Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 20:29:47 Player: Mathewnd Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (77) 385 Value Destroyed (2090) 2090 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 4322 Bonus ------- High Alert Combat Kills 227 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- High-capacity Matter Pod (200) Terrain Scanner Field Recycling Unit (0) Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Melee Analysis Suite Reactive Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Katana > --- INVENTORY -------- Heat Sink High-capacity Matter Pod Terrain Scanner Shield Generator Hacking Suite Field Recycling Unit Mini Grenade Launcher Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 48 | 7 11 23 7 Power 7 | 1 3 3 . Engine 7 | 1 3 3 . Core . | . . . . Reactor . | . . . . Propulsion 14 | 4 5 4 1 Treads 3 | . 2 1 . Leg 9 | 2 3 3 1 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 13 | . 1 7 5 Device 4 | . . 2 2 Storage 3 | . 1 2 . Processor 3 | . . 2 1 Hackware 1 | . . . 1 Protection 2 | . . 1 1 Artifact . | . . . . Weapon 14 | 2 2 9 1 Energy Gun 4 | 1 2 . 1 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 1 . 3 . Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . 1 . . System Corruption 3 | . 3 . . Parts Lost 19 | . 4 3 12 Power 2 | . 1 . 1 Propulsion 4 | . 1 . 3 Utility 5 | . . 1 4 Weapon 8 | . 2 2 4 Highest Loss Streak 11 | . 1 2 11 To Critical Strikes . | . . . . Average Backups 5 | 1 2 7 5 Power . | . . . . Propulsion 1 | 1 . 1 . Utility 2 | . . 3 3 Weapon . | . . 1 1 Tool/Special . | . . . . Unused Backups 5 | . . 2 3 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 85 | . 79 85 96 Engine 11 | . 13 10 8 Treads 10 | . 9 13 . Leg 13 | . 16 8 25 Device 4 | . . 6 3 Storage 10 | . 11 11 9 Processor 3 | . . 4 8 Hackware 1 | . . . 8 Protection 1 | . . 1 5 Energy Gun 6 | . 19 . 4 Energy Cannon 3 | . . 5 . Ballistic Gun 8 | . 8 6 12 Ballistic Cannon 4 | . . 6 . Launcher 1 | . . 2 . Impact Weapon 2 | . . 5 . Slashing Weapon 1 | . . . 8 Peak Build Rating 29 | 5 7 23 29 Average Rating 13 | 3 6 13 26 On Entrance 8 | . 5 7 22 Naked Turns . | . . . . Heaviest Build 40 | 6 19 30 40 Greatest Support 45 | 20 40 40 45 Greatest Overweight (x) 7 | . 1 4 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 5 10 25 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 4 4 10 8 Average Carried 5 | 1 2 7 5 Final Capacity 10 | 5 10 10 10 Final Carried 9 | 2 4 9 4 Class Distribution -------------------- 74% | Mutant 15% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2002 | 273 243 1209 277 Remotely . | . . . . Salvage Created 2235 | 75 589 1264 307 Parts 158 | 4 41 100 13 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 57 | 1 13 36 7 Melee 2 | . . 2 . Guns 29 | 1 13 9 6 Cannons 9 | . . 9 . AOE 16 | . . 15 1 Classes Destroyed 10 | 2 4 4 . Worker 4 | 1 . 3 . Builder 5 | . 2 2 1 Hauler 1 | . . 1 . Recycler 2 | . 1 1 . Operator 2 | . . 2 . Watcher 6 | . 2 4 . Swarmer 15 | . 5 10 . Grunt 31 | 1 8 16 6 Duelist 2 | . . 2 . Sentry 9 | . . 8 1 Best Kill Streak 9 | 1 5 9 4 Combat Bots Only 9 | 1 5 9 4 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 388 | 3 102 141 142 Missed 121 | 2 38 43 38 Hits 267 | 1 64 98 104 Projectile 267 | 1 64 98 104 Critical Strikes 12 | . . 6 6 Damage Taken 3476 | 12 626 1184 1654 Core 989 | . 122 312 555 Absorbed by Shields 91 | . . 91 . Ignored by Resistances 32 | . . . 