Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 22:59:55

Player: wav31355

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (101)     505
Value Destroyed (3952)     3952
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (2719)               2719
              TOTAL SCORE: 16716

 Bonus
-------
High Alert Combat Kills    108
Follower Combat Kills      1230
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -219

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (14) -----
  Advanced Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
    Improved Heavy Treads
             Biometal Heavy Treads
       Heavy Armored Exoskeleton
>            --- UTILITY ----------
  Long-range Sensor Array
    Advanced Signal Interpreter
             Terrain Scanner
   Makeshift Terrain Scan Processor
    Advanced Terrain Scan Processor
             0b10 Decoder Chip [Generic]
    Improved Melee Analysis Suite
    Advanced Melee Analysis Suite
    Advanced Melee Analysis Suite
    Advanced Melee Analysis Suite
    Advanced Target Analyzer
             Core Analyzer
>            --- WEAPON -----------
             Power Sword
    Enhanced Force Lance
>            --- INVENTORY --------
    Improved Medium Armor Plating
       Heavy Insulated Plating
[Rating: 134]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Antigrav System
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   4   .   .   .   .   2   2   .   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Utility                  12   | .   .   .   .   .   3   .   .   .   3   .   .   .   .   2   2   .   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             212  | 7   1   1   5   5   14  9   3   .   27  8   3   6   2   14  9   13  2   1   19  19  29  15  
  Power                    9    | 1   .   .   1   1   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Engine                 3    | 1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               36   | 2   .   .   2   .   4   3   .   .   3   .   .   .   1   1   4   1   .   .   2   6   4   3   
    Treads                 25   | 2   .   .   2   .   4   3   .   .   3   .   .   .   1   .   3   .   .   .   1   3   1   2   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  99   | 2   1   1   .   1   4   3   3   .   18  6   2   3   .   10  3   6   .   1   7   6   18  4   
    Device                 44   | 1   1   .   .   1   1   3   1   .   7   3   1   2   .   3   2   4   .   .   4   .   9   1   
    Storage                6    | 1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   
    Processor              23   | .   .   .   .   .   3   .   .   .   3   1   .   1   .   4   1   .   .   1   .   5   3   1   
    Hackware               4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   .   .   .   .   .   1   .   4   2   1   .   .   2   .   1   .   .   2   1   6   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   .   .   2   3   4   1   .   .   5   2   1   3   1   3   2   6   2   .   10  6   7   8   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        50   | .   .   .   .   .   .   .   .   .   5   2   .   1   1   2   2   6   2   .   10  6   6   7   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   1   .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   .   .   .   .   4   .   .   .   2   .   1   .   1   .   .   4   .   .   6   7   2   14  
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   .   2   5   .   4   
  Utility                  23   | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   3   .   .   4   2   2   9   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   .   .   .   3   .   .   .   1   .   1   .   1   .   .   3   .   .   3   3   1   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     82   | .   99  100 93  100 93  89  89  90  83  74  75  89  82  73  73  65  63  68  61  49  65  59  
  Engine                   2    | .   14  14  2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   11  14  7   9   9   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   21   | .   28  28  28  28  25  26  27  27  26  26  26  26  26  17  17  10  10  10  11  6   6   6   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   5   5   .   2   4   3   
  Device                   10   | .   13  14  14  14  18  17  10  9   15  5   3   5   .   3   8   10  10  10  7   1   5   6   
  Storage                  6    | .   14  14  14  14  9   9   9   9   4   .   .   .   .   2   5   4   5   5   3   1   .   .   
  Processor                18   | .   .   .   .   .   17  18  18  18  11  13  13  19  20  33  36  31  31  33  32  31  44  39  
  Hackware                 5    | .   .   .   .   .   .   .   7   9   10  26  26  26  26  6   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   14  14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Ballistic Gun            4    | .   14  14  13  28  7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   7   8   9   9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          134  | 8   8   8   13  26  35  45  45  41  59  55  51  60  55  67  80  94  80  85  95  96  118 134 
  Average Rating           47   | 5   7   7   10  18  32  38  41  41  51  48  46  57  48  54  68  77  75  78  68  63  105 115 
  On Entrance              48   | .   7   7   8   13  26  35  45  41  41  47  47  50  55  43  63  80  75  75  79  62  96  118 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 14  14  29  32  35  40  39  39  38  66  18  3   10  5   20  6   25  6   9   30  10  21  20  
  Greatest Support         130  | 40  40  40  40  40  60  60  60  60  90  90  3   3   3   60  3   130 3   3   130 105 90  90  
  Greatest Overweight (x)  4    | 1   .   .   .   .   1   1   .   .   2   .   .   3   1   2   1   2   1   2   2   1   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         9    | 7   8   12  15  15  15  15  15  15  11  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 8   8   11  15  15  15  15  15  15  14  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          8    | 3   7   8   12  14  13  14  14  15  10  4   4   4   4   4   4   3   4   5   3   4   3   3   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 7   7   11  15  15  15  15  15  15  5   5   5   5   5   4   5   5   5   5   5   5   5   .   

