Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 18:00:50 Player: carrera Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (232) 1160 Value Destroyed (8622) 8622 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (531) 531 TOTAL SCORE: 15673 Bonus ------- High Alert Combat Kills 531 Cogmind --------- Core Integrity 0/1150 Matter 63/300 Energy 44/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scan Processor Core Analyzer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Melee Analysis Suite Advanced Hardlight Generator Advanced KE Penetrator Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Treads Heavy Siege Treads Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Advanced Heat Sink Advanced Terrain Scanner Core Analyzer Graphene Brace Improved System Guard > --- WEAPON ----------- Phase Gun Advanced KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Improved Melee Analysis Suite Advanced Hardlight Generator Tesla Rifle Heavy Gatling Laser Powered Hammer [Rating: 125] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Constructs Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Impact Mace Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Carbide Saw Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Slots Evolved 12 | . . 2 2 2 . . 4 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 2 1 . Utility 6 | . . 1 1 2 . . 1 1 . Weapon 1 | . . 1 . . . . . . . Parts Attached 194 | 7 15 32 26 16 8 3 38 45 4 Power 16 | 1 1 2 2 1 . . 5 4 . Engine 9 | 1 1 2 1 1 . . 3 . . Core 5 | . . . 1 . . . 2 2 . Reactor 2 | . . . . . . . . 2 . Propulsion 45 | 2 1 10 4 3 2 . 5 14 4 Treads 11 | 2 1 6 . . . . . 2 . Leg 22 | . . 2 4 3 1 . 4 8 . Wheel 2 | . . 2 . . . . . . . Hover 8 | . . . . . . . . 4 4 Flight 2 | . . . . . 1 . 1 . . Utility 72 | 2 5 7 5 10 2 3 21 17 . Device 33 | 1 2 . 2 3 . 2 10 13 . Storage 6 | 1 1 1 1 . . . 2 . . Processor 10 | . 1 . 1 1 . . 4 3 . Hackware 7 | . . 3 1 2 . . 1 . . Protection 16 | . 1 3 . 4 2 1 4 1 . Artifact . | . . . . . . . . . . Weapon 61 | 2 8 13 15 2 4 . 7 10 . Energy Gun 32 | 1 6 4 7 2 1 . 5 6 . Energy Cannon 7 | . . 5 2 . . . . . . Ballistic Gun 6 | 1 . 3 . . 1 . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 2 | . . . 1 . . . 1 . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 9 | . 1 1 4 . 1 . 1 1 . Slashing Weapon 3 | . . . 1 . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 15 | . 1 2 3 1 3 1 3 1 . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 70 | . . 2 . 1 1 2 25 21 18 Power 11 | . . . . . . . 7 4 . Propulsion 27 | . . 2 . . . . 8 7 10 Utility 20 | . . . . 1 1 2 6 5 5 Weapon 12 | . . . . . . . 4 5 3 Highest Loss Streak 18 | . . 1 . 1 1 1 10 10 18 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 5 9 13 14 14 14 12 10 4 4 Power . | . 1 . . 1 1 . . . . Propulsion 1 | 3 3 1 1 2 3 2 . . . Utility 4 | . 3 5 5 4 4 2 4 2 2 Weapon 5 | 1 1 5 7 6 5 6 5 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 44 | . 8 6 7 3 3 . 11 5 1 Power 4 | . 1 . . 1 . . 2 . . Propulsion 9 | . 3 3 . . . . 1 2 . Utility 13 | . 1 . 2 2 3 . 2 2 1 Weapon 18 | . 3 3 5 . . . 6 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 99 99 99 95 87 87 72 82 70 Engine 7 | . 