Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 16:41:50

Player: Zoe

Result: Destroyed by Q902-n with Enhanced Gamma Bomb Array

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (214)     1070
Value Destroyed (9135)     9135
Prototype IDs (33)         660
Alien Tech Used (7)        1400
Bonus (9054)               9054
              TOTAL SCORE: 30619

 Bonus
-------
High Alert Combat Kills    788
Follower Combat Kills      661
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Met Data Miner             300
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Met Sigix                  2000
Friendly Fire              -195

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
           Sigix Containment Pod
           Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
        Medium Treads
      Advanced Medium Treads
      Improved Heavy Siege Treads
      Improved Heavy Siege Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
  Experimental Matter Compressor
      Enhanced Optical Array
      Improved Target Analyzer
      Improved Force Field
               Phase Redirector
>              --- WEAPON -----------
               Dispersion Rifle
               Quantum Rifle
               Railgun
               Railgun
>              --- INVENTORY --------
         Light Antimatter Reactor
         Micro Antimatter Reactor
         Micro Antimatter Reactor
               Biometal Medium Treads
         Small Battery
       Compact HERF Cannon
         Heavy Phase Cannon
               Linear Accelerator
      Improved Remote Datajack
[Rating: 150]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Nuclear Pulse Array
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Railgun
  Energy Gun               Quantum Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Gamma Bomb Array
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc 
Slots Evolved              18   | .   .   2   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   2   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             379  | 6   6   16  26  2   25  45  55  2   29  .   6   22  1   2   2   3   2   8   15  65  21  2   9   9   
  Power                    58   | 1   2   3   2   .   2   7   9   2   5   .   1   2   .   2   2   1   .   2   1   10  2   1   .   1   
    Engine                 25   | 1   2   3   2   .   1   2   5   1   4   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   
    Core                   15   | .   .   .   .   .   1   5   4   1   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   .   10  2   1   .   1   
  Propulsion               110  | 2   1   8   11  .   8   10  22  .   12  .   .   6   .   .   .   1   1   3   .   10  5   .   4   6   
    Treads                 41   | 2   1   4   11  .   8   6   .   .   .   .   .   .   .   .   .   .   .   3   .   5   1   .   .   .   
    Leg                    32   | .   .   4   .   .   .   4   11  .   9   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
    Flight                 31   | .   .   .   .   .   .   .   11  .   1   .   .   6   .   .   .   1   1   .   .   .   4   .   4   3   
  Utility                  116  | 1   2   1   1   2   4   14  16  .   5   .   4   10  1   .   .   1   .   1   7   32  11  .   1   2   
    Device                 60   | .   1   1   1   1   .   4   10  .   3   .   1   5   .   .   .   1   .   1   3   20  6   .   1   1   
    Storage                11   | 1   .   .   .   .   .   1   1   .   1   .   1   1   .   .   .   .   .   .   2   2   1   .   .   .   
    Processor              28   | .   1   .   .   1   1   3   4   .   1   .   1   3   1   .   .   .   .   .   1   7   4   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             13   | .   .   .   .   .   3   5   .   .   .   .   1   1   .   .   .   .   .   .   1   2   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   95   | 2   1   4   12  .   11  14  8   .   7   .   1   4   .   .   .   .   1   2   7   13  3   1   4   .   
    Energy Gun             29   | 2   .   2   3   .   3   1   2   .   4   .   .   1   .   .   .   .   .   1   2   5   1   .   2   .   
    Energy Cannon          23   | .   .   .   3   .   2   5   1   .   .   .   .   .   .   .   .   .   1   1   2   5   .   1   2   .   
    Ballistic Gun          18   | .   1   1   3   .   4   3   1   .   .   .   .   1   .   .   .   .   .   .   2   2   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   3   3   .   3   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Launcher               6    | .   .   1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  16   | .   .   1   2   .   .   1   .   .   .   .   1   .   1   .   3   .   .   .   2   1   3   .   .   1   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    System Corruption      30   | .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Parts Lost                 162  | .   1   9   2   .   9   22  16  3   22  .   2   6   .   1   .   8   .   6   3   28  1   1   7   15  
  Power                    23   | .   .   2   .   .   2   3   2   .   5   .   .   .   .   1   .   2   .   .   2   3   1   .   .   .   
  Propulsion               59   | .   .   3   1   .   4   5   7   2   8   .   1   2   .   .   .   3   .   2   .   12  .   .   2   7   
  Utility                  48   | .   .   1   .   .   2   9   5   1   5   .   .   2   .   .   .   2   .   3   1   5   .   1   4   7   
  Weapon                   32   | .   1   3   1   .   1   5   2   .   4   .   1   2   .   .   .   1   .   1   .   8   .   .   1   1   
  Highest Loss Streak      14   | .   1   7   1   .   6   7   7   2   7   .   2   5   .   1   .   6   .   3   1   14  1   1   7   13  
  To Critical Strikes      4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Average Slot Usage (%)     80   | .   92  79  97  100 94  81  88  66  74  40  42  62  85  85  88  70  57  52  66  84  59  72  60  39  
  Engine                   4    | .   14  11  10  9   6   5   3   .   4   6   4   5   5   2   4   1   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   4   7   3   4   3   .   
  Treads                   15   | .   28  18  40  36  35  18  .   .   .   .   .   .   .   .   .   .   .   8   14  14  3   .   .   .   
  Leg                      4    | .   .   9   1   .   .   4   18  .   15  .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   2   18  1   .   .   5   17  17  17  15  10  1   .   .   8   17  15  8   
  Device                   8    | .   2   10  11  18  9   6   14  6   5   .   1   7   5   5   5   3   5   5   5   10  5   13  8   2   
  Storage                  6    | .   14  11  11  9   9   4   6   2   2   6   5   2   .   .   .   .   .   .   3   9   4   8   6   3   
  Processor                13   | .   4   .   .   9   7   3   24  25  22  13  16  19  32  35  35  35  31  27  18  15  24  25  21  17  
  Protection               5    | .   .   .   .   .   8   17  1   .   .   .   3   1   5   5   5   1   .   .   .   1   .   .   .   .   
