Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.28 @ 09:52:57 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (268) 1340 Value Destroyed (11370) 11370 Prototype IDs (133) 2660 Alien Tech Used (2) 400 Bonus (4453) 4453 TOTAL SCORE: 30523 Bonus ------- High Alert Combat Kills 2287 Follower Combat Kills 2544 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -4278 Cogmind --------- Core Integrity 203/1600 Matter 279/300 Energy 697/700 System Corruption 3% Temperature Cool (11) Movement Walking (200) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor > --- PROPULSION (8) --- Myomer Leg > --- UTILITY (12) ----- Advanced Power Amplifier 2N-1CE's Frost Array Energy Well Advanced Targeting Computer Quantum Capacitor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Transdimensional Reconstructor Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Melee Analysis Suite Reaction Control System Zionite Shade Carapace Zionite Shade Armor Medium Regenerative Plating Medium Regenerative Plating Advanced Shield Generator > --- WEAPON ----------- Nanosword Nanosword Nanosword > --- INVENTORY -------- Light Particle Reactor Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Advanced Energy Well Transdimensional Reconstructor Subatomic Replicator Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Multirail Heavy Rocket Launcher Point Singularity Launcher [Rating: 206] Favorites ----------- Power Micro Fission Core Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Combat Airjet Treads Light Treads Leg Potential Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Nanosword Energy Gun 01-MTF's Shockpuncher Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Nanosword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . . . 2 . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . . Utility 10 | . . . . . 2 . 1 . . . . 1 . . . . 2 . . . . . . . 1 . 1 . 2 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 475 | 6 12 1 3 11 14 37 28 11 6 3 15 19 7 7 . 9 33 14 14 24 . 5 7 4 17 32 37 31 68 Power 38 | 1 2 . 1 1 . 5 1 . . . . . . . . . 3 . 1 1 . . 2 . . 1 3 4 12 Engine 8 | 1 2 . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . 1 . . . . . . . . . 2 . 1 1 . . 1 . . . . . 1 Reactor 23 | . . . . . . 2 . . . . . . . . . . 1 . . . . . 1 . . 1 3 4 11 Propulsion 102 | 2 2 . 1 2 6 13 4 . . . . 2 . . . . 8 1 1 7 . 1 3 . 6 2 14 9 18 Treads 10 | 2 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 Leg 24 | . . . . 2 6 6 . . . . . . . . . . 1 . . . . . 1 . . . . . 8 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 68 | . . . . . . 6 4 . . . . 2 . . . . 7 1 1 7 . 1 2 . 6 2 14 9 6 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 203 | 1 3 . . 4 8 8 16 5 4 1 8 7 1 3 . 3 15 8 4 13 . 2 2 . 6 17 19 16 29 Device 119 | . 1 . . . 2 . 9 2 3 . 4 4 . 2 . 2 7 6 3 10 . 1 1 . 3 12 17 14 16 Storage 9 | 1 1 . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 2 . 2 Processor 17 | . . . . . . 1 1 . . . . 1 . 1 . . 3 1 1 2 . . . . 1 . . . 5 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 57 | . 1 . . 4 5 6 6 3 1 1 4 2 1 . . 1 4 1 . 1 . 1 1 . 2 5 . 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 132 | 2 5 1 1 4 . 11 7 6 2 2 7 10 6 4 . 6 7 5 8 3 . 2 . 4 5 12 1 2 9 Energy Gun 10 | 1 . . . . . . . 2 . . 1 . 1 . . 1 . 2 1 . . . . . . 1 . . . Energy Cannon 10 | . . . . . . . . . . . . . . 2 . . 2 . . . . . . 2 . 2 . . 2 Ballistic Gun 12 | 1 4 1 . 2 . . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 Ballistic Cannon 7 | . 1 . 1 . . . . . . . . . . . . . . 1 2 . . 1 . . . 1 . . . Launcher 14 | . . . . . . 2 1 2 1 . 2 1 . . . 2 . . . . . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Slashing Weapon 58 | . . . . 2 . 9 4 2 1 2 4 6 2 2 . 3 1 1 3 1 . 1 . 2 2 6 1 1 2 Piercing Weapon 6 | . . . . . . . . . . . . . 1 . . . 2 . 1 . . . . . 2 . . . . Special Melee Weapon 13 | . . . . . . . 2 . . . . 3 1 . . . . 1 1 2 . . . . . 1 . 1 1 Unidentified Prototypes 28 | . . . . . . 5 2 . . . . . . . . . 7 . . . . . 4 . 1 4 1 2 2 Parts Lost 91 | . 1 . . 1 4 3 . . . . . . 1 . . . 10 1 1 2 . 1 . . . . 4 10 52 Power 10 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 7 Propulsion 30 | . . . . . 2 2 . . . . . . . . . . 2 . 1 . . 1 . . . . 2 3 17 Utility 40 | . . . . 1 2 1 . . . . . . . . . . 6 1 . 2 . . . . . . 1 6 20 Weapon 11 | . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . 8 Highest Loss Streak 22 | . 1 . . 1 3 3 . . . . . . 1 . . . 7 1 1 1 . 1 . . . . 1 5 22 Average Slot Usage (%) 93 | . 97 100 100 97 84 90 100 100 100 100 99 99 100 100 100 100 92 93 92 92 94 94 89 89 91 87 84 81 72 Engine 3 | . 14 14 14 14 9 8 5 . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 7 7 7 7 6 6 6 6 6 4 . 4 10 10 10 9 10 9 6 2 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . 1 6 7 6 Treads 4 | . 27 28 28 23 . 2 . . . . . . . . . . . . . . . . . . . . . . 3 Leg 4 | . . . . 4 36 32 . . . . . . . . . . . . . . . . . . . . . . 3 Hover 20 | . . . . . . 1 38 38 38 38 38 33 33 33 33 33 26 23 23 25 26 26 26 26 25 21 22 26 9 Device 12 | . 6 . . . 4 . 16 22 22 23 10 15 20 20 13 19 9 14 15 17 21 20 16 15 17 16 16 16 20 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 8 | . . . . . . 7 11 7 7 7 7 6 6 6 13 13 21 13 11 9 10 10 10 10 12 13 6 4 7 Protection 8 | . 6 14 14 14 17 19 2 . . . 11 9 6 6 6 . 5 10 11 7 5 5 5 5 5 6 11 6 4 Ballistic Gun 2 | . 21 26 19 18 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 2 7 5 3 . . . . . . . . . Slashing Weapon 8 | . . . . 2 9 9 14 14 14 15 14 19 16 12 13 10 6 2 2 6 10 8 10 9 6 8 12 12 8 Piercing Weapon 1 | . . . . . . . . . . . . . 2 6 6 6 4 . 4 5 5 5 5 5 6 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 11 33 33 34 39 42 44 42 47 47 44 51 49 50 45 41 48 53 53 53 51 44 51 44 49 54 70 94 94 100 Greatest Support 180 | 40 40 40 40 40 88 90 51 51 51 51 51 57 57 57 57 57 60 55 54 62 62 62 54 63 76 75 111 111 180 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 11 14 14 14 14 14 14 14 15 14 14 14 14 13 14 14 14 14 14 13 15 14 14 15 14 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 15 14 15 15 15 15 15 15 14 14 14 15 15 15 15 15 15 14 15 15 15 15 15 11 2 Class Distribution -------------------- 41% | Mutant 28% | Scavenger-Mutant 6% | Scavenger-Ninja 4% | Gladiator 4% | Messiah-Mutant 3% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gladiator | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Machinist-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Assassin | -4/Zhirov Scavenger-Ninja | -3/Proximity Caves Scavenger-Ninja | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Ninja | -2/Research Scavenger-Ninja | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 6317 | 187 373 308 107 271 132 378 293 165 70 20 199 203 32 141 . 