Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 00:51:02 Player: Olafz Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (77) 385 Value Destroyed (3308) 3308 Prototype IDs (28) 560 Alien Tech Used (3) 600 Bonus (10368) 10368 TOTAL SCORE: 23121 Bonus ------- High Alert Combat Kills 68 Met Data Miner 300 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1289/1600 Matter 196/300 Energy 10/240 System Corruption 0% Temperature Critical (516) Movement Flying (7) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (13) ----- Experimental Power Amplifier Large Storage Unit Advanced Weight Redist. System Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced ECM Suite Improved Reaction Control System Improved Hacking Suite Advanced Hacking Suite Advanced Corruption Screen > --- WEAPON (2) ------- Great Axe Lance > --- INVENTORY (15) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Experimental Thermal Shield Advanced Component Analysis Suite Portable AFG (98) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Impulse Thruster Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Reaction Control System Light Regenerative Plating Hacking Suite Advanced Hacking Suite Makeshift System Shield Improved System Restoration Module > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Micro Fission Core Experimental Power Amplifier Experimental Power Amplifier Advanced ECM Suite Experimental Thermal Shield Improved Hacking Suite System Shield Advanced Component Analysis Suite Advanced Corruption Screen Powered Hammer Katana Great Axe Lance Portable AFG [Rating: 160] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flightbrick Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Light Regenerative Plating Weapon Makeshift Sword Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . . 4 2 2 . . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . . 2 2 . . . . . . . 1 . 1 . . Utility 11 | . . . . 2 . 1 . . . . 2 2 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 143 | . 6 4 9 12 4 16 1 . . 1 8 2 11 11 9 14 35 Power 25 | . 1 . 2 2 . 2 . . . 1 3 . 1 2 1 2 8 Engine 5 | . 1 . 2 1 . . . . . . 1 . . . . . . Core 9 | . . . . 1 . 2 . . . 1 2 . 1 . . . 2 Reactor 11 | . . . . . . . . . . . . . . 2 1 2 6 Propulsion 28 | . . . 2 1 2 2 . . . . 1 . 3 3 1 3 10 Treads . | . . . . . . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 26 | . . . . 1 2 2 . . . . 1 . 3 3 1 3 10 Utility 61 | . 3 2 . 6 1 10 1 . . . 4 2 3 6 6 4 13 Device 32 | . 1 1 . 2 . 2 . . . . 1 1 1 6 4 3 10 Storage 8 | . 2 1 . 1 1 2 1 . . . . . . . . . . Processor 11 | . . . . 3 . 3 . . . . 1 . 1 . . 1 2 Hackware 7 | . . . . . . 2 . . . . . 1 1 . 2 . 1 Protection 3 | . . . . . . 1 . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 29 | . 2 2 5 3 1 2 . . . . . . 4 . 1 5 4 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 2 . 1 . . . . . . . . . . . . . 1 Ballistic Gun 1 | . . . . 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . Launcher 4 | . . 2 2 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . 1 . . 2 1 Slashing Weapon 11 | . . . 1 2 1 1 . . . . . . 2 . 1 2 1 Piercing Weapon 4 | . . . . . . 1 . . . . . . 1 . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . . . . . 1 . . 1 2 Parts Lost 30 | . . . 6 2 . 2 . . . 1 2 . . 1 3 6 7 Power 10 | . . . 2 2 . 1 . . . 1 1 . . . . . 3 Propulsion 6 | . . . 1 . . . . . . . . . . 1 . 2 2 Utility 10 | . . . 1 . . 1 . . . . 