Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 17:04:57

Player: Alexlascribe

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (46)      230
Value Destroyed (1811)     1811
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 5141

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             460/700
Matter                     300/300
Energy                     275/275
System Corruption          17%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
>          --- PROPULSION (3) ---
   Armored Treads
>          --- UTILITY (5) ------
           Disposable Heat Sink
>          --- WEAPON (3) -------
           Flak Gun
>          --- INVENTORY (5) ----
  Improved Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Coolant Injector
     Small Storage Unit
           Energy Filter
           Energy Filter
>          --- WEAPON -----------
           Beam Rifle
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Micro Nuclear Core
   Armored Treads
   Armored Treads
   Armored Treads
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy Laser
[Rating: 43]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Slots Evolved              6    | .   .   2   2   .   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   2   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             65   | 6   .   8   3   18  16  12  2   
  Power                    12   | 1   .   1   2   2   4   2   .   
    Engine                 9    | 1   .   1   1   1   3   2   .   
    Core                   3    | .   .   .   1   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   1   .   5   1   4   .   
    Treads                 13   | 2   .   1   .   5   1   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 1   .   4   .   10  5   3   2   
    Device                 22   | .   .   4   .   10  5   2   1   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   2   1   1   6   3   .   
    Energy Gun             10   | 2   .   1   1   1   3   2   .   
    Energy Cannon          4    | .   .   1   .   .   3   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 23   | .   .   .   .   4   2   9   8   
  Power                    5    | .   .   .   .   2   1   1   1   
  Propulsion               4    | .   .   .   .   .   .   2   2   
  Utility                  8    | .   .   .   .   1   .   3   4   
  Weapon                   6    | .   .   .   .   1   1   3   1   
  Highest Loss Streak      8    | .   .   .   .   2   1   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  93  100 99  96  85  85  
  Engine                   12   | .   14  11  12  6   11  15  14  
  Core                     2    | .   .   .   6   10  3   .   .   
  Treads                   21   | .   28  22  18  18  19  22  22  
  Device                   19   | .   .   26  27  26  29  10  18  
  Storage                  8    | .   14  11  9   9   7   7   6   
  Processor                3    | .   .   .   .   .   .   6   6   
  Energy Gun               12   | .   28  21  18  19  9   8   .   
  Energy Cannon            7    | .   .   .   9   7   12  7   6   
  Ballistic Gun            2    | .   .   .   .   .   .   4   7   
Peak Build Rating          43   | 6   6   9   13  26  43  40  35  
  Average Rating           26   | 3   6   8   12  17  37  32  31  
  On Entrance              16   | .   6   6   9   13  26  39  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             48   | 12  12  18  26  36  48  44  37  
  Greatest Support         60   | 40  40  40  40  42  60  60  60  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   7   
  Most Carried             8    | 4   3   8   3   8   8   7   1   
  Average Carried          4    | 1   2   5   2   6   7   2   .   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 2   3   3   3   8   7   .   1   