 Class Distribution 
--------------------
 44% | Mutant
 15% | Hacker-Mutant
 12% | Scout
 12% | Skirmisher
  5% | Scavenger-Mutant
  4% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -8/Storage
           Mutant | -8/Recycling
           Mutant | -8/Scraptown
       Skirmisher | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Zion
    Hacker-Mutant | -5/Proximity Caves
    Messiah-Scout | -5/Factory
  Scavenger-Scout | -4/Factory
            Scout | -4/Upper Caves
            Scout | -4/Upper Caves
            Scout | -4/Warlord
 Scavenger-Mutant | -3/Proximity Caves
           Mutant | -3/Research
            Scout | -2/Research
           Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Matter Collected           3320 | 293 49  18  134 90  474 477 62  .   316 108 39  50  .   135 91  125 50  10  192 157 302 148 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4395 | 209 183 43  362 177 337 518 43  .   258 182 65  .   58  42  108 371 95  .   463 127 456 298 
  Parts                    252  | 13  12  10  10  7   19  32  3   .   25  13  .   .   4   2   3   11  5   .   24  9   31  19  
Haulers Intercepted        3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      74   | .   .   .   .   .   .   .   .   .   .   13  7   .   5   .   .   29  .   .   20  .   .   .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  70   | .   3   .   1   .   11  14  1   .   8   5   .   .   1   1   .   5   .   .   5   1   7   7   
  Melee                    34   | .   .   .   .   .   .   .   .   .   2   5   .   .   1   1   .   5   .   .   5   1   7   7   
  Guns                     9    | .   3   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  26   | .   .   .   .   .   5   14  1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 3   3   .   1   .   3   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Worker                   5    | 2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  7    | .   1   3   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Swarmer                  21   | .   .   .   .   .   3   3   .   .   4   3   .   .   .   .   .   .   .   .   1   .   2   5   
  Grunt                    27   | .   3   .   .   1   6   11  .   .   .   2   .   .   .   .   .   3   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Hunter                   4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               13   | .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   2   1   5   1   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           5    | 4   3   1   1   3   3   4   1   .   3   3   .   .   1   1   .   4   .   .   3   1   3   5   
  Combat Bots Only         5    | .   2   .   1   .   3   4   1   .   3   3   .   .   1   1   .   4   .   .   3   1   3   5   
Max Kills in Single Turn   2    | 1   1   1   1   1   1   2   1   .   1   1   .   .   1   1   1   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   1   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Hostile Shots Fired        1138  | .    35   .    .    .    69   44   6    .    133  31   11   .    30   20   5    117  13   .    74   134  56   360  
  Missed                   369   | .    3    .    .    .    23   13   3    .    34   4    5    .    12   6    4    27   5    .    18   71   24   117  
Damage Taken               15809 | .    390  .    .    54   757  453  44   .    1405 454  64   .    356  378  21   1727 186  .    1468 1537 866  5649 
  Core                     3135  | .    80   .    .    .    38   82   15   .    201  37   5    .    21   .    21   324  70   .    83   531  22   1605 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Ignored by Resistances   53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    
  Regen/Repaired (Parts)   453   | .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    393  .    .    .    .    
Core Remaining (%)         78    | 100  .    .    .    68   .    .    .    75   .    .    .    .    68   100  .    .    .    .    56   59   98   .    
