Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 19:54:34

Player: BrainTooSmol

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (217)     1085
Value Destroyed (7031)     7031
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2445)               2445
              TOTAL SCORE: 13121

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1945

 Cogmind 
---------
Core Integrity             0/700
Matter                     119/300
Energy                     100/100
System Corruption          38%
Temperature                Cool (17)
Movement                   Core (1500) Ox29
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
>          --- WEAPON (3) -------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY (25) ---
     Micro Nuclear Core
   Armored Treads
  Advanced Treads
   Armored Wheel
           Seismic Detector
           Core Analyzer
           Kinecellerator
           Kinecellerator
           Transmission Jammer
     Heavy Armor Plating
    Medium Reactive Plating
  Improved Shield Generator
           Hacking Suite
           System Shield
           Gauss Rifle
           Flak Gun
     Heavy Rocket Launcher
  Improved Datajack
           Flail

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Seismic Detector
               Core Analyzer
               Armor Integrity Analyzer
      Improved Medium Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
               Flak Gun
     Precision Assault Rifle
>              --- INVENTORY --------
         Light Treads
       Armored Treads
      Advanced Treads
       Armored Wheel
               Core Analyzer
               Kinecellerator
               Kinecellerator
               Transmission Jammer
               Reactive Plating
               Reflective Plating
               Hardlight Generator
      Improved Shield Generator
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
               Minigun
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
               Flak Gun
         Heavy Rocket Launcher
      Improved Datajack
               Flail
[Rating: 49]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Core Analyzer
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             159  | 2   12  34  3   44  64  
  Power                    15   | .   2   4   .   5   4   
    Engine                 15   | .   2   4   .   5   4   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               48   | .   4   8   .   16  20  
    Treads                 37   | .   2   6   .   9   20  
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  11   | .   2   2   .   7   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  37   | 2   1   11  .   10  13  
    Device                 8    | 2   .   3   .   .   3   
    Storage                2    | .   1   .   .   1   .   
    Processor              5    | .   .   1   .   3   1   
    Hackware               3    | .   .   .   .   .   3   
    Protection             19   | .   .   7   .   6   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   59   | .   5   11  3   13  27  
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          47   | .   5   10  2   10  20  
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   1   1   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   1   
  Unidentified Prototypes  3    | .   .   1   .   .   2   
Parts Lost                 54   | .   2   11  .   10  31  
  Power                    3    | .   1   .   .   1   1   
  Propulsion               19   | .   .   4   .   2   13  
  Utility                  19   | .   .   5   .   5   9   
  Weapon                   13   | .   1   2   .   2   8   
  Highest Loss Streak      9    | .   1   2   .   4   9   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   99  93  100 97  94  
  Engine                   8    | .   13  11  11  8   6   
  Treads                   20   | .   13  13  11  17  28  
  Wheel                    5    | .   13  8   11  9   .   
  Device                   5    | .   14  7   11  3   4   
  Storage                  9    | .   14  11  11  9   7   
  Processor                14   | .   .   10  11  20  14  
  Hackware                 1    | .   .   .   .   .   3   
  Protection               6    | .   .   8   11  9   5   
  Ballistic Gun            20   | .   24  21  21  17  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             121  | 14  30  39  37  106 121 
  Greatest Support         91   | 20  20  40  10  67  91  
  Greatest Overweight (x)  10   | .   2   3   3   10  2   
  Average Overweight (x)   2    | .   1   2   3   6   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  
  Average Capacity         21   | 8   14  15  15  21  25  
  Most Carried             25   | 7   15  15  15  24  25  
  Average Carried          19   | 6   11  14  15  18  22  
  Final Capacity           25   | 8   15  15  15  25  25  
  Final Carried            24   | 7   15  15  15  24  20  

