Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 21:53:05

Player: Figgis

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (67)      335
Value Destroyed (2311)     2311
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5686

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     214/290
System Corruption          25%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
    Medium Treads
    Medium Treads
    Medium Treads (fused)
>          --- UTILITY (5) ------
           Active Sensor Suite
           Core Analyzer
  Improved Light Armor Plating
>          --- WEAPON (2) -------
           Gatling Laser
           Spear
>          --- INVENTORY (5) ----
     Micro Nuclear Core
     Micro Nuclear Core
           Xenon Bombardment Thruster
  Improved Light Armor Plating
           Flak Gun

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
           Active Sensor Suite
           Core Analyzer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Spear
>          --- INVENTORY --------
     Micro Nuclear Core
     Micro Nuclear Core
           Xenon Bombardment Thruster
           Flak Gun
[Rating: 59]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hardened Light Armor Plating
  Device                   Active Sensor Suite
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Special Weapon           Mining Laser
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  3    | .   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             74   | 6   6   16  21  2   1   6   16  
  Power                    10   | 1   .   1   2   .   .   1   5   
    Engine                 7    | 1   .   1   2   .   .   .   3   
    Core                   3    | .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   4   5   1   .   2   7   
    Treads                 7    | .   .   .   .   .   .   1   6   
    Leg                    13   | 2   1   4   5   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   1   1   
  Utility                  21   | 1   2   5   8   .   1   2   2   
    Device                 9    | .   .   3   4   .   1   .   1   
    Storage                4    | 1   1   1   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   1   1   3   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   3   6   6   1   .   1   2   
    Energy Gun             4    | 1   2   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   3   .   .   .   .   .   
    Ballistic Gun          11   | 1   1   3   5   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   .   
Parts Lost                 28   | .   1   1   13  .   3   2   8   
  Power                    6    | .   .   .   2   .   1   1   2   
  Propulsion               12   | .   .   .   5   .   1   1   5   
  Utility                  8    | .   .   1   5   .   1   .   1   
  Weapon                   2    | .   1   .   1   .   .   .   .   
  Highest Loss Streak      4    | .   1   1   4   .   3   1   3   
  To Critical Strikes      2    | .   .   .   2   .   .   .   .   
Average Backups            9    | 3   8   10  12  14  9   4   4   
  Power                    1    | 1   1   1   1   1   1   .   1   
  Propulsion               1    | .   2   2   2   .   .   1   1   
  Utility                  2    | .   3   4   2   3   1   .   .   
  Weapon                   3    | 1   1   2   6   10  7   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             17   | .   .   .   3   .   7   .   7   
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   1   .   2   .   1   
  Weapon                   9    | .   .   .   2   .   5   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   92  93  86  67  30  51  43  
  Engine                   8    | .   14  11  8   7   3   .   3   
  Treads                   2    | .   .   .   .   .   .   6   12  
  Leg                      20   | .   28  33  25  23  10  .   .   
  Device                   7    | .   .   4   10  13  11  11  8   
  Storage                  7    | .   14  11  9   7   3   .   .   
  Processor                2    | .   .   .   .   .   .   9   7   
  Protection               8    | .   7   11  14  .   .   .   1   
  Energy Gun               1    | .   10  .   .   .   .   .   .   
  Energy Cannon            1    | .   .   8   .   .   .   .   .   
  Ballistic Gun            12   | .   16  13  17  7   .   13  .   
Peak Build Rating          59   | 6   9   15  45  48  48  58  59  
  Average Rating           25   | 2   7   13  20  45  33  52  46  
  On Entrance              24   | .   6   9   15  43  48  35  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             45   | 13  23  41  45  35  28  18  26  
  Greatest Support         112  | 20  20  30  30  30  30  28  112 
  Greatest Overweight (x)  4    | .   1   1   1   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   10  15  20  15  15  5   5   
  Average Capacity         10   | 5   9   12  15  15  9   5   5   
  Most Carried             15   | 5   10  13  15  15  15  5   5   
  Average Carried          9    | 3   8   10  12  14  9   4   4   
  Final Capacity           15   | 8   10  15  15  15  5   5   5   
  Final Carried            15   | 2   10  12  15  15  5   5   5   

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 29% | Mutant
 10% | Skirmisher
  9% | Assassin
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Waste
           Skirmisher | -7/Factory
             Assassin | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Matter Collected           1902 | 230  147  383  644  .    .    .    498  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2956 | .    497  779  1102 .    .    .    578  
  Parts                    163  | .    25   50   62   .    .    .    26   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Sto 
Combat Hostiles Destroyed  58   | .   9   19  21  .   .   .   9   
  Melee                    9    | .   .   .   .   .   .   .   9   
  Guns                     38   | .   6   11  21  .   .   .   .   