Volleys Fired              239   | 23   39   8    33   5    46   41   4    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2     | 2    2    2    2    2    2    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  72    | 70   70   70   70   48   72   60   60   .    60   .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                360   | 46   78   16   53   11   68   44   4    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      239   | 46   78   16   53   11   29   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   121   | .    .    .    .    .    39   38   4    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  266   | 23   39   8    29   11   68   44   4    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  94    | 23   39   8    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 6    17   6    10   9    7    7    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        10    | 3    3    2    2    1    10   3    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           367   | 29   58   11   38   7    53   24   1    .    19   10   1    .    4    7    1    30   3    .    23   7    21   20   
  Core Hits                195   | 12   16   6    15   5    58   16   1    .    7    6    1    .    1    2    1    11   1    .    11   4    13   8    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         35    | 2    3    .    3    .    2    4    .    .    1    1    .    .    .    2    .    7    .    .    .    2    4    4    
    Burn                   6     | 2    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  7     | .    .    .    .    .    2    4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  18    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    7    .    .    .    2    4    2    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              260   | .    .    .    .    .    .    .    .    .    17   15   1    .    5    22   2    53   3    .    42   15   41   44   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 248   | .    .    .    .    .    .    .    .    .    17   15   .    .    5    21   2    53   3    .    42   15   41   34   
  Piercing                 12    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    10   
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    3    .    .    1    2    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    
Damage Inflicted           11524 | 299  599  119  515  120  1156 1465 40   .    957  406  36   .    165  278  93   1398 260  .    1158 373  1111 976  
  Guns                     2068  | 299  599  119  515  120  416  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2898  | .    .    .    .    .    740  1465 40   .    653  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    6534  | .    .    .    .    .    .    .    .    .    304  406  36   .    165  278  93   1398 260  .    1158 367  1093 976  
  Ramming                  24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    18   .    
  Kinetic                  4137  | 122  261  44   276  120  1156 1465 40   .    653  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  829   | 177  338  75   239  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6109  | .    .    .    .    .    .    .    .    .    304  406  .    .    165  255  93   1398 260  .    1158 367  1093 610  
  Piercing                 425   | .    .    .    .    .    .    .    .    .    .    .    36   .    .    23   .    .    .    .    .    .    .    366  
Highest Corruption         19    | .    .    .    .    5    .    .    .    .    7    7    7    7    1    4    .    .    1    1    12   6    4    19   
  Average Corruption       5     | .    .    .    .    5    .    .    .    .    5    7    7    7    1    3    .    .    1    1    11   2    2    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  92    | .    .    .    .    .    .    .    .    .    21   11   16   1    .    6    .    .    .    .    13   4    14   6    
    Message Errors         17    | .    .    .    .    .    .    .    .    .    3    3    2    1    .    .    .    .    .    .    2    1    4    1    
    Matter Fused           28    | .    .    .    .    .    .    .    .    .    9    3    1    .    .    2    .    .    .    .    7    .    3    3    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    2    .    2    .    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    .    3    2    3    .    .    1    .    .    .    .    1    2    3    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    .    .    4    .    6    .    .    1    .    .    .    .    .    1    2    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            628   | .    .    .    .    .    62   73   .    .    108  12   .    .    9    40   .    39   102  .    55   48   7    73   
  Projectiles              225   | .    .    .    .    .    62   73   .    .    90   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    403   | .    .    .    .    .    .    .    .    .    18   12   .    .    9    40   .    39   102  .    55   48   7    73   
Knockbacks                 25    | .    .    .    .    .    11   9    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24    | .    .    .    .    .    10   9    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        297   | 140  297  60   75   .    192  159  39   .    87   71   228  .    .    .    .    8    .    .    235  .    139  .    
  Average Temperature      50    | 47   89   22   31   .    52   39   17   .    17   52   115  .    .    .    .    8    .    .    113  .    79   .    
  Received Heat Transfer   1634  | .    213  .    .    .    243  234  18   .    120  108  12   .    36   21   12   329  9    .    87   120  27   45   
  Effects                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Total Turns              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Longest Duration         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | 1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2849  | 666  1073 222  888  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Peak Influence             659  | 35  112 37  .   15  238 362 114 .   180 .   .   .   .   207 278 .   .   .   .   500 659 550 
  Initial                  328  | .   22  1   .   .   .   1   91  .   .   .   .   .   .   99  14  .   .   .   .   .   225 328 
  Average                  118  | 10  30  7   .   4   83  199 41  .   42  .   .   .   .   122 189 .   .   .   .   259 272 395 
Maximum Alert Level        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   .   .   2   2   2   
  Low Security (%)         75   | 100 100 100 .   100 90  43  100 .   100 .   .   .   .   78  56  .   .   .   .   37  40  .   
