 74 Damage Taken 5941 | . 253 . . 54 967 698 3969 Core 1214 | . 41 . . 10 160 141 862 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 77 | . . . . . . . 77 Regen/Repaired (Parts) 13 | . . . . . 13 . . Core Remaining (%) 82 | 100 . . . 79 70 79 . Volleys Fired 236 | 23 25 . . 57 56 19 56 Largest 4 | 2 2 . . 2 3 4 4 Hottest 340 | 40 40 . . 55 165 210 340 Shots Fired 613 | 40 50 . . 114 154 67 188 Gun 373 | 40 50 . . 87 125 67 4 Cannon 240 | . . . . 27 29 . 184 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 299 | 40 50 . . 114 91 . 4 Thermal 159 | . . . . . 15 5 139 Explosive . | . . . . . . . . Electromagnetic 155 | . . . . . 48 62 45 Robot Hit Streak 23 | 5 6 . . 6 9 9 23 Robot Miss Streak 7 | 6 4 . . 2 7 5 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 280 | 19 28 . . 19 81 35 98 Core Hits 122 | 8 11 . . 8 38 13 44 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . . 4 . 1 Meltdown 1 | . . . . . . . 1 Blast 3 | . . . . . 3 . . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5663 | 220 303 . . 223 1444 228 3245 Guns 1910 | 220 303 . . 203 943 218 23 Cannons 3514 | . . . . . 295 . 3219 Explosions 193 | . . . . . 193 . . Melee . | . . . . . . . . Ramming 46 | . . . . 20 13 10 3 Kinetic 1301 | 220 303 . . 203 552 . 23 Thermal 2695 | . . . . . 330 64 2301 Explosive . | . . . . . . . . Electromagnetic 1621 | . . . . . 549 154 918 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . 9 2 Average Corruption 3 | . . . . . . 7 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . . . 11 12 Message Errors 3 | . . . . . . 3 . Matter Fused 9 | . . . . . . 3 6 Energy Discharges 5 | . . . . . . 3 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 41 | . . . . . . . 41 Projectiles 41 | . . . . . . . 41 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 9 | . . . . 1 8 . . Impact 1 | . . . . 1 . . . Kinetic 6 | . . . . . 6 . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 199 | . . . . . 85 . 114 Shots 3 | . . . . . 2 . 1 Rammed . | . . . . . . . . Targets Rammed 9 | . . . . 4 1 2 2 Kicked 9 | . . . . 4 1 2 2 Crushed . | . . . . . . . . Highest Temperature 1412 | . 25 . . 20 763 724 1412 Average Temperature 268 | . 9 . . 20 252 268 295 Received Heat Transfer 2005 | . 159 . . 100 396 . 1350 Effects 138 | . . . . . 38 27 73 Shutdowns 51 | . . . . . 15 10 26 Energy Bleed 16 | . . . . . 6 2 8 Interference 17 | . . . . . 2 4 11 Matter Decay 11 | . . . . . 3 3 5 Short Circuit 13 | . . . . . 5 . 8 Damage (minor) 11 | . . . . . 3 2 6 Damage (major) 16 | . . . . . 4 6 6 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 13 | . . . . . 3 . 10 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 3228 | . . . . . 400 148 2680 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 270 | 25 136 52 . 21 214 35 270 Initial 52 | . 16 52 . . 7 23 14 Average 40 | 10 91 52 . 7 41 13 65 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 96 | 100 100 100 . 100 98 100 89 Level 1 3 | . . . . . 1 . 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 3 . . . 2 5 8 Investigation 2 | . 1 . . . 1 . . Extermination 7 | . . . . . . 3 4 Reinforcement 7 | . 2 . . . 1 2 2 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 3 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 5 . . 1 20 6 27 Peak Tracking Total 7 | . 3 . . 3 4 2 7 Tactical Retreats 4 | . . . . 1 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 7 | . . . . . 2 . 5 Max in Single Turn 2 | . . . . . 2 . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 15 | . . . 4 . 6 2 3 Terminals 5 | . . . . . 2 2 1 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . 2 . . Recycling Units 3 | . . . . . 2 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 71 | . . . 49 . 15 2 5 Successful 61 | . . . 49 . 8 1 3 Failed 10 | . . . . . 7 1 2 Catastrophic 2 | . . . . . . 1 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 8 | . . . . . 4 2 2 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . . . 4 . . Recycling Units 9 | . . . . . 7 . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 53 | . . . 49 . 1 1 2 Record 50 | . . . 49 . . . 1 Open DSF 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 5 | . . . . . 4 . 1 Recycle Component 2 | . . . . . 1 . 1 Process 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . . . . 5 1 3 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled 2 | . . . . . 1 . 1 Recycled Matter 182 | . . . . . 182 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 1 . . Highest-Rated Group 43 | . . . . 