Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 16:18:52

Player: Johge

Result: Destroyed by P-60 Hacker with Backup Laser III

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (111)     555
Value Destroyed (4212)     4212
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1092)               1092
              TOTAL SCORE: 8919

 Bonus
-------
High Alert Combat Kills    392
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     37/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (36)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
       Advanced ECM Suite
       Improved Light Armor Plating
                Relay Coupler [Hunter] (16)
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Flak Cannon
       Advanced Assault Cannon
                Gauss Cannon
                Remote Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Kinecellerator
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Advanced Assault Cannon
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Cooling System
       Advanced ECM Suite
       Improved Light Armor Plating
                Relay Coupler [Hunter]
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Flak Cannon
       Advanced Assault Cannon
                Gauss Cannon
                Rocket Launcher
                Remote Datajack
                Mining Laser
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Mat Fac 
Slots Evolved              6    | .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  2    | .   .   1   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             82   | 6   3   9   9   13  21  3   18  
  Power                    11   | 1   1   .   4   .   3   .   2   
    Engine                 10   | 1   1   .   4   .   3   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   3   3   6   9   1   6   
    Treads                 27   | 2   .   3   3   6   6   1   6   
    Leg                    3    | .   .   .   .   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   4   .   4   3   1   5   
    Device                 8    | .   1   1   .   .   2   1   3   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              4    | .   .   2   .   2   .   .   .   
    Hackware               1    | .   .   1   .   .   .   .   .   
    Protection             5    | .   .   .   .   2   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   2   2   3   6   1   5   
    Energy Gun             2    | .   .   .   .   1   1   .   .   
    Energy Cannon          3    | .   .   1   .   1   1   .   .   
    Ballistic Gun          10   | 2   .   1   2   1   2   1   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   
    Launcher               3    | .   .   .   .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   .   .   
Parts Lost                 49   | .   1   3   5   7   16  .   17  
  Power                    7    | .   1   .   1   .   2   .   3   
  Propulsion               24   | .   .   1   2   5   9   .   7   
  Utility                  6    | .   .   2   .   1   .   .   3   
  Weapon                   12   | .   .   .   2   1   5   .   4   
  Highest Loss Streak      16   | .   1   1   3   3   9   .   16  
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   
Average Slot Usage (%)     95   | .   92  99  97  97  92  100 96  
  Engine                   9    | .   14  11  11  9   9   9   6   
  Core                     1    | .   .   .   .   .   .   .   6   
  Treads                   28   | .   28  32  30  33  23  30  29  
  Leg                      2    | .   .   .   .   .   9   5   .   
  Device                   5    | .   7   16  .   .   7   9   6   
  Storage                  9    | .   14  11  11  9   9   9   7   
  Processor                13   | .   .   4   22  18  18  18  10  
  Protection               1    | .   .   .   .   8   1   .   3   
  Energy Gun               2    | .   .   .   .   3   9   .   .   
  Energy Cannon            2    | .   .   8   4   3   2   .   .   
  Ballistic Gun            13   | .   28  13  17  11  1   18  14  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             83   | 13  49  54  55  65  62  58  83  
  Greatest Support         82   | 40  40  60  60  80  80  80  82  
  Greatest Overweight (x)  17   | .   1   1   1   1   17  .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         18   | 7   14  20  20  20  20  20  20  
  Most Carried             20   | 3   6   12  20  18  16  15  20  
  Average Carried          12   | 1   3   8   15  15  12  12  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            19   | 2   6   11  19  16  11  15  13  

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 32% | Mutant
 11% | Scavenger-Gunner
  8% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Mat  Fac  
Matter Collected           2008 | 284  177  177  448  403  293  57   169  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4407 | 45   295  560  1149 966  955  106  331  
  Parts                    257  | 6    17   39   77   34   55   16   13   
Haulers Intercepted        8    | .    1    2    3    2    .    .    .    