13 11 2 7 7 7 6 . . Core 1 | . . . 6 . . . 1 3 . Treads 6 | . 28 15 . . . . . 2 . Leg 12 | . . 4 27 19 14 15 15 10 23 Device 11 | . 13 10 9 5 7 9 14 25 17 Storage 7 | . 14 11 9 7 7 7 3 . . Processor 4 | . . . 1 7 7 7 5 7 14 Hackware 6 | . . 11 11 11 7 7 1 . . Protection 4 | . . . 3 11 10 8 1 2 3 Energy Gun 12 | . 25 25 22 4 . . 6 10 6 Impact Weapon 9 | . . 5 2 17 21 23 9 . 1 Peak Build Rating 125 | 7 14 26 42 54 55 81 88 125 83 Average Rating 47 | 5 12 22 36 49 50 56 73 101 69 On Entrance 41 | . 7 14 25 40 54 50 64 74 83 Avg Prop Armor Cover (%) 9 | . . 9 . . . . 8 8 19 Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 14 25 41 46 45 53 52 57 59 15 Greatest Support 120 | 40 40 44 51 50 50 48 82 120 100 Greatest Overweight (x) 4 | . 1 2 . . 1 1 3 3 4 Average Overweight (x) . | . . . . . . . . . 2 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 5 5 Average Capacity 12 | 7 9 14 15 15 15 15 11 5 5 Most Carried 15 | 7 10 15 15 15 15 15 15 5 5 Average Carried 11 | 5 9 13 14 14 14 12 10 4 4 Final Capacity 15 | 8 10 15 15 15 15 15 5 5 5 Final Carried 15 | 7 10 15 15 15 15 13 5 5 4 Scrap Engine Consumption 37 | . . . . . . 8 29 . . Constructs Created 4 | . . . . . . . 4 . . Constructs Modified 9 | . . . . . . . 9 . . Class Distribution -------------------- 31% | Gladiator 25% | Mutant 12% | Gunner 7% | Scavenger-Mutant 5% | Hacker-Gladiator 3% | Scavenger-Gunner 3% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Hacker-Gladiator | -7/Factory Gladiator | -7/Storage Gladiator | -7/Recycling Gladiator | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Matter Collected 4134 | 278 222 824 486 597 250 143 861 473 . Remotely . | . . . . . . . . . . Salvage Created 10160 | 110 565 1853 1048 1190 936 455 2350 1607 46 Parts 385 | 6 33 93 60 33 19 7 68 66 . Haulers Intercepted 18 | . 1 5 4 1 4 . 3 . . Recyclers Shooed 10 | . 1 2 . 1 1 . 4 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Combat Hostiles Destroyed 165 | . 13 33 16 19 12 7 38 25 2 Melee 29 | . . . . 6 7 3 11 1 1 Guns 88 | . 13 29 12 2 . . 15 17 . Cannons 5 | . . 2 . . . . . 3 . AOE 13 | . . . 3 4 . . 3 3 . Classes Destroyed 17 | 2 5 4 1 1 1 2 . 1 . Worker 10 | . . 4 2 1 2 . 1 . . Builder 12 | . . 2 2 2 . . 4 2 . Tunneler 1 | 1 . . . . . . . . . Hauler 18 | . 1 5 4 1 4 . 3 . . Recycler 13 | 1 . 2 . 4 2 . 3 1 . Mechanic 1 | . . . . . . . . 1 . Operator 4 | . 1 1 1 . . . 1 . . Watcher 8 | . 2 3 1 . 1 . 1 . . Swarmer 27 | . 3 7 3 4 . . 5 3 2 Grunt 72 | . 10 16 8 5 5 . 16 12 . Brawler 3 | . . . 1 . 1 . 1 . . Duelist 2 | . . 1 . 1 . . . . . Sentry 27 | . . 9 4 5 3 3 . 3 . Hunter 8 | . . . . . 1 . 5 2 . Programmer 23 | . . . . 4 2 1 11 5 . Scientist 2 | . . . . . . 2 . . . Scrapper 3 | . . . . . . 3 . . . Best Kill Streak 14 | 1 5 7 5 5 6 2 6 14 2 Combat Bots Only 12 | . 5 4 3 4 3 2 5 12 2 Max Kills in Single Turn 4 | 1 1 2 2 2 1 1 2 4 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 3 | . . . 2 2 . . 2 3 . Melee 1 | . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Hostile Shots Fired 1339 | . 54 134 44 147 119 109 294 291 147 Missed 421 | . 13 36 22 52 40 38 87 95 38 Hits 918 | . 41 98 22 95 79 71 207 196 109 Melee 15 | . . 