Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2022.02.12 @ 10:08:44 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (3325) 3325 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (736) 736 TOTAL SCORE: 7331 Bonus ------- High Alert Combat Kills 851 Follower Combat Kills 20 Friendly Fire -135 Cogmind --------- Core Integrity 83/700 Matter 248/300 Energy 128/140 System Corruption 15% Temperature Cool (86) Movement Treading (162) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Terrain Scanner Targeting Computer Target Analyzer Matter Filter Improved Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Precision Assault Rifle > --- INVENTORY (20) --- Wheel Disposable Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Drone Bay (2/2) Drone Bay (2/2) Ion Burst Cannon Improved Assault Rifle Gauss Rifle Precision Assault Rifle Precision Assault Rifle Advanced EMP Blaster Powered Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Targeting Computer Target Analyzer Matter Filter Improved Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Wheel Disposable Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Matter Pod Drone Bay Drone Bay Ion Burst Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle Precision Assault Rifle Precision Assault Rifle Powered Hammer [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 93 | 6 4 10 28 1 44 Power 7 | 1 . 2 1 . 3 Engine 7 | 1 . 2 1 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 26 | 2 . 1 6 . 17 Treads 26 | 2 . 1 6 . 17 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 2 4 6 1 13 Device 9 | . . 1 1 . 7 Storage 4 | 1 2 . 1 . . Processor 5 | . . 1 1 1 2 Hackware 1 | . . . . . 1 Protection 8 | . . 2 3 . 3 Artifact . | . . . . . . Weapon 33 | 2 2 3 15 . 11 Energy Gun . | . . . . . . Energy Cannon 4 | . 1 . 3 . . Ballistic Gun 23 | 2 1 2 10 . 8 Ballistic Cannon . | . . . . . . Launcher 6 | . . 1 2 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . 2 1 1 . 2 Corrupted Parts 2 | . . . . . 2 System Corruption 8 | . . . . . 8 Parts Lost 40 | . . 3 7 . 30 Power 3 | . . 1 . . 2 Propulsion 16 | . . 1 2 . 13 Utility 11 | . . . 2 . 9 Weapon 10 | . . 1 3 . 6 Highest Loss Streak 13 | . . 1 4 . 13 Average Slot Usage (%) 87 | . 85 84 87 100 85 Engine 10 | . 14 11 11 11 6 Treads 24 | . 28 22 21 22 25 Device 5 | . . 3 5 11 10 Storage 10 | . 14 11 11 11 7 Processor 7 | . . 4 11 11 10 Protection 4 | . . 9 4 11 4 Ballistic Gun 20 | . 28 21 19 22 14 Naked Turns . | . . . . . . Heaviest Build 63 | 11 48 59 63 60 63 Greatest Support 97 | 40 40 40 40 40 97 Greatest Overweight (x) 17 | . 1 1 1 1 17 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 Most Carried 20 | . 10 20 20 20 20 Average Carried 15 | . 6 15 19 20 15 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | . 10 19 20 20 14 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Matter Collected 3097 | 170 231 569 1065 94 968 Remotely . | . . . . . . Salvage Created 4760 | . 231 775 1715 456 1583 Parts 284 | . 19 58 110 20 77 Haulers Intercepted 10 | . 1 5 4 . . Recyclers Shooed 8 | . . 1 2 3 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Combat Hostiles Destroyed 87 | . 6 16 36 4 25 Guns 72 | . 6 13 29 4 20 AOE 15 | . . 3 7 . 5 Classes Destroyed 14 | . 5 1 4 1 3 Worker 7 | . 1 2 1 . 3 Builder 2 | . . . . . 2 Hauler 10 | . 1 5 4 . . Recycler 5 | . . . 1 3 1 Operator 1 | . . . 1 . . Drone 4 | . . . . 4 . Watcher 5 | . 1 1 2 . 1 Swarmer 18 | . 3 8 6 . 1 Grunt 34 | . 3 5 15 . 11 Brawler 4 | . . . 2 . 2 Duelist 5 | . . . 1 . 4 Protector 1 | . . . . . 1 Sentry 19 | . . 3 12 . 4 Programmer 3 | . . . . . 3 Best Kill Streak 10 | . 5 6 10 5 9 Combat Bots Only 8 | . 5 5 8 2 6 Max Kills in Single Turn 3 | . 1 3 2 1 3 Gunslinging 1 | . . . 1 . . Exploded 3 | . . 3 2 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Damage Taken 6966 | . 393 555 1420 34 4564 Core 1040 | . 126 93 193 11 617 Absorbed by Shields 334 | . . 71 188 . 75 Core Remaining (%) 58 | 100 49 . . 25 . Volleys Fired 325 | . 31 48 113 17 116 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 43 46 100 46 51 Shots Fired 617 | . 62 94 210 34 217 Gun 589 | . 62 92 195 34 206 Cannon 5 | . . . 5 . . Launcher 23 | . . 2 10 . 11 Special . | . . . . . . Kinetic 589 | . 62 92 195 34 206 Thermal 5 | . . . 5 . . Explosive 16 | . . 2 10 . 4 Electromagnetic 7 | . . . . . 7 Robot Hit Streak 35 | . 15 21 35 7 21 Robot Miss Streak 4 | . 