142 265 386 217 130 43 408 68 16 175 357 297 397 537 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13714 | . 552 259 . 84 926 1124 769 198 48 . 169 443 80 50 . 84 894 327 441 385 . 388 315 . 624 624 1356 1664 1910 Parts 639 | . 35 13 . 4 44 59 41 6 3 . 6 36 2 1 . 3 50 4 15 25 . 14 1 . 29 32 62 60 94 Haulers Intercepted 17 | . 1 . . . 3 6 2 . . . . . . . . . 2 . . . . . . . . . 2 1 . Recyclers Shooed 5 | . 1 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . 3 6 . 17 . 2 . . 11 . 5 12 . . 12 1 . . . . . . Prevented 15 | . . . . . . . . 2 . . 2 . 2 1 . 2 . 2 4 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 195 | . 14 5 . 7 14 13 15 5 1 . 4 11 . . . 2 10 6 4 7 . 5 . . 8 8 13 20 23 Melee 129 | . . . . 1 14 12 9 . 1 . . 5 . . . . 10 4 1 6 . 2 . . 8 8 13 19 16 Guns 25 | . 14 5 . 4 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Cannons 15 | . . . . 2 . . . . . . . . . . . . . 2 2 . . 3 . . . . . . 6 AOE 22 | . . . . . . 1 6 3 . . 4 6 . . . 2 . . . . . . . . . . . . . Classes Destroyed 22 | . 6 . . 2 3 1 1 . . . . 1 . . . 1 . 1 1 . . 1 . . 1 1 1 . 1 Worker 11 | . . . . 1 1 1 1 . . . . 2 . . . . 1 . . . . . . . 2 . . . 2 Builder 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . 2 Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 1 . . . 3 6 2 . . . . . . . . . 2 . . . . . . . . . 2 1 . Recycler 7 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . 2 1 . . 1 Minesweeper 3 | . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . Operator 9 | . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 4 1 Watcher 19 | . . . . . . 2 2 . . . . 2 . . . . 2 . . 2 . . . . 1 1 2 3 2 Swarmer 56 | . 6 3 . 1 . 3 4 3 1 . 4 8 . . . . 1 3 . 2 . 2 . . 4 4 . 4 3 Cutter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 3 Grunt 45 | . 8 2 . 1 5 4 10 1 . . . 1 . . . 2 . 2 . . . . . . . 1 1 4 3 Brawler 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Duelist 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 19 | . . . . . 5 5 . 1 . . . 2 . . . . 1 . . 1 . 1 . . . . 2 . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 19 | . . . . . 3 1 . . . . . . . . . . 5 . . . . . . . . . 4 2 4 Programmer 34 | . . . . . . . 1 . . . . . . . . . 3 . 2 4 . 2 . . . 3 5 10 4 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | . 4 3 . 2 4 3 6 2 1 . 3 6 . . . 2 4 3 2 4 . 2 . . 5 6 4 9 4 Combat Bots Only 9 | . 4 3 . 2 3 3 6 2 1 . 3 6 . . . 2 4 3 2 4 . 2 . . 4 4 4 9 4 Max Kills in Single Turn 6 | . 1 1 . 2 1 1 6 2 1 . 3 5 . 1 . 2 1 1 1 1 . 1 . . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . 1 6 2 . . 3 5 . . . 2 . . . . . . . . . . . . . Melee 2 | . . . . 1 1 1 1 . 1 . . 1 . . . . 1 1 1 1 . 1 . . 1 1 1 1 2 Uniques/NPCs Destroyed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) 01-MTF (-8/Storage) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Damage Taken 22302 | . 682 118 . 538 1170 1062 171 108 43 . 152 301 272 45 . 60 1645 179 70 531 . 64 . . 408 359 2262 1893 10169 Core 2902 | . 124 17 . 32 128 173 43 12 . . . 66 . . . 17 286 17 24 43 . . . . 51 60 200 212 1397 Absorbed by Shields 756 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 313 263 Reduced by Siege Mode 210 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210 Core Remaining (%) 69 | 100 . . . 30 . 45 . . . . 92 . . . . 90 . . 67 . . . . 96 . 91 . 71 12 Volleys Fired 295 | . 66 23 . 22 . 1 1 9 . . 5 2 10 4 . 7 3 32 16 . . 37 . 2 . 8 . . 47 Largest 2 | . 2 2 . 2 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . . 1 . 1 . 1 . . 1 Hottest 120 | . 60 43 . 58 . 36 36 50 . . 50 36 50 90 . 50 90 61 61 . . 61 . 90 . 90 . . 120 Shots Fired 404 | . 132 46 . 44 . 1 1 9 . . 5 2 10 4 . 7 3 32 16 . . 36 . 2 . 8 . . 46 Gun 234 | . 132 46 . 25 . . . 4 . . 2 . 10 . . 3 . 5 7 . . . . . . . . . . Cannon 150 | . . . . 19 . . . . . . . . . 4 . . 3 27 9 . . 36 . 2 . 8 . . 42 Launcher 20 | . . . . . . 1 1 5 . . 3 2 . . . 4 . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 251 | . 81 46 . 44 . . . . . . . . 7 . . . . 27 9 . . 36 . . . 1 . . . Thermal 102 | . 51 . . . . . . . . . . . . 4 . . 3 . . . . . . 2 . 7 . . 35 Explosive 20 | . . . . . . 1 1 5 . . 3 2 . . . 4 . . . . . . . . . . . . 4 Electromagnetic 31 | . . . . . . . . 4 . . 2 . 3 . . 3 . 5 7 . . . . . . . . . 7 Robot Hit Streak 13 | . 10 13 . 3 . 4 . 2 . . 2 . 2 . . 4 . 6 12 . . 6 . . . 1 . . 13 Robot Miss Streak 4 | . 3 4 . 3 . . . 1 . . 1 1 2 . . 3 . 3 2 . . 2 . . . . . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Shots Hit Robots 857 | . 89 30 . 23 53 66 37 8 3 . 6 30 11 4 . 3 45 28 20 25 . 32 11 . 22 35 81 94 101 Core Hits 373 | . 30 12 . 10 17 26 23 8 3 . 9 22 3 . . 6 19 10 12 9 . 7 3 . 16 14 28 35 51 Critical Kills 9 | . . . . . . . . . . . . . . . . . . 2 3 . . 3 . . . 1 . . . Critical Parts Destroyed 10 | . 1 . . . . . . . . . . . 1 . . . . 5 1 . . 2 . . . . . . . Critical Strikes 55 | . 1 . . . 4 7 1 . . . . . 2 . . . 4 9 4 1 . 6 . . 1 4 2 4 5 Destroy 20 | . 1 . . . . . . . . . . . 1 . . . . 8 4 . . 5 . . . 1 . . . Corrupt 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Sever 29 | . . . . . 4 7 1 . . . . . . . . . 4 . . 1 . . . . . 1 2 4 5 Puncture 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . . . Melee Attacks 1050 | . . . . 1 68 77 78 15 16 . 6 45 7 13 . 6 75 19 8 58 2 16 11 16 49 71 125 137 131 Impact 19 | . . . . . . . . . . . . . . . . . 3 8 1 7 . . . . . . . . . Slashing 936 | . . . . 1 68 77 78 15 16 . 6 39 4 12 . 6 63 10 5 41 1 10 7 5 21 60 124 137 130 Piercing 82 | . . . . . . . . . . . . . . 1 . . 9 . . 10 1 6 4 11 28 11 1 . . Sneak Attacks 92 | . . . . . 5 16 6 . . . . 15 . 4 . . 5 . 3 1 . 3 . . 8 9 8 3 6 Combat Hostiles 13 | . . . . . . 1 1 . . . . 3 . . . . 1 . 1 . . . . . . 4 1 1 . Follow-up Attacks 120 | . . . . . . 1 7 1 . . . 8 . 2 . . 9 1 . 9 . 1 2 . 6 5 22 24 22 Damage Inflicted 46949 | . 1112 433 . 408 3220 4916 2608 664 297 . 766 2225 154 309 . 442 2217 637 502 1028 . 648 1213 . 1628 3064 5998 6054 6406 Guns 2321 | . 1079 429 . 219 . . . 101 . . 44 . 57 . . 86 . 120 186 . . . . . . . . . . Cannons 2121 | . . . . 174 . . . . . . . . . . . . . 186 78 . . 135 . . . 17 . . 1531 Explosions 3035 | . . . . . . 61 806 322 . . 311 704 . . . 319 . . 47 . . . . . . . . . 465 Melee 39350 | . . . . . 3220 4855 1802 241 297 . 411 1521 97 309 . 37 2217 331 191 1028 . 513 1213 . 1628 3047 5930 6052 4410 Ramming 122 | . 33 4 . 15 . . . . . . . . . . . . . . . . . . . . . . 68 2 . Kinetic 1931 | . 686 429 . 393 . . . . . . . . 7 . . . . 186 78 . . 135 . . . 17 . . . Thermal 2777 | . 