  Level 1                  19   | .   .   .   .   .   9   56  .   .   .   .   .   .   .   21  43  .   .   .   .   38  45  54  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  13  45  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   .   .   .   3   1   .   .   5   .   .   .   .   1   5   .   .   .   .   3   6   3   
  Investigation            8    | .   .   .   .   .   2   1   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Extermination            8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   1   2   1   
  Reinforcement            8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Distress Signals           8    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              234  | .   13  1   .   .   17  17  1   .   10  5   2   .   12  9   8   9   4   1   5   41  34  45  
  Peak Tracking Total      18   | .   3   1   .   .   5   4   1   .   3   3   1   .   6   2   3   4   3   1   3   18  9   15  
  Tactical Retreats        37   | .   .   .   .   .   .   2   .   .   2   .   .   .   5   2   2   1   1   .   .   7   9   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            12   | .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   3   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   6   .   1   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          16   | .   .   .   .   .   .   7   .   .   1   .   .   .   .   1   4   .   .   .   .   1   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          38   | .   3   1   5   1   3   2   4   2   5   1   2   .   .   1   1   .   .   5   .   1   1   .   
  Terminals                14   | .   2   1   .   .   3   2   2   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Total Hacks                149  | .   5   2   50  1   11  3   21  17  18  1   2   .   .   1   3   .   .   12  .   1   1   .   
  Successful               116  | .   1   .   50  1   3   2   13  17  10  1   2   .   .   1   2   .   .   12  .   .   1   .   
  Failed                   32   | .   4   2   .   .   8   1   7   .   8   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Catastrophic           7    | .   .   .   .   .   2   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   99   | .   4   2   1   .   5   1   13  .   9   .   .   .   .   14  9   .   .   .   .   12  8   21  
  Terminals                43   | .   4   2   .   .   11  3   11  .   11  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   1   .   .   .   .   .   5   .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Terminal Hacks             100  | .   .   .   50  1   3   2   8   17  4   1   2   .   .   .   .   .   .   12  .   .   .   .   
  Record                   84   | .   .   .   49  .   .   1   5   17  .   1   1   .   .   .   .   .   .   10  .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   1   .   .   .   .   .   2   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   1   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   1   .   .   3   1   3   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Full Trace Events        8    | .   1   .   .   .   2   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   2   .   1   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          336  | .   .   .   .   .   .   .   .   .   336 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         336  | .   .   .   .   .   .   .   .   .   336 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               42   | .    .    3    2    .    .    .    .    .    3    .    .    6    .    9    4    .    .    .    .    5    4    6    
  Largest Group            6    | .    .    3    3    3    1    .    .    .    3    .    .    6    6    6    2    1    .    .    .    3    3    3    
  Highest-Rated Group      345  | .    .    40   32   32   16   .    .    .    93   .    .    216  216  303  162  50   .    .    .    288  345  345  
  Highest-Rated Ally       115  | .    .    16   16   16   16   .    .    .    31   .    .    41   41   70   81   50   .    .    .    103  115  115  
Zionite Dispatches         13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    2    2    3    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Light                    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    1    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Demo                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Thermal Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               18   | .    .    .    3    .    .    2    2    .    2    1    .    .    1    2    1    .    .    .    2    .    2    .    
  STAY                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  EXPLORE                  9    | .    .    .    .    .    .    1    1    .    2    1    .    .    1    1    .    .    .    .    1    .    1    .    
  RETURN                   4    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Ally Attacks               207  | .    .    14   .    .    3    .    .    .    33   .    .    .    14   55   10   2    .    .    .    30   27   19   
  Total Damage             6672 | .    .    189  .    .    48   .    .    .    477  .    .    .    481  673  1137 309  .    .    .    1254 1473 631  
  Kills                    36   | .    .    2    .    .    .    .    .    .    2    .    .    .    3    4    3    5    .    .    .    6    9    2    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   1   .   .   .   .   .   2   3   2   1   .   .   1   2   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   1   1   .   2   1   .   .   1   2   .   .   .   .   1   .   1   .   
  Drone Recoveries         8    | .   .   .   .   .   .   1   1   .   2   1   .   .   .   2   .   .   .   .   .   .   1   .   
Decoded 0b10 Intel         93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  13  .   .   .   .   15  32  15  
  Traps                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   1   .   
  Emergency Access         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   1   4   .   
