Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.12 @ 08:41:18 Player: Ronin_tempest Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (4183) 4183 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 7865 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 141 Cogmind --------- Core Integrity 332/550 Matter 300/300 Energy 140/140 System Corruption 1% Temperature Cool (0) Movement Walking (121) Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg Titanium-Carbon Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Heat Sink Improved Sensor Array Light Armor Plating Light Armor Plating Hardened Light Armor Plating Heavy Laser Ion Cannon Ion Cannon Mini Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Heat Sink Improved Sensor Array Light Armor Plating Light Armor Plating Hardened Light Armor Plating Heavy Laser Ion Cannon Ion Cannon Mini Grenade Launcher Ripper [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 60 | 3 4 6 10 4 19 11 3 Power 8 | . 1 . 2 1 3 1 . Engine 3 | . 1 . . 1 . 1 . Core 5 | . . . 2 . 3 . . Reactor . | . . . . . . . . Propulsion 19 | 2 . 3 3 1 6 2 2 Treads 2 | 2 . . . . . . . Leg 17 | . . 3 3 1 6 2 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 1 1 2 . 9 3 1 Device 5 | 1 . 1 . . 2 . 1 Storage 2 | . 1 . 1 . . . . Processor 3 | . . . . . 3 . . Hackware . | . . . . . . . . Protection 8 | . . . 1 . 4 3 . Artifact . | . . . . . . . . Weapon 15 | . 2 2 3 2 1 5 . Energy Gun 5 | . . . . 1 . 4 . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 7 | . 1 1 3 1 . 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 9 | . . 3 1 . 1 4 . Power 2 | . . . 1 . . 1 . Propulsion 2 | . . 2 . . . . . Utility 1 | . . . . . 1 . . Weapon 4 | . . 1 . . . 3 . Highest Loss Streak 3 | . . 3 1 . 1 1 . To Critical Strikes . | . . . . . . . . Average Backups 13 | 6 10 14 14 15 14 14 15 Power 1 | 1 1 1 1 1 1 1 1 Propulsion 3 | 4 4 3 4 4 3 4 4 Utility 4 | . 2 4 4 5 4 4 5 Weapon 4 | 1 2 5 5 5 5 4 5 Tool/Special . | . . . . . . . . Unused Backups 27 | . 4 1 10 . 3 1 8 Power 5 | . 1 . 2 . 1 . 1 Propulsion 6 | . 1 . 1 . 2 . 2 Utility 3 | . 1 . 1 . . . 1 Weapon 13 | . 1 1 6 . . 1 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 100 99 99 100 99 99 93 Engine 6 | . 14 14 1 1 4 1 9 Core 4 | . . . 9 9 4 7 . Treads 6 | . 28 9 . . . . . Leg 19 | . . 17 22 22 27 27 26 Device 13 | . 14 14 15 11 11 12 14 Storage 11 | . 14 14 11 11 9 9 9 Processor 1 | . . . . . 2 9 3 Protection 5 | . . . 6 11 13 5 3 Energy Gun 6 | . . . . 1 9 19 18 Energy Cannon 4 | . . 8 11 8 . . . Ballistic Gun 17 | . 22 19 21 23 17 7 9 Peak Build Rating 49 | 9 10 11 21 28 36 37 49 Average Rating 23 | 6 9 10 18 20 32 35 41 On Entrance 19 | 6 9 10 11 19 28 36 33 Naked Turns . | . . . . . . . . Heaviest Build 46 | 14 29 30 38 44 46 40 38 Greatest Support 55 | 40 40 40 20 25 45 49 55 Greatest Overweight (x) 2 | . . 1 1 2 1 . 1 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 Average Carried 13 | 6 10 14 14 15 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 15 15 15 Scrap Engine Consumption 21 | . . . . . . . 21 Constructs Created 1 | . . . . . . . 1 Constructs Modified 1 | . . . . . . . 1 Class Distribution -------------------- 39% | Scavenger-Tank 22% | Mutant 17% | Scavenger-Skirmisher 6% | Scavenger-Mutant 6% | Scavenger-Gunner 3% | Commander-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Matter Collected 2063 | 216 316 107 406 123 495 253 147 Remotely . | . . . . . . . . Salvage Created 5799 | 115 649 210 1198 118 1124 1505 880 Parts 338 | 8 42 25 73 10 70 67 43 Haulers Intercepted 9 | . 2 . 5 . . 2 . Recyclers Shooed 9 | . 2 . 3 . . 