Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.14 @ 09:46:53 Player: Technicfault Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3065) 3065 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 7326 Bonus ------- Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Light Nuclear Core Matter Compressor (105) Experimental System Shield Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Core Analyzer Improved Utility Shielding Field Recycling Unit > --- WEAPON ----------- Flak Gun Assault Cannon Remote Datajack > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Medium Matter Pod High-capacity Matter Pod Improved Terrain Scan Processor Matter Filter Transmission Jammer Light Armor Plating Field Recycling Unit Arc Projector Small Laser Flak Gun Improved Datajack Improved Remote Datajack [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Diametric Drive Utility Field Recycling Unit Device Field Recycling Unit Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . . 4 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 4 | . . . 3 . . . 1 . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 43 | 6 3 5 10 2 1 3 11 2 . Power 5 | 1 . 1 1 . . . 2 . . Engine 5 | 1 . 1 1 . . . 2 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 11 | 2 . 1 2 . 1 . 4 1 . Treads 7 | 2 . 1 2 . 1 . 1 . . Leg . | . . . . . . . . . . Wheel 3 | . . . . . . . 3 . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 13 | 1 1 1 5 1 . 2 2 . . Device 3 | . 1 . 2 . . . . . . Storage 3 | 1 . . 1 . . . 1 . . Processor 3 | . . 1 . . . 1 1 . . Hackware 1 | . . . . 1 . . . . . Protection 3 | . . . 2 . . 1 . . . Artifact . | . . . . . . . . . . Weapon 14 | 2 2 2 2 1 . 1 3 1 . Energy Gun 3 | 2 . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . . . 1 . . 1 . . Ballistic Cannon 5 | . 2 1 1 . . . 1 . . Launcher 2 | . . 1 . . . . . 1 . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . Parts Lost 22 | . 1 4 1 . . 3 6 5 2 Power 2 | . . 1 . . . . . 1 . Propulsion 7 | . . 2 . . . 1 2 1 1 Utility 6 | . . 1 . . . 2 . 3 . Weapon 7 | . 1 . 1 . . . 4 . 1 Highest Loss Streak 3 | . 1 3 1 . . 2 2 3 2 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | . 1 4 8 13 16 17 13 7 5 Power 1 | . . . . 2 2 2 2 2 2 Propulsion . | . . . . . . 1 . . . Utility 5 | . . 1 4 9 10 9 7 4 3 Weapon 1 | . . 2 2 2 3 3 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 11 | . . . . . . . . 7 4 Power 2 | . . . . . . . . 1 1 Propulsion . | . . . . . . . . . . Utility 8 | . . . . . . . . 5 3 Weapon . | . . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 . Average Slot Usage (%) 83 | . 89 97 85 91 92 89 70 34 9 Engine 7 | . 14 13 5 7 7 7 6 2 . Treads 18 | . 28 26 16 22 23 20 5 . . Device 9 | . 4 8 11 15 15 15 6 2 . Storage 10 | . 14 14 9 7 7 7 12 5 . Processor 6 | . . 5 9 4 . 3 12 7 . Hackware 1 | . . . . 2 7 3 . . . Protection 5 | . . . 10 7 7 6 6 3 . Energy Gun 2 | . 19 1 1 . . . . . . Ballistic Gun 3 | . . . . 6 7 7 5 2 . Ballistic Cannon 9 | . 7 22 12 8 7 7 . 2 . Special Weapon 1 | . . . . . . 6 6 . . Special Melee Weapon 3 | . . . 8 7 7 . . . . Peak Build Rating 58 | 6 7 10 26 33 45 48 58 34 17 Average Rating 25 | 2 6 7 20 30 39 46 41 15 12 On Entrance 21 | . 6 7 7 26 33 45 45 33 17 Naked Turns 88 | . . . . . . . . 80 8 Heaviest Build 119 | 13 17 17 108 109 109 111 119 116 4 Greatest Support 149 | 40 40 40 49 69 119 119 149 30 7 Greatest Overweight (x) 36 | . . . 2 2 1 1 36 4 1 Average Overweight (x) 1 | . . . 1 1 . . 3 . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 5 Average Capacity 19 | 6 8 8 23 25 25 25 25 11 5 Most Carried 20 | 4 4 5 14 15 18 20 18 14 5 Average Carried 9 | . 1 4 8 13 16 18 13 7 5 Final Capacity 25 | 8 8 8 25 25 25 25 25 5 5 Final Carried 18 | . 4 4 11 15 18 18 13 5 5 Class Distribution -------------------- 76% | Mutant 11% | Hacker-Mutant 8% | Tank 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Waste Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Matter Collected 1962 | 216 40 111 527 386 10 305 367 . . Remotely . | . . . . . . . . . . Salvage Created 2499 | . 331 52 514 446 . 553 460 . 143 Parts 148 | . 19 7 28 18 . 33 37 . 6 Haulers Intercepted 3 | . . . 2 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled 66 | . . . 29 5 . . 32 . . Retrieved Matter 609 | . . . 365 35 . . 209 . . Parts Self-Destructed 1 | . . 1 . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 62 | . 7 5 13 8 . 14 14 . 1 Guns 27 | . 4 . . 2 . 9 12 . . Cannons 24 | . . 4 8 6 . 5 1 . . AOE 11 | . 3 1 5 . . . 1 . 1 Classes Destroyed 16 | . 4 1 6 2 . 3 . . . Worker 2 | . . . 1 . . . 1 . . Builder 6 | . . . 2 1 . 2 1 . . Hauler 3 | . . . 2 1 . . . . . Recycler 5 | . 2 . . 2 . . . . 1 Mechanic 2 | . . . 1 1 . . . . . Operator 1 | . . . . . . 1 . . . Watcher 6 | . 1 . . 1 . 2 2 . . Swarmer 14 | . 3 . . . . 3 8 . . Grunt 26 | . 4 . 10 5 . 6 . . 1 Brawler 1 | . . . . . . 1 . . . Duelist 2 | . . . 1 . . 1 . . . Sentry 5 | . . . 2 1 . 1 1 . . Demolisher 1 | . . . . . . 1 . . . Hunter 3 | . . . . 1 . . 2 . . Programmer 5 | . . . . 1 . 1 3 . . Subdweller 5 | . . 5 . . . . . . . Best Kill Streak 7 | . 4 2 4 4 . 7 6 . 2 Combat Bots Only 5 | . 3 2 3 3 . 5 5 . 1 Max Kills in Single Turn 3 | . 3 1 3 2 . 2 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 1 1 . . . 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Hostile Shots Fired 543 | . 32 52 74 55 . 144 157 16 13 Missed 176 | . 7 20 17 27 . 48 51 . 6 Hits 367 | . 25 32 57 28 . 96 106 16 7 Melee 17 | . . . . . . 1 . 16 . Projectile 350 | . 25 32 57 28 . 95 106 . 7 AOE 1 | . . . . . . 1 . . . Critical Strikes 13 | . . 1 1 . . 3 1 7 . Actively Blocked 1 | . . . . . . . . 1 . Damage Taken 4652 | . 233 623 674 216 . 996 1100 574 236 Core 1229 | . 24 97 112 12 . 129 140 511 204 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 90 | . . . . . . 34 38 18 . Ignored by Resistances 1348 | . 73 170 194 70 . 297 330 151 63 Regen/Repaired (Parts) 170 | . . . . 170 . . . . . Core Remaining (%) 77 | 100 . 51 79 . . 79 . . . Volleys Fired 254 | . 29 41 44 32 . 46 55 6 1 Largest 2 | . 2 2 2 2 . 2 2 2 1 Hottest 83 | . 80 60 73 65 . 65 83 72 80 Shots Fired 409 | . 45 67 56 64 . 92 72 12 1 Gun 195 | . 45 . 2 32 . 46 64 6 . Cannon 203 | . . 65 48 32 . 45 7 6 . Launcher 9 | . . 2 6 . . . . . 1 Special 2 | . . . . . . 1 1 . . Kinetic 340 | . . 65 48 64 . 91 60 12 . Thermal 26 | . 24 . 2 . . . . . . Explosive 9 | . . 2 6 . . . . . 1 Electromagnetic 32 | . 21 . . . . . 11 . . Robot Hit Streak 39 | . 18 39 16 21 . 12 11 15 . Robot Miss Streak 6 | . 3 1 2 5 . 6 5 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . . . . 4 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 339 | . 37 42 45 59 . 77 67 12 . Core Hits 306 | . 14 10 40 59 . 86 84 8 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . 4 1 . 4 . . . Blast 9 | . . . 4 1 . 4 . . . Melee Attacks 1 | . . . . 1 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8338 | . 666 724 1957 1340 . 1577 1219 360 495 Guns 3224 | . 467 . 11 726 . 855 1009 156 . Cannons 3187 | . . 633 861 614 . 722 153 204 . Explosions 1926 | . 198 91 1085 . . . 57 . 