Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 18:13:46 Player: DuckBoy Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (201) 1005 Value Destroyed (7918) 7918 Prototype IDs (62) 1240 Alien Tech Used (6) 1200 Bonus (5570) 5570 TOTAL SCORE: 28033 Bonus ------- High Alert Combat Kills 1126 Follower Combat Kills 2838 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -1094 Cogmind --------- Core Integrity 0/1600 Matter 235/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Treading (240) Ox1 Location -1/Command Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION (9) --- Medium Treads > --- UTILITY (11) ----- Experimental Cooling System Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Core Analyzer Zionite Weapon Casing Advanced Hacking Suite > --- WEAPON (2) ------- Zionite Phaser-H > --- INVENTORY (5) ---- Advanced Force Booster Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Diametric Drive Improved Diametric Drive Experimental Q-thruster > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Experimental Core Analyzer Experimental Utility Shielding Makeshift Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Cooled Nuclear Pulse Thruster Impulse Thruster Array Phase Armor Terrabomb Vortex Rifle Vortex Rifle Core Cannon Micro-nuke Launcher Micro-nuke Launcher Enhanced Force Lance [Rating: 193] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Advanced Powered Armor Artifact Phase Armor Weapon Improved Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Propulsion 7 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 . Utility 9 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . 1 . . . . 2 . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 265 | 6 3 4 1 . 8 24 9 10 11 7 6 1 17 1 23 5 13 10 2 6 18 6 13 2 . 6 1 5 6 8 1 4 28 Power 32 | 1 . 2 . . 1 2 . 1 1 . . . . . 3 . 1 . . . 3 1 3 . . 2 . . 2 3 . 1 5 Engine 7 | 1 . 2 . . . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Core 7 | . . . . . 1 1 . . . . . . . . 1 . . . . . 1 1 1 . . 1 . . . . . . . Reactor 18 | . . . . . . . . . 1 . . . . . . . 1 . . . 2 . 2 . . 1 . . 2 3 . 1 5 Propulsion 69 | 2 . 2 . . 4 9 2 5 2 2 1 . 3 . 7 4 4 2 . . 6 . 3 . . 1 . 1 . . . 2 7 Treads 26 | 2 . 2 . . 2 4 1 4 1 2 . . 1 . 2 . 3 1 . . . . . . . . . . . . . . 1 Leg 5 | . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . Wheel 12 | . . . . . 2 5 1 1 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . . . . . . . . 1 . . 4 1 1 . . 6 . 3 . . 1 . 1 . . . 2 6 Utility 58 | 1 1 . 1 . 3 4 1 . 3 2 2 . 3 . 2 1 2 2 . . 7 . 4 1 . 3 . 3 1 2 1 1 7 Device 29 | . . . . . 2 . 1 . 2 . 1 . 2 . 2 1 1 1 . . 3 . 3 1 . 2 . 2 . . 1 1 3 Storage 8 | 1 . . 1 . . . . . . 1 . . 1 . . . . 1 . . 1 . . . . . . . 1 1 . . . Processor 12 | . 1 . . . 1 4 . . 1 . 1 . . . . . . . . . 1 . 1 . . . . . . . . . 2 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . Protection 5 | . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . 1 . . . . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 106 | 2 2 . . . . 9 6 4 5 3 3 1 11 1 11 . 6 6 2 6 2 5 3 1 . . 1 1 3 3 . . 9 Energy Gun 29 | 1 . . . . . 3 . . . 2 . 1 6 1 3 . 4 1 . . 1 2 . . . . . . . . . . 4 Energy Cannon 5 | . . . . . . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . 1 Ballistic Gun 5 | 1 2 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 11 | . . . . . . 4 3 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . Launcher 30 | . . . . . . 1 . . 5 . 1 . 5 . 3 . 1 3 1 2 . . 2 1 . . . . . 2 . . 3 Special Weapon 4 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . . 1 . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Slashing Weapon 6 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Piercing Weapon 14 | . . . . . . . . . . . . . . . . . 1 1 1 4 1 2 1 . . . . 1 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . 1 . . . . . 1 . 3 . 1 . 4 . 1 . 1 . . . 5 . 1 . . 3 . . 2 1 . . 3 Corrupted Parts 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 65 | . . . . . . 8 2 4 . 1 . 1 4 . 13 . . 1 . . . 2 . 1 . . . . . . . . 28 Power 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 Propulsion 32 | . . . . . . 5 1 4 . 1 . 1 2 . 5 . . . . . . 2 . . . . . . . . . . 11 Utility 11 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . 1 . . . . . . . . 7 Weapon 17 | . . . . . . 3 1 . . . . . 2 . 5 . . . . . . . . . . . . . . . . . 6 Highest Loss Streak 23 | . . . . . . 3 2 3 . 1 . 1 1 . 5 . . 1 . . . 1 . 1 . . . . . . . . 23 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 100 100 100 98 95 97 90 92 88 97 93 93 73 71 70 78 80 76 76 76 69 78 82 84 84 83 82 85 82 86 83 76 Engine 5 | . 14 14 14 14 9 1 7 7 3 . . . . . 4 5 8 5 5 5 4 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . 3 7 6 6 6 6 . . 2 5 5 5 5 3 3 5 5 5 5 4 7 12 13 12 10 Treads 16 | . 28 28 28 28 18 24 23 17 23 17 20 13 19 20 4 . 10 17 17 17 15 . . . . . . . . . . . . Wheel 5 | . . . . . 17 10 15 14 15 15 20 20 15 6 1 . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . 23 11 3 . . 4 26 29 31 31 31 31 28 28 26 26 24 20 Device 7 | . . . . . 8 . 6 7 7 7 10 13 13 13 12 11 9 10 11 11 10 . 5 8 10 10 10 13 14 13 13 15 14 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 16 | . 9 14 14 14 17 28 23 23 23 17 15 20 20 20 20 17 11 11 11 11 11 17 14 10 10 10 10 9 9 8 8 8 10 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 7 9 9 13 12 8 Protection 1 | . . . . . . . . . . 4 4 . . . . . 4 5 5 5 4 5 5 5 5 5 5 4 4 4 4 4 3 Energy Gun 1 | . 4 . . . . 2 . . . 5 . 6 6 . 2 . 8 5 . . . 1 . . . . . . . . . . . Ballistic Gun 5 | . 23 28 28 28 18 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 6 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 4 4 5 . 2 . 2 . . 2 10 10 . . . . . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 11 14 18 53 53 54 62 63 63 63 70 74 71 69 60 75 76 101 109 109 110 113 49 56 56 55 55 55 56 59 64 65 66 75 Greatest Support 243 | 40 40 40 40 40 42 96 26 26 26 20 36 36 36 16 30 24 215 243 215 215 215 40 65 56 56 56 56 65 65 65 65 74 76 Greatest Overweight (x) 25 | . . . 1 1 2 2 3 3 2 3 2 1 4 3 4 25 3 . . . 1 1 . . . . . . . . . . 1 Average Overweight (x) . | . . . . 1 1 1 2 2 1 2 1 1 1 3 3 3 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 17 | 6 8 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 20 | 4 8 8 9 11 13 20 20 20 20 20 20 20 20 20 20 16 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 16 | 2 6 7 8 9 10 17 19 19 19 19 19 20 19 20 17 14 19 19 20 20 19 14 14 14 14 14 14 14 14 14 15 14 12 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 4 8 8 9 11 13 20 20 20 20 20 20 20 20 20 16 16 20 20 20 20 15 12 15 14 15 15 14 15 15 15 15 15 2 Class Distribution -------------------- 43% | Scavenger-Mutant 41% | Mutant 7% | Hacker-Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Scout | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Matter Collected 5351 | 210 17 199 . 178 248 735 296 219 110 135 50 45 442 . 450 . 225 98 224 115 . 81 378 . . 216 21 77 73 116 10 25 358 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9042 | . 17 255 . 419 442 1182 412 396 . 497 140 17 1109 . 655 . 243 288 430 200 . 51 276 28 . 329 . 102 451 230 71 65 737 Parts 396 | . 1 21 . 17 26 47 16 13 . 19 6 1 36 . 25 . 2 12 9 16 . 2 22 2 . 3 . 6 25 13 4 2 50 Haulers Intercepted 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . 3 9 3 18 . 18 1 . 17 . . . 2 14 . 2 . . . 2 . . . . . . . Prevented 27 | . . . . . . . . . . 11 . 1 12 . 3 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 152 | . . 7 . 6 9 20 5 6 . 13 2 . 18 . 18 . . 4 7 4 . 1 7 2 . . . . 2 5 . . 16 Melee 14 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . 10 Guns 36 | . . 7 . 6 9 6 . . . 1 . . 1 . 5 . . . . . . 1 . . . . . . . . . . . Cannons 25 | . . . . . . 11 5 6 . . . . . . 3 . . . . . . . . . . . . . . . . . . AOE 75 | . . . . . . 3 . . . 12 2 . 15 . 10 . . 4 7 2 . . 7 2 . . . . . 5 . . 6 Classes Destroyed 26 | . 1 4 . 3 1 3 3 . . 2 . . 1 . 2 . . 1 . . . . 2 . . . . 1 1 . . . 1 Worker 11 | . . . . 1 1 3 . . . . . . . . . . . . . . . . 3 . . . . 1 . . . 1 1 Builder 4 | . . 1 . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycler 8 | . . . . 4 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 8 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . 1 2 Swarmer 51 | . . 3 . 4 3 . . 6 . . . . 4 . 2 . . 2 5 . . . 5 . . . . . . 5 . . 12 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Grunt 50 | . . 3 . 1 3 15 3 . . 4 2 . 6 . 8 . . 2 2 1 . . . . . . . . . . . . . Brawler 8 | . . . . 1 . . . . . 4 . . 2 . 1 . . . . . . . . . . . . . . . . . . Duelist 13 | . . . . . 1 1 . . . 3 . . 4 . 4 . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Sentry 12 | . . 1 . . 2 3 . . . . . . 3 . 1 . . . . . . 1 . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Programmer 8 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . 2 . . . . 2 . . . 1 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Samaritan 5 | . . . . . . . 1 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 10 | . 1 3 . 6 6 6 3 3 . 10 2 . 5 . 9 . . 2 5 2 . 1 10 2 . . . 3 3 6 1 1 7 Combat Bots Only 10 | . . 3 . 4 3 4 3 3 . 10 2 . 5 . 9 . . 2 5 2 . 1 7 2 . . . . 2 5 . . 7 Max Kills in Single Turn 7 | . 1 1 . 1 1 3 1 1 . 7 1 1 2 . 6 . . 3 5 2 . 1 7 1 . . . 1 1 5 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . . . 2 . . . 7 1 . 2 . 6 . . 2 5 2 . . 5 1 . . . . . 5 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Hostile Shots Fired 845 | . . 16 . 60 32 180 18 31 4 15 . 4 54 . 96 . . 6 2 18 . 42 4 8 . . 4 2 25 16 4 17 187 Missed 277 | . . 5 . 13 12 64 7 7 2 6 . . 20 . 26 . . 1 1 3 . 21 1 . . . 1 2 10 11 4 13 47 Damage Taken 12393 | . 131 128 . 389 268 1284 189 361 48 252 . 77 541 . 1383 . . 388 34 263 . 421 66 266 . . . . 231 205 . 161 5307 Core 2716 | . 19 33 . 67 . 170 15 47 16 28 . . 55 . 372 . . . . . . 199 . 55 . . . . 23 27 . 23 1567 Absorbed by Shields 167 | . . . . . . . . . . . . . . . . . . . 38 129 . . . . . . . . . . . . . Redirected to Core 190 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 Redirected to Shielding 315 | . . . . . . . . . . . . . . . . . . . . . . 70 . 68 . . . . 14 39 . . 124 Regen/Repaired (Parts) 1040 | . . . . . . . . . . . . . . . . . 224 43 . . 255 . . . . . . . 73 80 35 131 199 Core Remaining (%) 81 | 100 . . . 52 100 . . . . 60 . . . . 49 . . . . . . 80 . . . . 95 . 98 . 98 . . Volleys Fired 332 | . 3 13 . 28 28 68 17 11 . 8 3 2 37 . 59 1 12 7 3 1 . 3 2 7 . . 6 . . 1 . . 12 Largest 2 | . 2 2 . 2 2 2 2 2 . 2 1 2 2 . 2 1 2 2 2 2 . 2 1 1 . . 1 . . 2 . . 2 Hottest 300 | . 46 46 . 46 46 96 96 96 . 110 39 145 145 . 165 . 80 84 84 84 . 80 49 49 . . . . . 98 . . 300 Shots Fired 566 | . 6 26 . 56 56 132 33 21 . 12 3 4 58 . 81 1 24 8 7 3 . 4 2 7 . . 6 . . 2 . . 14 Gun 320 | . 6 26 . 56 56 68 . . . 8 . 2 28 . 37 . 24 2 . . . 2 . . . . . . . . . . 5 Cannon 160 | . . . . . . 61 33 21 . . . 2 6 . 34 . . . . . . . . . . . . . . . . . 3 Launcher 73 | . . . . . . 3 . . . 4 3 . 24 . 8 . . 4 7 3 . . 2 7 . . . . . 2 . . 6 Special 13 | . . . . . . . . . . . . . . . 2 1 . 2 . . . 2 . . . . 6 . . . . . . Kinetic 315 | . 6 26 . 56 56 96 33 21 . . . . . . 21 . . . . . . . . . . . . . . . . . . Thermal 64 | . . . . . . . . . . . . 2 6 . 27 . 24 2 . . . . . . . . . . . . . . 3 Explosive 56 | . . . . . . . . . . 4 . . 13 . 8 . . 4 7 3 . . 2 7 . . . . . 2 . . 6 Electromagnetic 85 | . . . . . . 36 . . . 8 3 2 31 . 5 . . . . . . . . . . . . . . . . . . Entropic 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 5 Phasic 26 | . . . . . . . . . . . . . 8 . 18 . . . . . . . . . . . . . . . . . . Robot Hit Streak 41 | . 2 12 . 15 16 18 12 6 . 8 . 1 13 . 41 . 18 4 8 3 . 