  Energy Gun               4    | .   20  12  11  9   3   .   3   .   6   .   .   2   5   5   5   1   .   .   4   7   2   4   3   .   
  Energy Cannon            3    | .   .   .   7   9   6   4   3   .   .   .   .   .   .   .   .   .   5   4   6   1   .   .   .   2   
  Ballistic Gun            3    | .   7   2   1   .   7   6   .   .   .   .   .   2   .   .   .   .   .   .   2   7   .   .   .   .   
Peak Build Rating          150  | 6   8   15  25  28  37  54  60  54  51  26  50  74  78  81  84  81  55  98  136 150 122 126 124 99  
  Average Rating           53   | 4   6   9   16  27  23  43  47  40  43  26  27  50  76  77  80  66  53  72  120 128 90  116 102 72  
  On Entrance              51   | .   6   7   15  25  28  37  40  53  26  26  26  21  74  78  80  81  45  55  94  131 37  116 115 70  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 13  13  19  24  25  51  71  34  16  35  27  36  24  23  25  25  25  13  46  90  105 34  41  41  29  
  Greatest Support         225  | 40  40  63  89  89  89  111 68  18  80  28  28  27  27  27  27  27  13  225 225 225 41  41  41  29  
  Greatest Overweight (x)  4    | .   .   4   .   .   .   2   4   .   3   .   1   1   .   .   .   1   .   4   .   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   10  10  10  10  10  5   
  Average Capacity         7    | 6   8   8   8   8   8   6   8   6   6   8   7   6   5   5   5   5   5   5   5   9   5   10  8   5   
  Most Carried             10   | 4   6   6   8   7   8   8   8   8   6   4   5   7   3   4   5   5   4   5   7   10  10  10  10  5   
  Average Carried          5    | 2   4   3   7   6   6   5   6   6   4   4   4   4   3   3   4   4   3   3   3   8   5   9   7   4   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   5   8   8   5   5   5   5   5   5   5   5   10  5   10  10  5   5   
  Final Carried            10   | 4   5   5   8   6   8   5   7   5   4   4   5   3   3   4   5   5   3   2   7   5   10  10  4   4   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 26% | Mutant
  9% | Derelict-Mutant
  5% | Scavenger-Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Storage
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -6/Factory
             Mutant | -6/Lower Caves
    Derelict-Mutant | -6/Lower Caves
    Derelict-Mutant | -6/Data Miner
    Derelict-Mutant | -5/Proximity Caves
             Mutant | -5/Factory
             Mutant | -5/Upper Caves
             Mutant | -5/Upper Caves
    Derelict-Mutant | -5/Zhirov
    Derelict-Mutant | -4/Proximity Caves
    Derelict-Mutant | -4/Factory
    Derelict-Mutant | -4/DSF
    Derelict-Gunner | -3/Research
   Scavenger-Gunner | -3/Quarantine
   Scavenger-Mutant | -2/Research
 Scavenger-Sprinter | -2/Testing
     Alien-Sprinter | -2/Section 7
     Alien-Sprinter | -1/Access

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Qua  Res  Tes  Sec  Acc  
Matter Collected           6949 | 159  166  312  300  .    383  1497 449  167  598  .    78   238  38   57   .    40   .    74   438  1835 37   .    64   19   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9804 | .    295  466  1010 .    891  2048 1267 .    391  .    .    276  .    51   .    110  .    64   519  2379 37   .    .    .    
  Parts                    487  | .    26   29   65   .    58   96   44   .    17   .    .    8    .    2    .    5    .    1    12   123  1    .    .    .    
Haulers Intercepted        2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           12   | .    2    1    1    .    .    3    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    .    1    8    .    4    .    .    2    .    5    .    .    .    .    .    .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc 
Combat Hostiles Destroyed  174  | .   9   10  21  .   19  37  18  .   9   .   .   6   .   2   .   5   .   1   4   32  1   .   .   .   
  Melee                    10   | .   .   .   .   .   .   3   2   .   .   .   .   1   .   1   .   2   .   1   .   .   .   .   .   .   
  Guns                     85   | .   9   6   7   .   7   15  2   .   3   .   .   2   .   .   .   2   .   .   2   29  1   .   .   .   
  Cannons                  46   | .   .   .   5   .   6   16  12  .   5   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  AOE                      19   | .   .   4   7   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   4   5   1   .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   1   2   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  8    | .   .   1   3   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | .   .   1   2   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  30   | .   6   3   7   .   2   3   .   .   1   .   .   .   .   2   .   5   .   .   .   .   1   .   .   .   
  Grunt                    63   | .   3   4   6   .   3   20  13  .   6   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   32   | .   .   3   7   .   12  2   1   .   1   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   
  Specialist               10   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   3   1   1   .   .   .   .   4   .   .   .   .   .   .   1   3   .   .   .   .   
  Programmer               22   | .   .   .   .   .   .   4   3   .   .   .   .   2   .   .   .   .   .   .   .   13  .   .   .   .   
Best Kill Streak           7    | .   5   7   6   .   7   7   6   .   2   .   .   2   .   2   .   5   .   1   2   4   1   .   .   .   
  Combat Bots Only         7    | .   3   3   5   .   7   5   4   .   2   .   .   2   .   2   .   5   .   1   1   4   1   .   .   .   
Max Kills in Single Turn   4    | .   2   2   4   .   3   2   1   .   1   .   .   1   .   1   .   1   .   1   1   3   1   .   .   .   
