Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 21:06:44 // AFD2020/Player2 Player: Rod99 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (32) 160 Value Destroyed (1878) 1878 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 6358 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 1832 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1969 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 287/480 System Corruption 1% Temperature Cool (371) Movement Walking (150) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Structural Scanner Tactical Coordination Suite Advanced Shield Generator > --- WEAPON (6) ------- Riot Gun Heavy Laser Coil Gun Coil Gun Railgun Hardcell Cannon > --- INVENTORY (8) ---- Light Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Advanced Treads Advanced Treads Recoil Nullifier Recoil Nullifier Improved Field Recycling Unit (12) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Tactical Coordination Suite Improved Field Recycling Unit > --- WEAPON ----------- Storm Laser Proton Cannon Coil Gun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Reinforced Deuterium Engine Light Fission Core Advanced Treads Advanced Treads Advanced Treads Riot Gun [Rating: 68] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 2 | . . 1 . . . 1 . Weapon 4 | . . . . . . 4 . Parts Attached 95 | 8 9 4 8 6 14 17 29 Power 16 | 1 2 . 1 . 2 3 7 Engine 12 | 1 1 . 1 . . 3 6 Core 4 | . 1 . . . 2 . 1 Reactor . | . . . . . . . . Propulsion 29 | 4 2 . 4 . 3 6 10 Treads 10 | . . . 4 . . 3 3 Leg 13 | 2 . . . . 1 3 7 Wheel 4 | 2 2 . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Utility 16 | 1 2 1 2 2 4 3 1 Device 10 | . 2 1 2 2 1 1 1 Storage 3 | 1 . . . . . 2 . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 2 | . . . . . 2 . . Artifact . | . . . . . . . . Weapon 34 | 2 3 3 1 4 5 5 11 Energy Gun 10 | 2 1 . . . 1 2 4 Energy Cannon 4 | . 1 . . . . 2 1 Ballistic Gun 16 | . . 2 1 3 4 1 5 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 1 | . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 18 | . 1 . 5 . 6 1 5 Power 1 | . . . 1 . . . . Propulsion 4 | . . . 2 . 2 . . Utility 6 | . . . 2 . 3 1 . Weapon 7 | . 1 . . . 1 . 5 Highest Loss Streak 3 | . 1 . 3 . 3 1 2 Average Slot Usage (%) 88 | . 91 87 89 99 82 72 84 Engine 7 | . 11 . 3 11 . 2 12 Core 4 | . 2 11 6 . 10 5 . Treads 12 | . . . 20 33 7 8 4 Leg 5 | . . . . . 8 10 13 Wheel 4 | . 22 22 7 . . . . Device 26 | . 18 33 29 32 26 18 20 Storage 1 | . 6 . . . . 1 6 Protection 1 | . . . . . 4 3 . Energy Gun 3 | . 13 . . . 2 7 7 Energy Cannon 1 | . 5 . . . . 4 1 Ballistic Gun 14 | . . 10 18 18 18 6 14 Ballistic Cannon 1 | . . . . 3 . . . Special Weapon 1 | . . 9 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 84 | 10 13 14 14 24 24 69 84 Greatest Support 66 | 20 20 20 60 60 60 66 66 Greatest Overweight (x) 27 | 3 1 . 4 . 3 2 27 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 6 6 4 4 4 4 8 8 Average Capacity 5 | 5 4 4 4 4 4 4 8 Most Carried 8 | 5 2 4 4 4 4 6 8 Average Carried 2 | 1 . 3 4 3 4 3 6 Final Capacity 8 | 6 4 4 4 4 4 8 8 Final Carried 8 | 1 1 4 4 4 4 6 8 Class Distribution -------------------- 53% | Mutant 21% | Messiah-Mutant 9% | Messiah-Executioner 9% | Scavenger-Mutant 3% | Messiah-Tank 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Executioner | -6/Factory Messiah-Executioner | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 1835 | 226 189 48 147 70 289 144 722 Remotely 288 | . . 