Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:37:44 Player: Pepsi Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (138) 690 Value Destroyed (4800) 4800 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 8918 Bonus ------- High Alert Combat Kills 730 Follower Combat Kills 72 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 310/310 System Corruption 7% Temperature Critical (507) Movement Walking (196) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Field Laser Heavy Particle Gun Cooled Particle Cannon (fused) > --- INVENTORY (10) --- Heavy Deuterium Engine Heavy Deuterium Engine VSS Leg VSS Leg VSS Leg Ion Cannon Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Matter Filter Kinecellerator Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine VSS Leg VSS Leg VSS Leg Coolant Injector Hardened Heavy Armor Plating Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 1 2 . Weapon 1 | . . . 1 . . Parts Attached 121 | 5 13 13 23 52 15 Power 17 | 1 1 2 4 7 2 Engine 7 | 1 1 1 1 2 1 Core 10 | . . 1 3 5 1 Reactor . | . . . . . . Propulsion 26 | 2 2 3 5 12 2 Treads 8 | . . 2 5 1 . Leg 13 | . . . . 11 2 Wheel 5 | 2 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 31 | . 5 3 3 17 3 Device 17 | . 3 2 3 8 1 Storage 1 | . 1 . . . . Processor 5 | . 1 . . 4 . Hackware . | . . . . . . Protection 8 | . . 1 . 5 2 Artifact . | . . . . . . Weapon 47 | 2 5 5 11 16 8 Energy Gun 11 | . 1 . 4 3 3 Energy Cannon 9 | . 1 2 2 2 2 Ballistic Gun 9 | 2 1 1 2 3 . Ballistic Cannon 3 | . . . . 3 . Launcher 15 | . 2 2 3 5 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 1 3 Parts Lost 39 | . 2 6 6 20 5 Power 6 | . 1 2 1 2 . Propulsion 7 | . . 2 . 5 . Utility 9 | . . . 1 6 2 Weapon 17 | . 1 2 4 7 3 Highest Loss Streak 7 | . 2 4 3 7 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 91 77 90 94 96 Engine 4 | . 13 5 1 3 6 Core 3 | . . 3 7 3 . Treads 8 | . . 13 20 5 . Leg 9 | . . . . 13 23 Wheel 2 | . 28 4 . . . Device 15 | . 10 5 12 18 12 Storage 7 | . . 11 9 7 7 Processor 12 | . 12 11 9 14 7 Protection 3 | . . 3 3 2 13 Energy Gun 7 | . 1 2 10 6 11 Energy Cannon 7 | . 12 8 5 7 6 Ballistic Gun 2 | . 8 3 3 1 . Ballistic Cannon 2 | . . . . 3 . Launcher 3 | . 3 4 6 1 3 Naked Turns . | . . . . . . Heaviest Build 58 | 6 19 27 33 54 58 Greatest Support 66 | 20 20 46 66 65 55 Greatest Overweight (x) 7 | . . 7 . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 5 10 10 10 10 Most Carried 10 | 5 7 10 10 10 10 Average Carried 8 | 2 4 7 8 8 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 1 7 9 10 10 8 Class Distribution -------------------- 62% | Gunner 15% | Mutant 7% | Bomber 6% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2583 | 266 191 193 484 1028 421 Remotely . | . . . . . . Salvage Created 4076 | 31 406 455 856 1735 593 Parts 240 | 4 30 30 55 98 23 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 95 | 1 9 11 17 43 14 Guns 30 | 1 1 3 8 11 6 Cannons 46 | . 5 4 6 28 3 AOE 19 | . 3 4 3 4 5 Classes Destroyed 15 | 1 4 4 1 5 . Worker 16 | . 1 4 4 4 3 Builder 5 | . . 2 2 1 . Tunneler 1 | . . . . 1 . Recycler 3 | . . 1 . 1 1 Mechanic 3 | . 1 1 1 . . Operator 2 | . 1 . 1 . . Watcher 13 | . 2 1 5 4 1 Swarmer 15 | . . 4 3 8 . Grunt 47 | 1 9 5 8 18 6 Brawler 2 | . . . . 1 1 Duelist 2 | . . . . 1 1 Protector 3 | . . . . 1 2 Sentry 17 | . . 2 5 8 2 Hunter 3 | . . . 1 2 . Programmer 6 | . . . . 4 2 Best Kill Streak 11 | 1 4 10 5 11 9 Combat Bots Only 7 | 1 4 4 4 7 7 Max Kills in Single Turn 3 | 1 2 3 3 3 2 Gunslinging . | . . . . . . Exploded 2 | . 2 1 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 791 | 8 28 52 91 439 173 Missed 291 | 2 8 16 32 169 64 Damage Taken 7279 | 68 304 588 974 3690 1655 Core 1077 | 22 57 129 123 367 379 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 129 | . 29 . 100 . . Core Remaining (%) 75 | 91 68 67 77 . . Volleys Fired 261 | 4 27 32 51 106 41 Largest 3 | 2 2 2 3 3 3 Hottest 210 | 40 90 128 169 210 184 Shots Fired 590 | 8 40 48 107 274 113 Gun 251 | 8 7 14 77 78 67 Cannon 281 | . 27 27 16 176 35 Launcher 58 | . 6 7 14 20 11 Special . | . . . . . . Kinetic 118 | 8 7 10 19 74 . Thermal 414 | . 27 31 74 180 102 Explosive 58 | . 