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Combat Hostiles Destroyed 109 | . 14 11 20 5 24 22 13 Guns 94 | . 14 8 12 4 24 19 13 Cannons 12 | . . 3 8 1 . . . Classes Destroyed 16 | 2 6 . 4 . . . 4 Worker 2 | . 1 . . . . 1 . Builder 1 | . 1 . . . . . . Tunneler 2 | 1 . . . . . . 1 Hauler 9 | . 2 . 5 . . 2 . Recycler 6 | 1 . . . . . 3 2 Mechanic 2 | . . . 1 . . 1 . Operator 3 | . . . 3 . . . . Watcher 12 | . 3 . 4 . 3 2 . Swarmer 32 | . 6 9 3 3 7 3 1 Grunt 46 | . 8 2 11 2 13 9 1 Duelist 3 | . . . 1 . . . 2 Sentry 22 | . . . 5 . 4 10 3 Demolisher 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Scientist 2 | . . . . . . . 2 Scrapper 3 | . . . . . . . 3 Best Kill Streak 8 | 2 2 3 4 3 4 8 5 Combat Bots Only 6 | . 2 3 4 3 4 6 5 Max Kills in Single Turn 2 | 1 1 2 2 1 2 2 2 Gunslinging 1 | . . . . . 1 1 . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Hostile Shots Fired 397 | . 82 43 52 19 79 95 27 Missed 100 | . 22 4 16 5 24 20 9 Hits 297 | . 60 39 36 14 55 75 18 Melee 1 | . . . 1 . . . . Projectile 296 | . 60 39 35 14 55 75 18 AOE 3 | . . . . . . . 3 Critical Strikes 10 | . 1 1 1 . 4 3 . Actively Blocked 1 | . . . . . 1 . . Damage Taken 3071 | . 499 302 374 111 654 852 279 Core 451 | . 78 67 57 31 74 103 41 Absorbed by Shields 16 | . . . . . . . 16 Redirected to Shielding 104 | . . . . . 104 . . Ignored by Resistances 913 | . 158 96 108 35 187 246 83 Regen/Repaired (Parts) 123 | . . . . . 27 . 96 Core Remaining (%) 73 | 100 . 42 . 78 . . . Volleys Fired 304 | 4 69 20 62 8 48 65 28 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 185 | 40 120 80 106 106 121 185 133 Shots Fired 796 | 8 125 40 186 24 142 187 84 Gun 716 | 8 116 34 124 21 142 187 84 Cannon 71 | . . 6 62 3 . . . Launcher . | . . . . . . . . Special 9 | . 9 . . . . . . Kinetic 478 | 8 116 34 124 21 94 53 28 Thermal 318 | . 9 6 62 3 48 134 56 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 45 | 3 45 19 19 7 29 36 31 Robot Miss Streak 4 | 2 2 2 2 1 2 4 2 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 1 1 . . 4 3 3 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 Shots Hit Robots 579 | 5 95 34 125 16 104 142 58 Core Hits 233 | 3 35 15 48 6 51 48 27 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 4 | . 1 . 2 . 1 . . Critical Strikes 17 | . 1 1 2 . 6 4 3 Burn 12 | . . . . . 5 4 3 Destroy 5 | . 1 1 2 . 1 . . Melee Attacks 5 | . . . . . 2 3 . Impact . | . . . . . . . . Slashing 5 | . . . . . 2 3 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10028 | 56 1066 441 2101 259 1944 2940 1221 Guns 8895 | 56 1015 323 1224 222 1930 2915 1210 Cannons 986 | . . 110 839 37 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 121 | . 25 8 38 . 14 25 11 Kinetic 4883 | 56 1015 323 1224 222 1073 679 291 Thermal 5024 | . 26 110 839 37 857 2236 919 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1 | . 1 . . . . . . Projectiles 1 | . 1 . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 3 | . 3 . . . . . . Targets Rammed 23 | . 3 1 8 . 4 4 3 Kicked 20 | . . 1 8 . 4 4 3 Crushed . | . . . . . . . . Highest Temperature 326 | . 80 38 58 18 210 326 93 Average Temperature 52 | . 21 17 13 8 42 101 30 Received Heat Transfer 1626 | . 282 144 168 60 387 477 108 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 3 . Combat Hostiles 3 | . . . . . . 3 . Parts Melted 21 | . . . 4 . 2 6 9 Heat Transferred 9921 | . 50 222 1739 74 1776 4292 1768 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Maximum Alert Level 2 | . . . . . 1 2 . Low Security (%) 90 | 100 100 100 100 100 81 34 100 Level 1 9 | . . . . . 18 62 . Level 2 . | . . . . . . 