393 . . . . . 789 . . . . 348 . . . . . . 47 . . . . . . . . . 1200 Explosive 1851 | . . . . . . 61 17 322 . . 311 356 . . . 319 . . . . . . . . . . . . 465 Electromagnetic 918 | . . . . . . . . 101 . . 44 . 50 . . 86 . 120 186 . . . . . . . . . 331 Impact 174 | . . . . . . . . . . . . . . . . . . 71 . 103 . . . . . . . . . Slashing 36849 | . . . . . 3220 4855 1802 241 297 . 411 1521 97 309 . 37 2153 260 191 827 . 411 862 . 444 2581 5868 6052 4410 Piercing 2327 | . . . . . . . . . . . . . . . . . 64 . . 98 . 102 351 . 1184 466 62 . . Highest Corruption 17 | . . . . . . . 1 1 1 1 . . 1 1 . . 7 . . 3 3 3 3 3 . . 11 17 3 Average Corruption 2 | . . . . . . . 1 1 1 1 . . 1 1 . . 1 . . 2 3 3 3 3 . . 5 9 1 Corruption Purged 36 | . . . . . . . . . . . . . . 1 . . 10 . . . . . . . . . 2 23 . Effects 92 | . . . . . . . 4 2 1 1 . . 1 . . . 7 . . 3 6 5 4 6 . . 13 31 8 Message Errors 36 | . . . . . . . 2 1 1 . . . 1 . . . 4 . . 2 1 1 2 3 . . 4 9 5 Matter Fused 12 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 3 6 . Heat Flow Errors 11 | . . . . . . . . . . . . . . . . . 1 . . 1 1 . 1 1 . . 1 5 . Energy Discharges 8 | . . . . . . . 2 . . 1 . . . . . . . . . . 1 . . . . . . 3 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . Data Loss (minor) 18 | . . . . . . . . 1 . . . . . . . . 1 . . . 1 3 . 2 . . 4 5 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5922 | . . . . . 341 607 157 26 . . 158 313 . 117 . . 222 105 2 75 . 115 314 . 415 577 911 820 647 Projectiles 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 Explosions 128 | . . . . . . . 35 25 . . . 66 . . . . . . 2 . . . . . . . . . . Melee 5667 | . . . . . 341 607 122 1 . . 158 247 . 117 . . 222 105 . 75 . 115 314 . 415 577 911 820 520 Knockbacks 7 | . . . . 3 . . . . . . . . . . . . . . . 1 . 3 . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 5 | . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 95 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . 34 1 52 Shots 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Rammed 17 | . 10 2 . 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Targets Rammed 18 | . 10 2 . 4 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 263 | . 63 13 . 158 . 11 7 80 . . 56 4 8 114 . . 263 241 . 94 187 . 246 196 . . 53 166 . Average Temperature 58 | . 35 4 . 61 . 7 7 42 . . 18 2 4 48 . . 72 68 . 70 95 . 104 72 . . 53 79 . Received Heat Transfer 2208 | . 261 39 . 118 126 423 126 24 . . 24 60 12 . . 18 63 18 . 18 . . . . . 12 54 29 783 Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Longest Duration 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Robots Corrupted 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 17 | . . . . . . . . . . . . . . . . 2 3 4 1 3 . . . . . . . . 4 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 5 4 Heat Transferred 2481 | . 875 . . . . . 600 . . . . 200 . . . . . . 50 . . . . . . . . . 756 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 1382 | . 267 120 . 46 324 315 1131 . . . . 883 . . . . 1120 . . 222 . . . . 278 385 696 921 1382 Initial 487 | . . 11 . . 15 9 129 . . . . 177 . . . . 53 . . 36 . . . . . 156 216 391 487 Average 376 | . 76 58 . 19 132 123 712 . . . . 604 . . . . 652 . . 88 . . . . 75 251 409 641 963 Maximum Alert Level 4 | . 1 . . . 1 1 4 . . . . 3 . . . . 4 . . 1 . . . . 1 1 2 3 4 Low Security (%) 45 | 100 85 100 . 100 81 76 6 . . . . 9 . . . . 18 . . 94 . . . . 87 23 . . . Level 1 15 | . 14 . . . 18 23 . . . . . . . . . . 9 . . 5 . . . . 12 76 55 9 . Level 2 16 | . . . . . . . 42 . . . . 51 . . . . 18 . . . . . . . . . 44 53 12 Level 3 18 | . . . . . . . 42 . . . . 38 . . . . 52 . . . . . . . . . . 37 54 Level 4 3 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . 32 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 4 . . 2 2 2 11 . . . . 7 . . . . 5 . . 5 . . . . 2 1 8 4 13 Investigation 26 | . 3 . . 1 2 1 5 . . . . 3 . . . . 1 . . 2 . . . . . . 4 1 3 Extermination 12 | . . . . . . . 2 . . . . . . . . . 1 . . 2 . . . . . 1 2 2 2 Reinforcement 20 | . 1 . . 1 . 1 3 . . . . 1 . . . . 3 . . 1 . . . . 2 . 2 . 5 Assault 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 3 Garrison 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . Active Scanning Responses 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 12 | . 3 . . . 2 1 2 . 1 . . . . . . . 1 . . . . . . . . . . . 2 Communications Jammed 42 | . . . . . . . . . . . . 1 . . . . 1 . . 13 . . . . . 20 7 . . Distress Signals 35 | . . . . . . . . . . . . 1 . . . . 1 . . 13 . . . . . 20 . . . Times Spotted 461 | . 28 5 . 23 22 28 37 7 1 . 6 33 8 3 . 11 32 9 7 19 . 2 . . 13 15 33 43 76 Peak Tracking Total 18 | . 7 3 . 18 4 4 4 3 1 . 3 8 3 3 . 4 7 5 5 5 . 2 . . 4 3 10 9 14 Tactical Retreats 48 | . 2 . . 4 1 1 4 2 . . 1 1 4 . . 1 6 4 1 2 . 1 . . 1 1 4 3 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 10 | . 1 . . . . 1 1 . . . . . . . . . 4 . . 2 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 140 | . . . . . . . 110 . . . . 7 . . . . . . . 5 . . . . . 13 . 5 . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 14 | . . . . . . . 9 . . . . 2 . . . . . . . 1 . . . . . 1 . 1 . Reused 18 | . . . . . . . 1 . . . . 3 3 1 . . 1 2 3 2 . . . . . 1 . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 49 | . . . . . . . . . . . . 9 7 2 . 1 1 19 8 2 . . . . . . . . . Triggered 22 | . . . . . . . 1 1 3 . . 3 1 2 . . 2 2 3 2 . . . . . 1 . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 32 | . . . . . . 2 13 . . . . 1 . . . . . . 1 . . 1 . . . 8 . 5 1 Max in Single Turn 11 | . . . . . . 1 11 . . . . 1 . . . . . . 1 . . 1 . . . 1 . 1 1 Garrison Access 6 | . . . . . 1 1 2 . . . . 2 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 92 | . 8 1 2 2 8 15 20 . 1 1 . 3 1 . 3 . 3 1 . 3 . 1 4 . 3 3 2 4 3 Terminals 32 | . 6 1 . . 5 10 9 . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 3 . . . . 1 . . . . 2 . . 1 . . . . 1 1 . . . Repair Stations 12 | . 1 . . . 1 2 1 . . . . . . . . . . . . 1 . . . . 1 2 . 2 1 Recycling Units 11 | . 1 . . . . 2 3 . . . . . . . . . 1 . . 1 . . . . 1 . . . 2 Scanalyzers 4 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 9 | . . . . . 1 1 2 . . . . 2 . . . . . . . . . . . . . . 2 1 . Total Hacks 262 | . 25 2 2 2 35 38 52 . 1 4 . 7 1 . 23 . 8 1 . 8 . 8 17 . 7 5 4 9 3 Successful 163 | . 16 1 2 2 24 21 19 . 1 4 . 5 1 . 23 . 5 1 . 5 . 8 17 . 5 2 . 1 . Failed 98 | . 9 1 . . 10 17 33 . . . . 2 . . . . 3 . . 3 . . . . 2 3 4 8 3 Catastrophic 14 | . 1 1 . . 2 2 4 . . . . 1 . . . . . . . . . . . . . . . 2 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 198 | . 19 2 1 . 11 13 20 . . . . 27 . . . . 