2 1 1 3 . 8 . . Projectile 903 | . 41 96 21 94 76 71 199 196 109 AOE 6 | . . . . 2 . . 4 . . Critical Strikes 41 | . . . 1 3 2 3 13 16 3 Actively Blocked 21 | . . . . . . . 3 15 3 Part Disruptions 1 | . . . . . . . . 1 . Actively Blocked 1 | . . . . . . . . 1 . Damage Taken 15263 | . 489 1198 383 1284 981 862 4563 3675 1828 Core 2668 | . 155 202 14 98 89 100 847 440 723 Absorbed by Shields 216 | . . . . . . . . 216 . Reduced by Siege Mode 221 | . . . . . . . . 221 . Redirected to Shielding 435 | . . . . 13 . . 348 74 . Regen/Repaired (Parts) 1066 | . . 146 133 . 139 100 548 . . Core Remaining (%) 59 | 100 38 49 97 . . 59 15 . . Volleys Fired 335 | 8 57 105 39 13 . . 49 61 3 Largest 3 | 2 2 3 3 3 . . 3 3 1 Hottest 300 | 70 156 180 183 183 . . 300 248 60 Shots Fired 790 | 16 109 276 96 29 . . 108 153 3 Gun 738 | 16 108 249 91 25 . . 105 141 3 Cannon 42 | . . 27 3 . . . . 12 . Launcher 9 | . . . 2 4 . . 3 . . Special 1 | . 1 . . . . . . . . Kinetic 90 | 8 14 7 . . . . 10 51 . Thermal 644 | 8 95 262 94 25 . . 93 67 . Explosive 9 | . . . 2 4 . . 3 . . Electromagnetic 47 | . . 7 . . . . 2 35 3 Robot Hit Streak 25 | 7 15 25 25 14 . . 8 13 . Robot Miss Streak 7 | 2 3 3 5 4 . . 7 5 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 13 | . . 4 2 . . . 2 5 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 . Shots Hit Robots 702 | 12 64 163 64 60 53 24 156 102 4 Core Hits 323 | 4 25 60 37 24 8 2 91 72 . Critical Kills 7 | . . . . 4 . 1 2 . . Critical Parts Destroyed 47 | . . . . 6 10 6 20 3 2 Critical Strikes 95 | 2 6 22 7 10 10 7 22 7 2 Burn 39 | 2 6 22 7 . . . . 2 . Destroy 3 | . . . . . . . . 3 . Blast 2 | . . . . . . . . 2 . Smash 51 | . . . . 10 10 7 22 . 2 Melee Attacks 410 | . 5 33 19 89 86 30 122 20 6 Impact 378 | . 5 33 10 89 75 30 122 8 6 Slashing 32 | . . . 9 . 11 . . 12 . Piercing . | . . . . . . . . . . Sneak Attacks 30 | . . 1 3 6 10 4 6 . . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 39 | . . . . 5 17 7 10 . . Damage Inflicted 24493 | 117 954 3159 1622 2947 3062 1408 7194 3879 151 Guns 10468 | 117 950 2846 1150 403 . . 2372 2630 . Cannons 543 | . . 152 . . . . . 391 . Explosions 2099 | . . 29 282 303 . . 685 800 . Melee 11339 | . . 102 190 2231 3062 1408 4137 58 151 Ramming 44 | . 4 30 . 10 . . . . . Kinetic 1334 | 54 74 54 . . . . 72 1080 . Thermal 9403 | 63 876 2865 1150 403 . . 2249 1797 . Explosive 1647 | . . . 219 303 . . 685 440 . Electromagnetic 726 | . . 108 63 . . . 51 504 . Impact 10946 | . . 102 . 2231 2917 1408 4137 . 151 Slashing 393 | . . . 190 . 145 . . 58 . Piercing . | . . . . . . . . . . Highest Corruption 24 | . 2 1 6 4 7 8 24 9 11 Average Corruption 6 | . 2 1 4 2 5 7 15 3 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 253 | . 22 4 23 26 33 34 91 14 6 Message Errors 59 | . 4 . 5 6 7 9 22 2 4 Matter Fused 53 | . 2 1 2 7 11 8 20 2 . Heat Flow Errors 36 | . 2 2 4 6 7 2 10 2 1 Energy Discharges 25 | . 5 1 1 1 2 5 9 1 . Parts Rejected 3 | . 1 . . . 1 1 . . . Parts Fused 4 | . 1 . . . 2 . 1 . . Data Loss (minor) 36 | . 3 . 5 5 3 4 14 1 1 Data Loss (major) 16 | . 4 . 1 . . 4 6 1 . Misfires 6 | . . . 3 . . . 3 . . Alerts 8 | . . . 1 1 . 1 3 2 . Weapon Failures 7 | . . . 