  Items                    63   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   10  .   .   .   .   11  23  11  
  Machines                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   3   
  Patrols                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Zionite Intel Received     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   4   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               19435 | 257  1016 1280 1534 973  870  970  545  1651 1461 611  546  1348 256  528  505  905  330  796  653  523  1233 644  
Spaces Moved               17277 | 106  539  769  884  584  400  448  294  972  967  897  1047 1383 318  542  805  1101 625  738  795  863  1529 671  
  Core                     11594 | 2    .    .    .    .    .    .    .    .    507  889  1047 1383 318  535  805  1095 625  738  779  861  1473 537  
  Treads                   5505  | 104  539  769  884  584  400  448  294  972  460  8    .    .    .    7    .    6    .    .    16   2    7    5    
  Legs                     178   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   129  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  170  170  50   50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            92    | 158  160  160  160  160  162  167  170  170  109  51   50   76   58   60   53   65   50   61   57   51   55   72   
  Slowest Speed            250   | 160  160  160  160  160  240  250  170  170  170  167  50   200  100  170  100  158  100  150  165  145  250  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       65    | 6    54   99   95   100  22   96   99   59   30   95   94   92   98   24   20   83   85   95   76   35   38   22   
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     14    | .    .    .    1    2    .    .    .    .    .    2    .    2    .    5    .    .    .    .    .    .    .    2    
  Known Exits Taken        10    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    .    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             32    | .    .    2    .    2    .    .    .    5    .    11   3    2    1    .    .    3    2    .    1    .    .    .    
Spaces Dug                 137   | .    .    .    .    .    1    20   2    .    23   .    .    .    1    8    .    18   .    .    18   8    19   19   
Terrain Destroyed          175   | .    .    .    1    .    11   31   3    .    38   .    .    .    1    8    .    18   .    .    18   8    19   19   
  Melee                    97    | .    .    .    .    .    .    .    .    .    6    .    .    .    1    8    .    18   .    .    18   8    19   19   
  Projectile               59    | .    .    .    1    .    11   12   3    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      19    | .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      20086 | 151  625  804  955  613  546  613  337  971  1299 1029 1067 1669 380  714  874  1232 633  1080 941  920  1868 765  
  Wait                     1819  | 5    40   22   4    11   65   95   26   .    208  102  15   274  52   123  48   55   2    332  66   6    238  30   
  Move                     17255 | 105  538  768  883  583  399  447  293  971  966  896  1046 1382 317  541  804  1100 624  737  794  862  1528 671  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  78    | 9    3    4    8    4    12   7    4    .    8    .    1    2    1    1    1    1    .    .    5    5    2    .    
  Fast Attach              76    | 7    .    .    3    2    3    3    .    .    6    3    2    3    .    7    7    2    .    1    .    13   11   3    
  Attach                   123   | .    1    .    .    1    9    3    3    .    20   5    1    2    1    7    2    11   2    .    19   6    18   12   
  Detach                   92    | .    1    .    1    .    .    2    3    .    12   5    .    1    1    7    2    10   2    .    15   4    17   9    
  Swap                     13    | .    .    1    2    2    2    3    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Drop                     120   | 2    3    1    10   5    10   12   4    .    20   3    1    4    2    6    8    .    .    10   .    7    12   .    
  Fire                     239   | 23   39   8    33   5    46   41   4    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    255   | .    .    .    .    .    .    .    .    .    17   15   1    .    5    21   2    53   3    .    42   15   41   40   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   12    | .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / [*Upp])
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / Qua x2)
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access

 History 
---------
  Turn | Location           | Event
    25 | -11/Scrapyard      | Discovered new exit (range 16)
   258 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   396 | -10/Materials      | Discovered new exit (range 14)
   944 | -10/Materials      | Discovered new exit (range 12)
  1274 | -10/Materials      | Entered Mines
  1434 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1573 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1575 | -10/Mines          | Discovered new exit (range 5)
  1770 | -10/Mines          | Learned Materials stockpile data
  1981 | -10/Mines          | Discovered new exit (range 8)
  2190 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2219 | -10/Mines          | Discovered new exit (range 8)
  2554 | -10/Mines          | Entered Exiles
  2554 | -10/Exiles         | Found Exiles lab destroyed
