Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 16:41:50 Player: Zoe Result: Destroyed by Q902-n with Enhanced Gamma Bomb Array Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (214) 1070 Value Destroyed (9135) 9135 Prototype IDs (33) 660 Alien Tech Used (7) 1400 Bonus (9054) 9054 TOTAL SCORE: 30619 Bonus ------- High Alert Combat Kills 788 Follower Combat Kills 661 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Met Sigix 2000 Friendly Fire -195 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Sigix Containment Pod Sigix Corpse Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Matter Compressor Enhanced Optical Array Improved Target Analyzer Improved Force Field Phase Redirector > --- WEAPON ----------- Dispersion Rifle Quantum Rifle Railgun Railgun > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Biometal Medium Treads Small Battery Compact HERF Cannon Heavy Phase Cannon Linear Accelerator Improved Remote Datajack [Rating: 150] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Layered Light Armor Plating Artifact Phase Redirector Weapon Railgun Energy Gun Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Flak Cannon Launcher Gamma Bomb Array Impact Weapon Heavy Mace Slashing Weapon Mining Claw Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Slots Evolved 18 | . . 2 . 2 . 2 2 . . . . 2 . . . . 2 . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . 2 . . . . . . . Utility 11 | . . . . 2 . 2 2 . . . . 1 . . . . . . . . 2 . . 2 Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Attached 379 | 6 6 16 26 2 25 45 55 2 29 . 6 22 1 2 2 3 2 8 15 65 21 2 9 9 Power 58 | 1 2 3 2 . 2 7 9 2 5 . 1 2 . 2 2 1 . 2 1 10 2 1 . 1 Engine 25 | 1 2 3 2 . 1 2 5 1 4 . . 1 . 1 1 . . . 1 . . . . . Core 15 | . . . . . 1 5 4 1 . . . 1 . 1 . 1 . 1 . . . . . . Reactor 18 | . . . . . . . . . 1 . 1 . . . 1 . . 1 . 10 2 1 . 1 Propulsion 110 | 2 1 8 11 . 8 10 22 . 12 . . 6 . . . 1 1 3 . 10 5 . 4 6 Treads 41 | 2 1 4 11 . 8 6 . . . . . . . . . . . 3 . 5 1 . . . Leg 32 | . . 4 . . . 4 11 . 9 . . . . . . . . . . 4 . . . . Wheel 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . 3 Flight 31 | . . . . . . . 11 . 1 . . 6 . . . 1 1 . . . 4 . 4 3 Utility 116 | 1 2 1 1 2 4 14 16 . 5 . 4 10 1 . . 1 . 1 7 32 11 . 1 2 Device 60 | . 1 1 1 1 . 4 10 . 3 . 1 5 . . . 1 . 1 3 20 6 . 1 1 Storage 11 | 1 . . . . . 1 1 . 1 . 1 1 . . . . . . 2 2 1 . . . Processor 28 | . 1 . . 1 1 3 4 . 1 . 1 3 1 . . . . . 1 7 4 . . . Hackware 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 Protection 13 | . . . . . 3 5 . . . . 1 1 . . . . . . 1 2 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 95 | 2 1 4 12 . 11 14 8 . 7 . 1 4 . . . . 1 2 7 13 3 1 4 . Energy Gun 29 | 2 . 2 3 . 3 1 2 . 4 . . 1 . . . . . 1 2 5 1 . 2 . Energy Cannon 23 | . . . 3 . 2 5 1 . . . . . . . . . 1 1 2 5 . 1 2 . Ballistic Gun 18 | . 1 1 3 . 4 3 1 . . . . 1 . . . . . . 2 2 . . . . Ballistic Cannon 12 | . . . . . . 3 3 . 3 . 1 . . . . . . . . 1 1 . . . Launcher 6 | . . 1 2 . 1 1 . . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 16 | . . 1 2 . . 1 . . . . 1 . 1 . 3 . . . 2 1 3 . . 1 Corrupted Parts 5 | . . . . . . . . . 3 . . . . . . . . . . 2 . . . . System Corruption 30 | . . . . . . . . . 25 . . . . . . . . . . 5 . . . . Parts Lost 162 | . 1 9 2 . 9 22 16 3 22 . 2 6 . 1 . 8 . 6 3 28 1 1 7 15 Power 23 | . . 2 . . 2 3 2 . 5 . . . . 1 . 2 . . 2 3 1 . . . Propulsion 59 | . . 3 1 . 4 5 7 2 8 . 1 2 . . . 3 . 2 . 12 . . 2 7 Utility 48 | . . 1 . . 2 9 5 1 5 . . 2 . . . 2 . 3 1 5 . 1 4 7 Weapon 32 | . 1 3 1 . 1 5 2 . 4 . 1 2 . . . 1 . 1 . 8 . . 1 1 Highest Loss Streak 14 | . 1 7 1 . 6 7 7 2 7 . 2 5 . 1 . 6 . 3 1 14 1 1 7 13 To Critical Strikes 4 | . . . 1 . . . . . . . . . . . . . . . . 2 1 . . . Average Slot Usage (%) 80 | . 92 79 97 100 94 81 88 66 74 40 42 62 85 85 88 70 57 52 66 84 59 72 60 39 Engine 4 | . 14 11 10 9 6 5 3 . 4 6 4 5 5 2 4 1 . . . . . . . . Reactor 1 | . . . . . . . . . 1 . . . . . . . . 1 4 7 3 4 3 . Treads 15 | . 28 18 40 36 35 18 . . . . . . . . . . . 8 14 14 3 . . . Leg 4 | . . 9 1 . . 4 18 . 15 . . . . . . . . . . 3 . . . . Flight 2 | . . . . . . . 2 18 1 . . 5 17 17 17 15 10 1 . . 8 17 15 8 Device 8 | . 2 10 11 18 9 6 14 6 5 . 1 7 5 5 5 3 5 5 5 10 5 13 8 2 Storage 6 | . 14 11 11 9 9 4 6 2 2 6 5 2 . . . . . . 3 9 4 8 6 3 Processor 13 | . 4 . . 9 7 3 24 25 22 13 16 19 32 35 35 35 31 27 18 15 24 25 21 17 Protection 5 | . . . . . 8 17 1 . . . 3 1 5 5 5 1 . . . 1 . . . . Energy Gun 4 | . 20 12 11 9 3 . 3 . 6 . . 2 5 5 5 1 . . 4 7 2 4 3 . Energy Cannon 3 | . . . 7 9 6 4 3 . . . . . . . . . 5 4 6 1 . . . 2 Ballistic Gun 3 | . 7 2 1 . 7 6 . . . . . 2 . . . . . . 