6 7 14 20 11 Electromagnetic . | . . . . . . Robot Hit Streak 19 | 3 8 10 14 19 9 Robot Miss Streak 7 | 1 2 2 3 7 5 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 345 | 4 25 31 68 155 62 Core Hits 283 | 2 24 27 49 129 52 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . . 1 3 8 1 Burn 5 | . . 1 3 . 1 Blast 8 | . . . . 8 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13932 | 52 836 1915 2012 6035 3082 Guns 3027 | 52 62 107 860 1176 770 Cannons 4377 | . 369 355 311 2732 610 Explosions 6485 | . 405 1443 833 2102 1702 Melee . | . . . . . . Ramming 43 | . . 10 8 25 . Kinetic 1364 | 52 62 90 101 1059 . Thermal 6200 | . 494 372 1070 2884 1380 Explosive 6325 | . 280 1443 833 2067 1702 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 3 . . 7 7 Average Corruption 4 | . 3 . . 3 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . . . 19 17 Message Errors 6 | . . . . 4 2 Matter Fused 9 | . . . . 3 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 5 | . . . . 4 1 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 8 | . . . . 5 3 Data Loss (major) 1 | . . . . . 1 Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 336 | . 37 104 7 65 123 Projectiles 73 | . 5 . 1 42 25 Explosions 263 | . 32 104 6 23 98 Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 502 | . 39 204 76 183 . Shots 8 | . 1 2 2 3 . Rammed 4 | . . 2 1 1 . Targets Rammed 8 | . . 2 1 5 . Kicked 4 | . . . . 4 . Crushed . | . . . . . . Highest Temperature 552 | 6 22 73 186 340 552 Average Temperature 92 | 6 8 23 36 71 183 Received Heat Transfer 2430 | 36 153 156 414 1113 558 Effects 21 | . . . . 2 19 Shutdowns 3 | . . . . . 3 Interference 4 | . . . . . 4 Matter Decay 2 | . . . . 1 1 Damage (minor) 5 | . . . . 1 4 Damage (major) 4 | . . . . . 4 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . 3 5 1 Heat Transferred 11029 | . 927 814 2442 4640 2206 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 1194 | 20 415 487 481 1194 975 Initial 539 | . 13 90 146 194 539 Average 425 | 2 203 281 320 482 752 Maximum Alert Level 4 | . 2 2 2 4 3 Low Security (%) 11 | 100 46 18 8 6 . Level 1 54 | . 48 76 68 55 . Level 2 19 | . 4 5 22 21 22 Level 3 7 | . . . . 2 77 Level 4 7 | . . . . 14 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 34 | . 1 3 5 20 5 Investigation 6 | . 1 1 . 3 1 Extermination 5 | . . . . 4 1 Reinforcement 12 | . . 2 4 5 1 Assault 4 | . . . . 2 2 Garrison 7 | . . . 1 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . 1 2 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 3 | . . . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 150 | 1 13 19 29 64 24 Peak Tracking Total 7 | 1 5 5 4 6 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 6 | . 2 1 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 25 | . 5 4 6 9 1 Max in Single Turn 4 | . 4 2 2 4 1 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 19 | . 6 1 2 7 3 Terminals 16 | . 5 1 . 7 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 39 | . 12 1 6 16 4 Successful 23 | . 7 1 5 8 2 Failed 16 | . 5 . 1 8 2 Catastrophic 4 | . 1 . . 2 1 Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 30 | . 9 1 . 16 4 Fabricators . | . . . . . . Repair Stations 8 | . 3 . 5 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 16 | . 5 1 . 8 2 Record 12 | . 2 . . 8 2 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 . 4 . . Scan Component 3 | . 1 . 2 . . Repair 3 | . 1 . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 . 1 5 2 Full Trace Events 4 | . 1 . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . 2 . . Time 114 | . 38 . 76 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 41 | . . . . . 41 Total Damage 570 | . . . . . 570 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 6772 | 58 488 575 1553 3557 541 Spaces Moved 3920 | 68 430 351 807 2011 253 Core 63 | 61 . 2 . . . Treads 1618 | . . 211 807 600 . Legs 1664 | . . . . 1411 253 Wheels 575 | 7 430 138 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 155 126 126 Average Speed 141 | 53 80 131 158 152 144 Slowest Speed 400 | 80 80 400 160 270 196 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 7 70 32 38 42 52 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 13 | . . . . 13 . Terrain Destroyed 666 | . 98 85 127 243 113 Melee . | . . . . . . Projectile 37 | . . . . 