Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 16:05:39 Player: Sadani Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (209) 1045 Value Destroyed (6867) 6867 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1574) 1574 TOTAL SCORE: 15086 Bonus ------- High Alert Combat Kills 369 Follower Combat Kills 405 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 81/300 Energy 78/100 System Corruption 12% Temperature Cool (9) Movement Core (1550) Ox30 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Spectral Analyzer > --- WEAPON (2) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (25) --- Compact Battery (200) Compact Battery (200) Structural Scanner Force Booster Makeshift Transmission Jammer Advanced ECM Suite Advanced Shield Generator Improved Component Analysis Suite Dynamic Insulation System Drone Bay (0/2) Mapping Drone Bay (3/3) Autogun Makeshift Shrapnel Gun Hypervelocity Gauss Rifle Enhanced Gauss Cannon Companion Sword Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Vortex Trap Fire Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Medium Insulated Plating Advanced Shield Generator > --- WEAPON ----------- Impact Mace Companion Sword > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Armored Treads Medium Treads Cooled Gravmag System Structural Scanner Seismic Detector Microactuators Force Booster Advanced ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Heavy Armor Plating Medium Insulated Plating Advanced Shield Generator Improved Component Analysis Suite Dynamic Insulation System Drone Bay Mapping Drone Bay Heavy Gatling Laser Enhanced Gauss Cannon Heavy Rocket Launcher Vortex Trap [Rating: 91] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Microactuators Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Hackware Authchip [Power] Protection Hardened Medium Armor Plating Weapon Impact Mace Energy Gun Heavy Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 . . . 4 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . 2 . . 1 . . . 1 . . . . Utility 5 | . . . . 2 1 . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 155 | 4 14 15 8 20 19 17 6 6 22 4 5 . 15 Power 14 | . 3 1 1 1 1 1 . . 3 1 . . 2 Engine 9 | . 2 1 1 . . 1 . . 3 1 . . . Core 5 | . 1 . . 1 1 . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 49 | 2 5 5 1 5 8 7 5 2 4 . 2 . 3 Treads 21 | . . . . . . 7 5 2 4 . 2 . 1 Leg 5 | 2 3 . . . . . . . . . . . . Wheel 4 | . . . . . 4 . . . . . . . . Hover 11 | . 2 5 . . 2 . . . . . . . 2 Flight 8 | . . . 1 5 2 . . . . . . . . Utility 59 | . 4 3 3 8 6 9 1 3 15 2 3 . 2 Device 25 | . 2 1 2 1 4 2 . 1 7 2 2 . 1 Storage 3 | . 2 . . . . 1 . . . . . . . Processor 9 | . . . . 3 . 1 . . 5 . . . . Hackware 5 | . . 1 . 1 . 1 . 1 1 . . . . Protection 17 | . . 1 1 3 2 4 1 1 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 33 | 2 2 6 3 6 4 . . 1 . 1 . . 8 Energy Gun 7 | . 1 . 1 3 1 . . . . . . . 1 Energy Cannon 2 | . . 1 . 1 . . . . . . . . . Ballistic Gun 15 | 2 1 3 . 2 . . . . . . . . 7 Ballistic Cannon 2 | . . 1 1 . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . 2 . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 1 3 . . 1 . . . . 1 Corrupted Parts 2 | . . . . . . . . 1 . . . . 1 System Corruption 10 | . . . . . . . . 4 . . . . 6 Parts Lost 60 | . . 2 1 2 3 7 6 . 4 1 15 . 19 Power 6 | . . . . . . 1 . . . . 3 . 2 Propulsion 30 | . . 2 1 1 3 4 5 . 2 1 7 . 4 Utility 18 | . . . . 1 . 2 1 . 2 . 4 . 8 Weapon 6 | . . . . . . . . . . . 1 . 5 Highest Loss Streak 15 | . . 1 1 1 2 5 5 . 3 1 15 . 9 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 19 | 3 7 9 9 9 9 14 21 24 21 22 22 24 20 Power . | 1 1 . 1 1 . . 1 . . 1 . . . Propulsion 1 | . 