2 7 . . . . Peak Build Rating 150 | 6 8 15 25 28 37 54 60 54 51 26 50 74 78 81 84 81 55 98 136 150 122 126 124 99 Average Rating 53 | 4 6 9 16 27 23 43 47 40 43 26 27 50 76 77 80 66 53 72 120 128 90 116 102 72 On Entrance 51 | . 6 7 15 25 28 37 40 53 26 26 26 21 74 78 80 81 45 55 94 131 37 116 115 70 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 13 13 19 24 25 51 71 34 16 35 27 36 24 23 25 25 25 13 46 90 105 34 41 41 29 Greatest Support 225 | 40 40 63 89 89 89 111 68 18 80 28 28 27 27 27 27 27 13 225 225 225 41 41 41 29 Greatest Overweight (x) 4 | . . 4 . . . 2 4 . 3 . 1 1 . . . 1 . 4 . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 10 10 10 10 10 5 Average Capacity 7 | 6 8 8 8 8 8 6 8 6 6 8 7 6 5 5 5 5 5 5 5 9 5 10 8 5 Most Carried 10 | 4 6 6 8 7 8 8 8 8 6 4 5 7 3 4 5 5 4 5 7 10 10 10 10 5 Average Carried 5 | 2 4 3 7 6 6 5 6 6 4 4 4 4 3 3 4 4 3 3 3 8 5 9 7 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 5 8 8 5 5 5 5 5 5 5 5 10 5 10 10 5 5 Final Carried 10 | 4 5 5 8 6 8 5 7 5 4 4 5 3 3 4 5 5 3 2 7 5 10 10 4 4 Class Distribution -------------------- 44% | Scavenger-Mutant 26% | Mutant 9% | Derelict-Mutant 5% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Derelict-Mutant | -4/DSF Derelict-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Sprinter | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Matter Collected 6949 | 159 166 312 300 . 383 1497 449 167 598 . 78 238 38 57 . 40 . 74 438 1835 37 . 64 19 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9804 | . 295 466 1010 . 891 2048 1267 . 391 . . 276 . 51 . 110 . 64 519 2379 37 . . . Parts 487 | . 26 29 65 . 58 96 44 . 17 . . 8 . 2 . 5 . 1 12 123 1 . . . Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 2 1 1 . . 3 4 . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 1 8 . 4 . . 2 . 5 . . . . . . . . Prevented 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 174 | . 9 10 21 . 19 37 18 . 9 . . 6 . 2 . 5 . 1 4 32 1 . . . Melee 10 | . . . . . . 3 2 . . . . 1 . 1 . 2 . 1 . . . . . . Guns 85 | . 9 6 7 . 7 15 2 . 3 . . 2 . . . 2 . . 2 29 1 . . . Cannons 46 | . . . 5 . 6 16 12 . 5 . . . . . . . . . . 2 . . . . AOE 19 | . . 4 7 . 6 2 . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . 4 5 1 . 1 3 . . 1 . . . . . . . . . . . . . . . Worker 8 | . 1 2 1 . . 4 . . . . . . . . . . . . . . . . . . Builder 8 | . . 1 3 . . 2 2 . . . . . . . . . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Recycler 11 | . . 1 2 . . 5 2 . . . . . . . . . . . 1 . . . . . Operator 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Watcher 8 | . 2 1 1 . . . 2 . . . . . . . . . . . . 2 . . . . Swarmer 30 | . 6 3 7 . 2 3 . . 1 . . . . 2 . 5 . . . . 1 . . . Grunt 63 | . 3 4 6 . 3 20 13 . 6 . . . . . . . . . . 8 . . . . Brawler 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 32 | . . 3 7 . 12 2 1 . 1 . . . . . . . . . 3 3 . . . . Specialist 10 | . . . . . . 4 . . . . . . . . . . . 1 . 5 . . . . Hunter 13 | . . . . . 3 1 1 . . . . 4 . . . . . . 1 3 . . . . Programmer 22 | . . . . . . 4 3 . . . . 2 . . . . . . . 13 . . . . Best Kill Streak 7 | . 5 7 6 . 7 7 6 . 2 . . 2 . 2 . 5 . 1 2 4 1 . . . Combat Bots Only 7 | . 3 3 5 . 7 5 4 . 2 . . 2 . 2 . 5 . 1 1 4 1 . . . Max Kills in Single Turn 4 | . 2 2 4 . 3 2 1 . 1 . . 1 . 1 . 1 . 1 1 3 1 . . . Gunslinging 2 | . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Exploded 3 | . . 1 3 . 3 1 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . 1 . 1 . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Hostile Shots Fired 2281 | . 65 99 92 . 124 520 182 12 218 . 25 86 14 24 . 75 . 21 53 383 20 6 85 177 Missed 733 | . 19 29 26 . 31 170 60 4 95 . 13 32 7 11 . 24 . 2 13 97 9 5 40 46 Damage Taken 26278 | . 445 920 850 . 1413 5102 2011 161 1958 . 229 646 137 213 . 739 . 961 983 5686 230 13 1040 2541 Core 5808 | . 53 222 96 . 119 566 338 30 321 . 74 189 38 64 . 220 . 305 142 1011 49 . 370 1601 Absorbed by Shields 2127 | . . . . . . . . . . . . 200 . . . . . 33 261 1501 . 5 127 . Redirected to Core 188 | . . . . . . . . . . . . . . . . . . . . 188 . . . . Redirected to Shielding 36 | . . . . . . . . . . . 36 . . . . . . . . . . . . . Ignored by Resistances 174 | . . . . . . . . . . . . . . . . 39 . 111 . . 17 7 . . Regen/Repaired (Parts) 54 | . . . 54 . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 49 | 100 78 . 20 . 78 19 . . . . 10 . . . . 43 . 73 . 4 . . 71 . Volleys Fired 693 | . 34 45 57 . 68 197 78 . 43 . . 17 7 . . 5 . . 23 97 8 . 13 1 Largest 4 | . 2 2 2 . 2 2 2 . 2 . . 2 1 . . 1 . . 3 4 1 . 1 1 Hottest 329 | . 80 112 143 . 162 162 146 . 128 . . 64 81 . . 81 . . 188 329 65 . 94 94 Shots Fired 1271 | . 68 74 97 . 106 281 134 . 61 . . 34 7 . . 5 . . 45 337 8 . 13 1 Gun 942 | . 68 61 70 . 64 162 51 . 35 . . 34 7 . . 5 . . 45 320 8 . 12 . Cannon 300 | . . . 23 . 36 113 83 . 26 . . . . . . . . . . 