  Gunslinging              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Qua  Res  Tes  Sec  Acc  
Hostile Shots Fired        2281  | .    65   99   92   .    124  520  182  12   218  .    25   86   14   24   .    75   .    21   53   383  20   6    85   177  
  Missed                   733   | .    19   29   26   .    31   170  60   4    95   .    13   32   7    11   .    24   .    2    13   97   9    5    40   46   
Damage Taken               26278 | .    445  920  850  .    1413 5102 2011 161  1958 .    229  646  137  213  .    739  .    961  983  5686 230  13   1040 2541 
  Core                     5808  | .    53   222  96   .    119  566  338  30   321  .    74   189  38   64   .    220  .    305  142  1011 49   .    370  1601 
  Absorbed by Shields      2127  | .    .    .    .    .    .    .    .    .    .    .    .    200  .    .    .    .    .    33   261  1501 .    5    127  .    
  Redirected to Core       188   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    188  .    .    .    .    
  Redirected to Shielding  36    | .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   174   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    111  .    .    17   7    .    .    
  Regen/Repaired (Parts)   54    | .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         49    | 100  78   .    20   .    78   19   .    .    .    .    10   .    .    .    .    43   .    73   .    4    .    .    71   .    
Volleys Fired              693   | .    34   45   57   .    68   197  78   .    43   .    .    17   7    .    .    5    .    .    23   97   8    .    13   1    
  Largest                  4     | .    2    2    2    .    2    2    2    .    2    .    .    2    1    .    .    1    .    .    3    4    1    .    1    1    
  Hottest                  329   | .    80   112  143  .    162  162  146  .    128  .    .    64   81   .    .    81   .    .    188  329  65   .    94   94   
Shots Fired                1271  | .    68   74   97   .    106  281  134  .    61   .    .    34   7    .    .    5    .    .    45   337  8    .    13   1    
  Gun                      942   | .    68   61   70   .    64   162  51   .    35   .    .    34   7    .    .    5    .    .    45   320  8    .    12   .    
  Cannon                   300   | .    .    .    23   .    36   113  83   .    26   .    .    .    .    .    .    .    .    .    .    17   .    .    1    1    
  Launcher                 29    | .    .    13   4    .    6    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  523   | .    15   12   .    .    31   191  35   .    26   .    .    17   .    .    .    .    .    .    14   182  .    .    .    .    
  Thermal                  632   | .    34   49   93   .    59   69   95   .    9    .    .    17   7    .    .    5    .    .    31   144  8    .    12   .    
  Explosive                29    | .    .    13   4    .    6    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          87    | .    19   .    .    .    10   15   4    .    26   .    .    .    .    .    .    .    .    .    .    11   .    .    1    1    
  Robot Hit Streak         24    | .    17   9    11   .    24   13   23   .    10   .    .    9    2    .    .    2    .    .    15   17   7    .    4    .    
  Robot Miss Streak        8     | .    5    2    3    .    2    8    5    .    8    .    .    3    2    .    .    1    .    .    2    5    1    .    1    1    
  Penetration Max          2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        10    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Shots Hit Robots           896   | .    43   50   66   .    71   186  126  .    50   .    .    35   2    4    .    7    .    .    34   207  7    .    8    .    
  Core Hits                494   | .    19   27   36   .    31   141  77   .    41   .    .    16   1    1    .    3    .    .    12   85   2    .    2    .    
  Critical Kills           20    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    1    .    1    .    .    1    10   .    .    .    .    
  Critical Parts Destroyed 37    | .    .    .    .    .    .    17   .    .    .    .    .    4    .    .    .    2    .    .    .    14   .    .    .    .    
  Critical Strikes         85    | .    .    4    5    .    5    26   1    .    3    .    .    4    .    1    .    4    .    .    2    30   .    .    .    .    
    Burn                   18    | .    .    4    5    .    5    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                52    | .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    2    26   .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Smash                  8     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    3    .    .    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              46    | .    .    .    1    .    .    10   11   .    .    .    .    6    1    6    .    11   .    .    .    .    .    .    .    .    
  Impact                   24    | .    .    .    .    .    .    .    .    .    .    .    .    6    1    6    .    11   .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 21    | .    .    .    .    .    .    10   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22846 | .    540  1160 1726 .    1719 4696 3282 .    1048 .    .    744  48   175  .    230  .    2    898  6113 211  .    228  26   
  Guns                     13332 | .    538  666  911  .    785  1517 888  .    395  .    .    486  48   .    .    73   .    .    898  5725 211  .    191  .    
  Cannons                  5741  | .    .    .    261  .    499  2006 1956 .    594  .    .    .    .    .    .    .    .    .    .    388  .    .    37   .    
  Explosions               2309  | .    .    491  554  .    435  770  .    .    59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1401  | .    .    .    .    .    .    379  432  .    .    .    .    258  .    175  .    157  .    .    .    .    .    .    .    .    
  Ramming                  63    | .    2    3    .    .    .    24   6    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    26   
  Kinetic                  7425  | .    93   115  .    .    338  1881 839  .    594  .    .    301  .    .    .    .    .    .    213  3051 .    .    .    .    
  Thermal                  10707 | .    260  551  1172 .    857  1432 1949 .    230  .    .    185  48   .    .    73   .    .    685  2863 211  .    191  .    
  Explosive                2250  | .    .    491  554  .    435  770  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1000  | .    185  .    .    .    89   210  56   .    224  .    .    .    .    .    .    .    .    .    .    199  .    .    37   .    
  Impact                   590   | .    .    .    .    .    .    .    .    .    .    .    .    258  .    175  .    157  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 811   | .    .    .    .    .    .    379  432  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         56    | .    .    .    .    .    .    9    3    3    28   28   28   1    1    1    1    1    .    2    .    56   .    .    .    10   
  Average Corruption       8     | .    .    .    .    .    .    7    1    3    11   28   28   1    1    1    1    1    .    2    .    16   .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  217   | .    .    .    .    .    .    66   10   2    44   4    13   3    2    2    1    3    .    .    .    65   .    .    .    2    
    Message Errors         54    | .    .    .    .    .    .    18   5    .    9    1    5    .    1    1    .    .    .    .    .    14   .    .    .    .    