  Cannons                  8    | .   .   8   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   
Classes Destroyed          12   | .   3   5   3   .   .   .   1   
  Worker                   2    | .   1   .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  3    | .   2   1   .   .   .   .   .   
  Swarmer                  12   | .   .   8   4   .   .   .   .   
  Grunt                    27   | .   9   6   8   .   .   .   4   
  Brawler                  2    | .   .   1   1   .   .   .   .   
  Sentry                   14   | .   .   4   6   .   .   .   4   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   5   5   5   .   .   .   5   
  Combat Bots Only         5    | .   2   4   4   .   .   .   5   
Max Kills in Single Turn   3    | .   3   1   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Hostile Shots Fired        595  | .    32   84   173  .    6    53   247  
  Missed                   155  | .    10   21   37   .    1    9    77   
  Hits                     440  | .    22   63   136  .    5    44   170  
    Melee                  15   | .    .    2    8    .    5    .    .    
    Projectile             425  | .    22   61   128  .    .    44   170  
  Critical Strikes         17   | .    .    3    9    .    2    1    2    
Damage Taken               5739 | .    507  625  1948 .    229  758  1672 
  Core                     1222 | .    163  108  249  .    166  215  321  
  Absorbed by Shields      120  | .    .    52   68   .    .    .    .    
  Redirected to Shielding  72   | .    .    .    72   .    .    .    .    
  Regen/Repaired (Parts)   186  | .    .    .    186  .    .    .    .    
Core Remaining (%)         65   | 100  34   73   54   .    .    .    .    
Volleys Fired              197  | .    31   59   105  .    .    2    .    
  Largest                  2    | .    2    2    2    .    .    2    .    
  Hottest                  100  | .    60   91   100  .    .    50   .    
Shots Fired                391  | .    61   114  212  .    .    4    .    
  Gun                      342  | .    61   66   211  .    .    4    .    
  Cannon                   48   | .    .    48   .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    1    .    .    .    .    
  Kinetic                  319  | .    38   66   211  .    .    4    .    
  Thermal                  51   | .    2    48   1    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          21   | .    21   .    .    .    .    .    .    
  Robot Hit Streak         17   | .    11   10   17   .    .    10   .    
  Robot Miss Streak        4    | .    2    4    4    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    6    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           270  | .    43   60   130  .    .    3    34   
  Core Hits                122  | .    24   27   52   .    .    1    18   
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    1    .    .    .    4    
    Destroy                2    | .    1    .    1    .    .    .    .    
    Impale                 4    | .    .    .    .    .    .    .    4    
Melee Attacks              51   | .    .    .    .    .    .    .    51   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 51   | .    .    .    .    .    .    .    51   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4823 | .    689  1083 2044 .    .    55   952  
  Guns                     3148 | .    440  631  2034 .    .    43   .    
  Cannons                  452  | .    .    452  .    .    .    .    .    
  Explosions               249  | .    249  .    .    .    .    .    .    
  Melee                    948  | .    .    .    .    .    .    .    948  
  Ramming                  26   | .    .    .    10   .    .    12   4    
  Kinetic                  2908 | .    200  631  2034 .    .    43   .    
  Thermal                  635  | .    183  452  .    .    .    .    .    
  Explosive                88   | .    88   .    .    .    .    .    .    