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 25% | Scavenger-Gunner
 17% | Mutant
 10% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           6010 | 241  491  1185 198  1131 2764 
  Remotely                 10   | 10   .    .    .    .    .    
Salvage Created            8241 | 138  760  1529 227  1637 3950 
  Parts                    512  | 15   60   110  18   130  179  
Haulers Intercepted        5    | .    2    1    .    1    1    
Recyclers Shooed           3    | .    .    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  175  | .   17  34  10  33  81  
  Guns                     158  | .   17  34  10  29  68  
  AOE                      17   | .   .   .   .   4   13  
Classes Destroyed          19   | 2   6   2   1   5   3   
  Worker                   11   | .   3   3   .   3   2   
  Builder                  2    | .   .   .   .   1   1   
  Tunneler                 8    | 4   .   2   .   1   1   
  Hauler                   5    | .   2   1   .   1   1   
  Recycler                 7    | 1   .   .   .   2   4   
  Mechanic                 4    | .   .   1   .   .   3   
  Operator                 9    | .   3   1   .   3   2   
  Watcher                  12   | .   2   4   .   3   3   
  Swarmer                  32   | .   6   7   4   7   8   
  Cutter                   2    | .   .   .   .   2   .   
  Grunt                    85   | .   11  18  4   7   45  
  Brawler                  8    | .   .   .   .   .   8   
  Duelist                  4    | .   .   .   2   .   2   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   22   | .   .   9   .   6   7   
  Specialist               8    | .   .   .   .   8   .   
  Hunter                   4    | .   .   .   .   2   2   
  Programmer               8    | .   .   .   .   .   8   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           7    | 3   3   5   3   5   7   
  Combat Bots Only         6    | .   3   5   3   4   6   
Max Kills in Single Turn   7    | 1   1   2   2   3   7   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 6    | .   .   .   .   2   6   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        1028  | .    80   187  30   188  543  
  Missed                   299   | .    24   47   9    53   166  
Damage Taken               10734 | .    594  1711 278  2298 5853 
  Core                     1334  | .    160  146  70   246  712  
  Absorbed by Shields      72    | .    .    .    .    .    72   
  Ignored by Resistances   116   | .    .    .    .    .    116  
  Regen/Repaired (Parts)   331   | .    .    97   .    102  132  
Core Remaining (%)         59    | 100  36   .    46   55   .    
Volleys Fired              547   | 7    87   156  21   93   183  
  Largest                  3     | 2    2    2    2    2    3    
  Hottest                  84    | 60   60   46   46   56   84   
Shots Fired                1221  | 14   173  301  42   183  508  
  Gun                      1213  | 14   173  301  42   181  502  
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 8     | .    .    .    .    2    6    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  1177  | 7    144  301  42   181  502  
  Thermal                  36    | 7    29   .    .    .    .    
  Explosive                8     | .    .    .    .    2    6    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         22    | 5    14   14   11   22   19   
  Robot Miss Streak        8     | 1    7    6    5    8    6    
  Penetration Max          1     | .    .    .    .    1    1    
  Secondary Targets        17    | .    1    2    1    1    12   
    Max Gunslinging Chain  1     | .    1    1    1    1    1    
Shots Hit Robots           893   | 10   115  220  35   145  368  
  Core Hits                568   | 6    43   85   17   103  314  
  Critical Kills           5     | 1    1    .    .    2    1    
  Critical Parts Destroyed 8     | .    1    4    .    2    1    
  Critical Strikes         13    | 1    2    4    .    4    2    
    Destroy                13    | 1    2    4    .    4    2    
Melee Attacks              9     | .    .    .    2    1    6    
  Impact                   8     | .    .    .    2    1    5    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           16828 | 115  1406 2825 562  2789 9131 
  Guns                     14457 | 115  1406 2817 562  2488 7069 
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               2348  | .    .    .    .    301  2047 
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  23    | .    .    8    .    .    15   
  Kinetic                  14126 | 58   1132 2817 562  2488 7069 
  Thermal                  585   | 57   274  .    .    .    254  
  Explosive                2094  | .    .    .    .    301  1793 
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         34    | .    .    .    .    .    34   
  Average Corruption       4     | .    .    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  108   | .    .    .    .    .    108  
    Message Errors         27    | .    .    .    .    .    27   
    Matter Fused           35    | .    .    .    .    .    35   
    Heat Flow Errors       23    | .    .    .    .    .    23   
    Energy Discharges      8     | .    .    .    .    .    8    
    Parts Rejected         2     | .    .    .    .    .    2    
    Parts Fused            2     | .    .    .    .    .    2    
    Data Loss (minor)      5     | .    .    .    .    .    5    
    Misfires               4     | .    .    .    .    .    4    
    Weapon Failures        2     | .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            12    | .    .    .    .    2    10   
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               12    | .    .    .    .    2    10   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      160   | .    .    4    .    .    156  
  Shots                    2     | .    .    .    .    .    2    
  Rammed                   2     | .    .    1    .    .    1    