    Matter Fused           48    | .    .    .    .    .    .    16   .    .    11   1    4    .    1    .    .    .    .    .    .    15   .    .    .    .    
    Heat Flow Errors       21    | .    .    .    .    .    .    6    .    1    6    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
    Energy Discharges      27    | .    .    .    .    .    .    10   1    .    7    .    .    1    .    1    .    .    .    .    .    7    .    .    .    .    
    Parts Rejected         6     | .    .    .    .    .    .    2    .    .    1    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      29    | .    .    .    .    .    .    6    3    .    4    1    1    2    .    .    1    3    .    .    .    7    .    .    .    1    
    Data Loss (major)      10    | .    .    .    .    .    .    4    .    .    2    1    1    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        9     | .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            579   | .    .    45   32   .    25   30   149  .    5    .    .    200  .    6    .    84   .    .    .    3    .    .    .    .    
  Projectiles              94    | .    .    .    5    .    .    8    78   .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Explosions               113   | .    .    45   27   .    25   11   .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    372   | .    .    .    .    .    .    11   71   .    .    .    .    200  .    6    .    84   .    .    .    .    .    .    .    .    
Knockbacks                 49    | .    .    .    .    .    .    .    20   .    23   .    .    1    .    1    .    1    .    .    .    2    .    .    .    1    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    1    
  Kinetic                  40    | .    .    .    .    .    .    .    20   .    18   .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      250   | .    .    57   16   .    54   91   .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Shots                    12    | .    .    5    2    .    2    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   14    | .    1    2    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             19    | .    1    2    .    .    .    8    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    
  Kicked                   3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        474   | .    258  270  249  .    193  350  75   217  474  .    .    .    69   .    .    181  .    .    362  451  .    .    11   392  
  Average Temperature      80    | .    85   66   59   .    63   71   33   112  121  .    .    .    31   .    .    100  .    .    77   105  .    .    5    172  
  Received Heat Transfer   5185  | .    144  276  327  .    513  2160 633  24   618  .    24   .    18   39   .    .    .    .    98   173  54   6    6    72   
  Effects                  8     | .    1    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    1    .    .    3    .    1    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    1    .    .    3    .    1    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              13    | .    1    .    .    .    .    .    .    .    .    .    .    10   .    1    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       12    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    .    4    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    2    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          7     | .    .    .    2    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Parts Melted             47    | .    .    5    4    .    6    3    11   .    .    .    .    1    .    .    .    .    .    .    4    12   1    .    .    .    
  Heat Transferred         17746 | .    600  1507 2759 .    1638 1905 3034 .    568  .    .    481  74   .    .    185  .    .    888  3589 259  .    259  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc 
Peak Influence             901  | .   276 267 530 213 777 901 435 .   .   .   .   796 .   .   .   .   253 180 192 256 139 105 146 386 
  Initial                  750  | .   .   31  68  213 138 407 428 .   .   .   .   750 .   .   .   .   253 180 95  30  54  78  58  59  
  Average                  349  | .   101 111 289 213 492 572 313 .   .   .   .   592 .   .   .   .   253 159 122 130 84  85  110 260 
Maximum Alert Level        3    | .   1   1   2   1   3   3   2   .   .   .   .   3   .   .   .   .   1   .   .   1   .   .   .   1   
  Low Security (%)         35   | 100 90  86  37  .   4   .   8   .   .   .   .   .   .   .   .   .   .   100 100 82  100 100 100 25  
  Level 1                  23   | .   9   13  38  100 18  10  82  .   .   .   .   13  .   .   .   .   100 .   .   17  .   .   .   74  
  Level 2                  32   | .   .   .   24  .   63  71  9   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  8    | .   .   .   .   .   14  17  .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   2   3   4   1   .   15  5   .   .   .   .   3   .   1   .   .   .   1   4   8   .   .   4   4   
  Investigation            12   | .   .   1   1   1   .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   
  Extermination            15   | .   .   .   .   .   .   5   2   .   .   .   .   1   .   .   .   .   .   .   1   5   .   .   .   1   
  Reinforcement            15   | .   2   2   .   .   .   4   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   3   .   
  Assault                  7    | .   .   .   3   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       4    | .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc 
Distress Signals           18   | .   3   1   3   .   .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              395  | .   17  13  35  .   23  59  23  2   21  .   7   16  8   11  .   20  .   5   6   46  17  5   22  39  
  Peak Tracking Total      19   | .   4   5   9   .   6   6   4   1   8   .   4   3   7   8   .   9   .   2   3   6   5   5   12  19  
  Tactical Retreats        48   | .   2   .   .   .   .   5   3   1   7   .   .   3   .   4   .   2   .   2   .   3   4   1   4   7   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc 
Traps Triggered            15   | .   1   .   .   .   2   .   8   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   2   .   4   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc 
Machines Disabled          20   | .   .   1   3   .   2   8   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   .   
  Max in Single Turn       1    | .   .   1   1   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc 
Machines Accessed          65   | .   2   2   7   1   3   6   6   .   1   4   1   8   1   .   7   .   1   .   1   6   3   1   1   3   
  Terminals                36   | .   2   2   5   .   3   3   3   .   .   .   1   4   .   .   .   .   1   .   1   6   1   .   1   3   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          6    | .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                157  | .   3   5   17  3   6   16  15  .   1   28  1   13  1   .   20  .   1   .   2   13  3   2   3   4   
  Successful               105  | .   2   2   10  1   3   6   9   .   1   28  1   9   1   .   20  .   1   .   1   5   1   2   .   2   
  Failed                   52   | .   1   3   7   2   3   10  6   .   .   .   .   4   .   .   .   .   .   .   1   8   2   .   3   2   
    Catastrophic           12   | .   .   .   1   .   1   2   2   .   .   .   .   2   .   .   .   .   .   .   .   1   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   1   3   6   .   .   5   4   .   .   .   .   2   .   .   .   .   .   .   .   5   1   .   .   .   
