Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.01 @ 21:10:32 Player: Knightshade Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2198) 2198 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4903 Bonus ------- None Cogmind --------- Core Integrity 316/550 Matter 287/300 Energy 110/275 System Corruption 0% Temperature Danger (461) Movement Rolling (160) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (6) ------ Cargo Storage Unit Layered Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (30) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Wheel Wheel Wheel Wheel Gravmag System Xenon Bombardment Thruster Transmission Jammer Hacking Suite Improved Trap Extractor (0/6) Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Light EM Pulse Cannon Improved Light Cannon Improved Light Cannon Assault Cannon Proton Missile Launcher Rocket Launcher Datajack Plasma Cutter Ripper Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Cargo Storage Unit Medium Armor Plating Medium Armor Plating Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Wheel Wheel Wheel Compact Wheel Gravmag System Xenon Bombardment Thruster Transmission Jammer Hacking Suite Improved Trap Extractor Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Light EM Pulse Cannon Improved Light Cannon Proton Missile Launcher Datajack Plasma Cutter Ripper Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Medium Armor Plating Device Seismic Detector Storage Cargo Storage Unit Protection Medium Armor Plating Weapon Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 51 | 7 1 7 18 9 9 Power 5 | 1 . . 3 . 1 Engine 4 | 1 . . 2 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 8 | 2 . 2 2 1 1 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 6 | . . 2 2 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 1 2 8 1 4 Device 2 | 1 . . 1 . . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 13 | . . 1 7 1 4 Artifact . | . . . . . . Weapon 20 | 2 . 3 5 7 3 Energy Gun 3 | . . . 1 . 2 Energy Cannon 3 | . . . 1 2 . Ballistic Gun 5 | 2 . . 3 . . Ballistic Cannon 5 | . . 2 . 2 1 Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 15 | . . 2 5 1 7 Power 3 | . . . 2 . 1 Propulsion 3 | . . . 1 1 1 Utility 8 | . . 1 2 . 5 Weapon 1 | . . 1 . . . Highest Loss Streak 4 | . . 1 1 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 100 94 87 88 88 Engine 9 | . 14 14 6 11 9 Core 2 | . . . 4 . . Treads 6 | . 28 17 . . . Wheel 16 | . . 10 21 22 17 Device 2 | . 14 . . . . Storage 11 | . 14 14 11 11 9 Protection 16 | . . 8 21 22 34 Energy Cannon 1 | . . . . 3 . Ballistic Gun 13 | . 28 7 16 3 . Ballistic Cannon 6 | . . 19 3 8 14 Launcher 1 | . . . . 4 2 Peak Build Rating 26 | 7 8 8 20 21 26 Average Rating 15 | 5 7 7 17 20 25 On Entrance 10 | . 7 8 8 20 21 Naked Turns . | . . . . . . Heaviest Build 183 | 13 28 151 167 169 183 Greatest Support 40 | 40 40 40 32 32 32 Greatest Overweight (x) 10 | . . 4 9 6 10 Average Overweight (x) 3 | . . 1 5 5 5 Largest Inventory Capacity 30 | 8 15 30 30 30 30 Average Capacity 25 | 7 12 20 30 30 30 Most Carried 30 | 3 14 15 30 30 29 Average Carried 21 | . 6 13 26 29 27 Final Capacity 30 | 8 15 30 30 30 30 Final Carried 30 | 1 14 14 30 30 28 Class Distribution -------------------- 74% | Hauler-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1956 | 228 127 221 829 301 250 Remotely . | . . . . . . Salvage Created 2669 | 93 277 89 1598 290 322 Parts 187 | 4 27 3 116 17 20 Haulers Intercepted 7 | . . . 6 . 1 Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 71 | . 11 6 32 15 7 Guns 41 | . 11 2 25 2 1 Cannons 19 | . . 2 7 4 6 AOE 11 | . . 2 . 9 . Classes Destroyed 15 | 2 4 . 6 1 2 Worker 5 | . 1 . 2 1 1 Builder 1 | . . . . . 1 Tunneler 2 | 1 . . . 1 . Hauler 7 | . . . 6 . 1 Recycler 2 | 1 . . 1 . . Mechanic 1 | . . . 1 . . Operator 3 | . . . 3 . . Watcher 7 | . 2 . 5 . . Swarmer 18 | . 9 3 6 . . Grunt 29 | . 2 3 16 5 3 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 11 | . . . 8 . 3 Hunter 1 | . . . . . 1 Assembled 10 | . . . . 10 . Best Kill Streak 9 | 2 5 3 9 8 3 Combat Bots Only 7 | . 5 3 5 7 2 Max Kills in Single Turn 3 | 1 1 1 2 3 2 Gunslinging 1 | . . . 1 . . Exploded 3 | . . 1 . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 383 | . 78 46 135 29 95 Missed 113 | . 31 12 49 4 17 Damage Taken 2993 | . 355 325 887 400 1026 Core 442 | . 66 12 82 48 234 Absorbed by Shields . | . . . . . . Ignored by Resistances 854 | . 106 100 266 110 272 Core Remaining (%) 78 | 100 . 68 . 67 . Volleys Fired 220 | 7 48 21 96 20 28 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 40 40 70 103 136 90 Shots Fired 419 | 14 96 41 190 27 51 Gun 254 | 14 96 16 115 6 7 Cannon 152 | . . 22 75 12 43 Launcher 13 | . . 3 . 9 1 Special . | . . . . . . Kinetic 378 | 14 96 38 177 10 43 Thermal 15 | . . . 