9 . . 11 . . . . 8 26 14 27 10 Terminals 86 | . 21 2 . . 18 23 21 . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 27 | . . . . . . . 8 . . . . 4 . . . . 5 . . 3 . . . . 4 3 . . . Repair Stations 31 | . 2 . . . 3 10 3 . . . . . . . . . . . . 3 . . . . 2 2 . 5 1 Recycling Units 22 | . 2 . . . . 4 8 . . . . . . . . . 3 . . 2 . . . . 1 . . . 2 Scanalyzers 20 | . . . . . 13 . 5 . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access 18 | . . . . . 1 1 7 . . . . 3 . . . . . . . . . . . . . . 4 2 . Terminal Hacks 88 | . 10 1 2 2 6 8 4 . 1 4 . . 1 . 23 . . 1 . . . 8 17 . . . . . . Record 21 | . . . 1 . . . . . . . . . 1 . 6 . . . . . . 8 5 . . . . . . Part Schematic 16 | . 1 . . . . . . . . 4 . . . . 7 . . . . . . . 4 . . . . . . Robot Schematic 8 | . . 1 . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . 2 . . . . . . . . . . . . . 3 . . . . . . . 4 . . . . . . Open Door 5 | . . . . 2 . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . 2 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . 4 . . . . 2 . . . . 2 . . 2 . . . . 2 2 . . . Load Schematic 7 | . . . . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . 1 1 . . . Build 7 | . . . . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . 1 1 . . . Repair Station Hacks 19 | . 2 . . . 2 8 2 . . . . . . . . . . . . 2 . . . . 2 . . 1 . Scan Component 10 | . 1 . . . 1 4 1 . . . . . . . . . . . . 1 . . . . 1 . . 1 . Repair 9 | . 1 . . . 1 4 1 . . . . . . . . . . . . 1 . . . . 1 . . . . Recycling Unit Hacks 7 | . 1 . . . . 2 2 . . . . . . . . . 1 . . 1 . . . . . . . . . Retrieve Components 7 | . 1 . . . . 2 2 . . . . . . . . . 1 . . 1 . . . . . . . . . Scanalyzer 15 | . . . . . 13 . 2 . . . . . . . . . . . . . . . . . . . . . . Insert Component 7 | . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 8 | . . . . . 7 . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 3 . . . 2 2 5 . . . . 2 . . . . 2 . . . . . . . 1 . . . . Terminals 7 | . 2 . . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siphon 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Download 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Mask 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Jam 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 6 1 . . 7 12 17 . . . . 2 . . . . 3 . . 3 . . . . 2 3 2 4 3 Full Trace Events 12 | . 1 . . . 2 2 3 . . . . 1 . . . . . . . 2 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . 1 . . . . . . . . . . . . 7 . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 135 | . 1 . . . 5 . 1 . . 4 . 26 . . 7 . 1 . . . . . 4 . . 38 16 32 . Parts Built 10 | . . . . . . . 4 . . . . 2 . . . . 1 . . 1 . . . . 1 1 . . . Matter 1994 | . . . . . . . 316 . . . . 142 . . . . 384 . . 384 . . . . 384 384 . . . Time 736 | . . . . . . . 131 . . . . 95 . . . . 102 . . 102 . . . . 204 102 . . . Total Part Build Rating 60 | . . . . . . . 18 . . . . 10 . . . . 8 . . 8 . . . . 8 8 . . . Parts Repaired 9 | . 1 . . . 1 4 1 . . . . . . . . . . . . 1 . . . . 1 . . . . Time 391 | . 13 . . . 44 164 89 . . . . . . . . . . . . 25 . . . . 56 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 39 | . 10 . . . . 10 12 . . . . . . . . . 6 . . 1 . . . . . . . . . Parts Scanalyzed 6 | . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 parse_system 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 11 | . . . 4 . . . . . . . 1 1 1 . . . . 2 2 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 52 | . . 1 4 . . 12 1 . . 11 1 4 1 . . 1 3 2 2 5 . . . . . . . . 4 Largest Group 11 | . . 1 4 4 . 10 8 . . 11 11 8 1 . . 1 3 2 2 5 . . . . . . . . 3 Highest-Rated Group 318 | . . 31 58 58 . 254 141 . . 318 318 270 28 . . 95 210 73 50 167 . . . . . . . . 271 Highest-Rated Ally 269 | . . 31 21 21 . 100 29 . . 39 39 85 28 . . 95 95 49 25 39 . . . . . . . . 269 Zionite Dispatches 9 | . . . . . . . . . . . . 2 . . . . 1 . . 3 . . . . . . . . 3 Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 33 | . . . . . . 2 4 . . . . 1 4 . . . . 12 4 5 . . . . . . . . 1 STAY 12 | . . . . . . 1 2 . . . . . 1 . . . . 4 2 2 . . . . . . . . . ROAM 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . FOLLOW 13 | . . . . . . 1 2 . . . . . 2 . . . . 5 2 1 . . . . . . . . . DROP 6 | . . . . . . . . . . . . 1 1 . . . . 1 . 2 . . . . . . . . 1 Ally Attacks 320 | . . 4 . 15 . 32 62 . . . 79 21 . . . 22 32 5 . 7 . . . . . . . . 41 Total Damage 10085 | . . 42 . 220 . 462 753 . . . 1333 1384 . . . 792 621 166 . 140 . . . . . . . . 4172 Kills 70 | . . . . 3 . 7 6 . . . 12 11 . . . 7 4 . . 1 . . . . . . . . 19 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 9 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 20 | . . . . 2 . . . 2 1 1 2 . 2 2 . . . 2 2 . 2 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . . . 5 . . . . 1 . . 1 . . . . 1 8 2 7 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Component Schematics 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 . Prototype Schematics 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 2 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Active Terminals 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 22867 | 83 1278 366 770 763 1059 1950 1620 465 422 591 610 859 534 623 44 419 1072 1888 1491 814 294 510 124 248 362 657 881 921 1149 Spaces Moved 24020 | 47 598 181 436 284 520 1242 2485 849 721 834 771 929 761 868 76 491 1063 2099 1657 841 720 877 154 397 422 832 1046 1084 735 Core 7 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Treads 1577 | 43 598 181 436 205 . . . . . . . . . . . . . . . . . . . . . . . . 114 Legs 1909 | . . . . 79 520 1170 . . . . . . . . . . . . . . . . . . . . . . 140 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20527 | . . . . . . 72 2485 849 721 834 771 929 761 868 76 491 1063 2099 1657 841 720 877 154 397 422 832 1046 1084 478 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 160 160 160 140 105 53 46 46 46 46 46 46 58 58 58 58 48 43 43 40 40 40 48 40 35 42 33 33 40 Average Speed 59 | 150 160 160 160 154 119 97 46 46 46 46 46 48 58 58 58 58 59 45 46 40 40 42 48 43 36 43 40 40 82 Slowest Speed 200 | 160 160 160 160 160 130 105 46 46 46 46 46 58 58 58 58 58 138 48 105 48 40 48 48 48 45 45 97 101 200 Overloaded Moves 60 | . . . . . . 9 . . . . . . . . . . . . . . . . . . 10 . 17 24 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 61 | 4 86 39 88 50 33 91 52 89 93 87 88 22 81 97 68 57 19 93 93 14 86 78 60 63 10 68 39 71 20 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 15 | . 1 . 1 . . . . 1 1 2 1 . 1 . 1 . . . 2 . 1 . 3 . . . . . . Known Exits Taken 23 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Scrap Searched 41 | . . 