Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 16:16:10 Player: Triffids Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (850) 850 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3235 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Titanium Leg Titanium Leg Improved Medium Laser Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Improved Weapon Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Medium Laser Gauss Rifle > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Datajack Heavy Mace [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Improved Terrain Scanner Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Field Laser Energy Gun Field Laser Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 42 | 6 2 23 6 5 Power 7 | 1 . 4 1 1 Engine 6 | 1 . 4 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 1 6 . 2 Treads . | . . . . . Leg 11 | 2 1 6 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 4 4 1 Device 4 | 1 . 2 1 . Storage . | . . . . . Processor 3 | . . 1 2 . Hackware 3 | . 1 1 1 . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 . 9 1 1 Energy Gun 6 | 1 . 5 . . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 3 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 19 | . 3 6 . 10 Power 3 | . 1 1 . 1 Propulsion 5 | . 1 2 . 2 Utility 6 | . . 1 . 5 Weapon 5 | . 1 2 . 2 Highest Loss Streak 6 | . 3 6 . 4 To Critical Strikes . | . . . . . Average Backups 4 | 3 4 4 4 5 Power . | 1 1 . . . Propulsion 1 | . . 1 2 3 Utility . | . 1 . . . Weapon 1 | 1 1 1 1 1 Tool/Special . | . . . . . Unused Backups 11 | 5 1 1 . 4 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 5 | 5 . . . . Weapon 2 | . 1 1 . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 89 | . 91 86 98 83 Engine 7 | . 10 7 9 2 Leg 20 | . 28 20 18 15 Device 15 | . 14 16 18 7 Processor 9 | . . 6 16 18 Hackware 14 | . 11 13 18 16 Energy Gun 11 | . 14 7 17 11 Ballistic Gun 5 | . 11 8 . 3 Impact Weapon 2 | . . 5 . 1 Peak Build Rating 34 | 6 9 25 29 34 Average Rating 20 | 4 8 20 27 26 On Entrance 12 | . 6 7 21 29 Avg Prop Armor Cover (%) 13 | 30 . 11 . . Naked Turns . | . . . . . Heaviest Build 16 | 10 10 16 16 15 Greatest Support 34 | 20 20 34 20 30 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 3 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 Class Distribution -------------------- 48% | Mutant 21% | Scavenger-Skirmisher 18% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 819 | 296 59 344 70 50 Remotely . | . . . . . Salvage Created 1440 | 190 118 865 132 135 Parts 74 | 18 8 37 6 5 Haulers Intercepted 4 | . . 4 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 20 | . 2 14 1 3 Guns 18 | . 2 13 1 2 Classes Destroyed 11 | 2 3 5 1 . Worker 3 | . . 2 1 . Builder 1 | . . 1 . . Tunneler 5 | 5 . . . . Hauler 4 | . . 4 . . Recycler 1 | 1 . . . . Operator 3 | . 1 2 . . Watcher 4 | . 1 1 2 . Swarmer 5 | . . 4 . 1 Grunt 11 | . 2 8 . 1 Sentry 2 | . . 2 . . Hunter 2 | . . . 1 1 Best Kill Streak 6 | 6 3 5 2 1 Combat Bots Only 5 | . 2 5 1 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 371 | . 78 158 12 123 Missed 125 | . 30 54 4 37 Hits 246 | . 48 104 8 86 Projectile 246 | . 48 104 8 86 Critical Strikes 11 | . . 3 1 7 Actively Blocked 2 | . . . . 2 Damage Taken 3265 | . 635 1046 131 1453 Core 966 | . 169 246 32 519 Absorbed by Shields . | . . . . . Redirected to Shielding 107 | . . . . 107 Core Remaining (%) 56 | 100 32 38 . . Volleys Fired 124 | 12 27 61 17 7 Largest 2 | 2 2 2 2 2 Hottest 126 | 70 70 126 119 119 Shots Fired 212 | 24 50 91 34 13 Gun 212 | 24 50 91 34 13 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 82 | 12 26 41 . 3 Thermal 130 | 12 24 50 34 10 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 8 5 16 5 5 Robot Miss Streak 4 | 3 4 3 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 151 | 16 26 73 17 19 Core Hits 58 | 7 10 27 9 5 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 3 . . Critical Strikes 6 | 1 . 4 . 1 Burn 3 | 1 . 1 . 1 Destroy 1 | . . 1 . . Smash 2 | . . 2 . . Melee Attacks 28 | . . 14 1 13 Impact 28 | . . 14 1 13 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2932 | 203 352 1485 304 588 Guns 1919 | 203 352 940 304 120 Cannons . | . . . . . Explosions . | . . . . . Melee 1001 | . . 533 . 468 Ramming 12 | . . 12 . . Kinetic 722 | 102 200 404 . 16 Thermal 1197 | 101 152 536 304 104 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 1001 | . . 533 . 468 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 254 | . . 176 . 78 Projectiles 15 | . . 15 . . Explosions . | . . . . . Melee 239 | . . 161 . 78 Knockbacks 4 | . . 1 . 3 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary 2 | . . 1 . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 426 | 81 144 426 210 126 Average Temperature 83 | 33 48 123 72 45 Received Heat Transfer 1413 | . 348 336 18 711 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . 2 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Fried 5 | . . 4 . 