Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 15:05:15 Player: TechnicalFowl Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (3992) 3992 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1135) 1135 TOTAL SCORE: 8707 Bonus ------- High Alert Combat Kills 245 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 11/300 Energy 89/100 System Corruption 1% Temperature Critical (1163) Movement Core (1300) Ox25 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (4) ------- Gauss Cannon Gauss Cannon Chainsword > --- INVENTORY (20) --- Light Nuclear Core Compact Matter Pod (39) Visual Processing Unit Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Reactive Plating Tractor Beam Improved Field Recycling Unit (0) Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Reactive Plating Relay Coupler [Grunt] > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Compact Matter Pod Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Reactive Plating Reactive Plating Tractor Beam High-powered Tractor Beam Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Remote Datajack Chainsword [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Reactive Plating Weapon Enhanced Autogun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Slots Evolved 6 | . . 2 . . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 1 . . 1 2 . Weapon 2 | . . 1 . . 1 . . Parts Attached 69 | 8 2 13 13 8 10 10 5 Power 4 | 1 . 1 1 . 1 . . Engine 3 | 1 . 1 1 . . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 13 | 4 . . 6 1 . 2 . Treads 10 | 2 . . 5 1 . 2 . Leg . | . . . . . . . . Wheel 3 | 2 . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 2 . 1 3 4 2 Device 4 | . 1 . . . 1 2 . Storage 3 | 1 . 1 . . 1 . . Processor 2 | . . 1 . . . 1 . Hackware 1 | . . . . . 1 . . Protection 4 | . . . . 1 . 1 2 Artifact . | . . . . . . . . Weapon 38 | 2 1 10 6 6 6 4 3 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 22 | 2 . 7 5 4 3 1 . Ballistic Cannon 4 | . . . . . . 2 2 Launcher . | . . . . . . . . Special Weapon 10 | . 1 3 1 2 2 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 21 | . . . 2 2 2 5 10 Power 1 | . . . . . . . 1 Propulsion 7 | . . . 2 1 . 2 2 Utility 4 | . . . . . . 1 3 Weapon 9 | . . . . 1 2 2 4 Highest Loss Streak 9 | . . . 1 2 2 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 97 97 97 97 98 95 Engine 7 | . 14 11 11 11 6 . . Core 2 | . . . . . 2 7 6 Treads 19 | . 28 22 20 20 18 14 12 Device 9 | . 13 11 11 4 8 11 12 Storage 9 | . 14 11 11 11 9 7 7 Processor 10 | . . 10 11 11 9 15 15 Protection 4 | . . . . 6 9 5 7 Ballistic Gun 28 | . 22 28 31 28 32 25 11 Ballistic Cannon 1 | . . . . . . 3 18 Special Weapon 1 | . 5 2 . 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 80 | 12 13 33 37 46 69 74 80 Greatest Support 43 | 40 40 40 43 43 43 43 40 Greatest Overweight (x) 25 | 3 . . 1 1 1 1 25 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 Average Capacity 15 | 6 8 13 15 15 16 20 20 Most Carried 20 | 5 6 15 15 15 20 20 15 Average Carried 14 | 3 4 12 13 13 15 17 14 Final Capacity 20 | 8 8 15 15 15 20 20 20 Final Carried 20 | 3 6 14 14 14 20 15 10 Class Distribution -------------------- 62% | Gunner 22% | Scavenger-Skirmisher 9% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Matter Collected 3988 | 298 . 766 639 361 713 842 369 Remotely 1675 | . . . . . 468 838 369 Salvage Created 5084 | 82 . 1345 1259 573 855 663 307 Parts 291 | 1 . 89 71 29 53 33 15 Haulers Intercepted 3 | . . . 1 . 2 . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Combat Hostiles Destroyed 90 | . . 24 18 13 12 13 10 Guns 79 | . . 24 18 13 12 9 3 Cannons 11 | . . . . . . 4 7 Classes Destroyed 14 | 1 . 6 4 1 1 1 . Worker 13 | . . 5 1 . 1 6 . Builder 2 | . . 1 . . 1 . . Hauler 3 | . . . 1 . 2 . . Recycler 11 | 1 . 5 4 . 1 . . Mechanic 2 | . . . 1 . . 1 . Operator 2 | . . . 1 . 1 . . Watcher 9 | . . 4 2 . 3 . . Swarmer 14 | . . 10 3 . . . 1 Grunt 49 | . . 7 9 8 9 10 6 Brawler 1 | . . . 1 . . . . Sentry 17 | . . 7 5 2 1 . 2 Hunter 2 | . . . . . 2 . . Programmer 6 | . . . . 3 . 2 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 9 | 1 . 8 8 3 6 9 4 Combat Bots Only 7 | . . 7 4 3 3 6 4 Max Kills in Single Turn 3 | 1 . 2 3 1 2 1 2 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Hostile Shots Fired 494 | . . 65 51 46 47 53 232 Missed 102 | . . 21 14 12 11 13 31 Damage Taken 4824 | . . 504 465 457 497 767 2134 Core 1018 | . . 89 22 86 32 109 680 Absorbed by Shields 142 | . . . . . . . 142 Ignored by Resistances 245 | . . . . . 76 . 