2 . 1 . . . 3 3 4 5 . 4 3 . 1 . 4 4 . 3 2 . 2 . . . . . Spaces Dug 221 | . . . . 1 4 1 11 25 10 . 12 4 1 10 . 3 20 2 2 15 . 2 . 15 10 16 19 8 30 Terrain Destroyed 331 | . . . . 1 4 6 18 44 10 . 32 23 2 10 . 30 20 2 6 15 . 2 . 15 10 16 19 8 38 Melee 173 | . . . . 1 4 1 11 9 10 . 1 4 1 6 . 3 17 2 2 15 . 2 . 13 10 9 19 8 25 Projectile 27 | . . . . . . . . . . . . . . 4 . . 3 . . . . . . 2 . 7 . . 11 AOE 130 | . . . . . . 5 7 35 . . 31 19 . . . 27 . . 4 . . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 31088 | 57 785 215 510 568 824 1841 2873 897 794 1041 1009 1307 837 970 75 609 1425 2981 2349 1251 723 953 189 445 579 1040 1388 1441 1112 Wait 4690 | . 64 5 1 228 206 442 159 13 53 201 178 293 39 78 . 91 217 724 630 321 3 25 10 29 89 83 179 198 131 Move 23992 | 46 597 180 435 283 519 1241 2484 848 720 833 770 928 760 867 75 490 1062 2098 1656 840 719 876 153 396 421 831 1046 1084 734 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 174 | 5 21 2 5 5 8 10 12 2 . 1 2 8 4 1 . 4 18 22 9 6 . . 1 . 3 3 8 4 10 Fast Attach 186 | 5 4 . . 3 6 19 6 . 1 1 1 3 . 1 . . 18 2 . 10 . . 6 . 13 10 15 13 49 Attach 77 | 1 4 . . 1 6 12 3 . . . 1 3 1 . . . 7 . 2 4 . 1 . . 2 1 4 8 16 Detach 55 | . 2 . . 3 2 11 2 . . . . 1 . 1 . . 5 1 1 3 . . 2 . 2 2 2 6 9 Swap 215 | . 4 1 3 7 2 6 19 11 5 2 13 13 6 6 . 9 8 12 12 10 . 4 2 4 2 21 18 11 4 Drop 239 | . 13 2 5 11 7 23 13 2 1 3 3 9 4 2 . 3 25 22 8 9 . . 6 . 12 11 20 10 15 Fire 295 | . 66 23 . 22 . 1 1 9 . . 5 2 10 4 . 7 3 32 16 . . 37 . 2 . 8 . . 47 Melee 831 | . . . . 1 68 76 64 12 14 . 5 31 6 8 . 4 59 15 7 40 1 10 9 14 35 57 96 102 97 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 10 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Rewire 127 | . . . 61 . . . . . . . 31 . . . . . . 34 . 1 . . . . . . . . . Trap 189 | . . . . . . . 110 . . . . 16 7 2 . 1 1 19 8 7 . . . . . 13 . 5 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 660 | -10/Materials | Discovered new exit (range 5) 811 | -10/Materials | Repaired Lgt. Treads 921 | -10/Materials | Discovered new exit (range 12) 1301 | -10/Materials | Discovered new exit (range 7) 1362 | -10/Materials | Entered Mines 1365 | -10/Mines | Received a Mining Laser from a helpful Derelict 1405 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1443 | -10/Mines | Destroyed YI-UF0 1520 | -10/Mines | Core integrity fell below 50% 1546 | -10/Mines | Discovered new exit (range 5) 1688 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1688 | -10/Mines | Discovered new exit (range 5) 1728 | -10/Mines | Entered Exiles 1728 | -10/Exiles | Found Exiles lab destroyed 1749 | -10/Exiles | Discovered new exit (range 15) 2147 | -10/Exiles | Learned location of Zion (-7) 2267 | -10/Exiles | Opened EX-Vault 2279 | -10/Exiles | Found Potential Leg 2282 | -10/Exiles | Found Potential Leg 2481 | -10/Exiles | Discovered new exit (range 10) 2493 | -10/Exiles | Build established: Commander-Mutant 2498 | -10/Exiles | Entered Mines 2498 | -9/Mines | Accompanied by 4 allies 2546 | -9/Mines | Assembled infested the area 2581 | -9/Mines | Learned Materials terminal intel 2748 | -9/Mines | Found the Drone Emporium 2758 | -9/Mines | Found Prototype Device 2797 | -9/Mines | Build established: Mutant 3057 | -9/Mines | Learned 4 Materials zone layouts 3132 | -9/Mines | Met a Derelict shopkeep closing up shop 3255 | -9/Mines | Discovered new exit (range 3) 3261 | -9/Mines | Entered Materials 3261 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3262 | -8/Materials | Identified exit to Factory 3263 | -8/Materials | Loaded intel: 12 terminal locations 3399 | -8/Materials | Discovered new exit (range 8) 3512 | -8/Materials | Identified Decoy Drone Bay 3558 | -8/Materials | Central database locked down 3863 | -8/Materials | Identified exit to Storage 4014 | -8/Materials | Lost 3 parts (1n2u) 4151 | -8/Materials | Repaired Lyr. Light Armor Plating 4320 | -8/Materials | Entered Storage 4384 | -8/Storage | Repaired Greatsword 4644 | -8/Storage | Lost 3 parts (2n1u) 4921 | -8/Storage | Build established: Gladiator 5647 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5704 | -8/Storage | Core integrity fell below 50% 5754 | -8/Storage | Met 01-MTF 5904 | -8/Storage | Discovered exit to Factory (range 12) 5954 | -8/Storage | Build established: Commander-Gladiator 5965 | -8/Storage | Repaired Imp. Weapon Shielding 6017 | -8/Storage | Repaired Cmb. Airjet 6050 | -8/Storage | Repaired Rnf. Ion Engine 6076 | -8/Storage | Destroyed 01-MTF 6079 | -8/Storage | Found 01-MTF's Shockpuncher 6270 | -8/Storage | Entered Factory 6270 | -7/Factory | Accompanied by 8 allies 6270 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6394 | -7/Factory | Garrison activated, responded to threat 6408 | -7/Factory | Fabricated Cmb. Airjet? 6491 | -7/Factory | Discovered new exit (range 3) 6491 | -7/Factory | Identified exit to Lower Caves 6714 | -7/Factory | Build established: Mutant 6788 | -7/Factory | Discovered new exit (range 15) 6933 | -7/Factory | Fabricated Mak. Sword? 7149 | -7/Factory | Identified exit to Factory 7696 | -7/Factory | Repaired Cld. Gravmag System 7890 | -7/Factory | Entered Lower Caves 8040 | -7/Lower Caves | Learned 4 Factory zone layouts 8153 | -7/Lower Caves | Encountered a Warlord checkpoint 8163 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8239 | -7/Lower Caves | Discovered new exit (range 15) 8245 | -7/Lower Caves | Identified exit to Lower Caves 8355 | -7/Lower Caves | Entered another Lower Caves area 8374 | -7/Lower Caves | Discovered exit to Factory (range 16) 8562 | -7/Lower Caves | Encountered a Warlord checkpoint 8652 | -7/Lower Caves | Discovered new exit (range 3) 8654 | -7/Lower Caves | Identified exit to Zion 8777 | -7/Lower Caves | Entered Zion 8798 | -7/Zion | Discovered new exit (range 16) 8832 | -7/Zion | System corruption cleaned by Quarantine Array 8861 | -7/Zion | Given A8's code to call for help 8878 | -7/Zion | Gained Derelict followers 8913 | -7/Zion | Learned location of Extension (-6) 8926 | -7/Zion | Gained Derelict followers 8952 | -7/Zion | Learned location of Data Miner (-6) 9084 | -7/Zion | Imprinted 9086 | -7/Zion | Declared Zion's savior 9166 | -7/Zion | Identified exit to Proximity Caves 9368 | -7/Zion | Entered Proximity Caves 9368 | -6/Proximity Caves | Accompanied by 11 allies 9442 | -6/Proximity Caves | Spotted B-75 Beast 9551 | -6/Proximity Caves | Allies destroyed B-75 Beast 9759 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9851 | -6/Proximity Caves | Learned location of 1 exit from Factory 9978 | -6/Proximity Caves | Entered