48 121 70 49 . . Salvage Created 1434 | . 212 57 109 . 117 281 658 Parts 57 | . 17 4 2 . 4 13 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled 3 | . . . . . . . 3 Retrieved Matter 33 | . . . . . . . 33 Parts Self-Destructed 32 | . . . . 1 31 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 21 | . 5 1 1 . 1 2 11 Guns 13 | . . 1 1 . 1 2 8 Cannons 4 | . 1 . . . . . 3 AOE 4 | . 4 . . . . . . Classes Destroyed 11 | . 2 1 2 . 2 2 2 Worker 3 | . . . . . . 3 . Builder 4 | . 2 . . . . 2 . Recycler 1 | . . . 1 . . . . Minesweeper 1 | . . . . . 1 . . Swarmer 1 | . . . . . . . 1 Grunt 14 | . 5 . . . 1 1 7 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . 1 . . . . Sentry 2 | . . 1 . . . . 1 Behemoth 1 | . . . . . . 1 . Mutant 2 | . . . . . 1 1 . Best Kill Streak 3 | . 3 1 1 . 1 2 2 Combat Bots Only 2 | . 2 1 1 . 1 1 2 Max Kills in Single Turn 2 | . 2 1 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 3786 | . 230 . 332 . 1172 717 1335 Core 730 | . 45 . 67 . 112 . 506 Absorbed by Shields 46 | . . . . . . . 46 Core Remaining (%) 75 | 100 82 . . . 43 . . Volleys Fired 125 | . 21 3 12 1 26 14 48 Largest 6 | . 2 2 2 2 2 3 6 Hottest 353 | . 110 46 46 80 51 353 348 Shots Fired 333 | . 29 6 24 2 51 39 182 Gun 278 | . 15 6 24 1 51 25 156 Cannon 50 | . 9 . . 1 . 14 26 Launcher 5 | . 5 . . . . . . Special . | . . . . . . . . Kinetic 202 | . . 6 24 2 51 14 105 Thermal 65 | . 24 . . . . 15 26 Explosive 5 | . 5 . . . . . . Electromagnetic 61 | . . . . . . 10 51 Robot Hit Streak 11 | . 8 2 11 . 4 9 11 Robot Miss Streak 8 | . 2 2 2 3 6 8 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 210 | . 20 3 19 . 28 33 107 Core Hits 89 | . 15 2 5 . 10 15 42 Critical Hits 7 | . . . . . 2 1 4 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 4 | . . . . . 1 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5927 | . 742 31 297 . 530 1062 3265 Guns 4041 | . 113 31 296 . 530 811 2260 Cannons 805 | . 139 . . . . 251 415 Explosions 1080 | . 490 . . . . . 590 Melee . | . . . . . . . . Ramming 1 | . . . 1 . . . . Kinetic 2116 | . . 31 296 . 530 121 1138 Thermal 2317 | . 252 . . . . 768 1297 Explosive 525 | . 490 . . . . . 35 Electromagnetic 968 | . . . . . . 173 795 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . . . 1 1 Average Corruption 1 | . 1 . . . . 1 1 Corruption Purged . | . . . . . . . . Effects 11 | . . . . . . . 11 Message Errors 4 | . . . . . . . 4 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . 3 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . . . . 13 27 Projectiles 13 | . . . . . . 13 . Explosions 27 | . . . . . . . 27 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 166 | . 4 . . . . . 162 Shots 4 | . 1 . . . . . 3 Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 776 | . 333 . 3 9 18 432 776 Average Temperature 212 | . 127 . 3 6 7 157 264 Received Heat Transfer 705 | . 126 . 57 . 144 129 249 Effects 81 | . 3 . . . . 1 77 Shutdowns 28 | . . . . . . 1 27 Energy Bleed 6 | . . . . . . . 6 Interference 22 | . 3 . . . . . 19 Matter Decay 2 | . . . . . . . 2 Short Circuit 6 | . . . . . . . 6 Damage (minor) 6 | . . . . . . . 6 Damage (major) 7 | . . . . . . . 7 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 3045 | . 629 . . . . 922 1494 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . . 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 1581 | . 250 172 182 . . 388 1581 Average Influence 193 | . 105 67 84 . . 187 881 Maximum Alert Level 4 | . 