Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 18:49:22 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (169) 845 Value Destroyed (5105) 5105 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1548) 1548 TOTAL SCORE: 11258 Bonus ------- High Alert Combat Kills 340 Follower Combat Kills 84 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/800 Matter 92/300 Energy 260/260 System Corruption 0% Temperature Cool (35) Movement Flying (32) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (10) ----- Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield System Shield System Shield > --- WEAPON (2) ------- Minigun Enhanced Autogun > --- INVENTORY (3) ---- Advanced Terrain Scanner Gauss Rifle Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Terrain Scanner Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield System Shield > --- WEAPON ----------- Minigun Enhanced Autogun > --- INVENTORY -------- System Shield Gauss Rifle Scythe [Rating: 50] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Processor Seismic Analyzer Hackware Hacking Suite Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 11 | 3 1 . 4 . . . 2 . 1 . Power . | . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . Utility 9 | 1 1 . 4 . . . 2 . 1 . Weapon 1 | 1 . . . . . . . . . . Parts Attached 62 | 7 9 . 14 4 . 2 11 2 7 6 Power 3 | 1 . . 1 . . . . . 1 . Engine 2 | 1 . . 1 . . . . . . . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 2 . 2 . . . 4 . . . Treads 1 | 1 . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . 2 . 2 . . . 4 . . . Utility 28 | 2 2 . 8 4 . 2 6 . 2 2 Device 14 | 1 . . 1 4 . 2 4 . 1 1 Storage . | . . . . . . . . . . . Processor 4 | 1 1 . 2 . . . . . . . Hackware 10 | . 1 . 5 . . . 2 . 1 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 5 . 3 . . . 1 2 4 4 Energy Gun 4 | 1 1 . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 15 | 1 4 . 1 . . . 1 1 4 3 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 1 | . . . . . . . . . . 1 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 1 | . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . 1 Average Slot Usage (%) 99 | . 99 100 99 100 100 100 99 100 99 100 Engine 7 | . 13 12 9 8 8 8 7 7 6 . Flight 15 | . 17 25 18 16 16 16 13 14 13 13 Device 12 | . 13 12 10 8 8 8 14 14 13 12 Processor 3 | . 13 12 7 . . . . . . . Hackware 40 | . 3 12 34 50 50 50 48 50 49 53 Energy Gun 1 | . 10 . . . . . . . . . Ballistic Gun 15 | . 16 25 17 16 16 16 14 13 13 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 16 | 6 8 8 10 9 8 9 12 12 16 16 Greatest Support 25 | 25 17 13 17 17 17 17 17 17 17 17 Greatest Overweight (x) 1 | . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 3 3 3 3 3 3 3 3 Average Capacity 2 | 2 2 2 2 3 3 3 3 3 3 3 Most Carried 3 | 1 2 2 3 3 3 3 3 3 3 3 Average Carried 2 | . 1 2 2 3 3 3 2 3 2 3 Final Capacity 3 | 2 2 2 3 3 3 3 3 3 3 3 Final Carried 3 | 1 2 2 3 3 3 3 3 3 3 3 Class Distribution -------------------- 46% | Wizard-Scout 24% | Wizard-Sprinter 11% | Hacker-Mutant 5% | Wizard-Mutant 5% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Hacker-Mutant | -10/Mines Wizard-Sprinter | -9/Materials Wizard-Sprinter | -9/Mines Wizard-Sprinter | -9/Exiles Wizard-Scout | -8/Mines Wizard-Scout | -8/Materials Wizard-Scout | -8/Garrison Wizard-Scout | -8/Materials Wizard-Scout | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Matter Collected 4812 | 276 273 102 1234 120 . 36 1334 395 880 162 Remotely . | . . . . . . . . . . . Salvage Created 6092 | 126 454 91 1672 68 . . 1632 395 1178 476 Parts 388 | 6 42 14 111 8 . 5 93 29 58 22 Haulers Intercepted 12 | . 2 . 5 . . . 1 . 4 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 136 | . 13 6 36 5 . 2 36 9 19 10 Guns 136 | . 13 6 36 5 . 2 36 9 19 10 Classes Destroyed 13 | 2 5 . 4 . . . 