Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 18:49:22 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (169)     845
Value Destroyed (5105)     5105
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (1548)               1548
              TOTAL SCORE: 11258

 Bonus
-------
High Alert Combat Kills    340
Follower Combat Kills      84
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -76

 Cogmind 
---------
Core Integrity             0/800
Matter                     92/300
Energy                     260/260
System Corruption          0%
Temperature                Cool (35)
Movement                   Flying (32)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY (10) -----
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
           System Shield
           System Shield
           System Shield
>          --- WEAPON (2) -------
           Minigun
  Enhanced Autogun
>          --- INVENTORY (3) ----
  Advanced Terrain Scanner
           Gauss Rifle
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
  Advanced Terrain Scanner
  Improved Shield Generator
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
           System Shield
           System Shield
>          --- WEAPON -----------
           Minigun
  Enhanced Autogun
>          --- INVENTORY --------
           System Shield
           Gauss Rifle
           Scythe
[Rating: 50]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
  Power Core               Light Nuclear Core
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
  Hackware                 Hacking Suite
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              11   | 3   1   .   4   .   .   .   2   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 1   1   .   4   .   .   .   2   .   1   .   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             62   | 7   9   .   14  4   .   2   11  2   7   6   
  Power                    3    | 1   .   .   1   .   .   .   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   2   .   2   .   .   .   4   .   .   .   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   2   .   2   .   .   .   4   .   .   .   
  Utility                  28   | 2   2   .   8   4   .   2   6   .   2   2   
    Device                 14   | 1   .   .   1   4   .   2   4   .   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | 1   1   .   2   .   .   .   .   .   .   .   
    Hackware               10   | .   1   .   5   .   .   .   2   .   1   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   5   .   3   .   .   .   1   2   4   4   
    Energy Gun             4    | 1   1   .   2   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   4   .   1   .   .   .   1   1   4   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     99   | .   99  100 99  100 100 100 99  100 99  100 
  Engine                   7    | .   13  12  9   8   8   8   7   7   6   .   
  Flight                   15   | .   17  25  18  16  16  16  13  14  13  13  
  Device                   12   | .   13  12  10  8   8   8   14  14  13  12  
  Processor                3    | .   13  12  7   .   .   .   .   .   .   .   
  Hackware                 40   | .   3   12  34  50  50  50  48  50  49  53  
  Energy Gun               1    | .   10  .   .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   16  25  17  16  16  16  14  13  13  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             16   | 6   8   8   10  9   8   9   12  12  16  16  
  Greatest Support         25   | 25  17  13  17  17  17  17  17  17  17  17  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 2   2   2   3   3   3   3   3   3   3   3   
  Average Capacity         2    | 2   2   2   2   3   3   3   3   3   3   3   
  Most Carried             3    | 1   2   2   3   3   3   3   3   3   3   3   
  Average Carried          2    | .   1   2   2   3   3   3   2   3   2   3   
  Final Capacity           3    | 2   2   2   3   3   3   3   3   3   3   3   
  Final Carried            3    | 1   2   2   3   3   3   3   3   3   3   3   

 Class Distribution 
--------------------
 46% | Wizard-Scout
 24% | Wizard-Sprinter
 11% | Hacker-Mutant
  5% | Wizard-Mutant
  5% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
  Wizard-Sprinter | -9/Materials
  Wizard-Sprinter | -9/Mines
  Wizard-Sprinter | -9/Exiles
     Wizard-Scout | -8/Mines
     Wizard-Scout | -8/Materials
     Wizard-Scout | -8/Garrison
     Wizard-Scout | -8/Materials
     Wizard-Scout | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           4812 | 276  273  102  1234 120  .    36   1334 395  880  162  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6092 | 126  454  91   1672 68   .    .    1632 395  1178 476  
  Parts                    388  | 6    42   14   111  8    .    5    93   29   58   22   
Haulers Intercepted        12   | .    2    .    5    .    .    .    1    .    4    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  136  | .   13  6   36  5   .   2   36  9   19  10  
  Guns                     136  | .   13  6   36  5   .   2   36  9   19  10  
Classes Destroyed          13   | 2   5   .   4   .   .   .   1   1   .   .   