1 . . . . 1 4 Low Security (%) 77 | 100 73 100 100 . . 68 . Level 1 3 | . 26 . . . . 31 4 Level 2 5 | . . . . . . . 30 Level 3 7 | . . . . . . . 40 Level 4 4 | . . . . . . . 24 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 1 . . . 6 . Investigation 4 | . 1 1 . . . 2 . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . . 3 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 2 | . . 1 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 11 3 7 . 20 8 25 Peak Tracking Total 6 | . 6 2 3 . 4 3 4 Tactical Retreats 3 | . . . . . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 5 | . 1 . . . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 10 | . 1 . . . . 3 6 Max in Single Turn 2 | . 1 . . . . 1 2 Garrison Relay 3 | . . . . . . . 3 Phase Generator 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 5 | . 1 2 . . . 2 . Terminals 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 19 | . 4 9 . . . 6 . Successful 13 | . 1 7 . . . 5 . Failed 6 | . 3 2 . . . 1 . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . . 2 . Terminals 6 | . 4 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . 7 . . . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . . 7 . . . . . Recycle Component 3 | . . 3 . . . . . Process 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 2 . . . 2 . Full Trace Events 4 | . 1 1 . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 3 | . . 3 . . . . . Recycled Matter 76 | . . 76 . . . . . Retrieved Matter 76 | . . 76 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 11 | . . . . . . . 11 Machine Destruction 11 | . . . . . . . 11 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 5 | . 1 . . 4 . . . Largest Group 5 | . 1 1 1 5 5 2 1 Highest-Rated Group 230 | . 57 67 67 230 230 122 123 Highest-Rated Ally 123 | . 57 67 67 78 80 102 123 Total Orders . | . . . . . . . . Ally Attacks 159 | . 8 . 11 . 53 29 58 Total Damage 7614 | . 166 . 496 . 2480 1559 2913 Kills 65 | . 4 . 8 . 21 13 19 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 11551 | 4855 326 930 249 1812 1163 594 1622 Spaces Moved 4621 | 1218 255 207 137 1076 720 273 735 Core 36 | 34 . . 1 . . . 1 Treads 1430 | . . . 75 1076 166 51 62 Legs 1354 | . . . . . 460 222 672 Wheels 1707 | 1184 255 207 61 . . . . Hover . | . . . . . . . . Flight 94 | . . . . . 94 . . Fastest Speed 50 | 50 80 80 80 160 120 145 150 Average Speed 129 | 81 84 80 125 160 146 152 172 Slowest Speed 1400 | 200 90 80 250 160 290 180 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 107 27 14 37 91 73 9 62 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 3 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 79 | . 38 . . . 1 . 40 Melee . | . . . . . . . . Projectile 10 | . . . . . 1 . 9 AOE 69 | . 38 . . . . . 31 Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 9890 | 5086 336 966 187 1167 779 395 974 Wait 4931 | 3851 36 736 29 74 10 74 121 Move 4614 | 1217 254 206 136 1075 719 272 735 Hop . | . . . . . . . . Pick Up 60 | 8 9 11 . 3 . 12 17 Fast Attach 34 | 1 . 2 6 1 13 4 7 Attach 26 | 7 4 1 . 1 . 6 7 Detach . | . . . . . . . . Swap 35 | . 5 1 2 4 1 7 15 Drop 59 | 2 7 6 1 8 10 6 19 Fire 125 | . 