1 1 . . Worker 3 | . . . 2 . . . . . 1 . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 12 | . 2 . 5 . . . 1 . 4 . Recycler 1 | 1 . . . . . . . . . . Operator 6 | . 1 . 4 . . . 1 . . . Watcher 9 | . 1 . 5 . . . 2 . 1 . Swarmer 35 | . 2 6 9 5 . 2 5 3 . 3 Grunt 65 | . 11 . 16 . . . 20 2 9 7 Brawler 2 | . . . 1 . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 29 | . . . 10 . . . 9 3 7 . Hunter 4 | . . . . . . . . 1 3 . Best Kill Streak 12 | 2 3 6 12 3 . 2 6 4 4 9 Combat Bots Only 9 | . 3 6 5 3 . 2 6 4 4 9 Max Kills in Single Turn 2 | 1 1 2 2 2 . 1 1 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Damage Taken 6120 | . 654 85 1135 84 . 7 1587 445 1104 1019 Core 5023 | . 543 67 940 66 . 5 1292 367 904 839 Absorbed by Shields 1428 | . . . . 37 . 3 576 181 319 312 Redirected to Core 3557 | . 356 55 649 42 . 5 956 233 672 589 Core Remaining (%) 99 | 100 . 99 . . . 100 . . . . Volleys Fired 605 | 6 85 11 134 10 . 2 153 59 100 45 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 Hottest 68 | 60 60 46 68 46 . 46 46 46 50 50 Shots Fired 1204 | 12 164 22 268 20 . 4 306 118 200 90 Gun 1204 | 12 164 22 268 20 . 4 306 118 200 90 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1132 | 6 105 22 261 20 . 4 306 118 200 90 Thermal 65 | 6 59 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 7 | . . . 7 . . . . . . . Robot Hit Streak 32 | 4 14 2 18 5 . 2 32 16 15 17 Robot Miss Streak 8 | 1 8 3 5 2 . . 5 3 5 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 20 | . 4 2 3 1 . . 8 . 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . 1 1 Shots Hit Robots 879 | 8 109 9 198 12 . 2 226 92 135 88 Core Hits 301 | 3 36 7 67 5 . 2 79 30 48 24 Critical Hits 6 | . 2 . . . . . 2 1 . 1 Critical Kills 3 | . 1 . . . . . 1 . . 1 Critical Parts Destroyed 3 | . 1 . . . . . 1 1 . . Melee Attacks 17 | . . . . . . . . 2 . 15 Impact . | . . . . . . . . . . . Slashing 17 | . . . . . . . . 2 . 15 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14646 | 94 1206 189 3243 191 . 30 3621 1255 2185 2632 Guns 13125 | 94 1206 189 3243 191 . 30 3621 1108 2185 1258 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1521 | . . . . . . . . 147 . 1374 Ramming . | . . . . . . . . . . . Kinetic 12486 | 40 697 189 3167 191 . 30 3621 1108 2185 1258 Thermal 563 | 54 509 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 76 | . . . 76 . . . . . . . Impact . | . . . . . . . . . . . Slashing 1521 | . . . . . . . . 147 . 1374 Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 229 | . . . . . . . . . . 229 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 229 | . . . . . . . . . . 229 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 126 | 40 102 . 32 . . . 9 9 36 126 Average Temperature 19 | 24 32 . 6 . . . 3 3 8 28 Received Heat Transfer 2259 | . 318 . 375 . . . 531 120 396 519 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 1504 | 125 1379 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Peak Influence 753 | 10 399 261 709 386 . 40 753 413 624 422 Average Influence 280 | 2 205 205 354 376 . 30 306 172 314 221 Maximum Alert Level 3 | . 1 1 3 1 . . 3 2 2 2 Low Security (%) 40 | 100 42 39 26 . . 100 47 73 22 67 Level 1 34 | . 57 60 27 100 . . 11 19 42 23 Level 2 22 | . . . 40 . . . 36 7 34 9 Level 3 2 | . . . 5 . . . 3 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 5 . 7 . . . 8 . 5 . Investigation 17 | . 4 . 5 . . . 4 . 4 . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . 2 . . . 1 . . . Assault 1 | . . . . . . . . . 1 . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Distress Signals 6 | . 1 . 2 . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 200 | . 25 6 47 7 . 3 52 10 35 15 Peak Tracking Total 13 | . 6 6 5 4 . 3 8 3 6 13 Tactical Retreats 16 | . . . 3 1 . 1 5 1 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 6 | . . . . . . . . 