1 Impact Corruptions 11 | . . 8 . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 1 . Heat Transferred 3034 | 370 444 1258 666 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 190 | 15 55 190 76 50 Initial 76 | . . . 76 8 Average 33 | 2 9 59 18 12 Influence Increases 875 | 30 70 568 67 140 Destroy 0b10 Robot/C 400 | . 40 280 20 60 Destroy 0b10 Robot/NC 105 | 30 10 50 15 . Destroy Leader 116 | . 12 70 14 20 Successful Hack 26 | . 8 15 3 . Disable Machine 15 | . . . 15 . Destroy Structure 3 | . . 3 . . Lose Combat Pursuer 210 | . . 150 . 60 Influence Decreases 835 | 30 70 387 235 113 Entered New Map 110 | . . . 105 5 Time Decay 547 | 30 45 342 130 . Lost Part 158 | . 25 45 . 88 Lost Ally 20 | . . . . 20 Squads Dispatched 6 | . 2 3 1 . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 9 27 10 16 Peak Tracking Total 10 | . 4 8 3 10 Tactical Retreats 7 | . . 5 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 16 | . 4 6 6 . Terminals 13 | . 4 6 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 58 | . 23 17 18 . Successful 37 | . 12 11 14 . Failed 21 | . 11 6 4 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 41 | . 18 13 10 . Terminals 48 | . 23 17 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers 6 | . . . 6 . Garrison Access 1 | . . . 1 . Terminal Hacks 15 | . 6 7 2 . Prototype ID Bank 4 | . 2 2 . . Level Access Points 1 | . . 1 . . Terminal Index 3 | . 1 1 1 . Locate Traps 2 | . 1 1 . . Recall Reinforcements 2 | . 1 . 1 . Registered Components 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 6 | . . . 6 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 14 | . 6 4 4 . Terminals 13 | . 6 4 3 . Track 1 | . 1 . . . Assimilate 1 | . 1 . . . Botnet 11 | . 4 4 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Mask 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 14 | . 3 6 5 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 2 | . . . . 2 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 42 | . . . . 42 Highest-Rated Ally 21 | . . . . 21 Total Orders . | . . . . . Ally Attacks 5 | . . . . 5 Total Damage 48 | . . . . 48 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1576 | 9 263 813 489 2 Optics 98 | . . . 98 . Sensors 322 | . . . 320 2 Terrain 1088 | . . 597 489 2 Seismic 1248 | 9 263 813 163 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2138 | 134 263 955 489 297 Spaces Moved 1208 | 66 146 471 345 180 Core 56 | 17 . 24 . 15 Treads . | . . . . . Legs 1152 | 49 146 447 345 165 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 50 105 50 Average Speed 116 | 101 120 126 108 108 Slowest Speed 130 | 120 120 130 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 32 41 26 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1682 | 113 184 715 424 246 Wait 218 | 10 4 129 51 24 Move 1204 | 65 145 470 344 180 Hop . | . . . . . Pick Up 25 | 14 4 5 2 . Fast Attach 17 | 2 1 11 2 1 Attach 8 | 4 1 2 1 . Detach 2 | . . 1 1 . Swap 21 | . . 12 4 5 Drop 21 | 6 2 9 1 3 Fire 124 | 12 27 61 17 7 Melee 28 | . . 14 1 13 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 13 | . . . . 13 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 14) 362 | -10/Materials | Core integrity fell below 50% 376 | -10/Materials | Lost 3 parts (1p1n1w) 381 | -10/Materials | Discovered new exit (range 15) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Utility x2 512 | -9/Materials | Lost 6 parts (1p2n1u2w) 752 | -9/Materials | Discovered new exit (range 14) 1139 | -9/Materials | Core integrity fell below 50% 1306 | -9/Materials | Identified exit to Materials 1353 | -9/Materials | Entered another Materials area 1353 | -8/Materials | Evolved 2 slots: Utility x2 1716 | -8/Materials | Build established: Scavenger-Skirmisher 1833 | -8/Materials | Identified exit to Garrison 1842 | -8/Materials | Entered Garrison 2002 | -8/Garrison | Triggered checkpoint 2006 | -8/Garrison | Triggered checkpoint 2061 | -8/Garrison | Discovered new exit (range 8) 2068 | -8/Garrison | Identified exit to Factory 2097 | -8/Garrison | Core integrity fell below 50% 2121 | -8/Garrison | Lost 4 parts (2n1u1w) 2127 | -8/Garrison | Core integrity fell below 20% 2139 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02078_ G-47 Trooper knocked back. 02083_ Destroyed Core Analyzer. 02083_ X-62 Marksman system corrupted by crushing effect. 02085_ Carbon-fiber Leg destroyed. 02087_ Penetrated by Slug. 02087_ Gauss Rifle destroyed. 02087_ Critical hit (Burn: +37). 02089_ Hacking Suite destroyed. 02089_ Critical hit (Burn: +37). 02090_ Carbon-fiber Leg destroyed. 02101_ Critical hit (Burn: +37). 02127_ Hacking Suite destroyed. 02130_ Destroyed Lgt. Angular Momentum Engine. 02130_ Destroyed Adv. Heat Sink. 02130_ G-50 Soldier system corrupted by crushing effect. 02130_ G-50 Soldier knocked back. 02131_ G-50 Soldier system terminally corrupted. 02131_ Carbon-fiber Leg fried. 02134_ Hvy. Mace destroyed. 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