1 . . . 3 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 4653 | . . 62 . 696 1163 564 1946 131 91 Projectiles 69 | . . . . 7 21 . . 41 . Explosions 119 | . . . . 19 . . 10 90 . Melee 4465 | . . 62 . 670 1142 564 1936 . 91 Knockbacks 44 | . . 1 . 7 7 3 24 2 . Impact 40 | . . 1 . 6 6 3 24 . . Kinetic 2 | . . . . . . . . 2 . Secondary 2 | . . . . 1 1 . . . . Self-Inflicted Damage 156 | . . . 28 . . . 128 . . Shots 4 | . . . 1 . . . 3 . . Rammed 6 | . 3 3 . . . . . . . Targets Rammed 7 | . 3 3 . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 588 | 70 250 488 335 252 264 190 588 258 118 Average Temperature 121 | 33 68 109 99 89 121 82 185 104 77 Received Heat Transfer 2668 | . 240 354 153 273 171 429 480 490 78 Effects 24 | . . 5 2 . 3 . 14 . . Shutdowns 9 | . . 1 . . . . 8 . . Energy Bleed 4 | . . 1 2 . . . 1 . . Interference 6 | . . 3 . . 3 . . . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 1 | . . . . . . . 1 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations 2 | . . . . . . . . 2 . Total Turns 33 | . . . . . . . . 33 . Longest Duration 32 | . . . . . . . . 32 . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 40 | . . 1 . 10 8 4 15 1 1 Combat Hostiles 27 | . . . . 7 5 4 9 1 1 Parts Fried 45 | . . . . 10 8 11 11 4 1 Impact Corruptions 143 | . . 2 . 28 30 16 62 . 5 Robots Melted 4 | . . 2 2 . . . . . . Combat Hostiles 3 | . . 2 1 . . . . . . Parts Melted 52 | 1 3 27 7 5 . 1 4 4 . Heat Transferred 20317 | 333 2479 7746 2738 760 . . 3625 2636 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Maximum Alert Level 3 | . . 2 1 1 . . 3 2 1 Low Security (%) 76 | 100 100 92 54 93 100 100 37 59 16 Level 1 9 | . . 4 45 6 . . 10 10 83 Level 2 12 | . . 2 . . . . 47 30 . Level 3 1 | . . . . . . . 4 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 765 | 5 143 434 275 292 149 58 765 671 298 Initial 354 | . . 24 77 89 125 20 23 354 298 Average 153 | 1 50 107 172 85 85 3 336 260 245 Influence Increases 5940 | 10 415 1059 595 712 456 145 1395 1041 112 Destroy 0b10 Robot/C 3240 | . 260 660 320 380 240 80 760 500 40 Destroy 0b10 Robot/NC 335 | 10 20 85 50 40 45 . 65 20 . Destroy Leader 852 | . 66 206 90 122 90 . 158 110 10 Successful Hack 134 | . . 10 23 29 15 19 38 . . Disable Machine 300 | . 15 30 45 30 30 15 . 135 . Anti-Garrison Action 150 | . . . . . . . . 150 . Destroy Structure 374 | . 9 38 37 51 6 1 104 126 2 Lose Combat Pursuer 555 | . 45 30 30 60 30 30 270 . 60 Influence Decreases 5820 | 10 356 934 581 634 679 140 730 1153 603 Entered New Map 1152 | . . 35 107 109 151 33 35 369 313 Time Decay 3443 | 10 356 504 474 515 518 107 445 404 110 Lost Part 680 | . . 20 . 10 10 . 250 210 180 Lost Ally 20 | . . . . . . . . 20 . Purge Threat 525 | . . 375 . . . . . 150 . Squads Dispatched 39 | . 2 5 2 4 4 . 14 7 1 Investigation 9 | . 2 3 1 . . . 2 . 1 Extermination 12 | . . . . 3 1 . 6 2 . Reinforcement 13 | . . 2 1 1 3 . 5 1 . Assault 3 | . . . . . . . 1 2 . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 . Haulers Reinforced 2 | . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Distress Signals 18 | . 2 4 1 . 3 . 7 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 273 | . 