2 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . 3 . . . 1 . . . Reused 2 | . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 6 | . . . 3 . . . . . 3 . Max in Single Turn 2 | . . . 2 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 53 | . 10 . 14 . 2 . 17 . 10 . Terminals 32 | . 7 . 10 . . . 10 . 5 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 1 . . . . . 2 . 1 . Recycling Units 8 | . 2 . 2 . . . 2 . 2 . Scanalyzers 5 | . . . 2 . . . 2 . 1 . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 265 | . 44 . 73 . 2 . 91 . 55 . Successful 237 | . 35 . 62 . 2 . 88 . 50 . Failed 26 | . 8 . 10 . . . 3 . 5 . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts 2 | . 1 . 1 . . . . . . . Manual 168 | . 28 . 48 . 1 . 60 . 31 . Terminals 213 | . 38 . 62 . . . 72 . 41 . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 2 . . . . . 4 . 1 . Recycling Units 16 | . 4 . 5 . . . 3 . 4 . Scanalyzers 18 | . . . 6 . . . 9 . 3 . Garrison Access 9 | . . . . . . . 3 . 6 . Terminal Hacks 117 | . 17 . 33 . 2 . 42 . 23 . Record 1 | . . . . . 1 . . . . . Part Schematic 4 | . . . 3 . . . . . 1 . Robot Schematic 1 | . 1 . . . . . . . . . Robot Analysis 13 | . 4 . 7 . . . 1 . 1 . Prototype ID Bank 11 | . 1 . 2 . . . 7 . 1 . Level Access Points 5 | . 1 . 1 . . . 2 . 1 . Branch Access Points 4 | . 1 . 1 . . . 1 . 1 . Machine Index 4 | . . . 1 . . . 2 . 1 . Terminal Index 3 | . 1 . 1 . . . 1 . . . Repair Station Index 1 | . 1 . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . Alert Level 9 | . . . 2 . . . 4 . 3 . Unreport Threat 16 | . . . 4 . . . 7 . 5 . Locate Traps 8 | . 2 . 2 . . . 3 . 1 . Reprogram Traps 2 | . . . 1 . . . 1 . . . Dispatch Records 1 | . . . . . . . 1 . . . Security Status 1 | . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . 1 . . . Recall Investigation 4 | . 1 . 1 . . . . . 2 . Recall Reinforcements 1 | . . . . . . . . . 1 . Hauler Manifests 7 | . 1 . 3 . . . 2 . 1 . Registered Components 4 | . 1 . 1 . . . 1 . 1 . Registered Prototypes 3 | . . . . . . . 2 . 1 . Zone Layout 10 | . 1 . 2 . . . 5 . 2 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 1 . . . . . 3 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Refit 2 | . 1 . . . . . 1 . . . Recycling Unit Hacks 9 | . 2 . 3 . . . 2 . 2 . Report Inventory 8 | . 2 . 2 . . . 2 . 2 . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 13 | . . . 4 . . . 7 . 2 . Insert Component 6 | . . . 2 . . . 3 . 1 . Analyze 7 | . . . 2 . . . 4 . 1 . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks 92 | . 15 . 22 . . . 33 . 22 . Terminals 71 | . 13 . 18 . . . 27 . 13 . Track 25 | . 3 . 7 . . . 10 . 5 . Assimilate 8 | . 3 . . . . . 4 . 1 . Botnet 30 | . 6 . 9 . . . 10 . 5 . Operators 8 | . 1 . 2 . . . 3 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . 1 . Mechanics 2 | . . . . . . . 1 . 1 . Recycling Units 7 | . 2 . 2 . . . 1 . 2 . Tunnel 7 | . 2 . 2 . . . 1 . 2 . Scanalyzers 5 | . . . 2 . . . 2 . 1 . Extract 5 | . . . 2 . . . 2 . 1 . Garrison Access 7 | . . . . . . . 2 . 5 . Broadcast 1 | . . . . . . . . . 1 . Decoy 1 | . . . . . . . . . 1 . Redirect 1 | . . . . . . . . . 1 . Reprogram 2 | . . . . . . . 1 . 1 . Watchers 2 | . . . . . . . 1 . 1 . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 28 | . 7 . 8 . . . 8 . 5 . Full Trace Events 4 | . 2 . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 23 | . . . 11 . . . 9 . 3 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 76 | . . . . . . . 76 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . 3 . 1 . Part Schematics Acquired 6 | . . . 2 . . . 3 . 1 . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Total Allies 9 | . 3 . . 2 . . 4 . . . Largest Group 3 | . 3 3 1 2 2 . 3 . . . Highest-Rated Group 48 | . 29 29 9 46 46 . 48 . . . Highest-Rated Ally 31 | . 