Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.24 @ 14:23:59 Player: Obelisk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (1133) 1133 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3603 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 86/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Signal Interpreter Improved Signal Interpreter Core Analyzer ECM Suite Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Advanced Assault Cannon > --- INVENTORY -------- Medium Treads Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Core Analyzer ECM Suite Assault Cannon Datajack [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Armored Wheel Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 45 | 6 11 7 8 13 Power 7 | 2 . 1 1 3 Engine 5 | 2 . 1 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 13 | 2 4 1 3 3 Treads 11 | 2 2 1 3 3 Leg . | . . . . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 2 3 2 5 Device 1 | . . . . 1 Storage 3 | . 1 1 . 1 Processor 4 | . . 2 1 1 Hackware . | . . . . . Protection 4 | . 1 . 1 2 Artifact . | . . . . . Weapon 13 | 2 5 2 2 2 Energy Gun 3 | . 2 . 1 . Energy Cannon 1 | . 1 . . . Ballistic Gun 4 | 2 2 . . . Ballistic Cannon 5 | . . 2 1 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . . . 1 16 Power 3 | . . . . 3 Propulsion 4 | . . . . 4 Utility 7 | . . . 1 6 Weapon 3 | . . . . 3 Highest Loss Streak 13 | . . . 1 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 88 99 99 90 Engine 9 | . 14 11 9 6 Core 1 | . . . . 3 Treads 27 | . 14 33 36 28 Wheel 2 | . 11 . . . Storage 10 | . 12 11 9 11 Processor 10 | . . 10 18 14 Protection 7 | . 6 11 8 6 Energy Gun 4 | . 1 2 5 6 Ballistic Gun 6 | . 24 . . . Ballistic Cannon 8 | . . 19 12 6 Naked Turns . | . . . . . Heaviest Build 50 | 7 23 44 45 50 Greatest Support 112 | 40 46 69 102 112 Greatest Overweight (x) 9 | . 7 . . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 8 15 15 15 Average Capacity 11 | 5 7 8 15 15 Most Carried 10 | 4 8 8 10 10 Average Carried 5 | 1 5 7 7 5 Final Capacity 15 | 5 8 15 15 15 Final Carried 10 | 1 8 8 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 969 | 160 73 145 165 426 Remotely . | . . . . . Salvage Created 962 | . 169 104 158 531 Parts 69 | . 14 10 9 36 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 5 5 3 16 Guns 7 | . 5 . 1 1 Cannons 20 | . . 5 . 15 Classes Destroyed 6 | . 3 1 . 2 Watcher 1 | . 1 . . . Swarmer 9 | . 3 3 . 3 Grunt 10 | . 2 . . 8 Brawler 2 | . . . . 2 Sentry 6 | . . 2 3 1 Specialist 2 | . . . . 2 Best Kill Streak 7 | . 3 3 2 7 Combat Bots Only 7 | . 3 3 2 7 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3594 | . 249 146 434 2765 Core 825 | . 47 25 44 709 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 81 93 92 . Volleys Fired 123 | . 19 12 21 71 Largest 2 | . 2 2 2 2 Hottest 98 | . 80 88 94 98 Shots Fired 182 | . 38 24 25 95 Gun 80 | . 37 . 19 24 Cannon 102 | . 1 24 6 71 Launcher . | . . . . . Special . | . . . . . Kinetic 138 | . 37 24 6 71 Thermal 1 | . 1 . . . Explosive . | . . . . . Electromagnetic 43 | . . . 19 24 Robot Hit Streak 11 | . 5 4 4 11 Robot Miss Streak 6 | . 4 4 3 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 110 | . 18 12 15 65 Core Hits 43 | . 10 5 2 26 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . . 3 Blast 2 | . . . . 2 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2460 | . 184 334 279 1663 Guns 642 | . 167 . 201 274 Cannons 1814 | . 17 334 74 1389 Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 1964 | . 167 334 74 1389 Thermal 17 | . 17 . . . Explosive . | . . . . . Electromagnetic 475 | . . . 201 274 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 17 | . . 15 2 . Projectiles 15 | . . 15 . . Explosions . | . . . . . Melee 2 | . . . 2 . Knockbacks 13 | . . 2 . 11 Impact . | . . . . . Kinetic 11 | . . 2 . 9 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 495 | . 42 240 108 495 Average Temperature 151 | . 23 89 51 210 Received Heat Transfer 1083 | . 96 27 144 816 Effects 10 | . . . . 10 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . . 3 Interference 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . . 3 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 37 | . 37 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 396 | . 142 208 259 396 Initial 117 | . . . 87 117 Average 125 | . 38 111 151 188 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 80 | 100 100 81 74 68 Level 1 19 | . . 18 25 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . . 6 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 8 8 7 29 Peak Tracking Total 8 | . 6 5 3 8 Tactical Retreats 5 | . . . 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . 2 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 2 . 2 . Successful 3 | . 2 . 1 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1804 | 68 450 237 394 655 Spaces Moved 885 | 42 287 116 204 236 Core 19 | 10 4 . . 5 Treads 703 | 32 120 116 204 231 Legs . | . . . . . Wheels 163 | . 163 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 160 160 Average Speed 148 | 133 123 160 160 166 Slowest Speed 500 | 160 400 160 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 41 20 23 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 17 | . . 7 2 8 Melee . | . . . . . Projectile 17 | . . 7 2 8 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1198 | 53 352 144 246 403 Wait 66 | . 2 . . 64 Move 881 | 41 286 115 203 236 Hop . | . . . . . Pick Up 52 | 6 21 6 9 10 Fast Attach 1 | . 1 . . . Attach 22 | 5 3 2 4 8 Detach . | . . . . . Swap 22 | 1 7 5 4 5 Drop 29 | . 13 4 4 8 Fire 123 | . 19 12 21 71 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 7) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 709 | -9/Materials | Discovered new exit (range 16) 756 | -9/Materials | Entered another Materials area 756 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -8/Materials | Discovered new exit (range 3) 1150 | -8/Materials | Entered Factory 1150 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1408 | -7/Factory | Garrison activated, responded to threat 1704 | -7/Factory | Discovered new exit (range 9) 1756 | -7/Factory | Core integrity fell below 50% 1772 | -7/Factory | Destroyed 7 combat bots 1792 | -7/Factory | Core integrity fell below 20% 1805 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Critical hit (Blast). G-47 Trooper knocked back. Hvy. Ion Engine destroyed. Med. Treads destroyed. Critical hit (Blast). Knocked back. G-47 Trooper knocked back. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Overheating: System interference. Adv. Visual Processing Unit temporarily disabled. Acquired Imp. Deuterium Engine. Acquired 6 matter. Assault Cannon destroyed. Acquired 46 matter. Knocked back. Adv. Visual Processing Unit destroyed. Critical hit (Blast). Knocked back. Acquired 30 matter. 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