21 3 12 1 26 14 48 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 4856 | -11/Scrapyard | Entered Materials 4857 | -10/Materials | Build established: Mutant 4922 | -10/Materials | Discovered new exit (range 10) 4942 | -10/Materials | Identified exit to Mines 5182 | -10/Materials | Entered another Materials area 5182 | -9/Materials | Accompanied by 1 ally 5182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5303 | -9/Materials | Discovered new exit (range 13) 6112 | -9/Materials | Entered Mines 6112 | -9/Mines | Accompanied by 1 ally 6307 | -9/Mines | Lost 3 parts (1p2u) 6347 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6361 | -9/Mines | Entered Zion 6361 | -7/Zion | Accompanied by 1 ally 6382 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6495 | -7/Zion | Build established: Scavenger-Mutant 6662 | -7/Zion | Learned Factory stockpile data 7161 | -7/Zion | Learned Factory terminal intel 7256 | -7/Zion | Imprinted 7258 | -7/Zion | Declared Zion's savior 7592 | -7/Zion | Build established: Messiah-Mutant 8098 | -7/Zion | Found Prototype Energy Gun 8138 | -7/Zion | Discovered new exit (range 15) 8173 | -7/Zion | Entered Proximity Caves 8173 | -6/Proximity Caves | Accompanied by 5 allies 8483 | -6/Proximity Caves | Lost 3 parts (2n1u) 8725 | -6/Proximity Caves | Learned 8 Factory zone layouts 8934 | -6/Proximity Caves | Spotted B-75 Beast 8959 | -6/Proximity Caves | Allies destroyed B-75 Beast 8987 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9004 | -6/Proximity Caves | Core integrity fell below 50% 9014 | -6/Proximity Caves | Discovered new exit (range 10) 9336 | -6/Proximity Caves | Entered Factory 9336 | -6/Factory | Accompanied by 2 allies 9336 | -6/Factory | Evolved 6 slots: Power x1, Utility x1, Weapon x4 9339 | -6/Factory | Loaded intel: 20 terminal locations 9341 | -6/Factory | Identified Storm Laser 9637 | -6/Factory | Spotted B-75 Beast 9644 | -6/Factory | Build established: Messiah-Executioner 9666 | -6/Factory | Destroyed B-75 Beast 9782 | -6/Factory | Garrison activated, responded to threat 9868 | -6/Factory | Identified exit to Garrison 9930 | -6/Factory | Entered Garrison 9930 | -6/Garrison | Accompanied by 1 ally 9983 | -6/Garrison | Attempted to install RIF, but system incompatible 9990 | -6/Garrison | Attempted to install RIF, but system incompatible 9993 | -6/Garrison | Attempted to install RIF, but system incompatible 9996 | -6/Garrison | Attempted to install RIF, but system incompatible 9999 | -6/Garrison | Attempted to install RIF, but system incompatible 10002 | -6/Garrison | Attempted to install RIF, but system incompatible 10008 | -6/Garrison | Attempted to install RIF, but system incompatible 10202 | -6/Garrison | Triggered checkpoint 10206 | -6/Garrison | Spotted B-75 Beast 10207 | -6/Garrison | Triggered checkpoint 10225 | -6/Garrison | Triggered checkpoint 10244 | -6/Garrison | Allies destroyed B-75 Beast 10349 | -6/Garrison | Core integrity fell below 50% 10392 | -6/Garrison | Triggered checkpoint 10558 | -6/Garrison | Triggered checkpoint 10791 | -6/Garrison | Discovered new exit (range 9) 10867 | -6/Garrison | Build established: Messiah-Gunner 11015 | -6/Garrison | Core integrity fell below 20% 11016 | -6/Garrison | Phase Generator disabled 11157 | -6/Garrison | Garrison Relay disabled 11195 | -6/Garrison | Build established: Messiah-Tank 11254 | -6/Garrison | Triggered checkpoint 11256 | -6/Garrison | Garrison Relay disabled 11326 | -6/Garrison | Triggered checkpoint 11439 | -6/Garrison | Discovered new exit (range 12) 11504 | -6/Garrison | Terminal network hard line cut 11552 | -6/Garrison | Core destroyed Last Messages --------------- 11511_ Power failure, Rnf. Deuterium Engine shutdown. 