Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 22:59:55 Player: wav31355 Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (101) 505 Value Destroyed (3952) 3952 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2719) 2719 TOTAL SCORE: 16716 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 1230 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -219 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads Heavy Armored Exoskeleton > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter Terrain Scanner Makeshift Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Core Analyzer > --- WEAPON ----------- Power Sword Enhanced Force Lance > --- INVENTORY -------- Improved Medium Armor Plating Heavy Insulated Plating [Rating: 134] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Improved Antigrav System Utility Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon RU-N14's Throwing Claymores Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . . . 4 . . . 4 . . . . 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 1 . . . 1 . . . . . . . . . . 1 1 2 Utility 12 | . . . . . 3 . . . 3 . . . . 2 2 . . . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 212 | 7 1 1 5 5 14 9 3 . 27 8 3 6 2 14 9 13 2 1 19 19 29 15 Power 9 | 1 . . 1 1 2 2 . . 1 . . . . . . . . . . 1 . . Engine 3 | 1 . . . . 1 . . . 1 . . . . . . . . . . . . . Core 5 | . . . 1 1 1 2 . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 36 | 2 . . 2 . 4 3 . . 3 . . . 1 1 4 1 . . 2 6 4 3 Treads 25 | 2 . . 2 . 4 3 . . 3 . . . 1 . 3 . . . 1 3 1 2 Leg 7 | . . . . . . . . . . . . . . . 1 1 . . . 2 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 99 | 2 1 1 . 1 4 3 3 . 18 6 2 3 . 10 3 6 . 1 7 6 18 4 Device 44 | 1 1 . . 1 1 3 1 . 7 3 1 2 . 3 2 4 . . 4 . 9 1 Storage 6 | 1 . 1 . . . . . . 1 . . . . 1 . 1 . . 1 . . . Processor 23 | . . . . . 3 . . . 3 1 . 1 . 4 1 . . 1 . 5 3 1 Hackware 4 | . . . . . . . 1 . 3 . . . . . . . . . . . . . Protection 22 | . . . . . . . 1 . 4 2 1 . . 2 . 1 . . 2 1 6 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 . . 2 3 4 1 . . 5 2 1 3 1 3 2 6 2 . 10 6 7 8 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 1 . . 2 3 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 50 | . . . . . . . . . 5 2 . 1 1 2 2 6 2 . 10 6 6 7 Piercing Weapon 5 | . . . . . . . . . . . 1 1 . 1 . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 . . . . . . 2 . 2 1 . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 5 | . . . . 5 . . . . . . . . . . . . . . . . . . Parts Lost 41 | . . . . . 4 . . . 2 . 1 . 1 . . 4 . . 6 7 2 14 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 15 | . . . . . 2 . . . . . . . 1 . . 1 . . 2 5 . 4 Utility 23 | . . . . . . . . . 2 . 1 . . . . 3 . . 4 2 2 9 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Highest Loss Streak 9 | . . . . . 3 . . . 1 . 1 . 1 . . 3 . . 3 3 1 9 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 82 | . 99 100 93 100 93 89 89 90 83 74 75 89 82 73 73 65 63 68 61 49 65 59 Engine 2 | . 14 14 2 . 1 . . . . . . . . . . . . . . . . . Core 3 | . . . 11 14 7 9 9 9 2 . . . . . . . . . . . . . Treads 21 | . 28 28 28 28 25 26 27 27 26 26 26 26 26 17 17 10 10 10 11 6 6 6 Leg 1 | . . . . . . . . . . . . . . . 2 4 5 5 . 2 4 3 Device 10 | . 13 14 14 14 18 17 10 9 15 5 3 5 . 3 8 10 10 10 7 1 5 6 Storage 6 | . 14 14 14 14 9 9 9 9 4 . . . . 2 5 4 5 5 3 1 . . Processor 18 | . . . . . 17 18 18 18 11 13 13 19 20 33 36 31 31 33 32 31 44 39 Hackware 5 | . . . . . . . 7 9 10 26 26 26 26 6 . . . . . . . . Energy Gun 2 | . 14 14 9 . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 4 | . 14 14 13 28 7 1 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 7 8 9 9 3 . . . . . . . . . . . . . Peak Build Rating 134 | 8 8 8 13 26 35 45 45 41 59 55 51 60 55 67 80 94 80 85 95 96 118 134 Average Rating 47 | 5 7 7 10 18 32 38 41 41 51 48 46 57 48 54 68 77 75 78 68 63 105 115 On Entrance 48 | . 7 7 8 13 26 35 45 41 41 47 47 50 55 43 63 80 75 75 79 62 96 118 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 14 14 29 32 35 40 39 39 38 66 18 3 10 5 20 6 25 6 9 30 10 21 20 Greatest Support 130 | 40 40 40 40 40 60 60 60 60 90 90 3 3 3 60 3 130 3 3 130 105 90 90 Greatest Overweight (x) 4 | 1 . . . . 