3 2 1 1 . 2 1 1 3 4 2 2 . Utility 11 | . . 2 4 4 4 8 13 17 13 13 14 14 11 Weapon 5 | . 2 4 3 3 3 3 5 4 3 3 5 8 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 55 | . 4 3 2 4 4 11 4 11 6 . . . 6 Power 7 | . 1 1 . 1 . 3 . 1 . . . . . Propulsion 9 | . 3 . . 2 1 2 1 . . . . . . Utility 20 | . . . . 1 1 3 1 7 3 . . . 4 Weapon 19 | . . 2 2 . 2 3 2 3 3 . . . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 94 99 98 97 94 99 99 100 99 99 69 64 61 Engine 5 | . 3 1 11 3 1 7 7 7 11 11 1 . . Core 1 | . 8 9 . 5 5 . . . . . . . 1 Treads 22 | . . . . . . 28 37 38 34 34 19 17 7 Hover 2 | . 4 43 40 10 4 1 . . . . . . . Flight 1 | . . . 2 25 20 . . . . . . . . Device 12 | . 12 6 10 13 8 8 15 12 8 10 10 11 19 Storage 6 | . 12 11 11 9 7 6 7 7 5 5 5 5 5 Processor 7 | . . . . 9 13 4 . . 16 17 12 11 10 Protection 7 | . . 3 . . 7 15 15 13 7 5 4 5 1 Energy Gun 1 | . 12 . 9 9 4 . . . . . . . 4 Ballistic Gun 1 | . 15 10 1 3 . . . . . . . . 1 Impact Weapon 4 | . . 2 . . 5 7 7 7 5 3 4 5 . Slashing Weapon 4 | . . . . . 2 7 7 7 5 5 5 5 4 Peak Build Rating 91 | 4 14 21 27 34 41 57 50 55 89 91 91 66 87 Average Rating 55 | 2 10 18 24 29 36 48 48 51 78 89 67 65 61 On Entrance 42 | . 4 14 18 27 33 36 50 48 55 89 90 65 66 Avg Prop Armor Cover (%) 5 | 21 12 . 1 1 6 7 . . 16 . 13 . 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 130 | 3 20 26 30 30 34 122 122 124 130 124 126 107 123 Greatest Support 154 | 3 20 32 32 30 42 140 124 112 154 154 152 73 73 Greatest Overweight (x) 3 | . 2 1 1 1 3 3 1 1 1 . 3 1 3 Average Overweight (x) . | . . . . . . . . 1 . . . 1 2 Largest Inventory Capacity 25 | 5 10 10 10 10 10 25 25 25 25 25 25 25 25 Average Capacity 21 | 5 8 10 10 10 10 17 25 25 25 25 25 25 25 Most Carried 25 | 5 10 10 10 10 10 25 25 25 25 25 25 25 25 Average Carried 20 | 3 7 9 9 9 9 15 21 24 23 24 23 25 23 Final Capacity 25 | 5 10 10 10 10 10 25 25 25 25 25 25 25 25 Final Carried 25 | 5 10 10 10 10 10 24 25 25 24 24 25 25 22 Class Distribution -------------------- 43% | Gladiator 32% | Mutant 10% | Scavenger-Gladiator 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Gladiator | -7/Storage Gladiator | -7/Recycling Gladiator | -7/Scraptown Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Matter Collected 3816 | 242 272 491 199 723 218 432 62 60 370 182 220 . 345 Remotely . | . . . . . . . . . . . . . . Salvage Created 8499 | . 458 693 281 728 209 2197 734 . 1520 840 488 . 351 Parts 366 | . 30 40 15 58 5 62 25 . 59 36 16 . 20 Haulers Intercepted 10 | . 2 1 . 1 . 5 . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . . 34 17 . 16 Prevented 2 | . . . . . . . . . . 1 . . 1 Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 161 | . 10 13 11 24 4 34 3 . 26 15 13 . 8 Melee 74 | . . . . . 1 23 2 . 25 15 4 . 4 Guns 51 | . 10 6 9 22 1 . . . . . . . 3 Cannons 11 | . . 7 2 2 . . . . . . . . . AOE 10 | . . . . . . 1 . . . . 9 . . Classes Destroyed 15 | . 5 4 . . . 3 . . . . . . 3 Worker 5 | . . . . . . 3 . . 2 . . . . Builder 6 | . . 1 . 1 . . 3 . 1 . . . . Tunneler 4 | . . 1 1 1 1 . . . . . . . . Hauler 10 | . 2 1 . 1 . 5 . . 1 . . . . Recycler 12 | . . 1 . . . 4 7 . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 Operator 2 | . 1 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . 1 Watcher 7 | . 1 1 . 3 1 1 . . . . . . . Swarmer 49 | . 3 3 6 17 . 1 . . 5 5 5 . 4 Grunt 76 | . 7 5 5 2 3 26 . . 16 6 6 . . Duelist 3 | . . . . . . 2 . . . 1 . . . Sentry 23 | . . 5 . 5 1 5 3 . . 2 2 . . Hunter 2 | . . . . . . . . . . . . . 2 Programmer 8 | . . . . . . 1 . . 5 1 . . 1 Packrat 1 | . . . . . . . . . . . . . 1 Best Kill Streak 11 | . 3 5 5 8 2 8 2 . 4 7 11 . 4 Combat Bots Only 11 | . 3 4 5 8 2 8 1 . 4 7 11 . 4 Max Kills in Single Turn 7 | . 