Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.04 @ 10:17:36 Player: Triffids Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (151) 755 Value Destroyed (5423) 5423 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2336) 2336 TOTAL SCORE: 14734 Bonus ------- High Alert Combat Kills 732 Follower Combat Kills 431 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -427 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 97/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Vibroblade > --- INVENTORY (4) ---- Light Antimatter Reactor Makeshift Armor Plating Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Makeshift Sensor Array Advanced Targeting Computer Cloaking Device Improved Weapon Shielding Makeshift Armor Plating > --- WEAPON ----------- Vortex Rail Vortex Rail HERF Cannon KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Matter Compressor Advanced Weight Redist. System Makeshift Sensor Array Makeshift Armor Plating Hacking Drone Bay Vortex Rifle Disruptor Cannon Heavy Gauss Cannon Micro-nuke Launcher [Rating: 95] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Propulsion Armored Leg Treads Improved Treads Leg Armored Leg Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Makeshift Armor Plating Weapon Heavy Battle Rifle Energy Gun Vortex Rail Energy Cannon Disruptor Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Slashing Weapon Vibroblade Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Slots Evolved 12 | . . 2 . . . 6 . . 2 . . . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . 2 . . . . . . 2 . Utility 5 | . . 1 . . . 3 . . 1 . . . . . Weapon 2 | . . 1 . . . 1 . . . . . . . . Parts Attached 134 | 6 13 4 1 8 5 28 6 1 21 8 5 6 19 3 Power 11 | 1 1 1 . . 1 . 1 . 4 . . 1 1 . Engine 8 | 1 1 1 . . 1 . 1 . 3 . . . . . Core 3 | . . . . . . . . . 1 . . 1 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 32 | 2 3 . . 2 3 6 1 1 5 3 . 2 3 1 Treads 8 | . 2 . . 2 3 1 . . . . . . . . Leg 23 | 2 1 . . . . 5 1 . 5 3 . 2 3 1 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . . . Utility 48 | 1 4 1 1 3 . 15 3 . 8 3 2 1 6 . Device 28 | . 3 . . 2 . 10 2 . 6 . 1 1 3 . Storage 6 | 1 1 . . . . 2 . . . 1 . . 1 . Processor 3 | . . 1 . 1 . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . . 1 . . 3 1 . 1 2 1 . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 5 2 . 3 1 7 1 . 4 2 3 2 9 2 Energy Gun 11 | 2 1 . . . . . 1 . . . 2 2 3 . Energy Cannon 6 | . . . . . . 1 . . . 1 1 . 3 . Ballistic Gun 14 | . 3 1 . 2 1 1 . . 4 1 . . 1 . Ballistic Cannon 4 | . . . . . . 3 . . . . . . 1 . Launcher 5 | . 1 1 . 1 . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 2 Piercing Weapon 1 | . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . 1 . . 4 . 2 . . 1 Parts Lost 64 | . 4 1 . . . 12 5 6 10 3 . 3 19 1 Power 5 | . . . . . . . 1 . 3 . . 1 . . Propulsion 16 | . 1 . . . . 1 1 2 4 1 . 1 4 1 Utility 19 | . 1 . . . . 5 1 3 2 1 . . 6 . Weapon 24 | . 2 1 . . . 6 2 1 1 1 . 1 9 . Highest Loss Streak 14 | . 4 1 . . . 4 2 3 5 3 . 2 14 1 Average Slot Usage (%) 94 | . 93 97 100 100 100 95 81 68 94 91 99 99 89 1 Engine 7 | . 14 11 11 11 11 6 5 6 9 5 5 . . . Core 1 | . . . . . . . . . . 5 5 10 9 . Treads 10 | . 4 22 22 22 22 16 . . . . . . . . Leg 12 | . 23 . . . . 7 26 20 20 22 23 23 25 . Device 14 | . 9 11 . 10 11 19 8 6 23 17 17 17 12 . Storage 8 | . 14 11 11 11 11 6 13 13 5 5 5 5 4 . Processor 6 | . . 9 11 11 11 6 6 4 4 5 5 5 4 . Protection 3 | . . . 11 . . 5 2 4 1 3 11 11 10 . Energy Gun 1 | . 11 . . . . . 1 . . . . 