Recyclers Shooed           2    | 1    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Mat Fac 
Combat Hostiles Destroyed  88   | .   7   12  19  16  27  2   5   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     55   | .   7   4   13  13  14  2   2   
  Cannons                  22   | .   .   6   6   3   5   .   2   
  AOE                      7    | .   .   .   .   .   7   .   .   
Classes Destroyed          13   | 2   4   2   .   2   1   .   2   
  Worker                   4    | 1   .   .   1   2   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   
  Hauler                   8    | .   1   2   3   2   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   1   1   .   .   .   .   
  Watcher                  6    | .   1   1   1   .   .   .   3   
  Swarmer                  16   | .   3   3   .   .   10  .   .   
  Grunt                    43   | .   4   5   10  11  12  .   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   23   | .   .   4   9   3   3   2   2   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   1   .   .   
  Butcher                  1    | .   .   .   .   .   1   .   .   
Best Kill Streak           15   | 2   4   4   6   9   15  2   3   
  Combat Bots Only         15   | .   4   4   5   4   15  1   1   
Max Kills in Single Turn   3    | 1   1   1   1   2   3   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Mat  Fac  
Hostile Shots Fired        858  | .    64   68   110  107  189  8    312  
  Missed                   221  | .    15   14   31   30   43   3    85   
Damage Taken               8822 | .    534  612  1019 1309 1959 79   3310 
  Core                     1596 | .    74   117  168  147  389  .    701  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   129  | .    .    129  .    .    .    .    .    
Core Remaining (%)         50   | 100  70   .    28   .    .    2    .    
Volleys Fired              332  | 6    39   43   79   62   72   4    27   
  Largest                  3    | 2    2    2    2    2    2    2    3    
  Hottest                  144  | 40   40   91   91   141  141  46   144  
Shots Fired                652  | 12   78   86   154  123  115  8    76   
  Gun                      498  | 12   78   60   114  106  83   8    37   
  Cannon                   147  | .    .    26   40   17   27   .    37   
  Launcher                 7    | .    .    .    .    .    5    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  450  | 12   78   60   114  88   16   8    74   
  Thermal                  195  | .    .    26   40   35   94   .    .    
  Explosive                7    | .    .    .    .    .    5    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | 4    17   11   12   20   22   5    19   
  Robot Miss Streak        4    | 2    4    3    2    2    2    2    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        6    | .    4    .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    .    
Shots Hit Robots           459  | 7    51   56   106  95   85   5    54   
  Core Hits                205  | 4    17   24   40   41   47   4    28   
  Critical Kills           6    | .    .    2    1    2    1    .    .    
  Critical Parts Destroyed 6    | 1    .    .    1    .    1    .    3    
  Critical Strikes         23   | 1    .    2    2    3    5    .    10   
    Burn                   4    | .    .    .    .    1    3    .    .    
    Meltdown               3    | .    .    2    .    .    1    .    .    
    Destroy                9    | 1    .    .    2    2    1    .    3    
    Blast                  7    | .    .    .    .    .    .    .    7    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8779 | 82   585  784  1804 1648 2086 82   1708 
  Guns                     5310 | 82   585  394  1228 1323 1140 76   482  
  Cannons                  2457 | .    .    387  510  313  485  .    762  
  Explosions               880  | .    .    .    .    .    460  .    420  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  132  | .    .    3    66   12   1    6    44   
  Kinetic                  4866 | 82   585  394  1228 1003 254  76   1244 
  Thermal                  2901 | .    .    387  510  633  1371 .    .    
  Explosive                880  | .    .    .    .    .    460  .    420  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    1    1    1    4    
  Average Corruption       1    | .    .    .    .    1    1    1    2    
  Corruption Purged        2    | .    .    .    .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    10   3    10   
    Message Errors         6    | .    .    .    .    .    3    2    1    
    Matter Fused           5    | .    .    .    .    .    3    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    1    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    2    .    2    
    Misfires               1    | .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            102  | .    .    .    16   .    68   .    18   
  Projectiles              16   | .    .    .    16   .    .    .    .    