1 2 1 2 1 2 1 . 1 2 7 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 7 | . . . . . . 1 . . . . 7 . . Melee 2 | . . . . . 1 1 1 . 1 2 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Hostile Shots Fired 1222 | . 40 53 22 62 57 275 207 . 196 49 117 . 144 Missed 353 | . 9 20 7 22 18 93 67 . 42 13 26 . 36 Hits 869 | . 31 33 15 40 39 182 140 . 154 36 91 . 108 Projectile 869 | . 31 33 15 40 39 182 140 . 154 36 91 . 108 AOE 1 | . . . . . . 1 . . . . . . . Critical Strikes 30 | . 2 2 . 2 . 6 . . 13 2 1 . 2 Damage Taken 11503 | . 343 445 147 390 406 2119 816 . 1907 652 2155 . 2123 Core 1501 | . 66 52 17 66 71 146 75 . 215 114 174 . 505 Absorbed by Shields 1456 | . . . . . . 169 228 . 889 69 101 . . Ignored by Resistances 203 | . . . 14 . . . . . 184 5 . . . Regen/Repaired (Parts) 1232 | . . . . . . 196 . 1036 . . . . . Core Remaining (%) 80 | 100 73 . 82 88 . . . 58 . . . . . Volleys Fired 207 | 2 46 41 16 67 8 . . . . . 3 . 24 Largest 2 | 1 2 2 2 2 2 . . . . . 1 . 2 Hottest 135 | 20 70 91 120 135 101 . . . . . 39 . 124 Shots Fired 367 | 2 92 80 24 112 13 . . . . . 3 . 41 Gun 283 | 2 92 49 16 78 5 . . . . . . . 41 Cannon 81 | . . 31 8 34 8 . . . . . . . . Launcher 3 | . . . . . . . . . . . 3 . . Special . | . . . . . . . . . . . . . . Kinetic 227 | 2 59 65 8 63 8 . . . . . . . 22 Thermal 122 | . 33 15 16 34 5 . . . . . . . 19 Explosive 3 | . . . . . . . . . . . 3 . . Electromagnetic 15 | . . . . 15 . . . . . . . . . Robot Hit Streak 17 | 1 17 12 9 10 12 . . . . . 15 . 16 Robot Miss Streak 11 | 1 4 4 4 4 . . . . . . . . 11 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 544 | 1 58 52 20 65 18 91 26 . 111 28 26 . 48 Core Hits 247 | 1 24 25 16 40 6 30 7 . 37 18 24 . 19 Critical Kills 4 | . . . . . . 2 2 . . . . . . Critical Parts Destroyed 30 | . . . . . 1 23 2 . 2 1 . . 1 Critical Strikes 44 | . 1 . . 1 3 27 7 . 2 1 . . 2 Burn 4 | . 1 . . 1 2 . . . . . . . . Destroy 1 | . . . . . . . . . . . . . 1 Smash 35 | . . . . . 1 25 5 . 2 1 . . 1 Sever 4 | . . . . . . 2 2 . . . . . . Melee Attacks 414 | . . 8 . . 22 117 34 . 149 34 28 . 22 Impact 179 | . . 8 . . 21 100 24 . 20 5 . . 1 Slashing 235 | . . . . . 1 17 10 . 129 29 28 . 21 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 39 | . . 1 . . 2 13 13 . 6 . . . 4 Combat Hostiles 1 | . . . . . 1 . . . . . . . . Follow-up Attacks 31 | . . . . . 1 9 1 . 15 4 . . 1 Damage Inflicted 21008 | 6 713 931 392 1448 680 5714 1798 . 5151 1330 1684 . 1161 Guns 2966 | 6 713 455 257 1023 100 . . . . . . . 412 Cannons 1061 | . . 424 102 425 110 . . . . . . . . Explosions 1262 | . . . . . . 503 . . . . 759 . . Melee 15685 | . . 51 . . 470 5211 1798 . 5151 1330 925 . 749 Ramming 34 | . . 1 33 . . . . . . . . . . Kinetic 2070 | 6 441 617 102 612 110 . . . . . . . 182 Thermal 1670 | . 272 262 257 549 100 . . . . . . . 230 Explosive 1262 | . . . . . . 503 . . . . 759 . . Electromagnetic 287 | . . . . 287 . . . . . . . . . Impact 7308 | . . 51 . . 423 4740 1270 . 614 171 . . 39 Slashing 8377 | . . . . . 47 471 528 . 4537 1159 925 . 710 Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . 1 3 . 3 3 3 7 5 5 5 5 12 Average Corruption 5 | . . 1 1 . 2 3 3 7 3 5 5 5 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 255 | . . . 1 . 4 25 20 . 25 27 47 1 105 Message Errors 62 | . . . . . . 7 10 . 5 6 13 . 21 Matter Fused 61 | . . . . . 2 6 2 . 2 8 8 1 32 Heat Flow Errors 32 | . . . . . 1 1 3 . 3 1 9 . 14 Energy Discharges 28 | . . . . . . 5 . . 2 4 6 . 11 Parts Rejected 3 | . . . . . . 1 . . 2 . . . . Parts Fused 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 36 | . . . 1 . . 4 3 . 8 3 4 . 13 Data Loss (major) 17 | . . . . . 1 1 2 . 1 2 5 . 