32 Core Remaining (%) 57 | 100 51 22 . Volleys Fired 202 | 3 72 84 43 Largest 3 | 2 2 3 2 Hottest 119 | 60 105 119 95 Shots Fired 356 | 6 116 159 75 Gun 257 | 6 116 66 69 Cannon 73 | . . 73 . Launcher 26 | . . 20 6 Special . | . . . . Kinetic 220 | 3 69 108 40 Thermal 63 | . 26 8 29 Explosive 26 | . . 20 6 Electromagnetic 47 | 3 21 23 . Robot Hit Streak 18 | 2 11 18 7 Robot Miss Streak 6 | 1 4 6 3 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 222 | 3 74 94 51 Core Hits 120 | 3 33 63 21 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . . 1 3 Burn 1 | . . . 1 Destroy 2 | . . . 2 Blast 1 | . . 1 . Melee Attacks 6 | . . 4 2 Impact 2 | . . 2 . Slashing 3 | . . 2 1 Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5035 | 36 766 3015 1218 Guns 2156 | 36 766 563 791 Cannons 851 | . . 851 . Explosions 1722 | . . 1339 383 Melee 285 | . . 252 33 Ramming 21 | . . 10 11 Kinetic 1843 | 8 393 979 463 Thermal 589 | . 176 85 328 Explosive 1722 | . . 1339 383 Electromagnetic 575 | 28 197 350 . Impact 123 | . . 123 . Slashing 162 | . . 129 33 Piercing . | . . . . Highest Corruption 3 | . 3 1 1 Average Corruption 2 | . 3 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . 8 2 1 Message Errors 3 | . 2 . 1 Matter Fused 2 | . 2 . . Heat Flow Errors 2 | . 1 1 . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Misfires 1 | . . 1 . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 120 | . . 89 31 Projectiles 21 | . . 21 . Explosions 31 | . . . 31 Melee 68 | . . 68 . Knockbacks 5 | . . 5 . Impact 1 | . . 1 . Kinetic 4 | . . 4 . Secondary . | . . . . Self-Inflicted Damage 119 | . . 75 44 Shots 6 | . . 5 1 Rammed 10 | . . 3 7 Targets Rammed 12 | . . 5 7 Kicked . | . . . . Crushed 2 | . . 2 . Highest Temperature 503 | 26 195 273 503 Average Temperature 73 | 16 27 58 153 Received Heat Transfer 1658 | 6 174 533 945 Effects 9 | . . 3 6 Shutdowns 2 | . . . 2 Interference 3 | . . 3 . Short Circuit 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 4 | . 1 3 . Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1473 | . 412 210 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 3 1 Low Security (%) 53 | 100 100 43 . Level 1 21 | . . 12 100 Level 2 19 | . . 34 . Level 3 5 | . . 8 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 834 | 20 155 834 369 Initial 348 | . 6 . 348 Average 246 | 1 53 328 317 Influence Increases 1866 | 25 359 1241 241 Destroy 0b10 Robot/C 1140 | 20 260 720 140 Destroy 0b10 Robot/NC 100 | 5 25 65 5 Destroy Leader 304 | . 74 200 30 Successful Hack 23 | . . 7 16 Disable Machine 90 | . . 90 . Destroy Structure 194 | . . 144 50 Lose Combat Pursuer 15 | . . 15 . Influence Decreases 1651 | 15 369 415 852 Entered New Map 482 | . 4 . 478 Time Decay 989 | 15 325 395 254 Lost Part 180 | . 40 20 120 Squads Dispatched 13 | . 3 7 3 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 8 | . 2 5 1 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 88 | 1 17 50 20 Peak Tracking Total 7 | 1 4 5 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 1 3 2 Indirectly . | . . . . Trap Hack Attempts 5 | . . 5 . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed 2 | . 1 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 6 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 3 3 4 Terminals 6 | . 2 1 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 23 | . 7 6 10 Successful 11 | . 3 4 4 Failed 12 | . 4 2 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 6 2 8 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 2 | . 1 1 . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 6 | . 