Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.03 @ 16:41:23 Player: Captain Croissandwich Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2250) 2250 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 4779 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 184 Cogmind --------- Core Integrity 0/550 Matter 217/300 Energy 94/100 System Corruption 0% Temperature Cool (82) Movement Treading (260) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Large Storage Unit Large Battery (200) Splice Drone Bay Rocket Launcher Maul Heavy Explosive Trap Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Treads Improved Treads Armored Wheel Large Storage Unit Large Battery Improved Targeting Computer Splice Drone Bay Heavy Assault Rifle Rocket Launcher Maul Heavy Explosive Trap Heavy Explosive Trap [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 70 | 6 10 . 25 29 Power 6 | 1 1 . 1 3 Engine 5 | 1 1 . 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 . . 7 8 Treads 15 | 2 . . 7 6 Leg . | . . . . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 . 8 5 Device 4 | . . . 4 . Storage 3 | 1 1 . . 1 Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 6 | . . . 4 2 Artifact . | . . . . . Weapon 31 | 2 7 . 9 13 Energy Gun 8 | 2 4 . . 2 Energy Cannon 2 | . . . 2 . Ballistic Gun 11 | . 2 . 4 5 Ballistic Cannon 1 | . 1 . . . Launcher 4 | . . . 1 3 Special Weapon . | . . . . . Impact Weapon 5 | . . . 2 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . 1 . 4 20 Power 5 | . 1 . . 4 Propulsion 9 | . . . 2 7 Utility 6 | . . . 1 5 Weapon 5 | . . . 1 4 Highest Loss Streak 8 | . 1 . 2 8 Average Slot Usage (%) 96 | . 99 100 97 86 Engine 11 | . 13 14 11 4 Treads 24 | . 28 28 21 20 Device 7 | . . . 18 12 Storage 12 | . 14 14 11 9 Processor 10 | . 13 14 4 12 Protection 3 | . . . 7 4 Energy Gun 17 | . 25 28 10 1 Energy Cannon 1 | . . . 3 . Ballistic Gun 4 | . 2 . 6 11 Naked Turns . | . . . . . Heaviest Build 41 | 11 28 28 41 40 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 8 15 15 15 Most Carried 15 | 4 11 15 15 15 Average Carried 11 | 2 8 12 14 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 11 15 15 8 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1600 | 260 191 . 460 689 Remotely . | . . . . . Salvage Created 2744 | 98 582 . 791 1273 Parts 146 | 2 37 . 51 56 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 5 | . 3 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 60 | . 11 . 24 25 Melee 3 | . . . . 3 Guns 43 | . 11 . 18 14 Cannons 1 | . . . 1 . AOE 10 | . . . 3 7 Classes Destroyed 10 | 1 5 . 1 3 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Hauler 2 | . 2 . . . Recycler 4 | 1 1 . . 2 Operator 1 | . 1 . . . Watcher 5 | . 3 . 1 1 Swarmer 14 | . 3 . 11 . Grunt 34 | . 8 . 7 19 Duelist 1 | . . . . 1 Sentry 11 | . . . 6 5 Best Kill Streak 7 | 1 3 . 5 7 Combat Bots Only 5 | . 3 . 5 5 Max Kills in Single Turn 3 | 1 2 . 3 2 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4107 | . 352 43 995 2717 Core 848 | . 48 11 230 559 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 . 76 42 . Volleys Fired 238 | 7 51 4 73 103 Largest 2 | 2 2 2 2 2 Hottest 115 | 90 115 115 115 88 Shots Fired 403 | 14 93 8 136 152 Gun 359 | 14 91 8 109 137 Cannon 28 | . 2 . 26 . Launcher 16 | . . . 1 15 Special . | . . . . . Kinetic 189 | . 24 . 45 120 Thermal 198 | 14 69 8 90 17 Explosive 16 | . . . 1 15 Electromagnetic . | . . . . . Robot Hit Streak 26 | 2 10 4 13 26 Robot Miss Streak 6 | 3 4 1 6 4 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 308 | 8 64 7 95 134 Core Hits 133 | 2 31 1 34 65 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 3 . 