  Electromagnetic          218  | .    218  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 948  | .    .    .    .    .    .    .    948  
Highest Corruption         25   | .    .    2    3    .    15   17   25   
  Average Corruption       9    | .    .    2    2    .    10   15   19   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  89   | .    .    2    22   .    4    27   34   
    Message Errors         24   | .    .    1    7    .    1    7    8    
    Matter Fused           22   | .    .    1    6    .    1    6    8    
    Heat Flow Errors       11   | .    .    .    1    .    .    3    7    
    Energy Discharges      8    | .    .    .    1    .    1    4    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Parts Fused            2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      12   | .    .    .    2    .    1    4    5    
    Data Loss (major)      2    | .    .    .    2    .    .    .    .    
    Misfires               3    | .    .    .    3    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            82   | .    25   6    .    .    .    .    51   
  Projectiles              6    | .    .    6    .    .    .    .    .    
  Explosions               25   | .    25   .    .    .    .    .    .    
  Melee                    51   | .    .    .    .    .    .    .    51   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      194  | .    194  .    .    .    .    .    .    
  Shots                    3    | .    3    .    .    .    .    .    .    
  Rammed                   14   | .    .    .    .    .    .    9    5    
Targets Rammed             20   | .    .    1    5    .    .    9    5    
  Kicked                   6    | .    .    1    5    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        375  | .    123  375  236  .    .    263  244  
  Average Temperature      79   | .    36   119  42   .    .    91   89   
  Received Heat Transfer   1933 | .    177  190  792  .    .    315  459  
  Effects                  2    | .    .    2    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         927  | .    150  777  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Sto 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 100 100 100 100 75  
  Level 1                  3    | .   .   .   .   .   .   .   24  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             265  | .   103 190 122 44  .   45  265 
  Initial                  51   | .   .   29  51  44  .   .   11  
  Average                  53   | .   32  99  47  10  .   3   92  
Influence Increases        2115 | .   337 622 627 .   .   96  433 
  Destroy 0b10 Robot/C     1160 | .   180 380 420 .   .   .   180 
  Destroy 0b10 Robot/NC    55   | .   15  15  15  .   .   .   10  
  Destroy Leader           316  | .   44  92  120 .   .   .   60  
  Successful Hack          67   | .   5   13  22  .   .   20  7   
  Disable Machine          75   | .   15  15  30  .   .   .   15  
  Destroy Structure        42   | .   33  2   5   .   .   1   1   
  Partial Spotted          15   | .   .   .   15  .   .   .   .   
  Lose Combat Pursuer      285  | .   45  105 .   .   .   75  60  
  Active Sensor Use        100  | .   .   .   .   .   .   .   100 
Influence Decreases        1910 | .   265 572 652 97  .   69  255 
  Entered New Map          183  | .   .   43  71  53  .   .   16  
  Time Decay               1350 | .   255 365 458 44  .   49  179 
  Lost Part                213  | .   10  .   123 .   .   20  60  
  Purge Threat             164  | .   .   164 .   .   .   .   .   
Squads Dispatched          10   | .   .   1   3   1   .   1   4   
  Investigation            3    | .   .   .   1   1   .   .   1   
  Extermination            2    | .   .   .   .   .   .   1   1   
  Reinforcement            5    | .   .   1   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   .   .   1   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Sto 
Distress Signals           10   | .   2   2   3   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              120  | .   16  33  37  .   6   6   22  
  Peak Tracking Total      9    | .   4   5   7   .   6   4   9   
  Tactical Retreats        12   | .   2   5   .   .   .   2   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Sto 
Traps Triggered            4    | .   1   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Sto 
Machines Disabled          5    | .   1   1   2   .   .   .   1   
  Max in Single Turn       1    | .   1   1   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Sto 
Machines Accessed          29   | .   6   8   8   2   .   2   3   
  Terminals                25   | .   6   8   7   1   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   .   .   .   1   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                83   | .   19  27  21  4   .   6   6   
  Successful               29   | .   3   8   8   1   .   5   4   
  Failed                   53   | .   15  19  13  3   .   1   2   
    Catastrophic           12   | .   2   2   6   1   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   36   | .   13  13  9   1   .   .   .   
  Terminals                63   | .   19  27  13  1   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   8   .   .   .   .   
  Recycling Units          12   | .   .   .   .   3   .   5   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   3   7   3   .   .   1   1   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   
  Locate Traps             2    | .   .   1   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   
Recycling Unit Hacks       8    | .   .   .   .   1   .   4   3   
  Recycle Component        1    | .   .   .   .   .   .   1   .   