1 . . . 3 3 1 Weapon 4 | . . . 2 . . . . . . . . . . . . 1 1 Highest Loss Streak 4 | . . . 4 1 . 2 . . . 1 1 . . 1 3 4 3 To Critical Strikes 2 | . . . 1 . . . . . . 1 . . . . . . . Average Slot Usage (%) 85 | . 90 100 96 46 68 78 82 82 82 81 80 79 80 82 89 83 84 Engine 5 | . 14 14 13 3 . . . . . . 3 5 1 . . . . Core 4 | . . . . 3 6 11 11 11 11 10 6 5 7 5 . . 2 Reactor 1 | . . . . . . . . . . . . . . 2 8 8 5 Leg 9 | . 28 28 27 . . . . . . . . . . . . . . Flight 10 | . . . . 6 18 16 17 17 17 17 14 10 13 14 26 23 22 Device 7 | . 5 7 . 5 6 5 11 11 11 11 10 15 12 13 12 11 14 Storage 10 | . 14 21 25 7 6 5 5 5 5 5 5 5 4 4 4 4 4 Processor 9 | . . . . 10 18 13 11 11 11 11 15 15 13 13 13 16 15 Hackware 6 | . . . . . . 7 11 11 11 11 7 9 13 12 11 13 14 Protection 1 | . . . . . . 3 . . . . 4 5 4 4 4 1 . Energy Cannon 4 | . 26 27 2 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 8 . . . . . . . . . . . . . . Launcher 3 | . . . 16 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 5 6 4 5 5 5 5 5 5 4 4 4 3 . Piercing Weapon 2 | . . . . . . 4 5 5 5 5 5 5 4 4 4 . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 13 36 34 34 26 32 36 36 36 36 36 47 48 49 51 58 58 63 Greatest Support 72 | 20 20 20 20 24 34 36 36 36 36 36 49 49 58 58 67 70 72 Greatest Overweight (x) 8 | . 1 1 2 8 . . . . . . . . . . . . 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 11 14 11 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 11 14 15 14 15 15 15 15 15 15 15 15 15 15 13 15 15 Average Carried 12 | . 8 12 13 9 11 11 15 14 15 14 14 14 14 14 11 14 12 Final Capacity 15 | 8 15 15 15 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 11 14 12 10 14 15 15 15 15 15 15 15 15 15 10 14 8 Class Distribution -------------------- 36% | Mutant 26% | Hacker-Ninja 13% | Hacker-Sprinter 8% | Scout 7% | Hacker-Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scout | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Data Miner Hacker-Ninja | -5/Proximity Caves Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Matter Collected 1923 | 200 99 10 136 351 25 101 45 56 . 65 76 20 110 110 . 189 330 Remotely 50 | . . 10 . 40 . . . . . . . . . . . . . Salvage Created 2992 | . 238 26 286 362 95 145 . 20 . 83 464 50 94 236 . 262 631 Parts 170 | . 8 4 20 18 5 11 . 2 . 5 28 1 10 11 . 19 28 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . 2 . . . . . . 3 . . . . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 59 | . 4 . 15 5 1 2 . 1 . 3 9 . 1 2 . 4 12 Melee 37 | . . . . 5 1 2 . 1 . 3 9 . 1 2 . 4 9 Cannons 4 | . 3 . 1 . . . . . . . . . . . . . . AOE 14 | . . . 14 . . . . . . . . . . . . . . Classes Destroyed 15 | . 3 2 4 3 1 1 . 1 . . . . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . 1 . . . . Turret 2 | . . . 2 . . . . . . . . . . . . . . Watcher 10 | . 1 . . 1 . 2 . . . . . 1 . 2 . . 3 Swarmer 18 | . . . 3 . . . . . . 3 2 . . . . . 10 Grunt 13 | . 4 . . 3 . . . . . . 5 . . 1 . . . Sentry 3 | . . . . 1 1 . . . . . . . . . . . 1 Hunter 1 | . . . . 1 . . . . . . . . . . . . . Programmer 11 | . . . . . . 2 . . . . 2 . 1 1 . 4 1 Artisan 1 | . . . 1 . . . . . . . . . . . . . . Subdweller 12 | . . . 12 . . . . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | . 3 2 7 4 1 3 . 1 . 3 3 1 1 2 . 3 4 Combat Bots Only 4 | . 3 . 4 3 1 1 . 1 . 3 3 . 1 2 . 3 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . 1 . 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . Melee 1 | . . . . 