1 1 . . 2 . . 3 1 2 1 2 1 2 2 1 4 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 8 12 15 15 15 15 15 15 11 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 8 8 11 15 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | 3 7 8 12 14 13 14 14 15 10 4 4 4 4 4 4 3 4 5 3 4 3 3 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 7 11 15 15 15 15 15 15 5 5 5 5 5 4 5 5 5 5 5 5 5 . Class Distribution -------------------- 44% | Mutant 15% | Hacker-Mutant 12% | Scout 12% | Skirmisher 5% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Messiah-Scout | -5/Factory Scavenger-Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Mutant | -3/Research Scout | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 3320 | 293 49 18 134 90 474 477 62 . 316 108 39 50 . 135 91 125 50 10 192 157 302 148 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4395 | 209 183 43 362 177 337 518 43 . 258 182 65 . 58 42 108 371 95 . 463 127 456 298 Parts 252 | 13 12 10 10 7 19 32 3 . 25 13 . . 4 2 3 11 5 . 24 9 31 19 Haulers Intercepted 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . . . . 13 7 . 5 . . 29 . . 20 . . . Prevented 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 70 | . 3 . 1 . 11 14 1 . 8 5 . . 1 1 . 5 . . 5 1 7 7 Melee 34 | . . . . . . . . . 2 5 . . 1 1 . 5 . . 5 1 7 7 Guns 9 | . 3 . 1 . 5 . . . . . . . . . . . . . . . . . Cannons 26 | . . . . . 5 14 1 . 6 . . . . . . . . . . . . . Classes Destroyed 14 | 3 3 . 1 . 3 . 1 . 1 . . . . . . 1 1 . . . . . Worker 5 | 2 1 . . 1 . . . . . . . . . . . . . . . 1 . . Builder 7 | . 1 3 . . . 1 . . 1 . . . . . . . . . . . 1 . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Recycler 3 | 1 . . . 2 . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 7 | . 2 . . . 1 1 . . . . . . . . . . . . . 1 1 1 Swarmer 21 | . . . . . 3 3 . . 4 3 . . . . . . . . 1 . 2 5 Grunt 27 | . 3 . . 1 6 11 . . . 2 . . . . . 3 . . 1 . . . Duelist 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 5 | . . . . . . . 1 . 2 . . . . . . . . . 1 . . 1 Hunter 4 | . . . 1 . 2 . . . . . . . . . . 1 . . . . . . Programmer 13 | . . . . . . . . . 2 . . . 1 1 . . . . 2 1 5 1 Z-Courier 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 5 | 4 3 1 1 3 3 4 1 . 3 3 . . 1 1 . 4 . . 3 1 3 5 Combat Bots Only 5 | . 2 . 1 . 3 4 1 . 3 3 . . 1 1 . 4 . . 3 1 3 5 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 1 . 1 1 . . 1 1 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . . 1 1 . 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1138 | . 35 . . . 69 44 6 . 133 31 11 . 30 20 5 117 13 . 74 134 56 360 Missed 369 | . 3 . . . 23 13 3 . 34 4 5 . 12 6 4 27 5 . 18 71 24 117 Damage Taken 15809 | . 390 . . 54 757 453 44 . 1405 454 64 . 356 378 21 1727 186 . 1468 1537 866 5649 Core 3135 | . 80 . . . 38 82 15 . 201 37 5 . 21 . 21 324 70 . 83 531 22 1605 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Ignored by Resistances 53 | . . . . . . . . . . . . . . . . . . . . . 53 . Regen/Repaired (Parts) 453 | . . . . . . . . . . . . 60 . . . . . 393 . . . . Core Remaining (%) 78 | 100 . . . 68 . . . 75 . . . . 68 100 . . . . 56 59 98 . Volleys Fired 239 | 23 39 8 33 5 46 41 4 . 40 . . . . . . . . . . . . . Largest 2 | 2 2 2 2 2 2 2 1 . 1 . . . . . . . . . . . . . Hottest 72 | 70 70 70 70 48 72 60 60 . 60 . . . . . . . . . . . . . Shots Fired 360 | 46 78 16 53 11 68 44 4 . 40 . . . . . . . . . . . . . Gun 239 | 46 78 16 53 11 29 6 . . . . . . . . . . . . . . . . Cannon 121 | . . . . . 39 38 4 . 40 . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 266 | 23 39 8 29 11 68 44 4 . 40 . . . . . . . . . . . . . Thermal 94 | 23 39 8 24 . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 6 17 6 10 9 7 7 1 . 4 . . . . . . . . . . . . . Robot Miss Streak 10 | 3 3 2 2 1 10 3 1 . 4 . . . . . . . . . . . . . Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 367 | 29 58 11 38 7 53 24 1 . 19 10 1 . 4 7 1 30 3 . 23 7 21 20 Core Hits 195 | 12 16 6 15 5 58 16 1 . 7 6 1 . 1 2 1 11 1 . 11 4 13 8 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 35 | 2 3 . 3 . 2 4 . . 1 1 . . . 2 . 7 . . . 