  Worker                   3    | .   .   .   2   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   5   .   .   .   1   .   4   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   4   .   .   .   1   .   .   .   
  Watcher                  9    | .   1   .   5   .   .   .   2   .   1   .   
  Swarmer                  35   | .   2   6   9   5   .   2   5   3   .   3   
  Grunt                    65   | .   11  .   16  .   .   .   20  2   9   7   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   29   | .   .   .   10  .   .   .   9   3   7   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   1   3   .   
Best Kill Streak           12   | 2   3   6   12  3   .   2   6   4   4   9   
  Combat Bots Only         9    | .   3   6   5   3   .   2   6   4   4   9   
Max Kills in Single Turn   2    | 1   1   2   2   2   .   1   1   1   1   1   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Damage Taken               6120  | .    654  85   1135 84   .    7    1587 445  1104 1019 
  Core                     5023  | .    543  67   940  66   .    5    1292 367  904  839  
  Absorbed by Shields      1428  | .    .    .    .    37   .    3    576  181  319  312  
  Redirected to Core       3557  | .    356  55   649  42   .    5    956  233  672  589  
Core Remaining (%)         99    | 100  .    99   .    .    .    100  .    .    .    .    
Volleys Fired              605   | 6    85   11   134  10   .    2    153  59   100  45   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    
  Hottest                  68    | 60   60   46   68   46   .    46   46   46   50   50   
Shots Fired                1204  | 12   164  22   268  20   .    4    306  118  200  90   
  Gun                      1204  | 12   164  22   268  20   .    4    306  118  200  90   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1132  | 6    105  22   261  20   .    4    306  118  200  90   
  Thermal                  65    | 6    59   .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          7     | .    .    .    7    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | 4    14   2    18   5    .    2    32   16   15   17   
  Robot Miss Streak        8     | 1    8    3    5    2    .    .    5    3    5    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        20    | .    4    2    3    1    .    .    8    .    1    1    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    .    1    1    
Shots Hit Robots           879   | 8    109  9    198  12   .    2    226  92   135  88   
  Core Hits                301   | 3    36   7    67   5    .    2    79   30   48   24   
  Critical Hits            6     | .    2    .    .    .    .    .    2    1    .    1    
  Critical Kills           3     | .    1    .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 3     | .    1    .    .    .    .    .    1    1    .    .    
Melee Attacks              17    | .    .    .    .    .    .    .    .    2    .    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17    | .    .    .    .    .    .    .    .    2    .    15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14646 | 94   1206 189  3243 191  .    30   3621 1255 2185 2632 
  Guns                     13125 | 94   1206 189  3243 191  .    30   3621 1108 2185 1258 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1521  | .    .    .    .    .    .    .    .    147  .    1374 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12486 | 40   697  189  3167 191  .    30   3621 1108 2185 1258 
  Thermal                  563   | 54   509  .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          76    | .    .    .    76   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1521  | .    .    .    .    .    .    .    .    147  .    1374 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            229   | .    .    .    .    .    .    .    .    .    .    229  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    229   | .    .    .    .    .    .    .    .    .    .    229  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        126   | 40   102  .    32   .    .    .    9    9    36   126  
  Average Temperature      19    | 24   32   .    6    .    .    .    3    3    8    28   
  Received Heat Transfer   2259  | .    318  .    375  .    .    .    531  120  396  519  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1504  | 125  1379 .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Peak Influence             753  | 10  399 261 709 386 .   40  753 413 624 422 
  Average Influence        280  | 2   205 205 354 376 .   30  306 172 314 221 
Maximum Alert Level        3    | .   1   1   3   1   .   .   3   2   2   2   
  Low Security (%)         40   | 100 42  39  26  .   .   100 47  73  22  67  
  Level 1                  34   | .   57  60  27  100 .   .   11  19  42  23  
  Level 2                  22   | .   .   .   40  .   .   .   36  7   34  9   
  Level 3                  2    | .   .   .   5   .   .   .   3   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   5   .   7   .   .   .   8   .   5   .   