Factory 9978 | -6/Factory | Accompanied by 8 allies 9978 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9979 | -6/Factory | Identified exit to Lower Caves 10057 | -6/Factory | Garrison activated, responded to threat 10121 | -6/Factory | Discovered new exit (range 6) 10124 | -6/Factory | Identified exit to Factory 10232 | -6/Factory | Retrieved Zion intel report: Active Terminals 10236 | -6/Factory | Discovered exit to Lower Caves (range 11) 10242 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10243 | -6/Factory | Zion Trap Resupply teleported in 10295 | -6/Factory | Build established: Derelict-Mutant 10328 | -6/Factory | First assault squad dispatched 10386 | -6/Factory | Retrieved Zion intel report: Component Schematics 10387 | -6/Factory | Zion Heavy squad teleported in 10579 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10651 | -6/Factory | Fabricated Cmb. Airjet (x2) 10762 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10837 | -6/Factory | Entered Lower Caves 10958 | -6/Lower Caves | Build established: Machinist-Mutant 10969 | -6/Lower Caves | Learned Factory emergency access door positions 11341 | -6/Lower Caves | Discovered new exit (range 5) 11344 | -6/Lower Caves | Identified exit to Lower Caves 11371 | -6/Lower Caves | Entered another Lower Caves area 11395 | -6/Lower Caves | Learned 12 Factory zone layouts 11410 | -6/Lower Caves | Discovered exit to Factory (range 5) 11463 | -6/Lower Caves | Build established: Mutant 11867 | -6/Lower Caves | Spotted B-75 Beast 11928 | -6/Lower Caves | Encountered a Warlord checkpoint 11930 | -6/Lower Caves | Discovered new exit (range 13) 11938 | -6/Lower Caves | Identified exit to Data Miner 11994 | -6/Lower Caves | Entered Data Miner 11994 | -6/Data Miner | Discovered new exit (range 6) 12006 | -6/Data Miner | Met Data Miner 12017 | -6/Data Miner | Learned location of Section 7 (-2) 12017 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12024 | -6/Data Miner | Received God Mode back door access code from Data Miner 12037 | -6/Data Miner | Identified exit to Proximity Caves 12038 | -6/Data Miner | Entered Proximity Caves 12169 | -5/Proximity Caves | Escorted by Enhanced Grunt 12341 | -5/Proximity Caves | Build established: Scavenger-Mutant 12378 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12457 | -5/Proximity Caves | Entered Factory 12457 | -5/Factory | Accompanied by 1 ally 12457 | -5/Factory | Evolved 2 slots: Utility x2 12458 | -5/Factory | Identified exit to Upper Caves 12719 | -5/Factory | Fabricated Exp. Sensor Array? 12761 | -5/Factory | Local fabrication network quarantined 12771 | -5/Factory | Discovered exit to Upper Caves (range 6) 12822 | -5/Factory | Incoming investigation squad redirected 12876 | -5/Factory | Lost 7 parts (2n3u2w) 13149 | -5/Factory | Retrieved Zion intel report: Trap Installations 13150 | -5/Factory | Zion Light squad teleported in 13263 | -5/Factory | Cargo convoy interrupted 13265 | -5/Factory | Found Prototype Protection 13265 | -5/Factory | Identified Zio. Weapon Casing 13305 | -5/Factory | Build established: Mutant 13529 | -5/Factory | Entered Upper Caves 13672 | -5/Upper Caves | Build established: Messiah-Mutant 13747 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14607 | -5/Upper Caves | Build established: Scavenger-Mutant 14754 | -5/Upper Caves | Discovered new exit (range 15) 15382 | -5/Upper Caves | Identified exit to Upper Caves 15417 | -5/Upper Caves | Entered another Upper Caves area 15417 | -5/Upper Caves | Accompanied by 1 ally 15418 | -5/Upper Caves | Identified exit to Warlord 15429 | -5/Upper Caves | Discovered new exit (range 5) 15436 | -5/Upper Caves | Identified exit to Factory 15910 | -5/Upper Caves | Encountered a Warlord checkpoint 16908 | -5/Upper Caves | Entered Factory 16908 | -4/Factory | Accompanied by 2 allies 16908 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16909 | -4/Factory | Identified exit to Armory 16917 | -4/Factory | Zion Fire squad teleported in 16922 | -4/Factory | Spotted B-86 Titan 17210 | -4/Factory | Incoming investigation squad redirected 17291 | -4/Factory | Fabricated Nanosword? 17427 | -4/Factory | Discovered new exit (range 11) 17470 | -4/Factory | Repaired Gravmag Array 17500 | -4/Factory | Retrieved Zion intel report: Branch Access 17500 | -4/Factory | Identified exit to Upper Caves 17501 | -4/Factory | Zion Infowar Resupply teleported in 17536 | -4/Factory | Zion Hacking Resupply teleported in 17722 | -4/Factory | Entered Upper Caves 17947 | -4/Upper Caves | Discovered new exit (range 7) 18015 | -4/Upper Caves | Identified exit to Upper Caves 18016 | -4/Upper Caves | Entered another Upper Caves area 18026 | -4/Upper Caves | Encountered a Warlord checkpoint 18026 | -4/Upper Caves | Discovered new exit (range 11) 18108 | -4/Upper Caves | Learned Research trap positions 18307 | -4/Upper Caves | Learned 8 Research zone layouts 18307 | -4/Upper Caves | Learned Armory trap positions 18307 | -4/Upper Caves | Learned Factory security intel 18307 | -4/Upper Caves | Learned Research garrison access intel 18307 | -4/Upper Caves | Learned Armory garrison access intel 18322 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 18327 | -4/Upper Caves | Discovered new exit (range 5) 18377 | -4/Upper Caves | Identified exit to Zhirov 18526 | -4/Upper Caves | Entered Zhirov 18526 | -4/Zhirov | Discovered new exit (range 3) 18546 | -4/Zhirov | Learned location of Quarantine (-2) 18546 | -4/Zhirov | Learned location of Testing (-3) 18546 | -4/Zhirov | Learned location of Command (-1) 18557 | -4/Zhirov | Found Alien Artifact 18557 | -4/Zhirov | Identified Integrated Reactor 18557 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18618 | -4/Zhirov | Found Alien Artifact 18639 | -4/Zhirov | Identified exit to Proximity Caves 18650 | -4/Zhirov | Entered Proximity Caves 18651 | -3/Proximity Caves | Identified exit to Research 18898 | -3/Proximity Caves | Entered Research 18898 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18899 | -3/Research | Identified exit to Testing 18901 | -3/Research | Loaded intel: 91 trap records 18902 | -3/Research | Loaded intel: 3 garrison access locations 18949 | -3/Research | Build established: Scavenger-Ninja 18968 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 18988 | -3/Research | Repaired Antigrav System? 19023 | -3/Research | Found Enh. Force Lance 19138 | -3/Research | Fabricated Nanosword? 19260 | -3/Research | Entered Testing 19339 | -3/Testing | Found Prototype Ballistic Gun 19339 | -3/Testing | Identified Hyp. Multirail 19362 | -3/Testing | Retrieved Zion intel report: Trap Installations 19387 | -3/Testing | Fabricated Nanosword? 