5 Misfires 3 | . . . . . . . . . . . . . 3 Alerts 11 | . . . . . . . . . 2 3 2 . 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 3366 | . . . 3 20 108 1998 510 . 449 89 15 . 174 Projectiles 20 | . . . . 20 . . . . . . . . . Explosions 35 | . . . . . . 20 . . . . 15 . . Melee 3311 | . . . 3 . 108 1978 510 . 449 89 . . 174 Knockbacks 21 | . . 1 . 3 1 10 2 . 4 . . . . Impact 16 | . . . . . 1 9 2 . 4 . . . . Kinetic 3 | . . 1 . 2 . . . . . . . . . Secondary 2 | . . . . 1 . 1 . . . . . . . Self-Inflicted Damage 222 | . . . 16 . . 70 . . . . 136 . . Shots 4 | . . . . . . 1 . . . . 3 . . Rammed 2 | . . 1 1 . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 604 | . 63 209 212 210 604 164 274 . 152 199 253 . 265 Average Temperature 82 | . 25 70 91 62 197 45 118 . 54 98 100 . 96 Received Heat Transfer 2939 | . 174 144 39 54 144 966 238 . 546 136 417 . 81 Effects 3 | . . . . . 2 . . . . . . . 1 Shutdowns 1 | . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 24 | . . . 1 . 2 17 2 . 1 . . . 1 Combat Hostiles 15 | . . . . . 2 10 1 . 1 . . . 1 Parts Fried 37 | . . . 2 1 3 20 7 . 3 . . . 1 Impact Corruptions 84 | . . . 1 . 4 57 12 . 7 1 . . 2 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 1 . . . 1 . . . . Heat Transferred 3863 | . 888 444 550 1273 333 . . . . . . . 375 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Maximum Alert Level 3 | . . 1 1 2 1 3 2 . 1 . . . . Low Security (%) 57 | 100 100 94 54 34 50 41 80 . 40 . . . . Level 1 31 | . . 5 45 41 49 21 11 . 59 . . . . Level 2 5 | . . . . 24 . 11 7 . . . . . . Level 3 5 | . . . . . . 25 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1079 | . 146 204 255 561 247 1079 427 . 385 . . . . Initial 413 | . . 5 78 70 247 49 413 . . . . . . Average 226 | . 69 113 169 269 186 409 163 . 213 . . . . Influence Increases 5517 | . 285 409 272 774 122 1748 286 . 803 340 283 . 195 Destroy 0b10 Robot/C 3460 | . 200 260 220 480 80 920 60 . 520 300 280 . 140 Destroy 0b10 Robot/NC 245 | . 20 30 5 30 10 65 50 . 20 5 . . 10 Destroy Leader 664 | . 56 84 30 118 22 222 . . 82 20 . . 30 Allied During Kill 229 | . . . . . . 226 . . . . 3 . . Successful Hack 94 | . 6 14 . 25 . 16 26 . 7 . . . . Select Force Hacks 210 | . . . . . . 60 150 . . . . . . Disable Machine 30 | . . . . 15 . 15 . . . . . . . Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . Destroy Structure 75 | . 3 6 2 16 10 14 . . 24 . . . . Partial Spotted 60 | . . 15 . 45 . . . . . . . . . Lose Combat Pursuer 300 | . . . 15 45 . 60 . . 150 15 . . 15 Influence Decreases 5517 | . 271 222 293 408 559 796 1304 43 494 561 371 . 195 Entered New Map 1424 | . . 9 123 110 299 60 648 43 . 115 17 . . Time Decay 3290 | . 271 193 160 278 230 506 446 . 454 416 181 . 155 Lost Part 450 | . . 20 10 20 30 70 60 . 40 10 150 . 40 Lost Ally 203 | . . . . . . 160 . . . 20 23 . . Purge Threat 150 | . . . . . . . 150 . . . . . . Squads Dispatched 31 | . 2 4 1 3 3 11 . . 7 . . . . Investigation 9 | . . 2 1 . 2 3 . . 1 . . . . Extermination 6 | . . . . . 1 2 . . 3 . . . . Reinforcement 11 | . 2 2 . 3 . 1 . . 3 . . . . Assault 3 | . . . . . . 3 . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Distress Signals 14 | . 1 4 . 2 . 3 . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 241 | . 17 22 13 35 4 57 3 . 40 16 14 . 20 Peak Tracking Total 12 | . 6 6 4 6 2 8 2 . 6 7 12 . 4 Tactical Retreats 16 | . . . 1 3 . 4 . . 6 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Traps Triggered 9 | . . 1 . 2 4 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . 1 1 1 1 1 6 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Machines Disabled 5 | . . . . 1 . 2 . . . . 2 . . Max in Single Turn 1 | . . . . 1 . 1 . . . . 1 . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Machines Accessed 61 | . 4 6 1 8 5 12 12 5 6 . 2 . . Terminals 38 | . 3 5 . 6 5 8 6 . 4 . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units 10 | . 1 . . . . 2 6 . 1 . . . . Scanalyzers 3 | . . 1 . 1 . . . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . Total Hacks 169 | . 13 28 1 17 11 28 31 22 10 . 8 . . Successful 88 | . 2 16 1 11 1 12 11 22 4 . 8 . . Failed 81 | . 11 12 . 6 10 16 20 . 6 . . . . Catastrophic 15 | . . 4 . . 5 1 3 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 37 | . 6 5 . 7 . 3 15 . 1 . . . . Terminals 100 | . 9 14 . 13 11 19 20 . 7 . 7 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . . Recycling Units 18 | . 4 . . . . 2 11 . 1 . . . . Scanalyzers 18 | . . 14 . 2 . . . . 2 . . . . Garrison Access 5 | . . . . 2 . 3 . . . . . . . Terminal Hacks 63 | . 2 5 1 8 1 6 6 22 4 . 8 . . Record 27 | . . . . . . . . 20 . . 7 . . Part Schematic 1 | . . . . . . . 1 . . . . . . Robot Analysis 7 | . 2 2 . 2 . 1 . . . . . . . Prototype ID Bank 3 | . . . . 1 . . 2 . . . . . . Open Door 6 | . . . 1 . . 3 . 1 . . 1 . . Branch Access Points 2 | . . . . . . . 1 . 1 . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . Transport Status 1 | . . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . Hauler Manifests 3 | . . . . 1 . 1 . . 1 . . . . Registered Components 2 | . . . . 1 . . 1 . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 13 | . . 11 . 2 . . . . . . . . . Insert Component 4 | . . 3 . 1 . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . Retrieve Study 6 | . . 5 . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 7 | . . . . . . 2 5 . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . 2 5 . . . . . . Tunnel 7 | . . . . . . 2 5 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 43 | . 4 6 . 7 5 8 8 . 5 . . . . Full Trace Events 6 | . . 2 . . 2 1 1 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 4 . 1 . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . Time 64 | . . . . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Total Allies 12 | . . . . . . 10 . . . 2 . . . Largest Group 10 | . . . . . . 10 . . . 2 2 . . Highest-Rated Group 173 | . . . . . . 173 . . . 78 78 . . Highest-Rated Ally 49 | . . . . . . 29 . . . 49 49 . . Initial UFD Resources 41 | . . . . . . . . . 37 37 37 37 41 Total Orders 20 | . . . . . . . . . 3 8 3 3 3 ROAM 4 | . . . . . . . . . 1 3 . . . EXPLORE 3 | . . . . . . . . . . 3 . . . RETURN 13 | . . . . . . . . . 2 2 3 3 3 Ally Attacks 126 | . . . . . . 119 . . . . 7 . . Total Damage 1663 | . . . . . . 1531 . . . . 132 . . Kills 14 | . . . . . . 13 . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Active Infowar (turns) 9131 | . . 154 216 471 493 240 . . 1708 1009 1844 48 2948 Optics 8592 | . . . . 302 493 240 . . 1708 1009 1844 48 2948 IFF 4177 | . . . . . . . . . . . 1348 8 2821 Structural 303 | . . . . . . . . . 303 . . . . Seismic 2756 | . . 154 189 105 71 162 . . . . . . 2075 Machine Analysis 756 | . . . . 336 420 . . . . . . . . ECM 27 | . . . 27 . . . . . . . . . . Robot Analysis Total 7 | . 2 2 . 2 . 1 . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . . . 1 1 . 2 Drone Launches 19 | . . . . . . . . . 2 8 3 3 3 Drone Recoveries 17 | . . . . . . . . . 2 6 3 3 3 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Turns Passed 16072 | 34 626 418 325 610 493 1424 1112 3466 1715 1009 1844 48 2948 Spaces Moved 7844 | 32 339 416 417 764 563 653 438 1466 780 516 719 5 736 Core 63 | 32 31 . . . . . . . . . . . . Treads 5122 | . . . . . . 462 438 1466 780 516 719 5 736 Legs 243 | . 243 . . . . . . . . . . . . Wheels 377 | . . . . . 186 191 . . . . . . . Hover 1122 | . 