Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 19:54:34 Player: BrainTooSmol Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (217) 1085 Value Destroyed (7031) 7031 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2445) 2445 TOTAL SCORE: 13121 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1945 Cogmind --------- Core Integrity 0/700 Matter 119/300 Energy 100/100 System Corruption 38% Temperature Cool (17) Movement Core (1500) Ox29 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Micro Nuclear Core Armored Treads Advanced Treads Armored Wheel Seismic Detector Core Analyzer Kinecellerator Kinecellerator Transmission Jammer Heavy Armor Plating Medium Reactive Plating Improved Shield Generator Hacking Suite System Shield Gauss Rifle Flak Gun Heavy Rocket Launcher Improved Datajack Flail Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector Core Analyzer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Flak Gun Precision Assault Rifle > --- INVENTORY -------- Light Treads Armored Treads Advanced Treads Armored Wheel Core Analyzer Kinecellerator Kinecellerator Transmission Jammer Reactive Plating Reflective Plating Hardlight Generator Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite System Shield Minigun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Heavy Rocket Launcher Improved Datajack Flail [Rating: 49] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Core Analyzer Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Launcher Heavy Rocket Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . 2 . 1 . Weapon 1 | . . . . . 1 Parts Attached 159 | 2 12 34 3 44 64 Power 15 | . 2 4 . 5 4 Engine 15 | . 2 4 . 5 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 48 | . 4 8 . 16 20 Treads 37 | . 2 6 . 9 20 Leg . | . . . . . . Wheel 11 | . 2 2 . 7 . Hover . | . . . . . . Flight . | . . . . . . Utility 37 | 2 1 11 . 10 13 Device 8 | 2 . 3 . . 3 Storage 2 | . 1 . . 1 . Processor 5 | . . 1 . 3 1 Hackware 3 | . . . . . 3 Protection 19 | . . 7 . 6 6 Artifact . | . . . . . . Weapon 59 | . 5 11 3 13 27 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 47 | . 5 10 2 10 20 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . 1 3 Special Weapon . | . . . . . . Impact Weapon 5 | . . . 1 1 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes 3 | . . 1 . . 2 Parts Lost 54 | . 2 11 . 10 31 Power 3 | . 1 . . 1 1 Propulsion 19 | . . 4 . 2 13 Utility 19 | . . 5 . 5 9 Weapon 13 | . 1 2 . 2 8 Highest Loss Streak 9 | . 1 2 . 4 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 99 93 100 97 94 Engine 8 | . 13 11 11 8 6 Treads 20 | . 13 13 11 17 28 Wheel 5 | . 13 8 11 9 . Device 5 | . 14 7 11 3 4 Storage 9 | . 14 11 11 9 7 Processor 14 | . . 10 11 20 14 Hackware 1 | . . . . . 3 Protection 6 | . . 8 11 9 5 Ballistic Gun 20 | . 24 21 21 17 21 Naked Turns . | . . . . . . Heaviest Build 121 | 14 30 39 37 106 121 Greatest Support 91 | 20 20 40 10 67 91 Greatest Overweight (x) 10 | . 2 3 3 10 2 Average Overweight (x) 2 | . 1 2 3 6 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 21 | 8 14 15 15 21 25 Most Carried 25 | 7 15 15 15 24 25 Average Carried 19 | 6 11 14 15 18 22 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 24 | 7 15 15 15 24 20 Class Distribution -------------------- 42% | Scavenger-Mutant 25% | Scavenger-Gunner 17% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 6010 | 241 491 1185 198 1131 2764 Remotely 10 | 10 . . . . . Salvage Created 8241 | 138 760 1529 227 1637 3950 Parts 512 | 15 60 110 18 130 179 Haulers Intercepted 5 | . 2 1 . 1 1 Recyclers Shooed 3 | . . . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 175 | . 17 34 10 33 81 Guns 158 | . 17 34 10 29 68 AOE 17 | . . . . 4 13 Classes Destroyed 19 | 2 6 2 1 5 3 Worker 11 | . 3 3 . 3 2 Builder 2 | . . . . 1 1 Tunneler 8 | 4 . 2 . 1 1 Hauler 5 | . 2 1 . 1 1 Recycler 7 | 1 . . . 2 4 Mechanic 4 | . . 1 . . 3 Operator 9 | . 3 1 . 3 2 Watcher 12 | . 2 4 . 3 3 Swarmer 32 | . 6 7 4 7 8 Cutter 2 | . . . . 2 . Grunt 85 | . 11 18 4 7 45 Brawler 8 | . . . . . 8 Duelist 4 | . . . 2 . 