27 46 29 24 21 9 67 35 15 Peak Tracking Total 11 | . 7 4 4 4 5 5 7 7 11 Tactical Retreats 22 | . 2 2 2 3 2 1 8 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Traps Triggered 10 | . 2 2 . 1 3 . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Machines Disabled 21 | . 1 2 3 2 2 1 . 10 . Max in Single Turn 5 | . 1 1 3 1 1 1 . 5 . Garrison Access 4 | . . . . 2 . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Machines Accessed 53 | . 2 12 8 9 5 9 4 3 1 Terminals 39 | . 2 10 7 4 4 6 3 2 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 1 . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 5 | . . 1 . 3 . . 1 . . Garrison Access 3 | . . . . 2 . . . 1 . Total Hacks 157 | . 7 36 18 20 9 45 13 6 3 Successful 103 | . 2 29 14 11 5 34 5 3 . Failed 54 | . 5 7 4 9 4 11 8 3 3 Catastrophic 9 | . . 1 . 2 1 2 3 . . Database Lockouts . | . . . . . . . . . . Manual 44 | . . 22 12 3 3 . 2 2 . Terminals 104 | . 7 31 16 7 7 17 12 4 3 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . 4 2 . 2 . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 10 | . . 1 . 8 . . 1 . . Garrison Access 7 | . . . . 5 . . . 2 . Terminal Hacks 61 | . 2 13 3 2 3 32 4 2 . Record 29 | . 2 1 . . . 25 1 . . Part Schematic 3 | . . 1 . . . 2 . . . Robot Analysis 3 | . . 3 . . . . . . . Prototype ID Bank 5 | . . 1 1 . . 2 1 . . Open Door 2 | . . . . . 2 . . . . Open DSF 1 | . . . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 3 | . . . . 1 . . 1 1 . Terminal Index 1 | . . . . . . . 1 . . Alert Level 3 | . . 1 1 . . 1 . . . Unreport Threat 4 | . . 3 . . . . . 1 . Locate Traps 2 | . . 1 1 . . . . . . Hauler Manifests 2 | . . 1 . . 1 . . . . Release Object 2 | . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . 4 2 . 2 . . . . Scan Component 4 | . . 2 1 . 1 . . . . Repair 4 | . . 2 1 . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Process 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Scanalyzer 8 | . . 1 . 6 . . 1 . . Insert Component 4 | . . . . 3 . . 1 . . Analyze 1 | . . . . 1 . . . . . Retrieve Study 3 | . . 1 . 2 . . . . . Garrison Access Hacks 3 | . . . . 2 . . . 1 . Seal Access 3 | . . . . 2 . . . 1 . Unauthorized Hacks 21 | . . 11 9 1 . . . . . Terminals 21 | . . 11 9 1 . . . . . Botnet 7 | . . 3 3 1 . . . . . Skim 14 | . . 8 6 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 4 | . 1 1 1 . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 41 | . 2 8 6 8 3 7 3 3 1 Full Trace Events 9 | . 1 4 1 . . . 2 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 1 . 2 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 1 . 2 . . . . . Parts Repaired 4 | . . 2 1 . 1 . . . . Time 172 | . . 102 32 . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Active Infowar (turns) 6873 | 50 326 1476 637 1116 1003 237 1487 388 153 Sensors 93 | . . . . . . . 93 . . Terrain 693 | . . . 165 . . . . 375 153 Seismic 6324 | 50 326 1476 632 1116 1003 237 1484 . . Jamming 567 | . . . . . . 1 555 11 . ECM 2 | . . . . . . . . 2 . Robot Analysis Total 3 | . . 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Turns Passed 14624 | 155 1354 3292 1212 1922 1434 1039 3021 974 221 Spaces Moved 7908 | 76 657 1419 676 1224 645 678 1835 603 95 Core 85 | 5 . . . . . . . . 