Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 00:52:19 Player: Sunvar Result: Destroyed by MAIN.C with Improved Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (81) 405 Value Destroyed (4429) 4429 Prototype IDs (87) 1740 Alien Tech Used (13) 2600 Bonus (25541) 25541 TOTAL SCORE: 46015 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2453 Follower Combat Kills 1836 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -448 Cogmind --------- Core Integrity 0/1850 Matter 227/300 Energy 178/250 System Corruption 4% Temperature Warm (178) +ITN Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Graphene Brace > --- WEAPON (3) ------- Sigix Sheargun Sigix Shearcannon > --- INVENTORY (7) ---- Experimental Core Analyzer Experimental Core Analyzer Subatomic Replicator Spacefold Activator Sigix Sheargun Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Large Storage Unit Experimental Core Analyzer System Mapper Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Shearcannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Improved Quantum Reactor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Reaction Control System Advanced Reaction Control System Graphene Brace Subatomic Replicator Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun Advanced Micro-nuke Launcher [Rating: 258] Favorites ----------- Power Light Fission Core Engine Cooled Deuterium Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Armored Treads Leg Sigix Exoskeleton Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Hacking Suite Device ECM Suite Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Improved Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Enhanced Coil Gun Energy Gun Sigix Sheargun Energy Cannon Cooled Phase Cannon Ballistic Gun Enhanced Coil Gun Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . Utility 11 | . . . 2 1 . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 1 . 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 145 | 1 . 11 9 19 . . . 6 9 . 12 . . 1 1 6 2 4 2 2 3 . 15 1 . 3 . 9 5 6 2 7 4 5 Power 18 | . . . . 4 . . . . 1 . 2 . . . 1 . . . . 2 . . 2 . . 1 . 1 1 . 1 1 1 . Engine 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . 2 . . . . . . 2 . . . 1 . . . . 1 . . 2 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . 1 1 1 . Propulsion 39 | . . 7 4 7 . . . . 2 . 1 . . . . 2 . 3 . . 1 . 4 . . 1 . 2 3 2 . . . . Treads 7 | . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . 3 7 . . . . 2 . 1 . . . . 2 . 3 . . 1 . 4 . . . . 2 3 2 . . . . Utility 65 | 1 . 2 4 6 . . . 2 5 . 8 . . . . 4 1 . 1 . 2 . 8 1 . 1 . 3 . 3 1 6 2 4 Device 22 | 1 . . 1 3 . . . 2 2 . 3 . . . . . . . 1 . 1 . 3 . . . . 1 . 1 . . 1 2 Storage 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . Processor 16 | . . 1 1 1 . . . . 1 . 1 . . . . 2 1 . . . . . 2 1 . . . . . . . 3 . 2 Hackware 17 | . . 1 2 2 . . . . 1 . 2 . . . . 1 . . . . 1 . 1 . . 1 . 1 . 1 1 1 1 . Protection 6 | . . . . . . . . . 1 . 1 . . . . . . . . . . . 2 . . . . . . 1 . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 23 | . . 2 1 2 . . . 4 1 . 1 . . 1 . . 1 1 1 . . . 1 . . . . 3 1 1 . . 1 1 Energy Gun 4 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . 1 . Ballistic Gun 3 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 2 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 1 2 . . . 5 . . . 1 . . . . 1 2 1 1 3 . 2 . . 3 . . 1 2 . 6 . . Parts Lost 14 | . . 1 3 3 . . . 1 . . . . . . 1 . . . . . . . 1 . . . . 3 . . . 1 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 6 | . . . 1 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . 1 . . Weapon 4 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Highest Loss Streak 3 | . . 1 3 2 . . . 1 . . . . . . 1 . . . . . . . 1 . . . . 2 . . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 6 5 4 4 3 5 5 5 5 4 5 4 5 5 5 5 6 9 10 10 10 10 10 9 10 10 10 10 11 13 13 14 12 16 13 Power 1 | . . . . . 1 1 1 1 1 1 . 1 1 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 2 2 2 2 3 2 Propulsion 2 | 3 2 1 2 . 2 2 2 2 2 2 2 3 3 2 2 2 3 3 3 3 3 4 3 3 3 2 2 1 1 3 3 2 . . Utility 2 | . 1 2 1 2 2 2 2 2 1 1 . . . . 1 1 2 2 3 3 3 3 3 3 3 3 3 4 6 5 5 4 6 5 Weapon 1 | 1 2 1 1 . . . . . . 1 . 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 2 2 1 1 1 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | 8 . 1 . 3 . . . . 2 . 4 2 . 1 . . . 2 . . 1 . 2 . . . . 4 2 1 2 4 . 7 Power 6 | 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Propulsion 9 | 4 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . . Utility 20 | 1 . . . 2 . . . . 2 . 1 . . 1 . . . 1 . . 1 . . . . . . 2 2 1 1 2 . 3 Weapon 10 | 1 . . . . . . . . . . 3 2 . . . . . 1 . . . . . . . . . 2 . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 57 77 83 92 100 100 100 97 99 100 99 87 87 87 87 89 88 88 88 88 88 88 89 90 90 89 90 87 90 90 90 86 70 72 Engine 1 | . . . . 5 7 7 7 7 6 6 2 . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . 3 6 6 6 10 11 11 11 11 11 11 11 10 10 10 9 10 4 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 8 8 8 9 9 Leg 1 | . 28 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 9 Flight 24 | . . . . 37 38 38 38 38 32 33 32 25 25 25 25 24 22 22 22 22 22 22 25 25 25 25 25 26 27 25 25 20 . . Device 8 | . 14 6 6 5 7 7 7 7 13 13 12 12 12 12 12 7 5 5 5 5 5 5 7 10 10 9 10 8 9 11 12 9 . 6 Storage 3 | . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 9 6 Processor 13 | . . 4 9 13 15 15 15 15 13 13 13 12 12 12 8 14 16 16 16 16 16 16 15 15 15 15 15 13 13 12 12 10 9 19 Hackware 12 | . . 5 18 17 15 15 15 15 13 13 13 12 12 12 12 11 11 11 11 11 13 16 13 10 10 10 10 12 13 15 16 13 7 1 Protection 3 | . . . . . . . . . 5 6 6 6 6 6 6 5 5 5 5 5 2 . 4 5 5 5 5 3 4 4 3 3 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 4 4 3 8 9 Ballistic Gun 3 | . 14 11 6 . . . . 3 6 6 6 6 6 6 6 5 4 5 5 5 5 5 5 5 5 5 5 1 . . . . . . Impact Weapon 1 | . . . . 6 7 7 7 7 6 6 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 3 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 1 3 . . . . . Peak Build Rating 258 | 7 4 20 29 52 52 52 52 58 68 68 78 78 78 78 81 95 98 103 106 109 112 112 128 127 124 128 125 153 158 180 184 236 258 258 Average Rating 111 | 6 4 10 24 47 52 52 52 53 64 68 71 77 78 78 77 91 96 102 102 103 109 112 122 124 124 124 125 147 153 177 182 190 256 249 On Entrance 96 | 6 4 4 20 29 52 52 52 52 56 68 68 78 78 78 78 76 95 98 103 103 106 112 112 124 124 124 125 125 151 158 180 184 234 258 Avg Prop Armor Cover (%) 26 | 24 24 35 38 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 12 3 3 3 22 22 22 22 22 26 23 23 22 22 27 27 35 35 35 36 35 35 31 37 37 37 37 37 53 58 59 57 57 60 60 Greatest Support 71 | 20 3 3 12 30 33 27 27 33 27 33 30 30 30 30 30 39 38 40 40 40 40 46 59 50 50 50 50 67 67 65 71 71 60 60 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 5 5 5 5 5 5 5 5 5 5 20 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 17 17 17 Average Capacity 9 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 15 17 13 Most Carried 17 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 17 17 17 Average Carried 8 | 6 5 4 4 3 5 5 5 5 4 5 4 4 5 4 5 6 9 9 10 9 9 10 9 10 10 9 10 12 14 14 14 13 16 12 Final Capacity 17 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 17 17 7 Final Carried 17 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 14 15 15 15 16 17 7 Class Distribution -------------------- 37% | Hacker-Scout 37% | Hacker-Ninja 7% | Alien-Sigix 7% | Wizard-Ninja 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Waste Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Wizard-Ninja | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 3518 | 258 . . . 