 Class Distribution 
--------------------
 33% | Skirmisher
 28% | Mutant
 23% | Scavenger-Skirmisher
 10% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
               Gunner | -7/Factory
           Skirmisher | -7/Lower Caves
               Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Matter Collected           987  | 105 .   195 .   183 266 211 27  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2308 | .   .   592 .   368 743 605 .   
  Parts                    99   | .   .   38  .   21  24  16  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   1   .   2   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   16  .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Combat Hostiles Destroyed  34   | .   .   8   .   5   10  11  .   
  Guns                     18   | .   .   7   .   4   3   4   .   
  Cannons                  11   | .   .   .   .   1   6   4   .   
  AOE                      3    | .   .   1   .   .   .   2   .   
Classes Destroyed          11   | .   .   6   .   .   2   3   .   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   2   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   
  Watcher                  5    | .   .   2   .   1   2   .   .   
  Grunt                    22   | .   .   5   .   3   7   7   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   3   .   2   2   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   .   5   .   2   4   3   .   
  Combat Bots Only         3    | .   .   3   .   2   3   3   .   
Max Kills in Single Turn   1    | .   .   1   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  
Hostile Shots Fired        281  | .    .    31   .    47   80   98   25   
  Missed                   68   | .    .    8    .    7    28   17   8    
Damage Taken               3730 | .    .    354  .    731  779  1443 423  
  Core                     443  | .    .    34   .    169  65   141  34   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  100  91   .    69   .    .    .    
Volleys Fired              140  | .    7    30   .    29   40   31   3    
  Largest                  3    | .    2    2    .    3    3    3    2    
  Hottest                  216  | .    80   80   .    140  216  194  108  
Shots Fired                353  | .    14   60   .    75   120  79   5    
  Gun                      237  | .    14   60   .    62   48   50   3    
  Cannon                   116  | .    .    .    .    13   72   29   2    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    .    .    13   3    
  Thermal                  187  | .    .    .    .    46   97   42   2    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          150  | .    14   60   .    29   23   24   .    
  Robot Hit Streak         17   | .    3    12   .    8    17   12   7    
  Robot Miss Streak        4    | .    2    3    .    2    4    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           210  | .    4    43   .    47   54   57   5    
  Core Hits                103  | .    .    20   .    20   29   30   4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    2    .    .    6    2    .    
    Burn                   4    | .    .    .    .    .    3    1    .    
    Corrupt                6    | .    .    2    .    .    3    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4110 | .    83   662  .    699  1193 1332 141  
  Guns                     2316 | .    83   597  .    524  454  570  88   
  Cannons                  1517 | .    .    .    .    175  685  605  52   
  Explosions               276  | .    .    65   .    .    54   157  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    .    .    1    
  Kinetic                  295  | .    .    .    .    .    .    207  88   
  Thermal                  2388 | .    .    65   .    435  943  893  52   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          1426 | .    83   597  .    264  250  232  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    3    1    1    17   
  Average Corruption       1    | .    .    .    .    2    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    17   8    10   5    
    Message Errors         12   | .    .    .    .    3    4    3    2    
    Matter Fused           14   | .    .    .    .    8    1    4    1    
    Heat Flow Errors       2    | .    .    .    .    1    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    1    .    2    1    
    Data Loss (major)      5    | .    .    .    .    2    1    1    1    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            15   | .    .    .    .    .    2    13   .    
  Projectiles              15   | .    .    .    .    .    2    13   .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    .    45   .    .    35   15   .    
  Shots                    4    | .    .    2    .    .    1    1    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        513  | .    90   .    .    513  212  477  102  
  Average Temperature      148  | .    39   .    .    187  104  203  54   
  Received Heat Transfer   1413 | .    .    120  .    288  294  675  36   
  Effects                  23   | .    .    .    .    8    .    15   .    
    Shutdowns              8    | .    .    .    .    1    .    7    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    
    Interference           4    | .    .    .    .    2    .    2    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    
    Damage (major)         7    | .    .    .    .    3    .    4    .    
    Damage (core)          1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    1    .    
  Combat Hostiles          2    | .    .    .    .    .    1    1    .    
  Parts Melted             13   | .    .    .    .    1    10   2    .    
  Heat Transferred         4905 | .    .    50   .    968  2154 1633 100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    2    .    .    1    2    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Peak Influence             311  | .   20  311 65  138 266 .   .   
  Initial                  65   | .   .   8   65  27  .   .   .   
  Average                  73   | .   14  153 65  46  80  .   .   
Maximum Alert Level        1    | .   .   1   .   .   1   .   .   
  Low Security (%)         89   | 100 100 61  100 100 89  .   .   
  Level 1                  10   | .   .   38  .   .   10  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   2   .   1   5   .   1   
  Investigation            1    | .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            4    | .   1   1   .   1   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Distress Signals           4    | .   .   2   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              58   | .   3   14  .   7   13  14  7   