  2554 | -10/Exiles         | Accompanied by 1 ally
  2578 | -10/Exiles         | Discovered new exit (range 15)
  2795 | -10/Exiles         | Learned location of Zion (-6)
  3642 | -10/Exiles         | Discovered new exit (range 14)
  3921 | -10/Exiles         | Opened EX-Vault
  3928 | -10/Exiles         | Found Supersonic Drone Bay
  4088 | -10/Exiles         | Entered Mines
  4088 | -9/Mines           | Accompanied by 3 allies
  4191 | -9/Mines           | Learned location of Storage (-8)
  4354 | -9/Mines           | Discovered new exit (range 6)
  4394 | -9/Mines           | Build established: Scavenger-Mutant
  4485 | -9/Mines           | Discovered new exit (range 10)
  4579 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  4583 | -9/Mines           | Found Prototype Device
  4584 | -9/Mines           | Identified Exp. Sensor Array
  4858 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4892 | -9/Mines           | Build established: Mutant
  5061 | -9/Mines           | Entered Materials
  5061 | -8/Materials       | Accompanied by 1 ally
  5061 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  5112 | -8/Materials       | Discovered new exit (range 16)
  5124 | -8/Materials       | Identified exit to Storage
  5352 | -8/Materials       | Build established: Skirmisher
  5508 | -8/Materials       | Lost 3 parts (2n1w)
  5931 | -8/Materials       | Entered Storage
  6364 | -8/Storage         | Used back door to open Recycling access
  6364 | -8/Storage         | Discovered new exit (range 5)
  6571 | -8/Storage         | Discovered new exit (range 71)
  6845 | -8/Storage         | Build established: Mutant
  6901 | -8/Storage         | Entered Recycling
  6968 | -8/Recycling       | Discovered new exit (range 88)
  7387 | -8/Recycling       | Scanned before Scraplab entrance
  7414 | -8/Recycling       | Entered Scraplab
  7444 | -8/Recycling       | Discovered new exit (range 2)
  7446 | -8/Recycling       | Entered Scraptown
  7763 | -8/Scraptown       | Visited Junk Repository
  8259 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  8293 | -8/Scraptown       | Visited Fellowship of the Rings
  8351 | -8/Scraptown       | Visited Assassins FH
  8642 | -8/Scraptown       | Discovered new exit (range 5)
  8801 | -8/Scraptown       | Visited Awakened
  8914 | -8/Scraptown       | Visited Cave Peace
  8975 | -8/Scraptown       | Visited UFD Registry
  9097 | -8/Scraptown       | Entered Factory
  9097 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
  9413 | -6/Factory         | Discovered new exit (range 22)
  9427 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  9477 | -6/Factory         | Build established: Skirmisher
  9514 | -6/Factory         | Spotted B-75 Beast
  9605 | -6/Factory         | Lost 3 allies
  9654 | -6/Factory         | Crushed by falling debris
 10372 | -6/Factory         | Identified exit to Lower Caves
 10372 | -6/Factory         | Identified exit to Extension
 10558 | -6/Factory         | Entered Lower Caves
 10793 | -6/Lower Caves     | Build established: Hacker-Mutant
 11055 | -6/Lower Caves     | Discovered new exit (range 10)
 11075 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11169 | -6/Lower Caves     | Entered another Lower Caves area
 11185 | -6/Lower Caves     | Discovered new exit (range 5)
 11276 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11347 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11365 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11433 | -6/Lower Caves     | P-60 Hacker assimilated allied Q2-RSQ(k)
 11550 | -6/Lower Caves     | Learned Factory security intel
 11619 | -6/Lower Caves     | Discovered new exit (range 20)
 11715 | -6/Lower Caves     | Entered Zion
 11728 | -6/Zion            | Found Prototype Special Weapon
 11728 | -6/Zion            | Identified RU-N14's Throwing Claymores
 11782 | -6/Zion            | Discovered new exit (range 11)
 11806 | -6/Zion            | Learned 8 Factory zone layouts
 11815 | -6/Zion            | System corruption cleaned by Quarantine Array
 12067 | -6/Zion            | Gained Derelict followers
 12180 | -6/Zion            | Learned Factory garrison access intel
 12298 | -6/Zion            | Found Prototype Device
 12299 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 12621 | -6/Zion            | Met Imprinter
 12690 | -6/Zion            | Imprinted
 12692 | -6/Zion            | Declared Zion's savior
 13063 | -6/Zion            | Entered Proximity Caves
 13063 | -5/Proximity Caves | Accompanied by 6 allies
 13080 | -5/Proximity Caves | Discovered new exit (range 127)
 13192 | -5/Proximity Caves | Learned Factory terminal intel
 13195 | -5/Proximity Caves | Lost 3 allies
 13269 | -5/Proximity Caves | Lost 3 allies
 13319 | -5/Proximity Caves | Entered Factory
 13319 | -5/Factory         | Evolved 2 slots: Utility x2
 13322 | -5/Factory         | Loaded intel: 26 terminal locations
 13323 | -5/Factory         | Loaded intel: 4 garrison access locations
 13366 | -5/Factory         | Zion Recon squad teleported in
 13414 | -5/Factory         | Discovered new exit (range 24)
 13525 | -5/Factory         | Zion Light squad teleported in
 13571 | -5/Factory         | Found Prototype Protection
 13571 | -5/Factory         | Identified Zio. Weapon Casing
 13730 | -5/Factory         | Zion Light squad teleported in
 13734 | -5/Factory         | Identified exit to Factory
 13808 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 13824 | -5/Factory         | Discovered exit to Factory (range 10)