3 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 414 | 10 71 70 149 79 307 414 128 Initial 118 | . . . . 36 3 106 118 Average 62 | 3 17 20 45 24 114 240 22 Influence Increases 3455 | 10 430 264 902 124 760 715 250 Destroy 0b10 Robot/C 2220 | . 280 220 500 100 480 440 200 Destroy 0b10 Robot/NC 185 | 10 35 . 65 . 15 45 15 Destroy Leader 512 | . 70 40 158 10 106 128 . Allied During Kill 11 | . . 4 3 . . . 4 Successful Hack 146 | . 2 . 21 5 53 52 13 Select Force Hacks 60 | . . . 60 . . . . Disable Machine 72 | . 9 . . 9 9 27 18 Destroy Structure 24 | . 4 . 5 . 7 8 . Lose Combat Pursuer 225 | . 30 . 90 . 90 15 . Influence Decreases 3455 | 10 430 264 790 226 473 651 611 Entered New Map 517 | . . . . 76 7 191 243 Time Decay 2786 | 10 430 234 760 150 456 420 326 Lost Part 90 | . . 30 10 . 10 40 . Lost Ally 62 | . . . 20 . . . 42 Squads Dispatched 7 | . 1 . 4 1 1 . . Investigation 5 | . 1 . 2 1 1 . . Extermination . | . . . . . . . . Reinforcement 2 | . . . 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Distress Signals 5 | . . . 2 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 20 11 41 5 35 25 10 Peak Tracking Total 5 | . 3 5 5 2 4 5 4 Tactical Retreats 10 | . 2 . 3 . 4 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Machines Disabled 8 | . 1 . . 1 1 3 2 Max in Single Turn 1 | . 1 . . 1 1 1 1 Garrison Access 2 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Machines Accessed 46 | . 7 . 8 2 8 10 11 Terminals 35 | . 7 . 6 1 6 9 6 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 4 | . . . 1 . . . 3 Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 158 | . 22 . 30 4 34 24 44 Successful 114 | . 17 . 17 2 22 15 41 Failed 43 | . 4 . 13 2 12 9 3 Catastrophic 6 | . 1 . 2 1 . 2 . Database Lockouts 1 | . 1 . . . . . . Manual 106 | . 20 . 28 3 28 14 13 Terminals 116 | . 22 . 25 3 29 23 14 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units 5 | . . . 1 . . . 4 Scanalyzers 4 | . . . 4 . . . . Garrison Access 2 | . . . . . 1 1 . Terminal Hacks 64 | . 9 . 5 2 9 9 30 Record 25 | . 1 . . . . . 24 Part Schematic 3 | . . . 2 . 1 . . Robot Analysis 10 | . 3 . 2 . 2 1 2 Prototype ID Bank 9 | . 3 . 1 . 2 2 1 Open Door 4 | . . . . 1 . 3 . Branch Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . 1 . . Locate Traps 4 | . 1 . . . 2 1 . Patrol Status 1 | . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . . . . 1 1 1 . Release Object 2 | . . . . . . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 4 Report Inventory 3 | . . . . . . . 3 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks 41 | . 8 . 9 . 12 5 7 Terminals 38 | . 8 . 7 . 11 5 7 Botnet 12 | . 2 . 2 . 4 2 2 Operators 3 | . 1 . 1 . 1 . . Skim 23 | . 5 . 4 . 6 3 5 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Patch 1 | . . . . . 1 . . Recycling Units 1 | . . . 1 . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 31 | . 4 . 7 1 7 7 5 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 4 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 12 | . . . . . . . 12 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Total Allies 15 | . . 3 . . . . 12 Largest Group 6 | . . 3 3 . . . 6 Highest-Rated Group 102 | . . 40 40 . . . 102 Highest-Rated Ally 27 | . . 16 16 . . . 27 Total Orders . | . . . . . . . . Ally Attacks 35 | . . . 30 . . . 5 Total Damage 396 | . . . 333 . . . 63 Kills 5 | . . . 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Active Infowar (turns) 3103 | 6 1441 264 814 . 281 297 . Optics 46 | . . . . . 46 . . Sensors 322 | . . . . . 25 297 . Terrain 2735 | 6 1441 264 814 . 210 . . Robot Analysis Total 9 | . 3 . 2 . 