317 125 3 . 60 156 . 243 32 16 20 81 . 187 94 120 110 . 180 340 20 35 133 41 245 . 212 31 264 79 116 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7206 | 198 . . . 173 . . . 130 254 . 704 75 . . 72 . 140 190 760 131 . 44 446 170 . 506 . 175 86 221 31 636 . 2064 Parts 219 | 12 . . . 6 . . . . 3 . 12 3 . . 2 . 8 8 13 2 . 3 15 . . 6 . 9 3 4 2 45 . 63 Haulers Intercepted 17 | . . . . 1 . . . . 3 . 3 . . . . . . 2 1 . . . 3 . . . . 1 1 2 . . . . Recyclers Shooed 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . . . . . . 3 . . 10 . . . 40 7 . 3 . 3 . 5 . . . . . . . . Prevented 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 44 | . . . . 4 . . . . . . . 1 . . 2 . . 1 3 2 . 3 . . . . . 4 . . . 8 . 16 Melee 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Guns 22 | . . . . . . . . . . . . 1 . . 2 . . 1 3 2 . 1 . . . . . . . . . 8 . 4 Cannons 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 AOE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Classes Destroyed 16 | 2 . . . 4 . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 3 . 3 Worker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . . . . 1 . . . . 3 . 3 . . . . . . 2 1 . . . 3 . . . . 1 1 2 . . . . Recycler 4 | 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 Swarmer 11 | . . . . 3 . . . . . . . . . . 1 . . 1 1 . . 1 . . . . . 4 . . . . . . Grunt 9 | . . . . 1 . . . . . . . . . . 1 . . . 1 2 . . . . . . . . . . . . . 4 Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Martyr 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 3 . . . 2 . . . . 2 . 2 1 . . 1 . . 1 2 2 . 2 1 . . . . 4 1 2 1 6 . 12 Combat Bots Only 8 | . . . . 2 . . . . . . . 1 . . 1 . . 1 2 2 . 2 . . . . . 4 . . . 6 . 8 Max Kills in Single Turn 3 | 1 . . . 1 . . . . 1 . 1 1 . . 1 . 1 1 1 1 . 1 1 . . . . 3 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 964 | . . 97 111 57 12 11 . 9 1 . 2 1 . . 5 . . 1 6 5 . 25 20 . . . 6 81 2 . 4 206 8 294 Missed 433 | . . 40 47 26 10 5 . 6 . . 2 . . . 4 . . 1 2 3 . 12 11 . . . 2 46 2 . 3 101 4 106 Hits 531 | . . 57 64 31 2 6 . 3 1 . . 1 . . 1 . . . 4 2 . 13 9 . . . 4 35 . . 1 105 4 188 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Projectile 528 | . . 57 64 31 2 6 . 3 1 . . 1 . . 1 . . . 4 2 . 13 9 . . . 4 35 . . 1 102 4 188 AOE 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Critical Strikes 29 | . . 3 2 . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . 11 . 10 Actively Blocked 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 9 Damage Taken 10233 | . . 578 632 511 23 104 . 72 18 . 40 13 . . 190 . . . 81 40 . 243 236 . . . 89 692 . . 22 2164 170 4315 Core 3491 | . . 63 99 147 6 33 . . 18 . . . . . . . . . . 20 . 48 47 . . . 51 172 . . 22 915 104 1746 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 4923 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 911 100 3912 Regen/Repaired (Parts) 686 | . . . . 114 . . . . 20 . 26 . . 50 . 43 33 . . . . . 68 . . . . 154 . . . 178 . . Core Remaining (%) 84 | 100 100 84 82 . . . . 73 . . . . . . 97 . . . . . . 93 . . . . 91 . 86 . . 38 . . Volleys Fired 359 | 16 . . . . . 2 . 2 3 . 7 4 3 . 19 5 10 12 20 20 . 35 22 10 12 . 21 15 9 . 12 27 16 57 Largest 2 | 2 . . . . . 1 . 1 1 . 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 2 2 2 Hottest 280 | 60 . . . . . 36 . 30 30 . 30 30 30 . 30 30 30 90 30 30 . 30 30 30 30 . 30 49 113 . 40 200 280 280 Shots Fired 447 | 31 . . . . . 2 . 2 3 . 7 4 3 . 19 5 10 12 20 20 . 35 22 10 12 . 21 15 9 . 12 52 17 104 Gun 368 | 31 . . . . . . . 2 3 . 7 4 3 . 19 5 10 11 20 20 . 35 22 10 12 . 21 11 . . . 50 15 57 Cannon 75 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 9 . 12 2 2 47 Launcher 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 231 | 16 . . . . . . . 2 3 . 7 4 3 . 19 5 10 11 20 20 . 35 22 10 12 . 21 11 . . . . . . Thermal 39 | 15 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 9 . 12 2 . . Explosive 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Slashing 171 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 17 104 Robot Hit Streak 81 | 9 . . . . . . . . . . . 2 . . 4 . 4 7 5 5 . 1 3 . . . . . . . . 14 8 81 Robot Miss Streak 7 | 3 . . . . . . . . . . . 3 . . 2 . 1 2 3 1 . 7 3 . . . . 3 . . . 2 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 279 | 19 . . . 11 . . . 1 8 . 14 2 . . 6 . 10 9 28 7 . 4 14 5 . 10 . 5 4 4 1 36 1 80 Core Hits 174 | 6 . . . 2 . . . . . . 4 2 . . 3 . 2 3 10 4 . 2 8 2 . 4 . 8 1 2 1 16 1 93 Critical Kills 5 | . . . . . . . . . . . . 1 . . 2 . . . 1 1 . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . 4 . . . 1 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . . 4 . . . 1 2 . . 1 . . 2 . . 1 2 1 . . . . . . . 1 . 1 . 1 . 2 Destroy 6 | . . . . . . . . . . . . 1 . . 2 . . 1 1 1 . . . . . . . . . . . . . . Smash 7 | . . . . 4 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . 2 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 383 | . . . 1 47 6 10 . 7 27 . 59 5 4 . 11 10 2 6 22 1 . 8 40 7 3 10 7 23 22 11 22 12 . . Impact 118 | . . . 1 47 6 10 . 7 27 . 20 . . . . . . . . . . . . . . . . . . . . . . . Slashing 193 | . . . . . . . . . . . 39 5 4 . 11 10 2 6 22 1 . 8 40 7 3 10 7 6 12 . . . . . Piercing 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 10 11 22 12 . . Sneak Attacks 28 | . . . . 3 . . . . 3 . 7 . . . . . 2 2 1 . . 1 3 . . . . 3 1 2 . . . . Combat Hostiles 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22588 | 224 . . . 701 . . . 100 682 . 1011 60 . . 261 . 391 425 1458 299 . 183 907 376 . 793 . 817 233 266 89 2448 229 10635 Guns 7051 | 224 . . . . . . . . . . . 60 . . 261 . 236 203 289 299 . 59 183 . . . . . . . . 2369 . 2868 Cannons 7996 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 7767 Explosions 404 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404 . . . . . . Melee 7058 | . . . . 701 . . . 100 682 . 1011 . . . . . 155 222 1169 . . 124 724 376 . 793 . 413 233 266 89 . . . Ramming 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 . . Kinetic 1718 | 128 . . . . . . . . . . . 