  Investigation            17   | .   4   .   5   .   .   .   4   .   4   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   .   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           6    | .   1   .   2   .   .   .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   25  6   47  7   .   3   52  10  35  15  
  Peak Tracking Total      13   | .   6   6   5   4   .   3   8   3   6   13  
  Tactical Retreats        16   | .   .   .   3   1   .   1   5   1   3   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            6    | .   .   .   .   .   .   .   .   2   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   3   .   .   .   1   .   .   .   
  Reused                   2    | .   .   .   2   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          6    | .   .   .   3   .   .   .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          53   | .   10  .   14  .   2   .   17  .   10  .   
  Terminals                32   | .   7   .   10  .   .   .   10  .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   .   2   .   1   .   
  Recycling Units          8    | .   2   .   2   .   .   .   2   .   2   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   2   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                265  | .   44  .   73  .   2   .   91  .   55  .   
  Successful               237  | .   35  .   62  .   2   .   88  .   50  .   
  Failed                   26   | .   8   .   10  .   .   .   3   .   5   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   
  Manual                   168  | .   28  .   48  .   1   .   60  .   31  .   
  Terminals                213  | .   38  .   62  .   .   .   72  .   41  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   2   .   .   .   .   .   4   .   1   .   
  Recycling Units          16   | .   4   .   5   .   .   .   3   .   4   .   
  Scanalyzers              18   | .   .   .   6   .   .   .   9   .   3   .   
  Garrison Access          9    | .   .   .   .   .   .   .   3   .   6   .   
Terminal Hacks             117  | .   17  .   33  .   2   .   42  .   23  .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           4    | .   .   .   3   .   .   .   .   .   1   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   4   .   7   .   .   .   1   .   1   .   
  Prototype ID Bank        11   | .   1   .   2   .   .   .   7   .   1   .   
  Level Access Points      5    | .   1   .   1   .   .   .   2   .   1   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   1   .   1   .   
  Machine Index            4    | .   .   .   1   .   .   .   2   .   1   .   
  Terminal Index           3    | .   1   .   1   .   .   .   1   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              9    | .   .   .   2   .   .   .   4   .   3   .   
  Unreport Threat          16   | .   .   .   4   .   .   .   7   .   5   .   
  Locate Traps             8    | .   2   .   2   .   .   .   3   .   1   .   
  Reprogram Traps          2    | .   .   .   1   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     4    | .   1   .   1   .   .   .   .   .   2   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         7    | .   1   .   3   .   .   .   2   .   1   .   
  Registered Components    4    | .   1   .   1   .   .   .   1   .   1   .   
  Registered Prototypes    3    | .   .   .   .   .   .   .   2   .   1   .   
  Zone Layout              10   | .   1   .   2   .   .   .   5   .   2   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   1   .   .   .   .   .   3   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Refit                    2    | .   1   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       9    | .   2   .   3   .   .   .   2   .   2   .   
  Report Inventory         8    | .   2   .   2   .   .   .   2   .   2   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   4   .   .   .   7   .   2   .   
  Insert Component         6    | .   .   .   2   .   .   .   3   .   1   .   
  Analyze                  7    | .   .   .   2   .   .   .   4   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         92   | .   15  .   22  .   .   .   33  .   22  .   
  Terminals                71   | .   13  .   18  .   .   .   27  .   13  .   
    Track                  25   | .   3   .   7   .   .   .   10  .   5   .   
    Assimilate             8    | .   3   .   .   .   .   .   4   .   1   .   
    Botnet                 30   | .   6   .   9   .   .   .   10  .   5   .   
    Operators              8    | .   1   .   2   .   .   .   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   .   
    Mechanics              2    | .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          7    | .   2   .   2   .   .   .   1   .   2   .   
    Tunnel                 7    | .   2   .   2   .   .   .   1   .   2   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   2   .   1   .   
    Extract                5    | .   .   .   2   .   .   .   2   .   1   .   
  Garrison Access          7    | .   .   .   .   .   .   .   2   .   5   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   1   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Redirect               1    | .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              2    | .   .   .   .   .   .   .   1   .   1   .   