2 4 4 Burn 6 | 2 1 . 3 . . . . . . . . . . . . . . . . . . . Destroy 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Blast 7 | . . . . . 2 4 . . 1 . . . . . . . . . . . . . Sever 18 | . . . . . . . . . . 1 . . . 2 . 7 . . . 2 4 2 Impale 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 260 | . . . . . . . . . 17 15 1 . 5 22 2 53 3 . 42 15 41 44 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 248 | . . . . . . . . . 17 15 . . 5 21 2 53 3 . 42 15 41 34 Piercing 12 | . . . . . . . . . . . 1 . . 1 . . . . . . . 10 Sneak Attacks 8 | . . . . . . . . . 1 . . . . . 1 . 3 . . 1 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 4 | . . . . . . . . . . . . . . 1 . . . . . . . 3 Damage Inflicted 11524 | 299 599 119 515 120 1156 1465 40 . 957 406 36 . 165 278 93 1398 260 . 1158 373 1111 976 Guns 2068 | 299 599 119 515 120 416 . . . . . . . . . . . . . . . . . Cannons 2898 | . . . . . 740 1465 40 . 653 . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 6534 | . . . . . . . . . 304 406 36 . 165 278 93 1398 260 . 1158 367 1093 976 Ramming 24 | . . . . . . . . . . . . . . . . . . . . 6 18 . Kinetic 4137 | 122 261 44 276 120 1156 1465 40 . 653 . . . . . . . . . . . . . Thermal 829 | 177 338 75 239 . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 6109 | . . . . . . . . . 304 406 . . 165 255 93 1398 260 . 1158 367 1093 610 Piercing 425 | . . . . . . . . . . . 36 . . 23 . . . . . . . 366 Highest Corruption 19 | . . . . 5 . . . . 7 7 7 7 1 4 . . 1 1 12 6 4 19 Average Corruption 5 | . . . . 5 . . . . 5 7 7 7 1 3 . . 1 1 11 2 2 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 92 | . . . . . . . . . 21 11 16 1 . 6 . . . . 13 4 14 6 Message Errors 17 | . . . . . . . . . 3 3 2 1 . . . . . . 2 1 4 1 Matter Fused 28 | . . . . . . . . . 9 3 1 . . 2 . . . . 7 . 3 3 Heat Flow Errors 8 | . . . . . . . . . 1 1 2 . . . . . . . 2 . 2 . Energy Discharges 15 | . . . . . . . . . 3 2 3 . . 1 . . . . 1 2 3 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 14 | . . . . . . . . . 4 . 6 . . 1 . . . . . 1 2 . Data Loss (major) 4 | . . . . . . . . . 1 1 1 . . 1 . . . . . . . . Alerts 4 | . . . . . . . . . . 1 1 . . . . . . . 1 . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 628 | . . . . . 62 73 . . 108 12 . . 9 40 . 39 102 . 55 48 7 73 Projectiles 225 | . . . . . 62 73 . . 90 . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 403 | . . . . . . . . . 18 12 . . 9 40 . 39 102 . 55 48 7 73 Knockbacks 25 | . . . . . 11 9 . . 5 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . 10 9 . . 5 . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . . . . . . . . . . . . . 3 9 . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . Targets Rammed 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 297 | 140 297 60 75 . 192 159 39 . 87 71 228 . . . . 8 . . 235 . 139 . Average Temperature 50 | 47 89 22 31 . 52 39 17 . 17 52 115 . . . . 8 . . 113 . 79 . Received Heat Transfer 1634 | . 213 . . . 243 234 18 . 120 108 12 . 36 21 12 329 9 . 87 120 27 45 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Total Turns 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Longest Duration 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2849 | 666 1073 222 888 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 659 | 35 112 37 . 15 238 362 114 . 180 . . . . 207 278 . . . . 500 659 550 Initial 328 | . 22 1 . . . 1 91 . . . . . . 99 14 . . . . . 225 328 Average 118 | 10 30 7 . 4 83 199 41 . 42 . . . . 122 189 . . . . 259 272 395 Maximum Alert Level 2 | . . . . . 1 1 . . . . . . . 1 1 . . . . 2 2 2 Low Security (%) 75 | 100 100 100 . 100 90 43 100 . 100 . . . . 78 56 . . . . 37 40 . Level 1 19 | . . . . . 9 56 . . . . . . . 21 43 . . . . 38 45 54 Level 2 5 | . . . . . . . . . . . . . . . . . . . . 23 13 45 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . . . 3 1 . . 5 . . . . 1 5 . . . . 3 6 3 Investigation 8 | . . . . . 2 1 . . 3 . . . . . 1 . . . . . . 1 Extermination 8 | . . . . . . . . . 2 . . . . 1 1 . . . . 1 2 1 Reinforcement 8 | . . . . . 1 . . . . . . . . . . . . . . 2 4 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 8 | . 1 . . . 