5 6 . Energy Cannon 1 | . . . . . . 2 . . . 4 4 5 5 . Ballistic Gun 14 | . 11 26 33 22 22 9 . . 16 16 15 10 3 . Ballistic Cannon 1 | . . . . . . 1 8 3 . . . . 1 . Launcher 4 | . 4 6 . 10 11 5 . . . . . . 1 . Piercing Weapon 2 | . . . . . . 5 6 6 5 . . . . . Naked Turns 91 | . . . . . . . . . . . . . 3 88 Heaviest Build 81 | 13 20 23 29 33 38 63 61 57 74 68 75 74 81 4 Greatest Support 106 | 20 46 46 46 46 48 68 64 64 72 66 66 75 106 20 Greatest Overweight (x) 1 | 1 1 . . . . 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 . . . Largest Inventory Capacity 10 | 6 8 8 8 8 8 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 6 8 8 8 8 9 10 10 10 10 10 10 9 4 Most Carried 10 | 3 8 8 8 8 8 10 6 4 10 10 10 10 10 4 Average Carried 7 | 1 4 7 8 7 8 8 5 4 8 8 9 9 8 3 Final Capacity 10 | 6 8 8 8 8 8 10 10 10 10 10 10 10 4 4 Final Carried 10 | 2 8 8 8 8 8 7 4 4 9 8 10 8 2 3 Class Distribution -------------------- 28% | Derelict-Skirmisher 23% | Mutant 18% | Scavenger-Tank 10% | Derelict-Mutant 7% | Scavenger-Gunner 5% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Mutant | -4/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Matter Collected 3649 | 215 70 150 34 152 252 870 371 94 769 201 . 195 200 76 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5725 | . 157 163 32 . 174 1236 160 94 1934 459 . 276 867 173 Parts 304 | . 9 19 6 . 7 62 4 3 102 18 . 20 45 9 Haulers Intercepted 4 | . 1 . . . . 1 . . 2 . . . . . Recyclers Shooed 9 | . . . . . . . . . 9 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . 7 . 4 2 . 14 27 16 . . Prevented 13 | . . . . . 5 . . . . 4 . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Combat Hostiles Destroyed 108 | . 4 6 4 . 4 30 7 2 12 10 . 7 18 4 Melee 12 | . . . . . . 3 3 2 . . . . . 4 Guns 44 | . 1 5 2 . 2 5 . . 12 8 . 6 3 . Cannons 17 | . . . . . . 3 4 . . 2 . 1 7 . AOE 35 | . 3 1 2 . 2 19 . . . . . . 8 . Classes Destroyed 17 | . 2 3 . . 1 8 . . 2 . . . 1 . Worker 8 | . . . . . . 2 . . 4 . . . 2 . Builder 14 | . . 1 . . . 4 . . 5 . . . 4 . Tunneler 2 | . . . . . . . . . 1 . . . 1 . Hauler 4 | . 1 . . . . 1 . . 2 . . . . . Recycler 8 | . . . . . . 1 . . 5 . . . 2 . Operator 1 | . . . . . . . . . 1 . . . . . Watcher 5 | . . . . . . 2 . . 2 . . . 1 . Swarmer 42 | . . 4 4 . . 7 5 1 . 5 . 4 9 3 Saboteur 2 | . . . . . . 1 . . . . . . 1 . Grunt 37 | . 4 1 . . 1 11 1 . 8 5 . . 6 . Brawler 2 | . . . . . 1 1 . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . 1 . . . . . . . . Sentry 6 | . . 1 . . . 1 1 1 . . . 1 . 1 Hunter 1 | . . . . . . 1 . . . . . . . . Programmer 14 | . . . . . . 7 . . 4 . . 2 1 . Z-Courier 1 | . . . . . . . . . 1 . . . . . Thug 2 | . . . . . 2 . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 9 | . 3 6 4 . 2 6 2 1 8 5 . 4 9 4 Combat Bots Only 6 | . 3 5 4 . 2 5 2 1 3 5 . 4 6 4 Max Kills in Single Turn 4 | . 2 2 2 . 2 4 1 1 3 2 . 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 1 2 . 1 3 . . . . . . 2 . Melee 1 | . . . . . . 1 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Damage Taken 11767 | . 340 269 127 . 193 3163 1240 443 1292 675 . 642 2662 721 Core 2047 | . 16 29 . . 102 339 157 20 56 79 . 93 553 603 Absorbed by Shields 478 | . . . . . . . 478 . . . . . . . Core Remaining (%) 75 | 100 93 . . . 67 . . 39 . . . 77 . . Volleys Fired 214 | . 17 9 4 . 7 51 11 8 51 17 . 13 26 . Largest 4 | . 2 3 3 . 3 3 2 1 3 4 . 4 4 . Hottest 261 | . 90 76 69 . 102 151 103 40 80 159 . 204 261 . Shots Fired 618 | . 33 23 12 . 21 143 22 9 153 67 . 43 92 . Gun 426 | . 29 22 12 . 14 70 3 . 