43 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . 4 6 . . Total Damage 171 | . . . . 87 84 . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 8555 | 223 191 190 793 936 2389 1393 2440 Spaces Moved 3599 | 119 81 159 639 533 828 683 557 Core 127 | 21 . . . . . . 106 Treads 245 | . . . . . . . 245 Legs 3227 | 98 81 159 639 533 828 683 206 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 170 Average Speed 181 | 115 120 120 120 134 162 190 357 Slowest Speed 1200 | 190 120 120 260 190 260 190 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 7 21 61 93 69 42 9 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 105 | . . . . . 5 . 100 Melee . | . . . . . . . . Projectile 42 | . . . . . . . 42 AOE 63 | . . . . . 5 . 58 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 5141 | 169 133 158 664 643 1774 731 869 Wait 1040 | . 14 . 8 46 795 12 165 Move 3592 | 118 80 158 638 532 827 682 557 Hop . | . . . . . . . . Pick Up 84 | 18 2 . 9 2 29 3 21 Fast Attach 11 | . . . 1 . 1 . 9 Attach 32 | 7 . . . . 11 4 10 Detach 1 | . . . . . 1 . . Swap 71 | . 5 . 2 1 27 7 29 Drop 65 | 3 7 . 6 1 26 2 20 Fire 236 | 23 25 . . 57 56 19 56 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . . . . 4 1 2 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 224 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 355 | -10/Materials | Met 8R-AWN 404 | -10/Materials | Discovered new exit (range 10) 415 | -10/Materials | Entered Mines 417 | -10/Mines | Followed 8R-AWN into the Mines 600 | -10/Mines | Discovered new exit (range 5) 605 | -10/Mines | Entered Exiles 641 | -10/Exiles | Welcomed by 8R-AWN 664 | -10/Exiles | Met EX-HEX 762 | -10/Exiles | Visited The Gauntlet 912 | -10/Exiles | Met EX-DEC 946 | -10/Exiles | Learned location of Zion (-6) 1026 | -10/Exiles | Discovered new exit (range 14) 1139 | -10/Exiles | Met EX-BIN 1157 | -10/Exiles | Aligned with FarCom system 1158 | -10/Exiles | Given EX-Vault access code 1320 | -10/Exiles | Learned about 8R-AWN's background 1349 | -10/Exiles | Discovered new exit (range 14) 1398 | -10/Exiles | Entered Mines 1569 | -9/Mines | Learned Materials stockpile data 1576 | -9/Mines | Discovered new exit (range 16) 1698 | -9/Mines | Build established: Skirmisher 1770 | -9/Mines | Learned 4 Materials zone layouts 1943 | -9/Mines | Excavation squad dispatched 1943 | -9/Mines | A large section of the Mines collapsed 2334 | -9/Mines | Entered Materials 2334 | -8/Materials | Accompanied by 1 ally 2334 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2335 | -8/Materials | Identified exit to Factory 2335 | -8/Materials | Identified exit to Storage 2339 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2809 | -8/Materials | Repaired Broken Shock Rifle 2991 | -8/Materials | Lost 3 parts (2u1w) 4723 | -8/Materials | Entered Factory 4723 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4839 | -7/Factory | Discovered new exit (range 15) 4866 | -7/Factory | Identified exit to Lower Caves 4889 | -7/Factory | Discovered exit to Lower Caves (range 16) 5164 | -7/Factory | Discovered new exit (range 4) 5168 | -7/Factory | Identified exit to Factory 5176 | -7/Factory | Identified exit to DSF 5859 | -7/Factory | Lost 3 parts (1p1n1w) 6116 | -7/Factory | Entered another Factory area 6116 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6407 | -6/Factory | Build established: Tank 7786 | -6/Factory | Build established: Skirmisher 8049 | -6/Factory | Garrison activated, responded to threat 8239 | -6/Factory | Core integrity fell below 50% 8495 | -6/Factory | Lost 5 parts (1p1u3w) 8547 | -6/Factory | Core integrity fell below 20% 8556 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Energy bleed (-9). Imp. Core Shielding destroyed. Coil Gun broken. Overheating: Short circuit. Focal Shield destroyed. U-05 Engineer builds a Wall. Phase Cannon destroyed. Power failure, Imp. Ion Engine shutdown. Flexi-carbon Leg destroyed. Imp. Ion Engine destroyed. Critical hit (Burn: +37). Overheating: Med. Storage Unit damaged (-47). Critical hit (Burn: +37). Ion Cannon destroyed. Phase Cannon destroyed. Critical hit (Burn: +37). Broken Coil Gun destroyed. Imp. Light Armor Plating destroyed. Dropped Med. Storage Unit. Dropped Focal Shield. Map ----- +----------------------------------------------------+ | # # [ #?## # =%!] [ # ######## | | ## ##+###### # |= # # | | ?###### ########### # "" | | ??????# + "" | | ####### % # !! "" | | # # %# | | # # """ + | | # # ! ! 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