1 1 . . . . . . . . . . . . . 1 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 234 | . 13 1 . . 17 17 1 . 10 5 2 . 12 9 8 9 4 1 5 41 34 45 Peak Tracking Total 18 | . 3 1 . . 5 4 1 . 3 3 1 . 6 2 3 4 3 1 3 18 9 15 Tactical Retreats 37 | . . . . . . 2 . . 2 . . . 5 2 2 1 1 . . 7 9 6 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 12 | . . . . . . 1 . . 3 . . . . . . . . . . 3 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . 2 . . . . . . . 6 . 1 . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 16 | . . . . . . 7 . . 1 . . . . 1 4 . . . . 1 2 . Max in Single Turn 2 | . . . . . . 2 . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 38 | . 3 1 5 1 3 2 4 2 5 1 2 . . 1 1 . . 5 . 1 1 . Terminals 14 | . 2 1 . . 3 2 2 . 3 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 . 2 . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Total Hacks 149 | . 5 2 50 1 11 3 21 17 18 1 2 . . 1 3 . . 12 . 1 1 . Successful 116 | . 1 . 50 1 3 2 13 17 10 1 2 . . 1 2 . . 12 . . 1 . Failed 32 | . 4 2 . . 8 1 7 . 8 . . . . . 1 . . . . 1 . . Catastrophic 7 | . . . . . 2 . 2 . 3 . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Manual 99 | . 4 2 1 . 5 1 13 . 9 . . . . 14 9 . . . . 12 8 21 Terminals 43 | . 4 2 . . 11 3 11 . 11 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 1 . . . . . 5 . 7 . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Terminal Hacks 100 | . . . 50 1 3 2 8 17 4 1 2 . . . . . . 12 . . . . Record 84 | . . . 49 . . 1 5 17 . 1 1 . . . . . . 10 . . . . Part Schematic 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Open Door 5 | . . . . 1 . 1 . . . . 1 . . . . . . 2 . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . 1 . . . . . 2 . 6 . . . . 1 . . . . . . . . Process 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Report Inventory 5 | . 1 . . . . . 1 . 2 . . . . 1 . . . . . . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Report 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 1 . . 3 1 3 . 5 . . . . . . . . . . 1 . . Full Trace Events 8 | . 1 . . . 2 . 2 . 3 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 2 . 1 . . . . 14 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . 139 . . . . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . 9 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 336 | . . . . . . . . . 336 . . . . . . . . . . . . . Retrieved Matter 336 | . . . . . . . . . 336 . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Total Allies 42 | . . 3 2 . . . . . 3 . . 6 . 9 4 . . . . 5 4 6 Largest Group 6 | . . 3 3 3 1 . . . 3 . . 6 6 6 2 1 . . . 3 3 3 Highest-Rated Group 345 | . . 40 32 32 16 . . . 93 . . 216 216 303 162 50 . . . 288 345 345 Highest-Rated Ally 115 | . . 16 16 16 16 . . . 31 . . 41 41 70 81 50 . . . 103 115 115 Zionite Dispatches 13 | . . . . . . . . . . . . . . 3 3 . . . . 2 2 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Light 5 | . . . . . . . . . . . . . . 2 . . . . . 1 1 1 Recon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Demo 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 18 | . . . 3 . . 2 2 . 2 1 . . 1 2 1 . . . 2 . 2 . STAY 1 | . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . . . . AID 1 | . . . 1 . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . EXPLORE 9 | . . . . . . 1 1 . 2 1 . . 1 1 . . . . 1 . 1 . RETURN 4 | . . . . . . 1 1 . . . . . . 1 . . . . 1 . . . Ally Attacks 207 | . . 14 . . 3 . . . 33 . . . 14 55 10 2 . . . 30 27 19 Total Damage 6672 | . . 189 . . 48 . . . 477 . . . 481 673 1137 309 . . . 1254 1473 631 Kills 36 | . . 2 . . . . . . 2 . . . 3 4 3 5 . . . 6 9 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . . 2 3 2 1 . . 1 2 . . . . . Drone Launches 10 | . . . . . . 1 1 . 2 1 . . 1 2 . . . . 1 . 1 . Drone Recoveries 8 | . . . . . . 1 1 . 2 1 . . . 2 . . . . . . 1 . Decoded 0b10 Intel 93 | . . . . . . . . . . . . . . 18 13 . . . . 15 32 15 Traps 5 | . . . . . . . . . . . . . . 2 1 . . . . 1 1 . Emergency Access 11 | . . . . . . . . . . . . . . 4 2 . . . . 1 4 . Items 63 | . . . . . . . . . . . . . . 8 10 . . . . 11 23 11 Machines 8 | . . . . . . . . . . . . . . 2 . . . . . 