60 . . 261 . 236 203 289 299 . 59 183 . . . . . . . . . . . Thermal 96 | 96 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 404 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1778 | . . . . 701 . . . 100 682 . 295 . . . . . . . . . . . . . . . . . . . . . . . Slashing 17682 | . . . . . . . . . . . 716 . . . . . 155 222 1169 . . 124 724 376 . 793 . 170 . . . 2369 229 10635 Piercing 831 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243 233 266 89 . . . Highest Corruption 8 | . . . . . . . . . . . 8 . . . 5 . . . . . . . 1 . . . . 6 6 . . 2 . 4 Average Corruption 3 | . . . . . . . . . . . 3 . . . 4 . . . . . . . 1 . . . . 3 6 . . 1 . 2 Corruption Purged 10 | . . . . . . . . . . . 9 . . . . . . . . . . . 1 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 48 | . . . . . . . . . . . 14 . . . 8 . . . . . . . 3 . . . . 5 10 . . 2 . 6 Message Errors 18 | . . . . . . . . . . . 3 . . . 4 . . . . . . . 1 . . . . 3 3 . . 1 . 3 Matter Fused 7 | . . . . . . . . . . . 2 . . . 1 . . . . . . . 1 . . . . . 3 . . . . . Heat Flow Errors 5 | . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . 1 . . . . . Energy Discharges 3 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . 1 Data Loss (major) 6 | . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . 1 2 . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2141 | . . . . 302 . . . 100 253 . 255 . . . . . . 78 738 . . 28 101 51 . 186 . . . 19 . . . 30 Projectiles 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2111 | . . . . 302 . . . 100 253 . 255 . . . . . . 78 738 . . 28 101 51 . 186 . . . 19 . . . . Knockbacks 6 | . . . . 4 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Impact 6 | . . . . 4 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | 20 . 8 4 12 27 10 . 89 10 56 284 6 . . 278 6 . 46 15 48 10 8 5 10 10 . . 108 174 . . 60 13 178 Average Temperature 26 | 20 . 8 4 3 13 5 . 42 1 10 34 6 . . 121 2 . 20 6 15 5 5 5 6 6 . . 35 74 . . 28 7 12 Received Heat Transfer 772 | . . 198 144 12 . 33 . 12 9 . . . . . . . . . 46 18 . . 9 . . . 12 9 . . . 63 18 189 Thermoelectric Energy+ 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . 4 . . . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . 5 . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 22 | . . . . 10 . . . 2 4 . 6 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 225 | 225 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . 5 5 5 Low Security (%) 75 | 100 100 100 100 84 . . . . 100 100 100 . . . . 100 100 65 . . . . 40 . . . . 100 100 100 100 84 . . Level 1 4 | . . . . 15 . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . Level 2 8 | . . . . . . . . . . . . . . . . . . . . . . . 59 . . . . . . . . . . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 12 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 60 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 41 . Peak Influence 1804 | 10 . 65 22 254 . . . . 34 3 52 . . . . 19 68 256 . . . . 640 . . . . 130 188 81 24 1804 1765 1521 Initial 1129 | . . . 22 9 . . . . . 3 2 . . . . . . 5 . . . . 150 . . . . . 45 81 6 . 1100 1129 Average 231 | 2 . 10 10 78 . . . . 5 3 7 . . . . 3 28 164 . . . . 350 . . . . 50 106 54 5 304 1357 1239 Influence Increases 7289 | 25 . 105 82 543 45 75 . 50 119 . 299 35 . . 226 59 98 548 699 103 . 135 1069 10 . 15 . 421 311 41 136 477 441 1122 Destroy 0b10 Robot/C 1980 | . . . . 80 . . . . . . 40 20 . . 140 . . 260 360 80 . 20 280 . . . . 80 100 . . 160 40 320 Destroy 0b10 Robot/NC 240 | 25 . . . 10 . . . 5 15 . 35 . . . . . . 10 5 . . 10 40 10 . 15 . 5 10 10 5 . . 30 Destroy Leader 266 | . . . . 2 . . . . 6 . 16 . . . 10 . . 44 . 10 . . 56 . . . . 12 22 4 2 20 10 52 Allied During Kill 671 | . . . . . . . . . . . . . . . 61 . . 184 304 13 . . 102 . . . . . . . . . 7 . Successful Hack 279 | . . . 7 50 . . . . 52 . 44 . . . . 10 . 24 . . . . 38 . . . . 45 . . 9 . . . Disable Machine 585 | . . . . 15 . . . . 15 . 60 . . . . 15 . . . . . . 150 . . . . . 45 . 30 105 60 90 Destroy Structure 1273 | . . . . 26 . . . . 16 . 44 . . . . 34 98 26 . . . . 238 . . . . 84 74 12 75 27 174 345 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . Partial Spotted 480 | . . . 30 60 . . . . 15 . 60 . . . . . . . . . . . 15 . . . . 120 60 15 15 75 . 15 Lose Combat Pursuer 1365 | . . 105 45 300 45 75 . 45 . . . 15 . . 15 . . . 30 . . 105 . . . . . 75 . . . 90 150 270 Influence Decreases 7197 | 25 . 50 117 537 71 50 25 50 110 6 302 20 15 . 226 59 90 300 485 340 233 135 543 275 241 35 . 339 247 175 148 170 992 786 Entered New Map 2243 | . . . 33 11 10 . 25 . . 6 1 . 4 . . . . 3 95 90 233 . . 195 51 20 . . 37 65 6 . 722 636 Time Decay 4108 | 25 . 40 64 372 61 50 . 45 110 . 240 20 11 . 116 59 70 237 270 230 . 135 473 80 190 15 . 293 190 110 142 160 150 150 Search Patrol Dispatched 100 | . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lost Part 111 | . . 10 20 30 . . . 5 . . . . . . 10 . . . . . . . 10 . . . . 16 . . . 10 . . Lost Ally 611 | . . . . . . . . . . . 61 . . . 100 . 20 60 120 20 . . 60 . . . . 30 20 . . . 120 . Purge Threat 24 | . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . . 1 1 4 . . . . 2 . 7 . . . . 1 . 1 . . . 1 8 . . . . 7 4 3 4 15 13 4 Investigation 13 | . . . 1 1 . . . . . . 4 . . . . 1 . . . . . . 2 . . . . 1 2 1 . . . . Extermination 21 | . . . . 2 . . . . 1 . 2 . . . . . . . . . . . 2 . . . . 4 1 1 4 2 1 1 Reinforcement 15 | . . 1 . 1 . . . . 1 . 1 . . . . . . 1 . . . . 4 . . . . 2 1 1 . 1 . 1 Assault 27 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 12 12 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 18 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . 2 . . . . 3 2 . . 5 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 344 | . 2 19 14 25 3 5 . 2 7 5 12 4 . . 8 . 6 1 20 3 . 9 23 . . . 9 34 6 1 8 62 8 48 Peak Tracking Total 25 | . 2 15 11 9 3 5 . 2 3 5 4 4 . . 4 . 5 1 13 3 . 7 4 . . . 7 7 5 1 4 17 11 25 Tactical Retreats 71 | . . 3 3 7 3 2 . 2 2 . 3 1 . . 2 . . . 1 . . 4 4 . . . 3 9 2 . 2 8 3 7 ECM-based Alert Blocks 69 | . . . . . . . . . 2 . 6 . . . 1 . . . . . . . 9 . . . 11 11 8 . 5 16 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 16 | . . . 1 1 . . . . 1 . 1 . . . . 3 . . . . . . 2 . . . . 1 2 2 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 45 | . . . . 1 . . . . 1 . 4 . . . . 1 . . 2 . . . 10 . . . . . 4 . 2 10 4 6 Max in Single Turn 1 | . . . . 1 . . . . 1 . 1 . . . . 1 . . 1 . . . 1 . . . . . 1 . 1 1 1 1 Garrison Access 7 | . . . 1 . . . . . 1 . 1 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 71 | . 1 2 2 9 . 1 3 . 9 . 13 1 . . . 3 . 2 1 . . . 8 1 . 4 . 5 3 . 1 1 1 . Terminals 23 | . 1 2 1 4 . . . . 6 . 7 1 . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 10 | . . . . 1 . . . . . . 2 . . . . 