17 . . 1 1 Launcher 29 | . . 13 4 . 6 6 . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 523 | . 15 12 . . 31 191 35 . 26 . . 17 . . . . . . 14 182 . . . . Thermal 632 | . 34 49 93 . 59 69 95 . 9 . . 17 7 . . 5 . . 31 144 8 . 12 . Explosive 29 | . . 13 4 . 6 6 . . . . . . . . . . . . . . . . . . Electromagnetic 87 | . 19 . . . 10 15 4 . 26 . . . . . . . . . . 11 . . 1 1 Robot Hit Streak 24 | . 17 9 11 . 24 13 23 . 10 . . 9 2 . . 2 . . 15 17 7 . 4 . Robot Miss Streak 8 | . 5 2 3 . 2 8 5 . 8 . . 3 2 . . 1 . . 2 5 1 . 1 1 Penetration Max 2 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . . Secondary Targets 10 | . 2 . . . . . . . . . . . . . . . . . . 8 . . . . Max Gunslinging Chain 2 | . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Shots Hit Robots 896 | . 43 50 66 . 71 186 126 . 50 . . 35 2 4 . 7 . . 34 207 7 . 8 . Core Hits 494 | . 19 27 36 . 31 141 77 . 41 . . 16 1 1 . 3 . . 12 85 2 . 2 . Critical Kills 20 | . . . . . . 7 . . . . . . . 1 . 1 . . 1 10 . . . . Critical Parts Destroyed 37 | . . . . . . 17 . . . . . 4 . . . 2 . . . 14 . . . . Critical Strikes 85 | . . 4 5 . 5 26 1 . 3 . . 4 . 1 . 4 . . 2 30 . . . . Burn 18 | . . 4 5 . 5 . . . 3 . . . . . . 1 . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Destroy 52 | . . . . . . 24 . . . . . . . . . . . . 2 26 . . . . Blast 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Smash 8 | . . . . . . . . . . . . 4 . 1 . 3 . . . . . . . . Impale 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Melee Attacks 46 | . . . 1 . . 10 11 . . . . 6 1 6 . 11 . . . . . . . . Impact 24 | . . . . . . . . . . . . 6 1 6 . 11 . . . . . . . . Slashing 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Piercing 21 | . . . . . . 10 11 . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22846 | . 540 1160 1726 . 1719 4696 3282 . 1048 . . 744 48 175 . 230 . 2 898 6113 211 . 228 26 Guns 13332 | . 538 666 911 . 785 1517 888 . 395 . . 486 48 . . 73 . . 898 5725 211 . 191 . Cannons 5741 | . . . 261 . 499 2006 1956 . 594 . . . . . . . . . . 388 . . 37 . Explosions 2309 | . . 491 554 . 435 770 . . 59 . . . . . . . . . . . . . . . Melee 1401 | . . . . . . 379 432 . . . . 258 . 175 . 157 . . . . . . . . Ramming 63 | . 2 3 . . . 24 6 . . . . . . . . . . 2 . . . . . 26 Kinetic 7425 | . 93 115 . . 338 1881 839 . 594 . . 301 . . . . . . 213 3051 . . . . Thermal 10707 | . 260 551 1172 . 857 1432 1949 . 230 . . 185 48 . . 73 . . 685 2863 211 . 191 . Explosive 2250 | . . 491 554 . 435 770 . . . . . . . . . . . . . . . . . . Electromagnetic 1000 | . 185 . . . 89 210 56 . 224 . . . . . . . . . . 199 . . 37 . Impact 590 | . . . . . . . . . . . . 258 . 175 . 157 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 811 | . . . . . . 379 432 . . . . . . . . . . . . . . . . . Highest Corruption 56 | . . . . . . 9 3 3 28 28 28 1 1 1 1 1 . 2 . 56 . . . 10 Average Corruption 8 | . . . . . . 7 1 3 11 28 28 1 1 1 1 1 . 2 . 16 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 217 | . . . . . . 66 10 2 44 4 13 3 2 2 1 3 . . . 65 . . . 2 Message Errors 54 | . . . . . . 18 5 . 9 1 5 . 1 1 . . . . . 14 . . . . Matter Fused 48 | . . . . . . 16 . . 11 1 4 . 1 . . . . . . 15 . . . . Heat Flow Errors 21 | . . . . . . 6 . 1 6 . . . . . . . . . . 8 . . . . Energy Discharges 27 | . . . . . . 10 1 . 7 . . 1 . 1 . . . . . 7 . . . . Parts Rejected 6 | . . . . . . 2 . . 1 . 1 . . . . . . . . 2 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 29 | . . . . . . 6 3 . 4 1 1 2 . . 1 3 . . . 7 . . . 1 Data Loss (major) 10 | . . . . . . 4 . . 2 1 1 . . . . . . . . 2 . . . . Misfires 6 | . . . . . . 1 1 . 1 . . . . . . . . . . 3 . . . . Alerts 5 | . . . . . . 1 . 1 . . . . . . . . . . . 2 . . . 1 Misdirections 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Weapon Failures 9 | . . . . . . 2 . . 2 . . . . . . . . . . 5 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 579 | . . 45 32 . 25 30 149 . 5 . . 200 . 6 . 84 . . . 3 . . . . Projectiles 94 | . . . 5 . . 8 78 . . . . . . . . . . . . 3 . . . . Explosions 113 | . . 45 27 . 25 11 . . 5 . . . . . . . . . . . . . . . Melee 372 | . . . . . . 11 71 . . . . 200 . 6 . 84 . . . . . . . . Knockbacks 49 | . . . . . . . 20 . 23 . . 1 . 1 . 1 . . . 2 . . . 1 Impact 4 | . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . 1 Kinetic 40 | . . . . . . . 20 . 18 . . . . . . . . . . 2 . . . . Secondary 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Self-Inflicted Damage 250 | . . 57 16 . 54 91 . . 20 . . . . . . . . . . . . . . 12 Shots 12 | . . 5 2 . 2 2 . . 1 . . . . . . . . . . . . . . . Rammed 14 | . 1 2 . . . 6 . . . . . . . . . . . . . . . . . 5 Targets Rammed 19 | . 1 2 . . . 8 2 . . . . . . . . . . 1 . . . . . 