    Watchers               2    | .   .   .   .   .   .   .   1   .   1   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         28   | .   7   .   8   .   .   .   8   .   5   .   
  Full Trace Events        4    | .   2   .   .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   11  .   .   .   9   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     76   | .   .   .   .   .   .   .   76  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   2   .   .   .   3   .   1   .   
  Part Schematics Acquired 6    | .   .   .   2   .   .   .   3   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               9    | .   3   .   .   2   .   .   4   .   .   .   
  Largest Group            3    | .   3   3   1   2   2   .   3   .   .   .   
  Highest-Rated Group      48   | .   29  29  9   46  46  .   48  .   .   .   
  Highest-Rated Ally       31   | .   10  10  9   31  31  .   16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   .   .   29  .   .   .   
  Total Damage             284  | .   .   .   .   .   .   .   284 .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       13   | .   4   .   7   .   .   .   1   .   1   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               5097 | 60   590  89   1070 380  402  130  1011 365  614  386  
Spaces Moved               5659 | 38   528  129  1449 552  515  321  1008 202  732  185  
  Core                     4    | 4    .    .    .    .    .    .    .    .    .    .    
  Treads                   4    | 4    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   126  | 30   96   .    .    .    .    .    .    .    .    .    
  Hover                    16   | .    16   .    .    .    .    .    .    .    .    .    
  Flight                   5509 | .    416  129  1449 552  515  321  1008 202  732  185  
  Fastest Speed            32   | 50   37   37   32   32   32   32   32   32   32   32   
  Average Speed            35   | 85   46   37   34   32   32   32   35   32   32   32   
  Slowest Speed            160  | 160  80   37   37   32   32   32   105  32   32   32   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            80   | .    3    2    33   9    .    4    11   .    16   2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63   | 3    88   28   96   91   91   80   91   38   60   30   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     8    | .    2    .    2    .    1    .    1    .    2    .    
  Known Exits Taken        6    | .    1    1    1    .    .    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    1    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    4    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      7714 | 51   731  150  1772 727  751  339  1416 402  954  421  
  Wait                     1029 | .    60   8    121  167  237  16   158  78   82   102  
  Move                     5494 | 37   521  124  1385 533  514  312  986  200  701  181  
  Hop                      74   | .    3    2    30   9    .    4    10   .    14   2    
  Pick Up                  36   | 1    6    .    11   .    .    .    13   .    5    .    
  Fast Attach              24   | 7    5    .    9    .    .    .    1    .    2    .    
  Attach                   8    | .    1    .    1    .    .    .    5    .    1    .    
  Detach                   4    | .    .    .    1    .    .    .    3    .    .    .    
  Swap                     30   | .    3    .    4    4    .    2    5    2    4    6    
  Drop                     56   | .    15   .    17   .    .    .    17   .    7    .    
  Fire                     605  | 6    85   11   134  10   .    2    153  59   100  45   
  Melee                    17   | .    .    .    .    .    .    .    .    2    .    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            83   | .    .    .    .    .    .    .    .    36   .    47   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            254  | .    32   5    59   4    .    3    65   25   38   23   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   21 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Discovered new exit (range 5)
  377 | -10/Materials | Discovered new exit (range 8)
  391 | -10/Materials | Central database locked down