2 2 2 Disarm Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Surveillance Status 1 | . . . 1 Recall Reinforcements 2 | . . 1 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks 2 | . 1 1 . Retrieve Components 2 | . 1 1 . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 2 1 3 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 518 | . . 518 . Terrain 518 | . . 518 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3956 | 104 1037 2259 556 Spaces Moved 2322 | 84 592 1321 325 Core 32 | 28 . 3 1 Treads 962 | . 246 716 . Legs 1323 | 51 346 602 324 Wheels 5 | 5 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 136 | 94 137 142 120 Slowest Speed 400 | 120 190 250 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 4 | . . 4 . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 8 75 81 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 207 | . . 156 51 Melee . | . . . . Projectile 1 | . . 1 . AOE 206 | . . 155 51 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2762 | 103 713 1544 402 Wait 49 | 1 18 30 . Move 2319 | 83 591 1320 325 Hop . | . . . . Pick Up 59 | 8 12 34 5 Fast Attach 1 | . . 1 . Attach 29 | 5 6 14 4 Detach 3 | . 1 2 . Swap 46 | 2 8 25 11 Drop 31 | 1 5 20 5 Fire 202 | 3 72 84 43 Melee 6 | . . 4 2 Ram 7 | . . . 7 Kick . | . . . . Crush 5 | . . 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap 5 | . . 5 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 10) 771 | -10/Materials | Discovered new exit (range 10) 977 | -10/Materials | Discovered new exit (range 10) 1142 | -10/Materials | Entered another Materials area 1142 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1650 | -9/Materials | Discovered new exit (range 8) 1912 | -9/Materials | Discovered new exit (range 15) 1952 | -9/Materials | Discovered new exit (range 12) 2160 | -9/Materials | Discovered new exit (range 12) 2193 | -9/Materials | Destroyed 9 combat bots 2245 | -9/Materials | Discovered new exit (range 13) 2433 | -9/Materials | Discovered new exit (range 11) 2489 | -9/Materials | Core integrity fell below 50% 2869 | -9/Materials | Discovered new exit (range 6) 3142 | -9/Materials | First assault squad dispatched 3401 | -9/Materials | Entered another Materials area 3401 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3943 | -8/Materials | Core integrity fell below 50% 3953 | -8/Materials | Core integrity fell below 20% 3957 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... 03943_ Rnf. Ion Engine destroyed. 03944_ Critical hit (Burn: +37). 03944_ Datajack destroyed. 03944_ Slammed into G-50 Soldier. 03948_ R-06 Scavenger destroyed. 03948_ Slammed into G-47 Trooper. 03948_ Destabilizing: System interference. 03948_ Imp. Heat Sink temporarily disabled. 03949_ Acquired 26 matter. 03950_ Slammed into G-47 Trooper. 03952_ Imp. Heat Sink destroyed. 03952_ U-05 Engineer builds a Door. 03952_ Slammed into G-47 Trooper. 03955_ Critical hit (Burn: +37). 03956_ K-01 Serf collects debris. 03956_ Slammed into G-47 Trooper. 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EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedTimingTrident Manual? 0 Play Time 01:30:02 Cumulative 400.5 hours Start 2025.08.09 @ 18:52:44 End 2025.08.09 @ 20:29:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 319 Adventurer 0 Explorer 0 Win Type - Total 17 Types 3/2/5/2/0/0/3/1/0/1 Lore% 91 Gallery% 72 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cbe44f2-d58e-4d71-bb6b-c86e5ed65f69