5 Kicked 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Highest Temperature 474 | . 258 270 249 . 193 350 75 217 474 . . . 69 . . 181 . . 362 451 . . 11 392 Average Temperature 80 | . 85 66 59 . 63 71 33 112 121 . . . 31 . . 100 . . 77 105 . . 5 172 Received Heat Transfer 5185 | . 144 276 327 . 513 2160 633 24 618 . 24 . 18 39 . . . . 98 173 54 6 6 72 Effects 8 | . 1 . . . . . . . 4 . . . . . . . . . 1 2 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . 1 . . 3 . 1 . 1 . . . . . . . . Combat Hostiles 6 | . . . . . . . . . 1 . . 3 . 1 . 1 . . . . . . . . Parts Fried 13 | . 1 . . . . . . . . . . 10 . 1 . . . . . 1 . . . . Impact Corruptions 12 | . . . . . . . . . . . . 6 . 2 . 4 . . . . . . . . Robots Melted 7 | . . . 2 . . 1 2 . . . . . . . . . . . 2 . . . . . Combat Hostiles 7 | . . . 2 . . 1 2 . . . . . . . . . . . 2 . . . . . Parts Melted 47 | . . 5 4 . 6 3 11 . . . . 1 . . . . . . 4 12 1 . . . Heat Transferred 17746 | . 600 1507 2759 . 1638 1905 3034 . 568 . . 481 74 . . 185 . . 888 3589 259 . 259 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Peak Influence 901 | . 276 267 530 213 777 901 435 . . . . 796 . . . . 253 180 192 256 139 105 146 386 Initial 750 | . . 31 68 213 138 407 428 . . . . 750 . . . . 253 180 95 30 54 78 58 59 Average 349 | . 101 111 289 213 492 572 313 . . . . 592 . . . . 253 159 122 130 84 85 110 260 Maximum Alert Level 3 | . 1 1 2 1 3 3 2 . . . . 3 . . . . 1 . . 1 . . . 1 Low Security (%) 35 | 100 90 86 37 . 4 . 8 . . . . . . . . . . 100 100 82 100 100 100 25 Level 1 23 | . 9 13 38 100 18 10 82 . . . . 13 . . . . 100 . . 17 . . . 74 Level 2 32 | . . . 24 . 63 71 9 . . . . 51 . . . . . . . . . . . . Level 3 8 | . . . . . 14 17 . . . . . 35 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 3 4 1 . 15 5 . . . . 3 . 1 . . . 1 4 8 . . 4 4 Investigation 12 | . . 1 1 1 . 3 2 . . . . 1 . . . . . . . 2 . . 1 . Extermination 15 | . . . . . . 5 2 . . . . 1 . . . . . . 1 5 . . . 1 Reinforcement 15 | . 2 2 . . . 4 1 . . . . 1 . . . . . 1 . 1 . . 3 . Assault 7 | . . . 3 . . 3 . . . . . . . 1 . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 4 | . . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Distress Signals 18 | . 3 1 3 . . 3 2 . . . . 1 . . . . . . . . 1 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 395 | . 17 13 35 . 23 59 23 2 21 . 7 16 8 11 . 20 . 5 6 46 17 5 22 39 Peak Tracking Total 19 | . 4 5 9 . 6 6 4 1 8 . 4 3 7 8 . 9 . 2 3 6 5 5 12 19 Tactical Retreats 48 | . 2 . . . . 5 3 1 7 . . 3 . 4 . 2 . 2 . 3 4 1 4 7 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Traps Triggered 15 | . 1 . . . 2 . 8 . . . . 1 . . . . . 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . 2 . 4 . . 1 . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Machines Disabled 20 | . . 1 3 . 2 8 1 . . . . . 1 . . . . . . 2 . . 2 . Max in Single Turn 1 | . . 1 1 . 1 1 1 . . . . . 1 . . . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Machines Accessed 65 | . 2 2 7 1 3 6 6 . 1 4 1 8 1 . 7 . 1 . 1 6 3 1 1 3 Terminals 36 | . 2 2 5 . 3 3 3 . . . 1 4 . . . . 1 . 1 6 1 . 1 3 Fabricators 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . Repair Stations 6 | . . . 2 . . . 1 . . . . 2 . . . . . . . . 1 . . . Recycling Units 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Total Hacks 157 | . 3 5 17 3 6 16 15 . 1 28 1 13 1 . 20 . 1 . 2 13 3 2 3 4 Successful 105 | . 2 2 10 1 3 6 9 . 1 28 1 9 1 . 20 . 1 . 1 5 1 2 . 2 Failed 52 | . 1 3 7 2 3 10 6 . . . . 4 . . . . . . 1 8 2 . 3 2 Catastrophic 12 | . . . 1 . 1 2 2 . . . . 2 . . . . . . . 1 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . 1 3 6 . . 5 4 . . . . 2 . . . . . . . 5 1 . . . Terminals 74 | . 3 5 12 . 6 9 8 . . . 1 6 . . . . 1 . 2 13 1 . 3 4 Fabricators 7 | . . . . . . 3 . . . . . 2 . . . . . . . . . 2 . . Repair Stations 12 | . . . 5 . . . 3 . . . . 3 . . . . . . . . 1 . . . Recycling Units 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . 3 2 . . . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 80 | . 2 1 7 . 3 2 4 . 1 28 1 1 1 . 20 . 1 . 1 5 . . . 2 Record 29 | . . . 1 . . . 1 . . 11 1 . 1 . 8 . . . . 4 . . . 2 Part Schematic 14 | . . . 2 . . . . . . 8 . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 4 | . . . 1 . 1 . . . 1 . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 6 | . 1 1 1 . . . 2 . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . . . . 2 . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Build 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . Repair Station Hacks 6 | . . . 3 . . . 1 . . . . 2 . . . . . . . . . . . . Scan Component 4 | . . . 2 . . . 1 . . . . 1 . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 1 2 . . . . 