Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 13:40:29 Player: muesli Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (983) 983 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 3914 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 121/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (370) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Flight Unit > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Visual Processing Unit Improved Sensor Array Targeting Computer Improved Medium Laser Improved Medium Laser Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Power Shielding > --- WEAPON ----------- Improved Medium Laser Field Laser Field Laser Field Laser > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Compact Wheel Visual Processing Unit Improved Sensor Array Targeting Computer Improved Medium Laser Field Laser Mini Grenade Launcher Improved Datajack Flail [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Visual Processing Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Field Laser Energy Gun Field Laser Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . 1 . . . . Weapon 2 | . . . . . . . 2 Parts Attached 25 | . 5 . 11 . . . 9 Power 2 | . . . 2 . . . . Engine 2 | . . . 2 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 5 | . . . 2 . . . 3 Treads . | . . . . . . . . Leg 3 | . . . 2 . . . 1 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 4 | . 1 . 2 . . . 1 Device . | . . . . . . . . Storage 1 | . . . 1 . . . . Processor 2 | . 1 . . . . . 1 Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 14 | . 4 . 5 . . . 5 Energy Gun 12 | . 4 . 4 . . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . . Parts Lost 10 | . . . . . . . 10 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . . . . 4 Utility 1 | . . . . . . . 1 Weapon 4 | . . . . . . . 4 Highest Loss Streak 3 | . . . . . . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 87 100 93 100 100 100 86 Engine 11 | . 14 14 11 11 11 11 9 Leg 28 | . 28 28 27 33 33 33 20 Storage 11 | . 14 14 11 11 11 11 9 Processor 10 | . 2 14 11 11 11 11 9 Protection 8 | . . . 10 11 11 11 8 Energy Gun 23 | . 28 28 22 22 22 22 27 Peak Build Rating 25 | . 13 13 19 19 19 19 25 Average Rating 17 | . 7 13 16 19 19 19 22 On Entrance 14 | 6 6 13 13 19 19 19 19 Naked Turns . | . . . . . . . . Heaviest Build 41 | 13 16 16 35 35 35 35 41 Greatest Support 30 | 20 20 20 30 30 30 30 30 Greatest Overweight (x) 10 | . . . 1 1 1 1 10 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 Average Capacity 12 | . 8 8 11 15 15 15 15 Most Carried 15 | . 7 8 15 15 15 15 14 Average Carried 11 | . 6 7 8 15 15 15 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 6 7 8 15 15 15 15 13 Class Distribution -------------------- 85% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 535 | 200 10 40 110 . . 20 155 Remotely . | . . . . . . . . Salvage Created 1124 | . 129 . 532 . . . 463 Parts 64 | . 6 . 38 . . . 20 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 34 | . 4 . 17 . . . 13 Guns 28 | . 3 . 15 . . . 10 AOE 6 | . 1 . 2 . . . 3 Classes Destroyed 5 | . 2 . 2 . . . 1 Recycler 1 | . . . . . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 16 | . 2 . 8 . . . 6 Grunt 11 | . 2 . 5 . . . 4 Sentry 7 | . . . 4 . . . 3 Best Kill Streak 5 | . 2 . 4 . . . 5 Combat Bots Only 4 | . 2 . 4 . . . 4 Max Kills in Single Turn 3 | . 1 . 3 . . . 2 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 1 . 2 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 162 | . 18 . 60 . . . 84 Missed 42 | . 8 . 15 . . . 19 Damage Taken 1564 | . 95 . 483 . . . 986 Core 597 | . 8 . 160 . . . 429 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 38 | . . . 9 . . . 29 Core Remaining (%) 85 | 100 . 96 . . . 60 . Volleys Fired 85 | . 9 . 33 . . . 43 Largest 4 | . 2 . 2 . . . 4 Hottest 252 | . 80 . 112 . . . 252 Shots Fired 179 | . 18 . 66 . . . 95 Gun 175 | . 18 . 64 . . . 93 Cannon . | . . . . . . . . Launcher 4 | . . . 2 . . . 2 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 157 | . . . 64 . . . 93 Explosive 4 | . . . 2 . . . 2 Electromagnetic 18 | . 18 . . . . . . Robot Hit Streak 11 | . 5 . 11 . . . 11 Robot Miss Streak 4 | . 4 . 3 . . . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 106 | . 9 . 39 . . . 58 Core Hits 49 | . 5 . 22 . . . 22 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . 5 . . . 2 Burn 7 | . . . 5 . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2239 | . 164 . 827 . . . 1248 Guns 1791 | . 114 . 668 . . . 1009 Cannons . | . . . . . . . . Explosions 448 | . 50 . 159 . . . 239 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 1727 | . 50 . 668 . . . 1009 Explosive 398 | . . . 159 . . . 239 Electromagnetic 114 | . 114 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 41 | . . . 41 . . . . Projectiles . | . . . . . . . . Explosions 41 | . . . 41 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . 14 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 739 | . 108 . 360 . . . 739 Average Temperature 202 | . 44 . 100 . . . 296 Received Heat Transfer 444 | . 21 . 117 . . . 306 Effects 32 | . . . . . . . 32 Shutdowns 6 | . . . . . . . 6 Energy Bleed 2 | . . . . . . . 2 Interference 12 | . . . . . . . 12 Matter Decay 2 | . . . . . . . 2 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . . 3 . . . 8 Heat Transferred 4194 | . 50 . 1813 . . . 2331 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 412 | . 