80 Treads 1807 | 71 657 1042 . . . . . 37 . Legs 4879 | . . 211 676 1224 645 678 1276 162 7 Wheels 378 | . . 166 . . . . 212 . . Hover 68 | . . . . . . . . 60 8 Flight 691 | . . . . . . . 347 344 . Fastest Speed 32 | 50 160 105 123 122 122 122 65 55 32 Average Speed 136 | 152 160 160 123 123 170 134 126 87 164 Slowest Speed 331 | 160 240 270 130 127 235 212 331 280 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . 2 1 . Potential Cave-ins 1 | . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 6 86 96 59 35 88 94 22 14 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . 3 . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 131 | . 4 31 16 31 6 1 32 9 1 Terrain Destroyed 261 | . 4 34 38 68 6 1 48 61 1 Melee 126 | . 3 28 16 31 6 1 32 8 1 Projectile 18 | . 1 3 . . . . 1 13 . AOE 117 | . . 3 22 37 . . 15 40 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Arm Total 10497 | 98 842 2156 942 1482 880 782 2304 867 144 Wait 1161 | . 58 450 102 89 125 42 183 77 35 Move 7893 | 75 656 1418 675 1223 644 677 1830 600 95 Hop 3 | . . . . . . . 2 1 . Pick Up 157 | 8 12 32 20 20 9 15 26 15 . Fast Attach 122 | 6 11 10 12 3 6 1 28 41 4 Attach 56 | 1 . 6 5 7 3 4 23 6 1 Detach 41 | . 3 3 2 4 3 . 23 3 . Swap 181 | . 15 60 37 31 9 4 12 13 . Drop 198 | . 22 36 31 21 12 16 30 30 . Fire 335 | 8 57 105 39 13 . . 49 61 3 Melee 338 | . 5 33 19 70 64 23 98 20 6 Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush 6 | . 3 3 . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 6) 678 | -10/Materials | Discovered new exit (range 13) 846 | -10/Materials | Discovered new exit (range 8) 1318 | -10/Materials | Core integrity fell below 50% 1383 | -10/Materials | Discovered new exit (range 8) 1510 | -10/Materials | Entered another Materials area 1510 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2124 | -9/Materials | Identified exit to Materials 2199 | -9/Materials | Discovered new exit (range 5) 3305 | -9/Materials | Build established: Gunner 4152 | -9/Materials | Learned Storage emergency access door positions 4214 | -9/Materials | Learned location of 1 exit from Storage 4291 | -9/Materials | Repaired Imp. Medium Laser 4306 | -9/Materials | Learned 2 Materials zone layouts 4347 | -9/Materials | Repaired Imp. Medium Laser 4355 | -9/Materials | Learned 2 Storage zone layouts 4482 | -9/Materials | Learned Storage stockpile data 4483 | -9/Materials | Build established: Mutant 4550 | -9/Materials | Core integrity fell below 50% 4802 | -9/Materials | Entered another Materials area 4802 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4803 | -8/Materials | Identified exit to Factory 5328 | -8/Materials | Discovered exit to Factory (range 7) 5569 | -8/Materials | Learned 2 Lower Caves zone layouts 5649 | -8/Materials | Learned Factory security intel 5719 | -8/Materials | Learned location of Zion (-7) 5778 | -8/Materials | Learned location of Lower Caves (-7) 5828 | -8/Materials | Learned location of 1 exit from Recycling 5837 | -8/Materials | Repaired Hrd. Light Armor Plating 5870 | -8/Materials | Learned location of 1 exit from Recycling 5975 | -8/Materials | Discovered exit to