10 10 9 31 31 . 16 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . . . . 29 . . . Total Damage 284 | . . . . . . . 284 . . . Kills 4 | . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total 13 | . 4 . 7 . . . 1 . 1 . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Turns Passed 5097 | 60 590 89 1070 380 402 130 1011 365 614 386 Spaces Moved 5659 | 38 528 129 1449 552 515 321 1008 202 732 185 Core 4 | 4 . . . . . . . . . . Treads 4 | 4 . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 126 | 30 96 . . . . . . . . . Hover 16 | . 16 . . . . . . . . . Flight 5509 | . 416 129 1449 552 515 321 1008 202 732 185 Fastest Speed 32 | 50 37 37 32 32 32 32 32 32 32 32 Average Speed 35 | 85 46 37 34 32 32 32 35 32 32 32 Slowest Speed 160 | 160 80 37 37 32 32 32 105 32 32 32 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 80 | . 3 2 33 9 . 4 11 . 16 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 63 | 3 88 28 96 91 91 80 91 38 60 30 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 8 | . 2 . 2 . 1 . 1 . 2 . Known Exits Taken 6 | . 1 1 1 . . 1 1 . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . Scrap Searched 5 | . . . . 4 . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Total 7714 | 51 731 150 1772 727 751 339 1416 402 954 421 Wait 1029 | . 60 8 121 167 237 16 158 78 82 102 Move 5494 | 37 521 124 1385 533 514 312 986 200 701 181 Hop 74 | . 3 2 30 9 . 4 10 . 14 2 Pick Up 36 | 1 6 . 11 . . . 13 . 5 . Fast Attach 24 | 7 5 . 9 . . . 1 . 2 . Attach 8 | . 1 . 1 . . . 5 . 1 . Detach 4 | . . . 1 . . . 3 . . . Swap 30 | . 3 . 4 4 . 2 5 2 4 6 Drop 56 | . 15 . 17 . . . 17 . 7 . Fire 605 | 6 85 11 134 10 . 2 153 59 100 45 Melee 17 | . . . . . . . . 2 . 15 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 83 | . . . . . . . . 36 . 47 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 254 | . 32 5 59 4 . 3 65 25 38 23 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 5) 377 | -10/Materials | Discovered new exit (range 8) 391 | -10/Materials | Central database locked down 416 | -10/Materials | Identified exit to Mines 481 | -10/Materials | Reached level 2 486 | -10/Materials | Upgraded with Utility slot (x1) 513 | -10/Materials | Identified exit to Materials 651 | -10/Materials | Entered Mines 651 | -10/Mines | Accompanied by 3 allies 689 | -10/Mines | Discovered exit to Materials (range 8) 703 | -10/Mines | Reached level 3 735 | -10/Mines | Assembled infested the area 740 | -10/Mines | Assisted by a Guerilla fighting off Assembled 740 | -10/Mines | Entered Materials 740 | -9/Materials | Accompanied by 1 ally 742 | -9/Materials | Reached level 4 742 | -9/Materials | Upgraded with Utility slot (x2) 808 | -9/Materials | Build established: Hacker-Mutant 824 | -9/Materials | Discovered new exit (range 16) 874 | -9/Materials | Reached level 5 957 | -9/Materials | Identified exit to Mines 957 | -9/Materials | Identified exit to Storage 989 | -9/Materials | Discovered new exit (range 16) 1098 | -9/Materials | Discovered new exit (range 10) 1139 | -9/Materials | Reached level 6 1153 | -9/Materials | Upgraded with Utility slot (x1) 1310 | -9/Materials | Discovered new exit (range 18) 1310 | -9/Materials | Identified exit to Materials 1466 | -9/Materials | Reached level 7 1660 | -9/Materials | Build established: Wizard-Sprinter 1665 | -9/Materials | Reached level 8 1665 | -9/Materials | Upgraded with Utility slot (x1) 1766 | -9/Materials | Central database locked down 1810 | -9/Materials | Entered Mines 1880 | -9/Mines | Discovered exit to Materials (range 10) 1903 | -9/Mines | Learned Materials security intel 1991 | -9/Mines | Learned Materials emergency access door positions 2013 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2013 | -9/Mines | Discovered new exit (range 5) 2190 | -9/Mines | Entered Exiles 2190 | -9/Exiles | Accompanied by 2 allies 2195 | -9/Exiles | Discovered new exit (range 16) 2206 | -9/Exiles | Met 8R-AWN 2211 | -9/Exiles | Met EX-HEX 2220 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2225 | -9/Exiles | Met EX-DEC 2228 | -9/Exiles | Learned location of Zion (-6) 2257 | -9/Exiles | Visited The Gauntlet 2313 | -9/Exiles | Met EX-BIN 2351 | -9/Exiles | Aligned with FarCom system 2351 | -9/Exiles | Given EX-Vault access code 2359 | -9/Exiles | Opened EX-Vault 2367 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2529 | -9/Exiles | Discovered new exit (range 10) 2592 | -9/Exiles | Entered Mines 2594 | -8/Mines | Reached level 9 2707 | -8/Mines | Discovered exit to Materials (range 14) 2722 | -8/Mines | Entered Materials 2724 | -8/Materials | Reached level 10 2724 | -8/Materials | Upgraded with Utility slot (x1) 2871 | -8/Materials | Identified exit to Factory 2901 | -8/Materials | Build established: Wizard-Scout 2910 | -8/Materials | Reached level 11 3036 | -8/Materials | Garrison activated, responded to threat 3068 | -8/Materials | Identified exit to Garrison 3152 | -8/Materials | Reached level 12 3152 | -8/Materials | Upgraded with Utility slot (x1) 3245 | -8/Materials | Repaired Broken Imp. VTOL Module 3733 | -8/Materials | Entered Garrison 3735 | -8/Garrison | Reached level 13 3832 | -8/Garrison | Triggered checkpoint 3890 | -8/Garrison | Discovered new exit (range 11) 3995 | -8/Garrison | Triggered checkpoint 4092 | -8/Garrison | Discovered new exit (range 8) 4096 | -8/Garrison | Installed Relay Interface Framework 4098 | -8/Garrison | Entered Materials 4498 | -8/Materials | First assault squad dispatched 4547 | -8/Materials | Identified exit to Garrison 4633 | -8/Materials | Core integrity fell below 50% 4643 | -8/Materials | Reached level 14 4645 | -8/Materials | Upgraded with Utility slot (x1) 4712 | -8/Materials | Entered Garrison 4950 | -8/Garrison | Triggered checkpoint 5059 | -8/Garrison | Core integrity fell below 20% 5083 | -8/Garrison | Destroyed 9 combat bots 5098 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05016_ G-47 Trooper destroyed. 05026_ Extracted 5 energy. 05031_ G-47 Trooper destroyed. 05035_ Extracted 5 energy. 05038_ G-47 Trooper suffers critical hit. 05038_ G-47 Trooper destroyed. 05041_ Acquired 75 matter. 05042_ Extracted 34 energy. 05045_ Extracted 5 energy. 05047_ G-47 Trooper destroyed. 05049_ Extracted 5 energy. 05051_ Extracted 12 energy. 05057_ Extracted 10 energy. 05059_ Extracted 5 energy. 05062_ G-50 Soldier destroyed. 05065_ Extracted 13 energy. 05068_ Destroyed Lgt. Nuclear Core. 05082_ Destroyed Particle Gun. 05086_ Extracted 15 energy. 05096_ Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ????????##?#???#??####??????##?????????#????#??##? | | ?????????###?###??#??##?# ?? ? ?????? #??##?? ## | | ?????##????####?##?#???###??## ?#??#??###??##? ?# | | ????#??##??#???#?#??##?#?????? ?#???? ?#### ??#### | | ???##?##?##????#?#?##?##??###?? #####?##### ##??? | | ??###??#?#?#####??#?#?#?######? ##?## #####+###""" | | ??##????###?####?##???#######? ####?##### | | ?###??#???#?#?#?###?####?##### ?? | | ??#?###??##??#?##############? ? | | ###??#??????##???#?####################### ## | | ##????###?#####??########?################ ## | | ??##?#?########?######################## " | | ???##??####??#?##??##################### " | | ?????##??#####?#???#?################### " | | #?###??################################# | | ##?###???#### ##?######################## ## | | ??#?#??#??### ########################### ## | | ?#?#?###?#### ^ | | ##?##?#?### #+############### | | ?##?#?##### # #####?######### ######## | | #???##?##?###### ############### ### ##### ## = | | #???############ ############### ### ##### ## % | | ??#??#?