2 . 2 . . . . 2 . . . . 1 . . . . . . Repair Stations 9 | . . . . 2 . . . . 1 . 1 . . . . 1 . . . . . . 3 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . 1 . . . . 1 . 2 . . . . . . . . . . . 1 . . . . 2 2 . 1 1 . . Garrison Access 9 | . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . 2 . . . . 1 1 . . . 1 . Total Hacks 200 | . 2 2 3 22 . 1 22 . 17 . 32 1 . . . 10 . 5 3 . . . 28 1 . 17 . 13 13 . 5 2 1 . Successful 125 | . . . 2 10 . 1 22 . 11 . 17 1 . . . 7 . 4 3 . . . 15 1 . 17 . 8 2 . 2 1 1 . Failed 74 | . 2 2 1 12 . . . . 6 . 14 . . . . 3 . 1 . . . . 13 . . . . 5 11 . 3 1 . . Catastrophic 7 | . 2 1 . 1 . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 183 | . 2 2 2 3 . . . . 4 . 7 . . . . 9 . 11 . . 1 . 37 . . . . 38 23 5 23 5 8 3 Terminals 49 | . 2 2 2 10 . . . . 12 . 17 1 . . . . . . 3 . . . . . . . . . . . . . . . Fabricators 28 | . . . . 3 . . . . . . 7 . . . . 6 . 5 . . . . 5 . . . . 2 . . . . . . Repair Stations 23 | . . . . 4 . . . . 2 . 2 . . . . 4 . . . . . . 9 . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 35 | . . . . 3 . . . . 2 . 4 . . . . . . . . . . . 5 . . . . 6 8 . 5 2 . . Garrison Access 24 | . . . 1 2 . . . . 1 . 2 . . . . . . . . . . . 9 . . . . 3 5 . . . 1 . Terminal Hacks 59 | . . . 1 5 . 1 22 . 4 . 4 1 . . . . . . 3 . . . . 1 . 17 . . . . . . . . Record 15 | . . . . . . . 6 . . . . 1 . . . . . . 3 . . . . . . 5 . . . . . . . . Part Schematic 15 | . . . . . . . 10 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . 4 . . . . 2 . 2 . . . . 3 . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . . . . . . Build 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Repair Station Hacks 18 | . . . . 3 . . . . 2 . 2 . . . . 3 . . . . . . 6 . . . . 2 . . . . . . Scan Component 10 | . . . . 2 . . . . 1 . 1 . . . . 2 . . . . . . 3 . . . . 1 . . . . . . Repair 8 | . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 3 . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . 1 . . . . 2 . 2 . . . . . . . . . . . 3 . . . . 4 2 . 2 1 . . Insert Component 9 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 . 2 1 . . Retrieve Study 8 | . . . . . . . . . 2 . 1 . . . . . . . . . . . 3 . . . . 2 . . . . . . Garrison Access Hacks 7 | . . . 1 . . . . . 1 . 1 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . Seal Access 7 | . . . 1 . . . . . 1 . 1 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . Unauthorized Hacks 13 | . . . . 1 . . . . 2 . 4 . . . . 2 . 2 . . . . 1 . . . . 1 . . . . . . Terminals 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . 1 . . . . . . 3 . . . . 2 . 2 . . . . 1 . . . . 1 . . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Liberate 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 2 1 8 . . . . 6 . 8 1 . . . 2 . 2 1 . . . 4 . . . . 2 3 . 1 . . . Full Trace Events 5 | . . . . 1 . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 5 . . 1 . . Robots Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . Part Schematics Acquired 91 | . . . . . . . 10 . . . 1 . . . . 8 . . . . . . 11 . . 4 . 29 11 . . 17 . . Parts Built 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . Authchips 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . Time 327 | . . . . . . . . . . . 117 . . . . 117 . . . . . . 93 . . . . . . . . . . . Total Part Build Rating 21 | . . . . . . . . . . . 7 . . . . 7 . . . . . . 7 . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . . . 2 . 1 . . . . . . . . . . . 3 . . . . 2 . . . . . . Parts Repaired 8 | . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 3 . . . . 1 . . . . . . Time 390 | . . . . 88 . . . . 35 . 70 . . . . 44 . . . . . . 115 . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 83 | . . . . . . . . . 2 1 4 . . 6 . . 19 8 . . . . 3 . . . . 5 1 . . . 27 7 Largest Group 19 | . . . . . . . . . 1 1 3 . . 6 6 . 19 16 13 7 . . 3 . . . . 3 1 . . . 6 3 Highest-Rated Group 707 | . . . . . . . . . 26 31 87 . . 209 209 . 702 707 612 305 . . 288 . . . . 296 163 . . . 85 41 Highest-Rated Ally 269 | . . . . . . . . . 26 31 29 . . 40 40 . 50 85 85 85 . . 96 . . . . 269 163 . . . 15 15 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 359 | . . . . . . . . . . 1 22 . . . 23 . 102 41 71 11 . . 39 . . . . 4 17 . . . 28 . Total Damage 12244 | . . . . . . . . . . 21 276 . . . 330 . 3783 1023 2276 285 . . 1923 . . . . 367 1485 . . . 475 . Kills 72 | . . . . . . . . . . . 2 . . . 5 . 10 12 16 2 . . 17 . . . . . 6 . . . 2 . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 13501 | 32 81 162 157 1128 149 169 18 350 482 15 1234 571 104 486 408 289 187 578 593 485 100 944 1274 177 395 87 573 679 395 228 399 572 . . Optics 13002 | . . 75 157 1128 149 169 18 350 482 15 1234 571 104 486 170 228 187 578 593 485 100 944 1274 177 395 87 573 679 395 228 399 572 . . Sensors 12722 | . . . . 858 149 169 18 341 482 15 1234 571 104 486 408 289 184 578 593 485 100 944 1209 177 395 87 573 679 395 228 399 572 . . Seismic 357 | 32 81 87 112 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 7954 | . . . . . . . . . . . . . . . . 288 187 578 593 485 100 944 1274 177 395 87 573 679 395 228 399 572 . . ECM 3894 | . . . . 55 . . . . 84 . 341 70 . . 75 . . . . . . . 589 2 . 69 573 562 395 225 399 455 . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 18 | . . . . . 1 . . 1 . . . 3 1 1 3 . . . 2 1 . 2 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 261 | . . . . . . . . . . . . . . . . 21 3 21 . . . . 84 . . . . 47 21 20 18 26 . . Items 261 | . . . . . . . . . . . . . . . . 21 3 21 . . . . 84 . . . . 47 21 20 18 26 . . Zionite Intel Received 39 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 10 . . . . 8 7 1 7 1 2 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 14726 | 115 81 163 157 1128 149 169 18 350 482 15 1234 571 104 486 408 289 187 578 593 485 100 944 1274 177 395 87 573 679 395 228 399 704 541 468 Spaces Moved 23904 | 48 162 270 228 1453 545 561 77 538 1192 68 2391 544 320 1044 871 432 251 511 895 562 309 596 1991 500 424 179 599 2042 753 452 847 1161 569 519 Core 661 | 6 162 270 221 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1199 | 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 565 492 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21976 | . . . 7 1451 545 561 77 538 1192 68 2391 544 320 1044 871 432 251 511 895 562 309 596 1991 500 424 179 599 2042 753 452 847 1024 . . Fastest Speed 12 | 50 50 50 50 23 14 23 23 14 23 14 23 27 27 27 27 17 28 28 28 28 28 21 25 25 25 25 25 12 20 21 18 18 30 30 Average Speed 25 | 111 50 50 50 24 22 23 23 22 23 21 23 27 27 27 27 25 28 28 28 28 28 27 25 25 25 25 25 20 20 21 23 24 30 30 Slowest Speed 120 | 120 50 50 75 100 23 23 23 23 23 23 27 27 27 27 27 28 28 107 28 28 108 28 99 25 25 28 25 28 21 24 24 98 30 30 Overloaded Moves 103 | . . . . . 5 . . 14 . 8 . . . . . 1 . . . . . 