Factory (range 15) 5986 | -8/Materials | Learned Factory recycling unit intel 6014 | -8/Materials | Entered Factory 6014 | -7/Factory | Evolved 2 slots: Utility x2 6015 | -7/Factory | Identified exit to Storage 6017 | -7/Factory | Loaded intel: 6 recycling unit locations 6737 | -7/Factory | Build established: Hacker-Gladiator 6781 | -7/Factory | Discovered new exit (range 10) 7279 | -7/Factory | Discovered new exit (range 3) 7426 | -7/Factory | Identified exit to Lower Caves 7520 | -7/Factory | Build established: Gladiator 7936 | -7/Factory | Entered Storage 7937 | -7/Storage | Identified exit to Recycling 8012 | -7/Storage | Repaired Imp. Light Armor Plating 8401 | -7/Storage | Used back door to open Recycling access 9370 | -7/Storage | Entered Recycling 9371 | -7/Recycling | Identified exit to Factory 9371 | -7/Recycling | Identified exit to Scraptown 10000 | -7/Recycling | Scanned before Scraplab entrance 10017 | -7/Recycling | Entered Scraplab 10020 | -7/Recycling | Angered Scraplab inhabitants 10023 | -7/Recycling | Found Prototype Device 10067 | -7/Recycling | Identified Scrap Engine 10103 | -7/Recycling | Found SUBCON Basin 10409 | -7/Recycling | Entered Factory 10409 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 10914 | -5/Factory | Identified exit to Upper Caves 10914 | -5/Factory | Identified exit to Extension 11848 | -5/Factory | System corruption reached 10% 11910 | -5/Factory | Lost 3 parts (1p2n) 12201 | -5/Factory | Build established: Mutant 12209 | -5/Factory | First assault squad dispatched 12451 | -5/Factory | Core integrity fell below 50% 12509 | -5/Factory | Lost 10 parts (2p3n4u1w) 13232 | -5/Factory | Lost 3 parts (1p1u1w) 13414 | -5/Factory | Discovered new exit (range 10) 13429 | -5/Factory | Core integrity fell below 20% 13430 | -5/Factory | Entered another Factory area 13430 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13437 | -4/Factory | Identified exit to Upper Caves 13437 | -4/Factory | Identified exit to Armory 13461 | -4/Factory | Lost 4 parts (2p1n1w) 13575 | -4/Factory | Lost 3 parts (1n2u) 13993 | -4/Factory | Garrison activated, responded to threat 14092 | -4/Factory | Destroyed 12 combat bots 14099 | -4/Factory | Lost 10 parts (2p4n2u2w) 14404 | -4/Factory | Entered Armory 14432 | -4/Armory | Lost 3 parts (2p1w) 14589 | -4/Armory | Core integrity fell below 50% 14618 | -4/Armory | System corruption reached 10% 14620 | -4/Armory | Core integrity fell below 20% 14625 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14574_ Adv. Heat Sink destroyed. 14576_ Imp. Light Armor Plating destroyed. 14583_ Adv. Terrain Scanner destroyed. 14585_ Penetrated by Slug. 14593_ Adv. VSS Leg destroyed. 14600_ U4OB%GZJA2JEKIECR/9VFI5 14602_ Acquired Linear Gravjet. 14608_ Linear Gravjet destroyed. 14613_ Penetrated by Slug. 14615_ Linear Gravjet destroyed. 14616_ EA99FPU41BYXH RD:LRRHBPENTVQ7PD 14623_ Powered Hammer destroyed. 14624_ Slug penetrates Fabricator. 14624_ Fabricator disabled. 14625_ S-27 Virus destroyed. 14625_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????????????#??????????????#??????? | | ???????????????????????????????????????