153 50 . 31 42 . Cannon 127 | . . . . . . 33 19 9 . 17 . 12 37 . Launcher 65 | . 4 1 . . 7 40 . . . . . . 13 . Special . | . . . . . . . . . . . . . . . Kinetic 425 | . 11 22 12 . 14 87 19 9 153 50 . 23 25 . Thermal 36 | . 12 . . . . 16 3 . . . . . 5 . Explosive 57 | . 4 1 . . 7 32 . . . . . . 13 . Electromagnetic 68 | . 6 . . . . 8 . . . 17 . 12 25 . Entropic 32 | . . . . . . . . . . . . 8 24 . Robot Hit Streak 24 | . 7 6 3 . 5 7 4 3 24 12 . 8 7 . Robot Miss Streak 7 | . 2 3 3 . 2 4 2 4 4 2 . 5 7 . Penetration Max 2 | . . . . . . 1 . . 2 1 . 1 1 . Secondary Targets 4 | . 1 . . . . . . . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . . . Shots Hit Robots 391 | . 21 12 5 . 11 95 16 7 103 45 . 23 44 9 Core Hits 277 | . 9 8 4 . 14 85 9 4 60 20 . 11 48 5 Critical Hits 48 | . . . . . 1 1 . . 30 5 . 2 9 . Critical Kills 18 | . . . . . 1 . . . 11 2 . . 4 . Critical Parts Destroyed 29 | . . . . . . 1 . . 18 3 . 2 5 . Melee Attacks 37 | . . . . . . 13 7 6 . . . . . 11 Impact . | . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . . 11 Piercing 26 | . . . . . . 13 7 6 . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18017 | . 448 259 159 . 969 6117 594 242 3060 980 . 617 4123 449 Guns 6859 | . 248 183 41 . 159 1150 35 . 2761 785 . 549 948 . Cannons 2364 | . . . . . . 680 461 134 . 195 . 68 826 . Explosions 7882 | . 200 76 118 . 806 4034 . . 299 . . . 2349 . Melee 889 | . . . . . . 234 98 108 . . . . . 449 Ramming 23 | . . . . . 4 19 . . . . . . . . Kinetic 6944 | . 69 183 41 . 159 1491 461 134 2761 785 . 385 475 . Thermal 1697 | . 97 . 118 . . 1393 35 . . . . . 54 . Explosive 6247 | . 200 76 . . 806 2517 . . 299 . . . 2349 . Electromagnetic 1343 | . 82 . . . . 463 . . . 195 . 68 535 . Impact . | . . . . . . . . . . . . . . . Slashing 449 | . . . . . . . . . . . . . . 449 Piercing 440 | . . . . . . 234 98 108 . . . . . . Entropic 874 | . . . . . . . . . . . . 164 710 . Highest Corruption 18 | . . . . . 1 5 5 18 6 6 6 1 4 4 Average Corruption 3 | . . . . . 1 3 5 9 4 6 6 1 3 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 144 | . . . . . 6 45 30 7 10 19 7 2 16 2 Message Errors 38 | . . . . . 3 14 9 . 3 5 2 . 2 . Matter Fused 31 | . . . . . . 10 9 2 1 4 . . 4 1 Heat Flow Errors 16 | . . . . . . 4 3 1 . 2 2 . 3 1 Energy Discharges 14 | . . . . . . 4 3 . 1 2 . 1 3 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 19 | . . . . . 3 7 4 . . 1 2 1 1 . Data Loss (major) 4 | . . . . . . . 1 . 1 1 1 . . . Misfires 2 | . . . . . . . . 1 1 . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . Targeting Errors 16 | . . . . . . 6 1 2 2 3 . . 2 . Weapon Failures 2 | . . . . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 804 | . . . 34 . 16 553 . 23 . . . . 178 . Projectiles 111 | . . . . . . 68 . . . . . . 43 . Explosions 670 | . . . 34 . 16 485 . . . . . . 135 . Melee 23 | . . . . . . . . 23 . . . . . . Knockbacks 12 | . . . . . . 7 4 . . . . . 1 . Impact . | . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . 5 3 . . . . . 1 . Secondary 3 | . . . . . . 2 1 . . . . . . . Self-Inflicted Damage 572 | . 33 23 45 . 17 340 . . . . . . 114 . Shots 13 | . 2 1 1 . 1 6 . . . . . . 2 . Rammed 2 | . . . . . 1 1 . . . . . . . . Targets Rammed 3 | . . . . . 1 1 . . 1 . . . . . Kicked 1 | . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 397 | . 246 18 48 . 138 255 254 148 . 253 173 202 397 216 Average Temperature 89 | . 91 11 27 . 65 75 66 40 . 105 82 53 131 108 Received Heat Transfer 2345 | . 168 27 . . 72 927 224 81 333 192 . 