2 Protector 1 | . . . . . 1 Sentry 22 | . . 9 . 6 7 Specialist 8 | . . . . 8 . Hunter 4 | . . . . 2 2 Programmer 8 | . . . . . 8 Heavy 1 | . . . . 1 . Best Kill Streak 7 | 3 3 5 3 5 7 Combat Bots Only 6 | . 3 5 3 4 6 Max Kills in Single Turn 7 | 1 1 2 2 3 7 Gunslinging 1 | . . . . . 1 Exploded 6 | . . . . 2 6 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 1028 | . 80 187 30 188 543 Missed 299 | . 24 47 9 53 166 Damage Taken 10734 | . 594 1711 278 2298 5853 Core 1334 | . 160 146 70 246 712 Absorbed by Shields 72 | . . . . . 72 Ignored by Resistances 116 | . . . . . 116 Regen/Repaired (Parts) 331 | . . 97 . 102 132 Core Remaining (%) 59 | 100 36 . 46 55 . Volleys Fired 547 | 7 87 156 21 93 183 Largest 3 | 2 2 2 2 2 3 Hottest 84 | 60 60 46 46 56 84 Shots Fired 1221 | 14 173 301 42 183 508 Gun 1213 | 14 173 301 42 181 502 Cannon . | . . . . . . Launcher 8 | . . . . 2 6 Special . | . . . . . . Kinetic 1177 | 7 144 301 42 181 502 Thermal 36 | 7 29 . . . . Explosive 8 | . . . . 2 6 Electromagnetic . | . . . . . . Robot Hit Streak 22 | 5 14 14 11 22 19 Robot Miss Streak 8 | 1 7 6 5 8 6 Penetration Max 1 | . . . . 1 1 Secondary Targets 17 | . 1 2 1 1 12 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 893 | 10 115 220 35 145 368 Core Hits 568 | 6 43 85 17 103 314 Critical Kills 5 | 1 1 . . 2 1 Critical Parts Destroyed 8 | . 1 4 . 2 1 Critical Strikes 13 | 1 2 4 . 4 2 Destroy 13 | 1 2 4 . 4 2 Melee Attacks 9 | . . . 2 1 6 Impact 8 | . . . 2 1 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16828 | 115 1406 2825 562 2789 9131 Guns 14457 | 115 1406 2817 562 2488 7069 Cannons . | . . . . . . Explosions 2348 | . . . . 301 2047 Melee . | . . . . . . Ramming 23 | . . 8 . . 15 Kinetic 14126 | 58 1132 2817 562 2488 7069 Thermal 585 | 57 274 . . . 254 Explosive 2094 | . . . . 301 1793 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 34 | . . . . . 34 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 108 | . . . . . 108 Message Errors 27 | . . . . . 27 Matter Fused 35 | . . . . . 35 Heat Flow Errors 23 | . . . . . 23 Energy Discharges 8 | . . . . . 8 Parts Rejected 2 | . . . . . 2 Parts Fused 2 | . . . . . 2 Data Loss (minor) 5 | . . . . . 5 Misfires 4 | . . . . . 4 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 12 | . . . . 2 10 Projectiles . | . . . . . . Explosions 12 | . . . . 2 10 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 160 | . . 4 . . 156 Shots 2 | . . . . . 2 Rammed 2 | . . 1 . . 1 Targets Rammed 3 | . . 1 . . 2 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 477 | . 42 57 2 24 477 Average Temperature 48 | . 24 10 2 5 61 Received Heat Transfer 3389 | . 234 762 54 648 1691 Effects 12 | . . . . . 12 Shutdowns 1 | . . . . . 1 Interference 6 | . . . . . 6 Matter Decay 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1100 | 125 625 . . . 350 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 2122 | 25 292 510 438 523 2122 Initial 237 | . 16 65 198 100 237 Average 411 | 13 168 235 288 315 602 Maximum Alert Level 5 | . 1 2 2 2 5 Low Security (%) 31 | 100 72 48 5 25 22 Level 1 33 | . 27 29 91 34 29 Level 2 20 | . . 22 3 39 15 Level 3 4 | . . . . . 10 Level 4 7 | . . . . . 16 Level 5 . | . . . . . . High Security 1 | . . . . . 4 Max Security . | . . . . . . Squads Dispatched 51 | . 5 5 . 11 30 Investigation 10 | . 2 3 . 2 3 Extermination 7 | . . . . . 7 Reinforcement 19 | . 3 2 . 8 6 Assault 14 | . . . . 1 13 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 14 | . 1 4 . 4 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 302 | . 34 55 12 59 142 Peak Tracking Total 17 | . 5 5 4 5 17 Tactical Retreats 16 | . 4 1 1 2 8 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 19 | . 5 3 . 1 10 Indirectly . | . . . . . . Trap Hack Attempts 44 | . . . . 44 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused 3 | . . . . 3 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . 3 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 10 | . 1 . . 1 8 Max in Single Turn 3 | . 1 . . 1 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 27 | . 2 10 . 