3 5 . . . . . . . . . 9 Robot Miss Streak 6 | . 2 2 . 3 2 4 3 1 . 6 1 1 3 . 3 . 1 1 2 1 . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 484 | . 3 18 . 46 35 94 30 32 . 11 . 2 39 . 60 . 22 4 9 7 . 5 4 . . 5 . 5 17 2 3 3 28 Core Hits 439 | . 1 12 . 13 20 47 14 13 . 55 6 2 68 . 60 . 4 18 22 6 . 2 15 4 . 4 . 2 8 8 1 1 33 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 36 | . . 1 . . 2 9 4 1 . 2 . . 1 . 7 . . . . 1 . 1 . . . . . 3 . . . . 4 Burn 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Destroy 5 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Blast 13 | . . . . . . 5 4 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . Corrupt 7 | . . . . . . 4 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Impale 7 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 3 . . . . 2 Intensify 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Melee Attacks 238 | . . . . . . . 11 19 3 . . . . . 2 . . 5 6 5 . 3 7 . 3 5 . 17 55 11 15 33 38 Impact 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Slashing 135 | . . . . . . . 11 19 3 . . . . . . . . . . . . . . . . . . . 13 11 15 33 30 Piercing 101 | . . . . . . . . . . . . . . . . . . 5 6 5 . 3 7 . 3 5 . 17 42 . . . 8 Sneak Attacks 25 | . . . . . . . 1 5 . . . . . . . . . 1 . 1 . . 2 . . . . 2 6 2 2 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage Inflicted 25654 | . 53 277 . 698 577 2448 768 772 . 1851 129 37 3395 . 2415 . 284 646 1079 506 . 234 1367 344 . 546 . 346 1760 969 388 380 3385 Guns 4487 | . 53 271 . 698 577 736 . . . 87 . 37 518 . 836 . 284 46 . . . 90 . . . . . . . . . . 254 Cannons 2931 | . . . . . . 1258 465 345 . . . . 127 . 586 . . . . . . . . . . . . . . . . . 150 Explosions 10624 | . . . . . . 442 . . . 1764 129 . 2750 . 992 . . 543 517 274 . . 1216 344 . . . . . 526 . . 1127 Melee 7593 | . . . . . . . 303 427 . . . . . . . . . 57 562 232 . 144 151 . . 546 . 346 1760 443 388 380 1854 Ramming 19 | . . 6 . . . 12 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 4527 | . 53 271 . 698 577 1594 465 345 . . . . . . 524 . . . . . . . . . . . . . . . . . . Thermal 1221 | . . . . . . 80 . . . . . . 348 . 313 . 284 46 . . . . . . . . . . . . . . 150 Explosive 9126 | . . . . . . . . . . 1764 . . 1823 . 992 . . 543 517 274 . . 1216 344 . . . . . 526 . . 1127 Electromagnetic 2065 | . . . . . . 762 . . . 87 129 37 960 . 90 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3901 | . . . . . . . 303 427 . . . . . . . . . . . . . . . . . . . . 695 443 388 380 1265 Piercing 3692 | . . . . . . . . . . . . . . . . . . 57 562 232 . 144 151 . . 546 . 346 1065 . . . 589 Entropic 344 | . . . . . . . . . . . . . . . . . . . . . . 90 . . . . . . . . . . 254 Phasic 759 | . . . . . . . . . . . . . 264 . 495 . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . 2 2 2 2 10 . . 1 1 3 . . 3 3 6 6 2 1 3 3 3 3 . 2 . 1 3 27 Average Corruption 2 | . . . . . . 1 2 2 2 4 . . 1 1 1 . . 2 3 5 6 1 1 1 3 3 3 . 1 . 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Effects 107 | . . . . . . 12 7 5 1 3 . . 3 1 21 . . . 14 13 2 . . 3 1 1 2 . 3 . . 3 12 Message Errors 31 | . . . . . . 3 2 1 1 1 . . . . 9 . . . 4 3 . . . 2 . . . . . . . . 5 Matter Fused 34 | . . . . . . 6 2 2 . 1 . . 1 . 7 . . . 2 4 1 . . 1 . 1 . . 2 . . 1 3 Heat Flow Errors 10 | . . . . . . 2 1 . . 1 . . . 1 1 . . . 2 1 1 . . . . . . . . . . . . Energy Discharges 12 | . . . . . . 1 . 2 . . . . 1 . 2 . . . 1 2 . . . . 1 . 1 . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 9 | . . . . . . . 1 . . . . . . . 2 . . . 2 . . . . . . . . . 1 . . 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Alerts 4 | . . . . . . . 1 . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1980 | . . . . . . 23 76 19 . 7 . . 14 . 2 . . 10 88 146 . 30 80 18 . 130 . 195 303 194 189 166 290 Projectiles 16 | . . . . . . 9 . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . Explosions 218 | . . . . . . 14 . . . 7 . . 8 . 2 . . 10 . . . . 80 18 . . . . . 79 . . . Melee 1746 | . . . . . . . 76 18 . . . . . . . . . . 88 146 . 30 . . . 130 . 195 303 115 189 166 290 Knockbacks 29 | . . . . . . 13 1 5 . . . . . . 10 . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . 11 1 4 . . . . . . 6 . . . . . . . . . . . . . . . . . . Secondary 6 | . . . . . . 1 . 1 . . . . . . 4 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 462 | . . . . . . 6 . . . 53 . . 68 . 21 . . 54 56 98 . . . 106 . . . . . . . . . Shots 20 | . . . . . . 1 . . . 3 . . 4 . 1 . . 3 3 3 . . . 2 . . . . . . . . . Rammed 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . 2 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 529 | . . 4 . 2 12 219 189 63 . 183 . 18 36 161 420 . 36 . 210 258 132 70 61 322 . 84 . 16 . 102 93 138 529 Average Temperature 52 | . . 4 . 2 12 65 70 31 . 62 . 12 17 106 99 . 18 . 91 132 55 27 20 174 . 42 . 7 . 22 34 35 56 Received Heat Transfer 1557 | . . 36 . 42 135 582 54 . . 51 . 36 75 . 312 . . 18 . . . 9 9 . . . . . 27 18 . . 153 Effects 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . 7 . . . 1 . . 6 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2080 | . . . . . . 100 . . . . . . 400 . 692 . 814 74 . . . . . . . . . . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Peak Influence 2412 | . 42 221 . 160 258 271 . . . . 722 . . . . 300 105 1108 . . . . 594 . . . . 177 472 546 476 617 2412 Initial 664 | . . 16 . . 20 116 . . . . 664 . . . . 300 105 . . . . . 44 . . . . . 87 180 306 285 392 Average 263 | . 14 56 . 29 120 143 . . . . 604 . . . . 300 57 306 . . . . 156 . . . . 85 304 308 388 416 1453 Maximum Alert Level 5 | . . 1 . . 1 1 . . . . 3 . . . . 1 . 4 . . . . 2 . . . . . 2 2 2 2 5 Low Security (%) 60 | 100 100 92 . 100 73 69 . . . . . . . . . . 100 43 . . . . 73 . . . . 100 22 9 . . . Level 1 20 | . . 7 . . 26 30 . . . . 18 . . . . 100 . 