28 9 AOE 629 | . 98 85 127 215 104 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 4617 | 82 533 419 978 2266 339 Wait 177 | . 47 2 80 41 7 Move 3915 | 67 429 350 806 2010 253 Hop . | . . . . . . Pick Up 68 | 6 11 12 8 22 9 Fast Attach 36 | . 3 2 6 21 4 Attach 51 | 5 3 9 7 21 6 Detach 14 | . . 3 2 7 2 Swap 34 | . 7 2 10 10 5 Drop 53 | . 6 5 7 23 12 Fire 261 | 4 27 32 51 106 41 Melee . | . . . . . . Ram 2 | . . 2 . . . Kick 4 | . . . . 4 . Crush 2 | . . . 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / *Sto x2) -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 8) 59 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 12) 237 | -10/Materials | Discovered new exit (range 14) 486 | -10/Materials | Repaired Imp. Heat Sink 500 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -9/Materials | Lost 4 parts (1p2n1w) 854 | -9/Materials | Discovered new exit (range 11) 952 | -9/Materials | Build established: Mutant 1122 | -9/Materials | Entered another Materials area 1122 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1217 | -8/Materials | Repaired Imp. Treads 1270 | -8/Materials | Garrison activated, responded to threat 1430 | -8/Materials | Build established: Gunner 1772 | -8/Materials | Discovered new exit (range 16) 1829 | -8/Materials | Lost 3 parts (1u2w) 1991 | -8/Materials | Repaired Broken Cooling System 2675 | -8/Materials | Entered Factory 2675 | -7/Factory | Evolved 2 slots: Utility x2 2762 | -7/Factory | Lost 3 parts (1n2w) 2982 | -7/Factory | Found Powered Armor 3487 | -7/Factory | Discovered new exit (range 15) 3931 | -7/Factory | Garrison activated, responded to threat 3968 | -7/Factory | Discovered new exit (range 12) 4317 | -7/Factory | Discovered new exit (range 20) 5475 | -7/Factory | First assault squad dispatched 5677 | -7/Factory | Destroyed 7 combat bots 5753 | -7/Factory | Lost 7 parts (1p3u3w) 5826 | -7/Factory | Lost 4 parts (1p1n2w) 5843 | -7/Factory | Core integrity fell below 50% 6032 | -7/Factory | Discovered new exit (range 14) 6232 | -7/Factory | Entered Storage 6244 | -7/Storage | Met a pair of Derelict thieves 6323 | -7/Storage | Core integrity fell below 20% 6371 | -7/Storage | Lost 4 parts (1u3w) 6381 | -7/Storage | Destroyed 7 combat bots 6593 | -7/Storage | Discovered new exit (range 13) 6648 | -7/Storage | Build established: Tank 6774 | -7/Storage | Core destroyed Last Messages --------------- structural integrity. No robot designs currently employ this technology, but it is being developed as a theoretical way to support vastly more powerful shield generators, or applied in other areas where only short but powerful bursts of energy are required. 06728_ VEUMCLYRUI4, #MZ% ,RT 06743_ System corrupted: Component data lost. 06761_ Destroyed Gravmag System. 06761_ P-60 Hacker suffers critical hit (Burn). 06764_ System corrupted: Heat flow error (+176). 06764_ Shock Rifle melted. 06764_ P-60 Hacker destroyed. 06768_ Overheating: Cld. Particle Cannon damaged (-11). 06769_ Overheating: Adv. Visual Processing Unit damaged (-1). 06774_ Overheating: Core damaged (-91). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???######????????????#???#######??????? | | ???# !!! ?????#####;##### ######## | | ???# !!! ????# " | | ???# !!! ##### "T | | ???# ! | | ???# %######### ######## | | ???# # ## ##??????? | | ???# @ /Y """ ## #???????? | | ???#+##### #####;# """ ! # #???????? | | ?????????#???????? """ ## #???????? | | ??????????????????? ## #???????? | | ??????????????????? ## #???????? | | ????????????????????#/##### ^ #???????? | | ????????????????????? ??? #???????? | | ?????????????????????? ?? #???????? | | ??????????????????????? #???????? | | ???????????????????????########???????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 55 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 7 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Librarian Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed TacticalTimingPrototype Manual? 0 Play Time 01:27:01 Cumulative 2.4 hours Start 2024.04.01 @ 15:40:26 End 2024.04.01 @ 19:37:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/TamsynBold Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a6b5f52-d5f8-4a34-bf67-d660d06ecc5c