Targets Rammed             3     | .    .    1    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    
Highest Temperature        477   | .    42   57   2    24   477  
  Average Temperature      48    | .    24   10   2    5    61   
  Received Heat Transfer   3389  | .    234  762  54   648  1691 
  Effects                  12    | .    .    .    .    .    12   
    Shutdowns              1     | .    .    .    .    .    1    
    Interference           6     | .    .    .    .    .    6    
    Matter Decay           1     | .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    
  Heat Transferred         1100  | 125  625  .    .    .    350  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Peak Influence             2122 | 25   292  510  438  523  2122 
  Initial                  237  | .    16   65   198  100  237  
  Average                  411  | 13   168  235  288  315  602  
Maximum Alert Level        5    | .    1    2    2    2    5    
  Low Security (%)         31   | 100  72   48   5    25   22   
  Level 1                  33   | .    27   29   91   34   29   
  Level 2                  20   | .    .    22   3    39   15   
  Level 3                  4    | .    .    .    .    .    10   
  Level 4                  7    | .    .    .    .    .    16   
  Level 5                  .    | .    .    .    .    .    .    
  High Security            1    | .    .    .    .    .    4    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          51   | .    5    5    .    11   30   
  Investigation            10   | .    2    3    .    2    3    
  Extermination            7    | .    .    .    .    .    7    
  Reinforcement            19   | .    3    2    .    8    6    
  Assault                  14   | .    .    .    .    1    13   
  Garrison                 1    | .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           14   | .   1   4   .   4   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              302  | .   34  55  12  59  142 
  Peak Tracking Total      17   | .   5   5   4   5   17  
  Tactical Retreats        16   | .   4   1   1   2   8   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            19   | .   5   3   .   1   10  
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         44   | .   .   .   .   44  .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   .   
  Reused                   3    | .   .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          10   | .   1   .   .   1   8   
  Max in Single Turn       3    | .   1   .   .   1   3   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          27   | .   2   10  .   5   10  
  Terminals                16   | .   2   7   .   4   3   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          6    | .   .   2   .   1   3   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Total Hacks                69   | .   3   26  .   20  20  
  Successful               33   | .   2   11  .   12  8   
  Failed                   34   | .   1   14  .   7   12  
    Catastrophic           13   | .   .   4   .   2   7   
  Database Lockouts        2    | .   .   1   .   1   .   
  Manual                   34   | .   5   16  .   10  3   
  Terminals                38   | .   3   19  .   11  5   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          20   | .   .   4   .   9   7   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             11   | .   1   5   .   4   1   
  Part Schematic           2    | .   1   .   .   .   1   
  Robot Analysis           6    | .   .   4   .   2   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   1   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   1   
Repair Station Hacks       14   | .   .   4   .   7   3   
  Scan Component           8    | .   .   2   .   4   2   
  Repair                   6    | .   .   2   .   3   1   
Recycling Unit Hacks       2    | .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         2    | .   1   .   .   1   .   
  Terminals                2    | .   1   .   .   1   .   
    Operators              2    | .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         22   | .   2   6   .   5   9   
  Full Trace Events        6    | .   .   2   .   1   3   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   1   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             6    | .   .   2   .   3   1   
  Time                     158  | .   .   58  .   84  16  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   7   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       6    | .   .   4   .   2   .   
Derelict Logs Recovered    3    | .   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               14705 | 80   1333 2334 768  3797 6393 
Spaces Moved               6235  | 24   753  1174 513  1513 2258 
  Core                     .     | .    .    .    .    .    .    
  Treads                   2423  | .    .    214  .    90   2119 
  Legs                     34    | 24   10   .    .    .    .    
  Wheels                   3778  | .    743  960  513  1423 139  
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            110   | 120  110  110  125  120  120  
  Average Speed            174   | 120  110  131  125  181  226  
  Slowest Speed            240   | 120  120  240  125  230  240  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       65    | 3    83   75   90   71   68   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2     | .    .    .    2    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    
Scrap Searched             2     | .    .    .    2    .    .    
Spaces Dug                 3     | .    .    .    .    .    3    
Terrain Destroyed          191   | .    .    .    .    24   167  
  Melee                    3     | .    .    .    .    .    3    
  Projectile               1     | .    .    .    .    .    1    
  AOE                      187   | .    .    .    .    24   163  