3 . . . . . 20 . . 20 32 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . . . . 11 . . . . 3 . 15 . . . . 2 . . . . . 2 6 . . . . 20 7 2 5 5 . . Potential Cave-ins 8 | . . . . . . . . . 2 . . . . . 2 . . . . . . . 2 . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Spacefolds 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2 10 Exploration Rate (%) 55 | 3 32 34 36 34 74 70 72 69 36 79 51 69 59 91 83 14 94 10 93 71 39 83 55 75 49 61 66 37 93 12 86 80 20 25 Regions Visited 34 Branch Regions 20 Pre-discovered Areas 19 | . . . . . . . 1 . . . . . . 2 2 . . . . 1 . 1 . 1 . 3 . 2 4 . 2 . . . Known Exits Taken 26 | . . . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 41 | . . . . . 2 1 . 3 . . . 10 3 3 4 . . . 5 2 . 3 . 3 1 . 1 . . . . . . . Spaces Dug 327 | . . . . 26 6 10 . 6 11 . 37 4 4 . 15 11 . 4 5 1 . 23 32 13 10 . 10 17 19 4 20 5 18 16 Terrain Destroyed 887 | . . . . 26 6 34 . 9 19 . 45 9 9 . 35 17 3 13 23 25 . 59 86 19 27 . 42 43 25 4 31 6 68 204 Melee 236 | . . . . 26 6 10 . 6 11 . 35 4 4 . 11 10 . 3 3 1 . 6 26 2 3 . 7 17 17 4 19 5 . . Projectile 547 | . . . . . . . . 3 8 . 10 5 5 . 24 7 3 10 20 24 . 53 24 17 24 . 35 3 8 . 12 1 47 204 AOE 104 | . . . . . . 24 . . . . . . . . . . . . . . . . 36 . . . . 23 . . . . 21 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 31303 | 81 161 298 267 2119 556 577 76 748 1346 67 2948 958 327 1247 1007 589 352 928 1183 867 324 1323 2677 530 695 204 989 2235 946 560 993 1484 923 718 Wait 6209 | 9 . 7 21 574 6 5 . 189 101 . 461 399 1 198 106 110 83 378 239 278 . 687 574 10 257 . 363 129 128 80 108 249 328 131 Move 23674 | 47 161 269 227 1430 544 560 76 537 1186 67 2360 543 319 1043 869 428 250 510 894 561 308 592 1978 499 423 178 598 2001 738 447 836 1127 566 502 Hop 76 | . . . . 11 . . . . 3 . 15 . . . . 2 . . . . . 1 6 . . . . 20 7 2 5 4 . . Pick Up 114 | 1 . 4 3 10 . . . . 4 . 8 2 . 2 . 9 1 6 . 1 4 . 10 . . 1 . 17 4 4 3 17 2 1 Fast Attach 117 | 1 . 5 4 11 . . . 7 2 . 8 2 . . 1 2 2 4 4 2 4 . 11 2 . 7 . 6 2 3 2 17 1 7 Attach 47 | . . 4 4 8 . . . . 2 . 4 . . . . 4 . . . . . . 4 . . . . 5 . 3 . 4 5 . Detach 39 | 2 . 1 2 8 . . . . 1 . 7 . . . . . 1 1 . . . . 2 1 . . . 1 1 1 . 5 5 . Swap 79 | . . 2 1 9 . . . . 9 . 5 . . 2 . 2 2 1 . 1 . . 10 . . 1 . 5 8 4 2 5 . 10 Drop 167 | 5 . 6 4 11 . . . 6 8 . 14 3 . 2 . 3 1 10 4 3 8 . 16 1 . 7 . 13 7 5 3 17 . 10 Fire 359 | 16 . . . . . 2 . 2 3 . 7 4 3 . 19 5 10 12 20 20 . 35 22 10 12 . 21 15 9 . 12 27 16 57 Melee 383 | . . . 1 47 6 10 . 7 27 . 59 5 4 . 11 10 2 6 22 1 . 8 40 7 3 10 7 23 22 11 22 12 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . . 1 14 . . . . . . 4 . . . . . 9 . . . . . Rewire 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) -6/Waste -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Arm / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 2) 116 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 8) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 307 | -9/Materials | Discovered new exit (range 17) 358 | -9/Materials | Discovered new exit (range 4) 360 | -9/Materials | Entered another Materials area 360 | -8/Materials | Evolved 2 slots: Utility x2 420 | -8/Materials | Identified exit to Factory 517 | -8/Materials | Entered Factory 517 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 522 | -7/Factory | Lost 3 parts (1u2w) 764 | -7/Factory | Discovered new exit (range 17) 805 | -7/Factory | Identified exit to Factory 917 | -7/Factory | Search patrols dispatched 1176 | -7/Factory | Build established: Hacker-Scout 1502 | -7/Factory | Repaired Broken Cld. Deuterium Engine 1509 | -7/Factory | Discovered exit to Factory (range 17) 1556 | -7/Factory | Discovered new exit (range 9) 1558 | -7/Factory | Identified exit to Lower Caves 1645 | -7/Factory | Entered Lower Caves 1678 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1678 | -7/Lower Caves | Learned Factory stockpile data 1680 | -7/Lower Caves | Identified exit to Data Miner 1734 | -7/Lower Caves | Discovered new exit (range 8) 1735 | -7/Lower Caves | Identified exit to Lower Caves 1794 | -7/Lower Caves | Entered another Lower Caves area 1824 | -7/Lower Caves | Spotted B-75 Beast 1845 | -7/Lower Caves | Discovered exit to Factory (range 8) 1922 | -7/Lower Caves | Discovered exit to Data Miner (range 12) 1963 | -7/Lower Caves | Entered Data Miner 1963 | -7/Data Miner | Discovered new exit (range 6) 1967 | -7/Data Miner | Met Data Miner 1974 | -7/Data Miner | Learned location of Section 7 (-2) 1974 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1976 | -7/Data Miner | Received God Mode back door access code from Data Miner 1981 | -7/Data Miner | Identified exit to Proximity Caves 1981 | -7/Data Miner | Entered Proximity Caves 2061 | -6/Proximity Caves | Spotted B-75 Beast 2067 | -6/Proximity Caves | Learned 4 Factory zone layouts 2104 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 2157 | -6/Proximity Caves | Found Prototype Device 2157 | -6/Proximity Caves | Identified Imp. Particle Accelerator 2322 | -6/Proximity Caves | Discovered exit to Factory (range 8) 2331 | -6/Proximity Caves | Entered Factory 2331 | -6/Factory | Evolved 2 slots: Utility x2 2332 | -6/Factory | Identified exit to Factory 2332 | -6/Factory | Identified exit to Extension 2432 | -6/Factory | Repaired Cld. VTOL Module 2546 | -6/Factory | Found Exp. Targeting Computer 2636 | -6/Factory | Spotted B-75 Beast 2724 | -6/Factory | Build established: Hacker-Ninja 2742 | -6/Factory | Discovered exit to Factory (range 11) 2813 | -6/Factory | Sucked down chute 2813 | -6/Factory | Entered Waste 2814 | -6/Waste | Met a frightened Derelict 2816 | -6/Waste | Spotted C-40 Crusher 2820 | -6/Waste | Spotted C-40 Crusher 2820 | -6/Waste | Spotted C-40 Crusher 2823 | -6/Waste | Spotted C-40 Crusher 2826 | -6/Waste | Discovered new exit (range 13) 2826 | -6/Waste | Spotted C-40 Crusher 2826 | -6/Waste | Spotted C-40 Crusher 2828 | -6/Waste | EMP discharged 2828 | -6/Waste | Identified exit to Factory 2828 | -6/Waste | Entered Factory 2832 | -6/Factory | Discovered exit to Factory (range 9) 3242 | -6/Factory | Repaired Imp. Cesium-ion Thruster 3559 | -6/Factory | Spotted B-75 Beast 3577 | -6/Factory | Discovered new exit (range 10) 3602 | -6/Factory | Identified exit to Lower Caves 3616 | -6/Factory | Central database locked down 3707 | -6/Factory | Discovered exit to Factory (range 4) 3747 | -6/Factory | Discovered exit to Factory (range 9) 3882 | -6/Factory | Fabricated Field Propulsion Array (x1) 4062 | -6/Factory | Entered Lower Caves 4094 | -6/Lower Caves | Found Alien Artifact 4094 | -6/Lower Caves | Identified Core Expander 4094 | -6/Lower Caves | Installed Core Expander, added new Power slot 4125 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4140 | -6/Lower Caves | Learned Factory garrison