169 Core Remaining (%) 86 | 100 100 . . 50 94 . . Volleys Fired 312 | 3 4 80 58 42 55 45 25 Largest 4 | 2 1 3 3 3 4 4 4 Hottest 192 | 40 100 100 100 100 110 126 192 Shots Fired 857 | 6 4 202 154 93 164 153 81 Gun 722 | 6 . 183 152 82 155 122 22 Cannon 91 | . . . . . 8 24 59 Launcher . | . . . . . . . . Special 44 | . 4 19 2 11 1 7 . Kinetic 805 | 6 . 183 152 82 155 146 81 Thermal 44 | . 4 19 2 11 8 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | 5 . 11 25 10 8 8 9 Robot Miss Streak 6 | . . 4 5 5 5 5 6 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 19 | . . 7 2 5 4 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . Shots Hit Robots 475 | 5 . 111 91 47 94 84 43 Core Hits 205 | 1 . 54 38 19 40 35 18 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 9 | . . . . . 1 2 6 Destroy 2 | . . . . . 1 1 . Blast 7 | . . . . . . 1 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8871 | 81 . 1715 1649 882 1622 1720 1202 Guns 7335 | 81 . 1715 1649 882 1509 1239 260 Cannons 1472 | . . . . . 105 425 942 Explosions 34 | . . . . . . 34 . Melee . | . . . . . . . . Ramming 30 | . . . . . 8 22 . Kinetic 8702 | 81 . 1715 1649 882 1509 1664 1202 Thermal 105 | . . . . . 105 . . Explosive 34 | . . . . . . 34 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 . 1 1 Average Corruption 1 | . . . . 4 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . 4 . 6 1 Message Errors 2 | . . . . 2 . . . Matter Fused 4 | . . . . 1 . 3 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . 1 . 1 1 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . . . . 7 8 Projectiles 15 | . . . . . . 7 8 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . . . 5 6 Impact . | . . . . . . . . Kinetic 11 | . . . . . . 5 6 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 5 | . . . . . . 5 . Targets Rammed 6 | . . . . . 1 5 . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 1193 | . 60 187 218 355 417 403 1193 Average Temperature 136 | . 25 30 52 107 154 129 495 Received Heat Transfer 1434 | . . 177 204 87 135 324 507 Effects 47 | . . . . 4 8 2 33 Shutdowns 8 | . . . . 1 2 1 4 Energy Bleed 3 | . . . . . 2 . 1 Interference 13 | . . . . 2 4 . 7 Matter Decay 6 | . . . . 1 . 1 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 8 | . . . . . . . 8 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 222 | . . . . . 222 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Peak Influence 743 | 5 7 464 561 743 447 306 310 Initial 364 | . 3 2 133 364 362 136 135 Average 272 | 3 4 234 298 608 313 137 217 Maximum Alert Level 3 | . . 2 2 3 2 1 1 Low Security (%) 36 | 100 100 39 16 . 12 80 14 Level 1 42 | . . 52 71 3 64 19 85 Level 2 17 | . . 7 12 74 23 . . Level 3 2 | . . . . 21 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 3 3 . 2 6 . Investigation 5 | . . 1 2 . . 2 . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . . 2 . . 2 2 . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Distress Signals 4 | . . 1 1 . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . . 35 22 13 21 18 14 Peak Tracking Total 5 | . . 5 4 3 5 4 5 Tactical Retreats 2 | . . . 1 1 . . . Traps | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Traps Triggered 5 | . . 1 1 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Machines Disabled 10 | . . 1 1 . 1 7 . Max in Single Turn 4 | . . 1 1 . 1 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Machines Accessed 13 | . 1 4 3 1 1 3 . Terminals 11 | . 1 4 2 1 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 30 | . 2 8 8 2 4 6 . Successful 9 | . . 3 3 1 1 1 . Failed 21 | . 2 5 5 1 3 5 . Catastrophic 5 | . 1 2 . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 12 | . 2 4 4 . . 2 . Terminals 27 | . 2 8 6 2 4 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . Terminal Hacks 7 | . . 3 2 1 1 . . Record 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 3 | . . 2 1 . . . . Locate Traps 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . Used 1 | . . . 1 . . . . Hacking Detections 12 | . 1 3 3 1 1 3 . Full Trace Events 5 | . . . 2 1 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 4 | . . . . . 1 3 . Non-combat . | . . . . . . . . Combat 4 | . . . . . 1 3 . Robot Hacks Applied 4 | . . . . . 1 3 . overwrite_iff 1 | . . . . . 1 . . streamctrl_high 3 | . . . . . . 3 . Relay Couplers Released . | . . . . . . . . Attached 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Total Allies 4 | . . . . . 1 3 . Largest Group 2 | . . . . . 1 2 . Highest-Rated Group 32 | . . . . . 