7 8 . Explosive 13 | . . 3 . 9 1 Electromagnetic 13 | . . . 6 . 7 Robot Hit Streak 32 | 10 20 7 18 9 32 Robot Miss Streak 5 | 1 5 2 3 3 1 Penetration Max . | . . . . . . Secondary Targets 10 | . 6 . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 317 | 12 65 27 154 21 38 Core Hits 164 | 4 28 11 76 27 18 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 3 | . 1 . 1 1 . Critical Strikes 11 | . 1 . 7 1 2 Destroy 5 | . 1 . 3 1 . Blast 6 | . . . 4 . 2 Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5581 | 100 512 558 2699 819 893 Guns 2551 | 100 512 82 1622 110 125 Cannons 2030 | . . 233 964 161 672 Explosions 960 | . . 243 113 508 96 Melee . | . . . . . . Ramming 40 | . . . . 40 . Kinetic 4147 | 100 512 315 2358 190 672 Thermal 304 | . . . 161 81 62 Explosive 862 | . . 243 77 508 34 Electromagnetic 228 | . . . 103 . 125 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 135 | . . 40 75 4 16 Projectiles 2 | . . . . . 2 Explosions 133 | . . 40 75 4 14 Melee . | . . . . . . Knockbacks 14 | . . 4 7 . 3 Impact . | . . . . . . Kinetic 14 | . . 4 7 . 3 Secondary . | . . . . . . Self-Inflicted Damage 241 | . . 50 41 115 35 Shots 9 | . . 3 1 4 1 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 580 | . 28 213 156 404 580 Average Temperature 90 | . 11 69 39 153 182 Received Heat Transfer 1302 | . 105 132 453 126 486 Effects 19 | . . 1 . 4 14 Shutdowns 5 | . . . . 1 4 Energy Bleed 3 | . . 1 . . 2 Interference 5 | . . . . 2 3 Matter Decay 2 | . . . . 1 1 Damage (minor) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 470 | . . . 272 148 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 258 | 10 198 180 229 136 258 Initial 23 | . 5 23 . . . Average 63 | 4 62 42 69 52 116 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 97 | 100 100 100 96 100 78 Level 1 2 | . . . 3 . 21 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 4 . 2 Investigation 3 | . 1 . 1 . 1 Extermination . | . . . . . . Reinforcement 4 | . . . 3 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 1 . 1 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 17 7 44 17 15 Peak Tracking Total 7 | . 4 3 4 4 7 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts 8 | . . . . 8 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . . 3 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Most Traps Carried 4 | . . 4 4 4 4 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . 1 2 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 23 | . 9 . 12 1 1 Terminals 17 | . 8 . 9 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 84 | . 31 . 48 1 4 Successful 57 | . 20 . 32 1 4 Failed 27 | . 11 . 16 . . Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 44 | . 20 . 24 . . Terminals 72 | . 30 . 42 . . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 6 | . . . 2 . 4 Garrison Access . | . . . . . . Terminal Hacks 30 | . 11 . 18 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 7 | . 3 . 4 . . Open Door 1 | . . . . 1 . Branch Access Points 2 | . 1 . 1 . . Terminal Index 2 | . 1 . 1 . . Alert Level 2 | . . . 2 . . Unreport Threat 3 | . . . 3 . . Locate Traps 7 | . 4 . 3 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 4 | . 1 . 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Scanalyzer 6 | . . . 2 . 4 Insert Component 3 | . . . 1 . 2 Analyze 3 | . . . 1 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 18 | . 8 . 10 . . Terminals 18 | . 8 . 10 . . Botnet 16 | . 7 . 9 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 7 . 10 . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 Part Schematics Acquired 3 | . . . 1 . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . 3 . Non-combat 1 | . . . . 1 . Combat 2 | . . . . 2 . Robot Hacks Applied 3 | . . . . 3 . parse_system 2 | . . . . 2 . no_distress 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 4 | . . . . 4 . Total Damage 42 | . . . . 42 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 6451 | 94 1087 802 2823 1304 341 Spaces Moved 3170 | 45 593 444 1390 572 126 Core 9 | 9 . . . . . Treads 886 | 36 593 257 . . . Legs . | . . . . . . Wheels 2275 | . . 187 1390 572 126 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 115 160 175 160 Average Speed 167 | 138 160 159 170 177 175 Slowest Speed 250 | 160 160 160 235 180 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 4 92 98 95 78 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug 12 | . . . . 12 . Terrain Destroyed 146 | . . 20 14 92 20 Melee . | . . . . . . Projectile . | . . . . . . AOE 146 | . . 20 14 92 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3911 | 66 655 502 1665 831 192 Wait 324 | . . 11 88 200 25 Move 3165 | 44 592 443 1389 571 126 Hop . | . . . . . . Pick Up 99 | 8 13 15 49 10 4 Fast Attach . | . . . . . . Attach 28 | 7 . 