  Process                  3    | .   .   .   .   .   .   2   1   
  Report Inventory         1    | .   .   .   .   .   .   .   1   
  Retrieve Matter          3    | .   .   .   .   1   .   1   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   6   8   7   2   .   2   1   
  Full Trace Events        2    | .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   
  Time                     64   | .   .   .   64  .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   1   .   
  Recycled Matter          26   | .   .   .   .   .   .   18  8   
  Retrieved Matter         26   | .   .   .   .   .   .   18  8   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Active Infowar (turns)     2454 | .    .    205  1058 218  68   555  350  
  Sensors                  139  | .    .    139  .    .    .    .    .    
  A.S.S.                   1330 | .    .    .    150  218  68   555  339  
  Terrain                  1443 | .    .    .    1058 173  59   .    153  
  Seismic                  66   | .    .    66   .    .    .    .    .    
Robot Analysis Total       3    | .    2    1    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Turns Passed               5251 | 29   874  1066 1628 218  137  584  715  
Spaces Moved               2561 | 31   487  524  603  112  117  381  306  
  Core                     124  | 30   .    .    .    .    74   8    12   
  Treads                   544  | .    .    .    .    .    .    303  241  
  Legs                     1770 | 1    487  524  603  112  43   .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   123  | .    .    .    .    .    .    70   53   
  Fastest Speed            35   | 50   120  120  190  190  100  60   35   
  Average Speed            155  | 52   148  151  190  190  109  140  140  
  Slowest Speed            250  | 120  190  190  190  190  190  160  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    90   46   53   3    71   10   38   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    1    .    .    .    1    
Terrain Destroyed          47   | .    45   .    1    .    .    .    1    
  Melee                    1    | .    .    .    .    .    .    .    1    
  Projectile               1    | .    .    .    1    .    .    .    .    
  AOE                      45   | .    45   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Sto 
Total                      3374 | 43  587 686 878 120 127 422 511 
  Wait                     337  | .   45  66  111 .   6   11  98  
  Move                     2552 | 30  486 523 602 112 116 377 306 
  Hop                      1    | .   .   .   .   .   .   1   .   
  Pick Up                  77   | 7   13  9   23  3   .   6   16  
  Fast Attach              16   | 1   2   3   2   .   1   1   6   
  Attach                   58   | 5   5   7   16  3   .   7   15  
  Detach                   13   | .   .   1   1   .   2   4   5   
  Swap                     11   | .   1   6   4   .   .   .   .   
  Drop                     38   | .   4   11  9   2   2   3   7   
  Fire                     197  | .   31  59  105 .   .   2   .   
  Melee                    51   | .   .   .   .   .   .   .   51  
  Ram                      1    | .   .   .   .   .   .   1   .   
  Kick                     6    | .   .   1   5   .   .   .   .   