24 . . . . 15 . . . . . 52 69 60 48 3 Level 2 10 | . . . . . . . . . . . 70 . . . . . . 10 . . . . 10 . . . . . 24 20 39 51 19 Level 3 3 | . . . . . . . . . . . 10 . . . . . . 19 . . . . . . . . . . . . . . 16 Level 4 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 15 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 . . . 3 8 . . . 1 1 . 1 . 1 1 . 5 . . . . 4 . . . . 1 5 1 1 1 8 Investigation 12 | . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 1 . 1 2 Extermination 6 | . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . 1 Reinforcement 13 | . . . . . . 4 . . . . 1 . . . . . . 2 . . . . 1 . . . . . 3 . 1 . 1 Assault 9 | . . . . . 1 . . . . 1 . . 1 . 1 . . 1 . . . . . . . . . . . . . . 4 Garrison 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Distress Signals 13 | . . . . . 2 1 . . . . 1 . . . . . . 1 1 . . . . . . . . 1 . 1 . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 307 | . 2 8 . 6 12 27 5 6 1 16 2 5 20 . 20 . . 17 7 4 . 8 15 1 . . 1 13 26 13 6 14 52 Peak Tracking Total 13 | . 1 2 . 4 3 5 3 3 1 9 2 4 7 . 7 1 . 6 4 2 . 6 7 2 . . 2 8 9 7 4 9 13 Tactical Retreats 27 | . . . . . . 1 . . . . . . 1 . 2 . . . . . . 1 1 . . . . 2 6 3 2 3 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Traps Triggered 12 | . 1 . . . . 1 . . . . . . . . . 3 . 1 . . . . 1 . . . . . . 1 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . 1 . . . . . . . . . . 12 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Disabled 19 | . . 1 . . . . . . . . 2 . 1 . . . . 5 . . . . . . . . . . 6 1 1 1 1 Max in Single Turn 2 | . . 1 . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 1 1 1 . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Accessed 59 | . 2 1 2 . 3 8 . 1 . . 1 . 2 4 . . . 1 1 1 9 . 1 . 1 9 . 2 5 1 . 2 2 Terminals 16 | . 2 . . . 1 6 . 1 . . . . . . . . . 1 . . . . . . . . . 1 2 . . . 2 Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 2 . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Total Hacks 167 | . 5 1 13 . 5 14 . 1 . . 2 . 2 27 . . . 3 1 2 15 . 3 . 1 48 . 5 8 4 . 3 4 Successful 139 | . 1 1 13 . 3 5 . 1 . . 2 . 2 27 . . . . 1 2 15 . . . 1 48 . 3 7 4 . 2 1 Failed 28 | . 4 . . . 2 9 . . . . . . . . . . . 3 . . . . 3 . . . . 2 1 . . 1 3 Catastrophic 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 2 . . . 3 6 . . . . 8 . . . 1 3 . 16 . . 1 . 9 . . . . 6 20 10 7 12 15 Terminals 32 | . 5 . . . 3 11 . 1 . . . . . . . . . 3 . . . . . . . . . 2 3 . . . 4 Fabricators 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Scanalyzers 10 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 3 4 . . . . Garrison Access 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . Terminal Hacks 120 | . 1 1 13 . 1 2 . 1 . . . . 2 27 . . . . 1 2 15 . . . 1 48 . 1 3 . . . 1 Record 73 | . . . 13 . . . . 1 . . . . . 11 . . . . . 2 7 . . . . 36 . . 3 . . . . Part Schematic 14 | . . . . . 1 . . . . . . . . 9 . . . . . . . . . . . 4 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 14 | . 1 . . . . . . . . . . . . 3 . . . . . . 6 . . . . 4 . . . . . . . Open Door 8 | . . 1 . . . . . . . . . . 2 . . . . . 1 . 2 . . . 1 . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 2 4 . . . . Insert Component 7 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 4 . . . . Analyze 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 8 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Terminals 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 . . . 2 5 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 4 . . 1 2 Full Trace Events 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 79 | . . . . . 1 . . . 15 . . . . 9 . . . . . . . . 12 . . 4 . . 22 . . . 16 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 2 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . 2 . . 2 . . . . . . . 5 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total Allies 70 | . . . . . . . . . 4 2 2 . 2 . 1 . 20 . . . 5 . 2 . . . . 3 2 . . 2 25 Largest Group 20 | . . . . . . . . . 4 6 3 2 2 . 1 . 20 20 1 . 5 . 2 1 . . . 3 2 . . 2 14 Highest-Rated Group 1721 | . . . . . . . . . 156 217 170 170 170 . 96 . 752 752 50 . 239 . 206 103 . . . 243 192 . . 528 1721 Highest-Rated Ally 269 | . . . . . . . . . 42 42 85 85 85 . 96 . 50 50 50 . 65 . 103 103 . . . 81 96 . . 269 269 Zionite Dispatches 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 2 . Heavy 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Orders 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Ally Attacks 439 | . . . . . . . . . . 65 4 12 3 . 15 . . 123 1 . . . 15 . . . . 12 11 . . 3 175 Total Damage 21173 | . . . . . . . . . . 914 81 701 228 . 457 . . 5217 50 . . . 1071 . . . . 244 331 . . 504 11375 Kills 103 | . . . . . . . . . . 8 . 7 1 . 1 . . 32 . . . . 7 . . . . 1 1 . . 1 44 Allies Corrupted 12 | . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . 2 . . 1 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 12 | . . 1 . 2 . . . . 2 1 . 2 1 . . . . . 1 1 . . . . 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . 1 . . . . . . 4 . . . . 1 . . . . 1 4 1 1 1 3 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Turns Passed 18656 | 83 236 1060 725 1404 276 1454 598 580 1694 504 489 347 1124 134 1525 298 730 760 637 547 707 115 222 171 50 94 125 156 512 206 156 317 620 Spaces Moved 16632 | 47 134 626 425 547 147 951 386 375 1351 338 419 317 824 92 495 95 351 431 389 334 555 260 448 549 194 289 208 394 1140 609 312 938 1662 Core 53 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Treads 3826 | 43 134 626 425 547 2 228 . . . . . . . . 13 . 278 431 389 334 369 . . . . . . . . . . . 7 Legs 230 | . . . . . . . . . . . . . . . 230 . . . . . . . . . . . . . . . . . . Wheels 5222 | . . . . . 145 723 386 375 1351 338 419 317 824 92 252 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7301 | . . . . . . . . . . . . . . . . 