27 240 54 Effects 10 | . . . . . . 3 . . . . . . 7 . Shutdowns 1 | . . . . . . . . . . . . . 1 . Interference 9 | . . . . . . 3 . . . . . . 6 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . 2 . . 4 . Impact Corruptions 2 | . . . . . . 1 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1783 | . 260 . 150 . . 1175 74 . . . . . 124 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Peak Influence 1024 | . 94 199 202 . . 1024 . . 666 . . . 845 487 Initial 387 | . . . 77 . . 48 . . 189 . . . 53 387 Average 364 | . 59 90 191 . . 486 . . 350 . . . 280 397 Maximum Alert Level 3 | . . . 1 . . 3 . . 2 . . . 3 2 Low Security (%) 37 | 100 100 100 76 . . 9 . . 47 . . . 53 . Level 1 20 | . . . 23 . . 31 . . 4 . . . 20 82 Level 2 27 | . . . . . . 29 . . 47 . . . 18 17 Level 3 14 | . . . . . . 29 . . . . . . 7 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . . . 10 . . 5 . . . 8 . Investigation 2 | . 1 . . . . . . . 1 . . . . . Extermination 6 | . . . . . . 4 . . 1 . . . 1 . Reinforcement 13 | . 1 . . . . 3 . . 3 . . . 6 . Assault 3 | . . . . . . 2 . . . . . . 1 . Garrison 1 | . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . . 1 . . . 2 . Haulers Reinforced 3 | . . . . . . . . . 2 . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Distress Signals 15 | . 1 1 . . . 4 . . 4 . . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 207 | . 8 9 4 . 12 65 15 6 17 8 5 8 41 9 Peak Tracking Total 12 | . 4 5 4 . 6 9 6 3 5 5 8 4 12 8 Tactical Retreats 32 | . . 1 . . 3 13 3 2 2 . . 1 6 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Traps Triggered 4 | . 1 . . . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . 1 12 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Machines Disabled 48 | . . . 1 . . 15 1 . 19 . . . 12 . Max in Single Turn 6 | . . . 1 . . 5 1 . 6 . . . 5 . Garrison Access 1 | . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Machines Accessed 13 | . 2 3 1 . . 3 . . 1 . 3 . . . Terminals 6 | . 2 3 1 . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Total Hacks 37 | . 8 15 2 . . 7 . . 1 . 4 . . . Successful 23 | . 4 9 1 . . 4 . . 1 . 4 . . . Failed 14 | . 4 6 1 . . 3 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 51 | . 2 7 . 2 . 13 . . 15 . . . 7 5 Terminals 25 | . 8 15 2 . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations 5 | . . . . . . 5 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Terminal Hacks 16 | . 3 8 1 . . . . . . . 4 . . . Record 2 | . . . . . . . . . . . 2 . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 2 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 3 | . 1 1 . . . 1 . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 3 1 . . 2 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 26 . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 32 | . . . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Total Allies 12 | . . . . 4 . . . . 2 . . . 5 1 Largest Group 4 | . . . . 4 4 1 . . 2 . . . 2 1 Highest-Rated Group 206 | . . . . 153 153 34 . . 54 . . . 206 27 Highest-Rated Ally 137 | . . . . 41 41 34 . . 31 . . . 137 27 Zionite Dispatches 8 | . . . . . . 2 . . 2 . . . 3 1 Heavy 2 | . . . . . . . . . . . . . 2 . Recon 2 | . . . . . . 2 . . . . . . . . Hero 1 | . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . 1 . . . . . Total Orders 13 | . . . . . . 9 1 . 2 . . . . 1 DROP 3 | . . . . . . . . . 2 . . . . 1 EXPLORE 6 | . . . . . . 6 . . . . . . . . RETURN 4 | . . . . . . 3 1 . . . . . . . Ally Attacks 52 | . . . . . 32 3 . . . . . . 17 . Total Damage 2043 | . . . . . 