11511_ Overheating: Carbon-fiber Leg damaged (-19). 11511_ Acquired 57 matter. 11513_ Overheating: Energy bleed (-84). 11514_ Power failure, Rnf. Deuterium Engine shutdown. 11520_ Player 2 drops Powered Hammer. 11520_ Player 2 attaches Railgun. 11523_ Player 2 drops Coil Gun. 11523_ Player 2 attaches Railgun. 11524_ Dropped Autogun. 11529_ ,ZHR|SAIAHG SNLLTBFVXK 11541_ Slug penetrates Wall. 11541_ Slug penetrates L-41 Fighter. 11541_ L-41 Fighter springs to life. 11541_ L-41 Fighter destroyed. 11548_ Destroyed Targeting Computer. 11548_ Slug penetrates Wall. 11548_ Slug penetrates H-66 Slayer. 11552_ Power failure, Rnf. Deuterium Engine shutdown. 11552_ Chain reaction triggered in Lgt. Fission Core. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????## | | ?????????????????????????????############# | | ????????????????????????????? | | ????????????????????????????????# | | ???????????????????????????????## | | ?????????????????????????????# " ###### | | ????????????????????????????????# #????? | | ????????????????????????????????# ###### | | ?????????????????????????"""????# | | ????????????????????????#"" "### ###### | | ???????????????????????##" #### # | | ???????????????????? ? !" ###" | | ???????????????????? ???# ! ^ "%" | | ???????????????????? ???#"! ^ ###" | | ???????????????????? ???#" ###?# | | ???????????????????? ? ### #???## | | ???????????????????? ##" "????# #????? | | ???????????????????? ???##??????# #????? | | ???????????????????# #??????????# #????? | | ??????????????????? ??????????# " #### | | ???????????????????# #??????????# " | | ???????????????????# ##?????????# " #### | | ???????????????????# ??????????# #????? | | ?????????????####??# #??????????# #????? | | ?????????????#hhh### ##?????????# #????? | | ?????????????# @@ %!#?????????# #????? | | ?????????????#####;#!##?????????# ###??? | | ???????????????????# "#?????????# #### | | ???????????????????# ##?????????# =*= | | ?????????????####### #??????????# ###% | | ?????????????#[ ["## ############ ###?# | | ?????????????#/ * #???## | | ?????????????######" "########### #????? | | ??????????????????#####?????????# #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# #????# | | ???????????????????????????????? #????# | | ??????????????????????????????? < #????# | | ??????????????????????????????? #????# | | ??????????????????????????????#######????# | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Gauss Rifle | -6/Factory | Scanalyzed Adv. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Collateral Damage I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Tourist Use The Force Challenges ------------ None Player 2 | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . 2 . . . 6 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon 3 | . 2 . . . 1 . . Parts Attached 75 | . 10 6 2 7 1 19 30 Parts Lost 17 | . . . . . . 5 12 Damage Taken 3471 | . 12 . 120 . 500 1001 1838 Core 407 | . . . . . 47 112 248 Player 2/Cogmind (%) 35 | . . . . . 29 100 32 Absorbed by Shields . | . . . . . . . . Damage Inflicted 6595 | . 166 . 496 . 1461 1559 2913 Player 2/Cogmind (%) 52 | . 18 . 62 . 73 59 47 Combat Hostiles Destroyed 46 | . 2 . 6 . 10 9 19 Player 2/Cogmind (%) 68 | . 28 . 85 . 90 81 63 Game ------ Seed LobotomyRiotHammer Manual? 0 Play Time 01:48:26 Cumulative 11.6 hours Start 2020.06.03 @ 16:30:47 End 2020.06.03 @ 21:06:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 141e0646-9439-4804-a2e0-ca664c87dd68