16 32 . Highest-Rated Ally 16 | . . . . . 16 16 . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . 1 8 . Total Damage 122 | . . . . . 18 104 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Turns Passed 6136 | 92 261 1605 656 777 1307 1212 226 Spaces Moved 2562 | 50 150 778 302 335 475 411 61 Core 17 | 16 . . . . . . 1 Treads 2535 | 24 150 778 302 335 475 411 60 Legs . | . . . . . . . . Wheels 10 | 10 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 240 Average Speed 194 | 127 160 160 164 197 240 240 260 Slowest Speed 1300 | 200 160 160 240 240 240 240 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 24 60 50 43 36 15 26 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 23 | . 4 18 1 . . . . Terrain Destroyed 54 | . 4 19 1 . 1 28 1 Melee . | . . . . . . . . Projectile 31 | . 4 19 1 . 1 5 1 AOE 23 | . . . . . . 23 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Total 3188 | 73 159 971 385 385 569 555 91 Wait 147 | . . 65 1 . 3 78 . Move 2554 | 49 149 777 301 333 474 410 61 Hop . | . . . . . . . . Pick Up 70 | 11 4 23 8 2 18 4 . Fast Attach 1 | . . . 1 . . . . Attach 34 | 8 1 2 5 2 4 8 4 Detach . | . . . . . . . . Swap 34 | . 1 11 7 6 6 2 1 Drop 30 | 2 . 13 4 . 8 3 . Fire 312 | 3 4 80 58 42 55 45 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . . . . . 1 5 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -9/Garrison -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 847 | -9/Materials | Build established: Gunner 890 | -9/Materials | Destroyed 7 combat bots 1122 | -9/Materials | Identified exit to Mines 1122 | -9/Materials | Identified exit to Storage 1935 | -9/Materials | Discovered new exit (range 8) 1959 | -9/Materials | Entered Storage 2522 | -9/Storage | Garrison activated, responded to threat 2613 | -9/Storage | Identified exit to Garrison 2615 | -9/Storage | Entered Garrison 2640 | -9/Garrison | Triggered checkpoint 2748 | -9/Garrison | Installed Relay Interface Framework 2800 | -9/Garrison | Triggered checkpoint 2894 | -9/Garrison | Triggered checkpoint 3172 | -9/Garrison | Discovered new exit (range 15) 3392 | -9/Garrison | Entered Materials 3392 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4330 | -8/Materials | Discovered new exit (range 15) 4570 | -8/Materials | Build established: Scavenger-Gunner 4699 | -8/Materials | Entered Factory 4699 | -7/Factory | Evolved 2 slots: Utility x2 5010 | -7/Factory | Build established: Scavenger-Skirmisher 5887 | -7/Factory | Identified exit to Garrison 5911 | -7/Factory | Entered Garrison 5930 | -7/Garrison | Triggered checkpoint 6109 | -7/Garrison | Core integrity fell below 50% 6136 | -7/Garrison | Core integrity fell below 20% 6138 | -7/Garrison | Core destroyed Last Messages --------------- ALERT: Dispatching investigation squad to Factory. Reactive Plating destroyed. Y-54 Guardian Lgt. Treads blasted off. Overheating: Energy bleed (-11). Overheating: Imp. Signal Interpreter damaged (-11). Y-54 Guardian Imp. Deuterium Engine blasted off. Gauss Cannon destroyed. Overheating: System interference. Gauss Cannon temporarily disabled. Y-54 Guardian destroyed. Gauss Cannon destroyed. Overheating: Hcp. Storage Unit damaged (-126). Overheating: System interference. Imp. Targeting Computer temporarily disabled. Gauss Cannon broken. Overheating: Short circuit. Overheating: Core damaged (-140). Overheating: Core damaged (-91). 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Y ????????? | | ????????############ ##%[ ## ####???????????? | | ???????????????????# ##s=*%#????#??????????????? | | ?????????????????? %* % ?????????????????? | | ?????????????????# % ???????????????? | | ?????????????????# ! "??????????????? | | ?????????????????# % ?????????????? | | ?????????????????### ## % ## ###????????????? | | ???????????????????# ## #? #??????????????? | | ???????????????????# [ ? ?? #??????????????? | | ???????????????????# %!? % ??? #??????????????? | | ???????????????????#% = ? ?? #??????????????? | | ???????????????????# #? ##??????????????????? | | ???????????????????# ?? #???????????????????? | | ???????????????????? ??#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Relay Coupler Types 1 Relay Coupler Value 39 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderFissionMace Manual? 0 Play Time 00:53:01 Cumulative 5.0 hours Start 2024.04.06 @ 14:13:53 End 2024.04.06 @ 15:05:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 7 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 772480c9-d8fc-43ae-8f82-e46ec514bd70