742 200 . . . . . . 1101 . Kills 11 | . . . . . 8 . . . . . . . 3 . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 1 . 1 . . . . 1 . . Drone Launches 12 | . . . . . . 11 1 . . . . . . . Drone Recoveries 10 | . . . . . . 9 1 . . . . . . . Zionite Intel Received 4 | . . . . . . 1 . . 3 . . . . . Component Schematics 1 | . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Turns Passed 13671 | 64 421 215 114 2266 1780 2446 1321 154 1284 576 1480 764 657 129 Spaces Moved 8389 | 33 254 111 63 1388 1045 1206 1007 86 772 345 974 551 433 121 Core 152 | 7 . . . . . . . . . . . . 25 120 Treads 3632 | . 34 111 63 1388 1045 991 . . . . . . . . Legs 4605 | 26 220 . . . . 215 1007 86 772 345 974 551 408 1 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 120 120 120 120 120 150 120 50 50 Average Speed 144 | 119 127 160 160 160 164 160 120 133 133 147 150 128 116 53 Slowest Speed 195 | 150 160 160 160 160 170 195 150 150 150 150 150 150 150 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 44 18 14 92 99 40 87 13 16 45 96 68 20 18 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 10 | . . . . 2 . . . . 8 . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 . . . . . 1 . Unknown Exits Taken 7 | 1 1 . . . . . . 1 1 1 1 1 . . Scrap Searched 15 | . . . 1 4 5 . 3 . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 810 | . 8 4 6 . 93 295 3 5 150 22 . 33 191 . Melee . | . . . . . . . . . . . . . . . Projectile 142 | . . . . . 1 8 3 5 31 22 . 33 39 . AOE 668 | . 8 4 6 . 92 287 . . 119 . . . 152 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp War Pro Fac Ext Total 9415 | 55 319 129 67 1439 1094 1577 1081 105 916 373 994 577 518 171 Wait 502 | 14 16 4 . 24 28 251 50 5 54 1 3 6 32 14 Move 8375 | 32 253 110 62 1387 1044 1205 1006 85 771 344 973 550 432 121 Hop . | . . . . . . . . . . . . . . . Pick Up 75 | 3 11 2 . 8 2 16 1 . 14 2 7 . 7 2 Fast Attach 44 | 5 6 . . 2 1 6 2 1 12 1 1 2 4 1 Attach 46 | 1 2 3 . . . 12 4 . 5 4 . 2 11 2 Detach 5 | . . . . 1 . 1 . . . . . . . 3 Swap 44 | . 5 1 1 6 4 10 . . 4 3 4 2 4 . Drop 55 | . 9 . . 11 7 11 . . 4 1 6 2 2 2 Fire 214 | . 17 9 4 . 7 51 11 8 51 17 . 13 26 . Melee 37 | . . . . . . 13 7 6 . . . . . 11 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . 1 . . 1 . . . . . Crush 1 | . . . . . 1 . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Extension History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Lost 4 parts (1n1u2w) 313 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 5) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 570 | -9/Materials | Identified exit to Mines 701 | -9/Materials | Entered Mines 736 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 754 | -9/Mines | Identified exit to Zion 764 | -9/Mines | Discovered new exit (range 13) 791 | -9/Mines | Identified exit to Materials 815 | -9/Mines | Entered Zion 905 | -7/Zion | Given the Hacking Drone Bay 906 | -7/Zion | Found Prototype Device 907 | -7/Zion | Identified Hacking Drone Bay 1378 | -7/Zion | Given A8's code to call for help 1433 | -7/Zion | Learned location of Warlord (-5) 1542 | -7/Zion | Found CR-A16's Pointy Stick 1600 | -7/Zion | Build established: Derelict-Mutant 1716 | -7/Zion | Learned 4 Factory zone layouts 1734 | -7/Zion | Learned Factory emergency access door positions 1798 | -7/Zion | Received a visual enhancement algorithm 1937 | -7/Zion | Imprinted 1939 | -7/Zion | Declared Zion's savior 2227 | -7/Zion | Build established: Derelict-Skirmisher 3052 | -7/Zion | Discovered new exit (range 15) 3075 | -7/Zion | Identified exit to Proximity Caves 3081 | -7/Zion | Entered Proximity Caves 3081 | -6/Proximity Caves | Accompanied by 4 allies 3592 | -6/Proximity Caves | Attacked by a faux Warlord 3847 | -6/Proximity Caves | Learned Factory stockpile data 4765 | -6/Proximity Caves | Discovered new exit (range 15) 4859 | -6/Proximity Caves | Identified exit to Factory 4861 | -6/Proximity Caves | Entered Factory 4861 | -6/Factory | Accompanied by 1 ally 4861 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4862 | -6/Factory | Identified exit to Lower Caves 5007 | -6/Factory | Zion Recon squad teleported in 5135 | -6/Factory | P-60 Hacker assimilated allied Z-Drone 5493 | -6/Factory | Repaired Med. Armor Plating 5651 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5652 | -6/Factory | Zion Recon squad teleported in 5842 | -6/Factory | Build established: Derelict-Mutant 6061 | -6/Factory | Discovered exit to Lower Caves (range 15) 6169 | -6/Factory | Build established: Derelict-Skirmisher 6216 | -6/Factory | Terminal network hard line cut 6574 | -6/Factory | Garrison activated, responded to threat 6611 | -6/Factory | First assault squad dispatched 6772 | -6/Factory | Lost 3 parts (1n1u1w) 7221 | -6/Factory | Lost 4 parts (1u3w) 7307 | -6/Factory | Entered Lower Caves 7461 | -6/Lower Caves | Build established: Mutant 7582 | -6/Lower Caves | Spotted B-75 Beast 7709 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8174 | -6/Lower Caves | Discovered new exit (range 14) 8229 | -6/Lower Caves | Encountered a Warlord checkpoint 8339 | -6/Lower Caves | Identified exit to Lower Caves 8528 | -6/Lower Caves | Attracted the attention of an 0b10 base 8545 | -6/Lower Caves | Core integrity fell below 50% 8628 | -6/Lower Caves | Entered another Lower Caves area 8642 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8701 | -6/Lower Caves | Lost 3 parts (2n1u) 8737 | -6/Lower Caves | System corruption reached 10% 8767 | -6/Lower Caves | Lost 3 parts (2u1w) 8773 | -6/Lower Caves | Discovered new exit (range 9) 8782 | -6/Lower Caves | Entered Factory 8782 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8784 | -5/Factory | Discovered new exit (range 13) 8794 | -5/Factory | Zion Kinetic Resupply teleported in 9376 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9377 | -5/Factory | Zion Infowar Resupply teleported in 9382 | -5/Factory | Found Prototype Device 9383 | -5/Factory | Identified Exp. Sensor Array 9495 | -5/Factory | Build established: Gunner 9708 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9798 | -5/Factory | Retrieved Zion intel report: Component Schematics 9963 | -5/Factory | Lost 5 parts (2n2u1w) 10066 | -5/Factory | Entered Upper Caves 10293 | -5/Upper Caves | Build established: Scavenger-Gunner 10396 | -5/Upper Caves | Encountered a Warlord checkpoint 10587 | -5/Upper Caves | Lost 3 parts (1n1u1w) 10630 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 10642 | -5/Upper Caves | Entered Warlord 10771 | -5/Warlord | Discovered new exit (range 8) 10845 | -5/Warlord | System corruption cleaned by Quarantine Array 11247 | -5/Warlord | Build established: Scavenger-Tank 11418 | -5/Warlord | Opened side exit 11679 | -5/Warlord | Rebuked by Warlord 11703 | -5/Warlord | Warlord's base attacked by MAIN.C 11880 | -5/Warlord | Found Prototype Energy Gun 11880 | -5/Warlord | Identified Vortex Rail 11886 | -5/Warlord | Found Vortex Rail 11892 | -5/Warlord | Found Prototype Energy Gun 11897 | -5/Warlord | Identified