209 81 412 102 . . 300 Initial 102 | . . 81 31 102 . . . Average 137 | . 85 81 185 102 . . 138 Maximum Alert Level 2 | . 1 . 2 . . . 1 Low Security (%) 74 | . 89 100 57 100 . 100 72 Level 1 24 | . 10 . 40 . . . 27 Level 2 1 | . . . 2 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . 2 Investigation 2 | . . . . . . . 2 Extermination . | . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 2 . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 49 | . 8 . 24 . . . 17 Peak Tracking Total 6 | . 4 . 5 . . . 6 Tactical Retreats 6 | . 2 . . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 6 | . . . 4 . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 1 | . . . . . . . 1 Terminals 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . . . . . . . 2 Successful . | . . . . . . . . Failed 2 | . . . . . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . 3 . . Terminals 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 38 | . . . . 38 38 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3853 | . 325 347 1010 206 1279 37 649 Spaces Moved 1938 | 1 190 135 550 107 674 20 261 Core 2 | . . . . . . . 2 Treads . | . . . . . . . . Legs 1875 | 1 190 135 550 107 674 20 198 Wheels 58 | . . . . . . . 58 Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Fastest Speed 120 | 120 120 120 120 190 190 190 130 Average Speed 164 | 120 120 120 144 190 190 190 188 Slowest Speed 610 | 120 120 120 190 190 190 190 610 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 2 33 35 36 24 78 9 17 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . 4 . 10 . . . 18 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 32 | . 4 . 10 . . . 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2436 | . 268 320 703 110 673 19 343 Wait 360 | . 58 185 89 4 . . 24 Move 1931 | . 189 134 549 106 673 19 261 Hop . | . . . . . . . . Pick Up 18 | . 4 1 11 . . . 2 Fast Attach 6 | . 1 . 2 . . . 3 Attach 5 | . . . . . . . 5 Detach 3 | . . . . . . . 3 Swap 14 | . 4 . 9 . . . 1 Drop 14 | . 3 . 10 . . . 1 Fire 85 | . 9 . 33 . . . 43 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 423 | -10/Mines | Discovered new exit (range 6) 673 | -10/Mines | Entered Materials 673 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1481 | -9/Materials | Discovered new exit (range 13) 1683 | -9/Materials | Entered Mines 1748 | -9/Mines | Learned location of Storage (-7) 1868 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1870 | -9/Mines | Discovered new exit (range 5) 1889 | -9/Mines | Entered Exiles 1889 | -9/Exiles | Accompanied by 2 allies 1919 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1943 | -9/Exiles | Discovered new exit (range 15) 1983 | -9/Exiles | Met 8R-AWN 2024 | -9/Exiles | Met EX-HEX 2112 | -9/Exiles | Met EX-BIN 2148 | -9/Exiles | Aligned with FarCom system 2150 | -9/Exiles | Given EX-Vault access code 2412 | -9/Exiles | Met EX-DEC 2538 | -9/Exiles | Visited The Gauntlet 2727 | -9/Exiles | Discovered new exit (range 15) 3168 | -9/Exiles | Entered Mines 3187 | -8/Mines | Discovered new exit (range 9) 3205 | -8/Mines | Entered Materials 3205 | -8/Materials | Evolved 2 slots: Weapon x2 3508 | -8/Materials | Build established: Skirmisher 3636 | -8/Materials | Core integrity fell below 50% 3694 | -8/Materials | Lost 3 parts (2n1w) 3827 | -8/Materials | Lost 3 parts (1n2w) 3854 | -8/Materials | Self-destructed Last Messages --------------- Adv. Targeting Computer temporarily disabled. Field Laser temporarily disabled. Power failure, Hvy. Ion Engine shutdown. Field Laser destroyed. Destroyed Flight Unit. S-10 Pest destroyed. Com. Wheel destroyed. Power failure, Hvy. Ion Engine shutdown. Overheating: Energy bleed (-27). Overheating: Energy bleed (-59). Critical hit (Burn: +37). Field Laser destroyed. Aluminum Leg melted. G-47 Trooper destroyed. Acquired Aluminum Leg. Acquired Flight Unit. Acquired 12 matter. Field Laser destroyed. Power Shielding destroyed. Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | # #?????# #?????????????????? | | # #?????# #######+##????????? | | #######?????# #????????? | | ????????????# ! #????????? | | ????????????# "" +????????? | | ???????????## """ "" #????????? | | ???????????#T """ T" #????????? | | ???????????## """ "" #????????? | | ??########### "" #????????? | | ??# """ # #????????? | | ??# """"" # """ #????????? | | ??# """"" # """ ????? | | ??# """"" + """ ?????? | | ??# """ # g ??????? | | ??# # ??????? | | ??# ########## ??????? | | ??# #????????? ?????? | | ??####/######????????????? ????????? | | ?????# ########????????????????????? | | ?????# ?????????????? | | ?????# ###########?????????????????? | | ?????#[#?# #?????????????????? | | ???### ### #?????????????????? | | ???# %*[ # =!! #?????????????????? | | ???# %#*=!! *%#*#???????????????? | | ???# Y @!! +%#???????????????? | | ???# [#* # #???????????????? | | ???# # #?????????????????? | | ??####+### #?????????????????? | | ??# #### ####?????????????????? | | ??# #??###????????????????????? | | ??# #?????????????????????????? | | ??# #?????????????????????????? | | ??# ] ] #?????????????????????????? | | ??# ! #?????????????????????????? | | ??########?????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkEfficiencyBroadsword Manual? 0 Play Time 00:27:50 Cumulative 10.0 hours Start 2025.01.15 @ 13:10:38 End 2025.01.15 @ 13:40:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f3285e6-c4c5-4822-9ec5-57f72648e19b