 13847 | -5/Factory         | Entered another Factory area
 13847 | -4/Factory         | Accompanied by 1 ally
 13847 | -4/Factory         | Evolved 2 slots: Utility x2
 13865 | -4/Factory         | Zion Hacker squad teleported in
 13870 | -4/Factory         | Garrison activated, responded to threat
 13898 | -4/Factory         | Discovered new exit (range 11)
 13903 | -4/Factory         | Identified exit to Upper Caves
 13905 | -4/Factory         | Found Prototype Processor
 13905 | -4/Factory         | Identified Exp. Signal Interpreter
 13912 | -4/Factory         | Lost 3 allies
 13965 | -4/Factory         | Build established: Messiah-Scout
 14027 | -4/Factory         | Zion Demo squad teleported in
 14097 | -4/Factory         | Discovered new exit (range 7)
 14102 | -4/Factory         | Identified exit to Research
 14119 | -4/Factory         | Zion Heavy Resupply teleported in
 14337 | -4/Factory         | Fabricated Biometal Heavy Treads (x1)
 14352 | -4/Factory         | Entered Upper Caves
 14352 | -4/Upper Caves     | Accompanied by 1 ally
 14496 | -4/Upper Caves     | Lost 3 parts (1n2u)
 14810 | -4/Upper Caves     | Spotted B-86 Titan
 15093 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15231 | -4/Upper Caves     | Discovered new exit (range 20)
 15257 | -4/Upper Caves     | Identified exit to Upper Caves
 15257 | -4/Upper Caves     | Entered another Upper Caves area
 15267 | -4/Upper Caves     | Discovered exit to Research (range 3)
 15349 | -4/Upper Caves     | Learned Research garrison access intel
 15382 | -4/Upper Caves     | Build established: Scout
 15492 | -4/Upper Caves     | Spotted B-86 Titan
 15554 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15582 | -4/Upper Caves     | Discovered new exit (range 6)
 15585 | -4/Upper Caves     | Identified exit to Warlord
 15587 | -4/Upper Caves     | Ambushed by research squad
 15587 | -4/Upper Caves     | Entered Warlord
 15621 | -4/Warlord         | Discovered new exit (range 9)
 15644 | -4/Warlord         | System corruption cleaned by Quarantine Array
 15900 | -4/Warlord         | Visited the Vortex Lab
 15912 | -4/Warlord         | Warlord's base attacked by MAIN.C
 15981 | -4/Warlord         | Rebuked by Warlord
 16262 | -4/Warlord         | Warlord forces counterattacked
 16306 | -4/Warlord         | Opened side exit
 16382 | -4/Warlord         | Identified exit to Proximity Caves
 16383 | -4/Warlord         | Entered Proximity Caves
 16385 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16404 | -3/Proximity Caves | Lost 6 allies
 16555 | -3/Proximity Caves | Crushed by falling debris
 16603 | -3/Proximity Caves | System corruption reached 10%
 16645 | -3/Proximity Caves | Lost 3 parts (1n2u)
 16755 | -3/Proximity Caves | Spotted B-86 Titan
 16925 | -3/Proximity Caves | Build established: Scavenger-Mutant
 17019 | -3/Proximity Caves | Discovered exit to Research (range 8)
 17036 | -3/Proximity Caves | Entered Research
 17036 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17037 | -3/Research        | Identified exit to Quarantine
 17038 | -3/Research        | Loaded intel: 4 garrison access locations
 17084 | -3/Research        | Zion Light squad teleported in
 17194 | -3/Research        | Spotted B-86 Titan
 17225 | -3/Research        | Lost 3 allies
 17294 | -3/Research        | Lost 3 parts (2n1u)
 17351 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 17400 | -3/Research        | Retrieved Zion intel report: Active Terminals
 17401 | -3/Research        | Zion Heavy squad teleported in
 17516 | -3/Research        | Build established: Mutant
 17551 | -3/Research        | Discovered new exit (range 13)
 17559 | -3/Research        | Identified exit to Research
 17559 | -3/Research        | Entered another Research area
 17559 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17573 | -2/Research        | Discovered new exit (range 7)
 17576 | -2/Research        | Identified exit to Testing
 17944 | -2/Research        | Retrieved Zion intel report: Active Terminals
 17945 | -2/Research        | Zion Infowar Resupply teleported in
 17961 | -2/Research        | Found Hvy. Insulated Plating
 18575 | -2/Research        | Zion Light squad teleported in
 18702 | -2/Research        | Lost 3 allies
 18757 | -2/Research        | Discovered new exit (range 5)
 18758 | -2/Research        | Identified exit to Access
 18792 | -2/Research        | Entered Access
 18792 | -1/Access          | Evolved 2 slots: Propulsion x2
 18861 | -1/Access          | Retrieved Zion intel report: Active Terminals
 18941 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 18946 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/-1
 19187 | -1/Access          | Retrieved Zion intel report: Emergency Access
 19188 | -1/Access          | Zion Light squad teleported in
 19254 | -1/Access          | Zion Demo squad teleported in
 19295 | -1/Access          | Lost 5 allies
 19313 | -1/Access          | Spotted B-99 Colossus
 19348 | -1/Access          | Zion Thermal Resupply teleported in
 19351 | -1/Access          | Lost 3 parts (2n1u)
 19373 | -1/Access          | System corruption reached 10%
 19377 | -1/Access          | Crushed by falling debris
 19416 | -1/Access          | Core integrity fell below 50%
 19423 | -1/Access          | Core integrity fell below 20%
 19426 | -1/Access          | Spotted B-99 Colossus
 19436 | -1/Access          | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
Penetrated by Slug. <x2>
C-57 Dissector destroyed.