5 3 Burn 11 | . 3 . 5 3 Melee Attacks 30 | . . . 3 27 Impact 30 | . . . 3 27 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5886 | 93 871 109 1653 3160 Guns 3821 | 93 869 109 1152 1598 Cannons 350 | . . . 350 . Explosions 1279 | . . . 151 1128 Melee 434 | . . . . 434 Ramming 2 | . 2 . . . Kinetic 2144 | . 288 . 495 1361 Thermal 2027 | 93 581 109 1007 237 Explosive 1279 | . . . 151 1128 Electromagnetic . | . . . . . Impact 434 | . . . . 434 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 62 | . . . . 62 Projectiles . | . . . . . Explosions 38 | . . . . 38 Melee 24 | . . . . 24 Knockbacks 4 | . . . . 4 Impact 4 | . . . . 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 154 | . . . . 154 Shots 4 | . . . . 4 Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 594 | 150 270 228 594 85 Average Temperature 110 | 64 73 114 165 40 Received Heat Transfer 1800 | . 159 24 303 1314 Effects 19 | . . . 19 . Shutdowns 3 | . . . 3 . Energy Bleed 2 | . . . 2 . Interference 3 | . . . 3 . Matter Decay 3 | . . . 3 . Short Circuit 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Damage (major) 3 | . . . 3 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 2 | . . . . 2 Robots Melted 3 | . 1 . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 10 | . 4 . 6 . Heat Transferred 5815 | 248 1719 259 2812 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 731 | 5 177 42 289 731 Initial 62 | . 3 42 5 62 Average 126 | 2 83 16 131 352 Maximum Alert Level 3 | . . . 1 3 Low Security (%) 82 | 100 100 100 82 24 Level 1 11 | . . . 17 41 Level 2 5 | . . . . 33 Level 3 . | . . . . 1 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 6 . 4 4 Investigation 7 | . 3 . 2 2 Extermination . | . . . . . Reinforcement 7 | . 3 . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 10 | . . . 6 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 121 | . 22 5 45 49 Peak Tracking Total 8 | . 4 3 6 8 Tactical Retreats 9 | . . . . 9 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 24 | . 7 1 10 6 Terminals 18 | . 5 . 8 5 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 4 | . 2 . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 73 | . 15 1 40 17 Successful 44 | . 8 1 27 8 Failed 28 | . 7 . 12 9 Catastrophic 3 | . . . 2 1 Database Lockouts 1 | . . . 1 . Manual 55 | . 14 . 31 10 Terminals 62 | . 12 . 35 15 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 8 | . 3 . 3 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 23 | . 4 1 15 3 Part Schematic 1 | . . . 1 . Robot Analysis 3 | . 2 . 1 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . . . 1 1 Terminal Index 3 | . 1 . 1 1 Unreport Threat 3 | . . . 3 . Locate Traps 2 | . . . 2 . Security Status 1 | . . . 1 . Recall Reinforcements 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . . . 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 18 | . 4 . 9 5 Terminals 13 | . 2 . 7 4 Track 1 | . . . 1 . Assimilate 1 | . 1 . . . Botnet 7 | . . . 4 3 Disrupt 1 | . . . 1 . Operators 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 . 2 1 Reject 1 | . . . 1 . Mask 1 | . . . 1 . Tunnel 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 6 . 10 6 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . 1 1 . . Largest Group 2 | . 1 2 2 . Highest-Rated Group 41 | . 10 41 41 . Highest-Rated Ally 31 | . 10 31 31 . Total Orders . | . . . . . Ally Attacks 38 | . . 3 35 . Total Damage 565 | . . 61 504 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 4814 | 109 1486 1015 1386 818 Spaces Moved 2408 | 52 817 623 625 291 Core 6 | 6 . . . . Treads 2299 | 46 817 623 625 188 Legs . | . . . . . Wheels 103 | . . . . 