65 416 417 224 . . . . . . . . . Flight 917 | . . . . 540 377 . . . . . . . . Fastest Speed 27 | 50 50 48 48 29 27 82 160 232 156 158 161 243 243 Average Speed 168 | 50 123 48 56 38 53 137 229 234 159 158 225 243 366 Slowest Speed 410 | 50 190 116 112 116 125 160 240 236 238 162 410 243 410 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 58 48 84 63 13 92 90 92 19 88 68 7 94 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 7 | . . . . . . 2 5 . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 16 | . . . 3 . . . . 7 . 1 3 . 2 Spaces Dug 47 | . . 5 . 12 9 2 . . 12 1 3 . 3 Terrain Destroyed 87 | . . 5 4 17 9 12 . . 12 1 23 . 4 Melee 34 | . . 5 . . 8 2 . . 12 1 3 . 3 Projectile 22 | . . . 4 17 1 . . . . . . . . AOE 30 | . . . . . . 10 . . . . 20 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Total 9780 | 45 458 534 477 954 705 998 493 1496 1079 675 906 40 920 Wait 788 | 3 32 17 17 35 53 151 5 . 109 109 124 33 100 Move 7826 | 31 338 415 416 758 562 652 437 1465 779 515 718 4 736 Hop 2 | . . . . 2 . . . . . . . . . Pick Up 146 | 5 12 11 4 18 12 38 10 10 8 . 10 . 8 Fast Attach 78 | 4 3 5 3 12 16 16 1 2 7 1 4 . 4 Attach 64 | . 3 4 2 7 4 7 5 1 12 1 8 . 10 Detach 32 | . 1 1 3 5 2 5 . 1 9 1 2 . 2 Swap 129 | . 9 18 9 28 8 3 . 4 18 11 6 3 12 Drop 128 | . 14 13 6 22 19 22 4 13 8 1 3 . 3 Fire 207 | 2 46 41 16 67 8 . . . . . 3 . 24 Melee 370 | . . 8 . . 21 104 31 . 129 28 28 . 21 Ram 2 | . . 1 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . 8 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto x2 / [*Low]) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / [*Zhi]) -5/Zhirov -4/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 14) 183 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 13) 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Propulsion x2 839 | -9/Materials | Discovered new exit (range 16) 1053 | -9/Materials | Discovered new exit (range 12) 1079 | -9/Materials | Entered Mines 1103 | -9/Mines | Met a Derelict shopkeep closing up shop 1185 | -9/Mines | Discovered new exit (range 6) 1338 | -9/Mines | Discovered new exit (range 6) 1385 | -9/Mines | Learned Materials stockpile data 1404 | -9/Mines | Entered Materials 1404 | -8/Materials | Evolved 2 slots: Utility x2 1795 | -8/Materials | Discovered new exit (range 13) 1899 | -8/Materials | Discovered new exit (range 12) 1905 | -8/Materials | Destroyed 8 combat bots 2014 | -8/Materials | Entered Factory 2014 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2015 | -7/Factory | Identified exit to Storage 2104 | -7/Factory | Discovered new exit (range 20) 2456 | -7/Factory | Discovered exit to Storage (range 18) 2507 | -7/Factory | Entered Storage 2564 | -7/Storage | Repaired Imp. Light Armor Plating 2592 | -7/Storage | Repaired Med. Storage Unit 3104 | -7/Storage | Build established: Gladiator 3371 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3458 | -7/Storage | Garrison activated, responded to threat 3640 | -7/Storage | Destroyed 8 combat bots 3644 | -7/Storage | Lost 5 parts (1p2n2u) 3650 | -7/Storage | Lost 7 allies 3707 | -7/Storage | First assault squad dispatched 3925 | -7/Storage | Used back door to open Recycling access 3925 | -7/Storage | Discovered new exit (range 5) 3931 | -7/Storage | Entered Recycling 4049 | -7/Recycling | Lost 5 parts (4n1u) 4427 | -7/Recycling | Discovered new exit (range 16) 4987 | -7/Recycling | Scanned before Scraplab entrance 5020 | -7/Recycling | Entered Scraplab 5039 | -7/Recycling | Discovered new exit (range 2) 5043 | -7/Recycling | Entered Scraptown 5045 | -7/Scraptown | System corruption cleaned by C-Scrubber 5349 | -7/Scraptown | Build established: Mutant 