Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.06 @ 17:35:26 Player: Slyfox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (21) 105 Value Destroyed (867) 867 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (993) 993 TOTAL SCORE: 5605 Bonus ------- Follower Combat Kills 426 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 99/100 System Corruption 11% Temperature Cool (169) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Cooling System Structural Scanner Light Armor Plating Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner 0b10 Decoder Chip [Looter] Force Field System Guard > --- WEAPON ----------- Improved EM Pulse Cannon Autogun Gauss Rifle Gauss Cannon Welding Torch > --- INVENTORY -------- Ion Engine Cooling System Structural Scanner Light Armor Plating Hardened Medium Armor Plating Hacking Drone Bay [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Force Field Storage Small Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . . . . 3 . . Weapon 3 | . . . . . . 3 . . Parts Attached 45 | 6 1 8 1 4 10 12 . 3 Power 6 | 1 . . . 1 2 2 . . Engine 3 | 1 . . . . 1 1 . . Core 3 | . . . . 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 4 . . 6 . . 2 Treads . | . . . . . . . . . Leg 13 | 2 . 4 . . 6 . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 11 | 1 . 2 . 3 . 5 . . Device 7 | . . 1 . 1 . 5 . . Storage 1 | 1 . . . . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 2 | . . 1 . 1 . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 1 2 1 . 2 5 . 1 Energy Gun 5 | 1 1 2 . . . 1 . . Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 4 | 1 . . . . 1 1 . 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 29 | . . 7 . . 4 14 2 2 Power 2 | . . . . . 1 1 . . Propulsion 10 | . . 4 . . 1 3 1 1 Utility 5 | . . 1 . . . 3 1 . Weapon 12 | . . 2 . . 2 7 . 1 Highest Loss Streak 11 | . . 4 . . 2 11 2 2 Average Slot Usage (%) 79 | . 85 90 77 77 91 84 15 12 Engine 7 | . 14 11 11 8 7 1 2 . Core 2 | . . . . 2 3 4 . . Leg 28 | . 28 38 22 22 40 25 2 4 Device 2 | . . 4 . . . 15 . . Storage 10 | . 14 11 11 11 11 6 4 . Processor 6 | . . . . 7 11 6 4 . Protection 1 | . . 2 11 3 . . . . Energy Gun 7 | . 14 17 12 11 . 2 . . Ballistic Gun 5 | . 14 4 . . 10 7 . 4 Launcher 5 | . . . 9 11 6 . . . Naked Turns 35 | . . . . . . . 27 8 Heaviest Build 43 | 12 13 14 16 16 22 43 9 3 Greatest Support 76 | 20 20 40 20 20 76 76 20 16 Greatest Overweight (x) 1 | . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 6 6 5 4 Most Carried 6 | 6 6 6 6 6 6 6 5 4 Average Carried 5 | 2 5 4 6 5 5 5 4 4 Final Capacity 6 | 6 6 6 6 6 6 6 4 4 Final Carried 6 | 6 6 6 6 6 6 5 4 4 Class Distribution -------------------- 67% | Mutant 21% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Matter Collected 976 | 212 91 115 . 14 271 251 . 22 Remotely . | . . . . . . . . . Salvage Created 943 | . 99 410 . . 276 158 . . Parts 41 | . 2 27 . . 4 8 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 19 | . 2 8 . . 5 4 . . Guns 15 | . 2 8 . . 2 3 . . Cannons 1 | . . . . . . 1 . . AOE 3 | . . . . . 3 . . . Classes Destroyed 7 | . 1 4 . . . 2 . . Builder 1 | . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 1 | . . . . . . 1 . . Grunt 12 | . 2 4 . . 4 2 . . Brawler 1 | . . 1 . . . . . . Sentry 4 | . . 3 . . 1 . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 4 | . 1 3 . . 4 1 . . Combat Bots Only 4 | . 1 3 . . 4 1 . . Max Kills in Single Turn 2 | . 1 2 . . 1 1 . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Damage Taken 3949 | . 171 659 . . 452 1506 167 994 Core 1012 | . 24 98 . . 29 203 167 491 Absorbed by Shields 107 | . . . . . . 107 . . Core Remaining (%) 86 | 100 90 . . . 68 . . . Volleys Fired 106 | . 11 38 . . 22 35 . . Largest 4 | . 2 2 . . 2 4 . . Hottest 168 | . 70 90 . . 58 168 . . Shots Fired 194 | . 22 72 . . 32 68 . . Gun 158 | . 22 72 . . 22 42 . . Cannon 26 | . . . . . . 26 . . Launcher 10 | . . . . . 10 . . . Special . | . . . . . . . . . Kinetic 100 | . 11 16 . . 20 53 . . Thermal 83 | . 11 56 . . 2 14 . . Explosive 10 | . . . . . 10 . . . Electromagnetic 1 | . . . . . . 1 . . Robot Hit Streak 17 | . 8 17 . . 6 5 . . Robot Miss Streak 4 | . 2 3 . . 2 4 . . Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 126 | . 14 52 . . 22 38 . . Core Hits 62 | . 5 19 . . 22 16 . . Critical Hits 2 | . . 1 . . . 1 . . Critical Kills 2 | . . 1 . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2452 | . 154 575 . . 881 842 . . Guns 1525 | . 154 575 . . 323 473 . . Cannons 369 | . . . . . . 369 . . Explosions 558 | . . . . . 558 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1128 | . 56 140 . . 300 632 . . Thermal 734 | . 98 435 . . 23 178 . . Explosive 558 | . . . . . 558 . . . Electromagnetic 32 | . . . . . . 32 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 3 10 10 10 . 1 11 11 Average Corruption 8 | . 2 9 10 10 . 1 9 11 Corruption Purged . | . . . . . . . . . Effects 28 | . . 11 1 2 . 2 5 7 Message Errors 2 | . . 1 . . . . 1 . Matter Fused 6 | . . 2 . . . . 2 2 Heat Flow Errors 5 | . . 2 1 . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . 2 . . . . Misdirections 4 | . . 1 . . . . 2 1 Targeting Errors 7 | . . 5 . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . . . . 5 . . Projectiles 5 | . . . . . . 5 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . 6 . . Impact . | . . . . . . . . . Kinetic 5 | . . . . . . 5 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 40 | . . . . . 40 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 300 | . 99 256 136 . 85 300 . 241 Average Temperature 73 | . 44 61 72 . 32 101 . 124 Received Heat Transfer 1009 | . 99 219 . . 147 337 . 207 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 1761 | . 296 1082 . . 50 333 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Peak Influence 385 | . 65 218 84 . . 385 35 34 Initial 84 | . . 27 84 . . . 20 24 Average 97 | . 16 140 84 . . 172 11 24 Maximum Alert Level 1 | . . 1 . . . 1 . . Low Security (%) 79 | 100 100 60 100 . . 62 100 100 Level 1 20 | . . 39 . . . 37 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 1 . . . 5 . . Investigation 2 | . . . . . . 2 . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . 1 . . . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Distress Signals 3 | . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 4 13 . . 7 21 6 14 Peak Tracking Total 12 | . 3 4 . . 4 5 6 12 Tactical Retreats 2 | . 1 . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 6 | . 2 . . . . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 3 | . 1 2 . . . . . . Terminals 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . 4 5 . . . . . . Successful 4 | . 1 3 . . . . . . Failed 5 | . 3 2 . . . . . . Catastrophic 2 | . . 2 . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . 1 . . . 5 Terminals 8 | . 4 4 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 2 . . . . . . Record 3 | . 1 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total Allies 5 | . . . . 4 . . 1 . Largest Group 4 | . . . . 4 4 3 1 . Highest-Rated Group 153 | . . . . 153 153 114 31 . Highest-Rated Ally 40 | . . . . 40 40 40 31 . Total Orders . | . . . . . . . . . Ally Attacks 46 | . . . . . 9 31 6 . Total Damage 1440 | . . . . . 241 1137 62 . Kills 15 | . . . . . 2 13 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . 10 2 . Items 12 | . . . . . . 10 2 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Turns Passed 3535 | 63 278 343 95 1189 912 434 111 110 Spaces Moved 2647 | 42 184 174 74 961 696 269 129 118 Core 140 | 6 . . . . . . 84 50 Treads . | . . . . . . . . . Legs 2505 | 36 184 174 74 961 696 269 45 66 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Fastest Speed 40 | 50 120 120 120 120 120 120 50 40 Average Speed 116 | 110 120 120 120 120 120 120 86 88 Slowest Speed 120 | 120 120 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 32 20 25 91 95 11 77 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . . 1 5 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . . . . 36 10 . . Melee . | . . . . . . . . . Projectile 12 | . . . . . 2 10 . . AOE 34 | . . . . . 34 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total 2901 | 59 221 236 80 996 740 320 128 121 Wait 68 | . 17 9 4 27 8 3 . . Move 2640 | 41 183 173 73 960 695 269 128 118 Hop . | . . . . . . . . . Pick Up 28 | 12 4 8 1 2 1 . . . Fast Attach 22 | . 1 . . 1 6 11 . 3 Attach 16 | 6 . 8 . . 1 1 . . Detach . | . . . . . . . . . Swap 7 | . . . 1 3 3 . . . Drop 14 | . 5 . 1 3 4 1 . . Fire 106 | . 11 38 . . 