  Terminals                74   | .   3   5   12  .   6   9   8   .   .   .   1   6   .   .   .   .   1   .   2   13  1   .   3   4   
  Fabricators              7    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          12   | .   .   .   5   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   3   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             80   | .   2   1   7   .   3   2   4   .   1   28  1   1   1   .   20  .   1   .   1   5   .   .   .   2   
  Record                   29   | .   .   .   1   .   .   .   1   .   .   11  1   .   1   .   8   .   .   .   .   4   .   .   .   2   
  Part Schematic           14   | .   .   .   2   .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   1   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   .   .   3   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   1   2   6   1   3   5   4   .   .   .   .   4   .   .   .   .   .   .   1   4   2   .   1   2   
  Full Trace Events        12   | .   .   1   2   1   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   2   .   .   .   1   .   .   8   .   1   .   .   4   .   .   .   .   .   .   .   2   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   317  | .   .   .   .   .   .   42  .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   222 .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   8   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc 
Total Allies               24   | .   .   .   12  .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   8   
  Largest Group            10   | .   .   .   10  3   3   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   8   
  Highest-Rated Group      106  | .   .   .   88  24  59  54  .   .   .   .   96  10  .   .   .   .   .   .   .   .   .   .   .   106 
  Highest-Rated Ally       96   | .   .   .   31  8   39  34  .   .   .   .   96  10  .   .   .   .   .   .   .   .   .   .   .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               150  | .   .   .   72  .   17  20  .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   32  
  Total Damage             1957 | .   .   .   700 .   254 366 .   .   .   .   93  .   .   .   .   .   .   .   .   .   .   .   .   544 
  Kills                    27   | .   .   .   12  .   4   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   1   .   2   .   1   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Qua  Res  Tes  Sec  Acc  
Turns Passed               15891 | 92   483  600  1371 18   1790 3205 1422 179  1344 94   258  854  227  146  74   270  5    159  506  1888 307  228  112  259  
Spaces Moved               11101 | 53   223  253  662  11   879  1017 837  455  1028 95   300  900  425  340  182  525  8    129  219  754  485  278  278  765  
  Core                     409   | 4    .    22   .    .    .    .    2    .    1    .    126  93   .    .    .    .    .    37   .    16   .    .    .    108  
  Treads                   3821  | 49   223  231  662  11   879  900  .    .    .    .    .    .    .    .    .    .    .    46   219  596  5    .    .    .    
  Legs                     1442  | .    .    .    .    .    .    117  504  .    690  .    .    .    .    .    .    .    .    .    .    131  .    .    .    .    
  Wheels                   291   | .    .    .    .    .    .    .    .    .    22   95   174  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    267   | .    .    .    .    .    .    .    .    .    74   .    .    102  .    .    .    .    .    .    .    11   74   .    .    6    
  Flight                   4871  | .    .    .    .    .    .    .    331  455  241  .    .    705  425  340  182  525  8    46   .    .    406  278  278  651  
  Fastest Speed            23    | 50   160  160  160  160  160  105  31   34   34   100  50   37   37   37   37   37   39   39   180  50   23   23   23   23   
  Average Speed            99    | 151  160  167  160  160  160  179  87   36   109  100  81   60   37   37   37   37   39   111  180  162  49   23   23   30   
  Slowest Speed            280   | 160  160  250  160  160  162  270  280  40   270  100  115  156  37   37   37   122  39   250  180  190  145  23   24   100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            28    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    7    .    7    11   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       44    | 5    47   24   87   2    73   22   23   64   92   75   59   21   58   49   63   54   .    91   7    62   17   28   19   23   
  Regions Visited          24
    Branch Regions         12
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    .    1    .    1    .    .    1    .    .    .    1    1    1    1    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    .    1    .    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    .    .    .    .    3    6    .    2    .    1    3    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          212   | .    .    66   27   .    14   82   2    .    7    .    .    .    .    .    .    .    .    .    3    10   .    .    1    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30    | .    .    .    .    .    .    14   2    .    .    .    .    .    .    .    .    .    .    .    3    10   .    .    1    .    
  AOE                      180   | .    .    66   27   .    14   66   .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Qua  Res  Tes  Sec  Acc  
Total                      14653 | 62   279  350  877  12   1146 2089 1358 467  1177 94   313  1169 485  348  186  571  9    143  284  1187 531  441  301  774  
  Wait                     2157  | .    12   29   102  .    164  782  348  4    59   .    2    183  51   .    .    27   .    .    18   207  10   158  1    .    
  Move                     11021 | 52   222  252  661  10   877  1016 834  452  1027 94   299  899  424  339  181  522  7    128  218  753  470  277  264  743  
  Hop                      27    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    7    .    6    11   
  Pick Up                  105   | 4    2    4    10   .    3    16   9    .    12   .    .    6    .    .    .    1    .    .    5    24   6    1    1    1    
  Fast Attach              199   | 6    2    6    3    .    9    18   34   .    17   .    5    13   2    2    3    1    .    5    12   23   19   2    10   7    
  Attach                   82    | .    1    6    1    2    4    12   7    .    12   .    .    7    .    .    .    2    2    3    .    18   2    .    1    2    
  Detach                   49    | .    .    1    1    .    5    2    5    2    2    .    3    7    .    1    1    1    .    2    3    8    3    .    .    2    
  Swap                     106   | .    3    4    22   .    12   15   14   2    .    .    1    2    .    .    1    .    .    .    4    26   .    .    .    .    
  Drop                     123   | .    2    1    17   .    4    13   15   6    5    .    3    11   .    .    .    .    .    .    1    31   6    3    3    2    
  Fire                     693   | .    34   45   57   .    68   197  78   .    43   .    .    17   7    .    .    5    .    .    23   97   8    .    13   1    
  Melee                    46    | .    .    .    1    .    .    10   11   .    .    .    .    6    1    6    .    11   .    .    .    .    .    .    .    .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    1    2    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            21    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    1    .    .    .    .    2    .    