95 73 . . . 186 260 448 549 194 289 208 394 1140 609 312 938 1606 Fastest Speed 17 | 50 160 160 160 240 105 105 120 120 105 110 101 101 101 145 130 191 152 155 155 155 20 20 18 18 18 17 17 17 17 17 17 17 18 Average Speed 91 | 150 160 160 170 240 121 122 124 120 119 120 109 101 112 145 245 263 175 155 155 155 110 24 18 18 18 17 17 17 17 17 17 17 22 Slowest Speed 400 | 160 160 160 240 240 232 160 125 125 120 125 116 101 160 145 400 271 311 156 155 155 155 98 21 18 18 18 17 17 17 17 17 18 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . . . . . . . . . . . . . . . 16 . . . 1 . . 7 1 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 29 98 84 95 16 25 51 56 91 58 10 50 72 69 56 4 97 12 59 48 86 50 12 65 34 62 33 9 79 25 37 27 33 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 17 | . . 1 1 . . . . . 2 . . . . 1 . . . 9 . . . . . . . 3 . . . . . . . Known Exits Taken 24 | . . . . . . 1 1 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . 2 . 2 . . 2 3 4 1 . 6 2 . 1 . . . 1 1 . 2 . 2 . . 1 . . . . . . Spaces Dug 130 | . . . . . . . . . . . . . . . 4 . . 14 . . . . 4 . 3 . . 10 25 28 10 24 8 Terrain Destroyed 971 | . . . . . . 11 8 2 . 49 . 1 209 . 95 . . 88 123 72 . . 28 89 3 . . 10 25 28 10 24 96 Melee 95 | . . . . . . . . . . . . . . . 1 . . 2 . . . . 4 . 3 . . 10 25 8 10 24 8 Projectile 37 | . . . . . . 5 8 2 . . . 1 2 . 14 . . . . . . . . . . . . . . . . . 5 AOE 839 | . . . . . . 6 . . . 49 . . 207 . 80 . . 86 123 72 . . 24 89 . . . . . 20 . . 83 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total 18930 | 56 150 662 427 583 187 1108 450 448 1426 420 448 340 953 93 709 143 447 502 403 348 649 302 556 613 202 325 284 446 1351 681 383 1017 1818 Wait 1064 | . 2 5 . 7 2 36 16 8 45 35 6 19 26 . 123 . 46 36 . 1 21 26 89 55 5 13 69 24 129 52 56 43 69 Move 16545 | 46 133 625 424 546 146 950 385 374 1350 337 418 316 823 91 494 95 350 430 388 333 554 259 417 548 193 288 205 393 1139 596 309 932 1658 Hop 25 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . 1 . . 5 1 2 2 Pick Up 124 | 4 6 5 1 2 2 21 4 8 4 4 7 1 5 . 5 4 7 6 1 1 4 . 4 . 1 3 1 3 6 1 . 2 1 Fast Attach 94 | 6 2 . . . 1 . 1 2 7 2 3 . 5 1 9 . 6 3 . . 8 . 5 . . 6 . 1 3 5 . 3 15 Attach 86 | . 1 . . . 3 11 5 6 . 1 2 . 2 . 11 4 . 3 . . 5 5 6 2 . . 1 4 . 2 . 1 11 Detach 26 | . . . . . . . 2 1 . . . . 1 . 2 . 4 . . . 1 4 6 1 . . . 1 . 2 . . 1 Swap 87 | . . 4 1 . 4 13 3 2 4 4 1 1 10 . 3 1 7 4 2 6 5 1 2 . . 1 . . 3 1 1 . 3 Drop 162 | . 3 8 1 . 1 8 6 9 13 5 8 1 9 1 . 2 15 8 1 1 16 2 4 . . 9 1 3 12 5 1 1 8 Fire 332 | . 3 13 . 28 28 68 17 11 . 8 3 2 37 . 59 1 12 7 3 1 . 3 2 7 . . 6 . . 1 . . 12 Melee 237 | . . . . . . . 11 19 3 . . . . . 2 . . 5 6 5 . 2 7 . 3 5 . 17 55 11 15 33 38 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Crush 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . . 4 . . . . Rewire 104 | . . . . . . . . 8 . 24 . . 35 . . . . . 2 . 35 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 325 | -10/Mines | Met a Derelict bent on vengeance 333 | -10/Mines | Discovered new exit (range 10) 512 | -10/Mines | Discovered new exit (range 8) 582 | -10/Mines | Learned Materials emergency access door positions 844 | -10/Mines | Found the Drone Emporium 851 | -10/Mines | Found Prototype Device 928 | -10/Mines | Learned location of Storage (-7) 1374 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1374 | -10/Mines | Discovered new exit (range 5) 1380 | -10/Mines | Entered Exiles 1417 | -10/Exiles | Met 8R-AWN 1444 | -10/Exiles | Met EX-HEX 1502 | -10/Exiles | Met EX-BIN 1556 | -10/Exiles | Met EX-DEC 1563 | -10/Exiles | Learned location of Zion (-7) 1703 | -10/Exiles | Visited The Gauntlet 2086 | -10/Exiles | Discovered new exit (range 10) 2105 | -10/Exiles | Entered Mines 2319 | -9/Mines | Learned Materials stockpile data 2319 | -9/Mines | Discovered new exit (range 9) 2357 | -9/Mines | Learned 2 Materials zone layouts 2968 | -9/Mines | Discovered new exit (range 12) 3509 | -9/Mines | Entered Materials 3509 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3522 | -8/Materials | Garrison activated, responded to threat 3610 | -8/Materials | Identified Sensor Drone Bay 3654 | -8/Materials | Met 7R-MNS 3738 | -8/Materials | Discovered new exit (range 7) 3785 | -8/Materials | Entered Factory 3785 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3786 | -7/Factory | Caught up to 7R-MNS 3941 | -7/Factory | Discovered new exit (range 12) 3945 | -7/Factory | Garrison activated, responded to threat 3982 | -7/Factory | Identified exit to Factory 4188 | -7/Factory | Build established: Scavenger-Mutant 4481 | -7/Factory | Lost 3 parts (3n) 4758 | -7/Factory | Build established: Mutant 5169 | -7/Factory | Identified exit to Storage 5169 | -7/Factory | Identified exit to Lower Caves 5239 | -7/Factory | Entered Lower Caves 5519 | -7/Lower Caves | Build established: Scavenger-Mutant 5824 | -7/Lower Caves | Discovered new exit (range 12) 5835 | -7/Lower Caves | Identified exit to Lower Caves 5837 | -7/Lower Caves | Entered another Lower Caves area 5953 | -7/Lower Caves | Lost 3 parts (3n) 6239 | -7/Lower Caves | Build established: Mutant 6393 | -7/Lower Caves | Discovered new exit (range 5) 6407 | -7/Lower Caves | Identified exit to Zion 6417 | -7/Lower Caves | Entered Zion 6431 | -7/Zion | Learned 4 Factory zone layouts 6497 | -7/Zion | Learned location of 1 exit from Factory 6545 | -7/Zion | System corruption cleaned by Quarantine Array 6579 | -7/Zion | Discovered new exit (range 9) 6700 | -7/Zion | Build established: Scavenger-Mutant 6807 | -7/Zion | Learned location of Recycling (-7) 6979 | -7/Zion | Found Prototype Launcher 6979 | -7/Zion | Identified Rocket Array 6982 | -7/Zion | Found Rocket Array 6992 | -7/Zion | Found Prototype Launcher 