5677 | -7/Scraptown | Discovered new exit (range 7) 5867 | -7/Scraptown | Visited Red Mages 5960 | -7/Scraptown | Visited TADAMA 6019 | -7/Scraptown | Visited Awakened 6211 | -7/Scraptown | Visited CR-KLE's Repair Center 6229 | -7/Scraptown | CR-KLE repaired 10 parts 6280 | -7/Scraptown | Visited Cave Peace 6385 | -7/Scraptown | Visited Cyclists 6467 | -7/Scraptown | Visited Science Testing Area 6507 | -7/Scraptown | Visited UFD Registry 6507 | -7/Scraptown | Registered with UFD as "Microface" 6533 | -7/Scraptown | Build established: Gladiator 6551 | -7/Scraptown | Entered Cyclist Reading Room 7010 | -7/Scraptown | Visited Junk Repository 7098 | -7/Scraptown | Visited LU-1G1's Boring Crew 7243 | -7/Scraptown | Visited Junk Repository 7553 | -7/Scraptown | Visited Sword Containment 7577 | -7/Scraptown | Found Prototype Slashing Weapon 7585 | -7/Scraptown | Identified Companion Sword 7629 | -7/Scraptown | Visited Infowarlord's Domain 7650 | -7/Scraptown | Found Spectral Analyzer 7689 | -7/Scraptown | Visited DA-N13 Charitable Foundation 7710 | -7/Scraptown | Found DCF Scrap (27 items) 7774 | -7/Scraptown | Visited Scrap Suit Storage 7857 | -7/Scraptown | Visited Science Guys 8016 | -7/Scraptown | Visited Junk Cannon Lab 8207 | -7/Scraptown | Discovered new exit (range 3) 8363 | -7/Scraptown | Met Optimus 8363 | -7/Scraptown | Accepted into 0bPrime 8509 | -7/Scraptown | Entered Factory 8509 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8694 | -5/Factory | Discovered new exit (range 13) 8769 | -5/Factory | Discovered new exit (range 9) 9695 | -5/Factory | Lost 3 parts (1n2u) 9965 | -5/Factory | Build established: Scavenger-Gladiator 10206 | -5/Factory | Identified exit to Upper Caves 10224 | -5/Factory | Entered Upper Caves 10562 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10937 | -5/Upper Caves | Build established: Scavenger-Mutant 11000 | -5/Upper Caves | Discovered new exit (range 8) 11022 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11061 | -5/Upper Caves | Learned Factory emergency access door positions 11073 | -5/Upper Caves | Destroyed 7 combat bots 11233 | -5/Upper Caves | Entered another Upper Caves area 11233 | -5/Upper Caves | Accompanied by 2 allies 11252 | -5/Upper Caves | Encountered a Warlord checkpoint 11319 | -5/Upper Caves | Build established: Scavenger-Gladiator 11320 | -5/Upper Caves | Discovered new exit (range 3) 11521 | -5/Upper Caves | Attracted the attention of an 0b10 base 11583 | -5/Upper Caves | Destroyed 11 combat bots 11595 | -5/Upper Caves | Core integrity fell below 50% 11631 | -5/Upper Caves | Lost 15 parts (3p7n4u1w) 11689 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 11689 | -5/Upper Caves | Learned Armory emergency access door positions 11689 | -5/Upper Caves | Learned Factory stockpile data 11689 | -5/Upper Caves | Learned Research security intel 11807 | -5/Upper Caves | Learned location of 1 exit from Factory 12011 | -5/Upper Caves | Build established: Gladiator 12886 | -5/Upper Caves | Discovered new exit (range 11) 13077 | -5/Upper Caves | Entered Zhirov 13077 | -5/Zhirov | Discovered new exit (range 3) 13125 | -5/Zhirov | Entered Proximity Caves 13127 | -4/Proximity Caves | Spotter reported a threat 13128 | -4/Proximity Caves | Spotter reported a threat 13180 | -4/Proximity Caves | Spotter reported a threat 13581 | -4/Proximity Caves | Spotter reported a threat 13775 | -4/Proximity Caves | System corruption reached 10% 13886 | -4/Proximity Caves | Build established: Scavenger-Mutant 13953 | -4/Proximity Caves | Lost 6 parts (1p2n2u1w) 14198 | -4/Proximity Caves | Build established: Mutant 14291 | -4/Proximity Caves | Spotter