5 8 2 6 Detach . | . . . . . . Swap 23 | . 1 2 10 7 3 Drop 40 | . 1 5 25 9 . Fire 220 | 7 48 21 96 20 28 Melee 3 | . . . . 3 . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 8 | . . . . 8 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 10) 237 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 11) 707 | -10/Materials | Identified exit to Mines 952 | -10/Materials | Discovered new exit (range 14) 1182 | -10/Materials | Entered Mines 1270 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1412 | -10/Mines | Learned location of Zion (-6) 1584 | -10/Mines | Discovered new exit (range 8) 1648 | -10/Mines | Found a hidden stash of uninstalled traps 1757 | -10/Mines | Identified exit to Materials 1846 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1848 | -10/Mines | Discovered new exit (range 5) 1968 | -10/Mines | Build established: Hauler-Mutant 1984 | -10/Mines | Entered Materials 1984 | -9/Materials | Evolved 2 slots: Utility x2 2113 | -9/Materials | Discovered new exit (range 11) 3003 | -9/Materials | Discovered new exit (range 14) 3100 | -9/Materials | Identified exit to Mines 3302 | -9/Materials | Discovered new exit (range 3) 4355 | -9/Materials | Discovered new exit (range 15) 4807 | -9/Materials | Entered Mines 4810 | -9/Mines | Received a Mining Laser from a helpful Derelict 4885 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4907 | -9/Mines | Discovered new exit (range 11) 5013 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5622 | -9/Mines | Assembled infested the area 5627 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5724 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5742 | -9/Mines | Destroyed 7 combat bots 5908 | -9/Mines | Discovered new exit (range 12) 6111 | -9/Mines | Entered Materials 6111 | -8/Materials | Evolved 2 slots: Utility x2 6326 | -8/Materials | Discovered new exit (range 15) 6452 | -8/Materials | Self-destructed Last Messages --------------- 06440_ Overheating: Med. Armor Plating damaged (-12). 06440_ K-01 Serf collects debris. 06441_ Overheating: Imp. EM Shotgun damaged (-23). 06442_ Power failure, Deuterium Engine shutdown. 06443_ Overheating: Lyr. Light Armor Plating damaged (-46). 06444_ Overheating: System interference. 06444_ Imp. EM Shotgun temporarily disabled. 06444_ Lgt. Armor Plating destroyed. 06444_ Critical hit (Burn: +37). 06444_ Penetrated by Slug. 06446_ Med. Armor Plating destroyed. 06447_ Overheating: Energy bleed (-17). 06447_ Penetrated by Slug. 06448_ Power failure, Deuterium Engine shutdown. 06448_ Acquired 3 matter. 06449_ Overheating: Matter decay (-25). 06449_ U-05 Engineer lays Concrete. 06450_ Acquired 59 matter. 06450_ Penetrated by Slug. 06451_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #????????????###???????????? | | ??????????????????# +???????????? ????????????? | | ????????????? ????# #??????????? ?????????????? | | ????????????? ????# ############ ??????????????? | | ????????????# ???## ## +???????????????? | | ????????????# ???# #Y""""""" #???????????????? | | ????????????# ???# # """""""w#???????????????? | | ????????????# ???# %= + """"""% ##??????????????? | | ????????????# ???# [ %# """"%%%h;#??????????????? | | ????????????# #??# ![!%# "%"u%%% ;#??????????????? | | ????????????# #??###*###%* g g ;#??????????????? | | ????????????# #????#%#?#%@ ;#??????????????? | | ??????????### ###??#%#?######;;;;;#??????????????? | | ??????????# ####+####???#######??????????????? | | ??????????# # !*** #????????????????????????? | | ??????????# < + ** #????????????????????????? | | ??????????# # #????????????????????????? | | ??????????# %#########????????????????????????? | | ??????????## ##????????????????????????????????? | | ???????????# % #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #??###+###????????????????????????? | | ???????????# #??# ####?????????????????????? | | ???????????# #??# ??????????????????????? | | ???????????# #??# ???????????????????????? | | ???????????# #??# ????????????????????????? | | ???????????# #??? ?????????????????????????? | | ???????????# %%#???# #?????????????????????????? | | ???????????# %%#???# ###########???????????????? | | ??????????##! !###?# # #???????????????? | | ??????????## % ##### # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Proton Missile Launcher | -8/Materials | Scanalyzed Gravmag System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingBiocellStreamer Manual? 0 Play Time 00:52:17 Cumulative 93.4 hours Start 2024.09.30 @ 21:28:57 End 2024.10.01 @ 21:10:32 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 66 Rogue 0 Adventurer 66 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86f68f43-2240-459e-84aa-0455c1588ab8