19528 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19601 | -3/Testing | Spotted PG-Z2FF310WDG 19609 | -3/Testing | Retrieved Zion intel report: Active Terminals 19634 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 19636 | -3/Testing | Retrieved Zion intel report: Component Schematics 19643 | -3/Testing | Found Prototype Device 19661 | -3/Testing | Identified Exp. Thermal Shield 19745 | -3/Testing | Retrieved Zion intel report: Guard Positions 19787 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 19840 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 19844 | -3/Testing | Found Prototype Protection 19844 | -3/Testing | Identified Med. Regenerative Plating 19846 | -3/Testing | Found Med. Regenerative Plating 19850 | -3/Testing | Found Med. Regenerative Plating 19887 | -3/Testing | Build established: Scavenger-Mutant 19895 | -3/Testing | Discovered new exit (range 13) 19901 | -3/Testing | Identified exit to Research 19917 | -3/Testing | Entered Research 19917 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20441 | -2/Research | Spotted B-90 Cyclops 20461 | -2/Research | Crushed by falling debris 20489 | -2/Research | Found Active Sensor Suite 20507 | -2/Research | Discovered new exit (range 7) 20526 | -2/Research | Identified exit to Access 20573 | -2/Research | Spotted B-90 Cyclops 20604 | -2/Research | Retrieved Zion intel report: Active Terminals 20612 | -2/Research | Retrieved Zion intel report: Component Schematics 20717 | -2/Research | System corruption reached 10% 20745 | -2/Research | Incoming investigation squad redirected 20796 | -2/Research | Discovered new exit (range 4) 20798 | -2/Research | Entered Quarantine 20888 | -2/Quarantine | Cryocooling Duct disabled 20897 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 20903 | -2/Quarantine | Ambient heat levels rising (+20) 20903 | -2/Quarantine | Non-combat units ordered to evacuate 20906 | -2/Quarantine | Discovered exit to Access (range 16) 20917 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 21157 | -2/Quarantine | Lost 3 parts (1p1n1u) 21180 | -2/Quarantine | Destroyed 9 combat bots 21180 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 21183 | -2/Quarantine | Found Alien Artifact 21186 | -2/Quarantine | Identified Subatomic Replicator 21201 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 21333 | -2/Quarantine | First assault squad dispatched 21417 | -2/Quarantine | Incoming assault squad redirected 21422 | -2/Quarantine | Cryocooling Duct disabled 21429 | -2/Quarantine | Cryocooling Duct disabled 21430 | -2/Quarantine | Lost 5 parts (2n3u) 21432 | -2/Quarantine | Cryocooling Duct disabled 21437 | -2/Quarantine | Ambient heat levels rising (+20) 21437 | -2/Quarantine | Combat units ordered to evacuate 21438 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 21444 | -2/Quarantine | Ambient heat levels rising (+20) 21447 | -2/Quarantine | Ambient heat levels rising (+20) 21486 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 21507 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 21537 | -2/Quarantine | Quarantine Guard activated 21559 | -2/Quarantine | Spotted Quarantine Guard 21559 | -2/Quarantine | Spotted Quarantine Guard 21573 | -2/Quarantine | Spotted Quarantine Guard 21592 | -2/Quarantine | Spotted Quarantine Guard 21622 | -2/Quarantine | Spotted Quarantine Guard 21635 | -2/Quarantine | Spotted Quarantine Guard 21719 | -2/Quarantine | Entered Access 21719 | -1/Access | Evolved 2 slots: Utility x2 21788 | -1/Access | Retrieved Zion intel report: Branch Access 21788 | -1/Access | Identified exit to Command 21789 | -1/Access | Zion Experimental squad teleported in 21877 | -1/Access | Found Prototype Launcher 21877 | -1/Access | Identified Point Singularity Launcher 21964 | -1/Access | Found Zio. Shade Armor 21969 | -1/Access | First assault squad dispatched 21991 | -1/Access | Zion Zionite Resupply teleported in 21996 | -1/Access | Found Prototype Protection 21996 | -1/Access | Identified Zio. Shade Carapace 22048 | -1/Access | Spotted B-99 Colossus 22217 | -1/Access | Lost 10 parts (2p2n6u) 22234 | -1/Access | Zion Heavy squad teleported in 22350 | -1/Access | Found Active Sensor Suite 22396 | -1/Access | Incoming investigation squad redirected 22556 | -1/Access | Core integrity fell below 50% 22603 | -1/Access | Found Quantum Capacitor 22606 | -1/Access | Lost 22 parts (2p10n6u4w) 22819 | -1/Access | Door terminal overloaded 22855 | -1/Access | Discovered new exit (range 9) 22856 | -1/Access | Core integrity fell below 20% 22859 | -1/Access | Incoming assault squad redirected 22867 | -1/Access | Used Subatomic Replicator to replicate Hyp. Railgun 22868 | *** | Escaped! Last Messages --------------- 22860_ The Access Shell folds into the floor. 22861_ U-05 Engineer lays Concrete. 22862_ G-73 Enforcer knocked back. 22862_ Enh. Nova Cannon destroyed. 22862_ U-05 Engineer lays Concrete. 22863_ Adv. Heavy Siege Treads destroyed. 22863_ U-05 Engineer lays Concrete. 22863_ R-10 Processor collects Adv. Melee Analysis Suite. 22865_ Adv. Target Analyzer destroyed. 22865_ Myomer Leg destroyed. 22865_ Adv. Power Amplifier destroyed. 22865_ Knocked back. 22865_ G-73 Enforcer destroyed. 22866_ Critical hit (Burn: +37). 22866_ R-10 Processor collects Power Sword. 22867_ Dropped Hyp. Railgun. 22867_ U-05 Engineer lays Concrete. 22867_ Replicated Hyp. Railgun. 22867_ U-05 Engineer lays Concrete. 22868_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ?######## """ #????????????????????????????? | | ????????# """ #??????#?????????????????????? | | ?######## " ########?????????????????????? | | ?# #?????????????????????? | | ## #?????????????????????? | | ## #?????????????????????? | | #?????????????????????? | | ####################### #?????????????????????? | | ????????#???#??#????#?? #?????????????????????? | | ???????##??????????????? #?????????????????????? | | ######??#???????????????? ????????????????????? | | #??????????????????? ???????????????????? | | #??????#?#??????????? #??????????????????? | | #???????????????????? #??????????????????? | | #??#??????????????????? ????????????????????? | | #???????????????????????????????????????????? | | #?????????????#?????????????????????????????? | | #???????????????????????????????????????????? | | %!#???????????????????????????????????????????? | | ##"##"#???#??????????????????????????????????????? | | ##?##?#??????????#""""""""""#??????????????????? | | #????????????????# #??????????????????? | | #????????????????