495 Melee . | . . . . . . . . . . Ramming 1 | . 1 . . . . . . . . Kinetic 5848 | . . 633 861 1340 . 1577 1077 360 . Thermal 1205 | . 432 . 495 . . . 57 . 221 Explosive 966 | . . 91 601 . . . . . 274 Electromagnetic 318 | . 233 . . . . . 85 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 2 2 5 2 2 2 Average Corruption 2 | . . . . 1 2 2 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . . . . 4 3 13 4 4 . Message Errors 6 | . . . . 2 2 2 . . . Matter Fused 5 | . . . . . . 3 1 1 . Heat Flow Errors 2 | . . . . . . 1 . 1 . Energy Discharges 4 | . . . . 1 . 1 1 1 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . 1 4 2 . . Data Loss (major) 2 | . . . . 1 . 1 . . . Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 92 | . . . 37 6 . 11 12 . 26 Projectiles 29 | . . . . 6 . 11 12 . . Explosions 63 | . . . 37 . . . . . 26 Melee . | . . . . . . . . . . Knockbacks 23 | . . 3 4 6 . 8 2 . . Impact . | . . . . . . . . . . Kinetic 21 | . . 3 4 5 . 7 2 . . Secondary 2 | . . . . 1 . 1 . . . Self-Inflicted Damage 132 | . . . . . . . . . 132 Shots 3 | . . . . . . . . . 3 Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 255 | . 255 . 90 12 . 132 14 110 8 Average Temperature 49 | . 116 . 22 5 . 17 6 73 5 Received Heat Transfer 1473 | . 165 189 513 78 . 405 78 . 45 Effects 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1250 | . 775 . 275 . . . 50 . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . 1 . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Maximum Alert Level 1 | . . . 1 . . 1 . . . Low Security (%) 99 | 100 100 . 99 100 100 94 100 100 100 Level 1 . | . . . . . . 5 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 202 | . 110 . 202 75 . 201 131 8 106 Initial 80 | . . . . 7 . . 80 8 . Average 38 | . 30 . 55 12 . 95 40 . 10 Influence Increases 1785 | . 196 . 419 244 . 416 394 . 116 Destroy 0b10 Robot/C 1140 | . 140 . 260 160 . 280 280 . 20 Destroy 0b10 Robot/NC 125 | . 15 . 30 30 . 25 20 . 5 Destroy Leader 268 | . 22 . 54 44 . 64 74 . 10 Allied During Kill 1 | . . . . . . 1 . . . Successful Hack 42 | . 6 . 7 8 . 5 16 . . Disable Machine 108 | . 9 . 45 . . 9 . . 45 Destroy Structure 71 | . 4 . 23 2 . 2 4 . 36 Lose Combat Pursuer 30 | . . . . . . 30 . . . Influence Decreases 1679 | . 196 . 399 264 . 225 555 30 10 Entered New Map 146 | . . . . 13 . . 111 22 . Time Decay 1403 | . 186 . 389 251 . 175 394 8 . Lost Part 110 | . 10 . 10 . . 30 50 . 10 Lost Ally 20 | . . . . . . 20 . . . Squads Dispatched 12 | . . . 3 2 . 4 3 . . Investigation 3 | . . . 1 1 . . 1 . . Extermination 4 | . . . . 1 . 1 2 . . Reinforcement 2 | . . . 2 . . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Distress Signals 5 | . . . 1 2 . 1 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 10 5 16 13 . 28 16 6 3 Peak Tracking Total 9 | . 3 2 3 3 . 9 6 6 3 Tactical Retreats 3 | . . . . . . 2 . 1 . Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Traps Triggered 3 | . . . 1 1 . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Machines Disabled 13 | . 2 . 5 . . 1 . . 5 Max in Single Turn 5 | . 1 . 4 . . 1 . . 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Machines Accessed 10 | . 1 1 1 2 . 2 2 . 1 Terminals 5 | . 1 . 1 1 . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 1 . . 1 . 1 Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 4 4 2 6 . 4 6 . 3 Successful 15 | . 3 4 1 2 . 2 3 . . Failed 14 | . 1 . 1 4 . 2 3 . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 11 | . 4 . 2 2 . 1 2 . . Fabricators . | . . . . . . . . . . Repair Stations 11 | . . . . 