22 35 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x2 565 | -9/Materials | Discovered new exit (range 15) 581 | -9/Materials | System corruption reached 10% 659 | -9/Materials | Lost 4 parts (3n1u) 685 | -9/Materials | Entered Mines 691 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 777 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 780 | -9/Mines | Entered Zion 816 | -7/Zion | Given the Hacking Drone Bay 817 | -7/Zion | Found Prototype Device 818 | -7/Zion | Identified Hacking Drone Bay 828 | -7/Zion | System corruption cleaned by Quarantine Array 908 | -7/Zion | Received a visual enhancement algorithm 933 | -7/Zion | Given A8's code to call for help 963 | -7/Zion | Learned 4 Factory zone layouts 1073 | -7/Zion | Learned Factory terminal intel 1334 | -7/Zion | Learned location of Quarantine (-3) 1440 | -7/Zion | Imprinted 1442 | -7/Zion | Declared Zion's savior 1785 | -7/Zion | Discovered new exit (range 15) 1796 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1969 | -7/Zion | Entered Proximity Caves 1969 | -6/Proximity Caves | Accompanied by 4 allies 2278 | -6/Proximity Caves | Build established: Scavenger-Mutant 2470 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2855 | -6/Proximity Caves | Discovered new exit (range 14) 2881 | -6/Proximity Caves | Entered Factory 2881 | -6/Factory | Accompanied by 3 allies 2881 | -6/Factory | Evolved 6 slots: Utility x3, Weapon x3 2882 | -6/Factory | Identified exit to Factory 2883 | -6/Factory | Loaded intel: 18 terminal locations 3315 | -6/Factory | Sucked down chute 3315 | -6/Factory | Entered Waste 3316 | -6/Waste | Met a frightened Derelict 3330 | -6/Waste | EMP discharged 3330 | -6/Waste | System corruption reached 10% 3331 | -6/Waste | Spotted C-40 Crusher 3333 | -6/Waste | Spotted C-40 Crusher 3337 | -6/Waste | Spotted C-40 Crusher 3344 | -6/Waste | Lost 11 parts (1p3n3u4w) 3369 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3390 | -6/Waste | Spotted C-40 Crusher 3391 | -6/Waste | Spotted C-40 Crusher 3399 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3403 | -6/Waste | Spotted C-40 Crusher 3418 | -6/Waste | Discovered new exit (range 16) 3426 | -6/Waste | Entered Factory 3508 | -6/Factory | Core integrity fell below 50% 3534 | -6/Factory | Core integrity fell below 20% 3536 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- robots. Acquired Arm. Leg. Different forms of propulsion may not be used simultaneously, Nuclear Pulse Thruster automatically deactivated. System corrupted: Heat flow error (+276). K-01 Serf destroyed. System corrupted: Nuclear Pulse Thruster rejected. Detecting system override signal. Triggered Ambush Trap. G-50 Soldier emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. S-27 Virus destroyed. System corrupted: Matter fused (-9). Acquired 22 matter. Enh. Autogun destroyed. Arm. Leg destroyed. System corrupted: Heat flow error (+161). S-27 Virus destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | = ###########??????????????????????????? | | ####### # #??????????????????????????? | | ??????# # """ """ +???? ???????????????????? | | ??????# # """ """ #???? ???????????????????? | | ??????# / """ """ #???? ????????????????????? | | ??????# # #???? ????????????????????? | | ??????# # !#???? ????????????????????? | | ??????# # #??## ????????????????????? | | ??????# # #??# ?????????????????????? | | ??????# #####/##/##??# ?????????????????????? | | ??????# #???# ?????????????????????? | | ??????# ##### #???# #?????????????????????? | | ??????# #???# #???# #????????#????????????? | | ??????# #???# [ #?### ###???? #????????????? | | ?????? #???#= #?# #??[ #????????????? | | ?????####+###???# ### g # #????????????? | | ????????????????# ssY + #????????????? | | ????????????????#+######k % # #????????????? | | ???????????????????????# #??| #????????????? | | ???????????????????????## ##????###????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@b #????????????????????? | | ????????????????????????# g #????????????????????? | | ????????????????????????# g#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# g #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? +????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Robot Respite Serviceable Loadout System Compromised The One Tourist Challenges ------------ None Game ------ Seed ControlIntegrationKatana Manual? 0 Play Time 01:02:15 Cumulative 7.8 hours Start 2021.02.06 @ 16:30:51 End 2021.02.06 @ 17:35:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e856e365-fe36-48dd-a7d4-a55bdaccd1b7