access intel 4185 | -6/Lower Caves | Learned Factory security intel 4631 | -6/Lower Caves | Discovered new exit (range 9) 4633 | -6/Lower Caves | Identified exit to Lower Caves 4633 | -6/Lower Caves | Entered another Lower Caves area 4641 | -6/Lower Caves | Discovered exit to Factory (range 16) 4695 | -6/Lower Caves | Encountered a Warlord checkpoint 4697 | -6/Lower Caves | Learned Factory machine intel 4702 | -6/Lower Caves | Discovered new exit (range 12) 4707 | -6/Lower Caves | Identified exit to Zion 4737 | -6/Lower Caves | Entered Zion 4759 | -6/Zion | Identified exit to Proximity Caves 4839 | -6/Zion | Learned location of Warlord (-5) 4841 | -6/Zion | Learned location of Quarantine (-2) 4887 | -6/Zion | Gained Derelict followers 4953 | -6/Zion | Met Imprinter 4957 | -6/Zion | Imprinted 4959 | -6/Zion | Declared Zion's savior 4975 | -6/Zion | Visited the Megawrench Repair Shop 4975 | -6/Zion | Megawrench repaired 4 parts 5223 | -6/Zion | Entered Proximity Caves 5223 | -5/Proximity Caves | Accompanied by 6 allies 5325 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5338 | -5/Proximity Caves | Learned location of Armory (-3) 5393 | -5/Proximity Caves | Crushed by falling debris 5593 | -5/Proximity Caves | Discovered exit to Factory (range 9) 5631 | -5/Proximity Caves | Entered Factory 5631 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5632 | -5/Factory | Identified exit to Upper Caves 5634 | -5/Factory | Loaded intel: 268 machine locations 5635 | -5/Factory | Loaded intel: 4 garrison access locations 5691 | -5/Factory | Build established: Hacker-Sprinter 5750 | -5/Factory | Fabricated Field Propulsion Array (x1) 5810 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5915 | -5/Factory | Repaired Broken Cld. VTOL Module 5920 | -5/Factory | Sucked down chute 5920 | -5/Factory | Entered Waste 5927 | -5/Waste | Spotted C-40 Crusher 5929 | -5/Waste | Spotted C-40 Crusher 5929 | -5/Waste | Spotted C-40 Crusher 5929 | -5/Waste | Spotted C-40 Crusher 5931 | -5/Waste | Spotted C-40 Crusher 5937 | -5/Waste | Spotted C-40 Crusher 5961 | -5/Waste | Warlord forces began an assault 5971 | -5/Waste | Allies destroyed C-40 Crusher 5975 | -5/Waste | Allies destroyed C-40 Crusher 5980 | -5/Waste | Allies destroyed C-40 Crusher 5982 | -5/Waste | Allies destroyed C-40 Crusher 6000 | -5/Waste | Allies destroyed C-40 Crusher 6021 | -5/Waste | Discovered new exit (range 10) 6030 | -5/Waste | Lost 3 allies 6047 | -5/Waste | Build established: Hacker-Scout 6058 | -5/Waste | Identified exit to Factory 6107 | -5/Waste | Entered Factory 6107 | -5/Factory | Accompanied by 12 allies 6157 | -5/Factory | Discovered exit to Upper Caves (range 14) 6158 | -5/Factory | Retrieved Zion intel report: Trap Installations 6169 | -5/Factory | Discovered new exit (range 16) 6176 | -5/Factory | Identified exit to Factory 6297 | -5/Factory | Retrieved Zion intel report: Emergency Access 6298 | -5/Factory | Zion Heavy squad teleported in 6463 | -5/Factory | Fabricated B-60 Warrior? 6685 | -5/Factory | Entered Upper Caves 6685 | -5/Upper Caves | Accompanied by 14 allies 6687 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6699 | -5/Upper Caves | Identified exit to Upper Caves 6731 | -5/Upper Caves | Attracted the attention of an 0b10 base 6783 | -5/Upper Caves | Lost 5 allies 6803 | -5/Upper Caves | Learned 4 Factory zone layouts 7278 | -5/Upper Caves | Entered another Upper Caves area 7278 | -5/Upper Caves | Accompanied by 7 allies 7279 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 7316 | -5/Upper Caves | Encountered a Warlord checkpoint 7725 | -5/Upper Caves | Discovered new exit (range 6) 7726 | -5/Upper Caves | Identified exit to Warlord 7763 | -5/Upper Caves | Entered Warlord 7771 | -5/Warlord | Discovered new exit (range 12) 7794 | -5/Warlord | Opened Warlord's prototype stash 7806 | -5/Warlord | Found Prototype Hackware 7806 | -5/Warlord | Identified Ghost Barrier 7862 | -5/Warlord | Identified exit to Proximity Caves 7863 | -5/Warlord | Entered Proximity Caves 7866 | -4/Proximity Caves | Spotter reported a threat 8268 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8276 | -4/Proximity Caves | Spotted B-86 Titan 8798 | -4/Proximity Caves | Discovered exit to Factory (range 17) 8798 | -4/Proximity Caves | Learned Research terminal intel 8807 | -4/Proximity Caves | Entered Factory 8807 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8891 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8995 | -4/Factory | Spotted B-86 Titan 9093 | -4/Factory | Repaired Lgt. Fission Core+ 9115 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9302 | -4/Factory | Retrieved Zion intel report: Guard Positions 9303 | -4/Factory | Zion Light squad teleported in 9443 | -4/Factory | Found Prototype Protection 9443 | -4/Factory | Identified Zio. Weapon Casing 9497 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9510 | -4/Factory | Retrieved Zion intel report: Main Access 9510 | -4/Factory | Identified exit to Research 9680 | -4/Factory | Retrieved Zion intel report: Active Garrisons 9718 | -4/Factory | Retrieved Zion intel report: Active Terminals 9779 | -4/Factory | Fabricated Exp. Signal Interpreter? 9857 | -4/Factory | Discovered new exit (range 14) 9876 | -4/Factory | Identified exit to Upper Caves 9884 | -4/Factory | Watched by a mysterious "MATRIX" hacker 9946 | -4/Factory | Repaired Lrn. Sensor Array 9969 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9975 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 10012 | -4/Factory | Repaired Adv. Hacking Suite 10031 | -4/Factory | Retrieved Zion intel report: Emergency Access 10040 | -4/Factory | Spotted B-86 Titan 10081 | -4/Factory | Entered Upper Caves 10147 | -4/Upper Caves | Learned location of Testing (-3) 10213 | -4/Upper Caves | Learned 4 Research zone layouts 10245 | -4/Upper Caves | Discovered new exit (range 9) 10250 | -4/Upper Caves | Identified exit to Upper Caves 10257 | -4/Upper Caves | Build established: Hacker-Ninja 10258 | -4/Upper Caves | Entered another Upper Caves area 10609 | -4/Upper Caves | Encountered a Warlord checkpoint 10629 | -4/Upper Caves | Discovered new exit (range 9) 10631 | -4/Upper Caves | Identified exit to Zhirov 10642 | -4/Upper Caves | Learned Research emergency access door positions 10653 | -4/Upper Caves | Entered Zhirov 10653 | -4/Zhirov | Discovered new exit (range 3) 10658 | -4/Zhirov | Met Zhirov 10664 | -4/Zhirov | Learned location of Command (-1) 10665 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10669 | -4/Zhirov | Found Alien Artifact 10669 | -4/Zhirov | Identified Integrated Dissipator 10669 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10729 | -4/Zhirov | Found Alien Artifact 10739 | -4/Zhirov | Identified exit to Proximity Caves 10740 | -4/Zhirov | Entered Proximity Caves 11312 | -3/Proximity Caves | Discovered exit to Research (range 4) 11313 | -3/Proximity Caves | Entered Research 11313 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11314 | -3/Research | Identified exit to Research 11316 | -3/Research | Loaded intel: 23 terminal locations 11326 | -3/Research | Discovered exit to Research (range 10) 11326 | -3/Research | Discovered new exit (range 4) 11327 | -3/Research | Identified exit to Armory 11340 | -3/Research | Discovered new exit (range 17) 11344 | -3/Research | Identified exit to Testing 11398 | -3/Research | Retrieved Zion intel report: Component Stockpiles 11463 | -3/Research | Spotted B-86 Titan 11467 | -3/Research | Retrieved Zion intel report: Trap Installations 11468 | -3/Research | Zion Experimental squad teleported in 11527 | -3/Research | Zion Hacking Resupply teleported in 11551 | -3/Research | Retrieved Zion intel report: Component Schematics 11606 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 11610 | -3/Research | Found Prototype Hackware 11657 | -3/Research | Retrieved Zion intel report: Emergency Access 11660 | -3/Research | Found Prototype Launcher 11668 | -3/Research | Retrieved Zion intel report: Component Schematics 11682 | -3/Research | Identified Exp. Hacking Suite 11682 | -3/Research | Identified Hellfire Missile Launcher 11718 | -3/Research | Repaired Imp. Light Armor Plating? 11727 | -3/Research | Retrieved Zion intel report: Active Garrisons 11744 | -3/Research | Spotted B-86 Titan 11947 | -3/Research | Retrieved Zion intel report: Unaware Schematics 11948 | -3/Research | Zion Hacker squad teleported in 11978 | -3/Research | Cargo convoy interrupted 11992 | -3/Research | Entered Testing 12012 | -3/Testing | Found Prototype Hackware 12039 | -3/Testing | Retrieved Zion intel report: Guard Positions 12043 | -3/Testing | Retrieved Zion intel report: Active Garrisons 12044 | -3/Testing | Found Prototype Launcher 12046 | -3/Testing | Identified System Mapper 12074 | -3/Testing | Identified Adv. Micro-nuke Launcher 12124 | -3/Testing | Rewired PX-8X4E83STST 12145 | -3/Testing | Retrieved Zion intel report: Branch Access 12195 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 12200 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 12355 | -3/Testing | Retrieved Zion intel report: Main Access 12368 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 12387 | -3/Testing | Entered Research 12387 | -2/Research | Evolved 2 slots: Utility x2 12601 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 12613 | -2/Research | Discovered new exit (range 8) 12615 | -2/Research | Identified exit to Quarantine 12615 | -2/Research | Entered Quarantine 12616 | -2/Quarantine | Spotted Alpha 7 12633 | -2/Quarantine | Found Alien Artifact 12650 | -2/Quarantine | Build established: Wizard-Ninja 12747 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 12753 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 12772 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 12794 | -2/Quarantine | Found Alien Artifact 12817 | -2/Quarantine | Discovered new exit (range 14) 12822 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 12824 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 12839 | -2/Quarantine | Retrieved Zion intel report: Main Access 12839 | -2/Quarantine | Identified exit to Access 12844 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 12996 | -2/Quarantine | Spotted Fortress 13012 | -2/Quarantine | Discovered new exit (range 6) 13012 | -2/Quarantine | Discovered new exit (range 7) 13013 | -2/Quarantine | Identified exit to Section 7 13013 | -2/Quarantine | Identified exit to Protoforge 13014 | -2/Quarantine | Entered Section 7 13038 | -2/Section 7 | Found Alien Artifact 13038 | -2/Section 7 | Identified Integrity Redistributor 13038 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-32) 13342 | -2/Section 7 | Spotted B-90 Cyclops 13353 | -2/Section 7 | Spotted S7 Guard 13361 | -2/Section 7 | Found Alien Artifact 13361 | -2/Section 7 | Identified Spacefold Activator 13369 | -2/Section 7 | Spotted S7 Guard 13374 | -2/Section 7 | Found Alien Artifact 13388 | -2/Section 7 | Identified Integrated Thermoelectric Network 13392 | -2/Section 7 | Spotted Alpha 7 13392 | -2/Section 7 | Spotted Alpha 7 13398 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 13408 | -2/Section 7 | Spotted S7 Guard 13414 | -2/Section 7 | Found Alien Artifact 13414 | -2/Section 7 | Identified Core Reset Matrix 13414 | -2/Section 7 | Identified Dimensional Node Initializer 13414 | -2/Section 7 | Identified Transdimensional Reconstructor 13414 | -2/Section 7 | Identified Subatomic Replicator 13414 | -2/Section 7 | Used Core Reset Matrix 13418 | -2/Section 7 | Detected hypermatrix surge 13418 | -2/Section 7 | Sensed 21 artifacts in vicinity 13428 | -2/Section 7 | Discovered exit to Access (range 4) 13428 | -2/Section 7 | Initialized slip node 13477 | -2/Section 7 | Spotted B-99 Colossus 13495 | -2/Section 7 | Found LRC Storage 13495 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 13497 | -2/Section 7 | Found LRC Armor 13497 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 13499 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 13548 | -2/Section 7 | Spotted Executioner 13548 | -2/Section 7 | Spotted Executioner 13550 | -2/Section 7 | Spotted Striker 13551 | -2/Section 7 | Spotted Striker 13586 | -2/Section 7 | Integrated with Sigix Exoskeleton 13612 | -2/Section 7 | Destroyed Alpha 7 13630 | -2/Section 7 | Destroyed Alpha 7 13645 | -2/Section 7 | Found Prototype Processor 13645 | -2/Section 7 | Identified Exp. Targeting Computer 13667 | -2/Section 7 | Destroyed Executioner 13674 | -2/Section 7 | Destroyed Executioner 13678 | -2/Section 7 | Found Exp. Targeting Computer 13682 | -2/Section 7 | Found Prototype Processor 13682 | -2/Section 7 | Identified Exp. Core Analyzer 13683 | -2/Section 7 | Found Exp. Core Analyzer 13685 | -2/Section 7 | Found Exp. Core Analyzer 13687 | -2/Section 7 | Found Exp. Targeting Computer 13701 | -2/Section 7 | Spotted Striker 13701 | -2/Section 7 | Spotted Striker 13702 | -2/Section 7 | Core integrity fell below 50% 13702 | -2/Section 7 | Found Sigix Shearcannon 13708 | -2/Section 7 | Found Sigix Sheargun 13710 | -2/Section 7 | Found Sigix Sheargun 13712 | -2/Section 7 | Found Sigix Sheargun 13713 | -2/Section 7 | Warped through subspace to slip node 13715 | -2/Section 7 | Spotted Executioner 13718 | -2/Section 7 | Entered Access 13718 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13723 | -1/Access | Emitted hypermatrix ping 13728 | -1/Access | Assembled emerged from beneath the floor 13780 | -1/Access | Retrieved Zion intel report: Active Terminals 13794 | -1/Access | Assembled emerged from beneath the floor 13838 | -1/Access | Retrieved Zion intel report: Active Garrisons 13867 | -1/Access | Build established: Alien-Sigix 14051 | -1/Access | Energy Cycler disabled 14061 | -1/Access | Assembled emerged from beneath the floor 14073 | -1/Access | Assembled emerged from beneath the floor 14085 | -1/Access | Discovered new exit (range 15) 14111 | -1/Access | Lost 3 allies 14259 | -1/Access | Entered Command 14264 | -1/Command | Emitted hypermatrix ping 14269 | -1/Command | Assembled emerged from beneath the floor 14437 | -1/Command | Spotted M Guard 14439 | -1/Command | Spotted Combat Programmer 14456 | -1/Command | Spotted Combat Programmer 14457 | -1/Command | Destroyed Combat Programmer 14463 | -1/Command | Destroyed Combat Programmer 14483 | -1/Command | Spotted M Guard 14489 | -1/Command | Destroyed M Guard 14494 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 14495 | -1/Command | Destroyed M Guard 14495 | -1/Command | All MAIN.C guards destroyed 14497 | -1/Command | Spotted Alpha 7 14509 | -1/Command | First assault squad dispatched 14517 | -1/Command | Met MAIN.C 14518 | -1/Command | 0b10 Conduit disabled 14561 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 14561 | -1/Command | Destroyed MAIN.C Shell 14561 | -1/Command | Spotted M Shell/Def 14561 | -1/Command | Spotted M Shell/Atk 14561 | -1/Command | Spotted M Shell/Def 14561 | -1/Command | Spotted M Shell/Atk 14561 | -1/Command | Spotted M Shell/Atk 14561 | -1/Command | Spotted M Shell/Def 14561 | -1/Command | Spotted M Shell/Atk 14561 | -1/Command | Spotted M Shell/Def 14564 | -1/Command | MAIN.C activated Command garrisons 14567 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 14573 | -1/Command | Core integrity fell below 50% 14624 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 14645 | -1/Command | Destroyed 8 combat bots 14655 | -1/Command | Core integrity fell below 20% 14668 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 14727 | -1/Command | Destroyed by MAIN.C with Improved Heavy Machine Gun Last Messages --------------- 14684_ Detecting system override signal. 14685_ PTQGPJWUQA|Q=V#VOCRDL&2FLE4J# 14717_ Quantum Shear penetrates MAIN.C. 14717_ Quantum Shear penetrates Quantum Router. 14717_ Quantum Router disabled. 14717_ Quantum Shear penetrates Quantum Router. 14717_ Quantum Shear penetrates MAIN.C. 14717_ Quantum Shear penetrates Quantum Router. 14717_ Quantum Shear penetrates MAIN.C. 14720_ Quantum Shear penetrates Earth. 14720_ Quantum Shear penetrates MAIN.C. 14723_ System corrupted: FCS attempts to trigger Sigix Shearcannon. 14723_ System corrupted: Sigix Shearcannon misfires. 14723_ Quantum Shear penetrates MAIN.C. 14723_ Quantum Shear penetrates Quantum Router. 14723_ Quantum Shear penetrates MAIN.C. 14723_ Quantum Shear penetrates Wall. 14723_ Quantum Shear penetrates MAIN.C. 14723_ Quantum Shear penetrates Quantum Router. 14723_ Quantum Shear penetrates MAIN.C. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????###########??????????????????? | | ?????????????????#################???????????????? | | ????????????????###################??????????????? | | ??????????????#######################????????????? | | ?????????????#####################!!= ???????????? | | ????????????######################!== ??????????? | | ???????????#######################!== *?????????? | | ???????????####################### ?????????? | | ??????????################ + ????????? | | ?????????################# ####### ???????? | | ?????????################# ####### ???????? | | ?????????################# ####### ???????? | | ????????################## ### + #??????? | | ????????################## ### ##########+#"?????? | | ????????################## ### ########## # ?????? | | ????????################## ### ########## # ????? | | ????????##################;###+########## ####???? | | ???????##################X ####### ???? | | ???????##################% % #############??? | | ????????################# # ########+?? | | ????????################# " p "T ####### ?? | | ???????################## " # "" + ?? | | ???????################## M " # ####### "? | | ????????################# ## ######## "? | | ???????################## ! ## ######## ? | | ????????###################;;;;+#### ######## "? | | ????????################### ; #### ######## "? | | ????????################### ; #### # #= | | ????????###################;;;;;#### # + ? | | ????????################## ! # # # ? | | ?????????################# # + # ? | | ????????################## # # = ####? | | ????????################## # # = ####? | | ????????################## + ##########?? | | ???????################### " # ##########?? | | ???????################### # ##########?? | | ???????################### ! # #########??? | | ???????############################# ######## ??? | | ???????############################# #""""""# ??? | | ??????################## %% ##### + """#???? | | ???????################# % ##### + """????? | | ???????#################%% ##### + """????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 74 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Evasion (%) 69 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 44 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Exp. Matter Compressor | -2/Section 7 | Archive Centrium Medium Armor Plating | -2/Section 7 | Archive Com. Mass Driver | -2/Section 7 | Archive Lgt. Antimatter Cannon | -2/Section 7 | Archive Cld. Q-thruster | -2/Section 7 | Archive Robot Schematics ------------------ A-02 Transporter | -2/Section 7 | Archive Fabricated ------------ Field Propulsion Array | x1 | -6/Factory | Authchip Field Propulsion Array | x1 | -5/Factory | Authchip B-60 Warrior | x3 | -5/Factory | Preloaded Exp. Signal Interpreter | x1 | -4/Factory | Authchip Repaired ---------- Cld. Deuterium Engine | 5% | -7/Factory | Broken Cld. VTOL Module | 66% | -6/Factory Imp. Cesium-ion Thruster | 56% | -6/Factory Cld. VTOL Module | 28% | -5/Factory | Broken Lgt. Fission Core | 36% | -4/Factory Lrn. Sensor Array | 18% | -4/Factory Adv. Hacking Suite | 20% | -4/Factory Imp. Light Armor Plating | 14% | -3/Research Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Dissipator Integrity Redistributor Spacefold Activator Core Reset Matrix Dimensional Node Initializer LRC Storage LRC Armor Integrated Thermoelectric Network Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Sigix Shearcannon Achievements -------------- Sacrificial Teamwork Challenges ------------ None Game ------ Seed PlatingDeepWheel Manual? 0 Play Time 04:45:09 Cumulative 282.2 hours Start 2026.09.20 @ 22:41:16 End 2026.09.22 @ 00:52:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 26 Types 13/0/4/9/0/0/0/0/0/0 Lore% 73 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8abfce5d-7d2d-443a-88c1-f58e76769c31