  Crush                    14   | .   .   .   .   .   .   9   5   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Sto / [*Low])
-7/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   30 | -11/Scrapyard | Entered Materials
   78 | -10/Materials | Discovered new exit (range 6)
  137 | -10/Materials | Discovered new exit (range 9)
  299 | -10/Materials | Discovered new exit (range 14)
  309 | -10/Materials | Build established: Mutant
  516 | -10/Materials | Discovered new exit (range 12)
  656 | -10/Materials | Core integrity fell below 50%
  823 | -10/Materials | Discovered new exit (range 14)
  868 | -10/Materials | Central database locked down
  904 | -10/Materials | Entered another Materials area
  904 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1064 | -9/Materials  | Identified exit to Mines
 1478 | -9/Materials  | Discovered new exit (range 16)
 1581 | -9/Materials  | Build established: Scavenger-Mutant
 1970 | -9/Materials  | Entered another Materials area
 1970 | -8/Materials  | Evolved 2 slots: Utility x2
 2406 | -8/Materials  | Lost 3 parts (2n1u)
 2803 | -8/Materials  | Repaired Hvy. Assault Rifle
 2836 | -8/Materials  | Repaired Hvy. Assault Rifle
 2976 | -8/Materials  | Discovered new exit (range 13)
 3359 | -8/Materials  | Lost 4 parts (1p1n2u)
 3446 | -8/Materials  | Found Prototype Device
 3446 | -8/Materials  | Identified Active Sensor Suite
 3596 | -8/Materials  | Identified exit to Factory
 3598 | -8/Materials  | Entered Factory
 3598 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3754 | -7/Factory    | Build established: Scavenger-Skirmisher
 3816 | -7/Factory    | Sucked down chute
 3816 | -7/Factory    | Entered Waste
 3828 | -7/Waste      | Spotted C-40 Crusher
 3828 | -7/Waste      | Spotted C-40 Crusher
 3831 | -7/Waste      | EMP discharged
 3871 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3875 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3893 | -7/Waste      | Spotted C-40 Crusher
 3906 | -7/Waste      | Lost 3 parts (1p1n1u)
 3912 | -7/Waste      | Spotted C-40 Crusher
 3919 | -7/Waste      | Spotted C-40 Crusher
 3923 | -7/Waste      | Spotted C-40 Crusher
 3931 | -7/Waste      | EMP discharged
 3931 | -7/Waste      | System corruption reached 10%
 3938 | -7/Waste      | Discovered new exit (range 11)
 3953 | -7/Waste      | Entered Factory
 4237 | -7/Factory    | Build established: Skirmisher
 4511 | -7/Factory    | Discovered new exit (range 8)
 4525 | -7/Factory    | Discovered new exit (range 14)
 4529 | -7/Factory    | Core integrity fell below 50%
 4534 | -7/Factory    | Identified exit to Storage
 4537 | -7/Factory    | Entered Storage
 5018 | -7/Storage    | Core integrity fell below 20%
 5080 | -7/Storage    | Lost 3 parts (1p2n)
 5252 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
05214_ System corrupted: Matter fused (-6).
05217_ Med. Treads destroyed.
05220_ Y-54 Guardian suffers critical hit (Impale).
05223_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S009.
05228_ Imp. Deuterium Engine destroyed.
05229_ System corrupted: Med. Treads fused.
05231_ Y-54 Guardian destroyed.
05232_ K-01 Serf collects debris.
05233_ Acquired 37 matter.
05237_ K-01 Serf collects debris.
05237_ Acquired Imp. Deuterium Engine.
05239_ Acquired 10 matter.
05240_ K-01 Serf collects debris.
05242_ Acquired Imp. Light Armor Plating.
05243_ K-01 Serf collects debris.
05244_ System corrupted: Heat flow error (+128).
05246_ Acquired Gatling Laser.
05247_ K-01 Serf collects debris.
05248_ Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
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|     ??????????????????+   ?????????????????????# ? |
|     ??????????????????#   ?????????????????????# # |
|     ??????????????????# Y ?????????????????????# # |
|     ??????????????????#   ?????????????????????# # |
|     ??????????????????#Y  ?????????????????????# # |
|     ??????????????????#   #???????????#+########   |
|     ?????????????###??#   #???????????# #      #   |
|     ??????????????   ?#   u???????????# #      #   |
|     ???????????????"" #   #???????????# #      + ^ |
|     ????????????????" #   #???????????# #      #   |
|     ????????????????? +   #???????????# #      #   |
|     ??????????????????#   #???????????# +      #   |
|     ??????????????????#ss #???????????# ########   |
|     ??????????????????# s ############# ########   |
|     ??????????????????# s@%!                       |
|     ??????????????????#  =!        u       ####### |
|     ??????????????????#                    #?????? |
|     ??????????????????#                    #?????? |
|     ??????????????????#      k             #?????? |
|     ??????????????????######################?????? |
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                63
Core Analysis              9
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Hvy. Assault Rifle | 13% | -8/Materials 
 Hvy. Assault Rifle | 25% | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShiftHoverCapacitor
  Manual?         0
Play Time         00:39:59
  Cumulative      162.6 hours
  Start           2025.05.29 @ 21:14:04
  End             2025.05.29 @ 21:53:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          245
  Rogue           242
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          56
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28eca3fd-d7ca-46b4-80fe-79331e6c636d