  Rewire                   5     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 3 exits: *Mat / Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Upp / DSF)
-4/DSF
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing
-2/Section 7
-1/Access

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    93 | -11/Scrapyard      | Entered Materials
   141 | -10/Materials      | Identified exit to Mines
   307 | -10/Materials      | Build established: Mutant
   544 | -10/Materials      | Discovered new exit (range 16)
   576 | -10/Materials      | Entered another Materials area
   576 | -9/Materials       | Evolved 2 slots: Propulsion x2
   767 | -9/Materials       | Lost 7 parts (2p2n3w)
   996 | -9/Materials       | Identified exit to Mines
   996 | -9/Materials       | Identified exit to Storage
  1142 | -9/Materials       | Core integrity fell below 50%
  1154 | -9/Materials       | Discovered new exit (range 8)
  1176 | -9/Materials       | Entered Storage
  1333 | -9/Storage         | Repaired Imp. Ion Engine
  1468 | -9/Storage         | Build established: Scavenger-Mutant
  1485 | -9/Storage         | Identified exit to Recycling
  2167 | -9/Storage         | Met a pair of Derelict thieves
  2253 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2376 | -9/Storage         | First assault squad dispatched
  2454 | -9/Storage         | Lost 5 allies
  2469 | -9/Storage         | Discovered new exit (range 16)
  2547 | -9/Storage         | Entered Materials
  2547 | -8/Materials       | Accompanied by 3 allies
  2547 | -8/Materials       | Evolved 2 slots: Utility x2
  2564 | -8/Materials       | Identified exit to Garrison
  2565 | -8/Materials       | Entered Garrison
  2565 | -8/Garrison        | Accompanied by 3 allies
  2629 | -8/Garrison        | Triggered checkpoint
  2639 | -8/Garrison        | Triggered checkpoint
  2682 | -8/Garrison        | Lost 3 allies
  2686 | -8/Garrison        | Destroyed 7 combat bots
  2701 | -8/Garrison        | Triggered checkpoint
  2828 | -8/Garrison        | Discovered new exit (range 12)
  2947 | -8/Garrison        | Lost 6 parts (2p4n)
  3097 | -8/Garrison        | Triggered checkpoint
  3145 | -8/Garrison        | Rescued a captive Derelict
  3147 | -8/Garrison        | Rescued a captive Derelict
  3513 | -8/Garrison        | Discovered new exit (range 14)
  3670 | -8/Garrison        | Discovered new exit (range 42)
  3670 | -8/Garrison        | Discovered new exit (range 79)
  3670 | -8/Garrison        | Discovered new exit (range 30)
  3763 | -8/Garrison        | Triggered checkpoint
  3855 | -8/Garrison        | Spotted B-75 Beast
  3866 | -8/Garrison        | Allies destroyed B-75 Beast
  4145 | -8/Garrison        | Installed Relay Interface Framework
  4213 | -8/Garrison        | Triggered checkpoint
  4355 | -8/Garrison        | Entered Factory
  4355 | -7/Factory         | Accompanied by 2 allies
  4355 | -7/Factory         | Evolved 2 slots: Utility x2
  5005 | -7/Factory         | Build established: Mutant
  5555 | -7/Factory         | First assault squad dispatched
  5855 | -7/Factory         | Lost 7 parts (1p1n3u2w)
  5992 | -7/Factory         | Fabricated Hvy. Ion Cannon (x2)
  6005 | -7/Factory         | Cargo convoy interrupted
  6034 | -7/Factory         | Lost 3 parts (2n1u)
  6254 | -7/Factory         | Core integrity fell below 50%
  6320 | -7/Factory         | Build established: Scavenger-Mutant
  7308 | -7/Factory         | Discovered new exit (range 9)
  7502 | -7/Factory         | Core integrity fell below 20%
  7541 | -7/Factory         | Lost 3 parts (1n2w)
  7560 | -7/Factory         | Entered another Factory area
  7560 | -6/Factory         | Evolved 2 slots: Utility x2
  8020 | -6/Factory         | Lost 4 parts (1p2n1u)
  8130 | -6/Factory         | Discovered new exit (range 5)
  8139 | -6/Factory         | Identified exit to Factory
  8200 | -6/Factory         | Identified exit to Lower Caves
  8345 | -6/Factory         | Lost 3 parts (1n1u1w)
  8488 | -6/Factory         | Lost 7 parts (1p3n3u)
  8982 | -6/Factory         | Entered Lower Caves
  9065 | -6/Lower Caves     | Spotted B-75 Beast
  9156 | -6/Lower Caves     | Discovered new exit (range 9)
  9161 | -6/Lower Caves     | Entered another Lower Caves area
  9197 | -6/Lower Caves     | Found DCF Scrap (13 items)
  9198 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9229 | -6/Lower Caves     | Core integrity fell below 50%
  9486 | -6/Lower Caves     | Discovered exit to Factory (range 14)
  9648 | -6/Lower Caves     | Build established: Derelict-Mutant
  9923 | -6/Lower Caves     | Lost 3 parts (2p1n)
  9923 | -6/Lower Caves     | System corruption reached 10%
  9981 | -6/Lower Caves     | Lost 5 parts (2n1u2w)
 10276 | -6/Lower Caves     | Spotted B-75 Beast
 10487 | -6/Lower Caves     | Discovered new exit (range 10)
 10490 | -6/Lower Caves     | Core integrity fell below 20%
 10505 | -6/Lower Caves     | Entered Data Miner
 10505 | -6/Data Miner      | Discovered new exit (range 6)
 10516 | -6/Data Miner      | Lost 7 parts (1p2n3u1w)
 10526 | -6/Data Miner      | Met Data Miner
 10556 | -6/Data Miner      | Learned location of Section 7 (-2)
 10556 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10573 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10599 | -6/Data Miner      | Entered Proximity Caves
 10602 | -5/Proximity Caves | Spotter reported a threat
 10603 | -5/Proximity Caves | Spotter reported a threat
 10605 | -5/Proximity Caves | Escorted by Enhanced Grunt
 10655 | -5/Proximity Caves | Spotter reported a threat
 10682 | -5/Proximity Caves | Spotter reported a threat
 10712 | -5/Proximity Caves | Spotted B-75 Beast
 10719 | -5/Proximity Caves | Learned 4 Factory zone layouts
 10771 | -5/Proximity Caves | Spotter reported a threat