#????????? | | ???????????????????????????????##?????????????#?? | | ?????????????????????????????????????????#??????? | | ????????????????????????????????????#???????????? | | ??????????????????????????#????#???????????????#? | | ???????????????????????????????#????????????????? | | ??????????????????????????????????#????????#????? | | ????????????????????????????????????????????????? | | ????????????????????????????????################# | | ???????????????????########???#?# + # | | ???????????????????#! /==#?????# ^ # # | | ???????????????????# / #??#??# ^ % # # | | ?????????????????### / #?????###/##/## # | | ?????????????????# + Y #?#####?# % ##### # | | ?????????????????# # %= !#?# ### #???# # | | ???????????#######g###;###### #???# # | | ???????????# /gY s g # #########/#???# # | | ???????????# "" # ###????? ??# # | | ???????????#"""??# @ #?????= "F"" # # | | ???????????#"????# #?#?# """" ## # | | ?????????????????# pp ####???#= ## # | | ?????????????????# " F #?????############ # | | ?????????????????# """" #??????? ?? ?# # | | ?????????????????########## ####???# """ # # | | ?????????????????????????## #?#?#?## # # | | ??????????????????????????# #??#?#?????"" + # | | ?????????????????????????? ##?#### ??" # # | | ?????????????????????????? ? ????? # # | | ?????????????????????????? ?#??#?# """ # # | | ??????????????????????????#+##??#?#?? ? ?# # | | ??????????????????????????????????#?########?# # | | ?????????????????????????????????#??#?##???### # | | ????????????????????????? ?? "?????????###?### # | | ?????????????????????????????? #?####?#? #T # | | ???????????????????????????? " ?###?### ?" # | | ????????????????????????? ? ???#?###### " # | | ???????????????????????????###?#####??#?? ?" # | | ?????????????????????????#????####?#?#?? # # | | ??????????????????????????#########?########## # | | ???????????????????????????#?###?#?#????###### # | | ?????????????????????????????#?####?##??##??## # | | ????????????????????????????#?##?#?###??###### # | | ????????????????????????????###?##???######### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 37 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 59 Melee Accuracy 20 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Lgt. Armored Exoskeleton | -7/Factory | Scanalyzed Adv. Recoil Stabilizer | -7/Recycling | Hacked Arc Projector | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Medium Laser | 3% | -9/Materials Imp. Medium Laser | 34% | -9/Materials Hrd. Light Armor Plating | 26% | -8/Materials Imp. Light Armor Plating | 22% | -7/Storage Studied --------- Imp. Ion Engine | -9/Materials | Hacked Lgt. Armored Exoskeleton | -7/Factory | Hacked Hyb. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Construction Begets Destruction DIY Cooler Heavy Suspicion I Laugh At Your Crits Immobile And Lovin' It Not So Scrappy Scrappetite Well Done You May Approach The Wall \\IAMDERELICT root@ Challenges ------------ None Game ------ Seed TeslaStasisCompactor Manual? 0 Play Time 04:14:35 Cumulative 45.3 hours Start 2025.10.30 @ 00:38:58 End 2025.11.01 @ 18:00:50 Sessions 30 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1a8faae1-b3e0-43a2-bc15-e0db229b2d6b