1 2 3 Patrols 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Guards 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Exits 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . 1 . . . . . 2 1 4 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 19435 | 257 1016 1280 1534 973 870 970 545 1651 1461 611 546 1348 256 528 505 905 330 796 653 523 1233 644 Spaces Moved 17277 | 106 539 769 884 584 400 448 294 972 967 897 1047 1383 318 542 805 1101 625 738 795 863 1529 671 Core 11594 | 2 . . . . . . . . 507 889 1047 1383 318 535 805 1095 625 738 779 861 1473 537 Treads 5505 | 104 539 769 884 584 400 448 294 972 460 8 . . . 7 . 6 . . 16 2 7 5 Legs 178 | . . . . . . . . . . . . . . . . . . . . . 49 129 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 170 170 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 92 | 158 160 160 160 160 162 167 170 170 109 51 50 76 58 60 53 65 50 61 57 51 55 72 Slowest Speed 250 | 160 160 160 160 160 240 250 170 170 170 167 50 200 100 170 100 158 100 150 165 145 250 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Exploration Rate (%) 65 | 6 54 99 95 100 22 96 99 59 30 95 94 92 98 24 20 83 85 95 76 35 38 22 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 14 | . . . 1 2 . . . . . 2 . 2 . 5 . . . . . . . 2 Known Exits Taken 10 | . . . . . 1 . . . 1 . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 . 1 1 1 1 . . . . . . . . . Scrap Searched 32 | . . 2 . 2 . . . 5 . 11 3 2 1 . . 3 2 . 1 . . . Spaces Dug 137 | . . . . . 1 20 2 . 23 . . . 1 8 . 18 . . 18 8 19 19 Terrain Destroyed 175 | . . . 1 . 11 31 3 . 38 . . . 1 8 . 18 . . 18 8 19 19 Melee 97 | . . . . . . . . . 6 . . . 1 8 . 18 . . 18 8 19 19 Projectile 59 | . . . 1 . 11 12 3 . 32 . . . . . . . . . . . . . AOE 19 | . . . . . . 19 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Total 20086 | 151 625 804 955 613 546 613 337 971 1299 1029 1067 1669 380 714 874 1232 633 1080 941 920 1868 765 Wait 1819 | 5 40 22 4 11 65 95 26 . 208 102 15 274 52 123 48 55 2 332 66 6 238 30 Move 17255 | 105 538 768 883 583 399 447 293 971 966 896 1046 1382 317 541 804 1100 624 737 794 862 1528 671 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 78 | 9 3 4 8 4 12 7 4 . 8 . 1 2 1 1 1 1 . . 5 5 2 . Fast Attach 76 | 7 . . 3 2 3 3 . . 6 3 2 3 . 7 7 2 . 1 . 13 11 3 Attach 123 | . 1 . . 1 9 3 3 . 20 5 1 2 1 7 2 11 2 . 19 6 18 12 Detach 92 | . 1 . 1 . . 2 3 . 12 5 . 1 1 7 2 10 2 . 15 4 17 9 Swap 13 | . . 1 2 2 2 3 . . 1 . . 1 1 . . . . . . . . . Drop 120 | 2 3 1 10 5 10 12 4 . 20 3 1 4 2 6 8 . . 10 . 7 12 . Fire 239 | 23 39 8 33 5 46 41 4 . 40 . . . . . . . . . . . . . Melee 255 | . . . . . . . . . 17 15 1 . 5 21 2 53 3 . 42 15 41 40 Ram 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Rewire 12 | . . . 11 . . . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 258 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 14) 944 | -10/Materials | Discovered new exit (range 12) 1274 | -10/Materials | Entered Mines 1434 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1573 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1575 | -10/Mines | Discovered new exit (range 5) 1770 | -10/Mines | Learned Materials stockpile data 1981 | -10/Mines | Discovered new exit (range 8) 2190 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2219 | -10/Mines | Discovered new exit (range 8) 2554 | -10/Mines | Entered Exiles 2554 | -10/Exiles | Found Exiles lab destroyed 2554 | -10/Exiles | Accompanied by 1 ally 2578 | -10/Exiles | Discovered new exit (range 15) 2795 | -10/Exiles | Learned location of Zion (-6) 3642 | -10/Exiles | Discovered new exit (range 14) 3921 | -10/Exiles | Opened EX-Vault 3928 | -10/Exiles | Found Supersonic Drone Bay 4088 | -10/Exiles | Entered Mines 4088 | -9/Mines | Accompanied by 3 allies 4191 | -9/Mines | Learned location of Storage (-8) 4354 | -9/Mines | Discovered new exit (range 6) 4394 | -9/Mines | Build established: Scavenger-Mutant 4485 | -9/Mines | Discovered new exit (range 10) 4579 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4583 | -9/Mines | Found Prototype Device 4584 | -9/Mines | Identified Exp. Sensor Array 4858 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4892 | -9/Mines | Build established: Mutant 5061 | -9/Mines | Entered Materials 5061 | -8/Materials | Accompanied by 1 ally 5061 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5112 | -8/Materials | Discovered new exit (range 16) 5124 | -8/Materials | Identified exit to Storage 5352 | -8/Materials | Build established: Skirmisher 5508 | -8/Materials | Lost 3 parts (2n1w) 5931 | -8/Materials | Entered Storage 6364 | -8/Storage | Used back door to open Recycling access 6364 | -8/Storage | Discovered new exit (range 5) 6571 | -8/Storage | Discovered new exit (range 71) 6845 | -8/Storage | Build established: Mutant 6901 | -8/Storage | Entered Recycling 6968 | -8/Recycling | Discovered new exit (range 88) 7387 | -8/Recycling | Scanned before Scraplab entrance 7414 | -8/Recycling | Entered Scraplab 7444 | -8/Recycling | Discovered new exit (range 2) 7446 | -8/Recycling | Entered Scraptown 7763 | -8/Scraptown | Visited Junk Repository 8259 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8293 | -8/Scraptown | Visited Fellowship of the Rings 8351 | -8/Scraptown | Visited Assassins FH 8642 | -8/Scraptown | Discovered new exit (range 5) 8801 | -8/Scraptown | Visited Awakened 8914 | -8/Scraptown | Visited Cave Peace 8975 | -8/Scraptown | Visited UFD Registry 9097 | -8/Scraptown | Entered Factory 9097 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9413 | -6/Factory | Discovered new exit (range 22) 9427 | -6/Factory | Allied Derelicts emerged from ambush trap array 9477 | -6/Factory | Build established: Skirmisher 9514 | -6/Factory | Spotted B-75 Beast 9605 | -6/Factory | Lost 3 allies 9654 | -6/Factory | Crushed by falling debris 10372 | -6/Factory | Identified exit to Lower Caves 10372 | -6/Factory | Identified exit to Extension 10558 | -6/Factory | Entered Lower Caves 10793 | -6/Lower Caves | Build established: Hacker-Mutant 11055 | -6/Lower Caves | Discovered new exit (range 10) 11075 | -6/Lower Caves | Encountered a Warlord checkpoint 11169 | -6/Lower Caves | Entered another Lower Caves area 11185 | -6/Lower Caves | Discovered new exit (range 5) 11276 | -6/Lower Caves | Encountered a Warlord checkpoint 11347 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11365 | -6/Lower Caves | Learned 4 Factory zone layouts 11433 | -6/Lower Caves | P-60 Hacker assimilated allied Q2-RSQ(k) 11550 | -6/Lower Caves | Learned Factory security intel 11619 | -6/Lower Caves | Discovered new exit (range 20) 11715 | -6/Lower Caves | Entered Zion 11728 | -6/Zion | Found Prototype Special Weapon 11728 | -6/Zion | Identified RU-N14's Throwing Claymores 11782 | -6/Zion | Discovered new exit (range 11) 11806 | -6/Zion | Learned 8 Factory zone layouts 11815 | -6/Zion | System corruption cleaned by Quarantine Array 12067 | -6/Zion | Gained Derelict followers 12180 | -6/Zion | Learned Factory garrison access intel 12298 | -6/Zion | Found Prototype Device 12299 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 12621 | -6/Zion | Met Imprinter 12690 | -6/Zion | Imprinted 12692 | -6/Zion | Declared Zion's savior 13063 | -6/Zion | Entered Proximity Caves 13063 | -5/Proximity Caves | Accompanied by 6 allies 13080 | -5/Proximity Caves | Discovered new exit (range 127) 13192 | -5/Proximity Caves | Learned Factory terminal intel 13195 | -5/Proximity Caves | Lost 3 allies 13269 | -5/Proximity Caves | Lost 3 allies 13319 | -5/Proximity Caves | Entered Factory 13319 | -5/Factory | Evolved 2 slots: Utility x2 13322 | -5/Factory | Loaded intel: 26 terminal locations 13323 | -5/Factory | Loaded intel: 4 garrison access locations 13366 | -5/Factory | Zion Recon squad teleported in 13414 | -5/Factory | Discovered new exit (range 24) 13525 | -5/Factory | Zion Light squad teleported in 13571 | -5/Factory | Found Prototype Protection 13571 | -5/Factory | Identified Zio. Weapon Casing 13730 | -5/Factory | Zion Light squad teleported in 13734 | -5/Factory | Identified exit to Factory 13808 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13824 | -5/Factory | Discovered exit to Factory (range 10) 13847 | -5/Factory | Entered another Factory area 13847 | -4/Factory | Accompanied by 1 ally 13847 | -4/Factory | Evolved 2 slots: Utility x2 13865 | -4/Factory | Zion Hacker squad teleported in 13870 | -4/Factory | Garrison activated, responded to threat 13898 | -4/Factory | Discovered new exit (range 11) 13903 | -4/Factory | Identified exit to Upper Caves 13905 | -4/Factory | Found Prototype Processor 13905 | -4/Factory | Identified Exp. Signal Interpreter 13912 | -4/Factory | Lost 3 allies 13965 | -4/Factory | Build established: Messiah-Scout 14027 | -4/Factory | Zion Demo squad teleported in 14097 | -4/Factory | Discovered new exit (range 7) 14102 | -4/Factory | Identified exit to Research 14119 | -4/Factory | Zion Heavy Resupply teleported in 14337 | -4/Factory | Fabricated Biometal Heavy Treads (x1) 14352 | -4/Factory | Entered Upper Caves 14352 | -4/Upper Caves | Accompanied by 1 ally 14496 | -4/Upper Caves | Lost 3 parts (1n2u) 14810 | -4/Upper Caves | Spotted B-86 Titan 15093 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15231 | -4/Upper Caves | Discovered new exit (range 20) 15257 | -4/Upper Caves | Identified exit to Upper Caves 15257 | -4/Upper Caves | Entered another Upper Caves area 15267 | -4/Upper Caves | Discovered exit to Research (range 3) 15349 | -4/Upper Caves | Learned Research garrison access intel 15382 | -4/Upper Caves | Build established: Scout 15492 | -4/Upper Caves | Spotted B-86 Titan 15554 | -4/Upper Caves | Encountered a Warlord checkpoint 15582 | -4/Upper Caves | Discovered new exit (range 6) 15585 | -4/Upper Caves | Identified exit to Warlord 15587 | -4/Upper Caves | Ambushed by research squad 15587 | -4/Upper Caves | Entered Warlord 15621 | -4/Warlord | Discovered new exit (range 9) 15644 | -4/Warlord | System corruption cleaned by Quarantine Array 15900 | -4/Warlord | Visited the Vortex Lab 15912 | -4/Warlord | Warlord's base attacked by MAIN.C 15981 | -4/Warlord | Rebuked by Warlord 16262 | -4/Warlord | Warlord forces counterattacked 16306 | -4/Warlord | Opened side exit 16382 | -4/Warlord | Identified exit to Proximity Caves 16383 | -4/Warlord | Entered Proximity Caves 16385 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16404 | -3/Proximity Caves | Lost 6 allies 16555 | -3/Proximity Caves | Crushed by falling debris 16603 | -3/Proximity Caves | System corruption reached 10% 16645 | -3/Proximity Caves | Lost 3 parts (1n2u) 16755 | -3/Proximity Caves | Spotted B-86 Titan 16925 | -3/Proximity Caves | Build established: Scavenger-Mutant 17019 | -3/Proximity Caves | Discovered exit to Research (range 8) 17036 | -3/Proximity Caves | Entered Research 17036 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17037 | -3/Research | Identified exit to Quarantine 17038 | -3/Research | Loaded intel: 4 garrison access locations 17084 | -3/Research | Zion Light squad teleported in 17194 | -3/Research | Spotted B-86 Titan 17225 | -3/Research | Lost 3 allies 17294 | -3/Research | Lost 3 parts (2n1u) 17351 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 17400 | -3/Research | Retrieved Zion intel report: Active Terminals 17401 | -3/Research | Zion Heavy squad teleported in 17516 | -3/Research | Build established: Mutant 17551 | -3/Research | Discovered new exit (range 13) 17559 | -3/Research | Identified exit to Research 17559 | -3/Research | Entered another Research area 17559 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17573 | -2/Research | Discovered new exit (range 7) 17576 | -2/Research | Identified exit to Testing 17944 | -2/Research | Retrieved Zion intel report: Active Terminals 17945 | -2/Research | Zion Infowar Resupply teleported in 17961 | -2/Research | Found Hvy. Insulated Plating 18575 | -2/Research | Zion Light squad teleported in 18702 | -2/Research | Lost 3 allies 18757 | -2/Research | Discovered new exit (range 5) 18758 | -2/Research | Identified exit to Access 18792 | -2/Research | Entered Access 18792 | -1/Access | Evolved 2 slots: Propulsion x2 18861 | -1/Access | Retrieved Zion intel report: Active Terminals 18941 | -1/Access | Retrieved Zion intel report: Active Garrisons 18946 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 19187 | -1/Access | Retrieved Zion intel report: Emergency Access 