Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 23:49:01 Player: mlys Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2230) 2230 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 4990 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 0/700 Matter 91/300 Energy 75/100 System Corruption 8% Temperature Critical (534) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit System Shield > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (20) --- Nuclear Core Improved Carbon-fiber Leg Advanced Weight Redist. System Improved Light Armor Plating Shock Rifle Heavy EM Shotgun Gauss Rifle Flak Gun Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Wheel Advanced Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Shield Shock Rifle Heavy EM Shotgun Heavy EM Shotgun Lightning Gun Heavy Particle Cannon Missile Launcher [Rating: 44] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 59 | 5 7 8 13 26 Power 11 | 1 1 2 3 4 Engine 6 | 1 1 2 2 . Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 11 | 2 1 . 3 5 Treads 6 | 2 1 . 2 1 Leg 2 | . . . . 2 Wheel 3 | . . . 1 2 Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 2 2 3 10 Device 4 | . 1 . 2 1 Storage 2 | 1 1 . . . Processor 5 | . . 1 1 3 Hackware 1 | . . . . 1 Protection 6 | . . 1 . 5 Artifact . | . . . . . Weapon 19 | 1 3 4 4 7 Energy Gun 10 | 1 1 1 4 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | . 2 1 . 2 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 23 | . 1 . 4 18 Power 7 | . . . 1 6 Propulsion 6 | . . . 2 4 Utility 5 | . . . 1 4 Weapon 5 | . 1 . . 4 Highest Loss Streak 12 | . 1 . 3 12 To Critical Strikes . | . . . . . Average Backups 13 | 1 5 8 9 17 Power 4 | . 1 1 3 6 Propulsion . | . . . . . Utility 3 | . 1 2 2 4 Weapon 4 | 1 2 3 3 5 Tool/Special . | . . . . . Unused Backups 2 | . . 1 1 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 92 | . 97 99 86 90 Engine 8 | . 14 21 12 . Core 8 | . . . 5 14 Treads 13 | . 28 22 15 6 Leg 3 | . . . . 6 Device 4 | . 13 . 12 2 Storage 8 | . 13 11 9 7 Processor 12 | . . 11 10 17 Protection 7 | . . 10 3 9 Energy Gun 9 | . 11 4 12 10 Ballistic Gun 7 | . 15 12 5 4 Ballistic Cannon 2 | . . . . 5 Launcher 1 | . . 5 . . Peak Build Rating 44 | 5 10 15 24 44 Average Rating 27 | 4 8 13 19 38 On Entrance 10 | . 5 10 13 24 Avg Prop Armor Cover (%) 3 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 75 | 12 53 67 61 75 Greatest Support 77 | 40 40 40 49 77 Greatest Overweight (x) 24 | . 1 1 4 24 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 Most Carried 20 | 3 8 12 13 20 Average Carried 13 | 1 5 8 9 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 13 | 3 8 8 13 9 Class Distribution -------------------- 42% | Mutant 34% | Gunner 15% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1783 | 168 136 224 248 1007 Remotely . | . . . . . Salvage Created 2368 | . 219 352 368 1429 Parts 136 | . 12 18 36 70 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 9 11 10 20 Guns 29 | . 9 5 7 8 Cannons 10 | . . . . 10 AOE 10 | . . 6 2 2 Classes Destroyed 12 | . 2 4 2 4 Worker 9 | . . . 2 7 Builder 4 | . . 2 2 . Tunneler 1 | . . 1 . . Hauler 1 | . . . . 1 Recycler 3 | . . . . 3 Watcher 6 | . . 2 . 4 Swarmer 15 | . 6 . 6 3 Grunt 22 | . 3 10 1 8 Brawler 1 | . . . . 1 Sentry 6 | . . 1 2 3 Hunter 1 | . . . 1 . Programmer 5 | . . . . 5 Best Kill Streak 5 | . 3 4 5 5 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . 2 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 440 | . 81 40 63 256 Missed 110 | . 20 11 14 65 Hits 330 | . 61 29 49 191 Projectile 330 | . 61 29 49 191 Critical Strikes 18 | . 1 1 . 16 Part Disruptions 2 | . . . . 2 Damage Taken 4183 | . 409 428 602 2744 Core 902 | . 77 27 80 718 Absorbed by Shields 238 | . 165 . 73 . Ignored by Resistances 75 | . . . . 75 Core Remaining (%) 86 | 100 69 93 85 . Volleys Fired 135 | . 20 15 27 73 Largest 3 | . 2 2 2 3 Hottest 158 | . 63 88 100 158 Shots Fired 319 | . 39 30 51 199 Gun 241 | . 39 19 51 132 Cannon 67 | . . . . 67 Launcher 11 | . . 11 . . Special . | . . . . . Kinetic 151 | . 22 11 17 101 Thermal 43 | . . 