1 1 1 . 1 . 1 1 . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 707 | . 18 . 76 40 18 29 2 2 . 20 57 5 135 99 8 85 113 Missed 346 | . 1 . 33 15 6 18 . 2 . 7 19 1 81 59 2 44 58 Damage Taken 7191 | . 283 . 790 359 85 220 39 . . 200 713 69 818 649 593 1110 1263 Core 1079 | . 66 . 134 69 11 . 23 . . 13 40 . 41 126 89 156 311 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 431 | . . . . . . 6 . . . . 65 35 59 132 31 28 75 Core Remaining (%) 84 | 100 . . 20 87 98 . . . . 95 96 100 . 87 . 83 80 Volleys Fired 57 | . 14 1 31 9 . . . . . . . . . . . . 2 Largest 2 | . 2 2 2 1 . . . . . . . . . . . . 1 Hottest 120 | . 120 66 72 60 . . . . . . . . . . . . 120 Shots Fired 90 | . 28 2 49 9 . . . . . . . . . . . . 2 Gun 8 | . . . . 8 . . . . . . . . . . . . . Cannon 39 | . 28 . 8 1 . . . . . . . . . . . . 2 Launcher 43 | . . 2 41 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . 5 8 . . . . . . . . . . . . . Thermal 34 | . 28 . 3 1 . . . . . . . . . . . . 2 Explosive 43 | . . 2 41 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 11 . 5 6 . . . . . . . . . . . . . Robot Miss Streak 3 | . 1 . 3 2 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 198 | . 21 . 24 23 5 12 . 5 . 5 39 5 8 9 2 13 27 Core Hits 110 | . 7 2 36 9 3 4 . 1 . 3 16 1 4 5 1 6 12 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . 2 Critical Strikes 21 | . . . 1 3 1 1 . . . 1 5 1 . 3 . 1 4 Blast 1 | . . . 1 . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . 2 Sever 13 | . . . . 3 1 1 . . . 1 5 1 . . . 1 . Impale 5 | . . . . . . . . . . . . . . 3 . . 2 Melee Attacks 298 | . . . 5 19 10 24 5 6 . 12 67 8 23 28 8 25 58 Impact 20 | . . . . . . . . . . . . . . . . 1 19 Slashing 178 | . . . 5 19 10 21 4 5 . 9 57 7 15 3 8 14 1 Piercing 100 | . . . . . . 3 1 1 . 3 10 1 8 25 . 10 38 Sneak Attacks 6 | . . . 2 . . . . . . . 3 . . 1 . . . Combat Hostiles 3 | . . . . . . . . . . . 3 . . . . . . Follow-up Attacks 22 | . . . . . . 3 . 1 . 2 9 1 1 . . . 5 Damage Inflicted 8954 | . 387 97 2135 760 244 469 . 179 . 182 1457 202 332 402 102 678 1328 Guns 138 | . . . . 138 . . . . . . . . . . . . . Cannons 472 | . 387 . 67 18 . . . . . . . . . . . . . Explosions 2021 | . . 97 1924 . . . . . . . . . . . . . . Melee 6312 | . . . 133 604 244 469 . 179 . 182 1457 202 332 402 102 678 1328 Ramming 11 | . . . 11 . . . . . . . . . . . . . . Kinetic 170 | . . . 32 138 . . . . . . . . . . . . . Thermal 440 | . 387 . 35 18 . . . . . . . . . . . . . Explosive 2021 | . . 97 1924 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 489 | . . . . . . . . . . . . . . . . . 489 Slashing 3910 | . . . 133 604 244 408 . 144 . 182 1246 202 188 . 102 407 50 Piercing 1913 | . . . . . . 61 . 35 . . 211 . 144 402 . 271 789 Highest Corruption 12 | . . . . . . . . . . . . . 3 1 12 12 . Average Corruption 4 | . . . . . . . . . . . . . 2 1 5 6 . Corruption Purged 12 | . . . . . . . . . . . . . 4 . . 8 . Corruption Blocked 29 | . . . . . . . . . . . . . . . . 25 4 Effects 13 | . . . . . . . . . . . . . 3 . . 10 . Message Errors 5 | . . . . . . . . . . . . . 1 . . 4 . Matter Fused 1 | . . . . . . . . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . 1 . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 777 | . . . 44 39 51 36 . 24 . . 128 34 10 102 . 35 274 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 18 | . . . 18 . . . . . . . . . . . . . . Melee 759 | . . . 