3 3 3 4 4 Penetration Max . | . . . . . . Secondary Targets 13 | . 1 4 5 . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 444 | . 40 66 148 17 173 Core Hits 214 | . 13 32 72 13 84 Critical Kills 4 | . 1 1 . . 2 Critical Parts Destroyed 5 | . . 1 . . 4 Critical Strikes 9 | . 1 2 . . 6 Destroy 9 | . 1 2 . . 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9295 | . 647 1263 2937 300 4148 Guns 6804 | . 575 1035 2278 277 2639 Cannons 24 | . . . 24 . . Explosions 2429 | . 70 222 628 . 1509 Melee . | . . . . . . Ramming 38 | . 2 6 7 23 . Kinetic 6804 | . 575 1035 2278 277 2639 Thermal 475 | . 70 . 24 . 381 Explosive 1240 | . . 222 628 . 390 Electromagnetic 738 | . . . . . 738 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . 3 . 4 4 15 Average Corruption 5 | . 2 . 2 4 7 Corruption Purged . | . . . . . . Effects 48 | . 1 . 9 7 31 Message Errors 18 | . 1 . 5 3 9 Matter Fused 2 | . . . . . 2 Heat Flow Errors 9 | . . . . 3 6 Energy Discharges 8 | . . . 3 1 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . 1 . 3 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 10 | . . . 2 . 8 Projectiles . | . . . . . . Explosions 10 | . . . 2 . 8 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 283 | . 80 . . . 203 Shots 9 | . 1 . . . 8 Rammed 11 | . 1 2 5 3 . Targets Rammed 11 | . 1 2 5 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 271 | . 6 10 50 232 271 Average Temperature 50 | . 3 3 11 90 82 Received Heat Transfer 1904 | . 153 183 547 . 1021 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 525 | . 50 . 25 . 450 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . . 5 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Peak Influence 1066 | . 156 317 741 271 1066 Initial 944 | . . 1 121 117 944 Average 422 | . 28 178 448 171 985 Maximum Alert Level 3 | . . 1 3 1 3 Low Security (%) 35 | 100 100 55 6 44 . Level 1 22 | . . 44 34 55 . Level 2 17 | . . . 54 . . Level 3 24 | . . . 3 . 100 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . . . 8 . 10 Investigation 1 | . . . 1 . . Extermination 2 | . . . . . 2 Reinforcement 6 | . . . 3 . 3 Assault 5 | . . . 1 . 4 Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Distress Signals 6 | . . 1 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 154 | . 11 22 48 21 52 Peak Tracking Total 6 | . 4 4 6 3 6 Tactical Retreats 6 | . . 2 2 . 2 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Traps Triggered 6 | . 2 . 4 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Machines Disabled 13 | . 5 . 4 2 2 Max in Single Turn 3 | . 3 . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Machines Accessed 20 | . 4 3 9 . 4 Terminals 16 | . 3 2 8 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 63 | . 17 6 27 . 13 Successful 41 | . 13 3 15 . 10 Failed 22 | . 4 3 12 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 36 | . 9 4 16 . 7 Terminals 49 | . 11 5 24 . 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 6 . . . . Scanalyzers 5 | . . 1 . . 4 Garrison Access 3 | . . . 3 . . Terminal Hacks 21 | . 7 1 12 . 1 Robot Analysis 4 | . 3 . 1 . . Prototype ID Bank 3 | . 2 . 1 . . Open Door 4 | . . . 4 . . Terminal Index 3 | . 1 1 . . 1 Alert Level 2 | . . . 2 . . Unreport Threat 3 | . . . 3 . . Locate Traps 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 4 | . . . . . 4 Insert Component 1 | . . . . . 1 Analyze 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 4 2 3 . 5 Terminals 14 | . 4 2 3 . 5 Track 2 | . . . 1 . 1 Assimilate 3 | . 1 1 . . 1 Botnet 7 | . 2 1 1 . 3 Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 3 6 . 4 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 4 | . . . . 4 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Total Allies 5 | . . 1 . 4 . Largest Group 4 | . . 1 . 4 2 Highest-Rated Group 60 | . . 10 . 60 29 Highest-Rated Ally 21 | . . 10 . 21 21 Total Orders . | . . . . . . Ally Attacks 33 | . . . . 22 11 Total Damage 534 | . . . . 409 125 Kills 10 | . . . . 9 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Robot Analysis Total 4 | . 3 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Turns Passed 5467 | 73 1091 745 1752 520 1286 Spaces Moved 1899 | 43 417 235 560 150 494 Core 9 | 3 . . . . 6 Treads 1890 | 40 417 235 560 150 488 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 160 Average Speed 213 | 152 206 240 240 240 173 Slowest Speed 900 | 160 240 240 240 240 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 71 28 89 45 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . 9 . . Terrain Destroyed 135 | . 38 13 54 . 30 Melee . | . . . . . . Projectile . | . . . . . . AOE 135 | . 38 13 54 . 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Total 2680 | 48 586 319 761 272 694 Wait 205 | . 117 6 6 51 25 Move 1895 | 42 416 234 559 150 494 Hop . | . . . . . . Pick Up 62 | . 11 15 24 . 12 Fast Attach 36 | 6 3 4 5 . 18 Attach 30 | . 1 3 8 . 18 Detach 3 | . 2 . 1 . . Swap 27 | . . 3 15 1 8 Drop 36 | . 4 4 25 . 3 Fire 325 | . 31 48 113 17 116 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 10 | . 1 2 5 2 . Escape Stasis . | . . . . . . Rewire 51 | . . . . 51 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 5) 250 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 761 | -10/Materials | Core integrity fell below 50% 1036 | -10/Materials | Discovered new exit (range 16) 1165 | -10/Materials | Entered another Materials area 1165 | -9/Materials | Evolved 2 slots: Utility x2 1752 | -9/Materials | Discovered new exit (range 11) 1910 | -9/Materials | Entered Storage 2157 | -9/Storage | Garrison activated, responded to threat 2216 | -9/Storage | Destroyed 8 combat bots 2219 | -9/Storage | Lost 4 parts (1n1u2w) 2310 | -9/Storage | First assault squad dispatched 2338 | -9/Storage | Core integrity fell below 50% 2487 | -9/Storage | Discovered new exit (range 9) 2576 | -9/Storage | Learned location of Armory (-3) 2784 | -9/Storage | Build established: Scavenger-Mutant 3657 | -9/Storage | Used back door to open Recycling access 3657 | -9/Storage | Discovered new exit (range 3) 3662 | -9/Storage | Entered Recycling 3725 | -9/Recycling | Spotter reported a threat 3737 | -9/Recycling | Spotter reported a threat 3751 | -9/Recycling | Spotter reported a threat 3761 | -9/Recycling | Spotter reported a threat 3766 | -9/Recycling | Spotter reported a threat 3777 | -9/Recycling | Spotter reported a threat 3797 | -9/Recycling | Spotter reported a threat 3819 | -9/Recycling | Spotter reported a threat 3830 | -9/Recycling | Spotter reported a threat 3855 | -9/Recycling | Spotter reported a threat 3869 | -9/Recycling | Spotter reported a threat 3881 | -9/Recycling | Spotter reported a threat 3943 | -9/Recycling | Spotter reported a threat 3944 | -9/Recycling | Spotter reported a threat 3972 | -9/Recycling | Spotter reported a threat 3978 | -9/Recycling | Spotter reported a threat 4036 | -9/Recycling | Spotter reported a threat 4040 | -9/Recycling | Spotter reported a threat 4062 | -9/Recycling | Spotter reported a threat 4076 | -9/Recycling | Discovered new exit (range 20) 4081 | -9/Recycling | Spotter reported a threat 4081 | -9/Recycling | Spotter reported a threat 4089 | -9/Recycling | Spotter reported a threat 4115 | -9/Recycling | Spotter reported a threat 4135 | -9/Recycling | Spotter reported a threat 4142 | -9/Recycling | Spotter reported a threat 4182 | -9/Recycling | Entered Factory 4182 | -7/Factory | Accompanied by 2 allies 4182 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4582 | -7/Factory | First assault squad dispatched 4648 | -7/Factory | Garrison activated, responded to threat 4734 | -7/Factory | Lost 8 parts (4n3u1w) 4793 | -7/Factory | Lost 5 parts (1p1n1u2w) 4921 | -7/Factory | Build established: Mutant 5106 | -7/Factory | Core integrity fell below 50% 5178 | -7/Factory | Core integrity fell below 20% 5213 | -7/Factory | Lost 13 parts (1p6n3u3w) 5295 | -7/Factory | System corruption reached 10% 5468 | -7/Factory | Self-destructed Last Messages --------------- 05406_ System corrupted: Imp. Assault Rifle misfires. 05406_ K-01 Serf destroyed. 05413_ Acquired 27 matter. 05422_ System corrupted: Energy discharge (-46). 05437_ NHN&LXB=KLWS2OZHM2 7ZR 05444_ C-30 ARC bursts open, deploying its payload. 05444_ G-50 Soldier unfolds itself. 05444_ G-47 Trooper unfolds itself. 05444_ L-41 Fighter unfolds itself. 05444_ B-48 Gladiator unfolds itself. 05444_ I-36 Angel unfolds itself. 05444_ Door malfunctions. 05448_ Critical hit (Burn: +37). 05453_ G-47 Trooper misfires. 05456_ System corrupted: Heat flow error (+170). 05456_ System corrupted: Prc. Assault Rifle jammed. 05459_ L-41 Fighter suffers critical hit (Destroy). 05459_ Destroyed Imp. Deuterium Engine. 05463_ G-50 Soldier IFF system glitched. 05464_ U-05 Engineer lays Concrete. 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