5 10 Terminals 16 | . 2 7 . 4 3 Fabricators 1 | . . . . . 1 Repair Stations 6 | . . 2 . 1 3 Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . . 2 Total Hacks 69 | . 3 26 . 20 20 Successful 33 | . 2 11 . 12 8 Failed 34 | . 1 14 . 7 12 Catastrophic 13 | . . 4 . 2 7 Database Lockouts 2 | . . 1 . 1 . Manual 34 | . 5 16 . 10 3 Terminals 38 | . 3 19 . 11 5 Fabricators 3 | . . . . . 3 Repair Stations 20 | . . 4 . 9 7 Recycling Units 2 | . . . . . 2 Scanalyzers 3 | . . 3 . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 11 | . 1 5 . 4 1 Part Schematic 2 | . 1 . . . 1 Robot Analysis 6 | . . 4 . 2 . Locate Traps 1 | . . . . 1 . Hauler Manifests 2 | . . 1 . 1 . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 14 | . . 4 . 7 3 Scan Component 8 | . . 2 . 4 2 Repair 6 | . . 2 . 3 1 Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 2 | . 1 . . 1 . Terminals 2 | . 1 . . 1 . Operators 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 2 6 . 5 9 Full Trace Events 6 | . . 2 . 1 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 1 1 . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . 2 . 3 1 Time 158 | . . 58 . 84 16 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . . . . 7 Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 6 | . . 4 . 2 . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 14705 | 80 1333 2334 768 3797 6393 Spaces Moved 6235 | 24 753 1174 513 1513 2258 Core . | . . . . . . Treads 2423 | . . 214 . 90 2119 Legs 34 | 24 10 . . . . Wheels 3778 | . 743 960 513 1423 139 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 110 110 125 120 120 Average Speed 174 | 120 110 131 125 181 226 Slowest Speed 240 | 120 120 240 125 230 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 65 | 3 83 75 90 71 68 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 191 | . . . . 24 167 Melee 3 | . . . . . 3 Projectile 1 | . . . . . 1 AOE 187 | . . . . 24 163 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 8968 | 61 1082 1696 593 2379 3157 Wait 1793 | 25 215 293 55 636 569 Move 6230 | 23 752 1173 512 1512 2258 Hop . | . . . . . . Pick Up 89 | 2 11 14 . 26 36 Fast Attach 48 | 2 7 12 . 12 15 Attach 46 | . 3 6 . 6 31 Detach 3 | . . . . . 3 Swap 65 | . 2 16 3 26 18 Drop 85 | 2 5 25 . 23 30 Fire 547 | 7 87 156 21 93 183 Melee 9 | . . . 2 1 6 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap 44 | . . . . 44 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 81 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 15) 292 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 876 | -10/Materials | Discovered new exit (range 11) 1297 | -10/Materials | Core integrity fell below 50% 1317 | -10/Materials | Discovered new exit (range 10) 1414 | -10/Materials | Entered another Materials area 1414 | -9/Materials | Evolved 2 slots: Utility x2 1495 | -9/Materials | Discovered new exit (range 12) 1612 | -9/Materials | Build established: Scavenger-Mutant 2222 | -9/Materials | Discovered new exit (range 5) 2433 | -9/Materials | Discovered new exit (range 10) 2866 | -9/Materials | Discovered new exit (range 11) 3306 | -9/Materials | Central database locked down 3657 | -9/Materials | Repaired Lgt. Armor Plating 3678 | -9/Materials | Repaired Imp. Ion Engine 3748 | -9/Materials | Entered Mines 3982 | -9/Mines | Learned location of Zion (-6) 4016 | -9/Mines | Excavation squad dispatched 4016 | -9/Mines | A large section of the Mines collapsed 4108 | -9/Mines | Core integrity fell below 50% 4171 | -9/Mines | Learned Materials emergency access door positions 4238 | -9/Mines | Discovered new exit (range 7) 4328 | -9/Mines | Learned location of Recycling (-9) 4373 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4373 | -9/Mines | Discovered new exit (range 5) 4409 | -9/Mines | Discovered new exit (range 6) 4516 | -9/Mines | Entered Materials 4516 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5553 | -8/Materials | Repaired Shotgun 5580 | -8/Materials | Repaired Wheel 5608 | -8/Materials | Repaired Lgt. Armor Plating 6247 | -8/Materials | Discovered new exit (range 15) 7042 | -8/Materials | Build established: Mutant 7345 | -8/Materials | Lost 4 parts (1p1n2u) 7644 | -8/Materials | Build established: Scavenger-Mutant 8076 | -8/Materials | Central database locked down 8116 | -8/Materials | First assault squad dispatched 8313 | -8/Materials | Entered Factory 8313 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8463 | -7/Factory | Build established: Mutant 8764 | -7/Factory | Build established: Scavenger-Gunner 9617 | -7/Factory | Discovered new exit (range 5) 10158 | -7/Factory | Build established: Gunner 10366 | -7/Factory | Discovered new exit (range 13) 10486 | -7/Factory | Build established: Scavenger-Gunner 11050 | -7/Factory | Lost 3 parts (1n2w) 11328 | -7/Factory | Garrison activated, responded to threat 11590 | -7/Factory | Repaired Rnf. Ion Engine 12313 | -7/Factory | First assault squad dispatched 12479 | -7/Factory | Build established: Gunner 13709 | -7/Factory | System corruption reached 10% 13994 | -7/Factory | Build established: Scavenger-Mutant 14015 | -7/Factory | Core integrity fell below 50% 14044 | -7/Factory | Lost 5 parts (3n2w) 14418 | -7/Factory | High security lockdown imminent 14424 | -7/Factory | Build established: Scavenger-Gunner 14498 | -7/Factory | High security lockdown engaged 14548 | -7/Factory | Core integrity fell below 20% 14703 | -7/Factory | System corruption reached 30% 14706 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 14695_ Slug penetrates Nuclear Reactor. 14695_ Critical hit (Smash). 14695_ Reactive Plating destroyed. 14695_ System corrupted by crushing effect (+4). 14697_ L ,Q/FW6=BIEOV9GW1WA 14697_ Core Analyzer destroyed. 14697_ System corrupted by crushing effect (+3). 14698_ Slug penetrates Nuclear Reactor. 14698_ Lgt. Treads destroyed. 14701_ Slug penetrates B-48 Gladiator. 14702_ Critical hit (Smash). 14702_ Imp. Treads destroyed. 14702_ System corrupted by crushing effect (+5). 14702_ Critical hit (Burn: +37). 14703_ Hacking Suite destroyed. 14703_ System corrupted by crushing effect (+2). 14704_ Slug penetrates B-48 Gladiator. 14704_ Autogun destroyed. 14706_ Imp. Treads destroyed. 14706_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# "??????????????????????????? | | ????????????????# "??? ??????????????????????? | | ????????????????# """ ??????????????????????? | | ????????????????# """ ???????????????????????? | | ????????????????# ????????????????????????? | | ????????????????+ ????????????????????????? | | ????????????????# [???? ????????????????????? | | ????????????????# ????? ????????????????????? | | ????????????????# #####Y####?????????????????? | | ????????????????# # ?????????????????? | | ????????????????+ # g lY #??????????????### | | ?????????????????# # """ """ #?????????????## | | ?????????????????# %# """ """ #?????????????#" | | ?????????????????# %; """g"""i#?????????????#" | | ?????????????????# #### g g #?????????????#" | | ???????########??# #??# bb [ #????????????##" | | ???????? ??# #??# @ #????????????# " | | ????????? ?# #??###########????????????? 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""" ?? ?# ??###### | | ????????? ?# ## ???# ! | | ???????? ??# ## # #???# | | ??????? ! ??# / ## #??????# "" | | ?????############# ## #??????????"" | | ????? # ## #???????????? | | ???# """" """" # ## #???????????? | | ???# """" """" # ## #???????????? | | ???# """" """" #! ## #???????????? | | ???# """" """" # [ ## #???????????? | | #### # ## #???????????? | | #######+#####/## ## #???????????? | | #????# #??# ######################???????????? | | ###### #??# #????????????????????????????????? | | + #??# #########????????????????????????? | | # #??# ## #?????????????????????##?? | | # #?## ## #????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Heavy Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunContainmentMount Manual? 0 Play Time 01:37:04 Cumulative 137.9 hours Start 2024.05.31 @ 07:37:07 End 2024.05.31 @ 19:54:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 56 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87402cca-52e2-4b2a-a9aa-ac6a0d0ef163