26 39 51 36 . 24 . . 128 34 10 102 . 35 274 Knockbacks 4 | . . . . . . . . . . . . . . . . . 4 Impact 4 | . . . . . . . . . . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 103 | . . . 103 . . . . . . . . . . . . . . Shots 3 | . . . 3 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 430 | . 411 6 . 8 . 130 12 . . . 43 . 253 90 271 163 430 Average Temperature 72 | . 180 4 . 6 . 40 7 . . . 18 . 111 33 134 85 105 Received Heat Transfer 849 | . 141 . 168 90 24 . 12 . . . 144 . 21 105 36 54 54 Effects 9 | . 2 . . . . . . . . . . . 2 . . . 5 Shutdowns 2 | . . . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . 1 . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . 2 . . . . Matter Decay 2 | . 1 . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . 2 Impact Corruptions 10 | . . . . . . . . . . . . . . . . . 10 Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . Heat Transferred 925 | . 814 . 74 37 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Peak Influence 546 | . 144 55 . 282 207 248 . . . . 277 165 493 490 345 484 546 Initial 276 | . . 55 . . 128 100 . . . . 113 135 86 276 213 186 204 Average 199 | . 69 36 . 131 163 104 . . . . 150 153 258 365 282 333 383 Maximum Alert Level 2 | . . . . 1 1 1 . . . . 1 . 2 2 1 2 2 Low Security (%) 58 | . 100 100 . 74 81 90 . . . . 92 100 39 . . 1 . Level 1 28 | . . . . 25 18 9 . . . . 7 . 49 64 100 81 48 Level 2 12 | . . . . . . . . . . . . . 11 35 . 16 51 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . . . 1 1 . . . . 5 . 6 3 1 4 3 Investigation 12 | . . . . . 1 . . . . . 4 . 4 2 . . 1 Extermination 5 | . . . . . . 1 . . . . 1 . . 1 . 1 1 Reinforcement 7 | . . . . . . . . . . . . . 2 . 1 3 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . 1 . 1 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Distress Signals 7 | . 1 . . 1 . . . . . . 1 . 1 1 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 280 | . 7 1 31 15 2 7 6 1 . 11 19 4 29 30 4 39 74 Peak Tracking Total 28 | . 4 2 5 6 1 2 6 1 . 5 6 3 19 10 6 13 28 Tactical Retreats 36 | . . . 1 4 . 1 2 . . 3 3 . 4 6 . 4 8 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Traps Triggered 7 | . 1 . 1 . . . . . . . 2 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Machines Disabled 11 | . . . 4 . . . . . . . . . . 3 . 3 1 Max in Single Turn 3 | . . . 3 . . . . . . . . . . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . . . 1 . . . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Machines Accessed 48 | . . . . . 2 6 . 1 4 . 4 2 5 6 3 9 6 Terminals 28 | . . . . . 2 2 . . . . 2 . 4 4 2 9 3 Fabricators 3 | . . . . . . 1 . . . . 1 . . . 1 . . Repair Stations 4 | . . . . . . 1 . . . . . . . 2 . . 1 Recycling Units 2 | . . . . . . 1 . . . . . 1 . . . . . Scanalyzers 3 | . . . . . . 1 . . . . 1 1 . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . 2 Total Hacks 138 | . . . . . 4 11 . 1 29 . 13 6 16 16 6 24 12 Successful 88 | . . . . . 1 8 . 1 29 . 7 3 7 4 4 17 7 Failed 50 | . . . . . 3 3 . . . . 6 3 9 12 2 7 5 Catastrophic 9 | . . . . . 2 . . . . . 1 . 2 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 55 | . . . . . 4 4 . . . . 4 . 15 9 5 10 4 Terminals 76 | . . . . . 4 4 . . . . 7 . 15 10 5 24 7 Fabricators 4 | . . . . . . 1 . . . . 2 . . . 1 . . Repair Stations 11 | . . . . . . 2 . . . . . . . 6 . . 3 Recycling Units 4 | . . . . . . 1 . . . . . 3 . . . . . Scanalyzers 10 | . . . . . . 3 . . . . 4 3 . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . 2 Terminal Hacks 49 | . . . . . . 1 . 1 29 . . . 2 1 1 13 1 Record 17 | . . . . . . . . . 11 . . . . . . 6 . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . 3 . . . . . . 1 . Open Door 2 | . . . . . . . . 1 . . . . . . . 1 . Branch Access Points 5 | . . . . . . 1 . . . . . . 1 1 1 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . 1 . . . . 2 . . . 1 . . Network Status 2 | . . . . . . 1 . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 6 | . . . . . . 2 . . . . . . . 2 . . 2 Scan Component 4 | . . . . . . 1 . . . . . . . 2 . . 1 Repair 2 | . . . . . . 1 . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 1 . . . . . 1 . . . . . Report Inventory 2 | . . . . . . 1 . . . . . 1 . . . . . Scanalyzer 7 | . . . . . . 2 . . . . 3 2 . . . . . Insert Component 4 | . . . . . . 1 . . . . 2 1 . . . . . Analyze 3 | . . . . . . 1 . . . . 1 1 . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . . 2 Seal Access 3 | . . . . . . . . . . . . . 1 . . . 2 Unauthorized Hacks 17 | . . . . . 1 1 . . . . 2 . 4 1 2 4 2 Terminals 17 | . . . . . 1 1 . . . . 2 . 4 1 2 4 2 Botnet 17 | . . . . . 1 1 . . . . 2 . 4 1 2 4 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . 1 . . . . Used 2 | . . . . . 1 . . . . . . . 1 . . . . Hacking Detections 29 | . . . . . 1 2 . . . . 4 2 4 6 1 5 4 Full Trace Events 11 | . . . . . 1 . . . . . 3 . 4 2 . . 1 Feedback Events 4 | . . . . . . . . . . . 1 . 2 . . . 1 Corruption 2 | . . . . . . . . . . . . . 2 . . . . Hackware Fried 2 | . . . . . . . . . . . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 4 . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 1 . . 11 . . . . . . 2 . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . . . . . . . 1 Time 98 | . . . . . . 44 . . . . . . . . . . 54 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 50 | . . . . . . . . . . . 18 . 9 13 3 7 . Traps 4 | . . . . . . . . . . . . . 2 1 . 1 . Emergency Access 6 | . . . . . . . . . . . 2 . . 3 . 1 . Items 28 | . . . . . . . . . . . 14 . 4 6 2 2 . Machines 10 | . . . . . . . . . . . 2 . 2 2 1 3 . Patrols 2 | . . . . . . . . . . . . . 1 1 . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Turns Passed 6788 | . 338 618 1344 249 170 659 221 244 28 289 676 105 300 513 94 317 623 Spaces Moved 10314 | 1 147 319 651 289 319 1503 621 485 83 581 987 233 613 1106 244 746 1386 Core 3 | . . . . 3 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 1118 | 1 147 319 651 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 9193 | . . . . 286 319 1503 621 485 83 581 987 233 613 1106 244 746 1386 Fastest Speed 7 | 120 120 190 190 40 30 30 34 34 34 34 34 37 34 27 23 19 7 Average Speed 48 | 120 175 190 190 44 30 31 34 34 34 34 35 37 34 32 23 24 25 Slowest Speed 450 | 120 190 190 260 450 30 34 34 34 34 34 37 37 35 34 23 28 112 Overloaded Moves 181 | . . . . . . . . . . . . . . . . 81 100 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . 2 . . . . . . . 2 2 7 . 5 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 2 29 63 35 32 10 39 84 57 75 70 17 6 23 87 13 82 39 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . 1 . 1 1 . . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . 1 . . . . 3 2 . 1 . . . . . . . Spaces Dug 64 | . . . . . . 7 4 1 . 1 6 . 6 10 5 5 19 Terrain Destroyed 392 | . . 12 296 . . 7 4 1 . 1 6 . 6 10 5 5 39 Melee 64 | . . . . . . 7 4 1 . 1 6 . 