6992 | -7/Zion | Identified Gui. Missile Launcher 7013 | -7/Zion | Build established: Mutant 7131 | -7/Zion | Given A8's code to call for help 7202 | -7/Zion | Given the Hacking Drone Bay 7812 | -7/Zion | Imprinted 7814 | -7/Zion | Declared Zion's savior 8111 | -7/Zion | Entered Proximity Caves 8111 | -6/Proximity Caves | Accompanied by 4 allies 8147 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8186 | -6/Proximity Caves | Destroyed 10 combat bots 8301 | -6/Proximity Caves | Learned location of 1 exit from Factory 8357 | -6/Proximity Caves | Spotter reported a threat 8378 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8410 | -6/Proximity Caves | Spotter reported a threat 8497 | -6/Proximity Caves | Spotted B-75 Beast 8510 | -6/Proximity Caves | Destroyed B-75 Beast 8569 | -6/Proximity Caves | Build established: Scavenger-Mutant 8596 | -6/Proximity Caves | Discovered exit to Factory (range 11) 8602 | -6/Proximity Caves | Spotter reported a threat 8612 | -6/Proximity Caves | System corruption reached 10% 8615 | -6/Proximity Caves | Entered Factory 8615 | -6/Factory | Accompanied by 3 allies 8615 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8616 | -6/Factory | Identified exit to Factory 8713 | -6/Factory | Retrieved Zion intel report: Emergency Access 8829 | -6/Factory | Discovered exit to Factory (range 15) 8859 | -6/Factory | Discovered new exit (range 15) 8965 | -6/Factory | Search patrols dispatched 9009 | -6/Factory | Identified exit to Lower Caves 9057 | -6/Factory | Zion Heavy squad teleported in 9104 | -6/Factory | Entered Lower Caves 9104 | -6/Lower Caves | Accompanied by 2 allies 9146 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9227 | -6/Lower Caves | Identified exit to Lower Caves 9442 | -6/Lower Caves | Learned 12 Factory zone layouts 9451 | -6/Lower Caves | Entered another Lower Caves area 9451 | -6/Lower Caves | Accompanied by 2 allies 9492 | -6/Lower Caves | Learned Factory interactive machine intel 9709 | -6/Lower Caves | Discovered exit to Factory (range 5) 9890 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10434 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10467 | -6/Lower Caves | Discovered new exit (range 8) 10573 | -6/Lower Caves | Identified exit to Data Miner 10575 | -6/Lower Caves | Entered Data Miner 10576 | -6/Data Miner | Discovered new exit (range 6) 10604 | -6/Data Miner | Met Data Miner 10633 | -6/Data Miner | Learned location of Section 7 (-3) 10633 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10657 | -6/Data Miner | Received God Mode back door access code from Data Miner 10708 | -6/Data Miner | Identified exit to Proximity Caves 10709 | -6/Data Miner | Entered Proximity Caves 10751 | -5/Proximity Caves | Spotted B-75 Beast 10809 | -5/Proximity Caves | Spotter reported a threat 10812 | -5/Proximity Caves | Escorted by Enhanced Grunt 10823 | -5/Proximity Caves | Spotter reported a threat 10988 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11020 | -5/Proximity Caves | Destroyed 9 combat bots 11030 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11041 | -5/Proximity Caves | Found Prototype Special Weapon 11280 | -5/Proximity Caves | Lost 5 parts (2n3w) 11527 | -5/Proximity Caves | Core integrity fell below 50% 11554 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 11918 | -5/Proximity Caves | Discovered exit to Factory (range 5) 12163 | -5/Proximity Caves | Identified Molecular Deconstructor 12234 | -5/Proximity Caves | Entered Factory 12234 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12236 | -5/Factory | Loaded intel: 52 interactive machine locations 12528 | -5/Factory | Build established: Mutant 12532 | -5/Factory | Sucked down chute 12532 | -5/Factory | Entered Waste 12533 | -5/Waste | Joined by Warlord forces that had cleared the area 12653 | -5/Waste | Found Broken Adv. Powered Armor 12967 | -5/Waste | Found Enh. Force Lance 13105 | -5/Waste | Discovered new exit (range 12) 13207 | -5/Waste | Build established: Scavenger-Mutant 13233 | -5/Waste | Identified exit to Factory 13262 | -5/Waste | Entered Factory 13262 | -5/Factory | Accompanied by 20 allies 13436 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13601 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13660 | -5/Factory | Retrieved Zion intel report: Guard Positions 13688 | -5/Factory | Retrieved Zion intel report: Branch Access 13688 | -5/Factory | Identified exit to Upper Caves 13862 | -5/Factory | First assault squad dispatched 13896 | -5/Factory | Lost 12 allies 14022 | -5/Factory | Entered Upper Caves 14022 | -5/Upper Caves | Accompanied by 1 ally 14086 | -5/Upper Caves | Learned 4 Factory zone layouts 14641 | -5/Upper Caves | Discovered new exit (range 11) 14656 | -5/Upper Caves | Identified exit to Upper Caves 14659 | -5/Upper Caves | Entered another Upper Caves area 15052 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 15194 | -5/Upper Caves | Discovered new exit (range 6) 15200 | -5/Upper Caves | Identified exit to Warlord 15206 | -5/Upper Caves | Entered Warlord 15258 | -5/Warlord | System corruption cleaned by Quarantine Array 15608 | -5/Warlord | Visited the Vortex Lab 15621 | -5/Warlord | Warlord's base attacked by MAIN.C 15625 | -5/Warlord | Found Prototype Energy Gun 15628 | -5/Warlord | Found Prototype Energy Gun 15629 | -5/Warlord | Identified Vortex Rifle (x2) 15789 | -5/Warlord | Rebuked by Warlord 15803 | -5/Warlord | Opened Warlord's prototype stash 15809 | -5/Warlord | Found Prototype Reactor 15809 | -5/Warlord | Identified Vortex Chain Reactor 15845 | -5/Warlord | Found Prototype Processor 15845 | -5/Warlord | Identified Exp. Core Analyzer 15907 | -5/Warlord | Opened side exit 15911 | -5/Warlord | Discovered new exit (range 10) 15913 | -5/Warlord | Identified exit