  416 | -10/Materials | Identified exit to Mines
  481 | -10/Materials | Reached level 2
  486 | -10/Materials | Upgraded with Utility slot (x1)
  513 | -10/Materials | Identified exit to Materials
  651 | -10/Materials | Entered Mines
  651 | -10/Mines     | Accompanied by 3 allies
  689 | -10/Mines     | Discovered exit to Materials (range 8)
  703 | -10/Mines     | Reached level 3
  735 | -10/Mines     | Assembled infested the area
  740 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  740 | -10/Mines     | Entered Materials
  740 | -9/Materials  | Accompanied by 1 ally
  742 | -9/Materials  | Reached level 4
  742 | -9/Materials  | Upgraded with Utility slot (x2)
  808 | -9/Materials  | Build established: Hacker-Mutant
  824 | -9/Materials  | Discovered new exit (range 16)
  874 | -9/Materials  | Reached level 5
  957 | -9/Materials  | Identified exit to Mines
  957 | -9/Materials  | Identified exit to Storage
  989 | -9/Materials  | Discovered new exit (range 16)
 1098 | -9/Materials  | Discovered new exit (range 10)
 1139 | -9/Materials  | Reached level 6
 1153 | -9/Materials  | Upgraded with Utility slot (x1)
 1310 | -9/Materials  | Discovered new exit (range 18)
 1310 | -9/Materials  | Identified exit to Materials
 1466 | -9/Materials  | Reached level 7
 1660 | -9/Materials  | Build established: Wizard-Sprinter
 1665 | -9/Materials  | Reached level 8
 1665 | -9/Materials  | Upgraded with Utility slot (x1)
 1766 | -9/Materials  | Central database locked down
 1810 | -9/Materials  | Entered Mines
 1880 | -9/Mines      | Discovered exit to Materials (range 10)
 1903 | -9/Mines      | Learned Materials security intel
 1991 | -9/Mines      | Learned Materials emergency access door positions
 2013 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2013 | -9/Mines      | Discovered new exit (range 5)
 2190 | -9/Mines      | Entered Exiles
 2190 | -9/Exiles     | Accompanied by 2 allies
 2195 | -9/Exiles     | Discovered new exit (range 16)
 2206 | -9/Exiles     | Met 8R-AWN
 2211 | -9/Exiles     | Met EX-HEX
 2220 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2225 | -9/Exiles     | Met EX-DEC
 2228 | -9/Exiles     | Learned location of Zion (-6)
 2257 | -9/Exiles     | Visited The Gauntlet
 2313 | -9/Exiles     | Met EX-BIN
 2351 | -9/Exiles     | Aligned with FarCom system
 2351 | -9/Exiles     | Given EX-Vault access code
 2359 | -9/Exiles     | Opened EX-Vault
 2367 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2529 | -9/Exiles     | Discovered new exit (range 10)
 2592 | -9/Exiles     | Entered Mines
 2594 | -8/Mines      | Reached level 9
 2707 | -8/Mines      | Discovered exit to Materials (range 14)
 2722 | -8/Mines      | Entered Materials
 2724 | -8/Materials  | Reached level 10
 2724 | -8/Materials  | Upgraded with Utility slot (x1)
 2871 | -8/Materials  | Identified exit to Factory
 2901 | -8/Materials  | Build established: Wizard-Scout
 2910 | -8/Materials  | Reached level 11
 3036 | -8/Materials  | Garrison activated, responded to threat
 3068 | -8/Materials  | Identified exit to Garrison
 3152 | -8/Materials  | Reached level 12
 3152 | -8/Materials  | Upgraded with Utility slot (x1)
 3245 | -8/Materials  | Repaired Broken Imp. VTOL Module
 3733 | -8/Materials  | Entered Garrison
 3735 | -8/Garrison   | Reached level 13
 3832 | -8/Garrison   | Triggered checkpoint
 3890 | -8/Garrison   | Discovered new exit (range 11)
 3995 | -8/Garrison   | Triggered checkpoint
 4092 | -8/Garrison   | Discovered new exit (range 8)
 4096 | -8/Garrison   | Installed Relay Interface Framework
 4098 | -8/Garrison   | Entered Materials
 4498 | -8/Materials  | First assault squad dispatched
 4547 | -8/Materials  | Identified exit to Garrison
 4633 | -8/Materials  | Core integrity fell below 50%
 4643 | -8/Materials  | Reached level 14
 4645 | -8/Materials  | Upgraded with Utility slot (x1)
 4712 | -8/Materials  | Entered Garrison
 4950 | -8/Garrison   | Triggered checkpoint
 5059 | -8/Garrison   | Core integrity fell below 20%
 5083 | -8/Garrison   | Destroyed 9 combat bots
 5098 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05016_ G-47 Trooper destroyed. <x2>
05026_ Extracted 5 energy. <x2>
05031_ G-47 Trooper destroyed.