  Explosions               84   | .    .    .    .    .    68   .    16   
  Melee                    2    | .    .    .    .    .    .    .    2    
Knockbacks                 12   | .    .    .    1    .    .    .    11   
  Impact                   1    | .    .    .    1    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    .    9    
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      243  | .    .    .    .    .    153  .    90   
  Shots                    6    | .    .    .    .    .    4    .    2    
  Rammed                   23   | .    .    1    9    2    2    .    9    
Targets Rammed             25   | .    .    1    9    2    2    1    10   
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    1    1    
Highest Temperature        423  | .    18   111  307  423  396  .    308  
  Average Temperature      96   | .    8    41   104  135  97   .    94   
  Received Heat Transfer   2370 | .    243  204  459  495  711  9    249  
  Effects                  7    | .    .    .    1    4    1    .    1    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           3    | .    .    .    1    1    .    .    1    
    Interference           3    | .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              3    | .    .    2    .    .    1    .    .    
  Combat Hostiles          3    | .    .    2    .    .    1    .    .    
  Parts Melted             23   | .    .    4    2    5    12   .    .    
  Heat Transferred         5588 | .    .    703  925  1266 2694 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Mat  Fac  
Peak Influence             1075 | 10   179  363  452  522  1075 523  306  
  Initial                  523  | .    6    .    77   173  237  523  219  
  Average                  297  | 2    44   146  269  340  662  432  160  
Maximum Alert Level        3    | .    .    1    2    2    3    2    1    
  Low Security (%)         42   | 100  100  75   36   22   .    .    55   
  Level 1                  31   | .    .    24   48   46   24   35   44   
  Level 2                  15   | .    .    .    15   31   26   64   .    
  Level 3                  9    | .    .    .    .    .    48   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    .    1    3    2    .    .    3    
  Investigation            5    | .    .    .    2    2    .    .    1    
  Extermination            1    | .    .    .    .    .    .    .    1    
  Reinforcement            3    | .    .    1    1    .    .    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Mat Fac 
Distress Signals           9    | .   1   2   2   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              135  | .   11  16  25  28  26  2   27  
  Peak Tracking Total      12   | .   5   5   4   6   7   1   12  
  Tactical Retreats        8    | .   .   1   1   3   2   .   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Mat Fac 
Traps Triggered            6    | .   .   .   1   2   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Gar Mat Fac 
Machines Disabled          12   | .   .   .   1   3   5   1   2   
  Max in Single Turn       2    | .   .   .   1   2   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
  Garrison Relay           3    | .   .   .   .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Mat Fac 
Machines Accessed          31   | .   4   3   7   4   2   4   7   
  Terminals                23   | .   4   2   7   2   2   4   2   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   2   
Total Hacks                79   | .   7   8   22  12  3   8   19  
  Successful               41   | .   5   6   9   10  2   2   7   
  Failed                   38   | .   2   2   13  2   1   6   12  
    Catastrophic           5    | .   .   .   2   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   4   2   .   3   3   
  Terminals                58   | .   7   5   22  7   3   8   6   
  Fabricators              6    | .   .   .   .   .   .   .   6   
  Repair Stations          6    | .   .   3   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   4   
Terminal Hacks             28   | .   5   4   9   5   2   2   1   
  Record                   2    | .   .   .   1   1   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   .   .   1   1   .   
  Alert Level              5    | .   .   1   2   2   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   1   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   
  Investigation Status     3    | .   1   .   2   .   .   .   .   
  Zone Layout              4    | .   1   2   .   1   .   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   2   .   .   .   .   1   
  Scan Component           2    | .   .   1   .   .   .   .   1   
  Repair                   1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   4   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   2   
  Coupler Status           2    | .   .   .   .   .   .   .   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   4   2   5   3   2   4   7   
  Full Trace Events        5    | .   .   .   2   2   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   
Parts Repaired             1    | .   .   1   .   .   .   .   .   