  Peak Tracking Total      8    | .   2   4   .   2   3   5   8   
  Tactical Retreats        1    | .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Traps Triggered            3    | .   .   1   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Machines Disabled          6    | .   .   3   .   .   3   .   .   
  Max in Single Turn       2    | .   .   2   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Machines Accessed          6    | .   1   2   .   1   2   .   .   
  Terminals                4    | .   1   2   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                11   | .   2   6   .   1   2   .   .   
  Successful               5    | .   1   2   .   1   1   .   .   
  Failed                   6    | .   1   4   .   .   1   .   .   
    Catastrophic           2    | .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   4   .   .   .   .   .   
  Terminals                9    | .   2   6   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             3    | .   1   1   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   2   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               11   | .   .   .   .   9   2   .   .   
  EXPLORE                  11   | .   .   .   .   9   2   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   1   
Drone Launches             11   | .   .   .   .   9   2   .   .   
  Drone Recoveries         8    | .   .   .   .   8   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  
Turns Passed               5001 | 87   245  448  63   872  1065 1802 419  
Spaces Moved               1982 | 43   128  169  37   194  377  810  224  
  Core                     5    | 5    .    .    .    .    .    .    .    
  Treads                   1977 | 38   128  169  37   194  377  810  224  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  152  170  170  170  
  Average Speed            166  | 147  160  160  160  159  170  170  170  
  Slowest Speed            170  | 160  160  160  160  170  170  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    24   22   5    59   13   87   35   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    .    .    .    .    2    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          67   | .    .    9    .    .    42   16   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      67   | .    .    9    .    .    42   16   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  
Total                      3377 | 65   154  289  40   691  715  1168 255  
  Wait                     1112 | 13   19   59   .    433  255  311  22   
  Move                     1975 | 42   127  168  36   193  376  809  224  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  36   | 4    1    7    1    10   11   1    1    
  Fast Attach              18   | 4    .    3    .    2    5    3    1    
  Attach                   15   | 2    .    .    2    2    4    5    .    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     32   | .    .    5    1    14   7    4    1    
  Drop                     35   | .    .    8    .    7    17   3    .    
  Fire                     140  | .    7    30   .    29   40   31   3    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   13   | .    .    9    .    1    .    1    2    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
   88 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  323 | -10/Materials  | Discovered new exit (range 5)
  333 | -10/Materials  | Entered another Materials area
  333 | -9/Materials   | Evolved 2 slots: Utility x2
  765 | -9/Materials   | Discovered new exit (range 5)
  781 | -9/Materials   | Entered another Materials area
  781 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
  783 | -8/Materials   | Discovered new exit (range 7)
  844 | -8/Materials   | Entered Storage
 1660 | -8/Storage     | Discovered new exit (range 7)
 1671 | -8/Storage     | Build established: Scavenger-Skirmisher
 1716 | -8/Storage     | Entered Factory
 1716 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1852 | -7/Factory     | Garrison activated, responded to threat
 2550 | -7/Factory     | Build established: Gunner
 2738 | -7/Factory     | Discovered new exit (range 16)
 2781 | -7/Factory     | Entered Lower Caves
 3107 | -7/Lower Caves | Build established: Skirmisher
 3160 | -7/Lower Caves | Learned Factory emergency access door positions
 3284 | -7/Lower Caves | Lost 4 parts (1n1u2w)
 4328 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4410 | -7/Lower Caves | Learned Factory terminal intel
 4455 | -7/Lower Caves | Lost 3 parts (1p1n1w)
 4548 | -7/Lower Caves | Discovered new exit (range 5)
 4564 | -7/Lower Caves | Identified exit to Lower Caves
 4583 | -7/Lower Caves | Entered another Lower Caves area
 4710 | -7/Lower Caves | Build established: Mutant
 4807 | -7/Lower Caves | Learned Factory stockpile data
 4978 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4994 | -7/Lower Caves | System corruption reached 10%
 5002 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
04983_ Plasma Cannon destroyed.
04983_ Penetrated by Slug.
04985_ Imp. Signal Interpreter destroyed.
04985_ System corrupted by crushing effect (+1).
04988_ Imp. Sensor Array destroyed.
04988_ System corrupted by crushing effect (+3).
04989_ Penetrated by Slug.
04991_ Deuterium Engine destroyed.
04991_ Attempting to rewire L-41 Fighter. <x2>
04993_ Seismic Detector destroyed.
04993_ System corrupted by crushing effect (+5).
04994_ Slug penetrates B-48 Gladiator.
04995_ Sml. Storage Unit destroyed.
04995_ Arm. Treads destroyed.
04995_ System corrupted by crushing effect (+4).
04995_ System corrupted by crushing effect (+3).
04999_ Machine disabled.
04999_ Slug penetrates B-48 Gladiator.
05000_ J|W8 B>7IY9S7LLBLZ1OABHVHNEBCO NY
05000_ Slammed into B-48 Gladiator.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????#"  #b   #    ??????????????? |
| ?????????????????????#"  @b   #  #???????????????? |
| ?????????????????????#  b/b   #  #???????##??????? |
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| ?????????????????#                           ????? |
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| #?????????#             #?##     ?#       #??##    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Coolant Potential          65
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3
Energy Filtering           45

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructFissionSuperbattery
  Manual?         0
Play Time         00:35:40
  Cumulative      40.7 hours
  Start           2024.09.15 @ 16:30:47
  End             2024.09.15 @ 17:04:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           52
  Adventurer      20
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21fd5009-df83-44d4-9de4-5d0ba3521ca7