2 . . . . . . . . . . . . Insert Component 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Analyze 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Terminals 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 2 6 1 3 5 4 . . . . 4 . . . . . . 1 4 2 . 1 2 Full Trace Events 12 | . . 1 2 1 . 3 1 . . . . 1 . . . . . . . 2 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 2 . . . 1 . . 8 . 1 . . 4 . . . . . . . 2 . Parts Built 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 317 | . . . . . . 42 . . . . . 53 . . . . . . . . . 222 . . Total Part Build Rating 14 | . . . . . . 8 . . . . . 6 . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 8 1 . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Total Allies 24 | . . . 12 . 2 . . . . . 1 1 . . . . . . . . . . . 8 Largest Group 10 | . . . 10 3 3 2 . . . . 1 1 . . . . . . . . . . . 8 Highest-Rated Group 106 | . . . 88 24 59 54 . . . . 96 10 . . . . . . . . . . . 106 Highest-Rated Ally 96 | . . . 31 8 39 34 . . . . 96 10 . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 150 | . . . 72 . 17 20 . . . . 9 . . . . . . . . . . . . 32 Total Damage 1957 | . . . 700 . 254 366 . . . . 93 . . . . . . . . . . . . 544 Kills 27 | . . . 12 . 4 5 . . . . 1 . . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 1 . 2 . 1 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Turns Passed 15891 | 92 483 600 1371 18 1790 3205 1422 179 1344 94 258 854 227 146 74 270 5 159 506 1888 307 228 112 259 Spaces Moved 11101 | 53 223 253 662 11 879 1017 837 455 1028 95 300 900 425 340 182 525 8 129 219 754 485 278 278 765 Core 409 | 4 . 22 . . . . 2 . 1 . 126 93 . . . . . 37 . 16 . . . 108 Treads 3821 | 49 223 231 662 11 879 900 . . . . . . . . . . . 46 219 596 5 . . . Legs 1442 | . . . . . . 117 504 . 690 . . . . . . . . . . 131 . . . . Wheels 291 | . . . . . . . . . 22 95 174 . . . . . . . . . . . . . Hover 267 | . . . . . . . . . 74 . . 102 . . . . . . . 11 74 . . 6 Flight 4871 | . . . . . . . 331 455 241 . . 705 425 340 182 525 8 46 . . 406 278 278 651 Fastest Speed 23 | 50 160 160 160 160 160 105 31 34 34 100 50 37 37 37 37 37 39 39 180 50 23 23 23 23 Average Speed 99 | 151 160 167 160 160 160 179 87 36 109 100 81 60 37 37 37 37 39 111 180 162 49 23 23 30 Slowest Speed 280 | 160 160 250 160 160 162 270 280 40 270 100 115 156 37 37 37 122 39 250 180 190 145 23 24 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . 1 1 . . . . . . . 1 . . . . 7 . 7 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Exploration Rate (%) 44 | 5 47 24 87 2 73 22 23 64 92 75 59 21 58 49 63 54 . 91 7 62 17 28 19 23 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 6 | . . . . . . . . . 1 1 . . 1 . 3 . . . . . . . . . Known Exits Taken 15 | . . 1 . 1 . . 1 . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 . . 1 . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . . . 3 6 . 2 . 1 3 . 2 . . . . . . . . Spaces Dug 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Terrain Destroyed 212 | . . 66 27 . 14 82 2 . 7 . . . . . . . . . 3 10 . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 30 | . . . . . . 14 2 . . . . . . . . . . . 3 10 . . 1 . AOE 180 | . . 66 27 . 14 66 . . 7 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Total 14653 | 62 279 350 877 12 1146 2089 1358 467 1177 94 313 1169 485 348 186 571 9 143 284 1187 531 441 301 774 Wait 2157 | . 12 29 102 . 164 782 348 4 59 . 2 183 51 . . 27 . . 18 207 10 158 1 . Move 11021 | 52 222 252 661 10 877 1016 834 452 1027 94 299 899 424 339 181 522 7 128 218 753 470 277 264 743 Hop 27 | . . . . . . . 1 1 . . . . . . . 1 . . . . 7 . 6 11 Pick Up 105 | 4 2 4 10 . 3 16 9 . 12 . . 6 . . . 1 . . 5 24 6 1 1 1 Fast Attach 199 | 6 2 6 3 . 9 18 34 . 17 . 5 13 2 2 3 1 . 5 12 23 19 2 10 7 Attach 82 | . 1 6 1 2 4 12 7 . 12 . . 7 . . . 2 2 3 . 18 2 . 1 2 Detach 49 | . . 1 1 . 5 2 5 2 2 . 3 7 . 1 1 1 . 2 3 8 3 . . 2 Swap 106 | . 3 4 22 . 12 15 14 2 . . 1 2 . . 1 . . . 4 26 . . . . Drop 123 | . 2 1 17 . 4 13 15 6 5 . 3 11 . . . . . . 1 31 6 3 3 2 Fire 693 | . 34 45 57 . 68 197 78 . 43 . . 17 7 . . 5 . . 23 97 8 . 13 1 Melee 46 | . . . 1 . . 10 11 . . . . 6 1 6 . 11 . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Kick 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . Crush 11 | . 1 2 . . . 7 . . . . . . . . . . . 1 . . . . . . Escape Stasis 21 | . . . . . . . . . . . . 18 . . . . . 1 . . . . 2 . Rewire 5 | . . . 2 . . . . . . . . . . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / DSF) -4/DSF -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Propulsion x2 767 | -9/Materials | Lost 7 parts (2p2n3w) 996 | -9/Materials | Identified exit to Mines 996 | -9/Materials | Identified exit to Storage 1142 | -9/Materials | Core integrity fell below 50% 1154 | -9/Materials | Discovered new exit (range 8) 1176 | -9/Materials | Entered Storage 1333 | -9/Storage | Repaired Imp. Ion Engine 1468 | -9/Storage | Build established: Scavenger-Mutant 1485 | -9/Storage | Identified exit to Recycling 2167 | -9/Storage | Met a pair of Derelict thieves 2253 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2376 | -9/Storage | First assault squad dispatched 2454 | -9/Storage | Lost 5 allies 2469 | -9/Storage | Discovered new exit (range 16) 2547 | -9/Storage | Entered Materials 2547 | -8/Materials | Accompanied by 3 allies 2547 | -8/Materials | Evolved 2 slots: Utility x2 2564 | -8/Materials | Identified exit to Garrison 2565 | -8/Materials | Entered Garrison 2565 | -8/Garrison | Accompanied by 3 allies 2629 | -8/Garrison | Triggered checkpoint 2639 | -8/Garrison | Triggered checkpoint 2682 | -8/Garrison | Lost 3 allies 2686 | -8/Garrison | Destroyed 7 combat bots 2701 | -8/Garrison | Triggered checkpoint 2828 | -8/Garrison | Discovered new exit (range 12) 2947 | -8/Garrison | Lost 6 parts (2p4n) 3097 | -8/Garrison | Triggered checkpoint 3145 | -8/Garrison | Rescued a captive Derelict 3147 | -8/Garrison | Rescued a captive Derelict 3513 | -8/Garrison | Discovered new exit (range 14) 3670 | -8/Garrison | Discovered new exit (range 42) 3670 | -8/Garrison | Discovered new exit (range 79) 3670 | -8/Garrison | Discovered new exit (range 30) 3763 | -8/Garrison | Triggered checkpoint 3855 | -8/Garrison | Spotted B-75 Beast 3866 | -8/Garrison | Allies destroyed B-75 Beast 4145 | -8/Garrison | Installed Relay Interface Framework 4213 | -8/Garrison | Triggered checkpoint 4355 | -8/Garrison | Entered Factory 4355 | -7/Factory | Accompanied by 2 allies 4355 | -7/Factory | Evolved 2 slots: Utility x2 5005 | -7/Factory | Build established: Mutant 5555 | -7/Factory | First assault squad dispatched 5855 | -7/Factory | Lost 7 parts (1p1n3u2w) 5992 | -7/Factory | Fabricated Hvy. Ion Cannon (x2) 6005 | -7/Factory | Cargo convoy interrupted 6034 | -7/Factory | Lost 3 parts (2n1u) 6254 | -7/Factory | Core integrity fell below 50% 6320 | -7/Factory | Build established: Scavenger-Mutant 7308 | -7/Factory | Discovered new exit (range 9) 7502 | -7/Factory | Core integrity fell below 20% 7541 | -7/Factory | Lost 3 parts (1n2w) 7560 | -7/Factory | Entered another Factory area 7560 | -6/Factory | Evolved 2 slots: Utility x2 8020 | -6/Factory | Lost 4 parts (1p2n1u) 8130 | -6/Factory | Discovered new exit (range 5) 8139 | -6/Factory | Identified exit to Factory 8200 | -6/Factory | Identified exit to Lower Caves 8345 | -6/Factory | Lost 3 parts (1n1u1w) 8488 | -6/Factory | Lost 7 parts (1p3n3u) 8982 | -6/Factory | Entered Lower Caves 9065 | -6/Lower Caves | Spotted B-75 Beast 9156 | -6/Lower Caves | Discovered new exit (range 9) 9161 | -6/Lower Caves | Entered another Lower Caves area 9197 | -6/Lower Caves | Found DCF Scrap (13 items) 9198 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9229 | -6/Lower Caves | Core integrity fell below 50% 9486 | -6/Lower Caves | Discovered exit to Factory (range 14) 9648 | -6/Lower Caves | Build established: Derelict-Mutant 9923 | -6/Lower Caves | Lost 3 parts (2p1n) 9923 | -6/Lower Caves | System corruption reached 10% 9981 | -6/Lower Caves | Lost 5 parts (2n1u2w) 10276 | -6/Lower Caves | Spotted B-75 Beast 10487 | -6/Lower Caves | Discovered new exit (range 10) 10490 | -6/Lower Caves | Core integrity fell below 20% 10505 | -6/Lower Caves | Entered Data Miner 10505 | -6/Data Miner | Discovered new exit (range 6) 10516 | -6/Data Miner | Lost 7 parts (1p2n3u1w) 10526 | -6/Data Miner | Met Data Miner 10556 | -6/Data Miner | Learned location of Section 7 (-2) 10556 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10573 | -6/Data Miner | Received God Mode back door access code from Data Miner 10599 | -6/Data Miner | Entered Proximity Caves 10602 | -5/Proximity Caves | Spotter reported a threat 10603 | -5/Proximity Caves | Spotter reported a threat 10605 | -5/Proximity Caves | Escorted by Enhanced Grunt 10655 | -5/Proximity Caves | Spotter reported a threat 10682 | -5/Proximity Caves | Spotter reported a threat 10712 | -5/Proximity Caves | Spotted B-75 Beast 10719 | -5/Proximity Caves | Learned 4 Factory zone layouts 10771 | -5/Proximity Caves | Spotter reported a threat 10821 | -5/Proximity Caves | Learned Factory interactive machine intel 10853 | -5/Proximity Caves | Discovered exit to Factory (range 10) 10857 | -5/Proximity Caves | Entered Factory 10857 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10859 | -5/Factory | Loaded intel: 53 interactive machine locations 11088 | -5/Factory | Build established: Mutant 11157 | -5/Factory | Search patrols dispatched 11387 | -5/Factory | Lost 5 parts (2n1u2w) 11457 | -5/Factory | Search patrols dispatched 11641 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 11701 | -5/Factory | Discovered new exit (range 7) 11704 | -5/Factory | Identified exit to Upper Caves 11711 | -5/Factory | Entered Upper Caves 11735 | -5/Upper Caves | Found Alien Artifact 11735 | -5/Upper Caves | Identified Dimensional Node Initializer 11735 | -5/Upper Caves | Initialized slip node 11936 | -5/Upper Caves | Discovered new exit (range 6) 11937 | -5/Upper Caves | Identified exit to Upper Caves 11938 | -5/Upper Caves | Entered another Upper Caves area 12018 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12027 | -5/Upper Caves | Spotted B-75 Beast 12042 | -5/Upper Caves | Learned 8 Factory zone layouts 12059 | -5/Upper Caves | Discovered new exit (range 5) 12060 | -5/Upper Caves | Identified exit to Zhirov 12084 | -5/Upper Caves | Entered Zhirov 12084 | -5/Zhirov | Discovered new exit (range 3) 12086 | -5/Zhirov | Identified exit to Proximity Caves 12092 | -5/Zhirov | Met Zhirov 12104 | -5/Zhirov | Learned location of Quarantine (-3) 12104 | -5/Zhirov | Learned location of Testing (-2) 12104 | -5/Zhirov | Learned location of Command (-1) 12109 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12117 | -5/Zhirov | Found Alien Artifact 12117 | -5/Zhirov | Identified Integrated Reactor 12117 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12124 | -5/Zhirov | Found Alien Artifact 12124 | -5/Zhirov | Identified Transdimensional Reconstructor 12124 | -5/Zhirov | Warped through subspace 12158 | -5/Zhirov | Entered Proximity Caves 12164 | -4/Proximity Caves | Learned Research terminal intel 12169 | -4/Proximity Caves | Spotted B-86 Titan 12241 | -4/Proximity Caves | Core integrity fell below 50% 12267 | -4/Proximity Caves | Lost 6 parts (2p1n2u1w) 12299 | -4/Proximity Caves | Spotter reported a threat 12422 | -4/Proximity Caves | Discovered new exit (range 13) 12427 | -4/Proximity Caves | Identified exit to Factory 12428 | -4/Proximity Caves | Entered Factory 12428 | -4/Factory | Evolved 2 slots: Propulsion x2 12429 | -4/Factory | Identified exit to Upper Caves 12433 | -4/Factory | Identified exit to DSF 12433 | -4/Factory | Entered DSF 12451 | -4/DSF | Additional patrols routed to DSF 12512 | -4/DSF | Lost 3 parts (2n1u) 12546 | -4/DSF | Discovered new exit (range 18) 12578 | -4/DSF | Identified exit to Research 12592 | -4/DSF | Entered Research 12592 | -3/Research | Evolved 2 slots: Weapon x2 12593 | -3/Research | Loaded intel: 20 terminal locations 12628 | -3/Research | Identified exit to Armory 12628 | -3/Research | Identified exit to Quarantine 12635 | -3/Research | Build established: Derelict-Mutant 12799 | -3/Research | Garrison activated, responded to threat 12894 | -3/Research | Found Gamma Bomb Array 12958 | -3/Research | Found Prototype Processor 12958 | -3/Research | Identified Spectral Analyzer 13098 | -3/Research | Entered Quarantine 13310 | -3/Quarantine | Build established: Scavenger-Tank 13396 | -3/Quarantine | Cryocooling Duct disabled 13411 | -3/Quarantine | Ambient heat levels rising (+20) 13411 | -3/Quarantine | Non-combat units ordered to evacuate 13536 | -3/Quarantine | Found Alien Artifact 13536 | -3/Quarantine | Identified Core Reset Matrix 13536 | -3/Quarantine | Used Core Reset Matrix 13540 | -3/Quarantine | Detected hypermatrix surge 13540 | -3/Quarantine | Sensed 10 artifacts in vicinity 13629 | -3/Quarantine | Found Phase Redirector 13972 | -3/Quarantine | Lost 3 parts (1n1u1w) 14031 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 14031 | -3/Quarantine | Warped through subspace 14063 | -3/Quarantine | Discovered new exit (range 7) 14101 | -3/Quarantine | Identified exit to Research 14144 | -3/Quarantine | Found Sigix Corpse 14233 | -3/Quarantine | Build established: Scavenger-Gunner 14329 | -3/Quarantine | System corruption reached 10% 14647 | -3/Quarantine | Core integrity fell below 50% 14652 | -3/Quarantine | System corruption reached 30% 14709 | -3/Quarantine | Lost 14 parts (2p6n2u4w) 14830 | -3/Quarantine | Met incapacitated Sigix Warrior 14830 | -3/Quarantine | Lockdown squad dispatched 14836 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14840 | -3/Quarantine | Unlocked Sigix quarantine chamber 14848 | -3/Quarantine | Found Sigix Containment Pod 14890 | -3/Quarantine | Spotted Lightning 14890 | -3/Quarantine | Spotted Lightning 14892 | -3/Quarantine | Spotted Lightning 14965 | -3/Quarantine | Core integrity fell below 20% 14986 | -3/Quarantine | Entered Research 14986 | -2/Research | Evolved 2 slots: Utility x2 15001 | -2/Research | Lost 6 parts (1p2n3w) 15163 | -2/Research | Found Unknown Device 15163 | -2/Research | Identified Quantum Capacitor 15252 | -2/Research | Build established: Scavenger-Mutant 15285 | -2/Research | Discovered new exit (range 6) 15286 | -2/Research | Identified exit to Testing 15293 | -2/Research | Entered Testing 15327 | -2/Testing | Spotted Alpha 7 15501 | -2/Testing | Spotted Fortress 15519 | -2/Testing | Discovered new exit (range 7) 15520 | -2/Testing | Identified exit to Section 7 15521 | -2/Testing | Entered Section 7 15522 | -2/Section 7 | Sensed 16 artifacts in vicinity 15529 | -2/Section 7 | Scanned by Researcher 15538 | -2/Section 7 | Found Integrated Reactor 15538 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15567 | -2/Section 7 | Incoming investigation squad redirected 15596 | -2/Section 7 | Found Integrated Mediator 15596 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 15625 | -2/Section 7 | Spotted S7 Guard 15625 | -2/Section 7 | Discovered new exit (range 13) 15633 | -2/Section 7 | Identified exit to Access 15633 | -2/Section 7 | Entered Access 15633 | -1/Access | Evolved 2 slots: Utility x2 15687 | -1/Access | Lost 9 parts (4n4u1w) 15811 | -1/Access | Intercept squad dispatched 15819 | -1/Access | Spotted Tracker 15820 | -1/Access | Spotted Tracker 15855 | -1/Access | Spotted Combat Programmer 15860 | -1/Access | Core integrity fell below 50% 15868 | -1/Access | Emitted hypermatrix ping 15873 | -1/Access | Assembled emerged from beneath the floor 15880 | -1/Access | Spotted Combat Programmer 15882 | -1/Access | Core integrity fell below 20% 15884 | -1/Access | System corruption reached 10% 15892 | -1/Access | Destroyed by Q902-n with Enhanced Gamma Bomb Array Last Messages --------------- 15873_ Assembled emerge from beneath the floor. 15873_ Detected hypermatrix ping. 15873_ Slammed into R-10 Processor. 15873_ R-10 Processor knocked back. 15873_ as-28179 Unknown Hover Unit temporarily disabled. 15875_ Slammed into R-10 Processor. 15875_ Imp. Targeting Computer destroyed. 15875_ System corrupted by crushing effect (+2). 15877_ System corrupted: Component data lost. 15878_ Slammed into R-10 Processor. 15881_ Penetrated by EMDS Slug. 15883_ ALERT: Rogue bot located, Q-Series report to Access Zone 5B. 15883_ Penetrated by EMDS Slug. 15889_ EMDS Slug penetrates Wall. 15890_ Detected hypermatrix ping. 15892_ K-01 Serf destroyed. 15892_ Door malfunctions. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ????????????? ??????????????# # | | ???????????? ?????????????# # | | ???????????? ############## # | | ???????????? ######## | | ??????????? #??????# | | ??????????? #??????# | | ?????????? #??????#### | | ?????????? ########### | | ?????????? % % % % | | ?????????? % ########### | | ?????????????#+##########ss ########?????????? | | ????????????????????????# #????????????????? | | ????????????????????????# k #????????????????? | | ????????????????????????# p +????????????????? | | ????????????????????????# # ???????????????? | | ????????????????????????# k # ???????????????? | | ????????????????????????# #? ??????????????? | | ????????????????????????# #? ?????????????? | | ????????????????????????# #?? ?????????????? | | ????????????????????????# #?? ????????????? | | ????????????????????????# w#??? ????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# ######???????????? | | ????????????????????????# ????????? | | ????????????????????????#@ ????????? | | ????????????????????????#A ????????? | | ????????????????????????# ????????? | | ????????????????????????#k ?????????? | | ????????????????????????# % Q ?????????? | | ???????????????????????? ??????????? | | ????????????????????????####/####### ??? | | ????????????????????????????????????? ??? " | | ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 53 Energy Capacity 825 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 3 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 1350 Resistance: KI 20 Resistance: TH 25 Weapon Shielding 66 Point Defense Rating 240 Evasion (%) 65 Targeting Accuracy 26 Melee Accuracy 6 Target Analysis 9 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Remote Shield | -2/Section 7 | Archive Exp. Thermal Shield | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Hvy. Ion Cannon | x2 | -7/Factory Nuclear Pulse Array | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Phase Redirector High-powered Transdimensional Reconstructor Integrated Mediator Achievements -------------- 30k Club Can't Touch This False Reunion Gunslinger Challenges ------------ None Game ------ Seed BombStasisLattice Manual? 0 Play Time 03:02:44 Cumulative 62.7 hours Start 2025.03.18 @ 13:25:38 End 2025.03.18 @ 16:41:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 47 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8659fe6-9626-401a-a093-b64e00d71659