  Time                     13   | .   .   13  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Mat Sto Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   13  .   .   
  Machine Destruction      13   | .   .   .   .   .   13  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Gar Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Mat  Fac  
Turns Passed               5990 | 156  812  486  1041 640  1226 364  1265 
Spaces Moved               2651 | 65   351  197  448  252  472  212  654  
  Core                     11   | 9    .    .    .    .    2    .    .    
  Treads                   2640 | 56   351  197  448  252  470  212  654  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  158  
  Average Speed            174  | 144  194  161  170  161  206  160  160  
  Slowest Speed            900  | 160  240  240  240  240  900  160  243  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 6    57   22   62   35   57   21   21   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          51   | .    .    .    .    3    28   .    20   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    3    .    .    6    
  AOE                      42   | .    .    .    .    .    28   .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Mat Fac 
Total                      3365 | 116 410 283 573 368 593 228 794 
  Wait                     169  | 32  10  23  .   30  8   .   66  
  Move                     2645 | 64  350 196 447 252 471 211 654 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  86   | 8   7   11  21  8   13  7   11  
  Fast Attach              2    | .   .   .   .   .   .   .   2   
  Attach                   52   | 6   2   5   5   8   16  1   9   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     28   | .   1   4   4   5   5   2   7   
  Drop                     22   | .   1   .   8   1   2   2   8   
  Fire                     332  | 6   39  43  79  62  72  4   27  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   2   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    21   | .   .   1   9   2   .   1   8   
  Escape Stasis            4    | .   .   .   .   .   4   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-9/Storage
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
  157 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Discovered new exit (range 3)
  969 | -10/Materials | Entered another Materials area
  969 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1130 | -9/Materials  | Repaired Lgt. Treads
 1237 | -9/Materials  | Identified exit to Mines
 1237 | -9/Materials  | Identified exit to Storage
 1408 | -9/Materials  | Discovered new exit (range 8)
 1421 | -9/Materials  | Identified exit to Materials
 1455 | -9/Materials  | Entered Storage
 1574 | -9/Storage    | Lost 3 parts (1p2n)
 2038 | -9/Storage    | Core integrity fell below 50%
 2064 | -9/Storage    | Discovered exit to Materials (range 12)
 2209 | -9/Storage    | Build established: Scavenger-Mutant
 2496 | -9/Storage    | Entered Materials
 2496 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2793 | -8/Materials  | Lost 3 parts (2n1w)
 3136 | -8/Materials  | Identified exit to Garrison
 3136 | -8/Materials  | Entered Garrison
 3254 | -8/Garrison   | Triggered checkpoint
 3314 | -8/Garrison   | Garrison Relay disabled
 3378 | -8/Garrison   | Learned Materials security intel
 3492 | -8/Garrison   | Triggered checkpoint
 3498 | -8/Garrison   | Triggered checkpoint
 3501 | -8/Garrison   | Triggered checkpoint
 3508 | -8/Garrison   | Core integrity fell below 50%
 3550 | -8/Garrison   | Destroyed 15 combat bots
 3556 | -8/Garrison   | Lost 6 parts (1p4n1w)
 3739 | -8/Garrison   | Discovered new exit (range 12)
 3758 | -8/Garrison   | Installed Relay Interface Framework
 3797 | -8/Garrison   | Identified exit to Materials
 3830 | -8/Garrison   | Triggered checkpoint
 3937 | -8/Garrison   | Garrison Relay disabled
 4172 | -8/Garrison   | Core integrity fell below 20%
 4174 | -8/Garrison   | Triggered checkpoint
 4211 | -8/Garrison   | Lost 9 parts (1p4n4w)
 4317 | -8/Garrison   | Garrison Relay disabled
 4341 | -8/Garrison   | Discovered exit to Materials (range 12)
 4362 | -8/Garrison   | Entered Materials
 4711 | -8/Materials  | Discovered new exit (range 9)
 4724 | -8/Materials  | Identified exit to Factory
 4726 | -8/Materials  | Entered Factory
 4726 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4827 | -7/Factory    | Fabricated Gauss Cannon (x2)
 5026 | -7/Factory    | Build established: Scavenger-Gunner
 5569 | -7/Factory    | Discovered new exit (range 14)
 5581 | -7/Factory    | Build established: Scavenger-Tank
 5612 | -7/Factory    | Identified exit to Lower Caves
 5882 | -7/Factory    | Cargo convoy interrupted
 5980 | -7/Factory    | Core integrity fell below 50%
 5987 | -7/Factory    | Core integrity fell below 20%
 5991 | -7/Factory    | Destroyed by P-60 Hacker with Backup Laser III

 Last Messages 
---------------
Gauss Cannon destroyed.