6 10 5 5 19 Projectile . | . . . . . . . . . . . . . . . . . . AOE 328 | . . 12 296 . . . . . . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Total 11660 | . 201 328 703 380 384 1666 626 559 82 663 1261 241 677 1210 266 837 1576 Wait 682 | . 18 2 . 32 38 104 . 67 . 65 192 . 6 53 3 28 74 Move 10250 | . 146 318 650 284 318 1502 620 484 82 580 986 228 608 1091 243 734 1376 Hop 22 | . . . . 2 . . . . . . . 2 2 7 . 5 4 Pick Up 103 | . 7 1 2 8 9 11 . 1 . 4 7 2 13 12 1 14 11 Fast Attach 45 | . 4 2 1 6 1 7 . . . 1 3 . 2 1 . 4 13 Attach 65 | . . . 6 5 2 3 . . . . 3 2 5 5 6 8 20 Detach 35 | . 3 2 2 6 1 3 . . . . 1 . 2 1 1 5 8 Swap 39 | . 2 2 2 1 1 6 1 . . . 2 . 4 5 3 2 8 Drop 97 | . 7 . 3 8 4 9 1 2 . 4 10 . 14 10 1 12 12 Fire 57 | . 14 1 31 9 . . . . . . . . . . . . 2 Melee 263 | . . . 5 19 10 21 4 5 . 9 57 7 21 25 8 24 48 Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 11) 339 | -10/Materials | Entered Mines 903 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 937 | -10/Mines | Discovered new exit (range 11) 941 | -10/Mines | Discovered new exit (range 15) 957 | -10/Mines | Entered Subcaves 957 | -10/Subcaves | Discovered new exit (range 9) 1018 | -10/Subcaves | Core integrity fell below 50% 1653 | -10/Subcaves | Discovered new exit (range 11) 1663 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 2017 | -10/Subcaves | A Subdweller sparked back to life 2017 | -10/Subcaves | A Subdweller sparked back to life 2017 | -10/Subcaves | A Subdweller sparked back to life 2035 | -10/Subcaves | Found Prototype Flight Unit 2119 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 2301 | -10/Subcaves | Entered Materials 2301 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2334 | -8/Materials | Identified Flightbrick 2335 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 2512 | -8/Materials | Discovered new exit (range 4) 2549 | -8/Materials | Identified exit to Factory 2550 | -8/Materials | Entered Factory 2550 | -7/Factory | Evolved 2 slots: Propulsion x2 2717 | -7/Factory | Discovered new exit (range 6) 2720 | -7/Factory | Identified exit to Factory 2720 | -7/Factory | Entered another Factory area 2720 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2873 | -6/Factory | Repaired Mak. Sword 2883 | -6/Factory | Discovered new exit (range 19) 2911 | -6/Factory | Spotted B-75 Beast 3103 | -6/Factory | Discovered new exit (range 13) 3171 | -6/Factory | Identified exit to Factory 3266 | -6/Factory | Identified exit to Lower Caves 3379 | -6/Factory | Entered Lower Caves 3586 | -6/Lower Caves | Encountered a Warlord checkpoint 3592 | -6/Lower Caves | Build established: Hacker-Ninja 3594 | -6/Lower Caves | Discovered new exit (range 9) 3600 | -6/Lower Caves | Identified exit to Lower Caves 3600 | -6/Lower Caves | Entered another Lower Caves area 3718 | -6/Lower Caves | Discovered new exit (range 20) 3842 | -6/Lower Caves | Identified exit to Data Miner 3844 | -6/Lower Caves | Entered Data Miner 3844 | -6/Data Miner | Discovered new exit (range 6) 3849 | -6/Data Miner | Met Data Miner 3860 | -6/Data Miner | Learned location of Section 7 (-2) 3860 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3865 | -6/Data Miner | Received God Mode back door access code from Data Miner 3872 | -6/Data Miner | Identified exit to Proximity Caves 3872 | -6/Data Miner | Entered Proximity Caves 4143 | -5/Proximity Caves | Discovered exit to Factory (range 16) 4161 | -5/Proximity Caves | Entered Factory 4161 | -5/Factory | Evolved 2 slots: Utility x2 4259 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 4447 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 4746 | -5/Factory | Build established: Scout 4827 | -5/Factory | Discovered new exit (range 15) 4837 | -5/Factory | Identified exit to Factory 4837 | -5/Factory | Entered another Factory area 4837 | -4/Factory | Evolved 2 slots: Utility x2 4919 | -4/Factory | Discovered new exit (range 5) 4920 | -4/Factory | Identified exit to Research 4922 | -4/Factory | Discovered exit to Research (range 8) 4942 | -4/Factory | Entered Research 4942 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5125 | -3/Research | Build established: Hacker-Ninja 5151 | -3/Research | Identified exit to Armory 5151 | -3/Research | Identified exit to Testing 5242 | -3/Research | Entered Testing 5312 | -3/Testing | Spotted PH-S938RURRYI 5410 | -3/Testing | Found Prototype Device 5418 | -3/Testing | Identified Exp. Thermal Shield 5438 | -3/Testing | Found Prototype Device 5464 | -3/Testing | Identified AEGIS Remote Shield 5492 | -3/Testing | Search patrols dispatched 5556 | -3/Testing | Spotted Striker 5588 | -3/Testing | Found Portable AFG 5692 | -3/Testing | Found Prototype Device 5695 | -3/Testing | Identified Exp. Thermal Defense Suite 5750 | -3/Testing | Discovered new exit (range 20) 5755 | -3/Testing | Identified exit to Research 5755 | -3/Testing | Entered Research 5755 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5800 | -2/Research | Identified exit to Quarantine 5829 | -2/Research | Crushed by falling debris 5829 | -2/Research | System corruption reached 10% 5849 | -2/Research | Entered Quarantine 5860 | -2/Quarantine | Lost 3 parts (3u) 5875 | -2/Quarantine | Found Alien Impact Weapon 5875 | -2/Quarantine | Identified Core Stripper 5952 | -2/Quarantine | Met incapacitated Sigix Warrior 5952 | -2/Quarantine | Lockdown squad dispatched 5952 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 5953 | -2/Quarantine | Unlocked Sigix quarantine chamber 5995 | -2/Quarantine | Spotted Lightning 5995 | -2/Quarantine | Spotted Lightning 5995 | -2/Quarantine | Spotted Lightning 6027 | -2/Quarantine | Discovered new exit (range 4) 6027 | -2/Quarantine | Identified exit to Access 6033 | -2/Quarantine | Spotted Alpha 7 6078 | -2/Quarantine | Found Alien Artifact 6098 | -2/Quarantine | Found Alien Artifact 6127 | -2/Quarantine | Search patrols dispatched 6131 | -2/Quarantine | Build established: Hacker-Sprinter 6166 | -2/Quarantine | Entered Access 6166 | -1/Access | Evolved 2 slots: Utility x2 6169 | -1/Access | Identified Subatomic Replicator 6169 | -1/Access | Identified Terrabomb 6169 | -1/Access | Used Terrabomb 6180 | -1/Access | Lost 4 parts (1n2u1w) 6215 | -1/Access | Energy Cycler disabled 6261 | -1/Access | Spotted B-99 Colossus 6383 | -1/Access | Repaired Cld. Impulse Thruster 6416 | -1/Access | Search patrols dispatched 6441 | -1/Access | Used Subatomic Replicator to replicate Cld. Impulse Thruster 6609 | -1/Access | Found Prototype Device 6623 | -1/Access | Identified Exp. EM Disruption Field 6638 | -1/Access | Mak. System Shield fried by hacking feedback 6725 | -1/Access | Spotted B-99 Colossus 6743 | -1/Access | Lost 3 parts (2p1n) 6789 | -1/Access | Discovered new exit (range 5) 6789 | -1/Access | Identified exit to Surface 6789 | *** | Destroyed 0b10! Last Messages --------------- Overheating: Short circuit. Slug penetrates Door. Power failure, Mic. Fission Core shutdown. W-44 Eye destroyed. Acquired Adv. Sensor Array. Mic. Fission Core destroyed. Adv. Corruption Screen intercepted 1% system corruption. Anti-Orbital Battery disabled. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Slug penetrates K-01 Serf. K-01 Serf destroyed. S-43 Plague destroyed. Overheating: Matter decay (-34). The Access Shell folds into the floor. EXIT=FOUND EXIT=IDENTIFIED: SURFACE [Achievement: 20k Club] [Achievement: Tester] [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ????###??????????????????????????????? #????????? | | #####"#??????????????????????????????? #????????? | | ##??????????????????????????????? #????????? | | #???????????????????????????????? #????????? | | #???????????????????????????????# #????????? | | #???????????????????????????????# #????????? | | #???????????????????????????????+ #????????? | | #???????????????????????????????# #????????? | | #???????????????????????????????# #????????? | | #???????????????????????????????# #????????? | | #???????????????????????###?????# #????????? | | #??????????????########## ####### #????????? | | #?????????? "??" #????????? | | #??????? "??" #????????? | | ########## "??" #????????? | | "??" #????????? | | "??" "@ #????????? | | "??" "" #????????? | | "??" #????????? | | ########## "??" #????????? | | #????? "??" """ """ #????????? | | #???????? "??" """T""" #????????? | | #?????????????########## ####### #????????? | | #??????????????????????###?????# #????????? | | ##########?????????????????????# #????????? | | " # " #?????###?????????????# #????????? | | """ # """ #????? ????????????# #????????? | | """# """ #?????? ????????????# #????????? | | " # " #?????? " ????######## ##### #?? | | # #????? """" ???# #?? | | # #? ? ?""""" ??# +?? | | " # ## """"" ?# #####/#######+#?? | | """ " ! ## """" # #??? ?????????? | | """# ## " # #??? ?????????? | | " # ## %/==#??? ?????????? | | # %= ## #%[#??? ?????????? | | # ## ! #==#?? ?????????? | | ####+####################% ##? ?????????? | | ######## #?????# ####### #? ????????? | | #?????# #? ????????? | | #?????# + ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 52 Energy Capacity 400 Matter Stores 440 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 40 Additional Mass Support 12 Corruption Block 20 Armor Coverage 150 Evasion (%) 75 Melee Accuracy 6 Offensive Hacking 36 Defensive Hacking 11 Item Schematics ----------------- Gravity Neutralizer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Railgun | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Exp. Coolant Injector | -2/Quarantine | Archive Centrium Heavy Treads | -2/Quarantine | Archive Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-74 Champion | -2/Quarantine | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Core Stripper Subatomic Replicator Terrabomb Achievements -------------- 20k Club False Reunion Payload Armed Speed Demon Tester Challenges ------------ None Game ------ Seed TimingCoolingDetonator Manual? 0 Play Time 04:00:33 Cumulative 82.5 hours Start 2024.04.22 @ 19:00:12 End 2024.04.23 @ 00:51:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 164 Adventurer 2 Explorer 0 Win Type 3 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56a6f1c1-831f-47d2-986a-cb6c00961cc5