8 14 21 Explosive 11 | . . 11 . . Electromagnetic 114 | . 17 . 20 77 Robot Hit Streak 14 | . 7 7 9 14 Robot Miss Streak 6 | . 6 2 4 5 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 2 . 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 194 | . 18 20 35 121 Core Hits 141 | . 11 26 32 72 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . . 3 Destroy 1 | . . . . 1 Blast 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5182 | . 272 1206 647 3057 Guns 2505 | . 269 194 533 1509 Cannons 1228 | . . . . 1228 Explosions 1445 | . . 1012 114 319 Melee . | . . . . . Ramming 4 | . 3 . . 1 Kinetic 1888 | . 162 71 65 1590 Thermal 1120 | . . 123 310 687 Explosive 967 | . . 967 . . Electromagnetic 1203 | . 107 45 272 779 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 1 . 8 Average Corruption 3 | . . 1 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . 5 . 33 Message Errors 4 | . . . . 4 Matter Fused 15 | . . 3 . 12 Heat Flow Errors 3 | . . . . 3 Energy Discharges 5 | . . . . 5 Data Loss (minor) 3 | . . 1 . 2 Data Loss (major) 3 | . . . . 3 Misfires 2 | . . 1 . 1 Alerts 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 169 | . . 141 18 10 Projectiles 10 | . . . . 10 Explosions 159 | . . 141 18 . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 67 | . . 41 26 . Shots 3 | . . 2 1 . Rammed 1 | . 1 . . . Targets Rammed 2 | . 1 . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 592 | . 85 179 237 592 Average Temperature 154 | . 25 59 89 194 Received Heat Transfer 1210 | . 100 183 87 840 Effects 56 | . . . . 56 Shutdowns 16 | . . . . 16 Energy Bleed 5 | . . . . 5 Interference 8 | . . . . 8 Matter Decay 6 | . . . . 6 Short Circuit 6 | . . . . 6 Damage (minor) 6 | . . . . 6 Damage (major) 5 | . . . . 5 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . . 3 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1318 | . . 155 345 818 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 2 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 1 Low Security (%) 84 | 100 100 100 81 75 Level 1 15 | . . . 18 24 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 342 | . 143 104 248 342 Initial 98 | . . 46 27 98 Average 78 | . 55 40 72 102 Influence Increases 1973 | . 265 375 439 894 Destroy 0b10 Robot/C 1040 | . 180 220 200 440 Destroy 0b10 Robot/NC 125 | . . 25 25 75 Destroy Leader 254 | . 40 44 60 110 Allied During Kill 8 | . . . . 8 Successful Hack 17 | . . 6 . 11 Disable Machine 225 | . 30 30 . 165 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 94 | . . 50 4 40 Lose Combat Pursuer 60 | . 15 . . 45 Influence Decreases 1643 | . 154 419 290 780 Entered New Map 223 | . . 65 40 118 Time Decay 1160 | . 144 354 210 452 Lost Part 220 | . 10 . 40 170 Lost Ally 40 | . . . . 40 Squads Dispatched 15 | . 2 1 5 7 Investigation 1 | . . 1 . . Extermination 5 | . . . . 5 Reinforcement 3 | . 2 . . 1 Assault 2 | . . . 2 . Garrison 4 | . . . 3 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 17 16 25 33 Peak Tracking Total 8 | . 6 4 8 4 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 16 | . 2 2 1 11 Max in Single Turn 6 | . 1 1 1 6 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 1 3 . 4 Terminals 4 | . 1 1 . 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 21 | . 1 14 . 6 Successful 14 | . . 11 . 3 Failed 6 | . 1 2 . 3 Catastrophic 1 | . . 1 . . Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 8 | . 1 4 . 3 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . . 2 Recycling Units 4 | . . 4 . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 2 . 2 Record 2 | . . 2 . . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . 4 . . Recycle Component 2 | . . 2 . . Process 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 5 | . . 5 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 2 . 2 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 3 | . . . . 3 Authchips . | . . . . . Time 134 | . . . . 134 Total Robot Build Rating 12 | . . . . 12 Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . . 2 . . Recycled Matter 27 | . . 