Lgt. Treads destroyed.
Destroyed Lgt. Treads.
Rocket Launcher destroyed.
Slammed into H-55 Commando.
X-67 Chaingunner destroyed.
Lgt. Treads destroyed.
Penetrated by Slug.
T-07 Excavator suffers critical hit (Destroy).
T-07 Excavator destroyed.
Penetrated by Slug.
Slammed into H-55 Commando.
M-28 Smith repairs P-60 Hacker.
Penetrated by Slug.
Cld. Ion Engine destroyed.
Slug penetrates X-67 Chaingunner.
Slug penetrates Wall.
Slammed into X-67 Chaingunner.
Penetrated by Slug.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                     ???# #???# #???#  ?????????  # |
|                     ?###+##### #???####????????# # |
|                     #      = # #???????????????# # |
|                     # """    # #???????????????#   |
|                     # """    # #???????????????#   |
|                     # """ =  # #???????????????#   |
|                     #        + #????############   |
|                     # """    # #????#         ##   |
|                     # """  ! # ######         ## [ |
|                     # """    #                  !  |
|                     ?      ! #                #### |
|                     ##########           >    #??? |
|                     ?????????#           !    #??? |
|                     ?????????#                #??? |
|                     ??????########+##         #??? |
|                     #######         #         #??? |
|                     #    !#         ###     ###??? |
|                     #     #    i    #?#     #????? |
|                     #     #   |     #?#     #????? |
|                     #     #+##t######?#     #????? |
|                     #         %########     #????? |
|                     #          #     ##     #????? |
|                     #          #     ##     ##???? |
|                     # !        #     #       #???? |
|                     #     %   ##     #       ##### |
|                     #   h@ g  ##     #  T"         |
|                     #    x h  ##     +  ""         |
|                     #        ### ![[ #             |
|                     #######p####  [[ #       ##    |
|                     ???#       / [[  #       #???? |
|                     ???#    ############   ###???? |
|                     ???#    #      #???#   #?????? |
|                     ???#    # """  #???#   #?????? |
|                     ???#    # "R[  #???#   #?????? |
|                     ???#    # """  #???#   #?????? |
|                     ???#    #  "" !#???#   #?????? |
|                     ???#    #      #???#   #?????? |
|                     ???#    ##/#####???#   #?????? |
|                     ???#       #########   #?????? |
|                     ##########             #?????? |
|                     #        #             #?????? |
|                     #       %/!               ???? |
|                     #        #             ##????? |
|                     #   "%"  #             #?????? |
|                     #  ""G"" #      ########?????? |
|                     #  !  [!%#      #????????????? |
|                     #######+"%      #????????????? |
|                     ??????#%        #????????????? |
|                     ??????"       "+#????????????? |
|                     ??????# [     #   ???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -8/Materials | Scanalyzed
        Lgt. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gauss Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapDeuteriumTreads
  Manual?         0
Play Time         00:51:03
  Cumulative      29.4 hours
  Start           2024.07.22 @ 15:21:47
  End             2024.07.22 @ 16:18:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51105542-2234-49e1-9999-4950a900a22e