103 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 105 Average Speed 159 | 147 160 160 166 145 Slowest Speed 260 | 160 160 160 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 6 96 98 65 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 5 | . 2 2 . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug 5 | . . . 3 2 Terrain Destroyed 76 | . . . 7 69 Melee 5 | . . . 3 2 Projectile . | . . . . . AOE 71 | . . . 4 67 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2908 | 68 900 634 831 475 Wait 98 | . 8 . 74 16 Move 2404 | 51 816 622 624 291 Hop . | . . . . . Pick Up 38 | 4 10 6 11 7 Fast Attach 20 | 6 2 . 8 4 Attach 19 | . 1 . 4 14 Detach 1 | . . . 1 . Swap 31 | . 7 . 13 11 Drop 27 | . 4 2 19 2 Fire 238 | 7 51 4 73 103 Melee 30 | . . . 3 27 Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: [*Sto x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 3) 898 | -10/Materials | Discovered new exit (range 10) 1596 | -10/Materials | Entered Mines 1596 | -10/Mines | Accompanied by 1 ally 1605 | -10/Mines | Met a Derelict bent on vengeance 1773 | -10/Mines | Escorted by a lone wolf Derelict 1855 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1855 | -10/Mines | Discovered new exit (range 5) 1892 | -10/Mines | Learned Materials emergency access door positions 2036 | -10/Mines | Learned location of Zion (-6) 2042 | -10/Mines | Discovered new exit (range 11) 2065 | -10/Mines | Found the Drone Emporium 2072 | -10/Mines | Found Prototype Device 2470 | -10/Mines | Found a hidden stash of uninstalled traps 2513 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2564 | -10/Mines | Discovered new exit (range 12) 2573 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2611 | -10/Mines | Entered Materials 2611 | -9/Materials | Accompanied by 2 allies 2611 | -9/Materials | Evolved 2 slots: Utility x2 2815 | -9/Materials | Discovered new exit (range 15) 3109 | -9/Materials | Central database locked down 3220 | -9/Materials | Core integrity fell below 50% 3277 | -9/Materials | Discovered new exit (range 10) 3408 | -9/Materials | Identified exit to Mines 3616 | -9/Materials | Discovered new exit (range 5) 3870 | -9/Materials | Build established: Scavenger-Mutant 3980 | -9/Materials | Repaired Lgt. Armor Plating 3997 | -9/Materials | Entered another Materials area 3997 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4081 | -8/Materials | Discovered new exit (range 6) 4472 | -8/Materials | Lost 3 parts (1p1n1w) 4520 | -8/Materials | Core integrity fell below 50% 4584 | -8/Materials | Lost 8 parts (1p4n2u1w) 4627 | -8/Materials | Discovered new exit (range 11) 4787 | -8/Materials | Core integrity fell below 20% 4815 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04788_ G-47 Trooper destroyed. 04789_ Grenade Launcher destroyed. 04796_ G-50 Soldier suffers critical hit (Burn). 04798_ U-05 Engineer lays Concrete. 04799_ G-50 Soldier suffers critical hit (Burn). 04799_ Imp. Ion Engine destroyed. 04799_ U-05 Engineer lays Concrete. 04801_ G-50 Soldier heat spikes uncontrollably. 04801_ G-50 Soldier overheating. 04802_ G-50 Soldier heat spikes uncontrollably. 04802_ G-50 Soldier overheating. 04802_ G-50 Soldier destroyed. 04802_ U-05 Engineer lays Concrete. 04807_ U-05 Engineer builds a Wall. 04809_ U-05 Engineer lays Concrete. 04811_ The unstable cave ceiling collapses. 04811_ U-05 Engineer lays Concrete. 04811_ U-05 Engineer builds a Wall. 04813_ U-05 Engineer lays Concrete. 04815_ U-05 Engineer builds a Wall. 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