27 . . Retrieved Matter 27 | . . 27 . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 90 | . . . . 90 Highest-Rated Ally 30 | . . . . 30 Total Orders . | . . . . . Ally Attacks 18 | . . . . 18 Total Damage 432 | . . . . 432 Kills 2 | . . . . 2 Allies Corrupted 2 | . . . . 2 Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1894 | . . . . 1894 Optics 1894 | . . . . 1894 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4944 | 84 559 1009 618 2674 Spaces Moved 1764 | 48 228 378 210 900 Core 16 | 2 . . 7 7 Treads 1234 | 46 228 378 203 379 Legs 493 | . . . . 493 Wheels 21 | . . . . 21 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 160 Average Speed 234 | 155 185 240 240 247 Slowest Speed 1250 | 160 240 240 320 1250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 31 24 18 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 100 | . . 57 2 41 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 95 | . . 57 2 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2274 | 55 323 445 271 1180 Wait 231 | . 60 29 . 142 Move 1760 | 47 227 377 209 900 Hop . | . . . . . Pick Up 28 | 3 6 6 7 6 Fast Attach 27 | 5 3 . 9 10 Attach 22 | . 1 2 3 16 Detach 10 | . . . 3 7 Swap 35 | . 3 13 5 14 Drop 24 | . 2 3 8 11 Fire 135 | . 20 15 27 73 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 992 | -9/Materials | Discovered new exit (range 9) 1327 | -9/Materials | Central database locked down 1653 | -9/Materials | Entered another Materials area 1653 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1930 | -8/Materials | Lost 3 parts (1p1n1u) 1957 | -8/Materials | Garrison activated, responded to threat 2061 | -8/Materials | Discovered new exit (range 16) 2271 | -8/Materials | Entered Factory 2271 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2280 | -7/Factory | Build established: Scavenger-Mutant 2683 | -7/Factory | Build established: Tank 2769 | -7/Factory | Fabricated L-41 Fighter (x3) 3063 | -7/Factory | Lost 3 allies 3293 | -7/Factory | Build established: Gunner 4899 | -7/Factory | Garrison activated, responded to threat 4931 | -7/Factory | Core integrity fell below 50% 4944 | -7/Factory | Core integrity fell below 20% 4946 | -7/Factory | Core destroyed Last Messages --------------- U-05 Engineer lays Concrete. Hvy. EM Shotgun destroyed. Overheating: Energy bleed (-20). K-01 Serf collects debris. G-47 Trooper destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-77). Lgt. Nuclear Core destroyed. Ion Engine+ destroyed. U-05 Engineer lays Concrete. Overheating: Core damaged (-105). K-01 Serf collects debris. Y-54 Guardian destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???##################????????????????????????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | ???# ] ! #????????????????????????????? | | ???# ########?????????????????????? | | ???# ## ##### k ????????? | | ????########/######### @ [%[ =% ????????? | | ????????# !=!%* " [!%m!! u! ????????? | | ????????# %!###### *[% ????????? | | ????????# #????# ##### ?????????? | | ????????# #????#######??????k #?????????? | | ????????# #????????????????????##??????????? | | ######### #????????????????????????????????? | | * =* ! #????????????????????????????????? | | ######### #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????+ +????????????????????????????????? | | ????????# #????????????????????????????????? | | ??????# #????????????????????????????????? | | ??????# #????????????????????????????????? | | "???????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 185 Additional Mass Support 9 Armor Coverage 450 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Adv. Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only I Have A Map? Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Please Form A Line Spot Them First You Again Challenges ------------ None Game ------ Seed RingCobblerDeck Manual? 0 Play Time 00:42:29 Cumulative 3.1 hours Start 2026.01.14 @ 23:09:59 End 2026.01.14 @ 23:49:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 199876af-5486-4e12-9b5d-dede3dcd73eb