05035_ Extracted 5 energy. <x2>
05038_ G-47 Trooper suffers critical hit.
05038_ G-47 Trooper destroyed.
05041_ Acquired 75 matter.
05042_ Extracted 34 energy.
05045_ Extracted 5 energy.
05047_ G-47 Trooper destroyed.
05049_ Extracted 5 energy.
05051_ Extracted 12 energy.
05057_ Extracted 10 energy.
05059_ Extracted 5 energy. <x2>
05062_ G-50 Soldier destroyed.
05065_ Extracted 13 energy.
05068_ Destroyed Lgt. Nuclear Core.
05082_ Destroyed Particle Gun.
05086_ Extracted 15 energy.
05096_ Imp. Shield Generator destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            260
Matter Stores              300
Matter Capacity            300
Sight Range                17
Terrain Scan Range         20
Terrain Scan Density       360
Evasion (%)                63
Targeting Accuracy         10
Recoil Reduction           1
Offensive Hacking          60
Defensive Hacking          60

 Item Schematics 
-----------------
              VTOL Module | -9/Materials | Hacked
                 Datajack | -9/Materials | Scanalyzed
            Plasma Cutter | -9/Materials | Extracted
            Assault Rifle | -9/Materials | Extracted
         Shield Generator | -9/Materials | Scanalyzed
                    Wheel | -9/Materials | Extracted
       Hvy. Assault Rifle | -9/Materials | Extracted
       Med. Armor Plating | -9/Materials | Extracted
              Imp. Treads | -9/Materials | Extracted
            Hacking Suite | -9/Materials | Hacked
            System Shield | -9/Materials | Hacked
    Imp. Shield Generator | -8/Materials | Scanalyzed
         Imp. VTOL Module | -8/Materials | Scanalyzed
                  Shotgun | -8/Materials | Extracted
                  Autogun | -8/Materials | Scanalyzed
           Heat Shielding | -8/Materials | Extracted
          Target Analyzer | -8/Materials | Extracted
      Shock Bomb Launcher | -8/Materials | Extracted
             Sensor Array | -8/Materials | Extracted
                    Flail | -8/Materials | Extracted
                   Scythe | -8/Materials | Scanalyzed
    Mni. Grenade Launcher | -8/Materials | Extracted
 Imp. Light Armor Plating | -8/Materials | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Levels Raised              13    | .    1    1    5    .    .    1    3    1    1    .    
  XP Earned                22874 | 3000 2035 1200 7379 729  243  700  5558 707  1059 264  
  XP Spent                 21905 | 2990 1480 .    8750 .    .    300  5325 .    3060 .    
Upgrades                   33    | 11   4    .    8    .    .    1    4    .    5    .    
  Propulsion Slot          1     | 1    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             9     | 1    1    .    4    .    .    .    2    .    1    .    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           4     | .    .    .    .    .    .    .    .    .    4    .    
  Heat Dissipation         1     | .    1    .    .    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    1    .    .    .    .    
  Energy Storage           2     | .    .    .    .    .    .    .    2    .    .    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       3     | 2    .    .    1    .    .    .    .    .    .    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     3     | 2    1    .    .    .    .    .    .    .    .    .    
  Hack Attack %            4     | 1    .    .    3    .    .    .    .    .    .    .    
  Hack Defense %           2     | 1    1    .    .    .    .    .    .    .    .    .    
Protomatter Created        2147  | .    224  27   516  23   .    16   563  183  330  265  
  Integrity Restored       5122  | .    630  77   1151 68   .    23   1333 530  813  497  
    Core                   4223  | .    543  61   946  66   .    5    1113 448  690  351  
    Parts                  899   | .    87   16   205  2    .    18   220  82   123  146  
Protomatter Decayed        418   | .    20   .    84   .    .    7    250  4    53   .    

 Game 
------
Seed              PortableReactiveMagmablaster
  Manual?         0
Play Time         01:43:58
  Cumulative      216.3 hours
  Start           2020.09.10 @ 16:30:42
  End             2020.09.10 @ 18:49:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0
Lore%             84
Gallery%          79
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0596910-1209-4654-8288-d32e59c47aa4