######### ############### ### ##### ##### | | ?#?######?###### ############### ^### ##### ##### | | #??#?########?## ######!=!######^ ## # ##### | | #?#?############ ######!*@###### ## ###### ##### | | ?############### #######g####### ######### ##### | | #?#?############ + =[g[g!! ##### | | ??################# *== %% ##### | | ??################# ########### ################# | | ?################## ########### ### ###### ###### | | ??######?########## ########### ### ###### ###### | | ?################## =########## ### ######?###### | | ??###?############# ########## ########## ###### | | ?###?############## *=########## ###### ###### | | #??################ !=############## ###### ###### | | ?####?############# !%############## ###### ###### | | #?#############?### =############### ###### ###### | | ?#######??######### ############### ###### ###### | | ?######?###?##### ############### "l#### ###### | | ?################ ############### " # # #### | | ???############## ############### " #### ##?### | | ?#?####?#####?###################### ####?# ###### | | ?#?#######################?######### ###### ###### | | ????##?#######?###############? ###### ###### | | ????##??############?########## ######?# ##### | | ????##########?#########?#####"""""# ##?# #??? | | ????###?###################?######## ??? ??? ???? | | ???????########??#########?#######?##????????????? | | ????#??###########################?##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 17 Terrain Scan Range 20 Terrain Scan Density 360 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 1 Offensive Hacking 60 Defensive Hacking 60 Item Schematics ----------------- VTOL Module | -9/Materials | Hacked Datajack | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Extracted Assault Rifle | -9/Materials | Extracted Shield Generator | -9/Materials | Scanalyzed Wheel | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Hacking Suite | -9/Materials | Hacked System Shield | -9/Materials | Hacked Imp. Shield Generator | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Shotgun | -8/Materials | Extracted Autogun | -8/Materials | Scanalyzed Heat Shielding | -8/Materials | Extracted Target Analyzer | -8/Materials | Extracted Shock Bomb Launcher | -8/Materials | Extracted Sensor Array | -8/Materials | Extracted Flail | -8/Materials | Extracted Scythe | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Extracted Imp. Light Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Levels Raised 13 | . 1 1 5 . . 1 3 1 1 . XP Earned 22874 | 3000 2035 1200 7379 729 243 700 5558 707 1059 264 XP Spent 21905 | 2990 1480 . 8750 . . 300 5325 . 3060 . Upgrades 33 | 11 4 . 8 . . 1 4 . 5 . Propulsion Slot 1 | 1 . . . . . . . . . . Utility Slot 9 | 1 1 . 4 . . . 2 . 1 . Weapon Slot 1 | 1 . . . . . . . . . . Core Integrity 4 | . . . . . . . . . 4 . Heat Dissipation 1 | . 1 . . . . . . . . . Energy Generation 1 | . . . . . . 1 . . . . Energy Storage 2 | . . . . . . . 2 . . . Mass Support 1 | 1 . . . . . . . . . . Inventory Capacity 3 | 2 . . 1 . . . . . . . Sight Range 1 | 1 . . . . . . . . . . Terrain Scan Density 3 | 2 1 . . . . . . . . . Hack Attack % 4 | 1 . . 3 . . . . . . . Hack Defense % 2 | 1 1 . . . . . . . . . Protomatter Created 2147 | . 224 27 516 23 . 16 563 183 330 265 Integrity Restored 5122 | . 630 77 1151 68 . 23 1333 530 813 497 Core 4223 | . 543 61 946 66 . 5 1113 448 690 351 Parts 899 | . 87 16 205 2 . 18 220 82 123 146 Protomatter Decayed 418 | . 20 . 84 . . 7 250 4 53 . Game ------ Seed PortableReactiveMagmablaster Manual? 0 Play Time 01:43:58 Cumulative 216.3 hours Start 2020.09.10 @ 16:30:42 End 2020.09.10 @ 18:49:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 84 Gallery% 79 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0596910-1209-4654-8288-d32e59c47aa4