19188 | -1/Access | Zion Light squad teleported in 19254 | -1/Access | Zion Demo squad teleported in 19295 | -1/Access | Lost 5 allies 19313 | -1/Access | Spotted B-99 Colossus 19348 | -1/Access | Zion Thermal Resupply teleported in 19351 | -1/Access | Lost 3 parts (2n1u) 19373 | -1/Access | System corruption reached 10% 19377 | -1/Access | Crushed by falling debris 19416 | -1/Access | Core integrity fell below 50% 19423 | -1/Access | Core integrity fell below 20% 19426 | -1/Access | Spotted B-99 Colossus 19436 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- Penetrated by Slug. C-57 Dissector destroyed. Drone sends a signal. Penetrated by Slug. Adv. Melee Analysis Suite severed. Power Sword destroyed. P-80 Master resets A-15 Conveyor, system corruption cleaned. Imp. Melee Analysis Suite severed. Adv. Target Analyzer severed. P-80 Master resets C-57 Dissector, system corruption cleaned. Adv. Terrain Scan Processor severed. Slug penetrates Wall. Slug penetrates Hyperwave Decoder. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????????????????????????????? | | ?????????????? ???? ??????????????????????????? | | ?????????????? ???? ??????????????????????????? | | ############## "???? ??????????????????????????? | | # # "???" #?????????????????????????? | | # # """"" #?????????????????????????? | | # # """"" #?????????????????????????? | | # = # """"" #?????????????????????????? | | # # #?????????????????????????? | | ? # #?????????????????????????? | | # " # """"" #?????????????????????????? | | # """ # """"" #?????????????????????????? | | # """ # """"" #?????????????????????????? | | # " + """"" #?????????????????????????? | | # # """"" #?????????????????????????? | | # ]! # #?????????????????????????? | | #########/#### #####+###?????????????????? | | ####### % ]######;###+#;# ###???????????????? | | [*% c@ h ????????? | | [ H ????????? | | k h u ????????? | | ####### ###+##;#+####; BB #########?????????? | | ??????####### #?????###BB ##?????????????????? | | ????????????# #???????? #??????????????????? | | ????????????# ! #???????? #??????????????????? | | ????????????# #????????? +??????????????????? | | ????????????# #????????? #??????????????????? | | ????????????# #????????? #??????????????????? | | ????????????# #######???? #??????????????????? | | ????????????# ## ????? #??????????????????? | | ????????????# ## ??????#??????????????????? | | ??????????######/### ????????? ???????????????? | | ??????????# = # #???????#??#?#????????????? | | ??????????# # ###########??#?#?#????????? | | ??????????# # # ]#?????#????????## | | ??????????# # # / ###?###???###??# | | ??????????# # # #??#?#??????##?# | | ??????????# " # # #?#???###??##??# | | ??????????# """ # # #????#?###???#?# | | ??????????# """ + + #??##?#?######?# | | ??????????# " # # #?###?#?##?##### | | ??????????########## # ##????###??##??# | | ???????????????????# ########"##?############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 16 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 335 Additional Mass Support 6 Armor Coverage 1200 Resistance: EM 30 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 55 Melee Accuracy 32 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Force Boost 20 Offensive Hacking 42 Authchip Count 1 Item Schematics ----------------- Scythe | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Weight Redist. System | -8/Recycling | Hacked Hvy. Flak Cannon | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Force Field | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Coil Gun | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Lance | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Biometal Heavy Treads | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Achiever Decoder Ring Friend Of Zion Just Browsing Leap Before You Look Party Time The More The Merrier The One \\IAMDERELICT Challenges ------------ None Game ------ Seed DynamicUtilityCorpse Manual? 0 Play Time 06:22:14 Cumulative 32.6 hours Start 2024.09.03 @ 01:22:12 End 2024.09.03 @ 22:59:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df17b9c3-35c4-42ae-8bec-c5061a437711