to Proximity Caves 15913 | -5/Warlord | Entered Proximity Caves 15914 | -4/Proximity Caves | Identified exit to Factory 15916 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15958 | -4/Proximity Caves | Spotted B-86 Titan 16028 | -4/Proximity Caves | Entered Factory 16028 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16029 | -4/Factory | Identified exit to Upper Caves 16105 | -4/Factory | Retrieved Zion intel report: Component Schematics 16106 | -4/Factory | Zion Heavy squad teleported in 16192 | -4/Factory | Garrison activated, responded to threat 16201 | -4/Factory | Build established: Sprinter 16229 | -4/Factory | Discovered exit to Upper Caves (range 7) 16250 | -4/Factory | Entered Upper Caves 16250 | -4/Upper Caves | Accompanied by 1 ally 16259 | -4/Upper Caves | Destroyed 7 combat bots 16393 | -4/Upper Caves | Encountered a Warlord checkpoint 16414 | -4/Upper Caves | Discovered new exit (range 4) 16420 | -4/Upper Caves | Identified exit to Upper Caves 16421 | -4/Upper Caves | Entered another Upper Caves area 16438 | -4/Upper Caves | Identified exit to Research 16471 | -4/Upper Caves | Discovered new exit (range 5) 16471 | -4/Upper Caves | Identified exit to Zhirov 16471 | -4/Upper Caves | Entered Zhirov 16471 | -4/Zhirov | Discovered new exit (range 3) 16475 | -4/Zhirov | Met Zhirov 16479 | -4/Zhirov | Learned location of Quarantine (-3) 16479 | -4/Zhirov | Learned location of Testing (-2) 16479 | -4/Zhirov | Learned location of Command (-1) 16484 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16492 | -4/Zhirov | Found Alien Artifact 16492 | -4/Zhirov | Identified Integrated Reactor 16492 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16499 | -4/Zhirov | Found Alien Artifact 16549 | -4/Zhirov | Identified exit to Proximity Caves 16552 | -4/Zhirov | Build established: Scavenger-Sprinter 16565 | -4/Zhirov | Entered Proximity Caves 16594 | -3/Proximity Caves | Spotted B-86 Titan 16636 | -3/Proximity Caves | Discovered exit to Research (range 16) 16690 | -3/Proximity Caves | Entered Research 16690 | -3/Research | Evolved 2 slots: Utility x2 16724 | -3/Research | Retrieved Zion intel report: Active Garrisons 16725 | -3/Research | Zion Hacker squad teleported in 16825 | -3/Research | Discovered new exit (range 7) 16826 | -3/Research | Identified exit to Quarantine 16846 | -3/Research | Entered Quarantine 16846 | -3/Quarantine | Accompanied by 2 allies 16861 | -3/Quarantine | Retrieved Zion intel report: Main Access 16861 | -3/Quarantine | Identified exit to Research 16871 | -3/Quarantine | Identified Transdimensional Reconstructor 16958 | -3/Quarantine | Found Alien Artifact 16983 | -3/Quarantine | Found Alien Artifact 16988 | -3/Quarantine | Spotted Fortress 17060 | -3/Quarantine | Build established: Hacker-Sprinter 17068 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 17080 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 17084 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 17112 | -3/Quarantine | Found Alien Impact Weapon 17112 | -3/Quarantine | Identified Core Stripper 17126 | -3/Quarantine | Search patrols dispatched 17159 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 17169 | -3/Quarantine | Scanned by Researcher 17178 | -3/Quarantine | Found Alien Slashing Weapon 17178 | -3/Quarantine | Identified Sigix Broadsword 17194 | -3/Quarantine | Identified Phase Armor 17194 | -3/Quarantine | Identified Terrabomb 17204 | -3/Quarantine | Found Alien Energy Cannon 17207 | -3/Quarantine | Identified Core Cannon 17253 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 17358 | -3/Quarantine | Entered Research 17358 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17406 | -2/Research | Retrieved Zion intel report: Branch Access 17406 | -2/Research | Identified exit to Testing 17564 | -2/Research | Entered Testing 17565 | -2/Testing | Spotted PX-71YPXI8NTR 17595 | -2/Testing | Retrieved Zion intel report: Main Access 17595 | -2/Testing | Identified exit to Access 17720 | -2/Testing | Entered Access 17720 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17814 | -1/Access | Retrieved Zion intel report: Branch Access 17814 | -1/Access | Identified exit to Command 17815 | -1/Access | Zion Experimental squad teleported in 17861 | -1/Access | Spotted B-99 Colossus 17937 | -1/Access | Zion Experimental squad teleported in 18037 | -1/Access | Entered Command 18140 | -1/Command | Found Adv. Force Booster 18145 | -1/Command | Disengaged cave seal 18155 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 18159 | -1/Command | Retrieved Zion intel report: Unaware Analyses 18287 | -1/Command | First assault squad dispatched 18318 | -1/Command | Destroyed 7 combat bots 18321 | -1/Command | Spotted Alpha 7 18321 | -1/Command | Spotted Alpha 7 18321 | -1/Command | Spotted Striker 18321 | -1/Command | Spotted Striker 18321 | -1/Command | Spotted Executioner 18321 | -1/Command | Spotted Executioner 18321 | -1/Command | Spotted Executioner 18321 | -1/Command | Spotted Executioner 18378 | -1/Command | Allies destroyed Striker 18378 | -1/Command | Allies destroyed Striker 18402 | -1/Command | Allies destroyed Executioner 18415 | -1/Command | Destroyed Alpha 7 18424 | -1/Command | Destroyed Alpha 7 18451 | -1/Command | Retrieved Zion intel report: Component Schematics 18505 | -1/Command | Destroyed 7 combat bots 18566 | -1/Command | Spotted Combat Programmer 18568 | -1/Command | Spotted M Guard 18583 | -1/Command | System corruption reached 10% 18594 | -1/Command | Incoming assault squad redirected 18598 | -1/Command | Core integrity fell below 50% 18598 | -1/Command | Used Terrabomb 18607 | -1/Command | Core integrity fell below 20% 18614 | -1/Command | Spotted Combat Programmer 18642 | -1/Command | Found Prototype Protection 18642 | -1/Command | Identified Zio. Weapon Casing 18647 | -1/Command | Lost 23 parts (4p8n7u4w) 18657 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 18639_ System corrupted: Matter fused (-5). 