Vortex Rifle 12053 | -5/Warlord | Warlord forces counterattacked 12107 | -5/Warlord | Spotted B-86 Titan 12122 | -5/Warlord | Entered Proximity Caves 12124 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12153 | -4/Proximity Caves | Learned 4 Research zone layouts 12879 | -4/Proximity Caves | Discovered new exit (range 7) 12886 | -4/Proximity Caves | Entered Factory 12886 | -4/Factory | Evolved 2 slots: Propulsion x2 12887 | -4/Factory | Identified exit to Extension 13102 | -4/Factory | Zion hero teleported in (1C-UTU) 13298 | -4/Factory | Zion Heavy squad teleported in 13386 | -4/Factory | First assault squad dispatched 13454 | -4/Factory | Spotted B-86 Titan 13458 | -4/Factory | Zion Heavy squad teleported in 13527 | -4/Factory | Released all parts (9) 13543 | -4/Factory | Entered Extension 13557 | -4/Extension | Zion Melee Resupply teleported in 13557 | -4/Extension | Lost 14 parts (3n3u8w) 13559 | -4/Extension | Found Prototype Slashing Weapon 13563 | -4/Extension | Identified Vibroblade 13619 | -4/Extension | Core integrity fell below 50% 13649 | -4/Extension | Core integrity fell below 20% 13672 | -4/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 13613_ Field strength at 16. 13614_ Field strength at 10. 13614_ W-44 Eye sends out distress signal. 13615_ Field strength at 4. 13616_ Stasis field depleted. 13623_ Penetrated by Slug. 13633_ Slug penetrates Wall. 13633_ C-30 ARC bursts open, deploying its payload. 13633_ S-27 Virus unfolds itself. 13633_ Acquired Flexi-carbon Leg. 13636_ Slug penetrates Wall. 13641_ Flexi-carbon Leg destroyed. 13641_ Penetrated by Slug. 13649_ Y-64 Sentinel destroyed. 13653_ Acquired 69 matter. 13657_ S-27 Virus destroyed. 13660_ System corrupted: Matter fused (-7). 13663_ Acquired 7 matter. 13669_ Penetrated by Slug. 13671_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????######## ???????????? | | ?????????????????????????????# [ "????????????? | | ?????????????????????????????# / #????????????? | | ????????###################### / #??? #??????? | | ????????# " # ##?????? | | ????????# ########### #####! " "% ?? | | ????????# #?????????# #???#![ # #??????? | | ????????# #?????????# #???#/######????????????? | | ????????# #?????????# #???#%#?????????????????? | | ???????## ####??????# #####%#?????????????????? | | ######## # #??????# %@=%[Y=#?????????????????? | | "??????# *#######?????????????????? | | ######## # "??????# #???????????????????????? | | ???????#####T#??????# #???????????????????????? | | ???????????###??????######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 250 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 50 Item Schematics ----------------- Enh. Fission Core | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Imp. EM Pulse Cannon | -5/Factory | Z-intel Imp. Core Analyzer | -5/Factory | Z-intel Coil Gun | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Lrg. Storage Unit | -5/Factory | Z-intel Insulated Plating | -5/Factory | Z-intel Imp. Remote Datajack | -5/Factory | Z-intel Imp. Carbon-fiber Leg | -5/Factory | Z-intel Recoil Stabilizer | -5/Factory | Z-intel Imp. Datajack | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Heroic Deeds I'm Back, Baby! Oh No You Don't! The One True Hacker root@ Challenges ------------ None Game ------ Seed TransportLegCorpse Manual? 0 Play Time 03:31:20 Cumulative 59.6 hours Start 2021.11.27 @ 18:06:39 End 2021.12.04 @ 10:17:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66daf0c7-dde2-47b8-9c9b-473b555fa2a6