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      8968 | 61   1082 1696 593  2379 3157 
  Wait                     1793 | 25   215  293  55   636  569  
  Move                     6230 | 23   752  1173 512  1512 2258 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  89   | 2    11   14   .    26   36   
  Fast Attach              48   | 2    7    12   .    12   15   
  Attach                   46   | .    3    6    .    6    31   
  Detach                   3    | .    .    .    .    .    3    
  Swap                     65   | .    2    16   3    26   18   
  Drop                     85   | 2    5    25   .    23   30   
  Fire                     547  | 7    87   156  21   93   183  
  Melee                    9    | .    .    .    2    1    6    
  Ram                      1    | .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    
  Escape Stasis            6    | .    .    .    .    .    6    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     44   | .    .    .    .    44   .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials
-7/Factory (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 2)
    81 | -11/Scrapyard | Entered Materials
   123 | -10/Materials | Discovered new exit (range 15)
   292 | -10/Materials | Discovered new exit (range 7)
   300 | -10/Materials | Build established: Mutant
   385 | -10/Materials | Discovered new exit (range 15)
   876 | -10/Materials | Discovered new exit (range 11)
  1297 | -10/Materials | Core integrity fell below 50%
  1317 | -10/Materials | Discovered new exit (range 10)
  1414 | -10/Materials | Entered another Materials area
  1414 | -9/Materials  | Evolved 2 slots: Utility x2
  1495 | -9/Materials  | Discovered new exit (range 12)
  1612 | -9/Materials  | Build established: Scavenger-Mutant
  2222 | -9/Materials  | Discovered new exit (range 5)
  2433 | -9/Materials  | Discovered new exit (range 10)
  2866 | -9/Materials  | Discovered new exit (range 11)
  3306 | -9/Materials  | Central database locked down
  3657 | -9/Materials  | Repaired Lgt. Armor Plating
  3678 | -9/Materials  | Repaired Imp. Ion Engine
  3748 | -9/Materials  | Entered Mines
  3982 | -9/Mines      | Learned location of Zion (-6)
  4016 | -9/Mines      | Excavation squad dispatched
  4016 | -9/Mines      | A large section of the Mines collapsed
  4108 | -9/Mines      | Core integrity fell below 50%
  4171 | -9/Mines      | Learned Materials emergency access door positions
  4238 | -9/Mines      | Discovered new exit (range 7)
  4328 | -9/Mines      | Learned location of Recycling (-9)
  4373 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4373 | -9/Mines      | Discovered new exit (range 5)
  4409 | -9/Mines      | Discovered new exit (range 6)
  4516 | -9/Mines      | Entered Materials
  4516 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5553 | -8/Materials  | Repaired Shotgun
  5580 | -8/Materials  | Repaired Wheel
  5608 | -8/Materials  | Repaired Lgt. Armor Plating
  6247 | -8/Materials  | Discovered new exit (range 15)
  7042 | -8/Materials  | Build established: Mutant
  7345 | -8/Materials  | Lost 4 parts (1p1n2u)
  7644 | -8/Materials  | Build established: Scavenger-Mutant
  8076 | -8/Materials  | Central database locked down
  8116 | -8/Materials  | First assault squad dispatched
  8313 | -8/Materials  | Entered Factory
  8313 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  8463 | -7/Factory    | Build established: Mutant
  8764 | -7/Factory    | Build established: Scavenger-Gunner
  9617 | -7/Factory    | Discovered new exit (range 5)
 10158 | -7/Factory    | Build established: Gunner
 10366 | -7/Factory    | Discovered new exit (range 13)
 10486 | -7/Factory    | Build established: Scavenger-Gunner
 11050 | -7/Factory    | Lost 3 parts (1n2w)
 11328 | -7/Factory    | Garrison activated, responded to threat
 11590 | -7/Factory    | Repaired Rnf. Ion Engine
 12313 | -7/Factory    | First assault squad dispatched
 12479 | -7/Factory    | Build established: Gunner
 13709 | -7/Factory    | System corruption reached 10%
 13994 | -7/Factory    | Build established: Scavenger-Mutant
 14015 | -7/Factory    | Core integrity fell below 50%
 14044 | -7/Factory    | Lost 5 parts (3n2w)
 14418 | -7/Factory    | High security lockdown imminent
 14424 | -7/Factory    | Build established: Scavenger-Gunner
 14498 | -7/Factory    | High security lockdown engaged
 14548 | -7/Factory    | Core integrity fell below 20%
 14703 | -7/Factory    | System corruption reached 30%
 14706 | -7/Factory    | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
14695_ Slug penetrates Nuclear Reactor.
14695_ Critical hit (Smash).
14695_ Reactive Plating destroyed.
14695_ System corrupted by crushing effect (+4).
14697_ L ,Q/FW6=BIEOV9GW1WA
14697_ Core Analyzer destroyed.
14697_ System corrupted by crushing effect (+3).
14698_ Slug penetrates Nuclear Reactor. <x2>
14698_ Lgt. Treads destroyed.
14701_ Slug penetrates B-48 Gladiator.
14702_ Critical hit (Smash).
14702_ Imp. Treads destroyed.
14702_ System corrupted by crushing effect (+5).
14702_ Critical hit (Burn: +37).
14703_ Hacking Suite destroyed.
14703_ System corrupted by crushing effect (+2).
14704_ Slug penetrates B-48 Gladiator. <x2>
14704_ Autogun destroyed.
14706_ Imp. Treads destroyed.
14706_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
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|   #        #?## ##      #?????????????????????  ?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          30

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
            Hacking Suite | -9/Materials  | Scanalyzed
 Imp. Heavy Armor Plating | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GunContainmentMount
  Manual?         0
Play Time         01:37:04
  Cumulative      137.9 hours
  Start           2024.05.31 @ 07:37:07
  End             2024.05.31 @ 19:54:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          56
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87402cca-52e2-4b2a-a9aa-ac6a0d0ef163