# #??????????????????? | | #????????????????# #??????????????????? | | #????????????????# "" #??????????????????? | | ##########???????# "@ #??????????????????? | | #???????# % [ #??????????????????? | | ] #???????# [ #??????????????????? | | #?#?????# #??????????????????? | | " #??????## ##?????????????????? | | """ ##??????# #?????????????????? | | """ #???????##""=i! ##?????????????????? | | " #?????#??#" %=ggg #??????????????????? | | #????????#"i g #??????????????????? | | #????????#TRHg g #??????????????????? | | ##?#????# "% gg R #??????????????????? | | "####### ##??????# "" %R u #??????????????????? | | #"##### #########" u ######### ??????? | | % % ""???????? | | %% "T???????? | | ############################ ??????? | | #### #####?????????????## ##???????????????????? | | ???# #? ""??????????????## ##??????????????????? | | ??## # "????????????#???##"#######????????????? | | ???# #? ?????????????????#" #????????????? | | ???# # ???????????#??????## ! [ #????????????? | | ???# %# ?????????#?????????# #????????????? | | ???# # ???????? ??????????## !#????????????? | | ???#% # ????????????????????# #????????????? | | ??## "###+##############??## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Energy Generation 79 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 60 EM Shielding 3 Armor Coverage 1075 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 71 Targeting Accuracy 8 Melee Accuracy 21 Target Analysis 8 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cmb. Airjet | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Mak. Sword | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Mni. Fusion Reactor | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Cld. VTOL Module | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Hpw. Electrolaser | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Drone Bay | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Nanosword | -5/Factory | Downloaded Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Lrn. Phase Cannon | -3/Testing | Z-intel Spectral Analyzer | -3/Testing | Z-intel Exp. Energy Well | -3/Testing | Z-intel Exp. System Shield | -3/Testing | Z-intel Cld. Plasma Rifle | -3/Testing | Z-intel Imp. Fusion Compressor | -3/Testing | Z-intel Energy Mantle | -3/Testing | Z-intel Prc. Phase Gun | -3/Testing | Z-intel Cld. Field Propulsion Drive | -3/Testing | Z-intel Exp. Transmission Jammer | -3/Testing | Z-intel Lrn. Tractor Beam | -3/Testing | Z-intel Imp. System Restoration Module | -3/Testing | Z-intel Adv. Force Field | -3/Testing | Z-intel Imp. Gyrokinetic Inverter | -3/Testing | Z-intel Hvy. Neutron Cannon | -3/Testing | Z-intel Adv. System Shield | -3/Testing | Z-intel Gamma Bomb Array | -3/Testing | Z-intel Stasis Canceller | -3/Testing | Z-intel Imp. Propulsion Shielding | -3/Testing | Z-intel ECM Suite | -3/Testing | Z-intel Antigrav System | -3/Testing | Z-intel Variable Charge Gun | -3/Testing | Z-intel Micro-nuke Launcher | -3/Testing | Z-intel Imp. Heavy Treads | -3/Testing | Z-intel Corruption Screen | -3/Testing | Z-intel Imp. Maneuvering Thrusters | -3/Testing | Z-intel Exp. Field Recycling Unit | -3/Testing | Z-intel Hvy. Dispersion Rifle | -3/Testing | Z-intel Exp. Shield Generator | -3/Testing | Z-intel Centrium Light Armor Plating | -3/Testing | Z-intel Cld. Phase Cannon | -3/Testing | Z-intel Cld. Antimatter Reactor | -3/Testing | Z-intel Cld. Phase Gun | -3/Testing | Z-intel Imp. Matter Compressor | -3/Testing | Z-intel Exp. Utility Shielding | -3/Testing | Z-intel Exp. Power Amplifier | -3/Testing | Z-intel Exp. Target Analyzer | -3/Testing | Z-intel Hvy. Proton Cannon | -3/Testing | Z-intel Adv. Field Recycling Unit | -2/Research | Z-intel Imp. Stasis Canceller | -2/Research | Z-intel Hcp. Storage Unit | -2/Research | Z-intel Adv. Thermal Shield | -2/Research | Z-intel System Guard | -2/Research | Z-intel HERF Cannon | -2/Research | Z-intel Imp. Particle Charger | -2/Research | Z-intel Quantum Rifle | -2/Research | Z-intel Field Propulsion Array | -2/Research | Z-intel Nova Cannon | -2/Research | Z-intel Biometal Heavy Treads | -2/Research | Z-intel Adv. Hacking Suite | -2/Research | Z-intel Adv. Sensor Array | -2/Research | Z-intel Force Field | -2/Research | Z-intel Hvy. Disruptor Cannon | -2/Research | Z-intel Power Maul | -2/Research | Z-intel Ionic Axe | -2/Quarantine | Z-intel Imp. KE Penetrator | -2/Quarantine | Z-intel Exp. Cooling System | -2/Quarantine | Z-intel Exp. Melee Analysis Suite | -2/Quarantine | Z-intel Centrium Medium Armor Plating | -2/Quarantine | Z-intel Exp. Q-thruster | -2/Quarantine | Z-intel Prc. Energy Filter | -2/Quarantine | Z-intel Ragnarok Missile Launcher | -2/Quarantine | Z-intel Exp. Matter Compressor | -2/Quarantine | Z-intel Exp. Thermal Defense Suite | -2/Quarantine | Z-intel Hvy. Wave Gun | -2/Quarantine | Z-intel Molecular Scythe | -2/Quarantine | Z-intel Exp. Actuator Array | -2/Quarantine | Z-intel Imp. Matter Neutralizer | -2/Quarantine | Z-intel Quantum Shading Machine | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Adv. Micro-nuke Launcher | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Prc. Matter Filter | -2/Quarantine | Z-intel Adv. Recalibrator | -2/Quarantine | Z-intel Adv. Component Analysis Suite | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Power Amplifier | -2/Quarantine | Z-intel Railgun | -2/Quarantine | Z-intel System Restoration Module | -2/Quarantine | Z-intel Imp. Antigrav System | -2/Quarantine | Z-intel Imp. Recalibrator | -2/Quarantine | Z-intel Matter Neutralizer | -2/Quarantine | Z-intel Adv. Shield Generator | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel System Shield | -2/Quarantine | Z-intel Imp. Terrain Scanner | -2/Quarantine | Z-intel Robot Schematics ------------------ O-16 Technician | -10/Mines | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free R-06 Scavenger | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel M-36 Artificer | -3/Testing | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Mak. Sword | x2 | -7/Factory Cmb. Airjet | x2 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Nanosword | x1 | -4/Factory Nanosword | x1 | -3/Research Nanosword | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingUtilityTendrils Manual? 0 Play Time 03:53:28 Cumulative 921.2 hours Start 2021.08.27 @ 13:58:08 End 2021.08.28 @ 09:52:57 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 637 Rogue 633 Adventurer 4 Explorer 0 Win Type 0 Total 99 Types 77/9/4/4/2/0/0/2/1 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2bf0b2b-58f0-4a46-8ba6-76b163e72a36