2 1 1 Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Turns Passed 7693 | 45 1441 740 1903 414 986 847 1317 Spaces Moved 3897 | 24 715 374 822 198 427 458 879 Core . | . . . . . . . . Treads 851 | 1 715 135 . . . . . Legs 3046 | 23 . 239 822 198 427 458 879 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 110 | 120 160 160 190 190 123 123 110 Average Speed 157 | 121 160 179 190 191 165 124 123 Slowest Speed 260 | 160 160 190 190 260 190 126 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 64 | 3 91 74 78 49 52 73 97 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . 1 . 1 . 2 . 2 Known Exits Taken 4 | . . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 8 | . 3 . . . 2 3 . Terrain Destroyed 8 | . 3 . . . 2 3 . Melee 5 | . . . . . 2 3 . Projectile 3 | . 3 . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Total 4785 | 31 877 407 1028 217 595 586 1044 Wait 345 | . 75 2 96 5 69 32 66 Move 3890 | 23 714 373 821 197 426 457 879 Hop . | . . . . . . . . Pick Up 35 | 1 9 3 13 . 6 3 . Fast Attach 14 | 1 . . 1 1 6 2 3 Attach 11 | . . 3 3 . 2 3 . Detach 4 | . . . . . 2 1 1 Swap 45 | 2 4 3 7 3 15 9 2 Drop 53 | . 3 2 17 3 15 7 6 Fire 304 | 4 69 20 62 8 48 65 28 Melee 5 | . . . . . 2 3 . Ram . | . . . . . . . . Kick 20 | . . 1 8 . 4 4 3 Crush 3 | . 3 . . . . . . Escape Stasis . | . . . . . . . . Rewire 56 | . . . . . . . 56 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / Exi) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 46 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 12) 544 | -10/Materials | Discovered new exit (range 12) 741 | -10/Materials | Discovered new exit (range 14) 747 | -10/Materials | Central database locked down 821 | -10/Materials | Loaded intel: 7 trap records 884 | -10/Materials | Learned location of 2 exits from Mines 937 | -10/Materials | Learned location of 2 exits from Subcaves 941 | -10/Materials | Discovered new exit (range 16) 978 | -10/Materials | Learned location of 2 exits from Mines 1010 | -10/Materials | Loaded intel: 1 repair station location 1030 | -10/Materials | Learned location of Recycling (-8) 1040 | -10/Materials | Learned location of 1 exit from Recycling 1061 | -10/Materials | Learned Materials trap positions 1093 | -10/Materials | Identified exit to Subcaves 1117 | -10/Materials | Discovered new exit (range 3) 1487 | -10/Materials | Entered Mines 1488 | -10/Mines | Identified exit to Materials 1652 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1747 | -10/Mines | Core integrity fell below 50% 1779 | -10/Mines | Lost 3 parts (2n1w) 1880 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2022 | -10/Mines | Learned Materials garrison access intel 2028 | -10/Mines | Build established: Scavenger-Mutant 2227 | -10/Mines | Entered Materials 2227 | -9/Materials | Accompanied by 3 allies 2227 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2228 | -9/Materials | Identified exit to Materials 2229 | -9/Materials | Loaded intel: 15 trap records 2529 | -9/Materials | Build established: Scavenger-Skirmisher 2737 | -9/Materials | Discovered new exit (range 16) 3577 | -9/Materials | Build established: Scavenger-Tank 3588 | -9/Materials | Discovered exit to Materials (range 16) 4082 | -9/Materials | Discovered new exit (range 16) 4130 | -9/Materials | Entered Mines 4131 | -9/Mines | Identified exit to Exiles 4218 | -9/Mines | Learned Materials stockpile data 4440 | -9/Mines | Met a Derelict shopkeep closing up shop 4523 | -9/Mines | Learned 2 Materials zone layouts 4544 | -9/Mines | Entered Materials 4544 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4545 | -8/Materials | Identified exit to Storage 4548 | -8/Materials | Loaded intel: 1 garrison access location 5252 | -8/Materials | Discovered new exit (range 18) 5370 | -8/Materials | Learned Factory trap positions 5398 | -8/Materials | Learned Factory emergency access door positions 5402 | -8/Materials | Learned Factory terminal intel 5416 | -8/Materials | Learned location of 1 exit from Extension 5439 | -8/Materials | Learned Storage trap positions 5530 | -8/Materials | Entered Storage 5531 | -8/Storage | Identified exit to Factory 5532 | -8/Storage | Loaded intel: 24 trap records 5575 | -8/Storage | Build established: Scavenger-Skirmisher 6066 | -8/Storage | Identified exit to Recycling 6273 | -8/Storage | Build established: Scavenger-Tank 6373 | -8/Storage | Used back door to open Recycling access 6377 | -8/Storage | Entered Recycling 6378 | -8/Recycling | Identified exit to Factory 6379 | -8/Recycling | Identified exit to Scraptown 6899 | -8/Recycling | Scanned before Scraplab entrance 6918 | -8/Recycling | Entered Scraplab 6930 | -8/Recycling | Angered Scraplab inhabitants 6932 | -8/Recycling | Found Prototype Device 6932 | -8/Recycling | Identified Scrap Engine 6941 | -8/Recycling | Learned Storage emergency access door positions 6976 | -8/Recycling | Learned Storage security intel 7001 | -8/Recycling | Learned Factory fabricator intel 7017 | -8/Recycling | Learned Storage emergency access door positions 7024 | -8/Recycling | Learned location of Zion (-6) 7229 | -8/Recycling | Build established: Scavenger-Gunner 7563 | -8/Recycling | Lost 5 allies 7694 | -8/Recycling | Self-destructed Last Messages --------------- 07594_ A-02 Transporter rewired. 07595_ R-06 Scavenger collects Com. Battery. 07596_ Arm. Scrap Engine reinforces its armored shell (+17). 07596_ U-05 Engineer builds a Wall. 07600_ Attempting to rewire A-02 Transporter. 07601_ U-05 Engineer builds a Wall. 07602_ Attempting to rewire A-02 Transporter. 07602_ A-02 Transporter rewired. 07605_ Attempting to rewire G-47 Trooper. 07606_ G-47 Trooper rewired. 07613_ Scrap Engine modifies Titanium-Carbon Exoskeleton: Support +3. 07613_ U-05 Engineer lays Concrete. 07616_ U-05 Engineer builds a Wall. 07620_ U-05 Engineer lays Concrete. 07658_ SK2MOLH#3GHFIQU6JX#ETN90G ZNVK Map ----- +----------------------------------------------------+ | ???????????### | | ?????????????# ################# | | ?????????????# # #????# | | ?????????????# # #???# | | ??############ # % =#????# | | ??# # # % #????# | | ??# # # !!#????# | | ??# # +!% #????# | | ??# # # % #????# | | ??# # #/ #????# | | ??# # ###########????## | | ??# # #???????????????? | | ??# # ###########?????? | | ??# # # #?????? | | ??# + + "" #?????? | | ??# # # "Y #????## | | ??# # # "" """ ######! | | ??# # + """ + + | | ?# # # """ # # | | ?## # # # #! | | ??############ # # + | | ?????????????#% ########### # | | ??????######## ########### # | | ??????# gli % + | | ??????# < h ################# | | ??????# @ % #???????????????? | | ??????#####%######???????????????? | | ??????????###????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Cooling System | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Extracted Cld. Ion Engine | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartDisintegrationWarhead Manual? 0 Play Time 01:22:31 Cumulative 136.6 hours Start 2025.06.11 @ 22:07:07 End 2025.06.12 @ 08:41:18 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 54 Adventurer 15 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 46 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bdf8e81-5ac7-437f-8fe6-a67bb77b250a