 10821 | -5/Proximity Caves | Learned Factory interactive machine intel
 10853 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 10857 | -5/Proximity Caves | Entered Factory
 10857 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 10859 | -5/Factory         | Loaded intel: 53 interactive machine locations
 11088 | -5/Factory         | Build established: Mutant
 11157 | -5/Factory         | Search patrols dispatched
 11387 | -5/Factory         | Lost 5 parts (2n1u2w)
 11457 | -5/Factory         | Search patrols dispatched
 11641 | -5/Factory         | Fabricated Nuclear Pulse Array (x1)
 11701 | -5/Factory         | Discovered new exit (range 7)
 11704 | -5/Factory         | Identified exit to Upper Caves
 11711 | -5/Factory         | Entered Upper Caves
 11735 | -5/Upper Caves     | Found Alien Artifact
 11735 | -5/Upper Caves     | Identified Dimensional Node Initializer
 11735 | -5/Upper Caves     | Initialized slip node
 11936 | -5/Upper Caves     | Discovered new exit (range 6)
 11937 | -5/Upper Caves     | Identified exit to Upper Caves
 11938 | -5/Upper Caves     | Entered another Upper Caves area
 12018 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 12027 | -5/Upper Caves     | Spotted B-75 Beast
 12042 | -5/Upper Caves     | Learned 8 Factory zone layouts
 12059 | -5/Upper Caves     | Discovered new exit (range 5)
 12060 | -5/Upper Caves     | Identified exit to Zhirov
 12084 | -5/Upper Caves     | Entered Zhirov
 12084 | -5/Zhirov          | Discovered new exit (range 3)
 12086 | -5/Zhirov          | Identified exit to Proximity Caves
 12092 | -5/Zhirov          | Met Zhirov
 12104 | -5/Zhirov          | Learned location of Quarantine (-3)
 12104 | -5/Zhirov          | Learned location of Testing (-2)
 12104 | -5/Zhirov          | Learned location of Command (-1)
 12109 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12117 | -5/Zhirov          | Found Alien Artifact
 12117 | -5/Zhirov          | Identified Integrated Reactor
 12117 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 12124 | -5/Zhirov          | Found Alien Artifact
 12124 | -5/Zhirov          | Identified Transdimensional Reconstructor
 12124 | -5/Zhirov          | Warped through subspace
 12158 | -5/Zhirov          | Entered Proximity Caves
 12164 | -4/Proximity Caves | Learned Research terminal intel
 12169 | -4/Proximity Caves | Spotted B-86 Titan
 12241 | -4/Proximity Caves | Core integrity fell below 50%
 12267 | -4/Proximity Caves | Lost 6 parts (2p1n2u1w)
 12299 | -4/Proximity Caves | Spotter reported a threat
 12422 | -4/Proximity Caves | Discovered new exit (range 13)
 12427 | -4/Proximity Caves | Identified exit to Factory
 12428 | -4/Proximity Caves | Entered Factory
 12428 | -4/Factory         | Evolved 2 slots: Propulsion x2
 12429 | -4/Factory         | Identified exit to Upper Caves
 12433 | -4/Factory         | Identified exit to DSF
 12433 | -4/Factory         | Entered DSF
 12451 | -4/DSF             | Additional patrols routed to DSF
 12512 | -4/DSF             | Lost 3 parts (2n1u)
 12546 | -4/DSF             | Discovered new exit (range 18)
 12578 | -4/DSF             | Identified exit to Research
 12592 | -4/DSF             | Entered Research
 12592 | -3/Research        | Evolved 2 slots: Weapon x2
 12593 | -3/Research        | Loaded intel: 20 terminal locations
 12628 | -3/Research        | Identified exit to Armory
 12628 | -3/Research        | Identified exit to Quarantine
 12635 | -3/Research        | Build established: Derelict-Mutant
 12799 | -3/Research        | Garrison activated, responded to threat
 12894 | -3/Research        | Found Gamma Bomb Array
 12958 | -3/Research        | Found Prototype Processor
 12958 | -3/Research        | Identified Spectral Analyzer
 13098 | -3/Research        | Entered Quarantine
 13310 | -3/Quarantine      | Build established: Scavenger-Tank
 13396 | -3/Quarantine      | Cryocooling Duct disabled
 13411 | -3/Quarantine      | Ambient heat levels rising (+20)
 13411 | -3/Quarantine      | Non-combat units ordered to evacuate
 13536 | -3/Quarantine      | Found Alien Artifact
 13536 | -3/Quarantine      | Identified Core Reset Matrix
 13536 | -3/Quarantine      | Used Core Reset Matrix
 13540 | -3/Quarantine      | Detected hypermatrix surge
 13540 | -3/Quarantine      | Sensed 10 artifacts in vicinity
 13629 | -3/Quarantine      | Found Phase Redirector
 13972 | -3/Quarantine      | Lost 3 parts (1n1u1w)
 14031 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 14031 | -3/Quarantine      | Warped through subspace
 14063 | -3/Quarantine      | Discovered new exit (range 7)
 14101 | -3/Quarantine      | Identified exit to Research
 14144 | -3/Quarantine      | Found Sigix Corpse
 14233 | -3/Quarantine      | Build established: Scavenger-Gunner
 14329 | -3/Quarantine      | System corruption reached 10%
 14647 | -3/Quarantine      | Core integrity fell below 50%
 14652 | -3/Quarantine      | System corruption reached 30%
 14709 | -3/Quarantine      | Lost 14 parts (2p6n2u4w)
 14830 | -3/Quarantine      | Met incapacitated Sigix Warrior
 14830 | -3/Quarantine      | Lockdown squad dispatched
 14836 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 14840 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 14848 | -3/Quarantine      | Found Sigix Containment Pod
 14890 | -3/Quarantine      | Spotted Lightning
 14890 | -3/Quarantine      | Spotted Lightning
 14892 | -3/Quarantine      | Spotted Lightning
 14965 | -3/Quarantine      | Core integrity fell below 20%
 14986 | -3/Quarantine      | Entered Research
 14986 | -2/Research        | Evolved 2 slots: Utility x2
 15001 | -2/Research        | Lost 6 parts (1p2n3w)
 15163 | -2/Research        | Found Unknown Device
 15163 | -2/Research        | Identified Quantum Capacitor
 15252 | -2/Research        | Build established: Scavenger-Mutant