4 . . 4 . 3 Recycling Units 3 | . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 3 4 1 . . 1 1 . . Record 7 | . 3 4 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . 2 . . Scan Component 3 | . . . . 1 . . 2 . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . 1 2 . 1 2 . 1 Full Trace Events 2 | . . . . 1 . . 1 . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 16 | . . . . 16 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . 1 . 1 1 . . Non-combat 3 | . . . . 1 . 1 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . 1 . 1 1 . . parse_system 2 | . . . . . . 1 1 . . find_chute 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 1 . . . Highest-Rated Group 31 | . . . . . 31 31 . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . 3 . . . Total Damage 42 | . . . . . . 42 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Active Infowar (turns) 2017 | . 246 506 . . . . 1132 133 . Optics 1265 | . . . . . . . 1132 133 . Structural 752 | . 246 506 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Turns Passed 6162 | 83 682 839 1364 1087 214 493 1136 229 35 Spaces Moved 2678 | 54 371 449 410 384 110 198 410 207 85 Core 200 | 29 . . . . . . 16 139 16 Treads 2196 | 25 371 449 410 384 110 198 249 . . Legs . | . . . . . . . . . . Wheels 200 | . . . . . . . 145 55 . Hover . | . . . . . . . . . . Flight 82 | . . . . . . . . 13 69 Fastest Speed 30 | 50 160 160 160 246 160 160 125 30 30 Average Speed 196 | 100 160 160 300 246 188 175 240 73 36 Slowest Speed 1850 | 160 160 160 340 320 246 250 1850 250 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 63 24 32 10 79 6 6 78 2 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 94 | . 4 11 21 . . . 4 . 54 Melee . | . . . . . . . . . . Projectile 1 | . . . 1 . . . . . . AOE 93 | . 4 11 20 . . . 4 . 54 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Fac Total 3171 | 83 414 505 488 462 117 255 490 270 87 Wait 126 | 18 4 3 2 31 . 7 5 55 1 Move 2671 | 53 370 448 409 384 109 197 410 206 85 Hop . | . . . . . . . . . . Pick Up 52 | 6 6 3 17 8 3 2 6 1 . Fast Attach 4 | . . . 2 . . . . 2 . Attach 38 | 6 3 6 6 4 1 2 10 . . Detach 4 | . 1 3 . . . . . . . Swap 5 | . . . 3 . . 1 1 . . Drop 12 | . . 1 5 2 1 . 3 . . Fire 254 | . 29 41 44 32 . 46 55 6 1 Melee 1 | . . . . 1 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 9) 296 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 694 | -10/Materials | Discovered new exit (range 10) 701 | -10/Materials | Discovered new exit (range 8) 766 | -10/Materials | Entered Subcaves 836 | -10/Subcaves | Visited Clippyterm 841 | -10/Subcaves | Identified exit to Materials 841 | -10/Subcaves | Identified exit to Recycling 841 | -10/Subcaves | Learned location of Deep Caves (-6) 1056 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1083 | -10/Subcaves | Learned location of Zion (-6) 1083 | -10/Subcaves | Met a Zionite searching for "candidates" 1158 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1303 | -10/Subcaves | Lost 3 parts (1p1n1u) 1605 | -10/Subcaves | Entered Materials 1605 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2848 | -8/Materials | Identified exit to Factory 2969 | -8/Materials | Entered Factory 2969 | -7/Factory | Evolved 2 slots: Propulsion x2 3710 | -7/Factory | Repaired Spk. Treads 3910 | -7/Factory | Build established: Hacker-Mutant 4056 | -7/Factory | Sucked down chute 4056 | -7/Factory | Entered Waste 4056 | -7/Waste | The area was eerily silent 4057 | -7/Waste | Met a frightened Derelict 4245 | -7/Waste | Discovered new exit (range 13) 4270 | -7/Waste | Entered Factory 4270 | -7/Factory | Accompanied by 1 ally 4356 | -7/Factory | Identified exit to Storage 4356 | -7/Factory | Identified exit to Lower Caves 4421 | -7/Factory | Garrison activated, responded to threat 4748 | -7/Factory | Discovered new exit (range 7) 4763 | -7/Factory | Entered another Factory area 4763 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4819 | -6/Factory | Build established: Tank 5331 | -6/Factory | Build established: Mutant 5899 | -6/Factory | Sucked down chute 5899 | -6/Factory | Entered Waste 5934 | -6/Waste | Found Prototype Hackware 5948 | -6/Waste | Spotted C-40 Crusher 5949 | -6/Waste | Spotted C-40 Crusher 5971 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5974 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5999 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6030 | -6/Waste | Lost 3 parts (1p1n1u) 6032 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6041 | -6/Waste | Crushed by Compactor (1 part destroyed) 6049 | -6/Waste | Spotted C-40 Crusher 6051 | -6/Waste | Core integrity fell below 50% 6093 | -6/Waste | Spotted C-40 Crusher 6098 | -6/Waste | Spotted C-40 Crusher 6102 | -6/Waste | Spotted C-40 Crusher 6118 | -6/Waste | Discovered new exit (range 11) 6123 | -6/Waste | Found Prototype Launcher 6123 | -6/Waste | Identified Mni. Smartbomb Launcher 6128 | -6/Waste | Entered Factory 6161 | -6/Factory | Core integrity fell below 20% 6163 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Prototype Flight Unit. Identified Diametric Drive. Acquired Prototype Launcher. Identified Mni. Smartbomb Launcher. Guided weapons can set waypoints, but cannot fire with other weapons in the same volley. [Achievement: Below] LOCATION=UNKNOWN GOAL=ESCAPE Connecting with Repair Station... Current location identified: Factory ALERT: All DSF locations entering lockdown mode. Diametric Drive destroyed. Destroyed Adv. Heat Sink. R-10 Processor destroyed. Mni. Smartbomb Launcher destroyed. Power Conduit explodes. G-67 Veteran destroyed. Power Conduit explodes. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | #????# #?????????????????????????????? | | ##########+####?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ########+##### #?????????#???????????????????? | | # # ######### #???????????????????? | | # # +???????????????????? | | # """ """ # #??????????????????????? | | # """ """ + #??????????????????????? | | # """ """ # ??????????????????????? | | # # #?????????????????????? | | # """ #####;;; [;####??????????????????? | | # """ "" ##### % % g [#??????????????????? | | # """ """ #? ! g #??????????????????? | | # R" #?## ##?????????????????? | | # = """ ### ;#?????????????????? | | # ## ##????????????????? | | ############### ##???????????????? | | ???????????????# ; #???????????????? | | ???????????????# ; ##???????????????? | | ???????????????# ; #???????????????? | | ???????????????# ; ##???????????????? | | ???????????????### @ #????????????????? | | ?????????????????#] #????????????????? | | ?????????????????####### ;; #????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Spk. Treads | 15% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Below More Dakka Please Serviceable Loadout Challenges ------------ None Game ------ Seed IntegrityCommAutobeam Manual? 0 Play Time 00:54:55 Cumulative 4.5 hours Start 2025.10.14 @ 08:49:46 End 2025.10.14 @ 09:46:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cb13da15-91f4-40d4-bef1-2896d2206171