18639_ Acquired Prototype Reactor. 18639_ Identified Zio. Heavy DM Reactor. 18641_ K-01 Serf collects debris. 18642_ Acquired Prototype Protection. 18642_ Identified Zio. Weapon Casing. 18643_ Penetrated by EMDS Slug. 18644_ K-01 Serf collects debris. 18645_ Acquired Prototype Energy Gun. 18645_ Identified Zio. Phaser-H. 18646_ K-01 Serf collects debris. 18648_ Acquired Zio. Heavy DM Reactor. 18649_ Penetrated by EMDS Slug. 18649_ K-01 Serf collects debris. 18651_ Penetrated by EMDS Slug. 18652_ Acquired Exp. Cooling System. 18652_ K-01 Serf collects debris. 18654_ Penetrated by EMDS Slug. 18656_ K-01 Serf collects debris. 18657_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | " * ## # #????????????????? | | " %%= ## + "" #????????????????? | | " " ## # """" #????????????????? | | " ## [!/ """" ?????????????????? | | " ##= =%# "" ?????????????????? | | """""""###%! ! # #????????????????? | | " # #????????????????? | | " [#[ #????????????????? | | # # #????????????????? | | ""## # #????????????????? | | " %#"###########????????????????? | | """"#+#"## ###??????????????????? | | "" " % ""#??????????????????? | | " " =!! ""#??????????????????? | | ### "" # ""#??????????????????? | | ??# "T = + [="" T#??????????????????? | | ??# "" # %=%""" ""#??????????????????? | | ??# # ]k%""" ""#??????????????????? | | ??# ! 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[*%!= #????????????????????? | | ?# ##### =!%!%!#????????????????????? | | ?## #"######;; ;;;;######*%#????????????????????? | | ??# # ] "!%!#????????????????????? | | ??# # #"! ###??????????????????? | | ## # "" ![= #% /# #??????????????????? | | # """" ![ = ##% ;#???????????????????? | | # """" != ## %;#???????????????????? | | "" ## ;#???????????????????? | | %! ## ####?????????????????? | | = ## ##"#############??? | | /##############" #### | | % !=%= % %! !%! ! | | % ##"############ %[ = #### | | # #????# = // "#####??# | | # ######## // "#??????# | | # # # # /! #??????## | | ## # """" # + ######## | | ?# / """" # [ " #### # # | | ?# # """" # # #??###### # """ # | | ?######## # """" # ?# "??# # # """" # | | ????????# # #= ?# #??# # + """" # | | ????????# # # ??# #### # # ""T # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 75 Energy Capacity 700 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 400 Power Shielding 90 Utility Shielding 90 Weapon Shielding 100 Evasion (%) 66 Targeting Accuracy 14 Melee Accuracy 8 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 7 Offensive Hacking 36 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Zion | Archive Fission Core | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Spear | -7/Zion | Archive Antigrav System | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Field Propulsion Drive | -6/Data Miner | Free Imp. Focal Shield | -4/Factory | Z-intel Adv. Particle Charger | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Quantum Capacitor | -4/Factory | Z-intel Axe | -4/Factory | Z-intel Thermal Shield | -4/Factory | Z-intel Imp. Recalibrator | -4/Factory | Z-intel Hammer | -4/Factory | Z-intel Field Propulsion Array | -4/Factory | Z-intel Huge Storage Unit | -4/Factory | Z-intel Adv. Cryofiber Web | -4/Factory | Z-intel Force Field | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Cooling System | -3/Quarantine | Archive Adv. KE Penetrator | -3/Quarantine | Archive Prc. Matter Filter | -3/Quarantine | Archive Kinetic Spear | -3/Quarantine | Archive Cld. Antigrav System | -3/Quarantine | Archive Imp. Remote Datajack | -3/Quarantine | Z-intel Force Booster | -3/Quarantine | Z-intel Hardcell Cannon | -3/Quarantine | Z-intel Imp. Medium Armor Plating | -3/Quarantine | Z-intel Target Analyzer | -3/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -3/Quarantine | Z-intel Adv. ECM Suite | -3/Quarantine | Z-intel Shock Absorption System | -3/Quarantine | Z-intel Hvy. Gauss Cannon | -3/Quarantine | Z-intel Arm. Heavy Treads | -3/Quarantine | Z-intel Adv. Thermal Shield | -3/Quarantine | Z-intel Adv. Force Field | -3/Quarantine | Z-intel Cmb. Gravmag System | -3/Quarantine | Z-intel Quantum Rifle | -3/Quarantine | Z-intel Med. Storage Unit | -3/Quarantine | Z-intel Lrn. Tractor Beam | -3/Quarantine | Z-intel Hellfire Missile Launcher | -3/Quarantine | Archive Lyr. Light Armor Plating | -1/Command | Z-intel Point Defense Array | -1/Command | Z-intel Lgt. Particle Reactor | -1/Command | Z-intel Machine Analyzer | -1/Command | Z-intel Matter Neutralizer | -1/Command | Z-intel Imp. Component Analysis Suite | -1/Command | Z-intel Nova Cannon | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Heavy Servo Lattice | -1/Command | Z-intel Power Amplifier | -1/Command | Z-intel Imp. Target Analyzer | -1/Command | Z-intel Force Lance | -1/Command | Z-intel Lrn. Sensor Array | -1/Command | Z-intel Biometal Medium Treads | -1/Command | Z-intel Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free R-06 Scavenger | -3/Quarantine | Archive S-43 Plague | -3/Quarantine | Archive T-07 Excavator | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel C-55 Analyst | -3/Quarantine | Z-intel A-27 Freighter | -3/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Stripper Sigix Broadsword Core Cannon Phase Armor Terrabomb Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed StasisDeuteriumProtection Manual? 0 Play Time 03:36:43 Cumulative 442.3 hours Start 2024.06.18 @ 14:35:07 End 2024.06.18 @ 18:13:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 275 Rogue 272 Adventurer 3 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cdb42f0-a0e6-437c-9d7e-6784d4c7f2ff