reported a threat 14500 | -4/Proximity Caves | Spotter reported a threat 14618 | -4/Proximity Caves | Spotter reported a threat 14866 | -4/Proximity Caves | Learned Research trap positions 14949 | -4/Proximity Caves | Learned Research trap positions 15369 | -4/Proximity Caves | Spotter reported a threat 15520 | -4/Proximity Caves | Spotter reported a threat 15674 | -4/Proximity Caves | Spotter reported a threat 15675 | -4/Proximity Caves | Discovered new exit (range 11) 15888 | -4/Proximity Caves | Spotter reported a threat 16042 | -4/Proximity Caves | Spotted B-86 Titan 16061 | -4/Proximity Caves | Core integrity fell below 20% 16073 | -4/Proximity Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 16058_ HV Slug penetrates B-86 Titan. 16060_ Knocked back. 16060_ Penetrated by Slug. 16060_ Slug penetrates Earth. 16061_ HV Slug penetrates B-86 Titan. 16061_ HV Slug penetrates Wall. 16061_ HV Slug penetrates B-86 Titan. 16062_ Wall collapses. 16063_ Knocked back. 16064_ HV Slug penetrates B-86 Titan. 16064_ B-86 Titan suffers critical hit (Destroy). 16064_ HV Slug penetrates B-86 Titan. 16065_ System corrupted: Matter fused (-7). 16066_ Microactuators destroyed. 16066_ Hyp. Gauss Rifle destroyed. 16066_ Slug penetrates Wall. 16069_ HV Slug penetrates B-86 Titan. 16069_ Penetrated by Slug. 16072_ HV Slug penetrates B-86 Titan. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#???????????? | | ??????????????????????????????????##;#???????????? | | ?????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ???????????????????????????????? BB #????????#### | | ??????????????????????????????? BB ????????##""# | | ??????##########??????????##### ?????????##"""? | | ??????# ## #####?????## ; ???????????#"""## | | ?????## ####??# % ;###########??# ""# | | ?????# #??## #??# | | ###### ## #####; #??# | | #### ##% ;% ### #### ##?# | | #?## ;@;#% #?## ## ### | | " ##??## % ## #??###### | | " " #????## # ##????# ### # | | " "" ##?????# ####?# #####?## ## | | """ " #??????## #?# #?????####? | | "" #???????## ## ### #?????????? | | " #????????#### ## ######????? | | " " #???????????## ## # ## #????? | | """""" #????????????### ### #????? | | " ##?????????????## #?# ##????? | | " """ ###????????????###?# ##????## | | " "" " ###??????????????## ##????## | | "" " " &% ##??????????????## ######### | | "" " " " & #???????????????## ## | | " " ### #???????????####?##### | | " ##???##???????##### ##????## ## | | ##????????????# ## #?????## ??? | | ##????????#### ##########???? | | #???????## # #???? | | ## #???##### #???# | | # ## ##?## #??# #??## | | # ## ### ### #??# #??# | | ## ## ### ##?# #?## ????# | | # ##### #### #?####?## ##?# ##???? | | # #?# ???## ######### ###??# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 EM Shielding 2 Armor Coverage 825 Resistance: KI 20 Resistance: EM 20 Melee Speed Boost 40 Evasion (%) 64 Melee Accuracy 16 Recoil Reduction 6 Force Boost 20 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 6 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Imp. Melee Analysis Suite | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 41% | -7/Storage Med. Storage Unit | 64% | -7/Storage Studied --------- Imp. Hover Unit | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Batter Up Bob, First Of His Name Leap Before You Look Look Less Dangerous Next Time We Love MA Challenges ------------ None Game ------ Seed TeleporterOpticalInitializer Manual? 0 Play Time 04:40:20 Cumulative 56.4 hours Start 2026.07.18 @ 23:52:40 End 2026.07.20 @ 16:05:39 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 22 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65d70a6f-cd36-4db9-bf4d-1c8c43d8995c