Drone sends a signal.
Penetrated by Slug.
Adv. Melee Analysis Suite severed.
Power Sword destroyed.
P-80 Master resets A-15 Conveyor, system
  corruption cleaned.
Imp. Melee Analysis Suite severed.
Adv. Target Analyzer severed.
P-80 Master resets C-57 Dissector, system
  corruption cleaned.
Adv. Terrain Scan Processor severed.
Slug penetrates Wall.
Slug penetrates Hyperwave Decoder.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
[Achievement: Just Browsing]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| #######  % ]######;###+#;#     ###???????????????? |
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| ????????????#     #?????????  #??????????????????? |
| ????????????#     #######???? #??????????????????? |
| ????????????#     ##    ????? #??????????????????? |
| ????????????#     ##    ??????#??????????????????? |
| ??????????######/###    ????????? ???????????????? |
| ??????????# =      #   #???????#??#?#????????????? |
| ??????????#        #   ###########??#?#?#????????? |
| ??????????#        #   #        ]#?????#????????## |
| ??????????#        #   #   /     ###?###???###??#  |
| ??????????#        #   #         #??#?#??????##?#  |
| ??????????#    "   #   #         #?#???###??##??#  |
| ??????????#   """  #   #         #????#?###???#?#  |
| ??????????#  """   +   +         #??##?#?######?#  |
| ??????????#   "    #   #         #?###?#?##?#####  |
| ??????????##########   #         ##????###??##??#  |
| ???????????????????#   ########"##?##############  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          16
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       335
Additional Mass Support    6
Armor Coverage             1200
Resistance: EM             30
Weapon Shielding           100
Melee Speed Boost          30
Evasion (%)                55
Melee Accuracy             32
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Force Boost                20
Offensive Hacking          42
Authchip Count             1

 Item Schematics 
-----------------
                         Scythe | -8/Materials | Hacked
                    Arm. Treads | -8/Materials | Hacked
          Weight Redist. System | -8/Recycling | Hacked
               Hvy. Flak Cannon | -6/Zion      | Archive
 Imp. Dynamic Insulation System | -6/Zion      | Archive
                    Force Field | -6/Zion      | Archive
               Disruptor Cannon | -6/Zion      | Archive
                      Drone Bay | -6/Zion      | Archive
      Adv. Field Recycling Unit | -6/Zion      | Archive
                       Coil Gun | -6/Zion      | Archive
                    HERF Cannon | -6/Zion      | Archive
       Adv. Transmission Jammer | -6/Zion      | Archive
            Adv. Trap Extractor | -6/Zion      | Archive
                          Lance | -6/Zion      | Archive
           Imp. Target Analyzer | -6/Zion      | Archive
                Cloaking Device | -6/Zion      | Archive
             Arm. Medium Treads | -6/Zion      | Archive

 Robot Schematics 
------------------
     G-50 Soldier | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive

 Fabricated
------------
 Biometal Heavy Treads | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Achiever
Decoder Ring
Friend Of Zion
Just Browsing
Leap Before You Look
Party Time
The More The Merrier
The One
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              DynamicUtilityCorpse
  Manual?         0
Play Time         06:22:14
  Cumulative      32.6 hours
  Start           2024.09.03 @ 01:22:12
  End             2024.09.03 @ 22:59:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          25
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df17b9c3-35c4-42ae-8bec-c5061a437711