 15285 | -2/Research        | Discovered new exit (range 6)
 15286 | -2/Research        | Identified exit to Testing
 15293 | -2/Research        | Entered Testing
 15327 | -2/Testing         | Spotted Alpha 7
 15501 | -2/Testing         | Spotted Fortress
 15519 | -2/Testing         | Discovered new exit (range 7)
 15520 | -2/Testing         | Identified exit to Section 7
 15521 | -2/Testing         | Entered Section 7
 15522 | -2/Section 7       | Sensed 16 artifacts in vicinity
 15529 | -2/Section 7       | Scanned by Researcher
 15538 | -2/Section 7       | Found Integrated Reactor
 15538 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15567 | -2/Section 7       | Incoming investigation squad redirected
 15596 | -2/Section 7       | Found Integrated Mediator
 15596 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 15625 | -2/Section 7       | Spotted S7 Guard
 15625 | -2/Section 7       | Discovered new exit (range 13)
 15633 | -2/Section 7       | Identified exit to Access
 15633 | -2/Section 7       | Entered Access
 15633 | -1/Access          | Evolved 2 slots: Utility x2
 15687 | -1/Access          | Lost 9 parts (4n4u1w)
 15811 | -1/Access          | Intercept squad dispatched
 15819 | -1/Access          | Spotted Tracker
 15820 | -1/Access          | Spotted Tracker
 15855 | -1/Access          | Spotted Combat Programmer
 15860 | -1/Access          | Core integrity fell below 50%
 15868 | -1/Access          | Emitted hypermatrix ping
 15873 | -1/Access          | Assembled emerged from beneath the floor
 15880 | -1/Access          | Spotted Combat Programmer
 15882 | -1/Access          | Core integrity fell below 20%
 15884 | -1/Access          | System corruption reached 10%
 15892 | -1/Access          | Destroyed by Q902-n with Enhanced Gamma Bomb Array

 Last Messages 
---------------
15873_ Assembled emerge from beneath the floor.
15873_ Detected hypermatrix ping.
15873_ Slammed into R-10 Processor.
15873_ R-10 Processor knocked back.
15873_ as-28179 Unknown Hover Unit temporarily
  disabled.
15875_ Slammed into R-10 Processor.
15875_ Imp. Targeting Computer destroyed.
15875_ System corrupted by crushing effect (+2).
15877_ System corrupted: Component data lost.
15878_ Slammed into R-10 Processor.
15881_ Penetrated by EMDS Slug.
15883_ ALERT: Rogue bot located, Q-Series report
  to Access Zone 5B.
15883_ Penetrated by EMDS Slug. <x2>
15889_ EMDS Slug penetrates Wall.
15890_ Detected hypermatrix ping.
15892_ K-01 Serf destroyed.
15892_ Door malfunctions.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????    ??????????????#              #    |
| ????????????      ?????????????#              #    |
| ????????????      ##############              #    |
| ????????????                           ########    |
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| ??????????                             #??????#### |
| ??????????                             ########### |
| ??????????                              %  %  %  % |
| ??????????                         %   ########### |
| ?????????????#+##########ss     ########?????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????#    k  #????????????????? |
| ????????????????????????#   p   +????????????????? |
| ????????????????????????#       # ???????????????? |
| ????????????????????????# k     # ???????????????? |
| ????????????????????????#       #? ??????????????? |
| ????????????????????????#       #?  ?????????????? |
| ????????????????????????#       #?? ?????????????? |
| ????????????????????????#       #??  ????????????? |
| ????????????????????????#      w#??? ????????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????#       ######???????????? |
| ????????????????????????#                ????????? |
| ????????????????????????#@               ????????? |
| ????????????????????????#A               ????????? |
| ????????????????????????#                ????????? |
| ????????????????????????#k              ?????????? |
| ????????????????????????#  %          Q ?????????? |
| ????????????????????????               ??????????? |
| ????????????????????????####/#######   ???         |
| ?????????????????????????????????????  ???       " |
| ??????????????????????????????????????????         |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          100
Energy Generation          53
Energy Capacity            825
Matter Stores              800
Matter Capacity            800
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       210
ECM Strength               1
Cloak Strength             3
Power Amplification        20
Base Temperature (-)       150
Armor Coverage             1350
Resistance: KI             20
Resistance: TH             25
Weapon Shielding           66
Point Defense Rating       240
Evasion (%)                65
Targeting Accuracy         26
Melee Accuracy             6
Target Analysis            9
Core Analysis              6
Recoil Reduction           6
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
  Adv. Remote Shield | -2/Section 7 | Archive
 Exp. Thermal Shield | -2/Section 7 | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
     Hvy. Ion Cannon | x2 | -7/Factory 
 Nuclear Pulse Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Phase Redirector
High-powered Transdimensional Reconstructor
Integrated Mediator

 Achievements 
--------------
30k Club
Can't Touch This
False Reunion
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              BombStasisLattice
  Manual?         0
Play Time         03:02:44
  Cumulative      62.7 hours
  Start           2025.03.18 @ 13:25:38
  End             2025.03.18 @ 16:41:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          47
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8659fe6-9626-401a-a093-b64e00d71659